You are on page 1of 6

GENERAL RULE SET OVERVIEW:

 Airsoft Weapons must be transported in proper gun bags or cases


 Participants under 18 years of age require full paintball style mask - NO EXCEPTIONS
 Barrel covers are required at all times while in the safe area (available for sale on the spot)
 “Safety on, Mags out” in the safe area
 No blind firing
 No physical contact of any type
 No arguing
 No foul language
 Do not displace any props or obstacles, unless instructed otherwise
 Respect the property
 Be aware of vehicles
 Only MiR Tactical Staff approved smoke grenades are allowed
 Call your hits
 Rentals are available
 DMRs must be in permanent semi-auto mode
 Air operated systems must have a tournament lock
 Dead Kill Rags are REQUIRED
 Rentals are available (open play event only)
 Have Fun

OVERALL GAMEPLAY:

 Each side will have specific objectives that will be distributed by side commanders the day of the event
 Points are earned for partial and total completion of an objective within the allotted time
 Points can also be earned by holding specific control points for a duration of time
 Points will be tallied at the end with one side winning the event

SAFETY:

 NO FIRING (includes dry fire) in any zone that is designated at NO SHOOT ZONE, SAFE ZONE or
STAGING AREA.
 While inside no fire zones, you are expected to have your mag out of your gun, safety on, and have a
barrel blocker on your barrel.
 No Blind Firing!!!! You MUST BE ABLE TO SEE YOUR TARGET!
 Only staff authorized pyro or smoke is allowed at the event.

SAFETY KILLS:

 For the safety of all, players who approach an unaware opposing player within 10 feet must utilize a
"Safety Kill" by calling out aloud, "BANG!... You're dead" to the opposing player. At that time, the
unaware opposing player must honor the "Safety Kill" and follow appropriate medic and/or re-spawn
procedures. Remember, SAFETY FIRST!
 Engagements within 10 feet should be avoided at all costs. NOTE: You can only bang kill ONE
PLAYER EVERY 3 SECONDS. (Ex. BANG 1...2...3 BANG)

GRENADES / ROCKETS / SMOKE:

 All grenades must detonate to eliminate a player within 10 ft. radius.


 Simulated airstrikes have a 50 ft. kill radius
 Simulated mortar strikes have a 10 ft. kill radius
 Shoulder-launched projectiles have a kill radius of 25 feet from the spot of impact.
 Shoulder-launched missiles and weapon mounted grenade launchers are the only way to disable a
vehicle (must use foam rockets - no exceptions)
 Thunder B’s and Innovations Grenades need to have BBs to count towards hits on opposing players
 No modified grenades are allowed.
 No explosives are allowed
 The only approved smoke grenades will be available at the event. No outside smoke is allowed. No
exceptions.
 No blank firing devices.

WEAPON/MAGAZINE RESTRICTIONS:

 Magazine restrictions will be used for most events


 Players may have an unlimited number of MIDCAPs
o No drum style magazines for the non-support weapons
 An airsoft replica can only be classified as a Support Weapon if it accurately resembles a Real Life
Support Weapon such as the SAW, PKM, M240, Vulcan, MG36, and RPK. If you have specific
questions about classification, please contact Mir Tactical.
 Support Weapons are the only replicas that are allowed to use a “Box” style magazine
 Winding, electric, and spring loaded magazines are all acceptable.
 Only two box magazines may be carried during the game. Normal Midcaps are not restricted to Support
Weapons.
 Support/Snipers may carry a secondary rifle as long as it is within normal airsoft limits
 NO FULL AUTO INDOORS, semi only. (Example: inside the same structure shooting at someone
inside the same structure).
 Support weapons with a selector switch and within rifleman FPS/Joules regulations, can engage semi
indoors.

HIT DETAILS:

To avoid any confusion, everything except a gun-in-hand will be accountable for the hit (IF YOU ARE HIT ON
THE HAND, YOU ARE OUT). This means that every BB hitting bags, hats, rags, shemaghs, boots, friendly-
fire, etc will count as "hit". Any holstered or slung weapons being hit will also count as a legal hit.

Immediately after you are hit:


 You are to YELL HIT! HIT! HIT! (YOU MUST YELL, it is proper player conduct to let the opposing
player know you have been hit)
 Deploy a dead rag on your head and call for a medic (KILL RAGS ARE REQUIRED).
 Friendly Fire Counts!
 Rounds that snap plants and continue on to hit you count as a kill
 Ricochets do not count as hits
 Gun hits do not count

MEDIC RULES:

*Certain games will have modified medic rules. In some cases, they will not be the same for both teams. See
official game post for specific medic rules.

** You must provide your own Medic “white color” tape as it will not be supplied at the event. No tape - no
medics**

How to use Med kits - Tape System

 The medic will wrap tape on the wounded player's arm.


 Players are NOT allowed to have a gun-in-hand while healing a wounded player. The healing player
must holster, sling over back, or put the weapon on the ground while healing.
 You can never heal yourself.
 Bleed-out - Once you are hit, you must wait a minimum of 2 minutes in the spot where you were hit, you
cannot move. Once 2 minutes has elapsed you can return to your factions nearest respawn.
 Players can be dragged to cover by a teammate
 You can only be medic’d once per life. When the player is hit for the 2nd time, they will wait their 2
minutes bleed out time and return to the nearest respawn.

