You are on page 1of 220

#########################################

#########################################
################ 2.8.1.1 ################
#########################################
#########################################

###################
# User modding
###################
- Fixed "reverse_culture" having no effect

###################
# Interfaces
###################
- Fixed there being no banner for Jade Dragon on the main menu if you do not own it

###################
# Bugfixes
###################
- Fixed the "convert to province/liege culture" not actually changing your culture
- Fixed Borjigin dynasty characters returning home to china when starting in
certain dates, messing up the Mongol Empire

#########################################
#########################################
################ 2.8.1 ##################
#########################################
#########################################

###################
# Free Features
###################
- Added Chinese holding icons

###################
# Balance
###################
- The AI is now much likely to instantly give up when attacked with a Tributary CB
- You now lose the Kowtow trait when the dynasty in china changes
- When accepting to become a tributary of China, as a demand from asking them to
re-open the Silk Road, it no longer costs more Grace than turning down their demand
completely
- If you personally kill your own Chinese courtiers, the Emperor will no longer be
sorry and refund you the grace

###################
# AI Improvements
###################
- Told the AI that provinces with more holdings, slots, and buildings are better,
and it should try to keep those for itself when handing out titles
- Fixed the AI loving viceroyalties so much it'd try to give duchies out as
viceroyalties even when not allowed to do so due to being a vassal, and then
destroying the duchy in a fit of rage when it realized it wasn't allowed to do so
- Told the AI that if it considers a province to be a high priority target, it
should probably also consider it to be a possible target, rather than deciding to
not go there just because it is slightly too far away
- Told the AI that it isn't a good idea to grant a title to someone you just
revoked a title off of, even if it is a duchy where you hold no land yourself, and
that it might be a good idea to hold onto the duchy you just revoked for a little
while before giving it away

###################
# Interface
###################
- The "arrange marriage" button is now disabled for characters who can't marry
(E.G., eunuchs), and they are no longer included in the selection lists for the
diplomatic action
- Fixed toggling province embellishments not working
- Fixed ESC not closing the "you need to restart to apply graphical settings
changes" window
- The trade route tooltip now tells you how much the value of the route is changed
by external factors, if the route is not currently at 100% value
- The "Personal Combat Skill" value in the command modifier tooltip now lists the
sources of the combat skill
- Fixed the contact address in the EULA having some mysterious spacing
- Fixed map modes in some cases being wrongly colored after loading a save
- Units raised from provinces rather than the military view now also obey your
rally points
- Fixed the "not pacified by liege" tooltip entry when declaring a war on another
vassal mentioning an expiry date of 1 Jan 1 when you've never been pacified. Now
only shows expiry if you're currently pacified
- Fixed the event countdown for narrative events in MP overlapping the event text
- Fixed the Ruler Designer not being usable in MP due to the designed character
getting reset upon hitting "Ready"
- Fixed apostrophes and periods attempting to leave this mortail coil in on-map
names
- Fixed the tooltip for the army coat of arms being unselectable and having a
flickering tooltip
- Fixed the title tier requirement in the grant title interaction not getting
translated to other languages
- You now get a warning message when loading an old save (one in which the first or
second numbers differ. E.G., 2.7.0.0 vs. 2.8.0.0)
- Added a cooldown icon for sending a Physician
- Fixed the effect tooltip for becoming a tributary to China sometimes not fitting
into its window
- Removed superfluous information from the effect tooltip for sending an artifact
to China
- De-cluttered the menu for interacting with China - the interactions will now only
display failed conditions
- Fixed a faulty tooltip in an old event where you ask a friend to help you refine
your skills in swordsmanship
- Corrected a few cases of highlighting and capitalizing of game terms missing in
the China Menu
- Fixed accented characters in non-English languages not showing up at all in the
big decorative letter in narrative events. Now they'll show their Latin equivalent
instead. E.G., � will be shown as E
- Fixed the in-game Game Rules window ending up behind other GUI elements on low
resolutions
- Fixed the Assassin join requirement tooltip showing the sub-conditions of "any
playable ruler" failing even when there's a ruler that meets the conditions
- Fixed the Chinese Emperor getting the Combat Modifier icon at times
- Fixed character names based on ancestors using their regnal names rather than
birth names. Most notably, this could result in Chinese emperors using a previous
emperor's temple name as their birth name
- Fixed the Border Dispute CB in some cases telling you you'd usurp baronies that
would not actually get usurped
- Fixed it not being visible to the player that smiths will not marry
- The Taoist religion now has its own piety icon
- Provided a way to deal with excessively hairy family members
- Updated Grace condition tooltips in the China menu to no longer mentions "offmap
power", but simply, eg. "the Tang Empire"
- Fixed text overflowing in the tooltip for Becoming a Tributary to China
- Fixed the multiplayer button being enabled after hitting "Continue" in the
launcher and resigning, despite this changing the checksum, making it impossible to
actually play MP
- Fixed loading a save then hitting a bookmark causing text about achievements to
appear overlapping the scenario description. Fixed the achievement text not
appearing after loading a save

###################
# User modding
###################
- Fixed "on_demand = no" in sound causing OnDemand to be turned on rather than off
- The character flag "ai_flag_never_transfer" will now stop the AI from
transferring the given character to one of its vassals (used in vanilla to ensure
that if you achieve independence from your liege, your liege's liege won't just
transfer you back)
- Fixed is_ancestor_of/is_descendant_of giving the wrong result in some cases due
to skipping the 0th character in each generation except the first
- The "Quick Save" button now works in ironman; it updates your ironman save
- Added "show_only_failed_conditions = yes" parameter for triggers. When set, this
will cause only failed triggers within this trigger (recursively) to show up in the
tooltip. Especially useful when you have a lot of edge cases you need to handle,
but which are only rarely relevant to the player
- Added missing "Requirements:" header for the offmap interaction buttons
- Second entry of a variable in check_variable trigger can now also set the
comparing operator ( =, <, >=, <=, ==, != )
- Added gfx_culture_scope, which scopes to a character's ethnicity
- Fixed event targets not working in the "culture" effect

###################
# Database
###################
- Added roughly 100 historical characters to the history of Yemen during the 11th
and 12th century. Arwa Sulayhid is now a playable ruler of Yemen.
- Fixed a handful of provinces having more holdings than holding slots in later
start dates; increased the holding slots by one when adding the new holding
- Fixed incorrect holder of d_baghdad in 1289

###################
# Bugfixes
###################
- Fixed the Shatter Realm CB not destroying landless kingdoms and empires
- Fixed it being possible to end up as one's own lover. Could in very rare cases
lead to CTD
- Fixed the AI investing more money than they had in purchasing weapons, jewelry
and armor
- Updated the Investigate Artifact Rumors chain, which appeared to never end
- Fixed it being possible for your new liege to just transfer you back to your old
one if you achieve independence as the vassal of a vassal
- Fixed kinslayer penalties not being properly applied in all cases for
grandparents and grandchildren
- The modifiers from being a tributary now get removed within a day of ceasing to
be a tributary, rather than taking up to a month
- Fixed the long reign bonus being applied, and at too high a value, in the year
between when the short reign penalty ends and when the long reign bonus was
supposed to start
- Fixed it being possible to disband shattered units by selecting more than one
unit
- Fixed OOS when hovering over the add_random_education_trait effect
- Fixed and updated the decision to Become Saoshyant, in accordance with the
updated duchies of Persia in 2.8
- Fixed being able to grant indestructible artifacts to china without them being
removed from your inventory
- Added missing death text for the Kowtow Travels trait
- Fixed achievements being possible to unlock with mods enabled
- Players should no longer be lured by foreign preachers, if they are of a religion
belonging to DLCs that the player does not own (which would cause a Game Over if
they accept to convert to that religion)
- Added some missing rebel loc and rebel flags to the Converter
- If you manage to dedicate a book to your rival, they will now be "Strangely
Flattered" (rather than "Flattered")
- Fixed a progress event for the Compose a Book chain, where it would try to
mention a Chancellor by name, even when you had no one employed
- Fixed changes to trade route value (for example due to China going Isolationist)
not persisting in saves
- Fixed courtiers stealing their wards to their new court if for any reason they
move to another court
- The Army of Light is no longer active from the start
- Sardinia and Corsica are now assigned to the correct pentarch
- The Empire of Italy now requires the Kingdom of Sardinia and Corsica
- Traveling the passages of time and death will no longer allow souls of war
offenders to cheat the injustices they caused their enemies. (Historical wars in
867 should now work when traversing history backwards)
- Winning an invasion of China will now set their status to Stable, unless they are
in a Golden Age
- Fixed a problem where a character could end up with multiple tributary suzerains
at the start of the game.
- The Chinese Emperor will no longer accept that you send severely injured
Concubines, Eunuchs, Commanders, or Physicians to serve them
- Fixed so that adopting Chinese Imperialism keeps the laws from your previous
title
- Fixed so that the cool-down for employing a smith is removed if the first thing
you decide is to change your mind about the whole endeavor
- Fixed one way the game could freeze due to getting stuck in a liege loop
- Fixed the name of China sometimes getting messed up if you switch bookmarks a bit
- A courtier's family now joins the new court when the courtier gains a title
through the grant title interaction.
- Claimants for China will now abdicate their old titles before assuming the throne
- Female Muslims Adventurers should now properly disregard certain social
convention and actually declare war against their targets
- The Free Captives CB no longer misinforms you of who you'll imprison in turn
- Fixed so that you do not get to adopt Chinese Imperialism after having installed
your own dynasty on the dragon throne
- Children can now gain Chinese commander traits when they grow up to get the
Brilliant Strategist trait
- Fixed abdication in some cases leading to independence for no apparent reason
- If you murdered your Chinese Prince/Princess you will no longer receive an event
where you grief them
- The Western protectorate now also has a claim on Yumen in 769
- Fixed loading saves in some cases causing nomad provinces to cease to be nomad
provinces
- Fixed combat tactics changing every single day while flanking
- Fixed high authority realms in some cases ending up with no government when
converting to EU4. Most notably, this could happen if a realm adopted Chinese
Imperialism
- Characters no longer get angry about being "fired from the council" if the reason
they're no longer on the council is that someone other than their liege imprisoned
them, or because they moved to a different court
- Characters no longer hold a grudge against their former liege for alleviating
them from the council if they become bedridden with illness
- Historical relatives of the Chinese Emperor no longer loiter in the west
- Fixed disabling the marriage AI for close relatives not persisting in saves
- Fixed some duplicate/broken chinese and irish dynasties
- Fixed the Embargo CB not being available if the merchant republic only indirectly
holds trade posts in your lands via its patrician vassals, rather than holding them
personally
- Fixed regents losing their council position after loading saves
- Fixed an issue in the Hermetic events where you brew a potion for someone else:
you now get notified about whether they accepted the potion or not
- Fixed partially reinforced mercenaries getting a sudden boost in troop numbers
upon hiring, and upon dismissing
- Fixed overly hairy patricians crashing the game
- Fixed a change in the holder of a vassal title in some cases invalidating wars
for that title even though it is still in the same realm
- We no longer cull borders on the map since it makes no sense with the max zoom
level we have now.
- Windows and Unix/OSX can now chat with each other.
- Characters no longer talk about the weather as much
- Fixed you instantly getting a game over if you played as a Ruler Designed Nomad
vassal
- Fixed holdings in old saves sometimes ending up with a dejure county different
from the county they're in. Could in rare cases lead to freezes
- Fixed Desert Cavalry buildings giving Horse Archers instead of Camel Cavalry
- Fixed requirements for Steppe Cavalry buildings incorrectly excluding Iranian
from levels 1 and 3
- Fixed siege leaders in flanks other than the center not working after loading a
save, but instead only for new battles or if reassigned
- Fixed revolting against your liege while having Gavelkind (or Elective Gavelkind)
succession causing you to change succession to Seniority

##########################################################
##########################################################
########################## 2.8.0 #########################
##########################################################

###################
# Expansion Features
###################
- The Chinese Empire:
- China Screen:
- China is now present as an off-map power, accessible through a new
button near the minimap
- The Status and Policy of China affects their behavior and how you can
interact with them, beware an Expansionist China!
- Chinese Dynasties and History present throughout all bookmarks
- Tribute & Boons:
- Send the Emperor tribute in the form of Eunuchs, Concubines and much
more in order to gain his Grace
- Spend Grace to receive powerful boons, such as Siege Engineers,
Scholar-Bureaucrats, Chinese Artifacts, Imperial Marriages and MUCH more!
- Flavor & Immersion:
- While playing in the East you will feel the prescence of China though
new flavor events and interactions
- Beware ambitious adventurers splilling out of the east, such as Rebel
Generals, Displaced Imperial Princes and Jurchen Raiders
- Numerous new China-themed Artifacts to add to your collection; The
Art of War, Classics of Poetry, Serpent Spears, Ceremonial Silk Gowns, to name just
a few!
- Hostile Actions:
- Disregard the Emperor's opinion and raid China for instant rewards
- Invade China and put your dynasty on the Dragon Throne

- Revised Silk Road:


- Many more Silk Road paths, it now branches through all of India, Tarim,
Tibet and reaches as far away as Jerusalem
- Fight to claim Counties containing Silk Road Trade Posts to reap massive
monetary benefits
- Construct new Silk Road buildings to reap other benefits than purely
monetary ones

- New Playable Religions:


- B�n Pagan; the ancient religion of the Tibetan plateau, a fusion between
unreformed and reformed pagans, this religion offers unique possibilities
- Taoist; a collection of ancient traditions from China, with many
administrative advantages this religion is perfect for players who enjoy playing
tall

- Casus Belli Expansion:


- Revised Tributary system, with new permnanent Tributary States that also
provide you with soldiers in addition to golden
- Many new CB's specifically tailored for the early game, such as Border
Dispute, Ducal Conquest and Force Vassalization
- Additional CB's for larger nations without many options, such as Great
Conquest and De Jure Duchy claims

- Rally Points:
- Rally points can now be placed to allow for easy management of your levies
in wartime, your troops will automatically move to and merge at destinations you
define
- Set rally points for navies, which work much like the ones for levies

- New Artifacts & Ways to Get Them


- Compose a Book; set your scribes to work writing a new work of literary
wonder, based entirely on the personality of your character of course!
- Search for a Smith; send word for a smith to forge you new sets of weapons,
armor and jewelry

###################
# Free Features
###################
- Added Tibet as a new playable region
- Filled in the 'Tibetan Plateau' wasteland with new provinces and mountain
passes
- Added the Empire of Tibet title, which consists of 4 new Kingdoms
- Full history for the 769, 867 and 1066-1337 bookmarks for the region
- Added new Sogdian Zoroastrian heresy 'Khurmazta'
- Added Game Rule controlling Siege Assaults
- Added Game Rule for Siege Events (On, Off, Defenders only)
- Added Game Rule for Multiplayer Assassinations
- Added Game Rule for Multiplayer Invasion CBs
- Added Game Rule for Multiplayer 3rd Party Claims
- Added Decisions to form the Knights of St. Anthony and the Knights of St. Addai
- Added Assyrian culture and some historical Assyrian characters
- Tweaked the Nestorian Holy Sites
- Added Manichean Holy Sites
- Added a "Bema" festival for Manichaeans
- Added a "Sadeh" festival for Zoroastrians and Khurmazta
- Added Holy Order for Manicheans
- Added a Manichean Head of Religion
- Artifacts can now be destroyed from the Treasury screen
- You now receive a notification when receiving a new artifact, or when an artifact
you should have received was destroyed because you already had one (if it is non
stackable)
- Added a special Honorary Title called Teacher. Teachers become the default
Educators of children.
- Armies now use whichever flank leader has the best siege modifier for determining
the leader bonus to sieges, and the best movement speed flank leader for
determining movement speed
- Increased the number of Counties and Baronies in the Tarim Basin area from 17 to
32, which should make it more interesting to play there
- Increased the amount of overall Holding Slots in the Tarim Basin area
- Added a rally point feature to make gathering up your armies more user friendly
- Non-Jain/Buddhist Monastic Orders get a new rank 1 power which gives a chance for
their wards to gain attribute points during their education and upon reaching
adulthood a chance to remove a wicked trait or gain a pious one
- The target of a tributary war now receives an event where they can offer peace
right at the beginning of the war, only weak realms are likely to do this
- There are now three tiers of Kinslaying based on how close to you the person you
killed was. The closer the relation the bigger the punishment:
1) Kinslayer - Siblings, parents, children any direct ancestor or descendant.
2) Familial Kinslayer - Blood aunts/uncles, cousins, nieces/nephews.
3) Dynastic Kinslayer - Any other dynasty member.
Muslims are exempt from gaining Kinslayer traits and you will only get the
traits if the death is public knowledge.
- Unlocked the Charlemagne culture conversion events as those cultures are also
present in the Old Gods start date.
- The golden hand, iron hand and prosthetic leg modifiers are now artifacts. They
can not be gifted or inherited.
- Map Update of the Middle East
- Added the kingdom of Daylam
- Added the kingdom of Khorasan
- Added the kingdom of Yemen
- Added the kingdom of Iraq
- Also added a few new duchies to go along with the new kingdoms
- The Syrian desert now exists to restrict county placement and army movement
- Moved and reshaped most provinces in the Middle East, including the Arabian
Penninsula all to way to the Indian border
- Added 18 new counties
- Renamed several counties, duchies and kingdoms to better represent the
updated layout
- The "equip" button is no longer disabled if a slot is filled; instead clicking it
will replace whatever is in that slot (the first item it finds if the slot holds
more than one item). E.G., the Equip button for "Golden Bracelets" will cause those
to be equipped in place of your equipped "Silver Bracelets"
- When dying, the game will now ensure that your heir has the same items equipped
as you did if at all possible
- Equipped artifacts no longer have any chance of being destroyed on succession,
except if there is no dynastic heir
- The "has guardian" icon on a character now takes you to the guardian's character
page if clicked
- The "leading troops" icon on a character now pans to the unit they're leading,
and selects it if it is yours
- The "council action" icon on a character now pans to the province they're taking
the action in
- When a landed character is selected, their realm will now be highlighted on the
map, similar to how CB targets are highlighted
- If you click the currently selected character again, the game will now pan to
their location
- When assigning "Proselytize" job action, the map coloring will be different if
the province is of the wrong religion, or if the target is an independent ruler
rather than one of your provinces
- You can now arrange marriage on behalf of your landed children and grandchildren,
not just those in your court. They will now also always accept your marriage
proposals. Both of these features are only usable if they are your vassals or
below, and have been rulers for at most 10 years
- Your children and grandchildren now have a checkbox on their character page that
can be used to prevent them from getting married by the AI, though they may still
get married by event and similar. Useful for ensuring your landed relatives don't
get into bad marriages. Like arranging marriage on their behalf, this can only be
used if they are your vassals or below, and have been rulers for at most 10 years
- New artifact pictures for the Gjallarhorn, Image of Edessa, Weeping Statue,
Sampo, Saintly Skull, David's Sling, Handgun, Compass, Saintly Tounge and Yada
Tashy
- Added an option to switch between grey wastelands and wastelands showing terrain
- Added an option to have wastelands be colored by neighboring realm if a single
realm controls more than 2/3 of bordering provinces

###################
# Balance
###################
- Looter armies now only cost 10% maintenance if you are at peace
- No longer possible to turn an army into a Looter if you are at war
- Greatly increased how fast the Attacker's Warscore ticks while the target area is
fully controlled
- Increased the effect of Fort Level on defender morale in sieges
- Sieges: Defensive Pagans get a morale boost while besieged in their homelands
- Slightly increased the base morale loss of defenders during sieges
- Increased the morale loss from being outnumbered during sieges
- Buddhists can now use the normal Holy War CB for a cost of 250 Piety
- Indian Holy Orders no longer exists at game start:
- They can be created through a decision if you hold all of your holy sites,
along with 1000 piety, or simply by having 200 piety if the year is 1100 or later
- They may be created defensively if several important counties in India fall
to another non-Indian religion
- Reduced the strength of Indian Holy Orders by about 25%
- Indian Holy Orders now have a small amount of War Elephants among their troops
- The AI will now be less inclined to use 'Major' CB's (Invasions, Nomad
Subjugation) if they wouldn't gain much from doing so
- The Nomad Liberation CB can no longer be used on completely empty duchies (no
Castle, City or Tribe) in the Steppe region
- Nomads can now always choose to convert to the attackers religion through the
decision
- Silk Road trade posts are no longer destroyed when the county changes hands
outside succession
- Silk Road trade posts can now be built in your vassals' lands, though the vassal
will end up its owner
- The Silk Road no longer gets cut off by sieges and occupation, but instead has
its value decreased downstream
- Added an opinion bonus for turning a blind eye in events ZE.4120, ZE.4100 and
ZE.2030
- Trade post wars no longer cause counties to be considered "contested", which
would prevent the county from being given away and similar
- Barons will no longer consider themselves almost as powerful as kings and
emperors
- Vassals who don't have at least 5% of the demesne size of their liege will no
longer be considered powerful vassal either
- You can no longer ask someone you're in a defensive pact against to embargo
someone, as this would result in you ending up at war against yourself
- The 'All' Gender Equality rule no longer prohibits Achievements, though you will
not be able to gain the 'Empressive' achievement while the rule is enabled
- Unlanded characters will no longer take the "become council member" ambition
- You now get double warscore from winning battles against characters that have no
land
- Rebalanced the Jain and Buddhist Monastic Order rank up requirements and
increased the chance of losing a bad trait or gaining a good one upon completing a
mission.
New conditions are:
1->2 NOT Cruel, one Virtue
2->3 NOT Cruel or Cynical, two Virtues
3->4 NOT Cruel or Cynical or any Vice, three Virtues
- When falsely confessing your religion, your non-zealous courtiers have a chance
of joining you in falsely converting
- Tribal rulers in 867 now start out with some tribal buildings already built
- You can no longer use the Split Clan interaction on a province that's currently
the target of a war
- Gifting artifacts to greedy rulers no longer gives ludicrous amounts of opinion
- If you defeat someone in war, they will now get a -10 opinion modifier with you
for 10 years
- The Visigothic and Suebi culture break up can now only trigger after the year
850.
- Muslim Holy Wars now subjugate rulers in the target area, similar to how Muslim
Invasions work, with the exception if they are of another Muslim sect where it
works like before
- Reduced the opinion effects of several Muslim-only traits to avoid opinion
inflation
- Councillors now have a very slight bias towards "yes" if they have no opinion on
the topic. Main area where this has an effect is in regencies where no one has a
strong opinion, and thus would always vote "no"
- Reduced the revolt risk and general opinion from crushing a rebellion whilst in
seclusion and added a timer so it only lasts for two years
- Defenders against great holy wars (Crusades, Jihads, reformed pagan great holy
wars) will now be capped at 85% occupation warscore to avoid 'Omnes viae Romam
ducunt' blitzing.
- Only Independent Characters can now have Tributaries, with the exception of
Nomads.
- The Intrigue focus now provides a passive 5% plot power increase.
- Non-Shia characters can join the Assassins and will be given the opportunity to
secretly convert if they are any other Muslim or a non-zealous player.
- AI William the Conqueror will now usurp more of England if he wins the invasion,
to help him not get overthrown so often.
- Nomads can now use a Title Decision to usurp Counties in their subrealms that
have Nomad Agitation, in addition to granting you the County this will also remove
the agitation
- Characters who have been convinced to Straighten Up once will no longer become
Decadent again
- The default Decadence gain has been made uniform between Tiers, it's now only
Realm Size that affects it
- Decadence gain has been heavily reduced, but the frequency of the decadent trait
has been increased for very large realms - this means that it's no longer a
catastrophe to have one uncle that happens to drink on weekends
- Decadence effect on positive morale has been slashed in half
- The Decadence reduction from title grants has been significantly increased
- Only characters in the same realm as the biggest realm size relative can become
decadent
- Improved caste inheritance so that you're far less likely to lose the correct
caste for your government
- Heretic/Religious rebels now target the Duchy they spawn in when declaring war,
this means that they can get ticking warscore for fully occupying the title,
similar to all other rebel types
- When running with a non-default Provincial Revolt Strength game rule setting, the
rebel stacks will now be attrition-free
- The 'Burgher offers to buy land' event now has a cooldown of 5 years
- The government of the vassal in whose land you want to build a holding no longer
matters. E.G., you can now build a castle in the county of a tribal vassal
- The artifact smith events are now launched via a decision to find a smith. More
events now happen in between finding the smith and getting the item. The Smith's
stewardship and traits will determine the outcome of the event chain.
- Owners of either Monks and Mystics or Jade Dragon have access to smith events and
new decision.

