Professional Documents
Culture Documents
Kathleen McReynolds
Title Page……………………………………………………………………………………………………………………………………1
Executive Summary……………………………………………………………………………………………………………………3
Introduction……………………………………………………………………………………………………………………………….5
Technological Solutions………………………………..………………………………………………………………15
References……………………………………………………………………………………………………………………………….19
Appendix 1: Summary of Graham’s (2004) “The Transformation of the Music Industry Supply
Chain: A Major Label Perspective.”………………………………………………………………………………………….21
Appendix 3: Percentage of Minutes for Audio Sources by Location from Center for Research
Excellence……………………………………………………………………………………………………………………………….23
2|P age
Executive Summary
Media and entertainment firms have been some of the businesses most drastically
affected by the rise of digital technology. The music industry in particular has struggled to
reorganize itself to capitalize on digital channels of distribution like song downloads and music
streaming. While digital downloads may be more relevant in terms of revenue value, the scope
of this paper will lie in investigating music streaming technologies and their impact on the
digital supply chain. The rapid growth of streaming within the last three years has made it a
more interesting topic for scrutiny, as many hail it to be the “future” of the music industry. This
investigation will not seek to support or refute this possibility. Rather, it will investigate the
impact that streaming technologies have already had on the traditional supply chain, as well as
This research on music streaming is written through the lens of supply chain
including a flow of goods, information, and funds. The evolution of music consumption
channels has drastically affected each of these system flows in several ways. The flow of goods
has changed because music files are decreasingly permanent products and consumers are
currently demanding different value propositions (i.e. accessibility and APPS). Consumers have
also found ways to steal or record these digital files, making product leakage (piracy) a huge
issue. The flow of information is becoming more voluminous as hundreds of streams replace
several downloads. The applications of massive stores of data are becoming available (targeted
digital marketing) yet more burdensome (computing tiny royalty payments on millions of
3|P age
streams by thousands of artists). Finally, the flow of funds has become something of a hot topic
in the industry because artists and record companies are not confident that the tiny royalty
payments (regardless of quantity of payments) will add up to a feasible business model. In all,
the confusion and complexity surrounding this new form of music consumption make it a very
In general, the music industry has been somewhat slow to embrace this new form of
distribution, possibly because it has not yet proven itself a feasible replacement for other forms
of consumption. However, several technological solutions like Accenture and Oracle’s Incentive
Compensation have been designed to aid the supply chain members in organizing and
In assessing the feasibility of streaming’s future, I believe that one of the largest hurdles
will be overcoming the impatience of rights holders. In order for streaming to generate massive
revenues, companies like Spotify need time to generate massive user bases. This requires a
legal and technological infrastructure that simply has not materialized yet. The potential for
music streaming lies in scalability, but if major industry participants are not willing to build that
foundation or wait until it unfolds naturally, we as consumers may truly lose out on what could
have been a great system of legally receiving and enjoying music from around the globe.
4|P age
INTRODUCTION
Following the tumultuous 2000s, the global music industry seems to have finally
regained some foothold in the market, particularly in the digital music arena. According to IFPI’s
Digital Music Report 2012, global digital music revenues have been on the rise for several years,
reaching $5.2 billion in 2011 (IFPI, 2012). See Figure 1 Below for digital revenue growth figures
since 2009.
Other figures also indicate positive growth for the digital music market on a global scale.
2011 brought an unprecedented number of digital downloads (singles and albums combined),
with global purchases reaching 3.6 billion in 2011—a 17% increase over equivalent downloads
in 2010. The number of paid subscriptions to music services grew by a stifling 65%, rising from
8.2 million in 2010 to nearly 13.5 million in 2011. In terms of revenue generation for record
companies, digital music consumption has actually surpassed physical channels in several
countries (IFPI, 2012). See figure 2 below for a list of countries that obtain over half of their
5|P age
Figure 2: Record Company Revenues from Digital Sources
According to Nielson SoundScan, US digital music sales are growing even more quickly
than worldwide digital sales. Digital album sales and digital single sales rose 19.5% and 8.5%
respectively from 2010 to 2011. Sales figures for January 2012 show even more promising
growth, as the same figures rose another 17.4% and 6.3% respectively compared to January
With the worldwide proportion of digital music sales to total music sales averaging 32%,
it is clear that digital consumption has become more significant than ever (IFPI, 2012).
Consequently, those who have a vested interest in music industry value chains must
understand and anticipate this evolution of music distribution in order to remain competitive.
