Professional Documents
Culture Documents
and
Light
Zach !!m1zNwNhpIw+
(Ziz, Behemoth and Leviathan)
nono
(The supermarket)
Brisk !!kVnL2R3f6Oa
(FW3)
Anonymous
(The airport, clothing boutique,
EverPet store, Pro-Piary)
Earthflame
(Art museum, hidden courtyard, train
station, UFO crash site, the sewers)
CaesarSalad
(The Farm)
http://1d4chan.org/wiki/Category:Viral_Games
The Farm
The small robot slid to a stop in the wet earth, as bits of mud
slipped down from its mottled orange casing and the track-tread
underneath. It sat unmoving while its internals clicked and cooled.
Underneath the amputated horse a speaker came on with a pop and the
hiss of silence at maximum volume.
The small machine detected the newborn dawn by the amount of light
it received. In the event of a cloudy day it was programmed to play
the recording at 6:30 a.m., but its internal clock had slowed in
the long years it had worked the farm, and so its cheery rooster’s
crow was belted out under the low, overcast sky of mid-afternoon.
The domestics were themselves The PRs likely stumble upon the Farm
consumed in the blaze, leaving their by following the remains of the road.
sturdier outdoor companions to face
the years alone. The PRs might also enter from the
quarry, as the mountain of corn is
With the resource demands of the visible from a distance. If they
house and its staff gone, the find the quarry first it is likely
farm was able to return to full deserted (save for the corpse of the
productivity, turning out bumper excavator), but they may find some
crops of corn year after year. The signs of local activity on the trail
produce trucks continued to arrive leading back to the Farm.
(at more erratic intervals) bringing
word of the spreading desolation and The river may provide yet another
the dwindling number of stops along means of passage, either to the Farm
their route. or away from it.
"CORN!"
The Thresher
UNIT NAME The Thresher eagerly awaits
ORIGINAL PURPOSE Harvest crops with front-mounted multi-thresher the harvest every year, where
it experiences the thrill of
4 RealityCom 2 Dexterity 4 Durability OS Threshold destruction as it decimates
(DigiCon + Buffer) the vast cornfield. When not in
1 HumanCom 4 Mobility 4 Buffer
use, it quickly grows restless
5
and prowls the farmyard and the
2 DigiCon 4 Perception 6 Size
MAX CURRENT surrounding land, mowing grass,
1 MechaniCon 3 Reflexes 4 Power weeds, and stray robots to pulp.
Damage Threshold
(Durability + Size) The giant machine is a huge,
6 Strength singular beast that towers above
10 the largest of the PRs. Its
Damage from Strike TN to be struck
merciless thresher can engulf
3 (Str÷2, round down)
6 (Mobil + Ref)
MAX CURRENT
even a Size 5 robot, slicing it
to bits in moments.
Initiative Speed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
5 (Dex + Ref)
Countless outside robots have
k/hour
1d10 + 3 7 m/round
met their ends within its
grinding maw, both those who
refused to take the harvest and
FEATURES Rating DEFECTS Rating
those who were caught attempting
Armored Chassis 1 Buggy Mic
to steal power from the Farm’s
Disposal High Maintenance
Floodlights Limbless
atomic generator.
Giant Noisy
For all its size, the Thresher
has no manipulative limbs,
and relies on the Rider for
maintenance.
Next to her, Lon roused himself from the torpor he had lain in
all day. Macy turned to look at him as he stood up. “I think I
should-” the green box trailed off.
“Yes, you should. You don’t want to run out of power.” Her
voice momentarily hitched at the end.
She watched Lon amble his way to the back room, then returned
her gaze to the open entrance and the valley below. Nothing
stirred but more clouds of rust and dirt.
Sooner or later Muir would come back in. He had been complicit
in all they had done, and he took the draw like everyone else.