###################
# AI Improvements
###################
- Fixed one way AI characters that should have AI could end up with no AI
- The AI now actually considers the idea of sending its army to a province if its
friends are there or adjacent, even if the province is otherwise a bit boring
- The AI now actually realizes that friendly armies standing near a potential
target is a good thing even if it doesn't personally own those armies
- Once the AI gets to its allies it won't decide that if it can't attach due to
supply, it is better for everyone if it just packs its bags and goes home. Instead
it will now try to stick close
- The AI is now vaguely aware of the existence of tribal vassals when evaluating
whether a faction has a real chance of succeeding
- The AI now checks to see exactly how many liege levies it'll deny its liege by
revolting, rather than going "eh, half my levies I guess?"
- The AI now takes tribal vassals into account in most decisions where it considers
how strong a potential enemy or ally is, rather than simply pretending they don't
exist
- Fixed aggression from ambitions having 20 times as big an effect as intended
- AI will now also call allies to arms if the estimated answer is a "maybe," to
force them into making a decision.
- Raiding adventurers now realize once they've been settled that maybe, just maybe,
they should consider their new realm their base of army operations, and return
armies there when they're not up to anything
- AI: Should be snappier to evalute settlement decisions when needed
- If defensive pacts are disabled, the AI will no longer think no one could
possibly be a threat to it
- AI: Made the Pope less reluctant to accept requests for excommunication
- AI (Conclave): Will never pick Heritage or Faith Focuses for children of the
right culture and religion
- Tributaries are now always aware that their tributary relationship benefits their
suzerain more than them, and that they could potentially break free
- The AI no longer gets increasingly reckless the more "rational" it is; being
enlightened by your intelligence turns out not to make your troops any better
- The army AI no longer thinks that just because two destinations are pretty much
equally good, it should switch back and forth between the two and thus never get
anywhere
- The army AI now understands that if it has bothered to start a siege, maybe there
was a good reason to do so, so we shouldn't just run off right after just because
another destination looks very slightly better
- Taught the AI that more loot means a province is a better target for looting
- The army looter AI now actually realizes that if all the loot in a province is
protected by holdings and the army isn't big enough to siege them, it isn't
actually a good loot target
- The AI now considers any strong realm nearby a potential threat
- Taught vassals how to send alliance offers to other vassals
- Informed the AI that we changed how decadence works years ago and it shouldn't
give titles to its family members just for the hell of it
- Told the AI that if it is the attacker in a war, it *might* be a good idea to
actually go attack the defender even if you're targeting their whole realm rather
than a specific title within it, and it is a bit of a long walk
- The AI has learned how to spell, and no longer look for "soceities" missions when
they're actually called "societies" missions. With this newfound ability to spell,
the AI is better at identifying mission targets
- Taught nomads that if they rise in revolt in response to an attempt to split
their clan, maybe they should accept it next time rather than rise again and again
- The AI is no longer deathly afraid of going overseas to help its allies just
because the enemy is a bit far away
- The AI no longer thinks that just because a province is *someone*'s capital, it's
a good target; it is now more discerning and only cares if it is the capital of an
enemy
- The AI is now a bit more aware of just how superior heavy cavalry is to light
infantry
- The AI now no longer thinks that enemy armies adjacent to other enemy armies are
just on vacation, and won't help out if it were to attack
- Gave the AI a crash course in how to hand out titles
- Gave the AI a crash course in how to transfer vassals in a way that won't make
you want to claw your eyes out
- The AI now realizes that just because it has occupied everything it borders, it
shouldn't skip out on occupying the non-bordering stuff
- Taught the AI a few things about how supply works, and why a doomstack isn't
always the best way to deal with it while travelling to its destination. The AI is
hard of hearing, so it only partially understood this lesson, but partial
understanding beats no understanding, right?
- Taught the Pope Geography 101, with an emphasis on what "distance from
Catholicism" and "size of kingdom" means in the context of Crusades, and why this
means that invading India when Egypt is right there might be a bad idea
- Informed the AI that just because their ideal commander can't lead troops right
now, doesn't mean they should just skip assigning a commander to the flank they
wanted to assign that commander to
- The AI now realizes that once it is landed, it should base its army in its
capital rather than have it stand in the middle of nowhere, taking attrition, just
because it happened to spawn in the middle of nowhere many years ago
- Bethrothed men no longer go "nah, can't fulfill this betrothal" after sending a
marriage offer which you accidentally reject. They will also no longer decide to
not bother to resend the offer while mumbling "let's see how *they* like being
ignored"
- Told just-spawned raiding adventurers "hey, your fleet is right over there" so
that they wouldn't disband instantly when spawning on an island with no good raid
targets, due to thinking that getting across the sea is simply impossible
- Members of small reformed religions are now a bit more fond of joining Great Holy
Wars and the like
- The AI has finally come to the realization that it is allowed to invite its own
vassals and courtiers to plots, not just the vassals and courtiers of the target
###################
# Interface
###################
- Wasteland provinces are now always shown in "Terrain" map mode
- Guardians can now be assigned from birth (though there are no effects until age
6.)
- The spouse selection view now has an "Only adults" box
- Fixed the Ruler Designer not always showing the correct portrait culture
- More explicit call to arms! They now tell you if you're going to lose allies or
tributaries, and why.
- Silk Road trade-zones held by non-patricians now show the name of their primary
title rather than their dynasty
- Reworked how the Silk Road is colored
- There are now icons on the Silk Road in the Trade Zones map mode that shows where
trade posts can be built, and where blockages are happening
- The trade post graphics are now significantly bigger for inland trade posts
- Eliminated excessive levels of precision for some of the numbers on the character
sheet
- The end of combat dialog now shows the correct special units rather than always
showing Horse Archers
- All conditions for using a CB are now shown even if you fulfill them
- You will now get an alert if your heir is of a religion you're not allowed to
play
- If a tribal building series upgrades to a higher level building, it will no
longer list every level of that building, but instead just the highest achieved
- Fixed raised fleets not counting towards your max demesne fleet size
- Ransom Character now always defaults to the target character if they can be
ransomed
- Improved the attrition tooltip
- Allied Order View: Added strength indicator text to allied army entries
- Allies Order View: Added missing CoA tooltip
- Added proper tooltips for the Loot Bar and settlement tax effect from a looted
County
- Corrected text when assigning Guardians with Conclave warning of religion or
cultural conversion
- The demesne size tooltip on the character screen now also shows realm size and
number of counties in the character's realm
- Fixed changed title flags sometimes persisting after resigning a game (E.G.,
resulting in the HRE having the French flag when starting in 1066)
- Keeping the vassal/court list open while unpaused is no longer horrifically laggy
- No longer possible to enter the multiplayer screen after exiting it without
restarting the game first, as this would cause an instant OOS
- No longer possible to select a bookmark or another save after loading a save
while hosting a multiplayer game, as this would cause an instant OOS
- Ensured it is clear when occupation warscore is less than 1%, not not 0, since
this could sometimes result in 100% warscore from battles, "-0%" warscore from
occupation, and 99% overall warscore
- The marriage finder can now include characters in other religious groups if they
make sense to marry
- Title flags now hover a bit further above the ground so as to not intersect with
it as often
- Fixed clicking the area under the diplomatic interaction list not closing the
list
- Fixed there sometimes being empty space at the end of the diplomatic interaction
list
- On-map Armies: Added missing tooltip about reinforcement in friendly territory
- Fixed the "select plot" button in the "My Plots" tab flashing grey when unpaused
- Fixed the name of a known plotter sometimes overlapping with the name of their
target
- When asking for your excommunication to be listed, the Pope no longer lists his
opinion of you twice in the breakdown of why he will or will not accept
- The society member list now includes a member count. Hovering over it will give
you a breakdown of how many members hold each rank
- Triggers checking for timed modifiers or the lack thereof will now state the
expiry of the timed modifier if it is present
- The levy tooltip in the province view now gives a breakdown of how the
reinforcement rate is determined
- The income overview when having clicked a title will now never show entries that
provide no income, except potentially your demesne income
- Being assigned to a subunit that is participating in a siege no longer stops
commanders from being assigned to a flank
- Fixed Satanist merchant republics getting a inverted cross icon with the wrong
background color
- The holy site icon for heresies are now shown in the holding view if their parent
religion does not have the same holy sites (E.G., Ibadi and Manichean holy sites)
- Fixed holy sites disappearing from the holding view when the religion is reformed
- Changed part of the succession law change tooltip to "No vassal of this title
count or above has a negative opinion of you" to more accurately reflect what it
actually means
- Added trade value to the trade post tooltip, and made the trade value tooltip for
trade zones list what provinces provide how much value
- Fixed there being no tooltip on your current succession law
- Fixed ruler designed characters looking like children after saving if they were
historically children
- Fixed trade post income on the trade posts not matching the number for the realm
view
- Made it clearer that the tax income bonus from Stewardship is multiplied together
with the income after all other modifiers are applied, rather than added to them
- Fixed main menu prompt to buy the Game Book going out of UI bounds in Spanish
- Horsed around a little
- The tooltip for sacrificing a character as a Devil Worshiper now says how much
society currency you will gain and if you will complete a mission
- The Grant Title and Grant Viceroyalty actions now have the list of titles sorted
by first tier, then name, rather than seemingly at random
- Fixed it not being possible to click on the army shields when two units are in
combat, and the shields having no tooltip
- Fixed the "Modifier From Artifacts" icon showing up even if none of the artifacts
you own provide a modifier (E.G., reagents)
- Fixed the retinue screen showing the Horse Archer icon even if your retinues are
composed of another special unit
- Fixed customized dynastic coats of arms persisting past resign
- Fixed missing text in some cases for alerts about the council voting on issues
- Fixed councillors in seclusion lifting the fog of war in the province they're
assigned to
- Fixed the holding view not updating correctly if you upgraded a tribal holding to
a castle or similar; instead continuing to show tribal buildings until you reopened
the holding view
- Fixed merging any units causing all "attach to army" ally orders to reset to the
resulting unit. Now it only affects orders targeting the units involved in the
merge
- Fixed hints not working on the religion screen for Indians, Jews, and
Zoroastrians in all languages, and a few other groups in non-English languages
- Fixed army and on-map title icons in some cases not updating when changed, for
example due to customizing one's dynasty's CoA
- You now only get alerted that an anti-Papacy has ended or started if you're in
the same religion group
- Fixed piety in triggers not getting localised based on religion (E.G., still
saying Piety when it should say Karma)
- Allied armies are now always included in the count for how many troops are in a
province, unless you've got some of your own units in the stack selected
- Fixed most war tooltips not including the scaled prestige/piety you or the
defender would gain until the war has actually started
- Fixed some cases where event options could display a trait that wouldn't actually
be added or removed
- Fixed some triggers referring to provinces as "publicly following a religion"
- Society rank effects are now always shown in the rank tooltip, rather than only
shown if you hold that rank
- Artifacts are now sorted by type and quality, rather than by acquisition date
- Fixed old Byzantine women's hair being unable to change color
- The trade post cost tooltip will no longer mention your opinion of yourself if
the province is in your realm, but instead simply state that you own the province
- Fixed the "clan becomes extinct" alert showing the clan leader as count-level
rather than king-level
- Fixed it being possible for dead characters to end up with their holdings in the
wrong order
- When you have a unit selected and are hovering over a province it can't move to,
the game will now try to explain why you can't move there
- Fixed imprisoning someone resulting in two opinion effects named "Imprisoned".
Now the one that disappears on release/ransom is named "In Prison" instead
- Fixed "no text for key county" when being alerted about a councillor being sent
on a realm-wide job action
- Fixed the "is liege or above" trigger tooltip referring to the wrong person as
liege
- Fixed "NOT_DIRECT_DJ_VASSAL_TITLE_STARTS" sometimes being shown, and "De Jure
Vassal Title" being shown rather than "Any De Jure Vassal Title"
- There is now an indicator in the in-game lobby showing which players are done
loading
- Fixed Digambara Jain women in the Jain monastic order wearing the wrong clothes
- Fixed an event referencing the "soup kitchen in Location" rather than using the
actual name of the province
- The society currency tooltip now includes the total gain
- Fixed some historical characters having the wrong beard and/or hair
- Fixed the trade post entries on the Republic screen having an odd empty spot on
the right when there's no scrollbar
- If you can't resign someone from a minor title, the game will now tell you why
- Fixed the "resign" button not being greyed out when you can't revoke a minor
title
- Fixed some cases where numbers would always get rounded down even when they
should've been rounded up
- Fixed "missing UI text" in the outliner if you have a lot of holdings
- Fixed people you invite to court in rare cases saying "no" to come because
they're already at your court
- Fixed holding modifiers having no tooltip if the holding is maintaining more than
one mercenary band
- Title/Realm View: The Line of Succession is now shown
- Made the technology tooltip in the province view less incomprehensible
- Fixed the "award honorary title" selection view sometimes including imprisoned
characters (who can't actually hold honorary titles)
- Fixed the "grant title" interface sometimes having a tooltip complaining about
"wrong caste" even in cases where caste isn't checked
- Fixed it in rare cases being possible for armies that are hostile due to
conflicting wars not being red on the map
- Governments that ban receiving and/or granting kingdoms and empires to other
governments now list that in their feature list
- Fixed trade posts not being visible on the map in empty provinces
- The demesne income tooltip on the title view now shows more clearly the source of
income modifiers rather than lumping it all under "Stewardship". The same goes when
inspecting individual holdings
- Fixed the notification for artifacts destroyed on succession sometimes saying
things like [From.Something.Something] rather than the artifact's actual name
- Fixed command modifiers not showing up when hovering over the "From Treasury"
modifier entry
- Nomadic realms now have history at game start if known, rather than appearing to
spring from nothing at game start
- The "population" indicator in the character view of nomads will now also show
manpower in its tooltip
- Made the building tooltip while a building is under construction slightly easier
to understand
- Fixed some graphical artifacts in Norse beards
- Fixed provinces stating that they're in a given region several times if you
resign the game and then start playing again without restarting
- Fixed right-clicking a potential spouse from the marriage selection view
occasionally not selecting that potential spouse
- Fixed selecting a different character after opening the marriage selection view,
then clicking their Arrange Marriage button, sometimes resulting in the previous
character still being used as the person to marry off
- Fixed the "Liege Council" view becoming completely empty if your liege dies while
you have it open
- Got in touch with the animal buried within me
- Retinues now show what combat bonuses they have
- Fixed the game with Conclave enabled falsely saying some governments change laws
using piety/prestige instead of voting. Now correctly says that law changes cost
piety/prestige if the council is abolished
- Ensured plot power can never be negative
- Tributaries of tributaries now use their own name on the map rather than the name
of their suzerain
- The alert that you can shut the gates now only shows up if you *really* can shut
the gates
- Ensured the "Unmarried ruler/heir" alerts don't show up if you/your heir can't
marry (E.G., due to traits preventing marriage, or being in prison)
- Dynastically named titles now use "the" when appropriate
- Fixed the "Offer Concubine" action being visible when right-clicking yourself,
despite never being possible to use on yourself
- Improved the tooltip of minor title grants somewhat
- Fixed the realm size multiplier to decadence showing as a percentage
- The Execute Imprisoned interaction now warns you if you'd be considered a (worse)
Kinslayer after going through with the execution
- Made the Holding income tooltip slighly easier to understand
- Fixed the income from a newly build tradepost being 0 for a single day
- Made the supply limit tooltip somewhat easier to understand
- The unit type tooltip on selected units now show morale as well
- Fixed the quick Arrange Marriage action on the character screen occasionally
including people that can't actually be married in cases where there's very few
good targets
- Fixed anyone being able to see the "Desecrated Temple" holding modifier, rather
than just devil worshippers
- The other main menu buttons are now disabled while the "Load Save" menu is open
- Fixed the game rule filter list showing DLCs that are not enabled, resulting in a
completely empty group when clicked
- Changed the decadence gain tooltips and entries to use 3 decimals
- Removed a wayward % sign in the decandence gain tooltip for dynasty members
- Persian castles will now have correct graphics
- The alert that someone has started raiding your lands now includes the raider's
portrait, rather than showing your own portrait twice
- Fixed wastelands sometimes being listed when hovering over the "adjacent rivers"
icon
- Fixed the "completely controls" tooltip (E.G., in the Reform Roman Empire
decision) having the line split in the wrong place in German and French
- The destroy_artifact effect once more includes the name of the artifact. The
scope change will be suppressed if "= yes" is used so that you don't get
"ArtifactName: ArtifactName is destroyed..."
- Fixed the plot/ambition/focus selection windows sometimes having out of bounds
text
- Fixed the trait names in the Ruler Designer going slightly out of bounds in some
cases in German and Spanish
- Fixed secret religions' tooltip showing the religious head for the character's
public religion rather than secret religion
- Fixed the "heir of wrong religion" alert saying "NO_TEXT_FOR_KEY" rather than the
name of your heir
- Fixed the "Appoint" button not telling you why you can't replace a character, if
the reason was that they used a favor to get appointed
- Fixed titles named after dynasties starting with "of" showing as "Kingdom of of
Blah" and similar
- Fixed characters "rejecting" your marriage offer (despite the marriage
persisting) if you accept the same marriage offer from them after sending one
- Fixed calling people into war using the "Call Allies" alert changing your
position in the alert's list
- Names on the map can now cross impassable terrain
- Added events telling you why you're at war after refusing title revocation,
vassal retraction, clan absorbtion, or clan splitting
- Fixed the dynasty tree in some cases flashing briefly when opened
- The character screen now updates if the character being viewed gains or loses a
spouse or betrothal
- Fixed it being possible to select another era right after selecting an era,
causing the era picture to be partially faded out
- The revolt risk tooltip is now clearer about what characters are causing the
revolt risk modifiers
- Fixed some languages in some cases having superfluous spaces in title names
- The tooltip for building hospitals, forts, and trade posts now tell you how long
it would take to build
- Made it clearer in the opinion tooltip why specific things are giving the opinion
they do. E.G., for Kinslayer it will now say "Kinslayer (same dynasty): -25" for
the dynasty-specific opinion, while the general opinion wil just say "Kinslayer:
-10"
- Fixed call to arms that won't result in prestige cost and/or "alliance breaker"
if you decline in some cases claiming they will
- Fixed hiring fleet mercs in a province you don't have visibility on not raising
the fog of war until the next day
- Fixed the job action button still appearing selected after clicking somewhere the
action can't be performed

###################
# User modding
###################
- Added an offmap_powers system
- You can scope to any offmap power by using its name. E.G., "china = { }"
- Added governor_title and governor scopes, which can be used within an
offmap power scope
- Added offmap_power scope, which can be used while within the scope of the
governor or governor title to scope to the offmap power they represent
- Added triggers has_status, prev_status, has_status_flag, prev_status flag,
has_policy, prev_policy, has_policy_flag, and prev_policy_flag
- Added effects set_status and set_policy
- Added on_actions on_offmap_policy_changed and on_offmap_status_changed
- Added on_actions on_offmap_governor_changed and on_offmap_ruler_changed
- Added on_actions on_offmap_monthly_pulse and on_offmap_yearly_pulse
- You can now get the offmap power from the holder (ie emperor)
- You can now add and clear flags from an offmap power (add_offmap_tmp_flag
and clr_offmap_tmp_flag)
- You can now check if an offmap power has a flag
- either if the flag was added to it ( has_offmap_tmp_flag )
- or if the flag was added, as well as if the current status or policy
has the flag (has_offmap_flag)
- Added loc commands for offmaps: Offmap, Ruler, PrevRuler, Governor,
PrevGovernor, GovernorTitle, GetName, GetPolicy, GetPrevPolicy, GetStatus,
GetPrevStatus, and GetCurrency
- Added set_offmap_holder and set_offmap_name effects
- Added has_offmap_name and has_had_offmap_name triggers
- Added an "offmap" pre-trigger. Takes "allow" or "only". Any event without
this set cannot trigger for offmap rulers
- Added an offmap_powers history folder
- Added is_offmap_ruler and is_offmap_governor triggers
- The trigger is_within_diplomatic_range now works with offmap powers. This
is equivalent to testing it against the governor. The same behavior will be used if
the governor title or offmap ruler is scoped to
- Added trigger has_offmap_currency and effect add_offmap_currency
- The "tier" triggers can now take an offmap as the left-hand-side
- Added offmap_decision type that are only shown on the offmap screen
- Added is_offmap_tag trigger that checks if the current scope represents the
given offmap
- Added offmap_ruler scope
- Added has_offmap_news_enabled trigger
- Added console commands add_offmap_currency, set_offmap_status,
set_offmap_policy, kill_offmap_ruler, and kill_offmap_dynasty
- Offmaps can be scoped to in loc by using their name. E.G.
[offmap_china.GetName]
- Added portrait_offmap trigger, for checking what offmap power a character
rules for portrait purposes

- Split the defines CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS and


CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP into attacker and defender version
- Split the 'ticking_war_score_multiplier' in Casus Belli scripts into
'att_ticking_war_score_multiplier' and 'def_ticking_war_score_multiplier'
- Added a new define for the effect of Fort Level on defender morale in sieges:
FORT_LEVEL_MORALE_LOSS_REDUCTION_MULT
- Fixed a number of scopes not getting localised as effects, only as triggers
- error.log will now usually tell you if you've saved a map file in the wrong
format
- The game will now crash slightly earlier if the province map is the wrong size
(not a multiple of 64), making the issue easier to identify
- Cultures can now have "dynasty_name_first = yes" which puts the dynasty name
before the personal name
- Added a "holding_types" folder in common. This can be used to define additional
triggers for building each holding type
- The scaled_wealth trigger now supports "min" and "max" just like the
scaled_wealth effect
- Fixed "effect" in history not being seeded, meaning that all effects with a
random component would always produce the exact same result. Now the result will be
properly randomized
- Build cost and build time modifiers now apply to forts, trade posts, and
hospitals too. Note that there are still no type-specific modifiers for these three
holdings
- on_heresy_takeover no longer creates a dummy character for the religion scope,
but instead uses an actual religion scope
- "Religion" in loc while already in a religion will just return the same religion,
to ensure that any loc written based on some on-actions using characters as
makeshift religion scopes continue to work. The same has been done for "Culture" in
culture scopes
- Most effects and triggers that take a number can now take a variable name
instead, and will grab the variable from the current scope. E.G., "wealth =
test_variable"
- gain_effect now fires in all cases (except history and death) for job titles and
minor titles, including when added through script
- lose_effect or retire_effect now fires in all cases (except history and death)
for job titles and minor titles. Being given a new job title will fire
retire_effect on the old title, and gain_effect on the new title
- Fixed resigning as a commander firing lose_effect rather than retire_effect
- Added death_effect for job titles and minor titles, which fires when a character
dies while holding the job/minor title
- Made the following console commands that before were only available to devs and
beta testers available to everyone: guibounds, noai, join_society, leave_society,
society_rank_up/down, society_currency, set_society_grandmaster, get_all_artifacts,
activate_artifacts
- Added the console command "province_religion" or ("prov_rel") to change the
religion of a province. Syntax is: "province_religion <province> <religion>"
- Targeted decisions now support having a 3rd party character or artifact
- Now possible to store variables in the same manner as event targets; any variable
starting with "local_" will work this way, meaning it'll persist as long as the
event chain does, but not be accessible outside it
- Uploading mods to Steam is no longer limited to 50MB
- Added the following targeted decision filters: court_including_me,
home_court_including_me, dynasty_including_me, all_including_me,
society_including_me, realm_including_me, sub_realm_including_me
- The regular versions of the above now consistently exclude the character
themselves; in some cases before this restriction only applied if the AI was taking
the decision
- Added max_defender_occupation_score and max_attacker_occupation_score modifiers
for casus belli types
- Added documentation for the "aggression" parameter for governments
- Added a become_secret_heretic effect
- Added TRADE_ROUTE_SIEGE_MULTIPLIER and TRADE_ROUTE_OCCUPATION_MULTIPLIER defines
- Made the tributary system moddable and modular. You can now add new tributary
types defining:
- when and if the tributary relation breaks
- what CBs the tributaries can use against their suzerain
- The allowed_to_target_suzerains CB parameter no longer has any effect, as
the above replaces it
- if tributaries can unite together against their suzerain
- if tributaries can fight against each other
- if the suzerain can call their tributaries to arms, and if the tributaries
are forced to join
- if the tributaries can call their suzerain to their defense, and if the
suzerain is forced to join
- how much of what is paid by the tributary to the suzerain
- What icon to use for the diplomatic relation
- What modifiers to give the tributary
- The tributary system now functions even if Horse Lords isn't enabled, though the
CBs and the like are still limited by DLC; this means you can now make your own
tributary systems even without your mod's users having HL
- You can now use the is_tributary trigger to check for a specific type, and a
specific suzerain
- You can now use custom loc in the is_tributary trigger
- The set_tribute_suzerain now takes a "type" parameter, specifying the type. If
none is specified, "default" is used
- Added set_trade_route_base_value and set_trade_route_value_multiplier effects
- Provinces with several trade routes will now show the presence and effect of all
of them in their tooltip
- Effect and trigger scope changes now have an optional "show_scope_change"
parameter. If set to "no", the scope change won't be shown in the tooltip. It'll be
shown as just "effect description" rather than "scope change: effect description".
This functionality isn't supported by any/random scopes.
- Added hostages_block_cb parameter for CBs
- Variables that haven't been set yet now work in localisation; they'll show "0"
rather than simply being blank. "GetName" works as well. So [global_test.GetName]
will return 0 for GetValue, and the "global_test" localisation for GetName
- Fixed the is_interested_in_society trigger not localising properly if negated,
and not ending with a linebreak
- Added interested_in_society_of_character trigger
- Fixed empty "OR" triggers in some cases crashing the game on launch
- show_as_title = yes for minor titles now works even if the character has no
titles
- Fixed a crash that could happen when a selectable object overlapped with an
impassable province
- Fixed setting someone's employer on the same date that employer becomes landed
not working properly
- Fixed capital changes in some cases failing if the county holder became holder on
the same day as the capital change
- Added as_if_allied_to parameter for gain_settlements_under_title,
vassalize_or_take_under_title, subjugate_or_take_under_title, and
vassalize_or_take_under_title_destroy_duchies. This ensures that land occupied by
people in that character's war against the title's holder can be taken
- Castes can now be enabled for individual religions rather than being hardcoded to
the Indian group. This is done using the "castes" parameter
- Removed various hardcoding associated with the Hindu religion. This is now
connected to the "caste_opinions" parameter instead
- The subjugation opinion is no longer applied when using
vassalize_or_take_under_title, just subjugate_or_take_under_title
- Added event pretrigger for Game Book
- Decisions can now have a "_desc_extra" localisation key defined. This will be
shown after the Requirements section in its tooltip
- Added "conditional_tooltip"; defines when a given piece of trigger script should
be displayed. Its contents are only evaluated if it is displayed
- Added government parameters gets_religion_opinion_penalties,
gives_religion_opinion_penalties, and vassal_government_opinion_penalties. See
_governments.info for documentation
- Added title parameters can_be_claimed and can_be_usurped. See
00_landed_titles.info for documentation
- Added "offmap_power" government parameters, which is used for the new
succ_offmap_succession law
- You can now use "extended" (bracket-based) localization in Artifact scopes:
- [GetName] will display the name
- [Owner] will rescope to the current owner of the artifact
- [OriginalOwner] will rescope to the original owner of the artifact
- There is now an AI exclusion pretrigger in decision "ai = no" that can be used to
avoid decisions being considered by the AI at all
- Removed the "coalition_threat" CB parameter as it had nothing to do with
coalitions
- Fixed rulers in some cases being considered to have no primary holding on the day
of their death when going backwards in history
- Added console commands "print_global_flags" (aka "pgf") and
"print_global_variables" (aka "print_global_vars" and "pgv"). They print whatever
they're named after
- "character_info" aliased to "debug_mode" since it is used by more than just
character to display debug info
- The Offmap Powers view will now display flags and variables that are set for
offmap powers, including those of the title holders
- Added "attrition" character modifier. This will reduce/increase the attrition
suffered by the army they command. It is capped at -99%
- Added "army_reinforce_rate" character modifier. This will make the army the
character commands reinforce faster. Affects retinues and horde units as well, not
just levies. Does not affect the reinforcement of the settlement itself. Cannot go
below 0
- Added "days_of_supply" character modifier. This modifies the number of days of
supply of the army the character commands by an absolute number of days. Days of
supply cannot go below 1
- Added command modifiers phase_skirmish_attack, phase_pursue_attack,
phase_melee_attack, phase_skirmish_defense, phase_pursue_defense, and
phase_melee_defense
- Added scopes any_neighbor_independent_ruler and
random_neighbor_independent_ruler. A "neighbor independent ruler" is a ruler that
neighbors the realm you're in (E.G., the HRE if you're a count in the HRE)
- Added "demesne_size_compared_to_limit" trigger. For example,
"demesne_size_compared_to_limit < 0.5" will check if someone is below 50% of their
demesne limit
- Added "multiplicative_trade_post_income_modifier" holding modifier
- Added "can_create_empires" government parameter (can_create_kingdoms already
exists)
- Added "extra_ai_eval_troops" title parameter. See 00_landed_titles.info for
documentation
- Added "relative_realm_size" trigger. For example, relative_realm_size = { who =
liege size > 0.2 } checks that your realm size is at least 20% of your liege's
- Strings that are too long (above 1023 characters) will no longer crash the game,
though they should still be avoided as they simply don't work beyond 1023
characters. This should also solve crashes involving mismatched quote signs
- Strings that are too long now get logged in error.log
- The game will no longer crash if more than 32767 flags (E.G., set_character_flag)
are used. New limit is 2^32, which you will run out of memory long before reaching
- Using export_to_variable on a dead character will no longer crash the game
- has_coa_on_barony_only can now be set to yes/no on individual religions rather
than just groups. This will override whatever has been set for the group
- The "give_title" console command now gives more feedback if something is wrong
with the parameters
- Absolutely all tooltips now support custom loc. Generally, "Root" will be the
player
- Most text directly related to religion (E.G., religion name, description, holy
war name) now provide the religion itself for custom loc purposes
- Added a "RelHead" promotion for religion loc, meaning you can now for example
name a religion "Cult of [RelHead.GetFirstName]"
- Added optional generate_tooltip parameter for hidden effects. If set to "no", the
game won't generate the tooltip at all. Note that if event targets are set in the
hidden effect, this will break them in tooltips. It may also break randomization,
so only ever use it if you have a really compelling reason to do so
- Added 'add_modifier' and 'remove_modifier' console commands (for Character
Modifiers.)
- Added 'decision' console command, which ignores the trigger conditions
- Stewardship no longer applies a debuff when below 5; 0 is its baseline now like
all the other stats
- Added 'realm_levies_plus_allies' as an exportable value for the
'export_to_variable' effect.
- Added a Define for Looter army maintenance cost (LOOTER_ARMY_MAINT_MULT)
- random_list chances below 1% but above 0% will now use 2 decimals rather than 0
- The game will now log invalid tributary relationships in history (E.G., someone
being a tributary of a title with no holder)
- Fixed looting for raiding adventurers not of a religion/culture/government that
allows raiding not working
- If the flag "always_show_in_marriage_selection" is set on a character, they will
bypass most conditions to be shown in the marriage selection view. Note that this
does *not* allow otherwise illegal marriages, just ensures they show up in the
listing
- Fixed observing unplayable characters instantly booting you back to regular
observe mode
- headgear_that_hides_hair now bases itself on the portraitType of the headgear
rather than the character. This means that if someone changes culture and thus gets
headgear that should hide their hair, it actually will
- OR and AND triggers now don't show "all/one of the following..." if there's only
a single trigger within them
- Fixed it being possible for landed title adjectives in some edge cases ending up
empty
- Added the old religion to FROM scope 'in on_county_religion_change'
- Added trigger 'had_artifact_flag'
- Added trigger 'artifact' (to compare two artifact scopes)
- Added trigger 'climate'
- Fixed the "completely_controls" trigger not considering empty non-wasteland
provinces
- Fixed scoping to event targets in effects not being properly localised, thus
showing just a colon with no name before it
- Added "ai_check_interval" parameter for decisions. This determines how rarely the
AI checks a given decision, and can be useful for performance-heavy decisions that
don't need to be checked often. See 00_decisions.info for documentation
- Added a "shares_realm_border_with" trigger. Checks if any province in your realm
(everything under your titles) borders any province in their realm
- Added COALITION_THREAT_MAX_DISTANCE define. Independent AIs will consider
independent rulers within this range to be threats if they're strong enough
(COALITION_SCARY_TROOP_STRENGTH_THREAT_RATIO)
- "Added COURTIER_EVENT_PROCESS_OFFSET define, which determines how often courtiers
check MTTH events. Set to 50, as compared to 20 for rulers". This changelog entry
from 2.7 now actually has an effect
- Added num_of_society_members trigger. Scope must be a character or society.
Returns true if the society has at least this many members. Also supports <, <=,
==, and >=
- A lot of error messages that previously only showed in the internal beta .exe now
get logged at all times
- Added "hire_range" parameter for mercenary titles. If set, this overrides the
MERCENARY_HIRE_DISTANCE_THRESHOLD define for that specific mercenary
- Added "can_demand_religious_conversion" government parameter. Decides whether
people with the government can use the Demand Religious Conversion interaction.
Defaults to yes
- create_character now supports "dynasty = actually_culture" which picks a random
dynasty name from the culture if there's no unused static dynasty to use, rather
than just resorting to a random holding in the world (what "dynasty = culture"
does)
- Now possible to scope to timed modifiers in localisation. For example, if ROOT is
a character, [Root.modifier_name.GetExpiryDate] would show the expiry date of the
modifier. If no such modifier is present, nothing gets shown. Also supports
"GetName"
- random_direct_de_jure_vassal_title now exists. Works like
any_direct_de_jure_vassal_title, except picks one at random
- Fixed start_date and current_date checking that the days are equal rather than
equal or greater
- All numerical triggers now support comparison operators (>=, <=, <, >, and ==)
with a few exceptions: tier triggers, among_most_powerful_vassals. These exceptions
are due to operation triggers breaking existing behavior (E.G., "tier = duke" isn't
equivalent to "tier >= duke", which the comparison operators assume)
- Added "unsafe_destroy_artifact" effect, which can destroy indestructible
artifacts
- Artifact localisation (E.G., name and desc) now provides the artifact as From
- The artifact activation and gift triggers now provide the artifact as From
- Added support for "else_if" and "else". If one of these is placed after an "if"
or "else_if", it will be executed if the "if"/"else_if" limit returns false.
Example:
if = { limit = { something = yes } do_something = yes }
else_if = { limit = { something_else = yes } do_something_else = yes }
else = { do_another_thing = yes }
- Added trigger "artifact_can_be_gifted_to = ROOT", which checks if the artifact
currently scoped to can be gifted to the target character
- Now possible to specify "sound = no" for death reasons, which will prevent
killing someone with that reason causing a death sound
- Fixed FROMFROM (the holding title) not always being available in the building
trigger
- Fixed whatever character is FROM getting included in event option portrait lists
if you scope to something that isn't a character
- Improved the error messages for the reload_texture command, and made it more
forgiving when it comes to "/" vs. "\\" and ".dds" vs. ".tga". Also fixed it in
some cases crashing. Generally, simply copying the path specified in the .gfx file
should work
- Added COST_COMBAT_RATING define for specifying the cost of combat rating in the
ruler designer
- Added unsafe_impregnate and unsafe_impregnate_cuckoo effects. These can
impregnate someone who is already pregnant, while the two old effects are no longer
able to do so
- Added a fail_trigger_effect field for events. This effect is triggered if script
attempts to trigger an event, but the trigger isn't fulfilled. Useful for handling
things like one character in a chain dying for unrelated reasons partway through
the chain
- Fixed not all parts of the society rank tooltip having the appropriate scopes set
- spawn_unit can now take "province = closest_to_capital", which will spawn as
close to the character's capital as possible
- The "debug_mode" console command (AKA "charinfo") will now also show extra
information about titles
- The hardcoded opinion penalty for being imprisoned now references
"opinion_imprisoned" rather than "opinion_arrest_attempt"
- The "damage_unit" effect can now take negative numbers in order to heal units
instead
- Added "is_artifact_equipped" trigger, which can be used in an artifact scope
- Insults and compliments now provide the giver and receiver in localisation. The
giver is FROM, while the receiver is ROOT
- The game will now log titles and provinces for which no localisation exists
- The "set_name" effect now works on artifacts (before only worked on characters,
titles, and provinces)
- The "set_name" effect can now take a scope of the same type as the thing being
renamed. E.G., if you're renaming a character, "set_name = ROOT" will work if ROOT
is also a character, and take their name. Note that for artifacts this will use the
name *after* processing localisation, so all custom loc will become static upon
doing so
- Custom loc is now resolved when using the "set_name" effect, so something like
'set_name = "[This.Religion.GetRandomEvilGodName]"' will work
- Fixed resetting title names with "set_name" not causing it to take its cultural
name
- The "create_title" effect can now take "short_name = yes". This will suppress
"Empire of" and similar from the name of the title, just like it does when defining
a static landed title
- Added define SEND_ARTIFACT_GREED_MULT
- If you set the character flag "no_court_invites" on someone, they now become
impossible to invite to court. Useful for characters you want to ensure stay in a
specific court
- Added on actions on_eu4_conversion_start and on_eu4_conversion_done. Can be used
to prepare the gamestate for EU4 conversion, then restore the original state
- Added on_tyranny_gained and on_tyranny_gained_tyrant_only on-actions
- When debug_mode (AKA charinfo) is active, hovering over an event will now provide
a list of all event targets set, and what each scope corresponds to
- Added "log_scopes" effect, which records the above information in game.log. Like
the "log" effect, only logs if the game is started with the "-scriptlog" parameter
- Added "GetScopes" property for scopes in loc. This will show the same info as
"log_scopes". Note that it only works in scopes; once you've promoted to a specific
entity (E.G., a character), scope properties are unavailable
- Fixed the war scope not always being available in CB script when you'd expect it
to be (E.G., after scoping to "ROOT")
- Fixed negative society currency gains not showing up in the gain tooltip
- Added the following relation triggers:
is_parent_of = ROOT
is_cousin_of = ROOT
is_aunt_uncle_of = ROOT
is_nibling_of = ROOT - Checks niece/nephew
is_grandparent_of = ROOT
is_grandchild_of = ROOT
is_descendant_of = ROOT - Checks if the scoped character descends from the
ROOT. No limit on how far removed. Expensive, so use with care. Limited to 16
generations of removal for performance reasons
is_ancestor_of = ROOT - Checks if ROOT descends from the scoped character. No
limit on how far removed. Expensive, so use with care. Limited to 16 generations of
removal for performance reasons
- set_preferred_capital now works on static titles as well, not just dynamic ones
- Added "capital" title history effect, which sets the preferred capital of the
title
- "show_portrait" can now take a scope or similar. E.G., "show_portrait = ROOT"
will show ROOT, while "show_portrait = offmap_china" will show the emperor of
China. The right-hand-side can be a scope, a title, or an offmap power
- Added a "portrait" parameter to events, which determines which character is shown
in the upper-right corner. For example "portrait = offmap_china" will cause the
Chinese Emperor to be shown
- Added trade_route_control trigger. Example:
trade_route_control = {
trade_route = silk_road # What trade route to check against
value > 0.1 # What percentage needs to be owned.
Takes comparison operators
type = trade_post_locations # What to compare. Takes wealth,
provinces, trade_posts, and trade_post_locations. The latter two are restricted by
the trade post trigger in the trade route definition. Defaults to wealth if not set
indirectly_owned = no # Whether to include provinces in one's
sub-realm that are owned by vassals. Defaults to yes if not set
}
- Added alias for vassal_or_below trigger called liege_or_above_of.
- Added alias for liege_or_above trigger called vassal_or_below_of.
- Added decision filters independent_rulers and independent_rulers_including_me
- Added decision filter close_relatives. Includes children, grandchildren, parents,
siblings, and niblings
- The "female" paramenter in create_character can now take "random" or a number
between 0 and 100 in order to get a random chance of the person being a woman.
E.G., "female = 42"
- Added any_pupil and random_pupil scopes. Scopes to characters you're educating
- monthly_character_prestige and liege_prestige (and the piety versions) now work
for forts and trade posts as well
- Forts and trade posts can now give tech spread bonuses
- pdx_tooltip and pdx_tooltip_delayed now work in far more places than before
- Fixed religious names not checking the cultural base name in create_character,
unlike character birth
- Fixed the spouses of characters who don't get their title (E.G., "Count") in
their name getting the title in their name
- Virtually anything that works as a scope on the left-hand-side (E.G., "educator =
{") now works as a scope on the right-hand-side (E.G., "= educator") for triggers
and effects that support more than just relative scoping (ROOT, FROM, etc. and
event targets)
- Now possible to scope to religions, cultures, and their groups. E.G., "norse =
{". Note that for the groups, this simply scopes to the first culture/religion in
the group, not the actual group itself
- Added "can_use_cb" trigger, which checks everything in the CB itself, plus the
extra hardcoded restrictions on regular war declarations. Basically, checks if the
war would show up and be usable from the UI. Example:
can_use_cb = {
target = d_mecklemburg # What character to target.
Can also take titles
casus_belli = religious # What CB to use
thirdparty_title = d_mecklemburg # What title to target, if relevant
#thirdparty = FROM # What character to
declare on the behalf of, if relevant
}
- Ensured that effects work even if some of the systems they rely on haven't loaded
yet when they're first read. This was already the case for triggers
- Added is_or_was_offmap_power_ruler trigger
- Fixed a bunch of decision related triggers having their tooltip logic inverted
(E.G., saying "Can NOT take decision" when it should say "Can take decision")
- Added parameters attacker_unoccupied_warscore and defender_unoccupied_warscore.
See 00_cb_types.txt for documentation
- Fixed plot start date not being saved, meaning that the "plot_months" trigger
would be wrong after saving and loading
- Fixed the destroy_artifact effect causing the game to crash on launch if used
somewhere where the artifact database has yet to be initialized
- Diplomatic interaction on-action events now provide the starting scope (normally,
the actor) as FROMFROM so that you have a way to get back to the actor after
scoping to someone else
- The "while" effect now supports the "count" parameter, which determines how many
times it loops. E.G., "count = 10" means it will loop until the limit is no longer
met, or it has been executed 10 times, whichever happens first
- Fixed scope changes sometimes resulting in improper seeding. E.G., if you scoped
to FROM inside any_realm_title, any randomness would be identical
- Fixed casus belli effect execution not being seeded, so the same randomness would
always occur if conditions were similar enough
- Fixed the "is_lowborn" trigger checking the opposite of what it should;
"is_lowborn = yes" used to check that you're part of a dynasty rather than not part
of one
- Added any_tributary and random_tributary scopes
- Added player_heir scope, which scopes to the character shown on your character
sheet rather than whoever is heir to your primary title
- The on_war_ended on-actions now provide the war in question, meaing that war
triggers and effects like "using_cb" and "any_attacker" will work, similarly to how
they work in CBs
- create_title will now pick a color at random if there's no base title, rather
than always making the map color white
- Added set_description effect, which changes the description of an artifact to the
given string/loc key
- Added can_inherit government parameter. Defaults to yes. If set to no, characters
with this government cannot inherit titles
- The following opinion modifiers now work in all modifiers: rel_head_opinion,
child_opinion, dynasty_opinion, female_dynasty_opinion, male_dynasty_opinion
- In effect fields custom_tooltip will now always properly hide the tooltip of
nested effects.
- Added "window" attribute for events, which specifies the name of a GUI window to
use, meaning an event can be given virtually any look. Specifying the "background"
parameter will also apply that GFX name + "_option" to the option buttons if GFX by
that name exists
- Fixed clear_delayed_event not working on provinces if the event in question is a
narrative_event or similar rather than explicitly a province event
- Having fewer than 7 baronies defined for a county should no longer risk crashing
the game
- Added max_attacker_battle_score and max_defender_battle_score CB parameters,
which override the relevant define if set
- The "government" trigger can now also take a scope as its right-hand-side. E.G.,
"government = ROOT" or "government = k_norway". It will compare to the government
of the character the scope corresponds to
- Added capturing_defender_is_complete_victory and
capturing_attacker_is_complete_victory CB parameters. Default to "yes". If set to
"no", capturing the defender/attacker is not automatic victory, but instead gives
CAPTURED_HEIR_WAR_SCORE warscore
- Added "display_on_map" parameter to job actions, which can be used to override
the color of the job action when assigning it, and providing a tooltip, based on a
trigger. As many such sections can be added as desired; the first that evaluates to
true will be used. If none are defined, or if none evaluate true, the default green
color is used. The special colors are only used if the job action itself can be
used. The tooltip will be run through custom loc with the same scopes as the
trigger. Example:
display_on_map = {
tooltip = JOB_PROSELYTIZE_DIFFERENT_RELIGION # Key of the loc to add
to the tooltip
trigger = { # Trigger for when this
should happen. Same scopes as the allow/potential for the job action itself
NOT = { religion = FROM }
}
color = { 255 0 0 } # What color to use on
the map
}
- Added logging at game start if there are living characters who lack a culture or
religion
- Fixed not all event targets working with custom loc (E.G., artifacts)
- All notifications now have custom loc scope available. Those that didn't use to
now have FROM as the "sender" of the notification, and ROOT as the player
- Added government parameters
can_grant_kingdoms_and_empires_to_other_government_group and
can_be_granted_kingdoms_and_empires_by_other_government_group for governments.
Changed the defaults so that by default governments can grant within a group, and
receive from anyone
- Added AI flags "ai_flag_refuse_marriage" and "ai_flag_refuse_concubinage". If
set, the AI will never marry the character off or accept them being made into a
concubine, except if they're the person the character is getting married to/made
consort of
- Added logging for buildings that are built while their pre-requisites or the
building they upgrade from is missing
- Added artifact_age and has_known_creation_date triggers
- Added set_looter_hostility_days effect, which can be used to force a specific
time of looter hostility, including 0 in order to remove looter hostility
- Added "debug_events" console command. After running this, the game will keep
track of how many times each event has fired. This can be printed to the game
folder (wherever the CK2 .exe is) using "debug_dumpevents"
- Fixed scoping in custom loc working very inconsistently with script scoping at
times. Most importantly, this means that "Root" will no longer be undefined after
scoping to something else, so something like "From.GetRootRelation" should now
always work
- Fixed indentation in random_list tooltips not working properly if there's more
than one effect within a single entry
- Fixed provinces getting duplicate or no names in cases where "external" provinces
are defined in any spot other than dead last in the province list
- If you disable the prestige hit from unlanded sons for a tier, that tier will no
longer get the unlanded sons alert
- Fixed scoping to job titles looking really ugly in tooltips
- Made the error messages when wrong names are used for a number of effects and
triggers easier to understand
- Fixed it being possible to accidentally make everyone in the world allied when
using add_alliance
- Added logging when you in history put a date entry within another date entry,
since this is invalid and won't work. Can also help detect malformed script in some
cases
- Fixed portraits not showing up in trigger switches
- Ensured that a fake war exists for tooltip purposes before declaring a war, so
you can scope to the attacker and defender in the tooltips
- Fixed the graphical_culture trigger crashing the game if an invalid graphical
culture was used
- Added effect_even_if_dead history effect for characters. Will be run even after
the character's death, unlike "effect"
- Fixed the "new_character" scope in some cases not persisting when saving and
reloading
- Fixed missing newline at end of destroy_tradepost, destroy_fort, and
destroy_hospital effect
- random_list entries below 0 due to modifiers are now simply counted as 0 rather
than a negative number
- Fixed it being possible for the artifact name in the "Gift Artifact" interaction
to go out of bounds for very long artifact names
- Including a mesh that doesn't exist in a .GFX file should no longer crash the
game. Means that for example reapers_due_dlc.gfx can be modded without crashing the
game for users without The Reaper's Due
- The opening text for diplomatic events now supports custom loc, with Root being
the receiver and From being the sender
- Ensured no longer possible governments cannot persist for more than a month after
invalidation (E.G., due to changed culture)
- set_government_type now forces immediate government validation after setting the
government. This essentially means the character must meet the potential for the
government you set
- Tech point bonuses now work in all holding types, not just normal holdings and
hospitals
- The "is_married" pre-trigger now only returns true if the character has a living
spouse. Before also returned true if spouse was dead
- The game will no longer log errors about missing images or sounds for events
disabled due to lack of DLC
- Your designated regent is no longer reset upon a regency starting. For example,
this means you no longer have to reassign your regent after going on Hajj
- Fixed the "trade_route" trigger having no localisation
- Added "assassination_interaction_trigger" scripted trigger for the Assassinate
diplomatic action
- Fixed diplomatic responses in some cases showing you rather than the person
responding to you
- Made it clear that rulers without a scripted dynasty will get one generated at
gamestart. Now has "Unknown" dynasty rather than "Lowborn" on the campaign startup
screen
- Fixed income from tributaries not counting towards "yearly_income" triggers and
similar
- Fixed using export_to_variable not working on global and local variables
- The "capital" character history effect now actually works to set a character's
capital. Before it had no effect
- Fixed the on-start capital validation overriding the current capital for people
who don't have a preferred capital
- Fixed force_host normally resulting in the host simply resetting to one's
liege/own court a day later
- The secret_religious_cult scope now works even if the character does not have a
secret religion; it'll now always refer to their true religion instead (secret
religion if they have one, otherwise public religion)
- Added could_be_parent_of trigger, which checks if the scoped character is in the
right age range to be the parent of the target character. This means that they're
at least AGE_OF_MARRIAGE_MALE years older, and at most MAX_CHILD_BIRTH_AGE years
older if female (for immortal characters, as long as they became immortal before
this age they bypass the check). It also checks that they didn't die before the
birth date of the target
- Fixed a number of scopes (one example: the target of factions) being unlocalized
- Fixed a missing linebreak in the betrothal and marriage interaction tooltips
- Fixed broken betrothals appearing as marriages on the character screen until the
screen is refreshed. Now the character listing disappears entirely
- Fixed new campaigns in rare cases starting with alerts about council job
assignments
- Fixed matrilineal betrothals and marriages saying they're disallowed by at least
one party even when they're not
- Fixed nomad titles that should be dynastically named not being so on the
character selection screen, instead changing names once the campaign starts
- Ensured custom loc referenced from hardcoded loc properties (E.G.,
GetPlayerRelation) get processed
- Ensured custom loc works in the tooltip for dead characters
- Added on-actions on_revoke_attempted_started_war,
on_retract_vassal_attempted_started_war, on_absorb_clan_attempted_started_war, and
on_split_clan_attempted_started_war
- Added join_crusade_if_bordering_hostile parameter for religions. If set to yes,
the AI won't refrain from joining a crusade simply because it borders a
heathen/heretic realm