In the past, the “big five” record labels (now the “big four”) dominated the music
industry, capturing about 80% of the global market. Activities were performed in a structured
sequence and artists generally used a record company, distributor, and retailer as
intermediaries to reach final consumers. See figures 3 and 4 for Graham’s Traditional and
6|P age
Figure 3: Graham’s Traditional Music Supply Chain (Activities)
Reproduction
Composition A&R Recording & Packaging
Marketing Distribution Retailing Consumer
Record
Artist Distributor Retailer Consumer
Company
However, the digital era is changing the dynamics of music supply chains. According to
Graham (2004), the upstream supply chain is least effected, progressing from (1) music
composition to (2) A&R, and (3) recording. However, the later activities (reproduction &
packaging, marketing, distribution, and retailing) are now divided between the online model
and the offline model, with trends favoring online prominence. Traditional vertical integration
simultaneous, parallel activities of value creation. Resources, capabilities, and information are
shared more readily among transient, virtual partners who interact as a network rather than a
sequential assembly line. Artists and record companies can now reach customers more directly,
making intermediaries (physical distributors, retailers) less necessary (Graham, 2004). See
Appendix 1 for more detailed information on several supply chain changes implied by Graham.
One of the supply chain issues not covered thoroughly in Graham’s model is the
payment of royalties to rights holders in the digital era. Performers, songwriters, publishers and
record companies receive income through a complex system of royalties, which are essentially
7|P age
rates of compensation that are due to an individual or group when their copyrighted material is
used. These rates vary widely depending on the nature of the use and the contractual terms
that the rights holders operate under. Each royalty transaction differs in the amount paid and
the split between recipient parties, but it is important to understand that copyright owners’
royalty income depends on the contractual terms and also the quantity of uses of the
copyrighted material and these parties receive royalties for every music download or stream
(Krasilovsky, 2007).
Although global digital downloads are on the rise, they have not yet managed to match
the level of revenues that firms enjoyed in the days of physical product. Consequently, the
digital delivery age of music is still in a state of unrest as companies attempt to configure the
One of the most quickly growing types of digital music in the U.S. is streamed music,
with Sweden-based Spotify leading the way (Knopper, 2012). Spotify, which entered the U.S.
market in July 2011, boasted 2.5 million premium (paying) customers by November of that
year, and gained another half of a million by the following January (Peoples, 2012). The
company aims to have 50 million total U.S. users (at least 7.5 million paying) by the end of
2012. Several other streaming services exist in the market (Pandora, Rdio, Rhapsody), but none
have purely on-demand content, which is what truly differentiates Spotify. In fact the
technology is so new that the U.S. Copyright Office has not even written legislation to govern
on-demand streaming and charge providers a statutory rate for the use of protected material
8|P age
(Krasilovsky, 2007). As such, music streaming is a very tumultuous and current phenomenon
that is interesting to examine through the lens of supply chain management. This state of
disharmony as well as its effect on supply chain flows will be discussed in detail below.
Crandall, Crandall, and Chen (2010) describe supply chains as involving “various
participants who perform a sequence of activities in moving physical goods or services from a
point of origin to a point of consumption.” The authors further posit that supply chain
transactions exist in the context of physical flow (flow of goods), information flow, and funds
flow. This descriptive framework will be used to analyze the ways in which music streaming has
Digital distribution methods and ever increasing bandwidth have made the transfer of
digital files all but effortless.Furthermore, Spotify and other providers add value that exceeds
that of the music tracks in isolation. Sharable playlists, countless music Apps (See Appendix 2
for a list of Spotify features), and seamless integration with other social websites have made
the music streaming experience much more than just accessing a series of tracks. Users derive
value from these features and are able to create even more value for themselves by investing
time and effort into amassing playlists and becoming members of the many interactive web
spaces related to music streaming. In this respect, the stream of a music track has become just
9|P age
The flow of goods is certainly a critical aspect of any supply chain. However, music
streaming is changing more than just how goods flow downstream –it’s affecting the
composition of the goods themselves. One could argue that the “good” in question is still the
recorded music that is being transferred (however ephemerally). However, a Spotify user would
certainly be perturbed if he logged on to the system only to find that his newly-designed, 30-
song playlist were missing. He may be equally upset if his inbox of music suggestions was
empty. The point is that consumers are not solely consuming the sound recordings. They have
come to value the infrastructure that allows easy sharing of playlists, recommendations, and
customized stations. In that respect, the “good” that is being purchased is accessibility to a
One could argue that providers of music streams have avoided nearly all of the risks
associated with supplying physical music products like CDs, cassettes, and vinyl records.