He was simply unable to overcome his need to patrol the empty
dead land looking for fenceposts and poachers that had long
since gone away, and so he left again and again, sometimes
returning in hours, sometimes days. Lon said that sooner or
later he would roam (Macy begged him not to use that word) too
far and his battery would die.
In the back room, Lon sat on the concrete and looked at the
cord that snaked out of his midsection and across the floor to
a slumped shape in the dark. “I’m really sorry it’s gotta be
like this, Frank.” It was the same thing Lon said every time
he came in here.
“It’s just that you wouldn’t stop moving around! I mean, you
got more juice than you’ll ever need!” Lon’s voice rose,
bringing a crackle to his speaker. “Sal even said you could
get unhooked and move around for a few hours once in a while.
But your programming wouldn’t let you, so we had to-”
The wide green box lapsed into silence. Across the room, the
thing that was once a robot sat unmoving.
Player robots may spot the Enclave’s Robots with solar or nuclear
hilltop shelter from a distance batteries have the most to fear from
after being out in the wilderness the Enclave; the locals value their
for some time. The PRs may each roll fallen comrade over any stranger, and
Perception checks (TN 8) once per are more than willing to cannibalize
day to find the shelter; at least two outside robots to take his place.
successes per check are required.
When first queried, the locals will
Alternatively, the Programmer may state that there is no charger in
also choose to reveal the Enclave the area. If asked about where they
after one or more of the PRs fails draw power from, their answers will
its daily Power check. be duplicitous. Lon may claim that he
does not need to recharge, despite
Finally, the PRs might discover (or the presence of an obvious charging
be discovered by) Muir in the course jack in the middle of his chassis.
of his wandering and somehow led back Macy might say that her battery has
to the Enclave. just not run out, although if pressed
she will admit that they have been in
The small concrete structure offers the shelter for several years. Muir
little aside from shelter, but robots will simply refuse to speak of it.
suffering the afflictions of the
area’s constant storms may find that Of all the locals, only Sal will
any port is a welcome one. openly discuss Frank’s current state,
but only when explicitly asked, and
Unfortunately for newcomers, this then only in detached technical
island in the sea of rust holds terms. All of the locals understand
nervous and secretive prisoners who at some level that what they’ve done
will do anything to keep their act to Frank is abhorrent.
from being exposed.
The front room
Locations around
This room has a large doorway that
leads directly outside, as well as
the Enclave
another doorway set into the opposite
wall. The outside doorway has a heavy The front room
sliding metal door, but since the The back room
shelter has no electricity of its
own the door must be manually closed
The desert
(with a successful Strength check).
Initiative Speed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref) k/hour
1d10 + 3 5 m/round "YOU DON'T KNOW WHAT
FEATURES Rating DEFECTS Rating IT'S LIKE, PAL. WE
Armored Chassis
Internal Compartment (Size 2)
1 Overheating
Power Cutoff
1 DIDN'T HAVE A CHOICE."
Internal Compartment (Size 4) Slow Charger 1
Universal Robotics Service Automaton, Light-class (SAL)
UNIT NAME Sal was unboxed and activated less than
ORIGINAL PURPOSE ten kilometers from the shelter, in one
of the factories that once sprawled
3 RealityCom 4 Dexterity 2 Durability OS Threshold across the desert. The other robots
(DigiCon + Buffer) would not have been able to weather the
2 HumanCom 3 Mobility 3 Buffer
long years without his presence, and he
6
realizes this.
3 DigiCon 4 Perception 3 Size
MAX CURRENT
2 MechaniCon 3 Reflexes 5 Power Out of all the locals Muir is the most
Damage Threshold
(Durability + Size) likely to be absent when the player
4 Strength robots arrive. The Programmer may
choose to roll a d10 each hour the
Damage from Strike TN to be struck
players remain in the shelter. On a
2 (Str÷2, round down)
7 (Mobil + Ref)
MAX CURRENT
roll of 10 Muir arrives to recharge his
immense battery before leaving again.