###################
# Database
###################
- Fixed Vladimir and Rastate Balgarsko being separate characters and made the new
one Tengri Pagan
- Moved the Cloak Of Mohammad spawn from Bost to Bukhara
- Updated Fraticelli Papal Names to be consistent with the Catholic Papal Names
- Castille now has Toledo as its dejure capital in 1066
- Fixed a few holdings having the wrong level of a building
- Fixed some holdings missing a pre-requisite for some buildings

###################
# Bugfixes
###################
- You no longer get the alerts for commander titles if you have "auto assign
commanders" enabled
- Fixed a bug with females being able to rule Theocracies despite the religion
forbidding it
- Fixed resigning the game causing some triggers and effects in history to stop
working or even outright crash the game in mods
- History execution is now strictly sequential in order, eliminating a number of
issues that could occur when changing the date
- Fixed an issue where in some rare cases if you died while in revolt, one
character would inherit just the revolt, and another everything else, leaving you
playing the revolter with no land
- Fixed a crash in construction of trade posts when the builder died between when
he issued the command and when it was carried out
- Fixed a rare crash when characters were trying to target their dead dynasty
members in a new plot
- Fixed the end date given for settlements in the settlement construction
confirmation window not always matching the actual end date even if all build time
modifiers remained the same throughout construction
- Fixed holding construction in rare cases resulting in rulers unlanding themselves
- "Auto Assign Commanders," Interactions under council's consideration and Ally
Orders are now preserved when the player's character die.
- Fixed a crash that could happen when a barony somehow ended up not being a part
of any county
- The is_tributary trigger now has proper tooltips
- Releasing a Tributary now detracts prestige from the correct character
- Fixed incorrect liege of V�sterbotten in 1066
- Removed incorrect limit on 'decision_break_free', you can now rescue dynasty
members from having been captured as concubines
- You will no longer end up with two lifestyle traits if you have an event that
would give you a lifestyle trait open and use the Hermetic decision "Choose
Hermetic Art" before clicking the event to receive the trait
- Fixed patricians sometimes deciding they'd rather be a regular republic due to
their liege dying, thus abandoning all their trade posts
- Fixed a crash where a character preparing an invasion would decide to copy all
information about their life, then delete it
- Fixed wrong scope being used in event 63100
- Fixed raiding adventurers sometimes being stuck as raiders after getting settled
- Fixed nomads in some cases ending up with no capital after their existing capital
is destroyed
- Fixed it in some cases being possible to be allied to oneself
- Fixed a rare crash on resign
- Fixed characters in some cases becoming courtiers of characters that don't hold
any land
- Fixed a crash that could result from courtiers with a host that doesn't actually
have a court
- Fixed incorrect scoping in weights for RIP.11701, prosperity gain should now be
properly reduced while at war
- Fixed lowborn characters in old saves sometimes causing a crash
- Fixed landing someone causing them to cease being a councilor, losing all minor
titles, and losing all wards
- Immortal women's real age will no longer be guessed by the people they're trying
to marry
- The "child has finished education" alert now actually obeys the message settings
instead of trying to read your mind you figure out if you *really* want to hear
about it
- Temporary titles are no longer handed out to gavelkind heirs as if they were real
titles.
- Fixed an unlikely infinite loop when the adultery of dead people is discovered
- AI should no longer pine for a matrilineal marriage if they have been turned off
by game rules
- Fixed a bug with the attrition icon flicking on and off on the unit widget on the
map
- "Kingdom Adjudication" (division of kingdoms between different heirs) should now
work properly again
- Fixed a crash in some saves when selecting specific characters
- Possibly fixed a crash that could happen if someone was heir to a title that no
longer exists
- Fixed a crash involving baronies with no settlement
- Fixed the game crashing if the "siege provinces" ally order was used against a
patrician
- Fixed a rounding bug where 'random_list' effects and 'random_events' in
on_actions would never happen if the fractional modified chance was too small
- Fixed using mass execution on 10+ people causing an OOS in multiplayer
- Fixed one way the game could go OOS as a result of characters being
inconsistently calculated as powerful vassals
- Brew happiness potion should now be available on all direct vassals.
- Fixed supply status being reset when loading the game
- Fixed armies using up root at a slower and slower rate the less there is left
when they're foraging rather than looting. This means it no longer takes nearly
forever to run out of supplies
- Fixed landless characters not getting a siege tech bonus
- Fixed a bug where armies would count enemy occupied provinces as friendly
territory (and thus reinforce there)
- Fixed you sometimes getting kicked out of a faction for no apparent reason
- Fixed it in some cases being possible to rename the dynasty of other players
- Fixed the age buttons in the Ruler Designer having no actual effect once you got
in-game. Now they set the minimum age (to 16/30/50)
- Fixed a crash that could occur if someone on the list of people to invite to a
plot died while the list is open
- Fixed piety giving an opinion bonus with anyone who can hold temples, not just
theocratic governments
- Fixed creating a custom empire not copying your tansistry or elective succession
law
- Fixed ticking warscore in independence wars not working properly (meant to tick
if the independence seeker holds all their holdings)
- Fixed a CTD where someone would be part of a coalition that no longer exists
- Ensured that if you end up holding a province with a nomad capital as a non-
nomad, when a regular holding becomes capital instead you end up owning it rather
than the baron becoming count
- Fixed "Gift Artifact" not requiring that you select an artifact
- Fixed removed opinion modifiers in some cases reappearing if you saved on the day
of their removal and then reloaded. This would for example cause Prepared Invasions
to fail if you saved the day you started them
- Fixed using council consideration letting you bypass the need for a favor on your
liege
- Fixed council consideration not working for secondary titles; they instead got
applied to the primary title
- Now possible to gain a new favor while another one is active (council support)
- Fixed independent muslims getting the bonus from having a sibling as their liege
- Fixed stewardship not actually affecting trade post income, even though the trade
post income tooltip would claim it did
- If your relic hunter is fired or retires as a councilor their search ends
- Fixed the Secret Ceremony event not always selecting society members in the same
realm if possible
- Fixed having the Conscientous trait preventing the Fussy events from firing
- Fixed event 20271 never ending or informing you if your Priest converted to your
secret religion
- Fixed getting Society missions and events when you are incapable
- Fixed killing random prisoners in the Devil Worshiper "Songs of Anguish" event
- Removed duplicate has_top_tier_education_trait_trigger scripted trigger
- Blocked getting Beyond the Indus achievement for your dynasty if you meet the
conditions for getting it on start up
- Fixed Vassals being allowed to declare war for family members claimants even when
laws do not allow it
- Fixed feast flags sometimes not being cleared on vassals if the event chain gets
broken
- Fixed the localisation for event 3200 not displaying the name of the person
judging your advice
- Fixed being able to interact with a character being sacrificed by a Devil
Worshiper
- Fixed Nagyszombat being spelt Nagyzombat
- Fixed Religion Feature tooltip for Reformed Pagan religions saying they cannot
use Holy Wars and are inferior at conversion
- Fixed some outliner categories (most notably Armies) having a significant
performance impact
- Fixed the launcher not being able to use passwords beyond 81 characters
- Unlanded characters no longer sometimes feel compelled to will all their money to
themselves upon dying
- Unlanded characters no longer prefer to will their money to their liege rather
than a sibling or their mother just because their father is dead
- Concubines of other people can now be taken as concubines if you imprison them
- The EU4 Converter will now properly convert Mongolia to EU4 Mongolia
- Fixed the tooltip for raiders stealing an artifact saying the artifact was
transferred to No Character
- Fixed M�r being spelt M�r
- Fixed WoL catching seduction event targeting the revealer of the seduction to be
a spouse causing infinite opinion loss
- Fixed designated regents not staying your regent if they're not in your court
- Fixed is_murder_quest_target_of_prev_trigger not always targeting the correct
person
- Fixed characters in rare cases giving birth to two different children less than
nine months apart
- Fixed dynamic flags not being cleared upon preparing grounds as a secret religion
- Fixed event 63100 not applying the opinion modifiers to your liege correctly
- Fixed the Assassins recruitment chain getting stuck if your inductor died
- Characters currently in hiding or prison can no longer impregnate women, who were
already excluded from impregnation if *they* were in hiding or prison
- Fixed Hermetic infiltrate laboratory mission not failing if your companion died
- Fixed your spouse getting upset with you for studying the stars even though they
are the one who wanted you to
- Fixed it not being possible to invite either party of a matrilineal marriage to
your court
- Fixed being able to continue your hunt for hermetic ingredients with your
apprentice's corpse
- Fixed wars that should vassalize the target sometimes taking their land instead
as a result of them being the leader of a revolt
- Fixed the leader of the Hermetic society writing about how good it is you are
joining them from their jail cell
- Fixed the removal of stressed/paranoid and flags not being cleared in secret cult
member showing doubt event
- Fixed indirect vassals being upset that you're a woman even if you've got Full
Status of Women
- Fixed translation for Bengal and Deccan Empire in German and Spanish
- Fixed your liege's Chancellor improving relations with you implying that they
have a different liege
- Fixed duplicate modifiers in Tournament and Furusiyyah gaining brave event
- Fixed bastard child not being generated for unwed daughter if your spymaster lets
them live and you pardon everyone
- If you secretly practice a religion and falsely confess your religion again you
keep the secret religion you already had and it costs reduced piety
- Fixed being told by yourself that you were being kicked out of your secret
religious cult if you abandoned your secret religion
- Fixed typo in Court Jester description saying know as a fool instead of known as
a fool
- Fixed being able to eat your family members whilst in seclusion and not getting
the kinslayer trait
- Fixed a number of issues that'd happen on the very first day after dying, such as
being able to usurp titles you have no claim to
- Fixed being able to continue with your recruitment into the Devil Worshipers from
the confines of your prison cell
- Fixed being given quests targeting your fellow Devil Worshipers
- Fixed the anachronistic word Clown being used for insults instead of Jester
- Fixed the children of ruler designed characters not getting any traits even if
they're old enough that they should have traits
- Fixed the duchies of counties not being removed when forming Hungary with the pre
Horse Lords decision
- Prepared invasion fleets now spawn as close to your capital as possible, rather
than as close to your physical location as possible
- Fixed two females impregnating each other via the WoL maidservant lover event
- Fixed unholy impregnation decision failing to reference the Devil when targeting
a non-Devil Worshiper
- Fixed restoring the Catholic Pope referring to him as being Fraticelli
- Fixed not being informed about the ability to abduct people if a member of the
Assassins or a Devil Worshiper
- Fixed it being possible to be given a mission to Corrupt someone yet be given no
target
- Fixed Assassins kill target event being less likely to fire at higher ranks
- Fixed Zoroastrian pets being inconsistent with other pets, they are now modifiers
and can die in time
- Fixed the tooltip for the Renounce Iconoclasm decision causing a mini-freeze when
generating the tooltip
- Fixed it being possible to gift cursed diamonds and crowns
- Fixed being able to found a Holy Order as a heresy that has become the orthodoxy
but not be able to raise the Holy Order
- Fixed it being possible to ruler design a character you're not allowed to play,
which would lead to an instant game over
- Fixed it in some cases being possible to call the vassals of someone you're at
war with into unrelated wars, thus ending up both allied and hostile to them
- Fixed an issue with targeted decisions vassal target filter allowing courtiers to
use their employers vassals as valid targets.
- Taught the Pope that lifting his own excommunication when he becomes the Pope
makes him a better role model for other Catholics
- Fixed missing localisation command in ZE.1012 daughter not marrying the spurned
spouse event
- Fixed the game at campaign start generating dynasties even for a lot of
characters who have no need for one, such as unlanded characters and non-feudal
barons
- Fixed cultural tech points resetting on loading a save if you have 0 economic
tech points
- Fixed that you'd get the "alliance breaker" penalty even if the reason you
"declined" the call to arms was that it was no longer valid (E.G., due to you
joining the war)
- Fixed the "Open Chronicle" button being available even if you had no chronicle,
resulting in a crash. Could generally only happen in multiplayer
- Fixed infinite cuckolding, your cuckolding victim will now only slightly hate you
and not infinitely hate you
- Fixed merging units sometimes leading to you losing control over a siege
- Fixed changing flank leader sometimes leading to you losing control over a siege
- Fixed being able to get the Berseker event even if you did not meet the
conditions of being a Germanic religion to retain the trait.
- Fixed crash that could happen due to dying during your daily update
- Seljuk will no longer have the possibility to spawn in unlanded courts.
Mercenaries and raiders had a bad influence on Seljuk's development.
- Fixed pound signs in localisation crashing the game in some cases
- Fixed being able to get a special option for having the just trait and the other
option giving the just trait in the boar kills pigs event.
- Fixed the CK2 Germanic group Lombard culture being converted into the EU4 Latin
group Lombard culture. It now converts into the EU4 Germanic group.
- Fixed your prisoner not caring if you refused them better accommodations or put
them into the Oubliette when they ask to go to house arrest.
- Fixed non-existent death reason being referenced in suicide death scripted
trigger.
- Fixed various Charlemagne convert to culture decisions not correctly converting
your family with you.
- Fixed being able to fire your court physician whilst they were still treating
you.
- Fixed Marshal being accused of beating a subjects daughter not taking into
account the Marshal's gender.
- Fixed it being possible for nomad max manpower to go negative if it got too high
- Fixed the notification for your relic hunter not being an actual notification but
a pop up event. It now only pops up when the hunter is nearing completion.
- Fixed some cases where your heir being a different government would cause you to
change government on succession
- Fixed an issue where dead characters could be targeted by Pagan minor deity
worship events if they had been the target of one before they died.
- Fixed not being able to legitimize your bastard children if they were of a
different dynasty but still a bastard.
- Fixed inverted ai logic in the chance of joining the Assassins being more likely
if cynical/craven/content.
- Fixed one way characters could remain in the court of dead characters, or not go
to their own court once they have land
- Fixed Hajj sometimes never ending
- Fixed vassal counts getting a 25% bonus to levies in their capital, instead of
vassal dukes and above
- Fixed the game sometimes telling you you'd lost voters that were never even on
your council when you inherit someone's lands
- Fixed being able to steal artifacts from non-capital provinces.
- Fixed who raided who not being inherited when raid hostility is inherited,
leading to the modifier never expiring until someone conducted another raid
- Fixed an issue where it was possible to have the wrong portrait displayed when
doing penance and asking a priest for help.
- Fixed revolting Norse rulers not getting the free shipyards when the Viking Age
starts.
- Reduced how long the game could freeze on the first yearly tick after a reload
- Fixed the viking compliment not having a separate adjective for translation
purposes.
- Fixed frigid, unmanly and virtuous being listed as insult/compliment nouns and
not adjectives.
- Fixed duplicate definition of survived_assassination modifier.
- Fixed nomad titles in rare cases not being properly deleted, and thus sticking
around after the actual nomad is gone
- Fixed Diwali Feast referring to the wrong gender of your lover and spouse in some
cases.
- The military tab no longer stutters so badly if you have a ludicrous number of
vassals while having the vassal limit disabled
- Fixed being able to game over if your heir has a religion you do not own the DLC
for, now they convert to the religion your last character had so play can continue.
- Fixed dismissing ships in home port sometimes not actually returning those fleets
to their holdings
- Fixed it sometimes taking quite a long time for the stats of family palaces to
update
- Fixed it in some cases being possible to invite the spouse of a landed character
to your court
- Now only the host in multiplayer is able to use the EU4 Converter
- Fixed scrying events when you get a diseases referring to your character as "my
brother".
- has_raised_levies trigger should now work as intended again.
- Fixed viceroyalties in some cases changing succession law upon being granted; now
their succession form is not validated until the title ceases to be a viceroyalty
- It should no longer be possible for trade posts to persist after a person ceases
to be a patrician; either they'll be handed to other patricians, or they'll be
destroyed
- Fixed tech points from province modifiers having no actual effect beyond being
shown in tooltips
- Fixed protected realm inheritance combined with gavelkind sometimes preventing
someone who would've otherwise been your primary heir from inheriting if they stand
to inherit any titles not held by you
- Fixed non-aggression pacts sometimes not breaking when the marriage/bethrothal
underpinning it ends
- Fixed it not being possible to resupply your army by looting a province even if
you're hostile to the province, if you're not hostile to the province's top liege
- Fixed a crash that could happen if a barony has an invalid settlement associated
with it
- Fixed some issues where you wouldn't receive artifacts when you should while
stealing from your Monastic Order
- Fixed incorrect punctuation in smith event.
- Fixed getting the fulfilled marriage opinion towards your liege even if they are
not the one who arranged the marriage.
- Dharmic religions now forge Scimitars instead of normal swords.
- Fixed not being notified when your suzerain died and you were free from your
status as a tributary.
- Fixed it being possible for your unlanded wife to imprison you.
- Fixed RIP.4501 referring to the location of your hospital as literally "location"
instead of getting its name.
- Fixed it being possible to settle an adventurer in a kingdom. Now restricted to
only counties and duchies as before
- Fixed the game going OOS in MP if someone gave someone else an artifact they
already had a copy of, resulting in the artifact's destruction
- Fixed troops that are only supposed to disband on peace sometimes disbanding when
their owner died instead, even if their heir inherited their war(s)
- Fixed using the Ruler Designer preventing you from getting achievements even if
you discarded the ruler designed character afterwards (either by hitting "Cancel",
or by changing the date or resigning)
- Fixed discarding a ruler designed character by opening the ruler designer again
and hitting "Cancel" not causing their portrait to update until you'd deselected
and reselected them
- Nomad holdings can no longer cause provinces to be considered too full for the
purposes of clans wanting more land
- Fixed the auto-generation of buildings at game start in some cases generating
buildings that don't have all their pre-requisites
- The hint window for the countryviews will no longer reappear when the game ticks
if you close it without closing the countryview.
- Fixed an issue where legitimizing a bastard could modify opinion with 'No
Character'.
- Fixed religious heads being able to use all CBs outside diplomatic range, rather
than just the Crusade-type CBs
- Fixed it in some cases being possible for imprisoned vassals to join a revolt
against your tyranny
- Fixed saving and reloading invalidating invasion CBs given to you by the Pope
that you've yet to act on
- Fixed retinues draining money but not reinforcing if you end up in the negatives
as a result of your monthly expenses. Now all retinues that end up draining money
will receive reinforcements
- Fixed a number of console commands crashing the game if you typed a character ID
that doesn't exist
- Using "Connect to ID" to a password protected server without typing a password
will now give you a "denied" responce instead of just waiting endlessly
- Fixed saving and reloading the game sometimes resulting in titles named things
like "k_dyn_12345" existing, and sometimes being creatable. Will not fix saves that
already have this issue
- Fixed Genghis Khan not being named Genghis Khan if you start from a date after
his death
- Build cost reduction is now capped to 90% for buildings and new holdings.
- Fixed holy sites in some cases in saves ending up being assigned to the county
while there's a valid temple holding within the county
- Enabling automatic plot invites will no longer invite other players in
multiplayer, tipping them off about your plot
- Automatic plot invites should now invite everyone possible. Most notably, this
includes society members not in your realm, in the case of assassination missions
for The Assassins
- Ensured a character can never appear twice in a line of succession
- Using "get_all_artifacts" while having the artifact window open should no longer
horrifically lag the game (or outright crash). Also eliminated massive lag when
inheriting a large treasury with the treasury open
- Jain characters can no longer hold or grant the minor title "Master of the Hunt"
- Fixed a CTD that could result from ally orders not being fully cleared out when a
unit is deleted (E.G., due to being wiped out in battle, or disbanding)
- Fixed Jihads in some cases resulting in Feudal Muslim rulers
- Fixed it in some cases being possible to get the character bonuses from a
religion twice for a short amount of time. E.G., if it gave +2 Stewardship, you'd
be getting +4
- Fixed it not being possible to join your liege's wars if they're a different
religion
- Fixed it being possible to cancel plots that are in motion by replacing them with
a murder plot or similar via the character right-click menu
- Fixed levy numbers being somewhat wrong on day 0 of a campaign, changing on the
very next day
- The Assassinate diplomatic action (if enabled by game rules) now obeys the player
assassination multiplayer game rules
- Added missing rivers in Persia, Tarim Basin, and some other places.
- Fixed the short reign opinion penalty never being applied
- Fixed the long reign opinion bonus being roughly twice as powerful as intended
- Fixed dead rulers with no scripted dynasty not getting one generated
- Fixed a historical king of Poland wearing theocratic clothing
- Fixed options in the 'Plague Approaches' events sometimes showing the wrong text
- Fixed an issue where you could be asked to approve a plot against yourself
- Fixed an issue where you enter a state where you were permanently unable to use
murder plots
- Fixed some issues surrounding the Cursed Diamond events
- Fixed unlanding someone in some cases causing you to very temporarily inherit
wars you shouldn't, making your liege consider you a traitor
- Fixed a number of cases where people got unlanded when there was no reason to do
so
- Fixed the game crashing if you ran a province event via console on a non-existent
province
- Fixed an issue where being kicked out of or leaving a society would always claim
that you were of the Shia religion
- Fixed an issue with dead character's portrait appearing in an old Way of Life
business event
- Fixed an issue with a trait icon appearing in an option (in a Conclave
stewardship event) for seemingly no reason
- Fixed an issue with text overflow in the option of mutilating a prisoner
- Fixed issue where you'd be unable to leave certain societies if you no longer
fulfill the demands for joining that society
- Fixed the game in rare cases crashing if the player is hovering over a war-
related decision when the war in question ends [CKTWO-11507]
- Fixed the game in rare cases crashing when hovering over the diplomatic
assassination action while getting killed
- Eliminated side-effects of character selection in the lobby, eliminating one OOS

