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Disclaimer 
 
These cheat sheets are just a personal collection of zone layouts and small pointers to try to 
speed up my leveling. I got the info from Engineering Eternity’s videos. You can find his 
channel h​ ere​ and the playlist for this specific subject ​here​, or click the title for each act to get 
the link to the videos. I thought some of you might like this to use it as well, so I shared it here 
after asking for permission, thank you for this! 
 
The images provided are all Engineering Eternity’s (except the monstrosity in act 10 for The 
Ravaged Square, that’s my creation), I did not make these as they were readily available 
(thanks for this!) and better than what I could do. Should any info be outdated or wrong, this 
is more than likely all on me as the first videos are almost a year old, so I might have missed 
changes made to the game after the video, or I might have made a personal error. I will read 
constructive criticism to try to get most of this corrected and/or to improve this in general. 
 
There are many pages, but there are many blank spaces as I prefer a clean look with 
uninterrupted tables, but I hope it’s useful. Enjoy this and have fun in the Flashback Event and 
maybe for however long this collection could be relevant. 
 

Explanation 
 

 
 
The notes are mostly just personal notes, these might require some basic understanding of 
the game and/or zones in it to make sure the notes didn’t get too long.   
 

Act One  

The Coast  Mud Flats  Tidal Island 

This layout is always a circle. 

 
Green circles indicate the area 
in which the quest items are 
grouped. Little rivers connect 
the three items. 

 
Note: Stick to the right side,  Note: I do this first for an easier  Note: The side without a cliff is the 
following the wall.  Hailrake, claim flask at level four.  shortest way. 
 

Submerged Passage  The Ledge  Flooded Depths 

This layout is always linear, 


there are little totems on one 
side of the waypoint, this side 
will always be the side at 
which the exit is located. 

   
Note: Go to the town at the 
Note: Find the bridge and place a  Note: Go to town for rewards after 
waypoint, take the portal and find 
portal.  killing the Deep Dweller. 
the Flooded Depths. 
 
 

The Climb  The Lower Prison  The Upper Prison 

Note: More linear, almost 50/50 


with advantage for left side, log out 
after Brutus. We do this because as 
Note: Usually go right to find the  soon as you kill Brutus, the 
exit, there is a trial in this zone that  waypoint is unlocked, when you log 
Note: Run top right and free Navali. 
you can do later thanks to the  out and back in, you log in in the 
waypoint.  town and you can take the waypoint 
back (after doing your business in 
town if needed), this is faster than 
running out and saves a scroll. 
 
   
 
 

The Prisoner’s Gate  The Ship Graveyard  The Cavern of Wrath 

   
Note: Look for waypoint first, then  Note: At waypoint, port back to The 
Note: Look for the side of the road 
find Fairgraves, and move away  Ship Graveyard to either find the 
that has the ledge down, usually on 
from the plateau, generally up or  cave or hand in Allflame and get 
the right side. 
down.  rewards. 
 

The Cavern of Anger 

   

Note: Often bottom right, you can 


  follow the spirits, if you see piles of   
gold you’re close to Merveil. 
 

Act Two  

The Southern Forest  The Old Fields  The Crossroads 

Linear layout.  Linear layout.  Linear layout. 


Note: Follow the right wall.  Note: Follow the road.  Note: Follow the road. 
 

Chamber of Sins 1  Chamber of Sins 2  Broken Bridge 

Linear layout. 

Note: Go to the center of the zone, 


always left or right. Activate 
waypoint and follow the hallway  Note: Always go up and right, do the 
next to the waypoint.  trial in top left or do it later when  Note: Follow the road to the right. 
  you need it and are faster. 
The gray circles indicate the center 
area. 
   
 
 

The Riverways  The Western Forest  Weaver’s Chambers 

Linear layout.  Linear layout. 

Note: Follow the road, Alira is on 


the side of the waypoint where the 
Note: Follow the road, have 
road has a broken section. Go back  Note: Go left when the left path 
mobility skills to jump over bridges, 
to the road for The Way Forward  spawns, otherwise loop around 
activate waypoint. The entrance to 
quest. The entrance to The Weaver's  right side. Kill Weaver for the 
the Wetlands is always on the 
Chambers can be found on the  reward, then claim The Way 
opposite side of the road from the 
opposite side of the road from Alira,  Forward skillpoint. 
waypoint. 
trees covered in spiderwebs indicate 
that you're close to the entrance. 
   