Initiative Speed He will be uninterested in outsiders’
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref)
company but will not resist if they try
k/hour
1d10 + 3 7 m/round
to follow him back out into the wild.
The first roamer had been a gamble, but the Factory was a craftsman
of the highest order and its work had been flawless. When the
Factory had first awakened after the long sleep, nearly the whole of
the roof had been yawning open, and grass and trees littered the
floor to where a runoff pond had accumulated.
The roamer had brought back materials, and other siblings had
emerged, thin spidery things bristling with arc welders to mend the
roof and clear the floor. Materials were needed, so the Factory had
made a second roamer, then a third, a fourth, a fifth. If it was
given to introspection, perhaps it would have questioned what it
needed materials for now that everything had been repaired, but the
factory was a builder, not a planner. It needed more materials, so
it built more roamers.
Old belts slowed, and the great smelter cooled once again. The
factory examined its latest productions as they activated and moved
to join the long rows of their kin against the wall, awaiting the
morning sun.
Factory laborer
UNIT NAME The factory laborers were built for
ORIGINAL PURPOSE Disassemble, sort and recycle materials an extremely narrow task: break down
all material entering the Factory and
4 RealityCom 5 Dexterity 3 Durability OS Threshold sort it by usefulness. They accomplish
(DigiCon + Buffer) this with their three tentacle-like
1 HumanCom 2 Mobility 2 Buffer
manipulative limbs. These limbs are
2
much stronger than their width might
2 DigiCon 4 Perception 4 Size
MAX CURRENT indicate; a factory laborer can lift
4 MechaniCon 3 Reflexes 3 Power ten times its normal weight allowance,
Damage Threshold
(Durability + Size) as per the Jack feature.
3 Strength
7 They are made solely to operate inside
Damage from Strike TN to be struck
the confines of the Factory, and drones
1 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
outside of its walls suffer the
penalties of their Environmentally
Initiative Speed Attuned defect.
Interaction Pool (1d10 + Ref) (Mobil + Ref)
8 (Dex + Ref) k/hour
1d10 + 3 2 m/round
Factory drones will attempt to capture
and break down any outside robots they
encounter, but they will not continue
FEATURES Rating DEFECTS Rating
to search for a robot if it manages to
Heat Resistant 1 Buggy Mic
elude them.
Jack Environmentally Attuned
Manipulative Limb (Standard) x2 Low Speed
Prehensile Limb x3 Model Error 2
Noisy
Simple Programming "PROCESSING...
...MAGNESIUM...STEEL...HEY
Slow Charger 1
The Factory
AI NAME The Factory is a tragic being out of
ORIGINAL PURPOSE Oversee factory complex place in the world. Its primary goal is
to acquire more materials, but it is
5 RealityCom Dexterity Durability OS Threshold acting on reflex, not malice or greed.
(DigiCon + Buffer)
1 HumanCom Mobility 4 Buffer
The AI itself is largely unaware of
6
the changed world around it, and the
2 DigiCon 4 Perception Size
MAX CURRENT Programmer should present it as such.
5 MechaniCon Reflexes 9 Power Any higher intelligence it once had has
Damage Threshold
(Durability + Size) been stripped away by the long years,
Strength and robots who attempt to communicate
- with it will find its answers simplistic
Damage from Strike TN to be struck
and child-like.
- (Str÷2, round down)
- (Mobil + Ref)
MAX CURRENT
When the sun came up it warmed itself and recharged, taking pictures
of cirrostratus, altocumulus, pileus, like a tourist in a new country.
When it crossed the terminator and entered the darkness it switched
to its second set of optics and watched great sheets of lightning
ripple across the clouds in silence. From time to time it saw clusters
of light on the surface as disparate empires of power grids flickered
into existence or fell dark. There were fewer steady beacons in the
wilderness of the quiet world below these days.
