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src/server/game/Battlegrounds/Battleground.

cpp

@@ -624,7 +624,7 @@ inline Player* Battleground::_GetPlayerForTeam(uint32 teamId,


BattlegroundPlayer
{
uint32 team = itr->second.Team;
if (!team)
- team = player->GetBGTeam();
+ team = player->GetTeam();

@@ -987,7 +987,6 @@ void Battleground::EndBattleground(uint32 winner)

player->ResetAllPowers();
player->CombatStopWithPets(true);
- player->setFactionForRace(player->getRace());

@@ -1074,7 +1073,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool


Transport, bool SendPac
{
player->ClearAfkReports();

- if (!team) team = player->GetBGTeam();


+ if (!team) team = player->GetTeam();

// if arena, remove the specific arena auras

@@ -1204,34 +1203,10 @@ void Battleground::AddPlayer(Player* player)


if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK))
player->ToggleAFK();

- uint32 team;
- uint64 guid;
-
// score struct must be created in inherited class
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!isArena())
- {
- uint32 hCount = GetPlayersCountByTeam(HORDE);
- uint32 aCount = GetPlayersCountByTeam(ALLIANCE);
- guid = player->GetGUID();
if (isArena())

- if (aCount >= hCount)


- {
- team = HORDE;
- player->SetBGTeam(HORDE);
- player->setFaction(2);
- }
- else
- {
- team = ALLIANCE;
- player->SetBGTeam(ALLIANCE);
- player->setFaction(1);
- }
- }
- else
- {
- guid = player->GetGUID();
- team = player->GetBGTeam();
- }
+ uint64 guid = player->GetGUID();
+ uint32 team = player->GetBGTeam();

BattlegroundPlayer bp;
bp.OfflineRemoveTime = 0;
@@ -1254,14 +1229,14 @@ void Battleground::AddPlayer(Player* player)
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
if (team == ALLIANCE) // gold
{
- if (player->GetBGTeam() == HORDE)
+ if (player->GetTeam() == HORDE)
player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
else
player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true);
}
else // green
{
- if (player->GetBGTeam() == HORDE)
+ if (player->GetTeam() == HORDE)
player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true);
else
player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true);
@@ -1922,7 +1897,7 @@ void Battleground::HandleKillPlayer(Player* victim, Player*
killer)
if (!creditedPlayer || creditedPlayer == killer)
continue;

- if (creditedPlayer->GetBGTeam() == killer->GetBGTeam() &&


creditedPlayer->IsAtGroupRewardDistance(victim))
+ if (creditedPlayer->GetTeam() == killer->GetTeam() && creditedPlayer-
>IsAtGroupRewardDistance(victim))
UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
}
}

@@ -2040,7 +2015,7 @@ void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid)

WorldSafeLocsEntry const* Battleground::GetClosestGraveYard(Player* player)


{
- return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player-
>GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetBGTeam());
+ return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player-
>GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
}

void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type,


uint32 entry)

src/server/game/Battlegrounds/Battleground.h

@@ -155,10 +155,8 @@ enum BattlegroundStatus

struct BattlegroundPlayer
{
- time_t OfflineRemoveTime; // for tracking and removing offline players from
queue after 5 minutes
- uint32 hCount;
- uint32 aCount;
- uint32 Team; // Player's team
+ time_t OfflineRemoveTime; // for tracking and
removing offline players from queue after 5 minutes
+ uint32 Team; // Player's team
};

struct BattlegroundObjectInfo

src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -21,7 +21,7 @@
#include "ArenaTeamMgr.h"
#include "World.h"
#include "WorldPacket.h"
-#include "Battleground.h"
+
#include "ArenaTeam.h"
#include "BattlegroundMgr.h"
#include "BattlegroundAV.h"
@@ -45,7 +45,6 @@
#include "Formulas.h"
#include "DisableMgr.h"
#include "Opcodes.h"
-#include "Player.h"

