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inspiratiOn
strEngth
16 +3 30
15 armOr
class
+2 prOficiEncy bOnus initiativE spEEd
+2 PersoNality traits
16
* +3 constitution
currEnt hit pOints ideals
+3 intelligence
+3 +2 Wisdom
+4 charisma
cOnstitutiOn
* saving thrOws
tEmpOrary hit pOints BoNds
16
+5 acrobatics (dex) total
+3 * +4 animal handling (Wis)
successes
17
* +2 deception (cha)
Name atk BoNus damage/tyPe Fey Ancestry. You have advantage on saving throws against
+3 history (int) being charmed and magic can't put you to sleep
Rapier +5 1d8 +3 piercing
+3 +2 insight (Wis) Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
+2 intimidation (cha) Crossbow, light +5 1d8 +3 piercing
Common word for such meditation is 'trance.') While
+3 investigation (int) meditating, you can dream after a fashion; such dreams are
wisdOm
actually mental exercises that have become re exive through
+2 medicine (Wis) years of practice. After resting in this way, you gain the
14 +5 Nature (int)
same bene t that a human does from 8 hours of sleep.
* +4 Perception (Wis)
Darkvision. Accustomed to twilit forests and the night sky,
+2 * +4 Performance (cha)
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
charisma
* +2 Persuasion (cha)
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
Weapon.Simple, Crossbow hand, Longsword, Jack of All Trades. Starting at 2nd level, you can add half
Rapier, Shortsword, Martial, Shortbow, Longbow your proficiency bonus, rounded down, to any ability
eP
check you make that doesn't already include your
Armor. Light, Medium, Shields proficiency bonus.
Tools. Cartographers tools, Disguise kit, Lute, gP Song of Rest. Beginning at 2nd level, you can use soothing
Calligraphers supplies music or oration to help revitalize your wounded allies
during a short rest. If you or any friendly creatures who
can hear your performance regain hit points at the end of
PP the short rest by spending one or more Hit Dice, each of
those creatures regains an extra 1d6 hit points. The extra
hit points increase when you reach certain levels in this
class: to 1d8 at 9th level, to 1d10 at 13th level, and to
1d12 at 17th level.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
120 years 6' 140 lbs
AGE HEIGHT WEIGHT
Nils Sylfir
character name EYES SKIN HAIR
Name
symbol
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 12 +4
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 6
Vicious Mockery
Blade Ward
Spell
Level
slots total slots expended
1 3 7
epar
Disguise Self spell name
ed
pr
Faerie Fire
Speak with Animals
4
spells known
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.