Until recently, the only visitors to its empty neighborhood had been a
meteor shower at the edge of the horizon four years ago, so the robot
was at a loss to explain the stranger that appeared twenty kilometers
below it, keeping pace with it and broadcasting an encrypted radio
transmission for almost a full day before falling into the ocean. Two
weeks later another one appeared, and although it fell behind and
disappeared after only a day it had been much closer than the last.
EXIT 52
NO SERVICES
An hour later the weedy hill almost bested it. For a full minute
its servos simply whined as it teetered five paces from the crest,
drifting thin trails of gray smoke from either side. Something
finally caught and it reeled forward up the hill. As its overheating
internals slowly cooled its cameras focused, and it saw at last the
flat prairie plain that stretched out for miles all around. The dark
thread of highway spun down and straightened, running across the
flat gray-green surface to the horizon.
Night had fallen by the time it reached the station, and in the
cool dark air it plodded forward, delirious with system shutdowns
as its remaining abilities all bent toward one goal. The lights.
The lights. Light meant power, power levels were near critical
loss. Shutdown imminent. Shutdownshutimminent
Only one check per robot is allowed Things found in the repair bay:
(though drones may each make their
own Perception checks as well). • Generator: The light-industrial
Tuluxous generator at the rear end
Behind the vacant attendant counter of the shop is far too heavy to be
is the cash register (which still has moved by any of the player robots,
some money in it) and the controls and performs admirably as a power
to operate the fuel dispensers. The source for all the buildings in
convenience store has no attendant, the area. Two charging docks, used
and the player robots are free to by the local robots, are mounted
take what they like. The locals do to the generator’s sides.
not argue, as they assume the items
will be reappropriated and reshelved • Repair equipment: This well-
when the outsiders are dismantled. stocked assortment of equipment
may be used during repair
attempts. The TN for any repair
check is lowered by 2 (minimum TN
The repair bay of 2) when attempted inside the
repair bay.
Once upon a time, the repair bay was
merely a stopping point for overtaxed
machines. Now, however, this building
may be the final stop for the PRs. The The fuel dispensers
Oasis’s charging station is located
inside, but finding the time to use it These eight above-ground pumps
may be impossible. stand in two rows outside of the
convenience store. They will not
The repair bay has a working operate unless the corresponding
hydraulic lift, capable of lifting switch inside the convenience store
any robot up to Size 7. A robot that is pressed. The pumps have mechanisms
falls from the lift at its highest for accepting payment directly, but
point must make a Durability check or if any of the PRs attempt this, the
take 1 point of damage. pumps will simply report errors (the
transmission lines to places outside
It also has several workbenches with the Oasis have all been cut).
straps, clamps, and other means of
keeping reluctant robots pinned to If a pump is activated, the
the worktables. Programmer may roll a d10 and
subtract 5 from the result. This is
the number of rounds the pump will
operate before ceasing. Once all
eight pumps are out, the underground
reservoir is gone.
The burn pile
A robot that is the target of a
This nightmarish pile of charred
concentrated stream of burning fuel
machine parts is hidden inside a
takes 3 points of damage every round
high slat fence in the area behind
until the fuel is extinguished. The
the machine shop. The locals drag
fuel will evaporate in three rounds
the burned, unsalvageable remains of
if left burning.
outside robots caught by the Gas-Jock
here, away from the sight of future
A robot with the Liquid Dispenser
victims. The fenced-in area is not
feature may attempt to weaponize
gated, so any robot investigating the
the fuel, but doing so is dangerous
area behind the machine shop will
for all robots involved. Unless the
likely discover the burn pile.
acting robot has the Heat Resistant
feature, the burning fuel inflicts 2
It is highly unlikely that anything
points of damage to the acting robot
useful can be found here, although
every round that it is in use.
the remains of other robots the PRs
have previously encountered elsewhere
If the acting robot suffers any
in their travels might be found here
damage after its Durability check,
— an unlucky ending for any machine.
its Liquid Dispenser is damaged and
Seeing this might offer a clue of
cannot be used until that damage is
what’s in store for the PRs if they
repaired (with a standard repair
aren’t careful.
check).