#########################################
#########################################
################ 2.7.2.0 ################
#########################################
#########################################

###################
# Balance
###################
- When a Secret Religious Cult reveals itself, all members will join in the
conversion instead of just the ones in the same realm
- The AI is now more often unsuccessful in recruiting new members to Secret
Religious Cults
- Priests, Zealous characters and Paranoid characters are now much less likely to
join a secret cult
- Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy,
Induct or Invite characters to Secret Cults
- The cooldown between inviting/inducting characters into Secret Cults increased to
10 years from 5
- The AI is now less likely to recruit/induct characters into cults if they are in
a realm without a player
- Lowered the maximum amount of members the AI can recruit into Secret Religious
Cults to a more modest number (from 370 to 91)
- Characters in Secret Religious Cults can now only use Prepare Grounds in counties
they or their vassals own
- The AI is now much less inclined to create a secret religious cult just because
their liege is a player
- Diplomatic immunity now also prevents release from prison, banishment, and
execution

###################
# AI Improvements
###################
- When one AI tells another "get your ass over here" the other AI is now willing to
cancel a siege it only just started to actually get "over here"
- The AI will no longer think that just because going back to Rome with its army
briefly seemed like a good idea, it should continue going there even if it becomes
apparent going to Rome is a terrible idea
- The AI will no longer decide that gathering up to join its allies is a terrible
idea just because there's nothing to siege in that friendly province

###################
# Bugfixes
###################
- Fixed an issue where targets of Tainted Touch would get the effects of Soul
Corruption rather than the caster
- Fixed giving someone multiple gifts on the same day causing the opinion bonus to
stack, then disappear entirely on the next day
- Fixed one way government type could switch away from Tribal on succession for no
apparent reason
- Fixed epidemics in some cases never ending due to being stuck on islands
- Fixed the Black Death in some cases never ending due to the end date not working
- If a Secret Religious Cult ends up without a Grandmaster, they will now disband
- Characters not in a society can now lose suspicion level
- When revealing your Secret Cults your suspicion level is reset
- No longer possible to sacrifice the same person to Satan multiple times
- Fixed councillor modifiers not being applied on the very first day of a campaign

#########################################
#########################################
################ 2.7.1.0 ################
#########################################
#########################################

###################
# Expansion Features
###################
MONKS AND MYSTICS:
- Added a Rank 2 power for Monastic Orders: Spiritual Guidance
- Added a Rank 3 power for Monastic Orders: Teach Virtue
- Added a Rank 4 power for Monastic Orders: Convert County
- Added Demon Hunter events that fire for Known Demon Worshipers
- Hermetic Ingredients are now used in a multitude of event options to
enhance the outcome or reduce the penalty
- Added an event that allows Monastic Order members to rid themselves of
heretical books

###################
# Free Features
###################
- Optimized access to diplomatic status and opinions
- Added a message to make it more clear that artifacts get lost / destroyed during
inheritance
- Secret religious societies are now available to virtually all religions
- You can now ask to join your liege's wars if you want to help ensure they win
- Added a game rule to toggle Secret Cults
- When your Lord Spiritual finds a heretical scripture and converts to a heresy,
you now have to option to secretly adopt the religion
- The old tutorial has now been entirely removed. The Tutorial button now takes you
to the Learning Scenario instead

###################
# Balance
###################
- When incapable and asking for help to commit suicide, an ambitious heir is more
likely to say 'Yes'
- A secondary holding in a province will now count for the purpose of looting; if
you have a holding in a neighboring province you'll get the loot
- The "plot to revoke title" plot can no longer be used while in a major revolt
- The cost of abduction now scales based on the tier character you are abducting -
unlanded characters cost 50, Barons cost 150 and Counts cost 300
- Abducting someone now makes them unhappy with you, and a failed or successful
abduction attempt will make it harder to abduct that person in the future.
- Known devil worshippers can now be the target of Holy Wars of characters of their
religion
- Performing dark maic as a devil worshipper can now lead to the corruptinon of
body and mind, which has side effects such as stutters and poor health
- Reduced the chance of event 'Song of Anguish' (MNM.20060) to trigger
- Added a few non-learning traits that can affect your performance in the Grand
Debate
- Several Hermetic artifacts can now also be used by characters with very high
learning
- Assassins can no longer intimidate a ruler for a favor if they have intimidated
said ruler recently
- Assassins will have a harder time intimidating rulers more powerful than
themselves
- Buffed the Monastic Order power "Invite Holy Ascetic" slightly
- The 'Drill Commander' event can no longer improve your commanders past 20 martial
if they already have at least one tactic trait
- Religious Heads/Holy Orders/Mercenaries will now leave their titles behind if
they agree to flip religion through a secret cult
- The standard soul corruption pulse event for devil worshipers is now less likely
to give you Major soul corruption, but the chance now increases the higher
visibility you have
- Rebalanced a few Devil Worshiper quests, you now get less visibility if they are
quest targets

###################
# AI Improvements
###################
- Fixed the AI in some cases being able to cancel the movement of retreating armies
- Fixed the AI breaking betrothals in a lot of cases where it had no reason to
- Fixed the AI sometimes using favors on betrothals and marriages even when there's
no need to
- Fixed the AI considering wars where it isn't the main defender when figuring out
whether it should peace out of offensive wars
- Fixed the AI considering the same war multiple times when figuring out whether it
should peace out of offensive wars

###################
# Interface
###################
- The interface for transferring subunits between two units no longer uses drag-
and-drop, but instead uses buttons once more
- Fixed a number of relation types (E.G., "lover") not being localised based on
gender in the languages that need that (E.G., French)
- Fixed terrain modifiers showing up as blank modifiers (for example, in the supply
tooltip)
- Executing an unrelated interaction will no longer cause council consideration to
reset
- Fixed the modifier for the 3rd Satanist rank not being capitalized correctly
- Artifacts will now be equipped by default upon obtaining them, assuming the
holder is able to equip it
- Fixed the cultural buildings showing up as "nobuilding" in the tech view
- Fixed the portraits for wars in the lower-right corner not always updating when
something changes them (E.G., imprisonment or coming of age). They should now
always update within one day
- Fixed the pause option for message settings always being disabled in the pop-up,
even when actually set to enabled
- Fixed the pause option for combat results using the "other characters" setting
rather than the "close family members" setting when set to pop up
- Societies can now be looked at when observing the game
- 3D objects for castles, cities and churches now have levels, as they were meant
to.
- The level is computed by using the number of buildings in the main settlement
of the province
- They are controled by values in defines.lua: CITY_MAIN_BUILDING_LEVEL_2 and
CITY_MAIN_BUILDING_LEVEL_3
- Longer names should now be visible in the council job view
- Fixed so that long army names do not go out of bounds in ally orders
- It is now possible to search for characters' secret religion in the Character
Finder. Will only return characters the player know is of the specified secret
religion. Also added a "Has Secret Religion" filter that'll only show characters
you know to have a secret religion
- When you can rank up in your society you now get a separate alert that takes you
to the Society screen, rather than being part of the "important decision" alert and
taking you to the Intrigue screen
- The ally order tooltip will now tell you when the AI is too busy with another war
to help you
- Fixed hidden character modifiers being visible on the title screen
- No longer possible to give ally orders to other players, since nothing makes them
obey them anyway
- Fixed the notification when a settlement is finished saying "A Tribal has
finished [...]" rather than "A Tribal holding has finished [...]"
- Fixed nation adjectives not getting properly localised in some cases
- Council job selection now resets if your councilor dies or is replaced while
you're assigning them a job
- The "claim" console command now gives feedback on whether or not it worked
- The button that toggles all DLC in the launcher now toggles all mods if that's
the currently selected tab
- Fixed inland trade posts' flag hovering far above the ground (especially in
mountains)

###################
# User modding
###################
- Fixed the game failing to find government unique title names at times. Now it'll
never return the default name if a non-default one is defined. It now also tries
without the tier string before it tries without the government string, so if you
were to define "city_title" and "king_title", the former will be used
- "add_law" can now take parameters: "cooldown" and "opinion_effect". "cooldown"
simply works as a way to specify that there's no cooldown, like add_law_w_cooldown
does. "opinion_effect" can be used to specify that the opinion effect of passing
the law shouldn't be applied. E.G., the anger/happiness at succession law changes,
or at tribal organization changes. Existing script still works as before. Example
of new syntax:
add_law = {
law = true_cognatic_succession
cooldown = no
opinion_effect = no
}
- Messed up localisation is now less likely to crash the game
- FROM in on_character_convert_religion and on_character_convert_culture is no
longer a temp character, but instead the culture/religion itself. This only
provides access to comparing to the culture/religion (or group). It should also
still work to set cultures/religions and such. Please report any issues encountered
with it. This change also means that it should now be possible to reference the
previous characters outside "immediate" and similar without the game crashing
- same_society_as trigger will no longer be true when both characters are not part
of a society.
- Added the command line argument -scriptlog to enable log triggers and effects
without enabling script asserts.
- Added artifact backgrounds (arti_bg.dds, arti_bg_glow.dds, arti_bg_small.dds, and
arti_bg_glow_small.dds) to gfx/inventory/artifacts to make it easier for modders to
make their own artifacts that follow the style of the vanilla artifacts
- Added society icon backgrounds (society_symbol_bg_stone.dds and
society_symbol_bg_wood.dds) to gfx/inventory/societies to make it easier for
modders to make their own societies that follow the style of the vanilla societies
- Added a better secret religion system, now based around a code attribute rather
than traits. Characters can have up to one secret religion. If the character ends
up as their secret religion, their secret religion is cleared. This can be set and
accessed via script:
- Added triggers "secret_religion", "true_religion", "secret_religion_group",
and "true_religion_group". True religion being defined as your secret religion if
you have one, otherwise your public religion
- The religion triggers (religion, secret_religion, true_religion, and the
group versions) can now optionally take a "target_type" determining which religion
of the target they check against. E.G., religion = { target = ROOT target_type =
secret } will check if the scoped character's public religion is the same as ROOT's
private religion. The valid types are "public", "secret", and "true". The default
is to use the same as the type being checked; religion default to public,
secret_religion to secret, true_religion to true. A religion (group) name as the
right-hand-side works for all the triggers
- Effect set_secret_religion takes a religion or a scope. It optionally takes
a target type (true/secret/public), but defaults to secret
- Added trigger has_secret_religion which takes "yes" or "no"
- Added set_secret_religion and clear_secret_religion effects
- The "religion" and "set_secret_religion" effects optionally take a religion
type (true/secret/public) to determine which to use when a scope is referenced.
"religion" defaults to public, while "set_secret_religion" defaults to "secret"
- Added "secret_religion" console command that sets a character's secret
religion. Defaults to the player's character
- Who can see a character's secret religion is defined in 00_religions.txt
- Added a can_see_secret_religion trigger. Takes a scope, and checks if the
character scope you're currently in can see the target character's secret religion
- Societies can now have an associated religion, which is accessible from
script in the same way as character or province religion, including on the right-
hand-side of triggers and effects. This is scripted with for example
"associated_religion = catholic". It has no effect beyond being accessible via
script
- Added a convert_to_secret_religion effect. Takes "yes" or a character
scope. Sets your public religion to your secret religion, or the target character's
secret religion if a scope is used
- Added a on_character_convert_secret_religion on_action
- Added SecretReligion and TrueReligion localisation promotions so that
[This.SecretReligion.GetName] and similar work
- Added a dynamic secret religious society system that significantly reduces the
work involved in making a religious cult society
- All religions except those specifically excluded get a secret religious
society generated. The attributes of this society is defined by a template in
00_societies.txt
- Most the sections in society definitions now provide the society itself as
a scope (FROM)
- Societies can now have an associated religion (defined with
associated_religion = religiontag). This means that scopes can now be used where
religons could be used, such as the right-hand-side of the "religion" trigger or
effect. It also means that the "religion" trigger and similar can be used within a
society scope
- Added a secret_religious_cult scope, which will scope to the cult
associated with the character's secret religion. Also works in religion and
province scopes. This can also be used on the right-hand-side of effects and
triggers
- is_rank_full can now take a society scope rather than just a society name
- Added a "secret_religion" history effect
- Added an on_artifact_inheritance on_action
- Scope: ROOT is the character, FROM is the artifact, FROMFROM is the old holder
- Fixed bugs in artifact_owner and original_artifact_owner scope changes
- Added tooltips for artifact_owner and original_artifact_owner scope changes
- Added "owner" and "original_owner" as valid scope changes for artifacts
- Added on_society_created and on_society_destroyed on_actions
- Fixed scoping to saved society and artifact event targets not working
- Added religion_scope, secret_religion_scope, true_religion_scope, and
culture_scope as scopes. These scope to the religion/culture of the
character/province/society (only religion for societies) currently scoped to. Can
be saved as event targets
- Added a save_conversion folder in "common" which handles convering obsolete
objects in saves. Currently handles religions and societies
- Added a clear_flags_with_prefix effect. Works in character, province, title, and
artifact scopes
- Fixed the society rank tooltip not having FROM defined. FROM is now the society
grand master, as with other society tooltips
- Fixed troops spawned to unlanded characters not getting any tech bonus. They now
get the tech from the province they spawned in. If a "home" province is defined,
they'll use that province's tech instead
- Added "fallback_text" for custom loc. If none of the triggered texts return true,
this will be used instead if defined. The fallback text cannot have a trigger, and
only one can exist
- Fixed the error log complaining if you use "set_mother = 0"
- Added is_interested_in_any_society = <yes/no> trigger. It evaluates if you're
currently showing interest in a society or not.
- Society.GetName, Society.GetNameCap, and Society.GetCurrency now fall back to
null_society and null_society_currency rather than just ending up blank
- Fixed the "has_artifact" condition showing up blank
- Fixed the game crashing in some cases after resigning and reloading, and hovering
over a port that had a fleet in it when you resigned
- Fixed reverse_religion not working in some cases. Only affected the 2.7.1 beta
- Restored the behavior where "culture_group = something_that_doesnt_exist" always
returns false. Only affected the 2.7.1 beta
- Ensured "portrait_society = something_that_doesnt_exist" always returns false
- Trade posts in-land now use the actual height of the terrain for the camp and
flag rather than just the flag. If you mod positions.txt, you'll likely want to set
the height offset for all "ports" to 0

###################
# Database
###################
- Barbarossa now has a magnificent red beard
- Fortun Garcia is now One Eyed rather than Maimed
- 953 new Wikipedia links
- Fixed counts of Zollern
- Fixed date of birth/death and mother for Otto III of Anhalt-Bernburg
- Fixed date of death of Maria of Brabant
- Fixed date of death of Otto IV
- Fixed date of birth/death and parentage of Guy I of Ponthieu
- Fixed parentage of Even "le Grand" de L�on
- Fixed date of birth/death of Saint Judicael
- Fixed date of marriage of Arnold II of Looz
- Fixed various database issues in the Italian character file
- Fixed a bug with dynasty ID of Dante
- Fixed improper dynasty ID for Abu Man'a Khamis
- Fixed dates of birth for a couple sons of Drogo of Champagne
- Fixed date of birth of granddaughter of Charles Martel
- Fixed bad spouse ID for Adalbert Adalberts
- Fixed mother ID and removed bastard trait for Pepin the Short
- Fixed date of birth of Theudebert I
- Adjusted date of death of Godfrey of Hainault so he isn't 110
- Adjusted date of birth of Hamon of Leon to avoid false twin issue with brother
- Adjusted date of death of Riotham so son's date of birth makes sense
- Adjusted date of birth of Avice Cerneu to be consistent with father's date of
death
- Adjusted date of birth of Azenor la Marck to avoid false twin issue with sister
- Adjusted date of birth of Budic of Nantes so his son isn't born when he's 8
- Adjusted date of birth of Evenus of Brittany to avoid false twin issue with
brother
- Adjusted date of birth of Louis IV of Looz so his father isn't 11 when he's born
- Adjusted date of marriage of Charles Martel and Rotrude of Hesbaye
- Added Vitiges of Ostrogoths
- Added Ostrogoths to title history of k_italy
- Added parentage to Alberada of Buonalbergo
- Added missing marriage between Alan IV and Ermengarde of Anjou
- Added Vandal kings to k_africa title history
- Added Visigoths to Duchy of Toulousse title history
- Added missing marriage between Maria of Brabant and Otto IV
- Added missing marriage between Alaric II and Theodigotha
- Added missing marriages of Gruoch of Scotland
- Added missing marriage between Theophylact I and Theodora
- Added missing rulers for Corica and Sardinia titles
- Added the House of Cinarca, who ruled southern Corsica, and missing Italian
relatives
- Added complete Dynastic Family Trees for the Giudicati of Sardinia, and missing
Italian relatives
- Added some unlanded Grant and MacCleod characters
- Added early Baduspanid characters
- Added early Ziyarid characters
- Added more title history to Dailam, Mazandaran, and Gurgan
- Added homosexual trait to Hadrian
- Added a missing twin trait to some fictional Pecheneg characters
- Added spouses and more children for al-Mahdi
- Added Dabuyid dynasty
- Added a weak claim to Scotland for Robert the Bruce
- Deleted unnecessary remove_spouse declaration for Conan IV
- Removed redundant marriage declaration for Avice Cerneu
- Removed invalid father definition for Wigbert Immedinger
- Replaced 867 holder of Faroes with a semi-historical character
- Modified Hadrian and Julian to have beards
- Modified Baduspanid and Ziyarid characters in 1066 to have sympathy for
Zoroastrianism
- Modified the Merovingian, Wuffing, and Caimbeul coats of arms
- Modified Sassanid, Baduspanid, and Ziyarid coats of arms

###################
# Bugfixes
###################
- Added some flavor text for sacrificing the Aztec religious head during a blot
- Fixed the game sometimes pausing without allowing you to ever unpause in the
tutorial due to an event triggering
- Fixed it in some cases being possible for priests of religions where priests are
not allowed to marry to marry or bethroth someone
- Fixed the AI in some cases switching capital for no apparent reason
- Fixed changing primary title allowing you to pass another demesne law
- Fixed artifacts sometimes starting off inactive even when the trigger is met
- Fixed log message about "Malformed token: achievement" for ironman saves
- Fixed it being possible to pass laws by ensuring you have no councillors
whatsoever. The empty seats will now always be considered actively voting against
you
- Fixed brew_happiness_potion taking society currency from the target rather than
the person brewing the potion
- Fixed previously identified "witches" being grateful for being released even if
they're not actually imprisoned
- Fixed the "steward is ambitious and wants land" event triggering even when
there's no valid title to give out
- Fixed the game in some cases failing to clear out the patricians of a merchant
republic that's died out
- Fixed voters in some cases getting removed upon losing a voter title even if
they've got another voter title
- Fixed the leader of a war dying and not getting replaced by anyone in some cases
not causing the war to invalidate immediately
- Fixed dead characters sometimes still being in wars
- Fixed the game in some cases adding someone to the council of someone other than
their new liege when their old liege dies
- Fixed trade posts not counting for war score in embargo wars if the target
character is the liege of one or more merchant republics rather than being a
merchant republic
- Fixed the game claiming you've got non-aggression pacts with dead characters
- Fixed OOS caused by nomadic title ID mismatch
- Fixed an issue with any_friend scope in triggers.
- Added missing text in the options of two events for the "Perform Statecraft" job
- Idolizer was incorrectly shown as being a bad trait for the Stewardship education
in the focus view, replaced the trait with the correct trait Indolent
- Added the missing localisation for String_Muslim
- Fixed the trait 'Immoral Priest' being slightly cut off on the right side for
Zoroastrians
- Fixed an issue in event MNM.1460 were you would recieve money for hosting a
gathering rather than paying for it
- Fixed a rare crash involving invalid plots
- Fixed it taking up to 8 days for courtiers to abort invalid plots and ambitions
- Fixed an issue in event MNM.3949, in which you can choose to keep your old
religion as a secret religion, were it could give you the wrong secretly religious
trait (e.g. getting 'Secretly Sunni' instead of 'Secretly Orthodox')
- The Weaponsmith and the Goldsmith will no longer be killed if they become landed
- Fixed a crash caused by characters getting deleted while still referenced by
events
- Fixed a div / 0 crash
- The trigger and actual cost for writing a Magnum Opus is now both set to 500
- You can no longer abduct revolt leaders or people who are at war with you
- Fixed a few 'Devil Worshiper' events that would give you the lifestyle trait
Impaler, even when you already had another lifestyle trait
- Fixed an issue were the kingdom of Lombardy/Italy wouldn't get the Iron Crown
when starting before 1066
- Fixed an issue in the 'Antiking' faction which required your liege to be a Nomad
in order to be able to create it
- Incapable characters can no longer host a Grand Debate
- Fixed an OOS when changing start dates
- Updated Summer Fair events so that they check for Prisoner, Incapable,
Inaccessible and Adult status for randomly chosen courtiers/vassals
- Courtiers and vassal commanders can now acquire the various crusade traits again
- Fixed an issue where you could induct characters you shouldn't be able to into
your Devil Worshiping cult
- Zunists can now be recruited to the Satanists
- You can now find the Holy Grail with unrestricted supernatural events on
- The Monophysite Monastic Society now has the same currency gain rate as the other
societies
- Pagan vassals who subjugate characters above their own tier should no longer go
independent from their liege if they are still valid vassals
- Can no longer buy indulgences while in selcusion, prison or when incapable
- Non-hindus can now properly be visited by Hindu ascetics again
- Unified the decision and event conditions for Introduce Heir to Realm, they
should now be the same
- You can no longer revoke the Hermetic 'Apprentice' title
- The Demon Child can no longer trigger the Aztec Invasion ahead of time
- Fixed an issue where the Blending In-mission for secret religious societies could
get stuck upon evaluating the mission fail-state
- Fixed a rare crash on joining multiplayer via Steam
- Fixed characters sometimes changing government form on succession for no apparent
reason, most prominently tribal->feudal
- Fixed an infinite loop while counting trade posts
- Fixed the game crashing if a fort was destroyed while sieged, due to for example
starting a holding construction
- Members of a Secret Cult can now induct wards to have them adopt the same secret
religion correctly
- Fixed the 4th council job not being set as active by default in multiplayer
- Fixed adventurer troops not getting any tech bonuses
- Fixed patricians that somehow end up without a liege keeping their patrician
title and becoming immortal
- Fixed a crash that could happen after resigning and starting anew, as a result of
provinces storing references to characters that no longer exist
- Immortal characters should no longer die when making love too fiercely with their
spouse
- Fixed a rare crash resulting from dying during faction validation as a result of
faction validation
- Fixed loot being reset on loading a save
- Fixed OOS caused by objectives referencing characters or titles that don't yet
exist on the user's machine
- Fixed OOS caused by saved event targets referencing titles that don't yet exist
on the user's machine
- The game should no longer slow down so massively when a dynasty has thousands of
living members. Having such a large dynasty still isn't recommended, but should no
longer grind the game to a near halt
- Fixed granting someone independence by giving them a title of your tier not
reducing your threat
- Fixed the game crashing if you deleted a trade post, fort, or hospital while the
buiilding view was open and a building was under construction
- Fixed the ally order background not changing based on religion, thus not matching
the rest of the UI if you played a Pagan or Muslim
- Fixed using "include lower titles" when giving out a viceroyalty resulting in the
title not being a viceroyalty
- Fixed a crash in the tutorial
- Fixed asking for a Crusade not working
- Fixed an OOS resulting from liege levies being calculated as slightly different
on different clients
- Fixed Aztec horse archers being invisible
- Fixed a crash when a nomad needs a capital but there's no available open slot, or
tribal holding to replace
- Fixed "add_trait" in the console not removing traits that are mutually exclusive
with the added trait
- Fixed the game crashing if your last artifact got destroyed while you had the
artifact view open
- Fixed the destroy_artifact console command messing up other artifacts in your
inventory
- Fixed a random OOS at startup due to societies membership generation
- Possibly fixed a crash that could happen while idling on the society screen
- Due to a lack of contribution, blind characters can no longer host or participate
in Stargazing
- Fixed an OOS that could happen at the start of MP as a result of characters
ending up with slightly different traits on different clients due to timing issues
- Fixed a crash when a coat of arms has fewer layers than its template is expecting
- Fixed renaming custom titles in some cases leaving their adjective blank
- Fixed elective succesion ordering not working. Only affected the 2.7.1 beta
- You no longer require Monks and Mystics to rank up within Secret Religious
Societies
- Must now be an adult to found a Secret Religious Cult
- You will no longer notify yourself when publicly adopting a secret religion
- It should no longer be possible to convert secretly to the same religion you are
following publicly
- Fixed two flipped descriptions in WoL.2080
- Fixed converting to local religion not working. Only affected the 2.7.1 beta
- Fixed a rare infinite loop in the EU4 converter. This also fixes one way messed
up country names could occur in converted saves
- Fixed a crash that could occur when loading old saves
- Possibly fixed a crash that could happen due to characters ending up never doing
their full daily update
- Fixed titles in some cases ending up with invalid succession types (E.G., bishops
with Gavelkind)
- Fixed one way the game could crash if extremely high character IDs (1 billion and
above) are present
- Fixed the Multiplayer button not being disabled after resigning from the Learning
Scenario
- Fixed an infinite loop

##########################################################
######################## 2.7.0.2 #########################
##########################################################

###################
# Bugfixes
###################
- Fixed custom localization crashing the game
- "Next/previous holding" in the holding build view will now also take you to your
hospitals, not just regular holdings, trade posts, and forts
- Fixed Anglo-Saxons and female Germans using the wrong age portraits

##########################################################
######################## 2.7.0.1 #########################
##########################################################

###################
# Free Features
###################
- Made "add_artifact" and "destroy_artifact" console commands available in release

###################
# User modding
###################
- Fixed variable names no longer working as the second key for the variable effects
and triggers. E.G., subtract_variable = { which = "A" which = "B" }
- Fixed an issue causing the any_friend scope not to work

###################
# Bugfixes
###################
- Fixed the council UI having an empty job action slot without Monks and Mystics
- Fixed the "direct vassals" map-mode being colored incorrectly
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions requiring you to be at peace
- Fixed a long-standing OOS caused by nomadic title ID mismatch
- Fixed an issue when the ai was evaluating the decision to found a secret
religious cult
- Fixed an issue with Patricians not being able to join the Hermetic Society if
they had no other titles beside that of their house
- The "gender equality - all" game rule no longer causes a penalty at game start
for changing succession law
- Fixed an OOS resulting from different computers finding a different "shortest"
path between two provinces
- Fixed the distance used for trade province cost in some cases using a sub-optimal
path. This means that from now on some trade posts will be slightly cheaper
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhist not generating society
currency from character stats
- Fixed the French version of the game crashing if you gained a specific character
modifier
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing the lower part of the
headgear correctly
- Fixed an issue where the Request To Rank Up within a society could get stuck in
waiting if you left the society before your request was approved, or if the leader
of your society died before approving it
- Fixed it being impossible to recreate destroyed titles
- Satanists no longer have access to spy satellites to locate their abduction
targets.
- "Society Rank Up" decision no longer included in important decisions alert
- Fixed clicking "next/previous holding" in the holding building view with a
hospital selected crashing the game

##########################################################
########################## 2.7 ###########################
##########################################################

###################
# Expansion Features
###################
- Societies:
- Join Societies to gain different bonuses and access to a wide set of various
powers, each unique to the different types of Societies!
- Power has to be earned however, complete quests given to you by the Society in
order to gain Society Currency, which can be used to increase in rank or spent on
the powers available to you
- All Societies come with new clothing unique to them, which brings more variety
to the existing portraits!

