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Disclaimer
These cheat sheets are just a personal collection of zone layouts and small pointers to try to
speed up my leveling. I got the info from Engineering Eternity’s videos. You can find his
channel h ere and the playlist for this specific subject here, or click the title for each act to get
the link to the videos. I thought some of you might like this to use it as well, so I shared it here
after asking for permission, thank you for this!
The images provided are all Engineering Eternity’s (except the monstrosity in act 10 for The
Ravaged Square, that’s my creation), I did not make these as they were readily available
(thanks for this!) and better than what I could do. Should any info be outdated or wrong, this
is more than likely all on me as the first videos are almost a year old, so I might have missed
changes made to the game after the video, or I might have made a personal error. I will read
constructive criticism to try to get most of this corrected and/or to improve this in general.
There are many pages, but there are many blank spaces as I prefer a clean look with
uninterrupted tables, but I hope it’s useful. Enjoy this and have fun in the Flashback Event and
maybe for however long this collection could be relevant.
Explanation
The notes are mostly just personal notes, these might require some basic understanding of
the game and/or zones in it to make sure the notes didn’t get too long.
Act One
Green circles indicate the area
in which the quest items are
grouped. Little rivers connect
the three items.
Note: Stick to the right side, Note: I do this first for an easier Note: The side without a cliff is the
following the wall. Hailrake, claim flask at level four. shortest way.
Note: Go to the town at the
Note: Find the bridge and place a Note: Go to town for rewards after
waypoint, take the portal and find
portal. killing the Deep Dweller.
the Flooded Depths.
Note: Look for waypoint first, then Note: At waypoint, port back to The
Note: Look for the side of the road
find Fairgraves, and move away Ship Graveyard to either find the
that has the ledge down, usually on
from the plateau, generally up or cave or hand in Allflame and get
the right side.
down. rewards.
Act Two
Linear layout.
Linear layout.
Act Three
Linear layout.
Note: Pick up the bust before the Note: Usually up and right, go
waypoint, after it is another, up and through the statue hall, check the Note: First image is to spool and
left is the last bust, up and right is waypoint (trial nearby it) and move docks, second to Solaris.
the exit. on to find the exit.
Note: Usually left side, sulphite is Note: Linear layout, follow the Note: Somewhat linear, follow
down some stairs. carpet until the exit. carpet, can have dead ends.
Note: The exits can often be found Note: Go up diagonally until you
Note: Follow the road until the end.
by travelling diagonally. spot barricades at exit.
Act Four
Note: Go upstream and cross over Note: Kill Voll on one of the three Note: Fairly linear, exit is usually in
when the path ends. spawns top left corner.
Fairly linear.
Linear layout.
Note: Move down left from Note: Look for passages and Note: Look for stairs and bridges,
waypoint, then follow path. bridges, follow those. follow those.
The Ascent
Act Five
Note: Go top left for the miasmeter, Note: Go top right until you cross
Note: Go all the way down, then left.
then up and right. the bridge, then down.
Note: One layout, multiple stops, in Note: Find multiple quest items in
Note: Loop around clockwise.
following steps. corners of the zone.
Note: Before accessing this, and killing Kitava, consider running your first labyrinth before the resistance
penalty, making sure your fire resistances will be (close to) capped for act six is recommended as well.
Act Six
Note: Follow the right hand side if
you feel ready for Tukohama,
Note: You usually want to go down
capped fire resistance is suggested, Note: Follow the path until you can
or left towards the exit, there is a
alongside a good life pool. If you go right, then follow that path until
trial here, but it is fairly close to the
wish to take on Tukohama for the you have a long path up left.
waypoint if you want to do it later.
passive point and pantheon power
later, follow the left hand side.
Linear zone.
Note: Follow the road and when you Note: Stick to the left hand side and
reach the encampment, go down find the entrance to the Spawning
Note: Follow the right hand wall
and right. If you want to kill Ground. Having some physical
until you find The Cavern of Anger.
Ryslatha, follow the path up at the mitigation and good life flasks is
waypoint. useful.
Linear zone.
Act Seven
Somewhat linear.
Note: Follow the road to the left. Note: Wall-follow the left side for Note: Explore the zone and find the
Physical mitigation and bleed The Dread Thicket, wall-follow the fireflies, Gruthkul is in this zone,
removal are recommended. right side for The Causeway. physical mitigation recommended.
Act Eight
Linear layout.
Note: Left hand wall-follow to the Note: Watch the black paint on the Note: Try to find the path that
stairs, go up the stairs and follow floor as you enter the zone to see in doesn’t have a dead end, this should
the wall to the end. which direction it points you. lead you all the way to the exit.
Note: Static layout, direction Note: There is a trial here, and ther
depends on which side you want to Wings of Vastiri quest, there is also
Note: Wall-follow the right hand
do first. The Grand Promenade is on a way to the Yugul god fight (2), but
side.
the left, The Quay on the right. This I would suggest doing this later.
guide will go left first. The exit is always on the right side.
Linear layout.
Linear layout.
Act Nine
Linear layout.
Note: Go to the top left, cross the Note: Go right to the waypoint, then
Note: Go up right to the supply
bridges on dead ends. This zone top left (1) for the Foothills. If you
hoist, then down left to another
might be worth farming for want to kill Shakari, go right to (2)
hoist, then up right to The Vastiri
Humility cards on your for the Oasis, then get the quest
Desert.
leaguestarter. item in town and enter the zone.
Linear layout.
Note: There is a trial in this zone. Note: Activate the waypoint at the Note: Physical mitigation is
Go up left, if you come across the center, go to Shrine of the Winds recommended, alongside a good life
waypoint you’re on the right path. first (2), then the refinery (1). pool and movement speed/skills.
Note: Try to reach the top left part of the zone in The Belly of The Beast,
Note: Follow the cart tracks to the
this leads to The Rotting core which is fairly static, and where you will
building top right for the quest
want to go top left again, then you have The Black Heart where there are
boss, capped lightning resistance is
three boss zones with a linear path to them. Kill ‘em all, then fight the
recommended. Portal to town and
Depraved Trinity act boss after entering at the center.
waypoint back to The Quarry.
(boss and lead up video)
Note: Right hand wall-follow until Note: The item is always on the
Note: Left hand wall-follow. you come to a crossroads with four edge or a corner, to my experience
pillars, then go straight and up. it’s mostly the right side.
Note: Right hand wall-follow all the Note: Move top left, there shouldn’t
Note: Move top left, follow the road,
way to the end. Use movement skills be any diversions, kill Kitava at the
cross bridges when you see them.
to jump through fences. end to unlock maps.
Congratulations!
You’ve made it to maps, GGG owns your soul now, have fun!
There are plenty of resources available (eg. on YouTube) if any help is needed with maps.