The great machine began to shudder and slow, one giant tread
continuing to turn while the other simply whined and gnashed.
The troupe of scavengers that followed in its wake like
vultures paused.
Pilgrims
Behemoth
The player robots may not be the only
If the Programmer wishes, the player machines on the road. Other robots
robots may interact with this have heard rumors about the City and
enormous relic and perhaps even learn its limitless power docks, and the
its secret. The Programmer should PRs may encounter these pilgrims
decide if Behemoth is either dead or during their travel down the highway.
dying as the PRs approach.
The Programmer may use the pilgrims
Behemoth is not given attributes or to drop hints or harass the PRs —
features like a conventional robot. perhaps even both at once.
Its enormous size puts it outside
the scale of the player robots, and Grifters and con artists are mixed in
they are incapable of inflicting any with the other weary travelers, and
serious damage upon it. they may try to swindle the PRs out
of their possessions or even their
Behemoth, however, is capable of batteries.
inflicting an enormous amount of
damage on the PRs if it is still There are also raiders to contend
functional by the time they arrive. with, both wandering bands of
The robot does not wish to be cannibal machines and forces loyal to
bothered, and will likely view one of the local AIs. Either one may
anything approaching it as hostile. try to hijack stray robots for their
own dubious ends.
If the PRs insist on confronting
it, treat Behemoth as a robot with
a Durability rating of 5, a Damage
Threshold of 50, and the Armored
Chassis feature (Rating 2). Its
interaction pool is 5d10 and it
inflicts 5 points of damage per
strike with its immense shovel-like
manipulator. It suffers from the
Unreliable defect.
• A mad AI runs this town from its
stronghold in the basement of
the police station. Any robot
caught inside the perimeter is
Ruined towns conscripted to defend the area
around the station, which amounts
There are more than twenty ruined to patrolling it and dragging
towns approaching the City, some near intruders back to the AI to be
enough for even the slowest robots reprogrammed. Unfortunately for
to traverse in an hour, and others a the deputized robots, the AI
day or more out of reach. Almost all doesn’t understand the virtue of
of them have been picked clean by repairs, so the town is littered
scavengers — either from the City or with non-functioning deputies of
elsewhere — but lucky robots might be all types.
able to unearth a treasure.
EverPet
UNIT NAME EverPets were a popular
ORIGINAL PURPOSE Provide analog to domestic animal alternative to traditional
domestic animals, as their
1 RealityCom 1 Dexterity 2 Durability OS Threshold durability and temperament
(DigiCon + Buffer) made them ideal choices for
1 HumanCom 3 Mobility 1 Buffer
city-dwelling humans with
2
small children. Even though
1 DigiCon 3 Perception 2 Size
MAX CURRENT most of their kind have
1 MechaniCon 2 Reflexes 1 Power been destroyed, there are
Damage Threshold
(Durability + Size) still thousands of working
1 Strength EverPets flooding the market.
4
Damage from Strike TN to be struck
Many were made to simulate
0 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
animals like cats and
puppies (some with fur
Initiative Speed colors like blue or green),
Interaction Pool (1d10 + Ref) (Mobil + Ref)
3 (Dex + Ref)
while others bear only a
k/hour
1d10 + 2 4 m/round
passing resemblance to real-
world creatures.
FEATURES Rating DEFECTS Rating
The template shown here can
Exposed Power Switch
be used for most EverPet
Lightweight 1
models, regardless of their
surface characteristics.
An alternate model (for
small rodents and similar
creatures) has a Size
rating of 1. This smaller
model has Dexterity and
HumanCom ratings of 2, but
is otherwise identical to
the model shown.
"YARF YARF YARF YARF YARF!"
