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WOUNDS ¾ MAXHP ½ MAX HP ¼ MAX HP WOUND PENALTIES APPLY TO ATTACK ROLLS,

-1 -2 -3 SAVING THROWS, SKILL CHECKS, ABILITY


THRESHOLD CHECKS, AC, AND CASTER LEVEL UPON
_______ ________ _______ REACHING HP THRESHOLD.

SKILLS
SKILL NAME TOTAL ABILITY RANKS MISC

O ACROBATICS _____ = DEX + _____ + _____

O ATHLETICS _____ = STR + _____ + _____

O FINESSE* _____ = DEX + _____ + _____

O INFLUENCE _____ = CHA + _____ + _____

O NATURE* _____ = INT + _____ + _____

O PERCEPTION _____ = WIS + _____ + _____

O PERFORMANCE _____ = CHA + _____ + _____

O RELIGION* _____ = INT + _____ + _____

O SOCIETY* _____ = INT + _____ + _____

O SPELLCRAFT* _____ = INT + _____ + _____

O STEALTH _____ = DEX + _____ + _____

O SURVIVAL _____ = WIS + _____ + _____

O ______________ _____ = ______ + _____ + _____

O ______________ _____ = ______ + _____ + _____

O ______________ _____ = ______ + _____ + _____

O ______________ _____ = ______ + _____ + _____

O ______________ _____ = ______ + _____ + _____

O ______________ _____ = ______ + _____ + _____

* TRAINED SKILLS ONLY ☑ CLASS SKILL


REMAINING BLANK SKILLS CAN BE USED FOR PASSIVE SKILLS NOT COVERED BY THE CONSOLIDATED SKILLS.
SKILLS SUCH AS APPRAISE, CRAFT, KNOWLEDGE ENGINEERING, AND PROFESSION.

© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Character Sheet

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