UNIFORM REQUIREMENTS:

Uniform rules are different for each game. Check the official game post for specific requirements. If it's hot and
you would like to substitute your top for short sleeves, you must have the proper uniform t-shirt.
 Uniforms must match the color of your side
 Any jackets or cold weather clothing needs to match side
 Headgear must match side
 Gear color does not need to match side
 COR: Green/Black
 UAE: Tan

GOGGLES & GEAR:

 ONLY ANSI 87.1 rated goggles will be allowed in the field. Goggles also have to be fully sealed and
retained by a strap. It is recommended to use a full face mask, but it is not mandatory for players 18
and over.
 Players 17 and under must wear a full face paintball mask. Teeth protection (i.e. mouth guard) is also a
good item to carry around.
 Combat or hiking boots are required.
 NO safety glasses, shooting glasses, or mesh goggles.

FPS GUIDELINES:

*Different venues have different FPS limits. All measurement with 0.32g bb
 Full auto / Rifle class 1.5 Joules w/.32g BB
 Semi-auto / DMR Class 1.88 Joules w/.32g BB
 Bolt action / Sniper class 2.8 Joules w/.32g BB
 Air operated systems must have a tournament lock
 All weapons will need to be chronographed before entering the field. Each gun will be tagged and
logged into the player database. All players using a registered weapon will be held responsible for any
fps discrepancies during the event. Organizers reserve the right to randomly spot check any gun/ammo
at any time during the event. Violations will be dealt with severely.
 Some fields are classified as CQC fields. CQC fields have a maximum Indoor/CQB Chrono Limit 1.14
Joules w/.32g BB

***You are responsible for knowing the FPS of your weapon. If you show up and your gun shoots too hot, you
will not be allowed to use that gun on the field. There are no refunds***

*VELOCITY REDUCERS ARE NEVER ALLOWED AT MiR Tactical Inc. Events.

PLAYER CONDUCT:

 Play with honor and integrity. Strikeball depends on sportsmanship so CALL YOUR HITS.
 Dead players don't talk or gesture. Call for a medic, nothing more.
 Respect the environment. Trash cans are there for a reason.
 Animals can't shoot back, leave them alone.
 Foul language will not be tolerated. Not everyone thinks cussing and yelling is cool; keep it to a
minimum and to yourself.
 Physical contact between players with an aggressive manner will not be tolerated. Players involved in
any physical aggression will be expelled, suspended or turned over to local Police.
 We are all friends. Always take care of the guy beside you, friend or foe. If you have any doubts about a
player, don't be shy to ask if he needs assistance, even if it is just for some water.
 Players caught stealing will be turned over to law enforcement and blacklisted from all future MiR
Tactical Inc. events, and the incident will be reported to all major airsoft organizations, and field
owners/operators.

BLINDMAN RULE:

If at any point during gameplay you hear the word BLINDMAN, do the following:
1. YELL “BLINDMAN” so everyone else around you hears it.
2. Put your safety on your gun.
3. Wait for Ref's instructions.
4. DO NOT REMOVE YOUR GOGGLES!!!!!
5. The blind man may be called if someone is injured or if a player accidentally had their goggles
removed.

COMMUNICATION INTERCEPTION: (Radio scanning)

Frequency scanning is not allowed unless specified by the mission. See official game post for details, or if not
posted, ask your CO. Organizers and key players will make sure there is no infraction on this subject. Players
being caught scanning frequencies will be expelled from the field and a warning will be given to his affiliated
team.
 Staff Channels/Frequencies
o FRS 1 462.5625
FRS 2 462.5875
 COR Green/Black Team Channels/Frequencies
o FRS 3 462.6125
FRS 4 462.6375
FRS 5 462.6625
FRS 6 462.6875
FRS 7 462.7125
 UAE/Tan Team Channels/Frequencies
o FRS 8 467.5625
FRS 9 467.5875
FRS 10 467.6125
FRS 11 467.6375
FRS 12 467.6625

VEHICLES:

 Any vehicles must be approved for use by MiR Tactical Staff prior to the event.
 All occupants of the vehicles must wear helmets or some sort of head protection for safety reasons
 Vehicles are limited to 15 MPH
 Drivers of any vehicles must be over 18 years of age
 Vehicle insurance is required and additional regulations may be required.
 Players are not allowed to exit or enter moving vehicles
 Players must respect vehicles blind spot to avoid potential injuries
 Vehicles are considered disabled only when hit by foam rockets. BBs do not disable vehicles. DO NOT
SHOOT THE DRIVER’S CABIN. Players riding in flatbed, etc are vulnerable to regular BB fire. Vehicle
operators inside the cab cannot engage players on the outside till exiting the vehicle.
 Destroyed vehicles will turn on “hazards lights”/ Raise Red Flag, or deploy red smoke (if authorized) to
signal that they are hit
 After being hit vehicle must remain in the spot of engagement for 5 minutes and only then return to the
base. It is allowed to carry back “dead” players to the respawn area. The respawn time for the vehicles
is 10 minutes, unless otherwise directed.
 Throwing smoke grenades or any other non-foam projectiles will result in immediate removal of the
offending player from the event.

UNMANNED AERIAL AND LAND DEVICES:

 Any aerial or land unmanned devices must be approved for use prior to the event
 No gas powered devices are allowed
 Players may not shoot / touch / displace those devices at any time

INDOOR AIRSOFT SUPPLEMENT:

For indoor use only events:


 For Indoor only play, there is no minimum engagement distance
 No Sniper rifles above normal indoor FPS limits
 NO FULL AUTO
 No LMG’s unless they can shoot semi
 Indoor/CQB Chrono Limit 1.14 Joules w/.32g BB
 M203 grenades w/ BBs are allowed when used with a launcher (no hand launching grenades)

*NO REFUNDS. (Exceptions can be made for Military and LEO participants)

*Tickets are transferable.

HAVE FUN & THANK YOU

You might also like