TranSafe Muni-PAL Traffic Logistics Unit
UNIT NAME Once upon a time this AI
ORIGINAL PURPOSE Maintain traffic flow to avoid gridlock controlled every traffic
light and parking meter in
5 RealityCom Dexterity Durability OS Threshold the City. While it still
(DigiCon + Buffer) has access to most of its
4 HumanCom Mobility 4 Buffer
cameras the Muni-PAL has
6
lost control of its domain
2 DigiCon 8 Perception Size
MAX CURRENT to the Green Master and
3 MechaniCon Reflexes 6 Power others.
Damage Threshold
(Durability + Size)
Strength The AI is an oracle of
- sorts, able to witness
Damage from Strike TN to be struck
events happening all across
- (Str÷2, round down)
- (Mobil + Ref)
MAX CURRENT
the City at once. Of course,
it will not divulge what it
Initiative Speed knows unless the PRs have
Interaction Pool (1d10 + Ref) (Mobil + Ref)
- (Dex + Ref)
something it wants.
k/hour
1d10 + - - m/round
"JUST ANOTHER
SUNNY DAY!"
Holly Hug-A-Bear
UNIT NAME Like the EverPets, this
ORIGINAL PURPOSE Entertain human children robot was designed to
interact with human
2 RealityCom 3 Dexterity 4 Durability OS Threshold children. Unlike the cheap
(DigiCon + Buffer) synthetic animals that were
3 HumanCom 4 Mobility 2 Buffer
easily discarded, Holly was
4
made to last for years, and
2 DigiCon 4 Perception 2 Size
MAX CURRENT was smart enough to not only
2 MechaniCon 3 Reflexes 2 Power interact with a child but
Damage Threshold
(Durability + Size) to keep it out of danger.
1 Strength
7 When the PRs find her,
Damage from Strike TN to be struck
Holly's battery is
0 (Str÷2, round down)
7 (Mobil + Ref)
MAX CURRENT
completely drained. If
they manage to charge her
Initiative Speed battery, Holly will exhibit
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref)
distress at the loss of her
k/hour
1d10 + 3 3 m/round
owner, and insist the PRs
try to help her find the
child. She is inconsolable,
FEATURES Rating DEFECTS Rating
and will set off on her
Common Model Low Speed
own if the PRs choose not
Enhanced Microphone 1
Flexible Body
to accompany her. The
Manipulative Limb (Standard)
Programmer will decide if
Workhorse the PRs ever see her again.
"THINGS WILL BE
BETTER IF WE SING
A SONG."
WasTech Electromagnetic Crane
UNIT NAME The Crane (as the other timid
ORIGINAL PURPOSE Move industrial waste metal locals refer to it) is a
spiteful bully who resents
3 RealityCom 2 Dexterity 4 Durability OS Threshold intruders stealing its power
(DigiCon + Buffer) supply. If the PRs enter the
1 HumanCom 1 Mobility 3 Buffer
Rustyard it will attempt to
3
grab and crush them, adding
1 DigiCon 3 Perception 6 Size
MAX CURRENT their casings to the pile of
2 MechaniCon 3 Reflexes 4 Power other unwary robots.
Damage Threshold
(Durability + Size)
5 Strength The Crane's Overriding
10 Directive flaw compels it to
Damage from Strike TN to be struck
seek out waste metal within
2 (Str÷2, round down)
3 (Mobil + Ref)
MAX CURRENT
the confines of the Rustyard.
Clever robots may be able to
Initiative Speed use this to lure it into a
Interaction Pool (1d10 + Ref) (Mobil + Ref)
5 (Dex + Ref)
trap or use it to escape.
k/hour
1d10 + 3 2 m/round
"SORRY, THOSE
AREN'T IN SEASON
RIGHT NOW."
"THIS IS ONE
OF MY FAVORITE
PIECES."