- Monastic Societies:
- Join monastic orders such as the Benedictines, Dominicans, the Community of
Saint Basil, or Dharmic orders such as the Advaita Matha
- Members may enjoy increased Learning or Stewardship and increased Piety gain!
- Quests include the following:
- Do Penance or Meditation to show your devotion
- Build a Temple
- Go on a Pilgrimage
- And more!
- Powers include the ability to:
- Toggle Celibacy
- Inviting a Holy Ascetic to your court
- And more!

- Devil Worshiping Societies:


- Join and worship the evil side of your religion with Societies such as
Lucifer's Own, the Fellowship of Hel, the Plaguebringers and others
- Members may enjoy a bonus in increased Intrigue!
- Quests include the following:
- Corrupt a Pries
- Perform a Sacrifice
- Desecrate a Temple
- And more!
- Powers include the ability to:
- Abduct people
- Perform a Dark Divorce
- Summon a Familiar
- And more!

- The Assassin Society:


- Serve the grandmaster and plot against those who would interfere with your
plans, or rise high enough in ranks to become grandmaster yourself!
- Members of the Assassins may enjoy the benefit of increased Intrigue, Plot
Power, Personal Combat Skill, and more!
- Quests include the following:
- Murder a designated target
- Convert counties to the true faith
- Collect the debt of another member who has yet to pay back
- And more!
- Power include the ability to:
- Borrow Money from the order
- Raise an Army
- Intimidate Rulers for Favors
- And more!

- The Hermetic Society:


- Hermetics focus on learning and are always trying to discover hidden truth, may
it be in looking at the stars, performing alchemy, or understanding the divine
- Members of the Hermetics enjoy the benefit of increased Learning!
- Quests inlcude the following:
- Gather Ingredients
- Build a Laboratory
- Find a rare Scroll or Tablet
- And more!
- Power include the ability to:
- Perform Scrying
- Make Horoscope
- Write a Magnum Opus
- And more!

- Artifacts:
- Be visited by a great goldsmith, who can craft magnificant crown jewels for any
worthy ruler who can affort it!
- Hire the assistance of a weaponsmith, who can craft a wide set of different
weapons to boost your performance when leading armies!
- Learn of relics thought to be long lost and set out on a quest to aquire these
important artifacts and put them in the safety of you Treasury

- Additional Council Jobs:


- Perform Statecraft:
- Your Chancellor will improve your relation with vassals, neighboring rulers
and your liege, as well as increasing the speed at which Threat decay!
- Organize the Army:
- Your Marshal will seek to train you commanders and reduce the maintenence
cost of your Retinue/Horde units!
- Administer Realm:
- Your Steward will strive to improve your demesne by increasing culture
conversion rate and Prosperity gain!
- Sabotage Province:
- Send your Spymaster to sabotage a county by reducing Prosperity, lower the
defence to make it easier to siege, or increase the revolt risk!
- Hunt Apostates:
- Have your Court Chaplain search for heretical Societies to reveal the members
and have them punished, while also increasing your Piety gain!

- AI Orders:
- As a primary participant in a war, you are now able to give orders to your
allies
- AI allies will peform the orders they recieve for as long as they don't have
wars of their own that they deem more important
- In the Province View, you can use the order "Siege" to have an ally siege the
selected county
- In the Selected Army window, you can use the order "Attach Army" to have an
ally attach to the selected army
- Added "Allies in Wars" tab in the Military View
- Lists all allies you have in ongoing wars and what orders they have, if any
- Allows you to give the orders "Focus on Sieging" and "Focus on Hunting Enemy
Armies"

- Child Naming Buttons:


- When a child is born, you have new options of choosing an appropriate name
- Random: Will randomly pick a name from the culture list
- Name after Parent: Will name the child after the father/mother
- Name after Grandparent: Will name the child after any grandfathers/grandmothers
- Name after random Ancestor: Will randomly pick a name from any member of your
dynasty

- Prisoner Management:
- With the new Prisoner Management tool, it is even easier to get rid of all
those useless characters filling up your dungeon!
- Set various filters to handle only the prisoners you want to, enabling you to
avoid potential penalties or executing someone who can pay ransom by mistake
- Mass Release: Release all prisoners according to your current filter settings
- Mass Ransom: Ransom all prisoners according to your current filter settings
- Mass Execute: Execute all prisoners according to your current filter settings

- Added Dharmic Pilgrimage Event Chain for all Dharmic religions

###################
# Free Features
###################
- Religious Cults:
- Gone are the days when you are forced to abandon the old ways, as you are able
to falsely confess to a new religion while still keeping true to your faith in
secret
- When you convert, you can choose to secretly still worship your old religion
- With enough Prestige, a ruler with a secret religion can create a cult to
recruit more members
- Powers include the ability to:
- Evoke Sympathy for your secret religion in other rulers
- Induct rulers to your secret religion
- Openly Adopt Faith to openly convert to your secret religion, forcing other
members within your realm to do the same

- Treasury:
- Rulers now possess a treasury, a place in which to store collected artifacts
and items
- Several old items that used to be Character Modifiers have been replaced with
actual artifacts and will instead be placed within the Treasury

- Map Update:
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barents Sea
- The most northern part of the Onega is now properly filled with water
- The mountains in southern Abyssinia no longer stretches onto the frame of the
map
- Fixed an issue in the lower part of the river Don, where the river bed would go
above water level
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to avoid sharp/rough edges
- The terrain around lake Baikal has also been smoothed, no longer will the steep
cliffs surround the lake
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major rivers
- The borders of the rivers has been made smoother to avoid sharp/rough edges
- The Danube has been redrawn, to better respresent its actual location (!)
- The county of Constantinople is now only located on the western side of the
Bosphorus, merging the eastern side into the county of Nikomedeia, connected with a
strait
- The duchies of Samos and Cibyrrhaeot are now de jure part of the kingdom of
Anatolia, rather than Greece
- The duchies of Trebizond and Armeniacon is now de jure part of the kingdom of
Trebizond, rather than Anatolia
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been adjusted and moved
slightly to better represent their actual locations
- The eastern counties of Hungary and the surrounding area has been moved and
adjusted in order to properly place the kingdom within the Carpathian mountains
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most European cultures
- b_mirabel will be named "Antipatris" if ruled by Byzantine cultures
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy

- Improved the character finder:


- Added a "Reset Browser Filters" button
- Added a "Diplo Range" filter
- Added a "Join Court" filter
- Characters that will join your court if bribed now get a yellow hand rather
than a red thumbs down
- Added functionality for saving and loading a set of filters. Allowing for up to
four slots of different configurations. These persist across campaigns
- The "Great House" character filter now includes the option "Not Mine" to avoid
characters of your dynasty to to appear in the search

- Improved the game rules screen:


- Now possible to filter the rules by a variety of groups
- Now possible to save and load sets of rule options

- Updated the Intrigue interface:


- Now shows 7 decisions rather than 4
- Decisions can now be marked as important/not important, allowing you to decide
what decisions you want alerts for
- Your plot and backed plots has been moved to a tab of its own
- Backed plots now show their target
- Known plots have "Join Plot" and "End Plot" buttons
- Auto-stop Plots has been moved to the "Known Plots" tab
- Now shows 6 prisoners/threats at a time instead of 5
- The plot choice list now shows 6 plots at a time instead of 5

- Added an on-map Combat Indicator:


- The indicator will show if a battle will happen in a county as a result of the
movements of adjacent units
- The indicator will highlight any defensiv bonuses, river crossing or strait
crossing

- Added an "Embark All" button when having multiple armies selected. It loads as
many of the selected units as possible onto ships
- Added alert for councillors having no job assigned to them
- Remastered the volume of all existing songs and sound effects for an improved
soundscape

CONCLAVE:
- When selecting councillors, you will now be able to see what voting archetype
they're likely to pick
- You can now send law changes to consideration by the council
- The council view tells you how your councilors are voting (or would vote) on a
law change

###################
# Balance
###################
- Minor clan revolt troops are no longer inherited, and the leader of the uprising
now has more money, prestige, population and manpower as well as two sons to
succeed him
- If you grant a title and all titles below it to a child while following a
religion that uses bishops, the temples will now have bishops generated rather than
not get handed to the recipient
- "Cultural Bonds" no longer causes an alliance, but instead allows other
independent characters of the conqueror's culture to join them in defensive wars.
The AI is likely to do this if their opinion of the defender is positive and
they're not busy with wars of their own
- Allowed vassals to press de jure claims against their fellow vassals again
(though the AI won't)
- You'll now lose some Threat if dying causes you to lose land
- When the holder of a viceroyalty dies, they'll now be replaced in wars by their
regular heir, not their liege
- The "Ask to Leave Court" diplomatic interaction will now cause the character's
spouses to leave as well, and has the same requirements of the spouses as the
character being asked to leave
- Increased the duration of the "War Taxes" modifier to five years (up from three),
for completing the "Build a War Chest" Ambition
- Overthrow Ruler will now give the ruler a claim on the title if they accept the
demands
- No longer possible to usurp titles from the vassals of a revolting vassal
- Capitals can now be moved every 50 years rather than once per lifetime. Nomads
still get to move it every 10 years
- Merchant Republics with too few patricians will no longer draft people who are
heir to a title to become patricians, since this risks disinheriting them
- No longer possible to ask to join a war against someone you have a non-aggression
pact with
- The "make my court/vassals speak English" events can now trigger if one's a
vassal of Britannia rather than England, and can trigger for the king/emperor as
well, not just their vassals
- The prestige you get from being a consort now scales with the tier of your
spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to
2.5/month from an emperor
- The capital duchy of a title, if held by the title holder, will under
elective/tanistry law now always follow that title's succession, even if your heir
is not playable for you. Counties, baronies, and other duchies will still revert to
primogeniture in that case
- Now possible to give temple holdings to children if that does not risk
disinheriting them
- No longer possible to appoint someone to your council when they're part of a
faction that's sent you an ultimatum; this could be exploited to have them leave
the faction, giving you an easy win in the faction war, or invalidating it entirely
- When non-primary war participants die, their primary heir will now stay in the
war if the inherited title ends up as their primary title, and it'd be possible for
them to ask to join the war, or be called in by the war leader
- When eating your prisoners, you can now attract a non-serious disease
- No longer possible to join or start factions while you have a truce with your
liege
- Landed characters now pick a plot if they have none considerably more often; on
average after 12 months

###################
# AI Improvements
###################
- Fixed the AI sometimes cancelling its movements due to not realizing that doing
so would mean that there are now fewer troops on the way to the target province
- Fixed the AI only considering the main settlement of a province for figuring out
whether it is hostile, rather than all settlements
- The AI now accounts for how far it has walked towards a province when figuring
out how "distant" it is
- Fixed the AI sometimes getting horribly confused when merging a lot of armies at
once
- Fixed the AI sometimes getting horribly confused by islands when merging armies
- Fixed an issue where the AI would keep sieging despite being outnumbered by the
garrison
- Fixed an issue where the army AI would overestimate its troops in any given
province by a factor of two, leading to erratic movement
- The AI will now use their best non-viceroyalty title when making marriage
calculations, meaning they'll no longer accept matrilineal marriages to their heirs
just because their heir won't succeed them to the viceroyalty
- Fixed the logic for the AI being willing to move to your court based on you being
able to press their claim(s) sometimes being wrong

###################
# Interface
###################
- The levy tooltip now shows all modifiers to levy size rather than just the
influence of martial and the location of the holding compared to one's capital
- The council job actions now say their name at the top of the tooltip even if the
councilor is currently performing the action
- "Favorite map mode" buttons will now be highlighted if the associated map mode is
selected via the regular button rather than the custom button
- The game will no longer occasionally change the selected tab for no apparent
reason on the character screen if you have a non-ruler selected
- When part of a faction revolt, the faction leader's units will look allied rather
than neutral
- Updated the "Grant Viceroyalty" interaction to include the "Include Vassal
Titles" checkbox
- Added support for accented ASCII characters and similar (E.G., �, �, �) in the
Character Finder's search field
- The holding view will now show the influence of stewardship on the holding's tax
income, and the income summary in the province view will acount for the stewardship
bonus
- Updated the Focus window to avoid some cases were it wouldn't explain why you are
unable to select a given focus
- Reaper's Due: The Hospital icon in the province view will now open the hospital
buildings screen if the province has a hospital. If it does not, it will toggle the
Extended Province View
- The main menu music will now start playing if you unmute it using the main menu
settings, even if you started the game with music muted
- Fixed game rule titles sometimes going across two lines on the game rule screen
for some languages
- Updated the dynasty view for the Indian religions, as they would use the
Christian dynasty ornament
- Clicking the Nomad Agitation alert will now select the relevant province, not
just pan to it
- Made the list of titles in the character view slightly wider
- The event where you ask your court physician to save your sickly child will now
show the child's portrait
- Known/backed plots now show their plot power in the UI entry itself, not just the
tooltip
- Clicking a council job action again will now cancel the job assignment
- Recalling someone from their council action while having a job selected for
assignment will now cancel job assignment
- The border highlighting of selected CBs now takes precedence over selected
provinces or titles
- Updated the condition tooltips for the decisions "Mend the Great Schism" and
"Restore the Roman Empire" to shorten the tooltip and make them easier to read
- Now only possible to hit "Ready" in multiplayer when the save has finished
loading
- Fixed the character UI not fully updating if the character died while you were
looking at them. Before this would result in the plot button still being available,
as well as a number of other issues
- The realm peace tooltip will now tell you how long it has been since you used
realm peace if it is on cooldown
- Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead
of -0.1)
- Added a unique skin for the Republic view when playing as Indian
- Added a sound for gaining a new trait
- Event options will now list both trait icons and affected character portraits
- Fixed the "Call to Arms" text sometimes not fitting the letter window
- Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to
make it different from the Council interface
- The tooltip for religion in the province window now provides the same info as the
religion tooltip in the character religion
- The title shields on the law page now no longer change order when you click any
of them, instead making the selected one bigger
- Interface shortcuts that require the SHIFT key to be used now more clearly
indicate that's the case. In the past a capital letter shortcut meant SHIFT was
used, but now it'll say for example "SHIFT+A" rather than just "A"
- Removed "Show Commanders" choice in the Minor Titles View and changed the "Show
Honorary Titles" to "Show Commanders Only" to only display commanders
- Added new option to the Minor Titles View "Auto-assign Commanders", which will
replace a commander automatically with the best available candidate whenever a
commander dies
- You no longer have to resign a commander first in order to replace them in the
minor titles view
- Switched the placement of the title shield and the voter stance for the council
in the My/Liege Council tab, to keep consistency with other portraits
- Fixed clicking on someone's primary title sometimes not taking you to their
capital
- Clicking on a character's plot on the character screen will now take you to the
target of the plot
- Fixed the decision to donate to the Knights of the Sun not having an icon
- The religion screen will no longer show the title of the religious head if there
is no religious head
- The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified
to "Same Mods" and "Same Version"
- Moved the scrollbar slightly in the different law tabs, to make them somewhat
easier to see
- Removed the "double" click sound you would get when clicking a province if the
Extended Province View was opened already
- Added a sound effect when turning the pages in the Chronicle
- Added indicators for good and bad childhood traits in the Education Focus picker
- Removed the additional important minor title portraits at top of the Council View
- Made so the prisoner icon is now clickable and takes you to the imprisoner
- Improved the tooltip for the "Revoke Vassal Title" plot
- Updated character tooltip so it mentions whether you have educator/guardian (with
name and location) and removed redundant tooltip that gave the same information
- Educate character interaction tooltip now use Conclave description if Conclave is
enabled

###################
# User modding
###################
- Moved the nomad and tribal modifiers for terrain/religion/culture to static
modifiers, out of defines.lua. This replaces TRIBAL_WRONG_RELIGION_REFORM_MOD,
TRIBAL_WRONG_RELIGION_MOD, TRIBAL_WRONG_RELIGION_GROUP_MOD,
TRIBAL_WRONG_CULTURE_MOD, TRIBAL_WRONG_CULTURE_GROUP_MOD,
STEPPE_DESERT_PLAINS_HORSE_OFFENSIVE_MOD, and
STEPPE_DESERT_PLAINS_HORSE_DEFENSIVE_MOD
- Moved most of the modifiers based on where a holding is compared to your capital
to static modifiers, out of defines.lua. This replaces
CAPITAL_COUNTY_VASSAL_COUNT_LEVY_MULT, CAPITAL_COUNTY_VASSAL_LEVY_MULT,
CAPITAL_COUNTY_LEVY_MULT, CAPITAL_DUCHY_VASSAL_LEVY_MULT, CAPITAL_DUCHY_LEVY_MULT,
CAPITAL_KINGDOM_LEVY_MULT, CAPITAL_EMPIRE_LEVY_MULT, OUTSIDE_LEVY_MULT
- Added COURTIER_EVENT_PROCESS_OFFSET define, which determines how often courtiers
check MTTH events. Set to 50, as compared to 20 for rulers
- Plots now support "join_allow", with the target as ROOT, the person potentially
joining as FROM, and the plot leader as FROMFROM
- Added a "portrait_tier" trigger, which can be used in portrait GFX files.
Equivalent to "tier", except works in this context
- Added day_of_birth, month_of_birth and year_of_birth triggers (as well as some
scripted triggers, such as "is_born_in_january_trigger = yes")
- Added GetWesternZodiacSign custom loc
- Added on_quest_success and on_quest_failure on_actions
- Notification type events can now have options. If options are added, one will be
chosen by the AI using the ai weights defined for the options. This also means that
"after" can be used for notification events
- Added set_creation_date effect for artifacts. Dates at or before 1.1.1 will be
shown as "Unknown Date"
- tribal_opinion and unreformed_tribal_opinion now work as character modifiers as
well, not just as a province, hospital, and focus modifier
- The "charinfo" command will now also show character variables
- Added "global_levy_size" and "global_garrison_size" so that one can apply levy
size modifiers to characters
- Fixed the holding-specific levy size modifiers being localised as regular numbers
rather than percentages
- The game will now log any instance of custom_tooltip that doesn't have a text key
defined, or where the defined key isn't defined in localisation (use the
-debugscripts launch parameter to get this kind of logging)
- The game will now log references to cultures and religions (and groups) that
don't exist for the following triggers and effects: culture, culture_group,
religion, religion_group
- The game will now log references to non-existent traits in add_trait,
remove_trait, and create_character
- The game will now log character and dynasty IDs equal or less than 0
- The game will now log characters with a dynasty that isn't defined
- The game will now log event IDs that are too big for being in a namespace
(there's 100k event IDs per namespace)
- The game will now log references to static dynasties that haven't been defined
for the "dynasty" trigger and effect
- The game will now log references to non-existent traits in character history
- The game will now log if character history tries to remove a trait not present,
or add one the character already has, or add one the character has the opposite of
- random_list entries now support a trigger. Equivalent to using a modifier with a
factor = 0 but doesn't require you to use inverted logic to achieve your blocking
of the random entry.
- The game will now in most cases log references to undefined titles in triggers
and effects
- The game will now log whenever undefined localisation is invoked
- Hidden modifiers will now no longer show up in attribute tooltips and the like,
now stating "Unknown Sources" rather than revealing that the character is in a
specific secret society or similar
- Fixed it not being possible to select characters controlling a religion with
investiture on the character selection screen, even if they're feudal
- custom_tooltip now ignores newlines at the end/start of the tooltip, instead
adding one of its own
- Made the event flag list shown by "charinfo" far more compact
- Fixed the same random seed being used for all sub-effects within any_ scopes and
the while effect; before this would cause all randomness to have identical results
for the targets
- The game will report events with no options defined (unless they're notification
events or hidden)
- The game will now report loc keys that haven't been defined for event options,
descriptions, and titles
- The "abdicate" effect can now take a "move = no" parameter. This will ensure that
the character keeps the same liege if they end up unlanded
- The game will now report loc keys that haven't been defined for opinion modifiers
- Fixed "END" not being a valid shortcut key
- Added "scaled_by_influence" parameter for the "change_society_currency" effect
and "society_currency" trigger. It will reduce the amount of currency consumed (or
given, but is intended for the former) by 70% when the society is at 100%
influence, going linearly from 0% at 0%
- Added an on_focus_selected on_action
- Added tooltip_info_modifier for event options. Works like "tooltip_info = trait",
except it takes an event modifier instead of a trait
- "tooltip_info = yes" will now highlight the event option without adding to the
tooltip, allowing a more specific explanation to be added using custom_tooltip
instead
- Added a new_artifact scope
- Added artifact_owner and original_artifact_owner scopes
- Added set_artifact_original_owner effect
- The error log will no longer complain about missing titles for hidden narrative
events
- Got rid of a number of unused defines: PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE
PIETY_FROM_CHURCH_GIFTS MONTHS_PER_SUCCESSION_CB DIPLO_FRIEND_OPINION_THRESHOLD
DIPLO_RIVAL_OPINION_THRESHOLD CROWN_LAW_REVOLTRISK_INCREMENT
MAX_AGE_BEFORE_BETROTHAL_BREAKS NOMINATE_CROWN_BISHOP_PIETY_COST
NOMINATE_CROWN_BISHOP_REL_AUTHORITY_CHANGE AUTHORITY_FROM_CROWN_LOYALIST
AUTHORITY_FROM_CHURCH_LOYALIST POPE_DIPLO_TO_AUTHORITY_DIV REPUBLIC_CITY_TAX_BONUS
REPUBLIC_COASTAL_CITY_TAX_BONUS REPUBLIC_CAPITAL_CITY_TAX_BONUS
CONTROLLER_MONTHS_BEFORE_OWNER_CHANGE REVOLTRISK_REDUCTION_PER_YEAR
HOSTILE_RELIGION_SUPPLY_MOD DIFFERENT_RELIGIONGROUP_SUPPLY_PENALTY
MUSLIM_MUSLIM_PROVINCE_TAX_MOD MUSLIM_NONMUSLIM_PROVINCE_TAX_MOD
REVOLTRISK_REDUCTION_PER_YEAR LEADER_MARTIAL_DAMAGE_BONUS FOCUS_BONUS
IDEAL_YEAR_AHEAD_PENALTY NUMBER_OF_PROPERTIES POPULATION_BASELINE
REVOLT_AGGRESSION_FACTOR REVOLT_DISTANCE_FACTOR REVOLT_OTHER_INDEP_RISK
REVOLT_OTHER_INDEP_RISK_CAP COALITION_PROVINCE_MULTIPLIER
COALITION_TROOP_STRENGTH_PROTECTION_RATIO COALITION_INFAMY_MULTIPLIER
COALITION_DISTANCE_MULTIPLIER COALITION_SMALL_THREAT_MULTIPLIER
CAMERA_MIN_DIST_FOR_ROTATE TIME_UNTIL_ROTATE CAMERA_SPEED_START CAMERA_SPEED_ROTATE
- Fixed the AI selecting the first event option if all options have an ai_chance of
0, and the trigger for the option is invalid; it will now select the first option
where the trigger is met instead. It'll only fall back to the very first option if
there's no valid option whatsoever
- Fixed tag switching via the console sometimes resulting in the game being
impossible to unpause
- "dynasty = none" now works as a way to make someone lowborn. Before it only
worked in "create_character"
- Fixed council members being unable to back the Elective succession faction even
if the council was discontent or the realm lacked the law that prevents councilors
from joining factions
- IMPORTANT: Moved custom_localisation to the "localisation" folder. It no longer
affects the game's checksum
- custom localisation can now reference loc strings that themselves contain custom
localisation
- added artifact_type_owned_by trigger (see
game/common/artifacts/artifacts_script.info for more info)
- <religion>_opinion now works for all character modifiers, not just traits
- <religion>_opinion now works for all religions and religion groups rather than
those hardcoded in
- Added <culture>_opinion effect. Works in all character modifiers. Also works for
culture groups
- Added "society_decisions". These will only be evaluated for characters in
societies
- Added "is_in_society" quick-trigger for targeted decisions. This ensures
evaluation will quickly stop for characters not in a society
- Fixed "aggression" for ambitions not working. Note that it needs to be a non-
negative number
- Added error logging for events that reference GFX or SFX that hasn't been defined
- Added a "murder_plot_power_modifier" modifier. Defaults to 1, and is multiplied
with a character's plot power when it comes to murder plots
- The "realm" decision filter can now target the character taking the decision, and
the top liege
- Added an "obedient" option for opinion modifiers. The AI will accept all
diplomatic interactions from the other character. Also makes the trigger with the
same name return true
- Added a "non-interfering" option for opinion modifiers. The AI will not take
hostile action against the other character. Also makes the trigger with the same
name return true. Non-interference is considered a subset of "obedient", so any
obedient character is automatically non-interfering as well
- Added global variables. Any variable prefixed with "global_" will be stored
globally rather than in a character/province/landed title
- Added an "easter_egg" history effect for characters. Currently all it does is
prevent the character from being assigned to a society at game start
- Added targetted decision filter 'society'
- Added effect 'clear_education_trait'
- Added new modifier definitions:
build_cost_city_modifier
build_cost_castle_modifier
build_cost_temple_modifier
build_cost_tribal_modifier
build_time_city_modifier
build_time_castle_modifier
build_time_temple_modifier
build_time_tribal_modifier
local_build_cost_city_modifier
local_build_cost_castle_modifier
local_build_cost_temple_modifier
local_build_cost_tribal_modifier
local_build_time_city_modifier
local_build_time_castle_modifier
local_build_time_temple_modifier
local_build_time_tribal_modifier
- added is_in_society = yes/no as an event quicktrigger
- is_in_society = yes will restrict the event to people who are in a society
- is_in_society = no will restrict the event to people who are not part of a
society
- added has_quest_target = yes/no as an event quicktrigger
- has_quest_target = yes will restrict the event to people who have a quest with
an actual target
- has_quest_target = no will restrict the event to people who either don't have a
quest or with a quest that doesn't have an actual target
- Added On Action 'on_society_bi_yearly_pulse'
- Added character text variable 'GetBrotherSister'
- Changing between the unreformed and reformed version of a religion will no longer
invalidate religious traits, though the trait "potential" will still be rechecked
- The listed events for job actions is now filtered by has_dlc and lacks_dlc in the
event's pre-triggers; events that can't trigger due to the DLC pre-triggers will
not be listed
- Societies can be used in localisation, and have the promotions GrandMaster,
NextGrandMaster, and Player. They have the properties GetName,
GetTitledGrandMasterName, GetTitledNextGrandMasterName, GetCurrency, and GetNameCap
- society_currency can be exported to variables using export_to_variable
- Added console commands join_society, leave_society, society_rank_up,
society_rank_down, show_all_societies, society_currency, and
set_society_grandmaster
- Added console commands add_artifact and destroy_artifact
- Added event effect 'show_portrait'
- Added set_artifact_flag / clr_artifact_flag effect (see
game/common/artifacts/artifacts_script.info for more info)
- added artifact_type trigger (see game/common/artifacts/artifacts_script.info for
more info)
- added is_artifact_same_type_as trigger (see
game/common/artifacts/artifacts_script.info for more info)
- Added the "feminist = yes" parameter for cultures. It functions identically as
for religions
- WARNING: "filter" in decisions now actually restricts who the player can use the
filter against, just like "ai_filter" does for the AI
- The scopes random_playable_character and any_playable_character are now
considerably less resource intensive
- added is_indestructible trigger. Scope is an artifact, returns true if an
artifact is indestructible, returns false otherwise
- Added copy_name effect.
- Added unit_is_in_combat trigger.
- Added is_navy trigger.
- Troop and relative troop (ie light_infantry, heavy_infantry, etc) triggers should
now work in the unit scope.
- Added any_controlled_unit effect.
- Added random_controlled_unit effect.
- Added any_controlled_unit trigger.
- Fixed trait icons not showing on event options when caused by trigger_switch
effects
- Added damage_unit effect.
- Added damage_unit_morale effect.
- Added flank_has_tactic trigger.
- Added set_flank_tactic effect.
- added realm_character_percent trigger:
- scope is a character
- retursn true if the percentage of character in scoped character's realm
fulfilling the condition is higher or equal than the target:
if = {
limit = {
character_realm_percent = {
target = 0.05
has_trait = genius
}
}
event = 1234
}
- Added support for specific portrait properties to hide specific portrait property
layers. Conditions for hiding can be scripted. Example:
1 = { # prisoner
factor = 100
modifier = {
factor = 0
prisoner = no
}
hide_layers = {
# Shave all prisoners and confiscate headgear
1 = { always = yes }
4 = { always = yes }
5 = { always = yes }
}
}
- Added a has_portrait_property trigger. Example: has_portrait_property = { layer =
6 index = 1 }. This would check if the character has the "prison" overlay. This can
be used anywhere, but should be especially useful for portrait modders
- combat scope change should now properly scope to a combating flank from a flank
leader scope in addition to the functionality to scope to the flank from a subunit
leader.
- Added is_visible effect for traits and modifiers. This determines who will be
able to see the effect of the trait/modifier and its presence
- Added society_plot plot-filter. When the conditions within are met, the plotter
will be able to invite members of their society to the plot
- The realm_characters_plus plot filter now includes the character's society
mission target character, if one is available
- Added effects set_discovered_society and clr_discovered_society, check
common\societies\societies.info for more information
- Added triggers is_society_discovered and is_society_discovered_real, check
common\societies\societies.info for more information
- Added scope switch quest_target, check common\societies\quests_script.info for
more information
- The game will now log the ID of events with no options in error.log
- Added DynastyTree_ZoomedInCharacterOffset, DynastyTree_ZoomedOutCharacterOffset,
DynastyTree_ZoomedInBranchOffset, DynastyTree_ZoomedOutBranchOffset positions for
the dynasty tree gui.
- Added add_society_modifier effect, check common\societies\societies.info for more
information
- Added support for timed modifiers in societies
- Added support for putting a cap on static modifiers that get stacked such as
timed modifiers in societies, check common\static_modifiers.txt for more
information
- Added 'religious_head' filter to Targetted Decisions
- Added custom tooltip support for society rank modifier and added it to the
tooltip for rank icons in societies view
- Added power desc to tooltip for rank icons societies view
- Added effects for artifacts
- Added triggers for artifacts
- Added effects for quest (secret societies missions):
any_quester_targeting_this : takes the current scope and finds all characters
with a quest targeting it.
- the scope for the effect being executed is the character having the quest
set_quest_target = { # scope is the entity being targeted (can be a
character, a title or a province). if the quest exists, the target is changed,
otherwise the quest is created
id = quest_id
society = optional_society_name
holder = quester
}
clr_quest_target = { # scope must be character having the quest, target
of the quest is cleared but quest still exists
id = quest_id
society = optional_society_name
}
set_quest = { # scope is the character who gets the quest
id = quest_id
society = optional_society_name
}
clr_quest = { # scope is the character who has the quest. will remove
any quest with that name (and from that society, if the society name is present)
id = quest_id
society = optional_society_name
}
any_quester_targeting_this = { # scope must be a character, landed title or
province. will apply the effect to all characters who have a quest targeting the
current scope, and who fulfill the limit
limit = { # the scope in the limit and applied effect will be the
character who is targeting
is_landed = yes # example
}
wealth = 100 # example
}
random_quester_targeting_this = { # scope must be a character, landed title or
province. will apply the effect to a random character who has a quest targeting the
current scope, and who fulfills the limit
limit = { # the scope in the limit and applied effect will be the
character who is targeting
is_landed = yes # example
}
wealth = 100 # example
}
any_quester = { # will apply the effect to all characters with a quest,
who fulfill the limit
limit = { # the scope in the limit and applied effect will be the
character who is targeting
is_landed = yes # example
}
wealth = 100 # example
}
random_quester = { # will apply the effect to one random character with
a quest, who fulfills the limit
limit = { # the scope in the limit and applied effect will be the
character who is targeting
is_landed = yes # example
}
wealth = 100 # example
}
- Added triggers for quest (secret societies missions):
any_quester_targeting_this # scope must be a character, landed title or
province, returns true if any character with a quest targeting the current scope
fulfills the condition
any_quester # returns true if a character with a quest fulfills the
condition
is_quest_target = yes # scope must be a character, landed title or
province, and returns true if the current scope is targetted by any quest
is_quest_target_of = character # scope must be a character, landed title or
province, and returns true if the current scope is targetted by any quest the
character has
has_any_quest = yes # scope must be a character, return true if scoped
character has one or more quests
has_quest = quest_name # scope must be a character, return true if scoped
character has a quest with the given quest_name
num_of_quests = 3 # scope must be a character, return true if scoped
chararacter has at least (in this example) 3 quests