@@ -281,7 +280,9 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data,


Battleground* bg)
else
{
Player* player = ObjectAccessor::FindPlayer(itr2->first);
- uint32 team = player->GetBGTeam();
+ uint32 team = bg->GetPlayerTeam(itr2->first);
+ if (!team && player)
+ team = player->GetBGTeam();
*data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow
}
*data << uint32(itr2->second->DamageDone); // damage done
@@ -887,22 +888,11 @@ void BattlegroundMgr::SendToBattleground(Player* player,
uint32 instanceId, Batt
{
if (Battleground* bg = GetBattleground(instanceId, bgTypeId))
{
- uint32 team;
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!bg-
>isArena())
- {
- uint32 hCount = bg->GetPlayersCountByTeam(HORDE);
- uint32 aCount = bg->GetPlayersCountByTeam(ALLIANCE);
-
- if (aCount >= hCount)
- team = HORDE;
- else
- team = ALLIANCE;
- }
- else
- team = player->GetBGTeam();
-
float x, y, z, O;
uint32 mapid = bg->GetMapId();
+ uint32 team = player->GetBGTeam();
+ if (team == 0)
+ team = player->GetTeam();

bg->GetTeamStartLoc(team, x, y, z, O);
sLog->outDebug(LOG_FILTER_BATTLEGROUND,
"BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f
(bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
@@ -1217,47 +1207,3 @@ void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId
bgTypeId, uint32 ins
{
bgDataStore[bgTypeId].m_Battlegrounds.erase(instanceId);
}
-
-bool BattlegroundMgr::HasBattleground(Battleground *_bg)
-{
- BattlegroundContainer::iterator itr, next;
- for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i)
- {
- itr = m_Battlegrounds[i].begin();
- // skip updating battleground template
- if (itr != m_Battlegrounds[i].end())
- ++itr;
- for (; itr != m_Battlegrounds[i].end(); itr = next)
- {
- next = itr;
- ++next;
- Battleground* bg = itr->second;
- if (bg == _bg)
- return true;
- }
- }
-
- return false;
-}
-
-void BattlegroundMgr::HandleCrossfactionSendToBattle(Player* player, Battleground*
bg, uint32 InstanceID, BattlegroundTypeId bgTypeId)
-{
- if (!player || !bg)
- return;
-
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!bg-
>isArena())
- {
- if (bg->GetPlayersCountByTeam(HORDE) < bg->GetMaxPlayersPerTeam() &&
bg->GetPlayersCountByTeam(HORDE) <= bg->GetPlayersCountByTeam(ALLIANCE))
- player->SetBGTeam(HORDE);
- else
- if (bg->GetPlayersCountByTeam(ALLIANCE) < bg-
>GetMaxPlayersPerTeam())
- player->SetBGTeam(ALLIANCE);
-
- if (player->GetBGTeam() == HORDE)
- player->setFaction(2); // Horde Faction
- else
- if (player->GetBGTeam() == ALLIANCE)
- player->setFaction(1); // Alliance Faction
- }
- bg->UpdatePlayersCountByTeam(player->GetBGTeam(), false); // Add here instead
of in AddPlayer, because AddPlayer is not made until loading screen is finished.
Which can cause unbalance in the system.
-}

src/server/game/Battlegrounds/BattlegroundMgr.h

@@ -90,25 +90,17 @@ class BattlegroundMgr


Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId);
Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId,
PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated);

- BattlegroundContainer GetBattlegroundsByType(BattlegroundTypeId bgTypeId)


{ return m_Battlegrounds[bgTypeId]; }
-
void AddBattleground(Battleground* bg);
void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId);
void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg);
void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32
instanceId);
BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId
bgTypeId);

- virtual void HandleCrossfactionSendToBattle(Player* player, Battleground*


bg, uint32 InstanceID, BattlegroundTypeId bgTypeId);
-
void CreateInitialBattlegrounds();
void DeleteAllBattlegrounds();

void SendToBattleground(Player* player, uint32 InstanceID,


BattlegroundTypeId bgTypeId);

- void SendToBattleground(Player* player, Battleground* bg);


-
- bool HasBattleground(Battleground *_bg);
-
/* Battleground queues */
BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId
bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; }
void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType,
BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId,
BattlegroundBracketId bracket_id);
@@ -121,7 +113,6 @@ class BattlegroundMgr

bool isArenaTesting() const { return m_ArenaTesting; }


bool isTesting() const { return m_Testing; }
- bool IsArenaType(BattlegroundTypeId bgTypeId);

static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId,


uint8 arenaType);
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId
bgQueueTypeId);
@@ -146,11 +137,11 @@ class BattlegroundMgr
private:
bool CreateBattleground(CreateBattlegroundData& data);
uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId,
BattlegroundBracketId bracket_id);
+ static bool IsArenaType(BattlegroundTypeId bgTypeId);
BattlegroundTypeId GetRandomBG(BattlegroundTypeId id);

typedef std::map<BattlegroundTypeId, BattlegroundData>


BattlegroundDataContainer;
BattlegroundDataContainer bgDataStore;
- BattlegroundContainer m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID];

BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES];

src/server/game/Battlegrounds/BattlegroundQueue.cpp

@@ -140,7 +140,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader,


Group* grp, Battlegr
ginfo->IsInvitedToBGInstanceGUID = 0;
ginfo->JoinTime = getMSTime();
ginfo->RemoveInviteTime = 0;
- ginfo->Team = leader->GetBGTeam();
+ ginfo->Team = leader->GetTeam();
ginfo->ArenaTeamRating = ArenaRating;
ginfo->ArenaMatchmakerRating = MatchmakerRating;
ginfo->OpponentsTeamRating = 0;

src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -219,13 +219,13 @@ void BattlegroundAB::HandleAreaTrigger(Player* player, uint32
trigger)
switch (trigger)
{
case 3948: // Arathi Basin
Alliance Exit.
- if (player->GetBGTeam() != ALLIANCE)
+ if (player->GetTeam() != ALLIANCE)
player->GetSession()->SendAreaTriggerMessage("Only The Alliance
can use that portal");
else
player->LeaveBattleground();
break;
case 3949: // Arathi Basin Horde
Exit.
- if (player->GetBGTeam() != HORDE)
+ if (player->GetTeam() != HORDE)
player->GetSession()->SendAreaTriggerMessage("Only The Horde can
use that portal");
else
player->LeaveBattleground();
@@ -442,7 +442,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source,
GameObject* /*targ
return;
}

- TeamId teamIndex = GetTeamIndexByTeamId(source->GetBGTeam());


+ TeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam());

// Check if player really could use this banner, not cheated


if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2))
@@ -656,7 +656,7 @@ void BattlegroundAB::EndBattleground(uint32 winner)

WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player)


{
- TeamId teamIndex = GetTeamIndexByTeamId(player->GetBGTeam());
+ TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam());

// Is there any occupied node for this team?


std::vector<uint8> nodes;

src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -54,7 +54,7 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player*
killer)
return;

Battleground::HandleKillPlayer(player, killer);
- UpdateScore(player->GetBGTeam(), -1);
+ UpdateScore(player->GetTeam(), -1);
}

void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)


@@ -129,17 +129,17 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player*
killer)
DelCreature(AV_CPLACE_TRIGGER18);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry ==
BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry ==
BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0])
- ChangeMineOwner(AV_NORTH_MINE, killer->GetBGTeam());
+ ChangeMineOwner(AV_NORTH_MINE, killer->GetTeam());
else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry ==
BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry ==
BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0])
- ChangeMineOwner(AV_SOUTH_MINE, killer->GetBGTeam());
+ ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeam());
}

void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)


{
if (GetStatus() != STATUS_IN_PROGRESS)
return;//maybe we should log this, cause this must be a cheater or a big
bug
- uint8 team = GetTeamIndexByTeamId(player->GetBGTeam());
- //TODO add reputation, events (including quest not available anymore, next
quest availabe, go/npc de/spawning)and maybe honor
+ uint8 team = GetTeamIndexByTeamId(player->GetTeam());
+ /// @todo add reputation, events (including quest not available anymore, next
quest availabe, go/npc de/spawning)and maybe honor
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid);
switch (questid)
{
@@ -152,7 +152,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid,
Player* player)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed
starting with unit upgrading..", questid);
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <=
BG_AV_NODES_FROSTWOLF_HUT; ++i)
- if (m_Nodes[i].Owner == player->GetBGTeam() &&
m_Nodes[i].State == POINT_CONTROLED)
+ if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State
== POINT_CONTROLED)
{
DePopulateNode(i);
PopulateNode(i);
@@ -163,21 +163,21 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid,
Player* player)
case AV_QUEST_A_COMMANDER1:
case AV_QUEST_H_COMMANDER1:
m_Team_QuestStatus[team][1]++;
- RewardReputationToTeam(team, 1, player->GetBGTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][1] == 30)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed
(need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[team][2]++;
- RewardReputationToTeam(team, 1, player->GetBGTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][2] == 60)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed
(need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[team][3]++;
- RewardReputationToTeam(team, 1, player->GetBGTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][3] == 120)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed
(need to implement some events here", questid);
break;
@@ -520,13 +520,13 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32
trigger)
{
case 95:
case 2608:
- if (player->GetBGTeam() != ALLIANCE)
+ if (player->GetTeam() != ALLIANCE)
player->GetSession()->SendAreaTriggerMessage("Only The Alliance
can use that portal");
else
player->LeaveBattleground();
break;
case 2606:
- if (player->GetBGTeam() != HORDE)
+ if (player->GetTeam() != HORDE)
player->GetSession()->SendAreaTriggerMessage("Only The Horde can
use that portal");
else
player->LeaveBattleground();
@@ -910,9 +910,9 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player,
uint32 object)
BG_AV_Nodes node = GetNodeThroughObject(object);

uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner


- uint32 team = player->GetBGTeam();
+ uint32 team = player->GetTeam();