 
 

The Wetlands  The Vaal Ruins  The Northern Forest 

Linear layout. 

   

Note: Kill Oak in center, then go to 


the left side until the Waypoint is 
visible with the passage next to it, 
Note: Try to determine the 
sometimes it’s on the right side.  Note: Go to the top right by 
direction, then zig and zag 
Oftentimes the side at which you  following the shoreline. 
accordingly through the ruins. 
enter Oak’s fort will tell you that the 
waypoint is on the opposite side of 
the fort. 
 

The Caverns  Ancient Pyramid 

Somewhat linear layout. 

Note: Exits are usually diagonal 


Note: Pretty much guessing where the exit spawned. 
from entrance. 
   
 

Act Three  

The City of Sarn  The Slums  The Crematorium 

Linear layout. 

Note: Find the grates to the sewers, 


Note: Going left generally has a 
Note: Don’t forget to talk to  then take the stairs down, follow it 
higher chance of success. There is a 
Clarissa.  until you have stairs up, then it’s 
trial here. 
fairly linear. 
   
 
 

The Sewers  The Marketplace  The Battlefront 

Note: Pick up the bust before the  Note: Usually up and right, go 
waypoint, after it is another, up and  through the statue hall, check the  Note: First image is to spool and 
left is the last bust, up and right is  waypoint (trial nearby it) and move  docks, second to Solaris. 
the exit.  on to find the exit. 
   
 
 

The Docks  The Solaris Temple 1  The Solaris Temple 2 

   

Note: Usually left side, sulphite is  Note: Linear layout, follow the  Note: Somewhat linear, follow 
down some stairs.  carpet until the exit.  carpet, can have dead ends. 
 
   
 
 

The Ebony Barracks  Lunaris Temple 1  Lunaris Temple 2 

     

Note: Layout differs a lot, very 


generic map drawing. If you see 
stairs, go up these as this is the 
Note: First image is to Lunaris,  Note: Pretty linear, follow the 
right path, then find more stairs, 
second to The Sceptre of God.  carpet, don’t forget waypoint. 
until you reach a larger area, there 
will be carts on both sides, pick the 
side where there is only one. 
 

Imperial Gardens  The Sceptre of God  Upper Sceptre of God 

Layout is generally always the  Layout is generally always the 


same looking, but exits spawn  same looking, but exits spawn 
in a random corner.  in a random corner. 

 
Note: The exits can often be found  Note: Go up diagonally until you 
Note: Follow the road until the end. 
by travelling diagonally.  spot barricades at exit. 
 
   
 

Act Four  

The Aqueduct  The Dried Lake  The Mines 1 

Pretty much linear. 

Note: Go upstream and cross over  Note: Kill Voll on one of the three  Note: Fairly linear, exit is usually in 
when the path ends.  spawns  top left corner. 
   
 
 

The Mines 2  The Crystal Veins  Daresso’s Dream 

Fairly linear. 

Note: Varied layout, and many dead 


Note: Loop around bottom right to 
ends and you should look for the 
go to the top left end. Use waypoint  Note: Move towards the top right, 
spirit too, if you found the exit 
to go to Highgate if you made a  some dead ends. 
before the spirit, leave a portal and 
portal to search for the spirit. 
continue. 
 

The Grand Arena  Kaom’s Dream  Kaom’s Stronghold 

Linear layout. 

   

Note: Move down left from  Note: Look for passages and  Note: Look for stairs and bridges, 
waypoint, then follow path.  bridges, follow those.  follow those. 
   
 
 

Belly of the Beast 1  Belly of the Beast 2  The Harvest 

Note: Always one boss on right side, 


Note: Aim for top left, many dead  Note: Aim for top left, many dead  two on the left, random boss 
ends.  ends.  position, waypoint is number 1, 
bosses are 2, 3 and 4. 
 

  The Ascent   

   

Note: Go up and right, cross the 


  bridge and follow the road to a   
small passage to the exit. 
   
