Professional Documents
Culture Documents
-Players in tough situations don’t respond how you wished they would.
Use timeouts to rectify this.
-Save your timeouts in the 1st half, utilize them in the 2nd.
-Utilize your timeouts: how are they playing us? At times it’s something
we need to adjust to, but at others, it’s simply putting it down on the
board and explaining it to our players.
-We see these situations as times where we can’t let up. While the
other team is relaxing, we’re going 100 miles an hour with total
concentration.
-If we get one basket every 2 games in each one of those 5 situations,
we’ve gained 5 points a game.
SLOBs
“1”
Left Diagram: 3 seals for catch. 1 sprints to the right wing on 3’s
catch. 2 follows his pass.
“Golden”
Left Diagram:
Against teams that
pressure SLOB
situations, Izzo likes
to inbound to a big
(with the thinking,
the defense can’t
pressure 1-5). 1
screens down for 5.
Right Diagram: 2
screens down for 1.
1 comes off the screen to get a DHO from 5. On the DHO, 4 flares for 2.
“Jackson”
Left Diagram: 1 comes off 4 and 5’s double zipper. 3 sprints to
screen for 1 on his catch.
Middle Diagram: 4 and 5 set a double flare for 3.
Right Diagram: After setting the flare, 5 steps in to screen for 4 to
“Chips”
Left Diagram: 3
passes to 4 on his pop.
On 4’s catch, 1 moves
to the perimeter to
receive reversal from 4.
Right Diagram: 2
moves down to screen
for 3. 3 curls into the
paint looking for a pass
from 1 for a layup. 4 screens in for 2.
“Chips Box”
“Chips Line”
“Wide”
Great to use against a
team that really
pressures the BLOB.
“Horns”
4 and 5 flash to the elbow. 1 hits 4. 2 back
cuts and looks to receive the pass from 4
either in motion on the back door cut or by
button hooking into a post-up.
“Horns Down”
Left Diagram: 3 AI cuts over the double screen set by 4 and 5. 2 goes
through.
Right Diagram: Once 3 clears his body, 4 steps up for a catch from 1.
On his catch, 4 looks to make a quick pass off his knee to 3 cutting to
the hoop.
“Chest”
Great against pressure
Ds
Left Diagram: 4 and 5
clear as 3 steps up for a
catch in the middle of
the floor.
Right Diagram: 2 and 1
go through and cross to
come off 4 and 5’s
screens.
Jump Balls
“1”
When we know we’re going to win the tip:
5 tips it to 4 (work with 5 on tipping the ball
UP). 4 leaps to catch the tip and turns in the air
to throw to 1 who has broken out to the left. 1
wants to catch and throw a lob to 3 streaking
to the hoop.
“2”
When we’re not sure if
we can win it.
Left Diagram: 5 tips back to 1 as 2 and 3 sprint wide.
“2 Plus”
When we’re not sure if we
can read it and we think a
team might be clued into
“2”
Left Diagram: 5 taps
back to 1 and again 4 and
5 sprint into a double
stagger like in “2”.