- if (owner == player->GetBGTeam() || m_Nodes[node].State != POINT_ASSAULTED)


+ if (owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED)
return;
if (m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM)
{ //until snowfall doesn't belong to anyone it is better handled in assault-
code
@@ -982,7 +982,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player,
uint32 object)

BG_AV_Nodes node = GetNodeThroughObject(object);


uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner
- uint32 team = player->GetBGTeam();
+ uint32 team = player->GetTeam();
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object
%i node %i", object, node);
if (owner == team || team == m_Nodes[node].TotalOwner)
return; //surely a gm used this object
@@ -1196,11 +1196,11 @@ WorldSafeLocsEntry const*
BattlegroundAV::GetClosestGraveYard(Player* player)

player->GetPosition(x, y);

- pGraveyard =
sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[GetTeamIndexByTeamId(player-
>GetBGTeam())+7]);
+ pGraveyard =
sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[GetTeamIndexByTeamId(player-
>GetTeam())+7]);
minDist = (pGraveyard->x - x)*(pGraveyard->x - x)+(pGraveyard->y -
y)*(pGraveyard->y - y);

for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; +


+i)
- if (m_Nodes[i].Owner == player->GetBGTeam() && m_Nodes[i].State ==
POINT_CONTROLED)
+ if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State ==
POINT_CONTROLED)
{
entry = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[i]);
if (entry)

src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp

@@ -208,7 +208,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()


else
{
//player is neat flag, so update count:
- m_CurrentPointPlayersCount[2 * i +
GetTeamIndexByTeamId(player->GetBGTeam())]++;
+ m_CurrentPointPlayersCount[2 * i +
GetTeamIndexByTeamId(player->GetTeam())]++;
++j;
}
}
@@ -251,16 +251,16 @@ void BattlegroundEY::UpdatePointStatuses()
if (pointOwnerTeamId != m_PointOwnedByTeam[point])
{
//point was uncontrolled and player is from team which
captured point
- if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED &&
player->GetBGTeam() == pointOwnerTeamId)
+ if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED &&
player->GetTeam() == pointOwnerTeamId)
this->EventTeamCapturedPoint(player, point);
//point was under control and player isn't from team which
controlled it
- if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player-
>GetBGTeam() != m_PointOwnedByTeam[point])
+ if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player-
>GetTeam() != m_PointOwnedByTeam[point])
this->EventTeamLostPoint(player, point);
}

/// @workaround The original AreaTrigger is covered by a bigger


one and not triggered on client side.
- if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player-
>GetBGTeam())
+ if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player-
>GetTeam())
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
if (player->GetDistance(2044.0f, 1729.729f, 1190.03f) <
3.0f)
EventPlayerCapturedFlag(player,
BG_EY_OBJECT_FLAG_FEL_REAVER);
@@ -387,22 +387,22 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32
trigger)
switch (trigger)
{
case TR_BLOOD_ELF_POINT:
- if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[BLOOD_ELF] == player->GetBGTeam())
+ if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[BLOOD_ELF] == player->GetTeam())
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_BLOOD_ELF);
break;
case TR_FEL_REAVER_POINT:
- if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[FEL_REAVER] == player->GetBGTeam())
+ if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[FEL_REAVER] == player->GetTeam())
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
break;
case TR_MAGE_TOWER_POINT:
- if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[MAGE_TOWER] == player->GetBGTeam())
+ if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[MAGE_TOWER] == player->GetTeam())
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_MAGE_TOWER);
break;
case TR_DRAENEI_RUINS_POINT:
- if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[DRAENEI_RUINS] == player->GetBGTeam())
+ if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL &&
m_PointOwnedByTeam[DRAENEI_RUINS] == player->GetTeam())
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player,
BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
break;
@@ -621,7 +621,7 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* Source)
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE,
BG_EY_FLAG_STATE_WAIT_RESPAWN);

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE,
NULL);
else
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
@@ -632,7 +632,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source,
GameObject* target
if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source-
>IsWithinDistInMap(target_obj, 10))
return;