Providers face no breakage, inventory costs, or demand forecast issues—factors that were once
dominated the distribution manager’s time. Today, however, distributors of digital music
Since ownership of a sound recording copy is not transferred to the user during music
streaming, consumers must return to the provider every time they wish to access specific
content. Instead of delivering the product to a user once (i.e. the user downloads a track),
streaming services are expected to deliver this content seamlessly to a user possibly hundreds
of times over the span of the customer’s relationship with the company. Even with the
abundance of internet technology, this is a major challenge for any firm. Any hiccup in the
10 | P a g e
delivery system could leave users angry and annoyed, particularly if they are paying for
premium services.
Product leakage is another issue. Since music streaming subscriptions are often free to
begin with, it would be fair to assume that users of such services would have little incentive to
take part in music piracy. However, Anderson (2011) points out in his article, Stream Capture:
Returning Control of Digital Music to the Users, that users of online streaming services are
easily able to record streamed content and save the resulting MP3 files locally. Technologies
already exist to capture streamed music in this format with little or no loss of sound quality,
making this additional consumption method attractive to many users. This leakage of product
presents a major problem for everyone but consumers, who are easily able to obtain music
goods at no charge.
The migration away from physical or even digital ownership has important implications
on the flow of information. One benefit is that the lack of ownership reduces the need for
suppliers to collect demand information, with the exception of extreme conditions (i.e. extra
bandwidth needed for a highly anticipated streamed event). The bullwhip effect is of little
concern to members of the supply chain due to the absence of physical inventory, making
readily available from users. Data is often willingly provided to streaming servers as users
11 | P a g e
update their profiles and become more entrenched in the system’s features. Artists are also
given intricate reports of their listenership on streaming services, which can be a very powerful
marketing tool. Unfortunately, this massive base of information can become overwhelming
when needed for purposes outside the scope of internal market research. For instance, royalty
payments for a user’s every stream depend on other company information like user
membership status and ad revenue for the period. This integration of user data, ad sales data,
Under the Digital Millennium Copyright Act of 1998, SoundExchange became the sole
However, no such organization was ever set up for interactive streaming sites (services in which
the user controls the upcoming music). Furthermore, no statutory rates were set by the
government for these on-demand streams (Krasilovsky, 2007). Out of necessity, artist
aggregators began to negotiate contracts with the interactive streaming sites to collect
royalties on behalf of their artists (who would then pay a fee for the collection service).
According to their website, Spotify currently contracts with thirteen artist aggregators
(including CDBaby, TuneCore, and AWAL) who upload independent artists’ content and then
distribute royalties earned from streams and other e-stores. In some ways, the artist
aggregators seem to be a replacement of previous intermediaries like the record company and
distributors. However, this process is more streamlined (the aggregators contract with nearly all
12 | P a g e
major outlets) and independent artists are able to exercise more control over their copyrighted
works.
Even after the four largest record companies decided to cooperate with Spotify, some of
the artists on those labels bluntly refused to do so. Commercial successes like Adele, Coldplay,
and The Black Keys have all prohibited their new albums from being released on streaming
services. Instead, these individuals and many similar artists will only offer their latest albums for
purchase for some window of time. Eventually (presumably once demand for the album has
leveled) these artists may offer their back catalogue as well as new albums on streaming
services. This practice mirrors the strategy of Hollywood movie companies that wait to offer
DVDs until long after movies have left theaters (Fixmer, 2012).
Artists like the aforementioned feel that revenue from streaming is not fair
compensation for their musical goods. Spotify and other streaming services do not disclose
their exact contractual terms with copyright owners; however, several journalists have
attempted to estimate the royalty rates that are used to pay for music streams. Glenn Peoples
(2012) of Billboard Magazine states that “at 0.3 cents per stream, a four-minute song would
need to be played for 22 hours to equal the revenue from a single $1.29 track purchase,” which
is particularly troublesome for album-centric bands who cannot expect a “hit” to be played on
repeat. Peoples (2012) also calculated that it takes about 275 stream royalties to equal one
download and 1,845 stream royalties to equal one digital album. These comparisons are
sobering indeed, but they are derived under the assumption that streaming and purchasing are
mutually exclusive activities. This “either-or” mentality has not yet been grounded in research.