###################
# Database
###################
- Added more female names for the Sindhi culture

###################
# Bugfixes
###################
- An educator will no longer get the option to teach their student about their area
of expertise if the student is dead
- Fixed crash due to vassal opinions being read and modified in parallel
- Fixed one case where the game could crash while observing
- Fixed the tax modifier for holding a tribal settlement of the wrong religion
and/or culture being an absolute modifier rather than a relative one (E.G., -0.25
instead of -25%)
- Fixed the title interactions in the title right-click menu in some cases causing
out of syncs
- Fixed a crash that could occur if the AI had no standing army raised, but had a
standing navy raised
- Changed the name of the Jain holy scripture to "the Angas Sutras", which used to
be "the Mahabharata"
- Fixed the cooldown on a law change as a result of the council rejecting it
persisting longer than stated
- Fixed it being possible to bypass the carousing cooldown at the end of carousing
by starting a new round of carousing before interacting with the "end" event
- You can no longer create the kingdom of Hungary more than once
- Feudal elective succession should no longer disappear on succession just becuase
you as a Muslim/Indian revoked Full Council Authority
- Fixed the game crashing if a quote-sign made it into a save, for example via a
player name. Won't fix old crashing saves
- Fixed the game not being properly seeded in single player, leading to some
outcomes on game start always being identical
- Reduced (but did not eliminate) the size of the small lag spike on the daily tick
- Fixed the opinion bonus from Business Focus and Theology Focus getting applied
twice
- Fixed a cross-platform OOS caused by newborn characters ending up with different
names on different operating systems
- Fixed some buildings being incorrectly removed at game-start (E.G.,
Constantinople's fancy walls)
- Fixed War Elephants not having an on-map icon if the person raising the troops
isn't of an Indian culture
- Fixed the "usurp" console command crashing the game if no arguments were
provided. Now it'll simply state that the wrong number of arguments were provided
- Fixed one way on-map holdings (provinces/baronies) could end up with no holder
- Fixed grammar errors in one of the War focus events
- Fixed winning a tyranny liege as the liege not resulting in vassals that joined
the revolter getting imprisoned
- Removed a number of conflicting traits from character history.
- Removed invalid buildings from V�rend province history.
- The Spymaster can no longer perform the "Sabotage Province" job while in
seclusion
- On player inheritance, the concubines of the previous character are no longer
automatically purged
- Fixed an issue with some refresh rates at some resolutions
- Fixed characters in some cases ending up your direct vassal upon granting them a
title when there's still an appropriate intermediary vassal to serve as their liege
- Fixed units sometimes not being able to move after having "retreated" from a won
battle
- Fixed sieges sometimes continuing to tick down during combat
- Fixed the succession for the Fraticelli Papacy sometimes not giving the Papacy to
the Preferatus
- Fixed unit numbers in some cases ending up negative
- Fixed it not being possible to ask the Pope for a Crusade if he's your vassal and
you've got full King's Peace
- Fixed rulers sometimes ending up with no AI
- Fixed patricians sometimes losing their house as a result of losing their capital
county
- Fixed patricians sometimes becoming feudal upon gaining a county in war
- Fixed it being possible to inherit a coalition in such a way that you end up with
two entirely separate coalitions against you, only one of which actually functions
- Fixed that sometimes when you pushed someone's claim on your liege, they'd become
a vassal of an unrelated realm
- Fixed the "heir is infatuated with vassal's spouse" event sometimes picking
characters who aren't married to one another
- Fixed some pilgrimage related event flags not being cleared upon finishing the
pilgrimage
- Fixed an event allowing you to call your liege into your war
- Fixed prisoners sometimes being reassigned to other characters' prison as a
result of gaining a title
- Fixed subjugation destroying your own titles if done on the liege you're
rebelling against
- Concubines should now correctly change courts together with their men
- Enforce Peace will now end if you inherit a title where the council can't vote on
Enforce Peace, and it becomes your primary title
- Fixed nomads sometimes ending up with no nomad capital due to having no free
holding slots. They'll now replace an existing holding instead; a tribal one if
possible
- Fixed the game crashing in rare cases as a result of dynamic titles not quite
being properly cleared out upon resigning
- Fixed wars invalidating sometimes resulting in rebelling vassals becoming
independent rather than becoming regular vassals once more
- Fixed some cases where wars could end inconclusively upon someone usurping the
target title even if there was no apparent need for it to end
- Fixed the "dynasty member asks for kingdom" event sometimes resulting in them
becoming a vassal of a different realm rather than independent or your vassal
- Fixed dynasty members sometimes asking you to push their claim against someone in
your own realm
- Fixed it being possible to spawn to Carousing chains at the same time by starting
a new one when receiving the event starting the party
- Fixed so that a regent would stop being a councilor when the regency ended
- Fixed landless religious heads being able to declare non-Crusade wars
- Fixed gender succession laws not being available to Muslims when the Gender
Equality rule is set to "All"
- Fixed nomad relations sometimes not loading correctly in saves
- Fixed the daughters of Muslims being automatically assigned guardians with
Conclave enabled. Now only happens without Conclave
- Fixed several events (RIP.4300-RIP.4305) concerning Prosperity, which would
always select the same county
- Improved tooltip for councillor job entries
- Fixed it sometimes being impossible to raise a liege levy for no apparent reason
- Fixed the ultimatums for some of the Overthrow factions being impossible to send
- Added a settlement decision for when a holding is held by a dead character, which
gives it to the county owner instead
- Fixed it sometimes taking far too long to progress with the "plot" part of the
learning scenario
- Fixed the learning scenario bugging out if you acquire the "Bedridden" modifier
- Fixed the "max_tech" console command affecting wastelands
- Fixed characters with no titles sometimes ending up not belonging to any court
- Fixed it sometimes being possible to siege your own provinces, which would result
in repeated sieges as you wouldn't end up as the controller
- Fixed it sometimes being possible for nomads to end up hostile to their own
vassals for other reasons than looting
- Fixed it sometimes not being possible to join a war due to the target also being
at war with someone you're hostile to
- Fixed council voting positions sometimes changing upon saving and reloading
- Fixed an issue where it wasn't possible to raise a vassal's liege levies if their
capital was occupied yet they still had unoccupied provinces
- land for hospital decision require player to own Reaper's Due
- Fixed Viking traits being lost upon reforming the Norse faith
- Fixed usurping a vassal's title sometimes causing some of their vassals to become
independent
- Fixed the "vassal limit" game rule having no effect, as it would use the option
of the "demesne limit" game rule instead
- Fixed the Seize Trade Post CB being unusable if the target republic isn't
independent
- Fixed game rules in saves sometimes not being applied. Especially common if a
previously enabled mod was disabled
- Fixed prestige and piety province modifiers causing tech to be applied multiple
times to characters
- Fixed some instances of traits being placed in the wrong scope for a few
Prosperity events
- Fixed issues with you not getting an heir correctly to your patrician family as a
Muslim Merchant Republic
- Marshal will no longer complain about losing an arm when he has in fact lost
another limb.
- Fixed it not being possible to grant honorary titles to children, even in the
case of the few titles where this is supposed to be possible (E.G., Despot)
- Tribal reformed pagans are now able to change to gavelkind
- Feudal characters should now never regress to being Tribal if they convert to
Islam
- Dead children should no longer be treated for being sickly
- Court Physicians should no longer ask you to punish them when they mistreat
themselves
- New Friends/Rivals in the 'last laugh' event are now required to be alive
- Made some fixes to the 'Meddling Mother' events - No longer will she dislike
herself if she is your spouse or councillor, or try to seduce herself
- If a law is added by event with a cooldown, it will cancel any ongoing law vote
of the same type (normal law/dejure law)
- Fixed patricians in revolt against their merchant republic ceasing to be
patricians if they end any unrelated war
- Fixed a crash caused by having many thousand living dynasty members
- Viceroyalites can no longer use the decision to create the Kingdom of L�on, to
prevent them from becoming feudal
- leads_faction trigger should now properly handle yes/no on as a parameter (right-
hand-side value).
- Targetted Decisions: the filter is now checked for the player's potential
Decisions too
- Added missing localisation for the "declared_independence_nomad" opinion modifier
- Removed a few cases of leave_court_effect, to avoid having courtiers end up in
the player's court only to be killed immediately
- Norse characters will not get the special event were they encounter the Aztecs
(TOG.403), if the Aztecs already arrived in Europe
- Updated event ZE.12024 slightly, so the targeted courtier won't become your rival
if you step up in the last minute
- Removed Dull as an opposite of Quick
- Added the missing text for the option in event WoL.10207
- Fixed an issue with Malcontents voting yes on increasing the Vassal Declaration
War laws
- Fixed an issue in event RIP.20012, being tortured by cold exposure, were the
victim could get a permanent cough
- Fixed two invalid death reasons in the gamebook events
- Blocked event 1030 (remove temperate) and 1037 (remove envious) for prisoners, as
the text didn't make sense in the context
- Added a missing martial trigger for your friend in event 100400
- Ai no longer risks getting an infinite event loop when choosing minor deity
- Fixed a possible crash in the Wars page of the ledger
- Fixed some modifiers appearing blank in tooltips
- Fixed wealth transfer effects not having the gold icon in tooltips
- Fixed dead people's age being off by one year if they were born later in the year
than they died
- Fixed a missing colon in the nomad population tooltip
- Fixed army names sometimes ending up as "Norwegian Norwegian Company" or similar
- Fixed the tooltip of the "Publish Findings" opinion in the "Breakthrough" event
sometimes being larger than the screen
- Fixed on-map CoAs in some cases not updating correctly upon winning a revolt,
leaving you with the revolt CoA rather than your new primary title's CoA
- Fixed "threat decay speed" modifiers having an extra colon
- Fixed the Declare War interaction not telling you when realm peace is stopping
you from declaring war; instead being grayed out with no explanation
- Fixed the sea being somewhat dark in the Defensive Pact map-mode, and being the
same color as unaligned land if you saved the map using F10
- Fixed the title history not saying "Installed by Faction Demand" if a ruler gave
into Overthrow Ruler
- Fixed title rank not being localised by language in a few cases
- Fixed having the intrigue tab open in some cases drastically slowing the game
down
- Fixed "dynastic_refused_title" lacking localisation
- Fixed renaming the adjective of titles named after dynasties not working
- Fixed people eligible to be advisors sometimes not showing up in the advisor
selection window
- Fixed the "next song" button not showing the currently playing song if the song
was already playing from a previous campaign rather than having started in the
current campaign
- Fixed retinues in getting split apart into sub-units upon succession if the
dynastic successor and the successor for the primary title aren't the same person
- Fixed scrollbars not being visible in some cases where they should be
- Fixed the tooltip when hovering over the cost of a settlement you can't afford
flickering if you hover over the cost icon rather than the cost text
- Fixed some instances of missing localisation
- Fixed the tooltip for special units not showing what bonuses (E.G., tech bonuses)
apply to them
- Fixed "grant title" incorrectly claiming you'd get reduced tyranny if it would
result in the vassal becoming your liege's vassal instead
- Fixed the "confirm law change" window sometimes not being big enough to contain
all the text on it
- Fixed the "pause" message setting having no effect for the close family and
special interest characters
- Fixed the "pause" message setting not working for low priority and log alerts. It
will still do nothing for disabled alerts
- Fixed there sometimes being a mismatch between the vassal limit in the top-bar
and the one in the tooltip when hovering over it
- Fixed councillor actions continuing to be greyed out if the reassignment cooldown
expires while the council screen is open
- Fixed fort level tooltips and similar not always showing the source of each
modifier
- Fixed terrain modifiers not showing up properly in tooltips
- Fixed the predicted morale gain for units almost always being slightly wrong
- Fixed Merchant Republics sometimes using gold overlays in the UI for religions
that use a different UI
- Fixed the "Raise Fleet" button in some cases flashing when selecting a province
- Fixed the "fort" icon briefly showing in the "build settlement" view even when no
fort is present
- Fixed people sometimes ending up with titles such as " of Title Name" rather than
"Duke of Title Name"
- Fixed the Hospital buildings showing up in the tech tooltips even without
Reaper's Due
- Fixed the tech tooltip occasionally showing an empty "Buildings unlocked" section
- Fixed inconsistent use of newlines in the tech tooltips
- Fixed the outliner having mismatched borders for Indians
- Fixed some events using the default event image rather than the image that'd
originally been intended
- Fixed one way on-map realms and borders could lag a day behind actual
realms/borders
- Fixed a rare crash that could result from the deletion of dynamic titles with a
dejure liege
- Fixed a rare crash that could happen when a character died during war, and that
death invalidated that very same war

##########################################################
######################### 2.6.3 ##########################
##########################################################

###################
# Balance
###################
- When setting the game rule 'De Jure Requirement' to 'Required':
- The event will not trigger for rulers who are at war
- The event will not trigger for The Papacy or The Ecumenical Patriarch, should
they drift any titles

###################
# Bugfixes
###################
- Patricians can no longer give the "Designated Heir" honorary title to landed
characters
- Fixed an issue with female Vikings not being able to upgrade the trait into
Ravager or Sea Queen
- The food shortage events from seclusion should no longer be able to trigger if
you opened the gates
- You can upgrade Tribal holdings into Castles/Cities/Temples again
- Fixed a few cases of characters dying without a death reason

##########################################################
######################### 2.6.2 ##########################
##########################################################

###################
# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters
- Added new event chain, Play Chess with Death
- Added new event chain, Mask of the Red Death
- Added new event chain, Immortal Rival
- Added new events for Immortal suspicions
- Devouring the Head of a religion not your own may give Sympathy towards it. You
are what you eat.
Conclave:
- Added a new targeted decision to change the focus of your ward to Faith, for
when you want to change the ward's religion without changing the culture
- Added Vassal War Declaration laws

The Old Gods:


- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to
pick a patron deity along with patron deity events
- Added Moral Authority modifiers for when Head of religion is sacrificed
- All Pagan religions may gain a trait when partaking in their Great Holy Wars,
if available

Horse Lords:
- Added a new Game Rule for Nomad Stability

Sunset Invasion:
- Added another option to Aztec Invasion: Delayed Random

###################
# Free Features
###################
- Added a new Game Rule for "Titles Named After Dynasties"
- Added a new Game Rule for "Cultural Title Names"
- Added a new Game Rule for De Jure Requirements
- Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur
- Added a new Game Rule for "Demesne Size"
- Added a new Game Rule for "Vassal Limit"
- Added a new Game Rule for "Grant Independence"
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Added another option to Mongol Invasion: Delayed Random
- Blot events now have more of an effect when a Head of religion is sacrificed
- Made Romuva counties and characters extra resistant to conversion
- Added Zoroastrian crusader trait
- Added Jewish crusader trait
- Added another option to Supernatural Events to allow the AI to receive them
- Female raiders may now become Sea Queens rather than Kings!
- Cannibal and having Lover's Pox are now traits

###################
# Balance
###################
- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender
against infidels" opinion modifier unless the attacker is a different religion from
the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are
removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to
monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease,
especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has
hostile units in it, rather than the first province it finds without hostile units
- Ancestor worship dull event now just adds dull rather than removing genius/quick
- Characters may only gain Health from a Hajj once
- Improved the various invitation decisions; the characters created will be
guaranteed to be competent within the area you expect them to be
- You now get a popup when inviting someone, in order to more easily track who they
are (you can also assign invited soldiers directly as commanders)
- Increased the Carousing party timer from 90 to 200 to avoid spam
- You now have a chance to gain the sympathy trait for your previous religion when
using the decision "Convert to Local Religion"
- You can no longer use the decision "Convert to Local Religion" if you are zealous
- If a Muslim Invasion is invalidated, the piety will be refunded
- Immortals who become incapable are much more likely to wake up as a lunatic
- Added special text for cannibals who find a human head on their bed
- Now possible to ask one's liege to press one's claim even if the liege council
isn't allowed to vote on war declaration
- Courtiers who have minor titles, friends, lovers, consorts or rivals are now
excluded from the court pruning system
- Immortal characters are now immune to pruning
- Fewer lunatics from syphilitic
- If your close kin is eaten by a cannibal, you now get an opinion modifier to
allow rightful imprisonment, should the character be your vassal
- The Clever Ambush tactic can now also be triggered by leaders with the genius or
shrewd traits

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry
members of the same dynasty, if there are any available
- Fixed the AI in some cases repeatedly requesting vassalization of other AIs
that'll never accept
- Fixed the AI in some cases repeatedly requesting concubines from other AIs
that'll never accept
- Fixed the AI breaking betrothals if the recipient is in revolt

###################
# Interface
###################
- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their
name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a
gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as
traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute
page
- The Ruler Designer no longer shows beards as available for women
- Added notification events for councillors going in/out of seclusion
- The high threat alert now shows the # of months it'll take to reach 0 threat at
your current threat decay rate
- DLC requirements for decisions, laws, etc. are now properly displayed (E.G.,
Conclave bypassing some of the requirements for Seniority succession)
- The College of Cardinals is now visible even if your religious liege is an anti-
pope, though adding campaign funds is disabled
- Moved the alert for advisor titles being grantable to the "council not full"
alert from the "special minor titles" alert. The alert now takes you to the
Conclave council page if Conclave is enabled
- Fixed the Important Honorary Titles list being partially obscured by
embellishments for republics
- The Ask Liege to Press Claim interaction is now no longer shown for your liege,
since this caused confusion; it only works when interacting with who you want them
to declare war on
- It is now possible to change flank commanders during sieges
- The map mode buttons in the load interface are updated correctly
- When loading a save that has a map mode that is not available in the load
interface, the load interface will show the realm map mode, but after loading the
save game will restore the map mode the game was using at save time
- The increase/decrease campaign fund buttons now tell you the modifier keys to
increase/decrease funds by 10/50/100
- Fixed councillors in some cases being shown as idle in the outliner when they
were leading troops
- Increased the max zoom level by 2/3, allowing you to see the whole map at once
- Removed several character interactions from the right-click menu when they
couldn't apply
- Increased the space for the county name in the province view, to allow for longer
county names to fit the interface

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from
piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a
character became immortal
- Fixed a mod-related crash when getting a random death sound for characters with
very high ID numbers.
- Traits can now be hidden from others. Adding "hidden_from_others = yes" will make
it invisible in all parts of the UI, except for the person with the trait
- Traits can now be hidden from everyone except those who have the trait. Adding
"same_trait_visibility = yes" will make it invisible in all parts of the UI, except
for players with the same trait
- Added define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be
considered for pruning
- Added define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoom
- Added [GetNoneE] to get the ending e for feminine version of adjective/nouns in
french
- Added define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health above which
courtiers are immuned to pruning
- Added [GetNoneEOpp] to invert the result from [GetNoneE]
- Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and
"GetObjectPronounOppCap" to get the capitalized version
- Fixed issues where creating custom trade routes led to some paths being
permanently disabled. This fix also changed a behavior in scripting the paths. For
a path of a trade route to successfully connect to another path it now requires the
end province to be the same as the start province of another path. Previously paths
could be connected to an arbitrary province along the path
- Added support for customizable localisation
- hidden_effect and hidden_trigger can now be used as aliases for hidden_tooltip in
effect and trigger fields respectively.
- Added 'hard_to_convert' field to religions
- Added trigger 'is_hard_to_convert'

###################
# Database
###################
- Made J�r�me of house Jerome-Karling the count of Saintois in 769, husband to
Ermentrude, due to her father being dead since 765
- Switched to English exonyms for various base title names
- Added wiki links for Ralph the Staller and his son Ralph the Gael

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Patricians can now use the decision to 'Shut the Gates'
- Patricians can now use the decision to seek a Court Physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege
on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new
dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait -
from a MTTH event to be a triggered event and to make sure that all children get
the trait properly
- Event where liege is notified about outcome regarding physician's book will no
longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the
order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and
unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any
member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between
bookmarks
- Fixed a rare case of holy war being invalidated when the liege grants one the
counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game
setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
- Added opinion bonus for councillors added through the female councillor events
- Zoroastrians and Messalians can now seduce their close family members
- Zoroastrians and Messalians no longer get two separate decisions to send their
Son-Husbands and Daughter-Wives into hiding
- Fixed Swords of Islam localisation to adapt to new gender equality game rule
- Fixed some once in a lifetime features to have a cooldown instead (subjugation
CBs, grand tournaments, known murderer opinion penalty)
- Hid bad tooltip in RoI.221
- Toned down the chance of the "death in the bedroom" event (30101) for immortal
characters
- Immortals are never too old to be berserkers
- Fixed an issue where dejure lieges were not saved for titles which had no
original dejure liege
- You can no longer appoint yourself as a Shieldmaiden
- Fixed the graphics for the trait "Sympathy for Zoroastrianism" being slightly cut
off
- Event TOG.403, were the vikings encounter the Aztecs, will no longer trigger if
you have set the Sunset Invasion game rule to "Off"
- The gamebook song "Guy de Roses Quandary" will now play correctly when you have
the "Context Sensitive Music" option enabled
- WoL event about your hunting dog maiming someone now has a neater tooltip
- Disabled some new traits in the ruler designer, such as diseases and religion
specific traits
- Bees treatments uses correct name
- Can no longer get unlimited health from hajj
- The seclusion chain about inspecting the tunnels no longer stops half-way through
- Fixed missing reference in an espionage_events.9
- Made it so that being cured of diseases during pilgrimage now applies to the new
diseases as well
- Fixed a syntax error in an execution method
- Fixed a scope issue in prosperity events
- Fixed issue with missing event target in old teenage infatuation event
- Fixed some minor issues in Reapers flavor events
- Fixed ill trait being applied to vassals regardless of dlc in the poisoned during
feast event
- Fixed an issue where glorious monument was not torn down after a successful
siege, causing it to repeatedly award money to raiders
- Fixed wrong desc being used in seduction event WoL.421
- Added some limits on modifier removals in food shortage events
- Fixed issue with non-genetic traits being opposites with genetic ones
- Fixed ill trait being applied without Reapers dlc check in old hunting event
- AI Rulers with nahuatl culture (aztecs) won't convert to local culture
- Edited graphical factors for units so that Cataphracts and Elephant models appear
- Fixed it sometimes not being possible to call in council support due to the
character owning council support to someone no longer on the council
- Fixed it not being possible to ask to join your ally's war if they're a different
religion
- Characters whose claims are being pressed can no longer be invited to your court
- Tribal barons created via "Create New Vassal" now get a dynasty generated
- Defenders of an inherited holy war will leave the war if inheritor is of another
religion
- Defenders of any inherited war will leave the war if they are in a defensive pact
against the inheritor
- Fixed the intrigue view not having tooltips anymore
- Fixed a crash when loading various savegames in the loadscreen before settling on
one and actually playing
- Children and other characters unfit to lead troop will no longer lead siege
defense
- Added heaps of missing notification events
- Title grant to vassal of vassals vassal now transfers vassal to correct liege
- Cleaned up seclusion exit event
- CBs with on_demand_reverse_title now properly removes claim from losing attacker.
- Fixed an issue where titular titles could be usurped if they had titular dejure
vassals
- Fixed an issue with the random seed for on_navy_returns_with_loot.
- Fixed randomization problem in death/heir text
- Patricians can no longer give the "Designated Heir" honorary title to landed
characters
- Fixed the name of an incorrect picture being used for the Aztec government flavor

##########################################################
########## 2.6.1.1 The Reaper's Due 2016-08-26 ###########
##########################################################

###################
# Bugfixes
###################
- Fixes songs from the base game being disabled in contextual songs
- If the contextual song doesn't find a song to play, a song will now be chosen by
ignoring the contextual song system
- Fixed children not getting their education trait upon becoming adults when you
don't have Conclave
- Can no longer call ally into war against their own liege
- You can now get the achievement 'Papal Mache' by killing a Caliph, as implied by
the description
- Epidemic diseases no longer stall if you are infected while you have a non-
serious symptom
- The "desires a matrilineal marriage" AI modifier no longer happens when
matrilineal marriages are disabled
- Horse doctors got a little better
- Incapable people no longer steal your food in seclusion
- characters will not accuse their liege during witch hunts since they have to
approve them
- Vassals will no longer refuse their liege's marriage or betrothal offers to get a
"better alliance"
- No longer will you get upset about your spouse/parent's gave getting robbed if
you were the robber
- Removed the possibility to search for partial titles for performance reasons
- Eunuchs may only select the Groom and Heir ambition if they have a living child
- Fixed several cases of when a Christian Holy Order built a new castle, you would
be notified that Beit Dejan was built, instead of the actual castle
- Court physicians now always ask their own liege for money.
- Generic reincarnation event requires your heir to be your child
- Added some ai factors for when head of religion wants to blame jews for the
plague
- Fixed some broken text in reincarnation event
- The priest generated by event 3021 now has an education
- Murderers are now immune to prune (prevents the red skull from leading nowhere)
- Characters who are marked as special interest by the player, or immune to pruning
are no longer killed by the court cleanser
- Fixed in issue with prisoners being able to complain to their liege that the
chancellor was looking inappropriately at his wife
- Added the sayyid trait to al-Hadi (id 188648), son of Al-Mansur
- Crash fix that occurred in some mods using custom maps.
- Fixed an issue were you would be notified of eating your own close dynasty
members
- Fixed 867 S�pmi setup
- Event WoL.6120 will now only trigger for adult characters
- Further reduced odds of under 16s getting cancer
- Rulers are now willing to negotiate non-aggression pacts with their vassals
- Fixed so infidel penalty is applied properly for betrothal/marriage
- Modded game rules should now be loaded properly.
- Fixed so call ally alert no longer shows if it's a war against your ally's liege
- Can no longer upgrade a tribe when a settlement construction is ongoing

##########################################################
######################## 2.6.0.11 ########################
##########################################################

###################
# Expansion Features
###################
- diseases now have a chance to be mild, severe, or bedridden/incapacitating.
Strong and Brawny characters are more likely to get mild illnesses, while weak,
frail, or old characters are more likely to get severe or incapacitating illnesses.
- Injured or bedridden characters can get an offer to receive care from a spouse,
lover or child. Accepting will lead to a good or bad outcome. The caretaker can
choose to take advantage of the situation and botch the patient�s treatment.