 

Act Five  

The Slave Pens  The Control Blocks  Oriath Square 

   

Note: Go top left for the miasmeter,  Note: Go top right until you cross 
Note: Go all the way down, then left. 
then up and right.  the bridge, then down. 
 

The Templar Courts  Chamber of Innocence  The Torched Courts 

     

Note: Go up and left, and spiral  Note: Loop around 


Note: Loop around clockwise. 
counterclockwise.  counterclockwise. 
 

The Ruined Square  The Ossuary (1)  The Reliquary (2) 

     

Note: One layout, multiple stops, in  Note: Find multiple quest items in 
Note: Loop around clockwise. 
following steps.  corners of the zone. 
 

Cathedral Rooftop (3) and the End of Part 1 

Linear zone, run top left and kill Kitava. 

Note: Before accessing this, and killing Kitava, consider running your first labyrinth before the resistance 
penalty, making sure your fire resistances will be (close to) capped for act six is recommended as well. 
 

 
 

Act Six 
 

The Twilight Strand  The Coast  The Mud Flats 

Linear layout with some small 


rooms in the cliffs possible. 

Note: This area and doing the quest 


Note: Go to the right side of the  Note: Kill the Dishonoured Queen 
is optional, this opens a level 1 gem 
zone, and go to the top right corner  (1) on the right side to get the key to 
vendor, I suggest to skip this unless 
of the zone. You might need to go  open the gate to the next zone (2) 
you are solo self-found or do not 
up or down a bit.  on the left side. 
want to trade for some gems. 
 
 
   
 

The Karui Fortress  The Ridge  The Lower Prison 

 
Note: Follow the right hand side if 
you feel ready for Tukohama, 
Note: You usually want to go down 
capped fire resistance is suggested,  Note: Follow the path until you can 
or left towards the exit, there is a 
alongside a good life pool. If you  go right, then follow that path until 
trial here, but it is fairly close to the 
wish to take on Tukohama for the  you have a long path up left. 
waypoint if you want to do it later. 
passive point and pantheon power 
later, follow the left hand side. 
 
   
 
 

Shavronne’s Tower  Prisoner’s Gate  The Western Forest 

This zone has multiple  Follow the road to the 


variations, but they’re all  Riverways. 
fairly linear, made up out of 
four mini zones. 
1. Follow the halls 
2. Travel around or over 
the center thin bridge 
3. Travel around and over 
the thin bridge 
4. Travel around and 
reach the middle bridge 
area to find the ladder 
to the rooftop. 

Note: Capped lightning resistance 


Note: If you want to fight the 
and a good life pool is strongly  Note: There is a waypoint in this 
Aberrath, go down the side of the 
suggested to fight Brutus and  zone, this is optional but might be 
road that has the cliff, otherwise 
Shavronne, having physical  useful. 
follow the road into the next area. 
mitigation helps as well. 
 
 

The Riverways  The Wetlands  The Southern Forest 

Linear zone.   

Note: Follow the road and when you  Note: Stick to the left hand side and 
reach the encampment, go down  find the entrance to the Spawning 
Note: Follow the right hand wall 
and right. If you want to kill  Ground. Having some physical 
until you find The Cavern of Anger. 
Ryslatha, follow the path up at the  mitigation and good life flasks is 
waypoint.  useful. 
   
 

The Cavern of Anger  The Beacon  The Brine King’s Reef 

Linear zone. 

   

Note: Follow the left hand shoreline 


Note: Don’t forget the black flag 
to the boss arena. Capped cold and 
upon entering this zone. Head down  Note: Follow the shoreline until you 
lightning resistance is strongly 
then up first, then go right, the exit  reach the beacons. 
recommended. Physical mitigation 
can be up or down. 
is very useful too. 
 

 
 

Act Seven  

The Broken Bridge  The Crossroads  The Fellshrine Ruins 

Linear layout.  Linear layout. 

Note: Don’t forget the waypoint, 


Note: Follow the road to the left to  Note: Follow the road, down right 
this zone leads to two new zones. 
the exit.  until then end, then go up right. 
Go to The Fellshrine Ruins (1) first. 
 

