Professional Documents
Culture Documents
OVERALL GAMEPLAY:
Each side will have specific objectives that will be distributed by side commanders the day of the event
Points are earned for partial and total completion of an objective within the allotted time
Points can also be earned by holding specific control points for a duration of time
Points will be tallied at the end with one side winning the event
SAFETY:
NO FIRING (includes dry fire) in any zone that is designated at NO SHOOT ZONE, SAFE ZONE or
STAGING AREA.
While inside no fire zones, you are expected to have your mag out of your gun, safety on, and have a
barrel blocker on your barrel.
No Blind Firing!!!! You MUST BE ABLE TO SEE YOUR TARGET!
Only staff authorized pyro or smoke is allowed at the event.
SAFETY KILLS:
For the safety of all, players who approach an unaware opposing player within 10 feet must utilize a
"Safety Kill" by calling out aloud, "BANG!... You're dead" to the opposing player. At that time, the
unaware opposing player must honor the "Safety Kill" and follow appropriate medic and/or re-spawn
procedures. Remember, SAFETY FIRST!
Engagements within 10 feet should be avoided at all costs. NOTE: You can only bang kill ONE
PLAYER EVERY 3 SECONDS. (Ex. BANG 1...2...3 BANG)
WEAPON/MAGAZINE RESTRICTIONS:
HIT DETAILS:
To avoid any confusion, everything except a gun-in-hand will be accountable for the hit (IF YOU ARE HIT ON
THE HAND, YOU ARE OUT). This means that every BB hitting bags, hats, rags, shemaghs, boots, friendly-
fire, etc will count as "hit". Any holstered or slung weapons being hit will also count as a legal hit.
MEDIC RULES:
*Certain games will have modified medic rules. In some cases, they will not be the same for both teams. See
official game post for specific medic rules.
** You must provide your own Medic “white color” tape as it will not be supplied at the event. No tape - no
medics**
UNIFORM REQUIREMENTS:
Uniform rules are different for each game. Check the official game post for specific requirements. If it's hot and
you would like to substitute your top for short sleeves, you must have the proper uniform t-shirt.
Uniforms must match the color of your side
Any jackets or cold weather clothing needs to match side
Headgear must match side
Gear color does not need to match side
COR: Green/Black
UAE: Tan
ONLY ANSI 87.1 rated goggles will be allowed in the field. Goggles also have to be fully sealed and
retained by a strap. It is recommended to use a full face mask, but it is not mandatory for players 18
and over.
Players 17 and under must wear a full face paintball mask. Teeth protection (i.e. mouth guard) is also a
good item to carry around.
Combat or hiking boots are required.
NO safety glasses, shooting glasses, or mesh goggles.
FPS GUIDELINES:
*Different venues have different FPS limits. All measurement with 0.32g bb
Full auto / Rifle class 1.5 Joules w/.32g BB
Semi-auto / DMR Class 1.88 Joules w/.32g BB
Bolt action / Sniper class 2.8 Joules w/.32g BB
Air operated systems must have a tournament lock
All weapons will need to be chronographed before entering the field. Each gun will be tagged and
logged into the player database. All players using a registered weapon will be held responsible for any
fps discrepancies during the event. Organizers reserve the right to randomly spot check any gun/ammo
at any time during the event. Violations will be dealt with severely.
Some fields are classified as CQC fields. CQC fields have a maximum Indoor/CQB Chrono Limit 1.14
Joules w/.32g BB
***You are responsible for knowing the FPS of your weapon. If you show up and your gun shoots too hot, you
will not be allowed to use that gun on the field. There are no refunds***
PLAYER CONDUCT:
Play with honor and integrity. Strikeball depends on sportsmanship so CALL YOUR HITS.
Dead players don't talk or gesture. Call for a medic, nothing more.
Respect the environment. Trash cans are there for a reason.
Animals can't shoot back, leave them alone.
Foul language will not be tolerated. Not everyone thinks cussing and yelling is cool; keep it to a
minimum and to yourself.
Physical contact between players with an aggressive manner will not be tolerated. Players involved in
any physical aggression will be expelled, suspended or turned over to local Police.
We are all friends. Always take care of the guy beside you, friend or foe. If you have any doubts about a
player, don't be shy to ask if he needs assistance, even if it is just for some water.
Players caught stealing will be turned over to law enforcement and blacklisted from all future MiR
Tactical Inc. events, and the incident will be reported to all major airsoft organizations, and field
owners/operators.
BLINDMAN RULE:
If at any point during gameplay you hear the word BLINDMAN, do the following:
1. YELL “BLINDMAN” so everyone else around you hears it.
2. Put your safety on your gun.
3. Wait for Ref's instructions.
4. DO NOT REMOVE YOUR GOGGLES!!!!!
5. The blind man may be called if someone is injured or if a player accidentally had their goggles
removed.
Frequency scanning is not allowed unless specified by the mission. See official game post for details, or if not
posted, ask your CO. Organizers and key players will make sure there is no infraction on this subject. Players
being caught scanning frequencies will be expelled from the field and a warning will be given to his affiliated
team.
Staff Channels/Frequencies
o FRS 1 462.5625
FRS 2 462.5875
COR Green/Black Team Channels/Frequencies
o FRS 3 462.6125
FRS 4 462.6375
FRS 5 462.6625
FRS 6 462.6875
FRS 7 462.7125
UAE/Tan Team Channels/Frequencies
o FRS 8 467.5625
FRS 9 467.5875
FRS 10 467.6125
FRS 11 467.6375
FRS 12 467.6625
VEHICLES:
Any vehicles must be approved for use by MiR Tactical Staff prior to the event.
All occupants of the vehicles must wear helmets or some sort of head protection for safety reasons
Vehicles are limited to 15 MPH
Drivers of any vehicles must be over 18 years of age
Vehicle insurance is required and additional regulations may be required.
Players are not allowed to exit or enter moving vehicles
Players must respect vehicles blind spot to avoid potential injuries
Vehicles are considered disabled only when hit by foam rockets. BBs do not disable vehicles. DO NOT
SHOOT THE DRIVER’S CABIN. Players riding in flatbed, etc are vulnerable to regular BB fire. Vehicle
operators inside the cab cannot engage players on the outside till exiting the vehicle.
Destroyed vehicles will turn on “hazards lights”/ Raise Red Flag, or deploy red smoke (if authorized) to
signal that they are hit
After being hit vehicle must remain in the spot of engagement for 5 minutes and only then return to the
base. It is allowed to carry back “dead” players to the respawn area. The respawn time for the vehicles
is 10 minutes, unless otherwise directed.
Throwing smoke grenades or any other non-foam projectiles will result in immediate removal of the
offending player from the event.
Any aerial or land unmanned devices must be approved for use prior to the event
No gas powered devices are allowed
Players may not shoot / touch / displace those devices at any time
*NO REFUNDS. (Exceptions can be made for Military and LEO participants)