13 | P a g e
The threat of piracy (via illegal downloading or recording of streams) also had obvious
implications on the flow of funds. Since royalty calculations are based on the number of
streams from the provider’s system, consumption of music off the system (legally or illegally)
consumption precludes the generation of ad revenue, throwing the whole value chain off
balance. Although this issue could become a serious threat to the industry, its prevalence could
streams differs little from traditional music piracy in that both depend on the extent to which
consumers insist on owning their music library, rather than gaining access to a music library.
streaming’s compatibility with other mediums for delivery, like smart phones and tablets. Alex
Farber (2009) of the magazine New Media Age suggests that mobile applications may be a
better source of income than many think because “culturally, people are more used to paying
for things on their mobile and having things available for free online.” If this is true, the
increasing population of individuals owning a smart phone or similar electronic device may
In general, the reaction of the major US record labels to streaming services has been
somewhat slow and stubborn. Music Week author Robert Ashton (2014) uncovered evidence
that major labels were actually trying to re-design Spotify for their own benefit before signing
any licensing deals. One insider commented, “The majors have been trying to shape how the
14 | P a g e
service should look in the US, but Spotify has been successful in rebuffing them.” The majors
also took “large advance payments from Spotify before its US launch,” once the company won
them over (Fixmer, 2012). However, many indie record companies like Merlin, Sub Pop, and
Sellers of recorded music must embrace changes in consumer preference and move
away from the traditional notion that one track is worth a fixed $0.99. Suppliers and rights
owners should be more concerned with adding more value to this infrastructure of virtual
media access. Monetization of this system will flow to the extent that upstream supply chain
members make the consumption experience indispensable to users. Major players need to be
more future-oriented instead of taking a myopic view of the market and trying to maximize
profits by stubbornly enforcing outdated contract terms. The Copyright Office must also get
involved in laying the legal groundwork that is needed for this system to flourish.
Technological Solutions
In terms of fully integrated supply chains, music streaming services are nowhere near
perfect. In fact, the emergence of this new business model has almost put these streaming
companies right back at square one—determining which entities to include in the supply chain,
negotiating the compensation system, etc. However, several companies have designed
software programs to ease the transition into the digital music world.
Accenture, a product based on Microsoft Dynamics AX, includes a Rights & Royalties
Service Center (RRSC), which manages all facets of rights management from “end-to-end.” The
15 | P a g e
software follows transactions from acquiring the rights and selling the licenses to collect fees all
the way to paying the original rights holders. One of the key advantages of this is that it truly
facilitates information transparency among all parties to the transactions. Clients like music
publishers and songwriters can actually access real-time data about usage of their copyrighted
HCL Technologies has also developed a system that manages artists’ royalties as a
derivative of their sales commission payment software. The program, Oracle’s Incentive
Compensation (OIC) module inputs artists as salespeople and then calculates payment on a per-
use basis. Record companies and artists can then view online statements, pay online fees, and
request reports at will (HCL Technologies, 2012). While this system may be useful for a start-up
company in the entertainment business, it does not seem feasible on a global scale because it is
not integrated with the rest of the supply chain. There is definitely an urgent need for
innovative supply chain management software in this complex and rapidly evolving market.
In terms of market potential, I think music streaming is extremely promising, but the
infrastructure needed for it to flourish is not yet available. In order for streaming to be
profitable for all members of the supply chain, streaming services need to be the providers of a
large percentage of all music consumption, meaning they need to minimize the amount of time
that users spend listening to music off of the streaming system. In a 2009 report entitled “How
U.S. Adults Use Radio and Other Forms of Audio,” the Council for Research Excellence found
that U.S. consumers source 12.6% and 6.7% of audio using a digital streaming service while at
16 | P a g e
work or at home respectively. However, while these consumers are in the car or in other
locations (restaurants, stores, etc.), less than 1% of their audio consumption is sourced from
digital streams (Council for Research Excellence, 2009). This indicates that users are not yet
comfortable or able to stream to their cars and other locations. Spotify and other streaming
services may need to become involved in development of products that easily allow customers
to stream directly to the car’s speakers without loss of audio quality (much like HDMI cords or
the Roku allow users to stream Netflix and other media providers directly to a TV). Car
manufacturers could even build this type of feature into the car’s stereo system in the future if
consumer demand for streaming were high enough. This notion is supported by the fact that US
consumers listen to far more broadcast radio while in the car (74.2% of minutes) than they do
while at work, home or in other locations (53.8%, 46.4%, and 23.3% respectively) (Council for
Research Excellence, 2009). It stands to reason that broadcast radio dominates consumers’
time in a car more markedly than in other locations because digital audio is largely unavailable
in that venue. See Appendix 3 for more detailed results from this study.