###################
# Free Features
###################
- there is now an event informing the world when a Crusade/Jihad etc ends
inconclusively
- Skilled or ambitious female vassals may now demand a seat on the council
- Added an event to rename "Middle Francia" to "Austrasia" if no longer held by a
Karling

###################
# Balance
###################
- If subjugation wars are invalidated, the 'once per lifetime' subjugation is now
refunded
- Retreating from battles and sieges now starts the day after you right-click, so
that you can cancel it on the same day if you misclick
- Tribals who are tengri/altaic will now raise more Light Cavalry and less Heavy
Infantry in their summoned Tribal Armies
- William now starts with slightly more Heavy Infantry in "The Stamford Bridge"
bookmark, to give him a higher chance of gaining England
- Rulers can now change crown laws every 50 years, rather than once per lifetime
(cooldown still removed on death)
- Opinion of predecessor is now also inherited in elective government types if the
successor is a close relative of, or in the same dynasty as, the old ruler
- Crusades on titles without a crusade weight are now less likely if said title is
not adjacent to territory of the crusader's religion
- Eunuchs may only select the Groom an Heir ambition if they have a living child
- The decision to send your child into hiding is only shown when there is a plot
against them

###################
# AI Improvements
###################
- Offer NAP interaction now weights in political concerns

###################
# Interface
###################
- The nomad population growth tooltip now accounts for manpower growth
- Fixed the titles of councilors being based on the gender of their liege rather
than their own (E.G., women being called "Seer" if their liege is male, and men
being called "Seeress" if their liege is female)
- The cooldown, if currently active, for Crusades/Great Holy Wars/etc. is now shown
in the tooltip for each religion
- Build entry progress bar no longer progress if province is occupied
###################
# User modding
###################
- Added "has_flag" as a quick trigger for province events. It works exactly like
the "has_character_flag" quicktrigger, except the scope is the province for the
event
- Added on_war_ended_invalid and on_crusade_invalid on_actions, that provide the
same scopes as the other on_war_ended and on_crusade on_actions
- Added a CROWN_LAW_CHANGE_TIMER define. If set to 0, rulers will be restricted to
MAX_CROWN_LAW_CHANGES. If set to 1, they'll have a CROWN_LAW_CHANGE_MONTHS cooldown
- Added a CROWN_LAW_CHANGE_MONTHS define
- Traits can now be hidden. Adding "hidden = yes" will make it invisible in all
parts of the UI (except event options, where they can be hidden using
hidden_tooltip)
- Added define "FAR_CRUSADES_WITHOUT_WEIGHT_MODIFIER" as a weight modifier to
starting crusades on titles that are not adjacent to territory of our religion and
don't have a crusade weight modifier. Default value is 75%

###################
# Database
###################
- Changed bastard to legit bastard for Mauregato due to gameplay complications.
- Split Northern Scandinavia off into a fictional kingdom (S�pmi), this should
slightly delay the unification of the various Scandinavian kingdoms
- Added two new duchies, Finnmark and S�pmi
- Renamed the Duchy of Norrland to H�lsingland
- Recolored a bunch of counties in northern Scandinavia
- Only Finno-Ugric cultures will create S�pmi
- At the start of the 1066 bookmark, the Duchy of Finnmark will be in the De Jure
of Norway rather than S�pmi

###################
# Bugfixes
###################
- Fixed a potential source of OOS errors
- Lovers/Spouses in WoL.1160 can no longer be incapable/prisoners
- The spouse in WoL.5200 can no longer be a prisoner/incapable
- The daughter in ZE.1100 can no longer be landed
- Inaccessible character will not be invited to pagan feasts
- Fixed the winner of a crusade/great holy war not always getting provinces
occupied by other participants in the war
- Fixed assaults in some cases not progressing due to 3rd party combat in the
province
- Courtiers of Nomad now move to another court when clan is absorbed
- Fixed holy orders sometimes disappearing into nothingness in battles and sieges.
Now holy orders will fight their own religion if owned by the person raising them,
or a vassal of them
- Adventurers can now be women (through certain laws, religions and game rules)
- Ensured that a character's family is always moved with them when they become
landed (unless they've got a reason to stay, E.G., being landed themselves)
- Fixed taking a Nomad county sometimes resulting in the province being given to a
seemingly random baron in the province
- Fixed case where incapable rulers could go against council
- You can no longer revoke Cardinal titles
- edited loc for event WOL_11002
- Fixed a number of OOS issues
- Opinion of predecessor is now applied properly

##########################################################
######################## 2.6.0.10 ########################
##########################################################

###################
# Free Features
###################

###################
# Balance
###################
- Added AI weights to event HL.10531, where a mercenary leader would accept or
decline an invitation to a feast, to make it less random
- Moved event SoA.5219 to yearly pulse from MTTH
- Increased the prestige gain from 'Groomed to Perfection'
- Moved the SoA 'wicked priest' events to the bi-yearly pulse from MTTH

###################
# AI Improvements
###################

###################
# Interface
###################
- Fixed dynamic titles named after a regular title not having a proper adjective
(resulting in E.G., "Cumania War" rather than "Cuman War"). Such titles will now
use the adjective of the title they're based on
- Reduced the extent to which ledger column buttons overlap
- The "powerful vassal" icon is now shown where appropriate on your realm tree
- The "pillage" decision is no longer included in the "special holding actions"
alert; instead the holdings that can be pillaged are now listed under the
"inefficient land management" alert

###################
# User modding
###################
- Replaced the COALITION_PROVINCE_THREAT_RATIO define with
COALITION_SCARY_TROOP_STRENGTH_THREAT_RATIO. It is now actually used by the game
- Decisions now take the pre-triggers "only_rulers", "only_landed", and
"only_independent". It is recommended that they be used when possible so as to
reduce the time spent by the AI evaluating the decision. Note that the pre-trigger
currently only applies to the AI, not to the player
- The "is_occupied" trigger now works in province scope, not just title scope
- The "is_occupied" trigger now works for county-level titles, not just baron-level
titles
- "plot_decisions" are now only checked by characters that lead a plot or faction.
Previously there was no functional difference between plot decisions and regular
decisions

###################
# Database
###################
- 1028 more Wikipedia links
- Fixed title history bugs in Knights Hospitaller
- Filled in Arsacid family tree
- Added Arsacid Persian emperors
- Added Arsacid Armenian kings
- Corrected wife for Rudolf I of Bavaria
- Corrected date of marriage of Adolf of Germany
- Fixed name of Rupert the Red
- Removed duplicate Elizabeth von Nassau
- Added descendants of Ing�lfr Arnarson
- Added missing marriage between Humphrey de Bohun and Margaret of Hereford
- Added missing twin trait for Robert and Waleran de Beaumont
- Fixed date of death for Otto I of Carinthia
- Added Fibonacci, Dante, Petrarch, Boccaccio
- Expanded d'Aquino family and included St. Thomas Aquinas
- Fixed date of birth of Joan de Geneville
- Adjusted dates of birth of children of Roger Mortimer, fixing a false twin issue
- Fixed date of birth of Margaret Fiennes
- Fixed father ID for Perronelle Marshal
- Removed bad twin trait for Margaret de Beaumont
- Corrected seemingly bad date of birth for character 40104
- Removed duplicate date entry in Marco Polo's history
- Fixed parentage of several Candiano characters
- Fixed parentage of Hmayeak Mamikonian
- Adjusted date of birth of a Siwnik character to align with father's date of death

###################
# Bugfixes
###################
- Fixed characters in some cases not getting their own court upon becoming landed
- characters with the do not disturb flag will not be invited to feasts
- WoL.7091 should now use the correct descriptions for indians/pagans
- Fixed a crash when downloading new mods from the launcher
- Attached hostile armies are now engaged

##########################################################
########################## 2.6.0.9 #######################
##########################################################

###################
# Free Features
###################
- Changed and optimized compression to improve ironman saving (and saving in
general) times. Unfortunately this means save files are also bigger. For reference,
saving my test case file went from 29s to less than 6s.

###################
# Balance
###################
- Redid the Varangian Guard events from MTTH events to yearly pulse events

###################
# AI Improvements
###################
- The AI will now evaluate threats in a more logical way
- The marriage AI has been improved

###################
# Interface
###################
- The voting buttons for law changes have been moved around as to not be placed on
top of the "List of Opponents" button
- Fixed the child of two king or above level rulers sometimes not getting the
"Prince/Princess" title in front of their name
- The alert that you can advance technology will no longer show up when what you
can "upgrade" is maxxed out technology
###################
# User modding
###################
- Added a "character_stats" console command that prints a variety of statistics to
the console, such as the # of rulers of each tier, gender breakdown, and total
wealth. This also gets written to stats.log
- Added a "dynasty_stats" console command that prints a variety of statistics to
the console, such as the # of dynasties, number of single-person dynasties, and
number of dynasties with only dead characters. This also gets written to stats.log
- Added a COURT_PRUNE_SIZE define, which defines when the game will try to find
unneeded courtiers to kill off. Lowered to 10 from the original 20
- Added a "de_facto_liege_title" trigger, which checks that the defacto liege title
of a character or title is the right-hand side. Example: ROOT =
{ de_facto_liege_title = e_hre }. Both sides can take a character or a title. If a
character is provided, their primary title will be used. A defacto_liege_title
scope already existed, but this should make some operations easier
- Added an "immortal" trigger, which checks if the character in the current scope
is immortal
- Added an "is_incapable" trigger, which checks if the character in the current
scope has an incapacitating trait
- Added an "is_pilgrim" trigger, which checks if the character in the current scope
has a pilgrim trait
- Added a "same_regnal_name" trigger, which checks if the character in the current
scope has the same regnal name as another character, meaning that they'll be
considered the same name for the purpose of regnal numbering. Regnal names are
currently defined as having the same first first name (E.G., "Gustav" and "Gustav
Adolf" are the same regnal name), or the same cultural first first name (E.G.,
"Alfr_Alf" and "Alf_Alf" are the same regnal name)
- "monthly_income" and "yearly_income" can now be used in a holding scope. Before
it could only take a character. Example: "b_constantinople = { yearly_income =
15 }"
- Added a "has_inheritance_blocker" trigger, which checks if the character in the
current scope has a trait that blocks inheritance (cannot_inherit = yes)
- Added a "dynastic_prestige" trigger, which checks if the dynasty of the character
in the current scope has a prestige of at least the given value. Example:
"dynastic_prestige = 100"
- Added a "set_preferred_capital" effect, which sets the preferred capital of the
title in the current scope (used for a variety of things, such as the AI to
determine where to put their capital). Only works for dynamic titles, as static
titles base their capital off of the landed_titles folder
- Added a "lacks_dlc" event pre-trigger. If the DLC is enabled, the event will not
be evaluated
- Added a "has_dlc" event pre-trigger. If the DLC is disabled, the event will not
be evaluated
- Added a "war" event pre-trigger, which takes "yes" or "no", and checks that the
character is/isn't at war
- Added a "is_married" event pre-trigger, which takes "yes" or "no", and checks
that the character is/isn't married
- Added a "friends" event pre-trigger, which takes "yes" or "no", and checks that
the character does/doesn't have friends
- Added a "rivals" event pre-trigger, which takes "yes" or "no", and checks that
the character does/doesn't have rivals
- Added a "has_global_flag" event pre-trigger, which checks that the given global
flag has been set
- Added support for an after = { } - effect field in events. It works as a
counterpart to immediate and executes after any option is executed.

###################
# Database
###################

###################
# Bugfixes
###################
- RoI.30120 now properly randomizes a religious branch for Jain characters
- Loyalists councillors now vote against law proposals started by someone other
than their liege
- Nomad Invasions will no longer be invalidated when a faction succeeds in
installing a new ruler in the targeted realm
- AI will no longer repeatedly make and break betrothals
- Courtiers will no longer fire your councillors through event 30040
- No longer able to have two wars against the same opponent
- Fixed case where rebellions continued indefinitely when main attacker died
- The game should no longer stop up for a few seconds at the end of each year
(excluding autosaves)
- Fixed case where heir would not inherit courtiers that are abroad
- No longer possible to have character siege more than one province at the same
time
- Heirs in Open Electives can only be of the same religion
- Holy Orders and Mercenaries no longer get the 'Goom an Heir' ambition
- Fixed an issue in the "Change Council Position" event where a Marshal wasn't
given the job of Steward correctly

##########################################################
########################## 2.6.0.8 #########################
##########################################################

###################
# Free Features
###################
- Added more autosave intervals: every 10, 25, 50, and 100 years

###################
# Balance
###################
- The Magyars have a significantly larger army in the 867 invasion of Hungary, they
will now win more often than not
- Hungarians led by the �rp�d dynasty will always want to settle in Hungary if they
have the chance
- When the historical Magyars settle in Hungary, more provinces will convert to
Hungarian
- Dynamic mercenaries are no longer prevented from marrying
- Even Malcontent voters will now vote for additional council power laws, as it
means they'll have more to say 'no' about
- Prisoners from major revolts can now be executed and released
- Significantly increased the chance of vassals joining Grand
Tournaments/Furusiyyas
- Reduced the number of unnecessary courtiers generated; should somewhat improve
performance

###################
# AI Improvements
###################
- The AI now cancels its ambition less often

###################
# Interface
###################
- If laws aren't affecting the max liege levy (due to summing up to 0% penalty),
the modifier will not be shown
- If you customize your coat of arms, it will no longer be reset upon loading a
save after having changed religion
- If the flag of a title is changed during the course of the game, that will now
persist upon loading a save (E.G., the flag of an early HRE will not be reset to
the German flag)
- The zoom hotkeys (Page Up/Down) now actually work
- Fixed customized hair/beards in some cases being reset upon loading a save
- The "size" of religions on the Religion page in the ledger now includes empty
nomad provinces
- Exiting the "religion" or "technology" screen will no longer change your map mode
to the one you had open when you opened the screen if you're no longer in the
Patriarch/Technology map mode
- The "Next Song" button now shows the full name of the song playing rather than
its file name
- The Ruler Designer button is now properly disabled when loading a save
- The Enforce Peace alerts now show the number of days left rather than months if
there's less than 100 days left
- Fixed pretenders and people you lost titles to having the wrong portrait ribbon
on the Succession screen if they're not feudal
- Fixed the lost titles on the Succession screen often showing the wrong tier crown
- Fixed anti-popes and pentarchs having the wrong portrait ribbon on the Religion
screen if they're not feudal
- Realigned Western Portraits so that beards no longer overlap noses
- The In Hiding character icon now takes presedence over all character icons except
imprisonment

###################
# User modding
###################
- Scripted effects in event options will now show the traits and characters they
affect
- Added a war_participation trigger. Example: any_war = { war_participation = { who
= ROOT score = 0.5 } }
- Added an is_landed_title_allowed trigger, which checks whether a character
fulfills the "allow" section of a specific title. Example: is_landed_title_allowed
= e_hre or is_landed_title_allowed = ROOT, where ROOT is a title
- Added a "force_host" effect that forcibly changes the host a character. Scope
should be the character being moved, target should be the character's new host.
Shouldn't be used lightly
force_host = ROOT
- Added join_faction, leave_faction and start_faction effects.
- Added faction_exists trigger.
- Added export_to_variable effect.
- Added while effect.
- Title prefix defined in landed_titles.txt should now support localisation
variations dependent on the holder of the title.
- Added sound_effect effect.
- It should now be possible to make baronies independent through history editing.

###################
# Database
###################

###################
# Bugfixes
###################
- event CM.1122 now uses its title and not its desc as a title
- The acquisition date of capital holdings now corresponds with the acquisition
date of the county, rather than sometimes being set to 1066 regardless of the
current year
- The dejure lands of a title (if it is a dejure title) owned by the defender are
now always used to calculate ticking warscore, rather than defacto land
- No longer possible to ask your religious head for claims on temporary titles
- No longer possible to demand the religious conversion of incapable characters
- Creating Mongol Empire no longer resets laws
- Fixed the date of the "last ruler change" being wrong when having gone backwards
in time when having selected a start date
- Nomadic Population no longer turns to a negative value when it goes beyond 2M
- Fixed another instance of major revolter (in case you have two revolts, you
surrender to one and your heir is leading the other ones)
- Fixed some temporary casus bellis (E.G., Invasion) being disappearing on saving
and reloading
- Favors can now be used to force matrilineal marriages if the other party is
providing the woman
- Fixed an instance of major revolt titles not being cleaned up correctly when
inherited by the target of the revolt
- Invalid job actions are now canceled soon after they become invalid (E.G., Build
Legend action after you're no longer tribal)
- Fixed an issue where effects on saved event targets didn't always display a
proper tooltip.
- Fixed characters that become unable to command troops after being assigned as
commander sometimes persisting in the role
- Province delayed events no longer get deleted if the character who started them
died more than a year ago

##########################################################
########################## 2.6.0.7 #########################
##########################################################

###################
# Free Features
###################
- Added a Continue button to the launcher, which boots the game into your latest
save

###################
# Balance
###################
- Councilors who have promised council support to someone will now vote their
conscience if the person they're supporting is abstaining
- Commanders can now only be relieved via the Relieve Commander interaction and the
Minor Titles screen, which unlike the Revoke Honorary Title interaction, do not
incur an opinion penalty
- Retreating enemy armies are no longer considered hostile for the purpose of
disbanding units
- Adjusted the 'opinion_unfaithful_husband' opinion modifier
- Adjusted the 'acknowledged_bastard' opinion modifier
- Doubled the positive opinion modifiers from granting landed titles to someone
- Vassals are now grateful when you build buildings in their Holdings
- Viceroyalty succession now overrides all succession law opinion modifiers for
that title, since succession law has no effect
- If succession law affects both the youngest and oldest child, and someone is
both, they now always get the best opinion modifier
- Fixed heirs not getting positive opinion modifiers from succession laws (E.G.,
oldest_child_opinion in primogeniture)
- Visigothic culture will no longer split when in a powerful Visigoth realm
- when a vassal agrees to end their offensive war against another vassal they are
unable to declare a new one for a time
- Ladies can now gain the viking trait(s)
- Switching religious branch as an indian religion will now also switch that of
your close kin (if non-zealous)

###################
# AI Improvements
###################
- AI: Non-nomads should be far less keen on taking empty provinces from Nomads
- AI: Fixed a problem where high ranking rulers might never marry
- Fixed an issue with landed AI councillors not marrying
- AI rulers will now allow voters to actually vote on law changes when you run the
game without Conclave
- AI rulers will no longer usurp the titles of their liege, since they'll almost
always get revoked or usurped back
- AI rulers will not torture, mutilate, blind, or castrate prisoners of their
liege's dynasty or anyone when they have under 100 piety

###################
# Interface
###################
- The expiry date for timed opinion modifiers is now shown in the tooltip
- Consolidated all versions of the "Convert to Spouse Religion" decisions to a
single targeted decision
- Fixed the Call Allies Into War alert sometimes showing even if the ally can't
actually join the war
- Several buttons that were missing a click sound now have one - Examples being the
buttons in the Era Picker, Focus window, Barber window and more!
- Now possible to change plot when one already has a plot without having to
manually cancel the existing plot. Can only be done if it is possible to cancel the
existing plot
- Fixed the days remaining before a diplomatic response still sometimes being wrong
for non-rulers
- Fixed some tooltips being inconsistent between the Character Finder and the
Character Selector
- Fixed the opinion bonuses from hospital buildings lacking a "+" sign on the
opinion breakdown
- Cloud saves are now sorted newest to oldest, like local saves
- Empty council seats are now shown on the council vote breakdown
- Fixed offensive/defensive bonuses not being shown when they sum up to exactly
+100%
- Fixed the advisor selection screen not showing the Powerful Vassal icon
- Fixed the alerts for tech progress in nomad capitals showing the numbers for the
province rather than the nomad capital
- Fixed build_holding not localizing properly for forts, trade posts, and hospitals
- The Threat tooltip now states how many months it will take for it to reach 0 at
its current decay rate
- The High Threat alert now states how much Threat you have
- The preferred war target for the purpose of council votes is now shown for
characters in the same realm
- Doubled the precision of the AI reasoning tooltips. E.G., instead of 2 pluses in
favor of joining a plot, 3 to 5 will be shown
- Added an icon to character portraits showing that they owe you a favor
- Fixed the Join/Create faction buttons saying you can't create/join due to being
on the council, even when the council laws don't prevent councillors being in
factions
- The game will no longer alert you that betrothed can marry if that isn't actually
possible due to an ongoing war
- The vassal tax estimate now accounts for their ruler being over their demesne
limit
- Fixed the sub-realm view (CTRL+Click) not resetting when switching to the
Coalition map mode

###################
# User modding
###################
- Opinion modifiers can now be scripted to be stacking (default) or not
- Added a give_birth console command (requires existing pregnancy; use
pollinate/cuckoo to impregnate)
- Added on_action 'on_holding_building_start'
- Added has_assigned_minor_title trigger. Usage: "has_assigned_minor_title =
title_master_of_the_horse" or "has_assigned_minor_title = { title = title_commander
count = 2 }"
- Added has_children and has_living_children triggers
- The "loot" trigger will no longer crash the game if applied to a land unit. It
will always return false for land units, but it won't crash
- has_minor_title now also accepts "yes" and "no", to check whether the character
holds any minor titles at all
- Can now add and destroying buildings in extra holdings (trade posts, forts &
hospitals) with the following effects:
add_to_extra_holding = {
type = hospital
building = leper_colony_1
}

destroy_in_extra_holding = {
type = hospital
building = leper_colony_1
}
- The following effects have been added. They work the same as the equivalent for
forts or trade posts:
create_hospital
destroy_hospital
any_hospital

###################
# Database
###################
- Deactivated a bunch of uncreatable and obsolete landed titles so they won't show
up in the title finder

###################
# Bugfixes
###################
- Fixed conquest sometimes resulting in the loser gaining "Independence" threat
- EVTOPTB72060 now uses an event target to use correct pronoun for Jester
- inaccessible vassals will no longer be invited to feasts or blots
- Holy Orders can no longer form Custom Kingdoms/Empires
- Fixed councilors sometimes abstaining as a result of owing favors to characters
not on the council
- Fixed wards not always being sent back home when they should when their guardian
ceases to be their guardian (E.G., due to death)
- increased crusade weight on c_roma
- Fixed so characters without minor titles that are leading troops are removed when
they gain Incapable trait
- Top liege of owners of allied armies that fight in the same war as player now
give vision during war
- Council can no longer vote on law changes of secondary titles when Conclave is
enabled
- blind characters can no longer witness your affairs
- The "continue" button now ignores broken or otherwise unplayable saves, finding
the newest working save (if any) instead
- AI should no longer revoke nomad clan titles
- when you are looking for a friend you trust over your spymaster, check the friend
is not also your spymaster...
- The Zunist religious description no longer mentions being restricted to Gavelkind
- Dismissing concubines is now restricted by the "pregnant" trait rather than
pregnancy itself, since that's possibly hidden
- plots to forge claims are now aborted when plotter is no longer playable
- joan of arc no longer triggers when female marshals are legal

##########################################################
########################## 2.6.0.6 #########################
##########################################################

###################
# Free Features
###################

###################
# Balance
###################
- Tanistry is now available without Late Feudal Administration, both for Feudal and
Tribal Celtics
- Fixed firing advisors applying the "Revoked Honorary Title" opinion modifier on
top of the "Fired from Council" opinion modifiers
- Merchant republics can now always move their capital to a city if their current
capital is a castle
- Reintroduced the Bankruptcy character modifier, which reduces army morale by 25%
when a ruler has negative wealth

###################
# AI Improvements
###################
- Decreased chance of incest marriage for AI with religion where divine blood is
enabled

###################
# Interface
###################
- Find Character browser now shows an icon for characters that are out of player's
diplomatic range
- Find Character browser now shows a thumbs up/down icon for characters that
accept/reject being invited to player's court
- Find Character browser now includes a My Dynasty filter in Great House category
to show only characters of player's dynasty
- Hitting Enter on the "save game" screen now saves the game
- Fixed the game not always alerting you of usurpable titles
- The Features info screen now uses the same style as the new Game Rules screen
- Fixed having the enemy war leader captured showing as 5% warscore rather than
100%
- Female tribal counts are now properly called chieftesses rather than countesses
- Tribal barons are now called chiefs/chieftesses
- Fixed the restriction that you can't fire a council member if a vote is underway
not showing up on the council screen
- Fixed council titles not getting culture/tier/religion specific naming on the My
Council screen

###################
# User modding
###################

###################
# Database
###################
- Borijin changes
- Change to Sancho of Navarra
- Fixed William Longswords's DOB
- Gave Alexios Komnenos gout later in life
- Added some Wikipedia entries
- Fixed a few database issues flagged by Validator in the Greek characters
- Added early title history for East Anglia
- Added early title history for Mercia
- Partially added early title history for Northumbria
- Added early title history for Essex
- Added early title history for Wessex
- Cleaned up title history for Kent
- Fixed a various bugs in saxon.txt
- Essex, East Anglia, and Kent are tributaries of Mercia in 769
- Fixed a bug with c_teviotdale holder in 769
- Fixed a bug in c_capua
- Altered traits of Sancho of Navarra
- Lots more Wikipedia links
- Added title history for Hwicce
- Set Hwicce as tributary of Mercia in 769
- Added kings of Lindsey as title holders of c_lincoln
- Added historical bishops of Lindsey in 769 and 867
- Added historical bishops of Lichfield in 769 and 867
- Added historical bishops of York in 769, 867, and 1066
- Added historical bishops of Sherborne in 769, 867
- Added historical bishop of Hereford in 867
- Added historical bishop of London in 769, 867
- Added historical bishop of Lindisfarne in 769
- Added historical bishop of Selsey in 769, 1066
- Added historical bishop of Rochester in 769, 867, and 1066
- Added Carolingian courtier Alcuin
- Added Alfred courtier Asser
- Fixed Dorset province holding assignments to better reflect reality
- Fixed a few false twins in saxon.txt
- Fixed a bad marriage & death date mismatch in irish.txt
- Changed the date of death of the last Merovingian so he's alive in 769
- Deleted duplicate descendants of Mael Cobo (6190 and 160190 are same person)
- added some more wiki links from betas

###################
# Bugfixes
###################
- Unlegitimized Bastards are no longer able to inherit in Nomad Succession
- Nomad succession now includes wider range of close relatives
- Updated the Proud versus Honest trait event (1008) to always be able to give out
traits
- Event TOG.2003 (Province adopts Norman culture) now also triggers if the owner is
Norman
- Holy orders now reinforce
- Fixed it being possible to gain independence by usurping a title on the same
level as your liege
- Fixed converting to feudal/republic resulting in all your levies being wiped out
on the following day
- castle_opinion and town_opinion is now applied properly
- Fixed ticking warscore not working in cases where the contested title is held by
the attacker rather than defender (E.G., dejure claims)
- Fixed ticking warscore not working in cases where the contested title is a county
or barony
- faction_claimant_ultimatum now checks for the liege liege liege enforcing peace
- Fixed case where unlanded characters gained wrong government type
- Fixed subjugation resulting in the attacker getting "granted a title" and "vassal
transfer" opinion modifiers
- The longest sound effects are now loaded only when they are needed
- AI no longer revokes and regrants titles

##########################################################
########################## 2.6.0.5 #########################
##########################################################

###################
# Free Features
###################

###################
# Balance
###################
- Lowered the war contribution that all theocracies and holy orders get as
attackers in Great Holy Wars
- Powerful vassals will now only be angry that they haven't been given a position
on the council if they're eligible for such a position, or they've recently been
fired from the council

Horse Lords:
- Unlocked the 'Perform Sky Burial' decision for non-Nomadic rulers of the Mazdan
religious group

###################
# AI Improvements
###################
- AI characters will no longer waste favors asking for a vote that is guaranteed to
fail due to council members having promised council support to their liege

###################
# Interface
###################

- Fixed F9 not opening the Religion view


- Only rulers' first given name are considered for the purpose of regnal numbering.
E.G., "Gustav I Adolf" can be followed by "Gustav II"
- Multiplayer button is now immediately greyed out when clicking "Load Game" rather
than getting the "Game State is corrupted. Please restart the game." tooltip while
the button is clickable
- Fixed it being possible for the same Autocephalous Patriarch to appear in the
religion tab more than once
- Fixed some non-aggression pacts not showing for both participants
- Fixed the # of pacts shown in the character UI sometimes being incorrect until
one clicked on the "pacts" tab
- Fixed many instances of triggers of the form "trigger = no" being localized as if
they were "trigger = yes"
- Fixed a number of triggers not having a new-line after them in tooltips
- Fixed a trigger not properly stopping its coloration, thus bleeding over into
other triggers
- Fixed warscore from battles and ticking warscore not being shown in the warscore
tooltip when either side is fully occupied
- Fixed modifier sub-entries (E.G., cultural buildings' effect on cultural units)
sometimes not being shown in tooltips
- Fixed the number of decimals used for battles being inconsistent with the rest of
the war overview screen
- Fixed characters with no known father not getting their (half-)siblings via their
mother listed on their character screen
- Fixed AI plot acceptance tooltip showing too many +/- signs for the character's
opinion of the player
- Fixed it being possible for characters to show up in the "grant minor title" UI
that don't have you as their liege
- Fixed the time control buttons being active (but unusable) in the Charlemagne
start date
- Fixed characters that are currently considering another diplomatic offer from the
player being included on the job selection view
- Fixed the days remaining before a diplomatic response often being wrong for non-
rulers
- Fixed the days remaining before a diplomatic response being off by 1, showing 0
days left the day before it goes through
- The flag cache is now deleted when the coat of arms files are updated, recreating
the flags at game start

###################
# User modding
###################
- Added trigger 'any_player'
- Added effect 'any_player'
- Added effect 'random_player'
- Added define WAR_CONTRIBUTION_THEOCRACY_GHW_MULT
- Fixed era bookmarks ignoring their defined text keys. WARNING: This means that
your mod's era names are likely now unlocalised
- Fixed buttons F9 through F12 not working as shortcuts
- Fixed a number of triggers functioning identically when set to "= no" as when set
to "= yes"
- has_terrain_specialization now takes "yes" and "no" as parameters as well, in
addition to "any" and specific terrains
- Added missing localisation for a handful of triggers
- Era screen characters can now be restricted based on dlc by adding 'dlc = "dlc
name"' to their entry
- Fixed the time control buttons being inactive in 867.1.1 in mods starting on or
before that date

###################
# Database
###################

###################
# Bugfixes
###################
- Fixed a bug where Viceroyalties handed out to Theocracies could cause the whole
Theocracy (such as the Ecumenical Patriarchy) to be inherited by secular rulers
- "Primary type" title holders (Holy Orders, the Pope, etc) can no longer use Claim
CBs on higher tier titles
- "Primary type" title holders can no longer be elected to higher tier titles, or
put forth through claimant factions
- No longer Game Over when Merchant Republic joins a faction led by another
Merchant Republic
- No longer game over as Merchant Republic when liege dies and your relative is
leading Mercenary band
- Destroying titles no longer transfer vassals to top liege if holder has another
title of same tier or higher
- Optimized a whole bunch of events that were hard on the CPU
- Added some missing or broken death reason texts
- Only the descendants of bastards can inherit their titles - otherwise they now go
to the liege
- Reduced the priority of certain messages to reduce spam
- Fixed case where liege before war wasn't cleared properly
- Fixed so characters located in the court of host are moved away when the host
loses title and become unlanded
- Fixed the other side's occupations being counted when one side had fully occupied
the other side, making it impossible to hit 100% warscore without liberating every
holding
- Adults will no longer remain Curious, and instead turn the trait into an adult
trait
- Fixed localisation issues in event ZE.2083
- Fixed observing players in lobbies sometimes having their character changed when
a player joins the lobby
- Fixed the enforce realm peace cooldown being wiped by saving and reloading
- Fixed there sometimes being a mismatch between the total warscore and its
constituent parts when there's multiple attackers
- Fixed claimed titles being considered contested during "claim all" wars even when
they're not in the targeted realm

##########################################################
########################## 2.6.0 #########################
##########################################################

###################
# Expansion Features
###################
- Revised Black Death & Epidemic Mechanics
- The Black Death is now a major world event with devastating consequences!
- There are many different Black Death outbreak scenarios, both fictional and
historical (controlled via the Game Rules feature).
- Widespread plague might trigger an Epidemic Blame Game!
- Your peasantry demands blood! Will you blame the Witches, Jews or Cats - or
simply ignore the peasant rabble?
- The aftermath of a major plague might result in your peasants claiming this
is the End of Days!
- After the initial outbreak, the Black Death might become endemic and
sporadically return.
- A plague banner will appear if the world is suffering from the Black Plague or
if a minor Epidemic is in your realm, clicking it will bring you to the Epidemic
Map Mode.
- Hover the banner to see the epidemics currently ravaging the world!
- The new mapmode shows the coverage and spread of Epidemics across the map!
- Minor Epidemics (I.e. Slow Fever or Consumption) are more frequent and spread
in a more logical manner.
- Minor Epidemics might have Minor, Normal or Major outbreaks.
- Provinces infected by epidemics, especially the Black Death, might become
Depopulated.
- Depopulated provinces carry many penalties, such as tax, levy and supply
limit, but are easier to convert!
- Disease and Depopulation will have accompanying aesthetics:
- Plague graphics; ravens and rats, peasants stacking or burning corpses, and
even a grim reaper if things are really dire!
- Plague audio; from occasional coughing to hordes of wailing peasants!
- Chronicle entries for plague outbreaks and regions being depopulated.