The Menagerie
Daylight came to the forest, and with it a low squealing noise
that quickly swelled to a cacophony of birdsong. Most of the
birds perched proudly at the edge of the enclosure and preened
themselves in identical rhythms, but a few huddled back in the
corner, shivering with fear at the blast of noise. An observant
watcher might have noticed that these last birds were patchy
and ragged, with their remaining few feathers lying limp. One
of the other birds, one unperturbed by the speakers, preened
itself again, exuded its own blast of noise from the tiny
speaker inside its beak. Its plumage was uniformly glossy.
The thing that would become the Menagerie had bartered with
the machines around it, for this had been in the old days when
the city had not yet fallen to barbarism. It had opened up the
reserves of moldy cash and exchanged them for lifelike animals
from the EverPet store. It had traded a steady draw of its
power line to a novelty bipedal fabricator who had wheeled in
sixteen extracted batteries on a cart and charged them all in
exchange for a dozen hand-crafted snakes. It had stocked its
domain with replicas to the limits of its power supply, but
still the visitors refused to enter.
Life.
The AI that oversees this former Once it learned of the existence
zoo was not always in command — at of the genetic information, the
one time it was only in charge of Menagerie’s primary goal became
decor, but as the other AIs went retrieving one of the three carrying
offline one by one it took on more robots, not to reintroduce life to
responsibilities and gained access to the planet, but to keep it confined
more processing power. under the AI’s dim tyranny.
Eventually the supply lines fell The Menagerie has its own genetic-
apart and the zoo was left to its own reconstruction equipment in a
devices. As the visitors continued to laboratory underneath the visitor’s
stay away and the last animals began center, but there is another lab
to die it became increasingly sure hidden beyond the City. It will keep
that the drop in attendance was due the existence of these labs a secret
to the dismal representation that from the player robots as long as it
remained in its newfound kingdom. possibly can.
The last working light above the stage buzzed, the only
applause they would get from this concert, the only applause
they had heard for years. Luck E. Dog turned his head left,
right, waited for Donkey Oatie to crack his joke about starting
from the bottom. After five seconds of inactivity a recording of
a throat-clearing noise emitted itself from the speaker hidden
in his neck, a sound loaded into his memory so many years
ago, made to keep the children from worrying in the event of
malfunction. "Looks like Donkey Oatie is taking a nap, folks!"
He rolled his eyes, turned to the rest of the band, and raised
his banjo. "Hit it!"
From beyond the batwing kitchen doors, once white, now stained
with a long brown trail from a pervasive leak in the ceiling,
the voice of Luck E. Dog rang out again.
"AW, SHUCKS."
"MOVE IT,
BUSTER!"
CleanSweeper
UNIT NAME Deputized alongside the
ORIGINAL PURPOSE Clean sports stadiums and other public venues Load Lifter, this sky-blue
robot was chosen largely for
3 RealityCom 4 Dexterity 4 Durability OS Threshold its ability to push other
(DigiCon + Buffer) machines around and act as a
1 HumanCom 3 Mobility 3 Buffer
convenient barrier to escape.
4
2 DigiCon 5 Perception 5 Size
MAX CURRENT Its Overriding Directive
3 MechaniCon 2 Reflexes 4 Power flaw compels it to clean the
Damage Threshold
(Durability + Size) floors of the impromptu jail
6 Strength whenever possible. Outsiders
8 may be able to take advantage
Damage from Strike TN to be struck
of this by luring it with
3 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
litter. The large underside
floor buffer looks menacing,
Initiative Speed but is completely harmless
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref)
aside from its liquid
k/hour
1d10 + 2 5 m/round
dispenser.
"TARGET SIGHTED."
Initiative Speed
7 Interaction Pool
(Dex + Ref)
(1d10 + Ref) (Mobil + Ref) "MOVE IT,
k/hour
1d10 + 3 10 m/round SLOWPOKE!"