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE,
BG_EY_FLAG_STATE_ON_PLAYER);
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
@@ -653,7 +653,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source,
GameObject* target
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE,
NULL, Source->GetName().c_str());
else
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE,
NULL, Source->GetName().c_str());
@@ -712,7 +712,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source,
uint32 Point)
if (GetStatus() != STATUS_IN_PROGRESS)
return;

- uint32 Team = Source->GetBGTeam();


+ uint32 Team = Source->GetTeam();

SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType,
RESPAWN_ONE_DAY);
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1,
RESPAWN_ONE_DAY);
@@ -785,7 +785,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source,
uint32 BgObjectType

Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
else
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
@@ -796,7 +796,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source,
uint32 BgObjectType
m_FlagCapturedBgObjectType = BgObjectType;
uint8 team_id = 0;
- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
team_id = TEAM_ALLIANCE;
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE,
Source);
@@ -808,7 +808,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source,
uint32 BgObjectType
}

if (m_TeamPointsCount[team_id] > 0)
- AddPoints(Source->GetBGTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id]
- 1]);
+ AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] -
1]);

UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);


}
@@ -885,7 +885,7 @@ WorldSafeLocsEntry const*
BattlegroundEY::GetClosestGraveYard(Player* player)
{
uint32 g_id = 0;

- switch (player->GetBGTeam())
+ switch (player->GetTeam())
{
case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
@@ -914,7 +914,7 @@ WorldSafeLocsEntry const*
BattlegroundEY::GetClosestGraveYard(Player* player)

for (uint8 i = 0; i < EY_POINTS_MAX; ++i)


{
- if (m_PointOwnedByTeam[i] == player->GetBGTeam() && m_PointState[i] ==
EY_POINT_UNDER_CONTROL)
+ if (m_PointOwnedByTeam[i] == player->GetTeam() && m_PointState[i] ==
EY_POINT_UNDER_CONTROL)
{
entry =
sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if (!entry)

src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -282,7 +282,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
uint32 winner = 0;

Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
@@ -319,23 +319,23 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
//for flag capture is reward 2 honorable kills
- RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetBGTeam());
+ RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());

SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE,
Source);
else
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE,
Source);

- UpdateFlagState(Source->GetBGTeam(), 1); // flag state none


+ UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeamId());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures

// update last flag capture to be used if teamscore is equal


- SetLastFlagCapture(Source->GetBGTeam());
+ SetLastFlagCapture(Source->GetTeam());

if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
@@ -356,7 +356,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
}
else
{
- _flagsTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] =
BG_WS_FLAG_RESPAWN_TIME;
+ _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] =
BG_WS_FLAG_RESPAWN_TIME;
}
}

@@ -366,7 +366,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)


{
// if not running, do not cast things at the dropper player (prevent
spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
@@ -391,7 +391,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)

bool set = false;

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
@@ -429,9 +429,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
if (set)
{
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
- UpdateFlagState(Source->GetBGTeam(), 1);
+ UpdateFlagState(Source->GetTeam(), 1);

- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE,
Source);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
@@ -442,7 +442,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
}

- _flagsDropTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] =
BG_WS_FLAG_DROP_TIME;
+ _flagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] =
BG_WS_FLAG_DROP_TIME;
}
}

@@ -455,7 +455,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source,


GameObject* target
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;

//alliance flag picked up from base


- if (Source->GetBGTeam() == HORDE && GetFlagState(ALLIANCE) ==
BG_WS_FLAG_STATE_ON_BASE
+ if (Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) ==
BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_AF;
@@ -474,7 +474,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source,
GameObject* target
}

//horde flag picked up from base


- if (Source->GetBGTeam() == ALLIANCE && GetFlagState(HORDE) ==
BG_WS_FLAG_STATE_ON_BASE
+ if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) ==
BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_HF;
@@ -496,7 +496,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source,
GameObject* target
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source-
>IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
{
- if (Source->GetBGTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
@@ -531,7 +531,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source,
GameObject* target
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source-
>IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
{
- if (Source->GetBGTeam() == HORDE)
+ if (Source->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
@@ -802,7 +802,7 @@ WorldSafeLocsEntry const*
BattlegroundWS::GetClosestGraveYard(Player* player)
//if a player dies in preparation phase - then the player can't cheat
//and teleport to the graveyard outside the flagroom
//and start running around, while the doors are still closed
- if (player->GetBGTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (GetStatus() == STATUS_IN_PROGRESS)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);

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