The Crypt 1  The Crypt 2  The Chamber of Sins 1 

     

Note: This is works just like in act 


Note: The layouts for 1 and 2 are 
two, loop around to the center, then 
connected, use the same map seed, 
activate the waypoint and use your 
eg. if you have the second layout in 
Note: There is a trial in this zone.  map in the map device and continue 
The Crypt 1, use the second image in 
Open the sarcophagus for the exit.  through the portals. After killing 
The Crypt 2. When you find the 
Maligaro, you return here and go 
map, use go to the town and use the 
through the hall behind the 
waypoint to The Crossroads. 
waypoint to find the exit. 
   
 
 

Maligaro’s Sanctum  Chamber of Sins 2  The Den 

Somewhat linear. 

There is another less 


common layout explained in 
bold text in the notes. 

Note: There is a trial in this zone on 


the left side. Go to the top right 
side, until you find the narrow long 
hallway, move to the end where you 
Note: Follow the edges of the zone,  fought Fidelitas in act two, then go 
and cross the bridges you encounter  right up and right down afterwards. 
Note: Fairly simple, you will usually 
until you find the arena (Maligaro’s   
want to go to the top left or right to 
Workshop). Capped lightning  There is a layout that goes to the 
find the exit to The Ashen Fields. 
resistance is recommended. Use a  bottom left instead, if you 
portal scroll to port out to Silk.  encounter a dead end when going 
to the top right, do a right hand 
wall-follow to the end. 
 
Click the wall to reveal the exit. 
   
 
 

The Ashen Fields  The Northern Forest  The Dread Thicket 

Linear layout.  Linear layout.  Varied zone with dead ends. 

Note: Follow the road to the left.  Note: Wall-follow the left side for  Note: Explore the zone and find the 
Physical mitigation and bleed  The Dread Thicket, wall-follow the  fireflies, Gruthkul is in this zone, 
removal are recommended.  right side for The Causeway.  physical mitigation recommended. 
 

The Causeway  The Vaal City  The Temple of Decay 

Linear layout.  Long zone, with multiple 


levels. 

Note: Just like the pyramid in act 


Note: Go top right to the exit, loot  Note: Find and follow the thick  two, go diagonally to exits. Boss 
Kishara’s star near the exit.  walls to guide you to the exit.  fight at the end, capped lightning 
resistance is recommended. 
   
 

Act Eight  

The Sarn Ramparts  The Toxic Conduits  Doedre’s Cesspool 

Linear layout. 

Note: Left hand wall-follow to the  Note: Watch the black paint on the  Note: Try to find the path that 
stairs, go up the stairs and follow  floor as you enter the zone to see in  doesn’t have a dead end, this should 
the wall to the end.  which direction it points you.  lead you all the way to the exit. 
 

Toxic Conduits (Waypoint)  The Grand Promenade  The Bath House 

Fairly static and linear zone. 

   
Note: Static layout, direction  Note: There is a trial here, and ther 
depends on which side you want to  Wings of Vastiri quest, there is also 
Note: Wall-follow the right hand 
do first. The Grand Promenade is on  a way to the Yugul god fight (2), but 
side. 
the left, The Quay on the right. This  I would suggest doing this later. 
guide will go left first.  The exit is always on the right side. 
   
 
 

The Lunaris Concourse  The Lunaris Temple 1  The Lunaris Temple 2 

Note: Just like in act three, look for 


staircases and go up these, when 
you reach the larger area again, 
Note: Go up and right for the 
Note: Follow the carpets until the  look for the vases on the opposite 
waypoint, then up and left for the 
end, activate the waypoint.  wall and pick the side where there is 
entrance. 
only one. At the end of this is the 
quest boss Dusk, capped cold 
resistance is recommended. 
 

Toxic Conduits (Waypoint)  The Quay  The Grain Gate 

     

Note: This zone has many 


Note: Pick up the quest item at (1),  buildings, only enter and leave 
Note: Same as previously, but now 
to use in the arena (2), then leave  buildings through openings that 
we take the right side. 
the arena and find the exit at (3).  have a guard’s corpse next to it, 
they lead the way, kill the gemlings. 
 
 

The Imperial Fields  Solaris Temple 1  Solaris Temple 2 

Linear layout. 

   

Note: Follow the carpets, quest boss 


Note: Follow the road until the end,  Note: Go down and left, then up and 
Dawn at the end, capped fire 
then keep on going that direction.  left, there is a waypoint on the path. 
resistance is recommended. 
 