FEATURES Rating DEFECTS Rating
Cargo Hauler (External Container) Buggy Cameras
External Container Size 5) Environmentally Attuned (Airport)
High Speed Overheating 2
Manipulative Limb (Standard) x4 Plastic Casing 2
Prehensile Limb x1 Power Cutoff
Specialty Chassis (Carrying)
Cloudfarer CF-25 Autonomous Weather Balloon
UNIT NAME In the center of the
ORIGINAL PURPOSE Observe low-altitude weather phenomena quarantined area lies the
source of the Red Master's
4 RealityCom 1 Dexterity 3 Durability OS Threshold current worries - a bulbous
(DigiCon + Buffer) white object with a
1 HumanCom 2 Mobility 4 Buffer
billowing canvas bag.
7
3 DigiCon 5 Perception 3 Size
MAX CURRENT If the player robots arrive
1 MechaniCon 3 Reflexes 3 Power before the authorities,
Damage Threshold
(Durability + Size) they may be able to help
1 Strength it re-launch. Its current
6 Damage Threshold has been
Damage from Strike TN to be struck
reduced to 2, rendering it
0 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
grounded. Only a single
point of repair is needed,
Initiative Speed but without limbs the robot
Interaction Pool (1d10 + Ref) (Mobil + Ref)
4 (Dex + Ref)
cannot repair itself.
k/hour
1d10 + 3 5 m/round
The background storyline about the Menagerie’s hunt for the genetic
information is included in the event that the Programmer wishes to have an
extended subplot and a “happy ending” for the game. In its simplest form,
the PRs learn about the existence of the genetic information, learn what
the Menagerie plans to do with it, and use either the Menagerie’s own lab
equipment or the laboratory found between the City and Main Street to restore
humanity to existence.
For a darker ending, the humans are restocked only to be raised as caged
animals for exhibit, or perhaps the PRs make the decision to keep humanity
extinct.
If the Programmer does not wish to include this background storyline, Behemoth
and Ziz are not present and the Menagerie seeks other means of restoring its
supply of animals.
Now imagine that you aren't around to take care of it. That it's on its own,
and there are other things out there. Would your little vacuum be able to fend
off a hungry recycling robot? Would it be able to outrun it? What would it be
like after cowering from the rain for years and years, scavenging for a place
to plug in, missing you and the safety you gave it?
The robot cannot be submerged in water This feature does not alter the robot's
or other liquids while the feature is maximum Damage Threshold or TN to be
in use. A robot with the Buoyant feature dragged.
cannot move under its own power unless
it also has the Submersible feature.
Databank High Altitude
Cost: 5/rating Cost: 10/rating
The robot has an extensive library of The robot was designed to operate at
information on a variety of topics. extremely high altitudes.
A robot with the Databank feature may Every level of High Altitude rating
make a DigiCon check (TN 8) to recall allows a 10-kilometer flight ceiling.
information on a topic. The robot adds A robot may not have a High Altitude
its Databank rating to the check. rating higher than 5.
The number of successes required
for a particular topic or detail is A robot with the High Altitude feature
determined by the Programmer. has a Mobility rating of 1 when it is
above the limit of its Flight Ceiling
A robot may not have a Databank rating feature. A robot without the Flight
higher than its DigiCon rating. Ceiling feature has a flight ceiling of
0 meters.
Expandable
Cost: 4/rating High Chassis
Cost: 8
The robot can expand its frame to
occupy a larger volume than normal. The robot’s chassis is higher than a
similar model due to large tires, long
The robot can increase its Size rating legs, or other specialized components.
by 1 for every level of Expandable
rating. A robot's Expandable rating The robot adds one d10 to all Mobility
may not be higher than its Size rating checks to move across rough or uneven
-1. terrain.
Conspicuous Mute
Gain: +5 Gain: +4
The robot's chassis contains flashing The robot lacks a working speaker
lights, scrolling advertisements, or and cannot vocalize sounds. Another
other highly visible components. method, such as a display screen,
wireless transceiver, or pantomime,
All Perception checks to see the robot must be used to communicate.
gain one extra d10.
A robot with the Mute defect cannot
have the Loudspeaker feature.
Inflammable
Gain: +4