On a similar note, users would probably be more likely to stream directly from their
phone if it were equipped with higher quality speakers that did not significantly contribute to
infrastructural advances must eventually make streaming to all locations as seamless and easy
as streaming to a computer.
In the short-term, artists and rights holders should put more effort in to ancillary
sources of revenue. A recent study conducted on over 2,000 French participants suggests that
17 | P a g e
music streaming has no effect on offline music purchases, but it actually has a positive effect on
online music purchases. Streaming music also correlates positively with attending concerts of
national or international stars (Dang, 2012). Yet many label executives fear music streaming is
strangling the industry. Clearly more research is needed on how streaming affects users’ other
music consumption habits, like attending concerts and purchasing merchandise. But early
studies like the one mentioned above indicate that music fans are still willing to spend money
on music products. Thus executives may need to shift their efforts to other areas like touring
and merchandising. Some labels have already starting doing this by contracting new artists
under 360-deals, in which the label involves itself in all aspects of the artist’s career
In general, the potential for market penetration is high. Technological advances are
contributing to the widespread adoption of computers, smartphones, and cars around the
globe. I believe that interactive streaming sites have a place in the future, but leaders need to
build the phenomenon from the ground up – starting with a legal and technological
18 | P a g e
REFERENCES
Anderson, J. (2011). Stream Capture: Returning Control of Digital Music to the Users. Harvard
Ashton, Robert. "Indie Gold Rush for Comprehensive Service." Music Week, 23 July 2011. Web.
Council for Research Excellence. "How U.S. Adults Use Radio and Other Forms of Audio." The
Crandall, R. E., Crandall, W., & Chen, C. C. (2010). Principles of Supply Chain Management.
Dang Nguyen, Godefroy, Dejean, Sylvain and Moreau, François (2012), “Are Streaming and
Farber, Alex. "Double Dipping." New Media Age 9 July 2009: 22. Web. 23 Mar. 2012.
Fixmer, Andy. "Spotify Doesn't Sound So Great to Some Artists." Bloomberg Business Week.
Graham, G., Burnes, B., Lewis, G. J., & Langer, J. (2004). “The Transformation of the Music
IFPI Digital Music Report 2012: Key Statistics. IFPI.org. Ed. IFPI. Institute for Policy
19 | P a g e
Knopper, Steve (2011). “Digital Music’s Cloud Revolution.” Rolling Stone, 1146, 16.
Krasilovsky, M. W., Shemel, S., Gross, J. M., & Feinstein, J. (2007). This Business of Music:
The Definitive Guide to the Music Industry (10th ed.). New York: Billboard Books.
services/oracle/royalty-management>.
20 | P a g e
Appendix 1: Summary of Graham’s (2004) “The Transformation of the Music
Industry Supply Chain: A Major Label Perspective.”
21 | P a g e
Appendix 2: Spotify Features
Free Accounts:
*Sound Drop: Genre-specific, user-managed music rooms (users vote songs to be played next)
*Moodagent: Creates playlist based on the tempo and mood of a song you like
*Tunewiki: provides lyrics synched to the songs you play, so you can sing along
*Easy import of your iTunes library or other music files saved locally
Paid Accounts
*No commercials
22 | P a g e
APPENDIX 3: Percentage of Minutes for Audio Sources by Location
Other
Own Home Audio
2%
Portable Audio
8%
Digital Audio
(Streamed)
7%
Digital Audio
(Stored)
9% Broadcast Radio
46%
Satellite Radio
7%
Work
Portable Audio
1% Other
Audio
Digital Audio 11%
(Streamed)
13%
Reproduced from:
“How U.S. Adults Use Radio and Other Forms of Audio” by the Council for Research Excellence
23 | P a g e
Portable Audio
Digital Audio 4%
Car Other Audio
(Streamed) 1%
0%
Digital Audio
(Stored)
1%
CDs & Tapes
16%
Satellite Radio
5%
Broadcast Radio
73%
Other Location
Broadcast Radio
23%
Other Audio
43% Satellite Radio
8%
**Note the sharp decline in use of streamed audio from Own Home and Work to Car and Other
Location. Use is comparatively very low in the latter two, almost at zero.
24 | P a g e