The Lunaris Concourse  The Harbour Bridge 

Linear layout. 

Note: Go top right to find the arena with Solaris and 


Note: Go down and right to the exit.  Lunaris, capped fire and cold resistance is 
recommended. 
   
 

Act Nine  

The Blood Aqueduct  The Descent  The Vastiri Desert 

Linear layout. 

   

Note: Go to the top left, cross the  Note: Go right to the waypoint, then 
Note: Go up right to the supply 
bridges on dead ends. This zone  top left (1) for the Foothills. If you 
hoist, then down left to another 
might be worth farming for  want to kill Shakari, go right to (2) 
hoist, then up right to The Vastiri 
Humility cards on your  for the Oasis, then get the quest 
Desert. 
leaguestarter.  item in town and enter the zone. 
 

The Oasis  The Foothills  The Boiling Lake 

Linear layout. 

Note: Go to the top right zone for 


Note: Left or right hand wall follow,  Note: Head up to find the waypoint,  the quest boss, if you spot petrified 
depending on bottom or top being  go to (1) to get the quest item in The  men, you are close. After killing the 
the dead end at the entrance.  Boiling Lake, then to (2) for The  Basilisk, go to town and teleport to 
Physical mitigation recommended.  Tunnel to continue the story.  the waypoint in The Foothills and 
go to the top left corner of the zone. 
   
 
 

The Tunnel  The Quarry  Shrine of The Winds 

Boss arena only. 

Note: There is a trial in this zone.  Note: Activate the waypoint at the  Note: Physical mitigation is 
Go up left, if you come across the  center, go to Shrine of the Winds  recommended, alongside a good life 
waypoint you’re on the right path.  first (2), then the refinery (1).  pool and movement speed/skills. 
 

The Refinery  The Belly of the Beast 

Note: Try to reach the top left part of the zone in The Belly of The Beast, 
Note: Follow the cart tracks to the 
this leads to The Rotting core which is fairly static, and where you will 
building top right for the quest 
want to go top left again, then you have The Black Heart where there are 
boss, capped lightning resistance is 
three boss zones with a linear path to them. Kill ‘em all, then fight the 
recommended. Portal to town and 
Depraved Trinity act boss after entering at the center. 
waypoint back to The Quarry. 
(boss and lead up video) 
   
 

Act Ten​ (no video yet)  

The Cathedral Rooftop  The Ravaged Square  The Ossuary 

Linear layout.  Linear layout. 

Note: Left hand wall-follow, skip 


the first opening, take the second 
and cross the bridge (red part), left 
hand wall-follow to the waypoint. 
Note: There is a trial here. Left hand 
Then go to the Ossuary (1), after 
wall follow to find the quest item 
that the Torched Courts (2). 
Note: Go up to save Bannon, back to  and trial. The trial entrance is in the 
Optional are the Reliquary (3, quest 
town, then go to down right.  opening in the wall, the quest item 
for rare belt) and the Control Blocks 
is close to that opening, but you 
(4), quest with boss for a passive 
move away from the wall to find it. 
point. Finish by going through The 
Canals (5). Do your cruel labyrinth 
before going to the Canals as killing 
Kitava will lower your resistances. 
 

The Torched Courts  The Desecrated Chambers  The Reliquary 

Large fairly static layout, 


random quest item spawn 
location, movement skills 
that can cross gaps 
recommended. 

   

Note: Right hand wall-follow until  Note: The item is always on the 
Note: Left hand wall-follow.  you come to a crossroads with four  edge or a corner, to my experience 
pillars, then go straight and up.  it’s mostly the right side. 
 

The Control Blocks  The Canals  The Feeding Trough 

Optional, static layout, quest  Fairly linear layout.  Linear layout. 


boss for a skill point. 

Note: Right hand wall-follow all the  Note: Move top left, there shouldn’t 
Note: Move top left, follow the road, 
way to the end. Use movement skills  be any diversions, kill Kitava at the 
cross bridges when you see them. 
to jump through fences.  end to unlock maps. 
 

   
 

Congratulations! 
 
You’ve made it to maps, GGG owns your soul now, have fun! 
 
There are plenty of resources available (eg. on YouTube) if any help is needed with maps.  

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