- Seclusion Decision
- Characters may go into Seclusion when an epidemic threatens, shutting their
capital holding off from the world. In seclusion characters are safe from the
disease outside, as long as no one inside is already infected...
- Secluded characters will be marked by a portcullis icon on their portrait.
- When in Seclusion, contact with the outside world is limited.
- Special Seclusion events will trigger for secluded courts, i.e. starvation.
- A ruler can at any time open the gates and go out of seclusion, doing this too
early might have consequences...

- Hospitals
- Hospitals are a new type of holding that can be accessed and built in the
Extended Province View.
- Hospitals protect against Epidemics, and help alleviate the effects of
Depopulation.
- There are several types of buildings that can be constructed in the Hospital
holding, i.e. Leper Colonies, providing various benefits.
- An icon in the Province view will show the current 'Hospital Level' of a
province, and the benefits of having them.
- You may ask the leader of a holy order of your faith to build a hospital in
your capital in exchange for permission to build a castle there too.

- Prosperity
- Provinces who are not Depopulated will eventually start to Prosper!
- Prosperity can increase in three levels, providing more benefit for each level.
- Prosperity ticks up over time, but is decreased by disease, bad governance and
war.
- Random events may increase prosperity of specific provinces.
- Bringing back loot as a raider will increase prosperity.
- A new ambition has been added that allows a peaceful ruler to increase the
prosperity of their realm.
- Prosperity increases the tax and levy regain rate of a province, while also
reducing the revolt risk.
- Prospering provinces are more likely to attract Epidemics.
- Each independent realm of the rank Duke or above, as well as larger vassals,
may set a province as their Crown Focus!
- The Crown Focus province will prosper quicker!
- If the Crown Focus province has the highest level of prosperity special
events may trigger giving permanent rewards, i.e. province modifiers giving bonuses
and extra holding slots!
- Your Crown Focus is marked with a 3D crown icon on the map for easy
reference!

- Revised Maimed Traits


- Characters no longer just get 'Maimed', there is now an entire category of
maimed traits!
- When you're maimed you now either become One-Eyed, One-Handed, One-Legged,
Disfigured or Mangled.
- One-Eyed and Disfigured characters will have new on-portrait graphics! Sport
eyepatches, broken eyes, silver masks and other ornate facial coverings.
- When Maimed you gain a temporary trait, 'Severely Wounded', which will heal
over time.
- Severe Wounds can develop into full-blown infections.
- Trait-specific flavor events, host a masquerade ball, become ambidextrous, or
many others!

- New Character Disease System


- Gone are the days of simply becoming 'Ill', diseases now come in many flavors!
- Before manifesting a disease you will now gain up to three Symptoms, symptoms
can also be harmless products of paranoia.
- Headaches, Fevers, Chest Pains, Diarrhea and many more!
- Diseases are more varied and, in general, more deadly!
- New diseases include the Flu, Gout, Dystentery, Rabies, Cancer and Food
Poisoning.
- Characters with Leprosy will become disfigured over time.
- Spend enough time at sea and you might contract Scurvy!

- Court Physician
- In order to protect yourself from Disease, you can now employ a Court
Physician!
- Court Physicians will attempt to diagnose any symptoms you have in order to
treat your disease more effectivley.
- Court Physicians provide various types of treatment for diseases, ranging from
cautious to experimental and even mystical!
- Court Physicians will, in addition to treating you, treat anyone in your court.
- Choose to reward a Physician for a job well done, or punish them for failing
in treating your friends and relatives.
- A new decision allows you to scour the realm to find a Court Physician, though
beware of quacks...
- Plenty of new flavor events tied to the Court Physician.

- Prisoner Interactions
- Depraved rulers can now choose to Torture or Mutilate their prisoners.
- You can choose to Publicly Humiliate your foes to sap their prestige.
- When executing a prisoner you will no longer just 'execute' them, instead a
culturally appropriate execution method will be chosen! A few new methods include:
- Burning heretics and witches at the stake.
- Carving your enemies into Blood Eagles.
- Impaling your victims.
- Crushing prisoners with Elephants in India!
- And many, many more!

- Life & Death Events


- In addition to feature-specific flavor events, there is also a host of new Life
& Death events!
- Go on a quest to find Eternal Life! Who knows, you might even get what you
wish for...
- Reaction events for firstborn children and firstborn sons.
- Events for mourning the loss of friends, rivals and lovers.
- Gain a plethora of new pets to keep you company, i.e. cats!

- Added targeted decisions and associated events to ask vassals to end their wars
against each other.

###################
# Free Features
###################
- Game Rules have been added to the game - Whenever you start a new game, you can
change the rules to customize your experience:
- Major Epidemic (requires 'The Reaper's Due'): Dynamice/Delayed
Dynamic/Historical/Deadly
- Gender Equality: Default/Historical/All
- Mongol Invasion: Historical/Random/off
- Aztec Invasion (requires 'Sunset Invasion'): 14th Century/Random/Off
- Shattered Retreat: On/Off
- Defensive Pacts: On/Off
- Dynamic De Jure Drift: Default/Restricted/Off
- De Jure Assimilation Duration: Very Short/Short/Default/Long
- Supernatural Events: On/Off
- Culture Conversion: Default/Restricted/Faster Melting Pots/Slower
Conversion/Combination
- Religious Conversion Speed: Default/Slower
- Raiding: Historical/Unrestricted/Off
- Adventurers: Normal/Rare/None
- Interfaith Marriages: Restricted/Open
- Matrilineal Marriages: On/Off
- Custom Realms (requires 'Charlemagne'): On/Off
- Story Events (requires 'Charlemagne'): On/Off
- Vassal Republics: Restricted/Unrestricted
- Vassal Theocracies: Restricted/Unrestricted
- Invitation to Court: Default/Open
- Diplomatic Range: On/Restricted/Off
- Regencies: On/Off
- Provincial Revolts: Normal/Rare/None
- Defensive Attrition: On/Tribal Only/Off
- Pagan Reformation: Allowed/Disallowed/Players Only
- Assassination: Plots Only/Direct Action
- AI Seduction (requires 'Way of Life'): On/Off
- AI Intrigue (requires 'Way of Life'): On/Off
- Provincial Revolt: Normal/Rare/None

- The old succession screen has been replaced with one that is much more elaborate!
- The graphics and layout of the screen has been improved.
- A flavorful text will tell your more of the deceased character and what they
will be remembered by.
- A picture representing the characters death has been added.
- You will now hear your own death sound when dying.

- Added events through which one can get female councillors, the women can either
be talented relatives or strangers
- Added a 'Release Tributary' decision
- Added a decision to Recruit prisoners
- Added a decision to ask characters to leave your court (at the cost of prestige)
- Added decisions for Hindu Merchant Republics to claim the Vaishya caste
- Added a confirmation event whenever you expel a holy order to avoid expelling
them by mistake
- Added loads of new nicknames

Way of Life:
- Added a bunch of new events for the War Focus (Way of Life) where you can get
leader traits and teach them to your commanders

The Old Gods:


- Added some stronger versions of the Viking trait, Ravager and Sea King, which can
be gain from further raiding.
- Added targeted decision 'Appoint Shieldmaiden' for Norse pagan rulers, which
grants eligible female character the trait 'Shieldmaiden' as well as access to the
Commander minor title
- Shieldmaiden training events
- Combat events where a Shieldmaiden can save her liege on the battlefield
- Event chain for befriending a Shieldmaiden
- Added two decisions for defensive pagans - one to worship the ancestors, where a
sacrifice can lead to different outcomes in a chosen area, and one to summon a band
of devout warriors when getting invaded by religious enemies.

###################
# Balance
###################
- Alliances and Call To Arms
- Restored manual call to arms
- Call to arms from allies can be declined again
- Added defines to enable/disable auto call to arms and possibility to decline
them
- Added major opinion maluses and trait to alliance breakers
- Added temporary alliance-breaker modifier (gives -5 diplomacy)
- Made alliance-breaker and truce-breaker temporary modifiers duration scriptable
- AI will consider dissolving alliances with alliance breakers
- AI is unlikely to accept alliances from alliance-breakers
- Fixed a bug that prevented vassals from joining wars against tyrants. Expect
revocation wars to be more risky! (can be disabled through the define
VASSALS_UNITE_AGAINST_TYRANNY)
- Can no longer call ally to war if ally has NAP with defender
- Alliance breaks with attacker if you accept call to arms from defender

- Flanders is now properly part of France


- Norse and Saxon cultures no longer split if controlled by a powerful ruler, or if
their head of religion is of their culture
- CROWDED_THRESHOLD_MODIFIER lowered to 25
- While in seclusion you can no longer hire commanders, priests, etc.
- Head injury in battle now has a chance to cause disfigured rather than incapable
if your have Reapers
- many "active" minor titles, such as designated regent, cannot be held by
incapable characters
- Alania is now Tribal from Old Gods onwards
- k_hungary no longer requires a magyar province to form
- Increased the troop count of the Shia uprising to make it succeed slightly more
often
- AI holders of k_france will no longer create k_aquitaine unless they are close to
forming Francia
- Gave Berber culture 'allow_looting = yes' and 'seafarer = yes'
- Added requirement for lvl 4 hillfort/market city when upgrading Tribal holdings
as a non-tribal
- The AI now makes use of Tribal Armies
- AI Nomads can now acquire warhorses
- Increased the Steal Population effect on the Humiliate CB from 10% to 25%
- Increased the impact and deadliness of most Epidemic traits
- Updated the 'Funeral Procession' event with better rewards in the options
- Extort Subjects now available when at war
- Donate to Liege now available when liege is at war
- The 'Groom an Heir' ambition no longer requires you to be married
- Updated final 'Ambitious positive' event to be slightly more interesting
- When declining the papal request to switch to Papal Investiture, the Pope may now
excommunicate you
- Rank 2 and 3 education outcomes are now more common
- Become King ambition now only lets chancellors fabricate one kingdom claim
- AI no longer calls all allies into war, but only tries to get more than 1.25
times the opponent's strength
- Changed age to set childhood focus to 6 so you can also choose an educator at the
same time
- Pagan nomads no longer suffer from pagan defensive attrition (made it a define
called NOMAD_SUFFER_PAGAN_ATTRITION)
- It's now possible to demand religious conversion of landless courtiers even while
at war
- Moved the Theology and Hunting focus events to 'on_focus_pulse'
- Seduction Focus: The rebuff opinion modifier no longer lasts forever
- Boosted the opinion effects of giving gifts and of the "Improve Relations"
councillor job
- Even with the law that allows revokation and retraction from religious enemies,
their religious brethren among your vassals will now still be upset
- You no longer get Pagan homeland attrition if you're allies
- Made Agnatic the normal default gender succession law again, except in Christian
realms or when you have equality laws, or the new game rule
- Blocked barons from having Agnatic-Cognatic succession (it's an inheritance mess)
- Rulers of all religions are now allowed to convert to the attacker's religion
during holy wars, if their Moral Authority is much lower
- The Family Focus (Way of Life) can now also remove rivalries between close family
members
- Exiled characters should no longer join courts of characters in seclusion, or
court of the banisher's vassal
- Characters can no longer escape from House Arrest
- Monthly prestige/piety province modifiers are now added to the character
- Most of the minor titles can now be made available for female characters as well,
provided the correct laws or game rules are in place
- Frail now has a small health penalty
- When a Tyranny war is lost while the Conclave DLC is enabled, the title
revocation law will be revoked
- Intrigue Focus: Spy On: Nerfed the chances of abduction and murder unless you are
a Master Schemer
- Added 1 Health to the Theology Focus
- AI Nomads will now Tribalize if they push too far outside the steppe IF they
don't hold much territory in the steppe region + not many castles/cities
- When Nomads Tribalise they now culture/religion convert new provinces based on
population/manpower
- When a Nomad Tribalizes a custom kingdom will be created if they would end up as
duke rank or lower
- Nomads who Tribalize now get a small amount of event troops
- Changed the Eunuch Councilor events so that they are slightly better and show up
in the event option so you can click them and check their stats before deciding
- Carousing Focus: You can now invite people to a new party 90 days after the last
one (down from 500 days)
- Raised chance of reincarnation events for indian religion group
- Changed the Jewish Councilor events so that they are slightly better and show up
in the event option so you can click them and check their stats

Horse Lords:
- When conquering Nomad land (empty provinces) as a non-Nomadic character, the
following will happen:
- A basic Tribal holding will be constructed
- The Nomad culture and religion will be preserved in the province
- A 'Nomad Agitation' province modifier will be added, slightly increasing
provincial revolt risk
- On succession, if a character holds provinces with Nomad Agitation they will
automatically secede from the realm unless one of the following is true:
- A Castle or City holding has been constructed in the province
- (Only if Tribal) At least 2 buildings have been constructed in the province's
Tribal Holding
- Provinces that secede because of Nomad Agitation will spawn a new Nomad ruler as
per the culture/s of the released province/s
- If a newly seceded Nomad Ruler borders a Nomad of the same culture, they will
join them as a Clan Chief
- If a Nomad conquers a province with Nomad Agitation, the modifier will be removed

- Raiding Adventurers can now properly invade & claim land from Nomads
- If they are the same culture as the target, they will become a Nomadic Clan
Chief
- If they aren't the same culture they will become a Tribal Vassal

- Now when you choose to 'Settle as Tribal' as a Nomadic realm your Clan Chiefs
will settle along with you

- The 'Pillage Holding' decision has been remade, it will now pillage the selected
holding progressively (once every 6 months) until it's destroyed
- When a holding is destroyed from pillaging you get an event containing some
flavor
- You can now pillage several holdings in the same province at once
- You can at any time choose to 'Stop Pillaging' a holding by using a targeted
decision
- The Revolt Risk associated with pillaging is now capped at 30%
- Claiming a pillaged province as a non-nomad now clears the revolt risk (other
penalties still apply)
- The revolts that spawn from pillaged provinces are now significant (no more 60-
man whack-a-mole uprisings)
- You can no longer choose to pillage enemy holdings manually, instead it's
triggered by event (gain gold or prestige)

- When choosing to settle as a Nomad the provinces that flip to your culture will
now try to border each other
- The AI logic for when Nomads want to settle has been changed slightly, certain
Nomad personalities will take longer to settle
- If a settling Nomad has only one vassal of king-tier, they will now usurp that
character's kingdom rather than create a custom empire

- The Silk Road has received the following changes:


- The Silk Road has been extended by adding a new branch from Lut - passing
through Rayy and Tabriz - to Trebizond
- The southern part of the Silk Road has been updated to also pass through
Dhofar, Socotra, Busaso and Taizz on the way to Alexandria
- Increased the base wealth of the Silk Road to 122 from 100, to accommodate for
added provinces

###################
# AI Improvements
###################
- Army AI: Fixed some prio issues where armies would hunt irrelevant armies
(vassals of the enemy)
- Army AI: Fixed a province prio issue during revolts against a liege
- Army AI: Fixed some ping-ponging (indecision) issues
- Army AI: Improved priorities vs rebels and landless invaders
- Army AI: Should no longer attempt to pursue shattered armies
- Army AI: Restored focus on occupying provinces
- Tweaked the AI behaviour scripts in the seduction events
- Vassal heads of religion will now wait to declare Crusades/Jihads/GHWs until
their liege can join (no longer has a truce with the target)
- Added another anti-spam measure for AI vs players regarding marriage and
betrothal proposals
- Fixed some problems with marriage proposals
- Tweaked education events to avoid AI rulers getting Stressed or making rivals of
their wards
- AI will no longer accept marriage/betrothals to people with contagious diseases,
and will think twice before marrying people with non-contagious diseases.

###################
# Interface
###################
- Updated all Event Modifier Icons to account for color blindness (added '+' and
'-' in addition to the red-green color coding)
- Switched the location of the 'Close' and 'Reset defaults' buttons in Message
Settings to keep consistency with other windows
- Extended the minimap layout to accomodate for more minimap buttons
- Added VSync support on Linux
- Added VSync option to video settings
- Important minor titles are now shown in a list at the top in the court view
- Added a delayed tooltip to the "Create New Vassal" button
- The "Create New Vassal" button should now be disabled immediately when you use it
- Removed the "Character receives an event." default tooltip
- Military View: Now shows one decimal on the Retinue or Nomad manpower cap
- Added Moral Authority to the tooltip on religions
- Fixed various trigger and effect tooltips
- Shortened the text for the Muslim charity decision so it fits the decision text
box
- Added VSync option to video settings
- Characters dying from traits marked as illness or epidemic will now have a green
skull
- The Extended Province view has been updated to show the terrain of the province
- If the terrain has a combat bonus, a tooltip will show the details of the
modifiers applied to defending units
- The province view now has a button to set up the crown focus
- Added a new icon for 'Ask Liege for Title'

###################
# User modding
###################
- Added possibility to have major province modifiers
- Causes of death can now be customized
- Execution method can be chosen via a priority system similar to government
flavors
- added "health_penalty", "fertility_penalty", "martial_penalty",
"intrigue_penalty", "diplomacy_penalty", "stewardship_penalty", "learning_penalty"
- a set of modifiers whose sum for a given stat can never be positive (allows
your giving bonuses that only offset maluses instead of bonus that are positive no
matter what)
- Added military_techpoints, economy_techpoints, culture_techpoints as generic
modifiers (for province modifiers)
- Added "any_demesne_province" as an effect
- holdings/settlement modifiers can now be hidden
- Added "has_any_symptom" and "symptom=" triggers
- Added "num_of_symptoms" trigger
- Added "spawn_disease" effect which spawns a specific disease in a specific
province
- Scope must be a province
- "spawn_disease=disease_name"
- Added "start_outbreak" which forces an outbreak, but follows the scenarios set up
in the disease.txt file
- "start_outbreak=disease_name"
- Scope is not used
- Added "on_outbreak" OnAction which is called when a new outbreak starts
- scope is the province where the outbreak starts
- token_data is the disease name
- Added "scenarios" to diseases: they exclude certain regions and determine
possible starting provinces
- Added various defines for modifiers to contagiousness of disease when determining
the spread. They are only used with The Reaper's Due DLC
- Added yearly "on_province_major_modifier" on_action
- Added "regional_percentage" trigger:
regional_percentage = {
region = andalusia
percentage = 0.5

has_province_flag = aztec_explorers
}
- Added hospital_level trigger that tests the hospital level in a province.
Province scope
- Added disease_defence trigger that tests the disease defense in a province.
Province scope
- Added "has_game_rule" trigger to test the value of a game rule:
has_game_rule = {
name = gender
value = all
}
- Added triggers:
any_hospital
num_of_hospitals
num_of_hospitals_diff
has_hospital
hospital_has_any_building
is_hospital_decision_allowed
is_hospital_decision_potential
- Added Event scope:
hospital_owner
- Added supported_checksum = yes/no trigger. Added supported_checksums = { ABCD
EFGH } field in .mod files. When supported_checksum trigger is used in game it
tries to match the current checksum of the game with the entries in all active mods
mod-files. The trigger returns true if it finds at least one match.
- Fixed an issue for mods trying to remove localisation from the base game's
localisation.
- targeted_decisions, is_targeted_decision_allowed and
is_targeted_decision_potential are now considered aliases for targetted_decisions,
is_targetted_decision_allowed and is_targetted_decision_potential respectively and
are evaluated in the same way.
- Fixed a CTD that could happen for mods that allowed you to play characters with
only titular titles.
- scaled_wealth and transfer_scaled_wealth now supports an additional max field to
cap the maximum amount of wealth gained/lost.
- Added enatic trait attribute equivalent of the agnatic attribute (which allowed
certain traits, eg Sayyid, to always be inherited from the father).
- Added define MERCHANT_REPUBLIC_MAX_PATRICIANS which determines the amount of
merchant republic families the game will allow to exist in a merchant republic.
- Added triggers monthly_prestige and monthly_piety.
- Added effects scaled_prestige and scaled_piety.
- It is now possible to script council voting for targeted_decisions.
- The council interface should now support voter minor titles with a grant limit
higher than one (1).
- Added set_pentarch_title = <title/none> effect.
- The pentarchy entry in landed titles can now be assigned to a specific religion
rather than all religions with autocephaly.
- Using title_prefix in a government definition should no longer default all non-
prefix defined title names to the default versions.
- Ambitions are now valid for the ai aggression modifier "aggression".
- add_character_modifier and add_holding_modifier now supports the stacking = yes
parameter.
- Added has_holding_modifier = x trigger that returns true of the holding has
modifier x.
- Added has_instances_of_character_modifier, has_instances_of_province_modifier,
has_instances_of_holding_modifier = { modifier = x amount = y } trigger where y is
the amount of current applications of modifier x that the character needs to
currently hold for the trigger to return true.
- Added remove_character_modifiers, remove_province_modifiers,
remove_holding_modifiers = { modifier = x amount = y } effects that removes y
amount of modifier x from the current scope.
- Added on_trade_post_construction_completed, on_fort_construction_completed
on_action entries.
- Added on_trade_post_construction_start, on_fort_construction_start on action
entries.
- Fixed some issues with on_settlement_construction_start on_action events.
- Added GetHusbandWifeCap, GetHusbandWifeCapOpp, GetMasterMistressCap,
GetMasterMistressOpp, GetMasterMistressCapOpp character localisation functions.
- any_character trigger should no longer exclude the ROOT scope in it's evaluation.
- Fixed a possible issue with hidden effects inside scripted effects.
- Added trigger 'leader_traits' (number of)
- Reactivated the on_action 'on_focus_pulse'
- Disease effects are now customizable through script per disease
- Silk Road modifier icon can now be set in the text file
- Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive
pacts members automatically join at the start of wars
- Converted the Family Focus events to on_action events
- Fixed a bug where the 'end_war' effect would incorrectly invalidate wars
- The 'regent' event target is now properly invalidated if there is no regent

###################
# Database
###################
- Constantinople will now be called 'Kostantiniyye' when ruled by a character with
Turkish culture
- Thrake will now be called 'Trakya' when ruled by a character with Turkish culture
- Fixed history of Ivaljo of Bulgaria
- Made the province of Alexandria richer, and changed the Holding set-up there
- Tweaked the Holding set-up in the province of Cairo
- Updated the CoA for d_lithuania and the Gediminaitis dynasty
- Gave the Mordvins in 1066 some fictitious dynasties in place of them being
lowborn
- Corrected an issue where a few dukes in 1066 would show up as vassals of other
dukes in the lobby
- Corrected a few erroneous dynasty assignments
- Improvements to Scotland
- Fixes for Theodore Branas
- Various fixes to English dynasties + Percy / Neville families
- Changes to Anglo-Saxon provinces
- Late game holders of Mathura
- Corrected positions in Iceland
- c_trier is now a vassal of k_lotharingia in Old Gods
- Fixed some setup issues in India in 1241
- Santiago now has temple buildings constructed in 867

###################
# Bugfixes
###################
- replaced flags with event target in campaign friend events
- adjusted nomad subjugation effects
- SoA.4100 will no longer fire for provinces owned by Nomads
- characters married to a ruler should not become adventurers
- added an on_death event which clears designated regents if your heir has one
already (thanks Richvh!)
- you should no longer be able to ask your liege to duel your rival when your rival
is your liege
- event 38060 - buying titles from a indebted liege - now uses event target to
ensure it is consistent
- fixed some spouse checks in gift to lover event
- added a different option for heretics in the crusade fails event
- changed some use of the old friend opinion to actual friend effects
- WoL.4112 can lead to pregnancy no matter which partner starts the event
- Epic hunt can no longer be started while character is busy
- In the SoA 'Son of a Ruler requests to join Holy Order' events, any piety changes
now depend on whether the liege is of another religious group or not
- Fixed issue with missing triggers in old Spymaster 'Vicious Rumor' event
- Updated old feast events (seduction of vassals' daughter) to use event-targets
and removed MTTH follow-up event to instead be triggered only
- In the councillor job events, removed the delay on most letter events to prevent
receiving letters from dead councillors.
- Added missing localization for INSULT_OCCULTIST and INSULT_CORRUPT
- Removed duplicate compliments from Mystic trait
- Eunuchs no longer fall for Irresistible Wenches
- The 'Multilingual' event chain can no longer happen if you're already
multilingual
- Concubines can now forgive you for kidnapping them
- Aztecs are now guaranteed to arrive as a feudal realm
- HL Mercenary events should now only happen for Nomadic Mercenaries
- Mercenaries should no longer be able to elope with prisoners
- Can no longer send imprisoned/incapable/hiding characters away as mercenaries
- Added another option to event 39400
- Manichean and Mazdaki temples no longer referred to as Baronies
- HL mercenaries can no longer heal Maimed by getting Wounded
- Restricted the 'teenage infatuation' events to teenagers
- Fixed so that older bastards don't block the 'Introduce Heir' decision
- Added missing 'female commander' tooltip to Status of Women 4
- Female Caliphs can now start the Jihad era
- Female Muslim rulers no longer get unsuitable events when celebrating Ramadan
- Female Muslim rulers can now go on Hajj
- Updated the 'Market Day' event with better rewards in the options
- The Shia Caliphate will no longer usurp titles from characters outside of the
Shia Uprising war
- The Shia Uprising will now create a custom kingdom as fallback if it isn't able
to usurp a kingdom title upon winning
- ZE.8010 now blocked for tributaries
- Fixed issue with wife suggesting new councillor not giving correct opinion when
denied
- Fixed issue with 'wife giving advice' events not checking if she had the relevant
council job
- Nickname 'the Monk' can no longer be given to women
- Adolescence event ZE.13615 now properly checks if your educator is your rival
- Childhood event ZE.12062 now properly applies an opinion modifier
- Tribal shipyards are now listed in the Technology view
- Added a missing duration to the bad_breath character modifier in event ZE.2078
- Fixed an issue with South Indian Portraits not showing graphics for scars,
disease and blinded correctly
- Fixed an issue with Indian Portraits where females didn't show the graphics for
blinded
- Fixed an issue in the description for the 'Break Up' decision to show the name of
your lover correctly
- Cultures without a primary Catholic Holy Order can now always donate money to the
Knights Templar and to the Knights Hospitaller
- Arctic, Farmlands, Forest and Hills terrain types now show the correct terrain
pictures in the combat view
- Fixed header in Law interface to show longer text strings to avoid cutting it off
in French and Spanish
- Moved stat icons, traits and modifiers in the character view to better match the
background
- Fixed the Settings banner in Options to fit the interface
- Moved the name of new saves and compress checkbox slightly to be centered
correctly when making a save game
- Nicknames 'the Monk' and 'the Nun' can now be gained by having the monk or nun
trait respectively
- Corrected tooltip in Nomad tributary war victory effect
- Fixed issues with some achievements being inherited from ai characters
- The faction to Oust a ruler will be blocked against new rulers effectively making
it dissolve on new holder
- Rulers will no longer be informed of killing their own commanders
- Favor events should no longer grant characters favors on themselves
- Change Councilor Position got some extra love to avoid endless loops
- Both homosexual characters properly get opinion modifiers when discovered during
blot events
- Added missing tooltip text after concluding a feast or tournament
- Nickname 'the blind' will only be given to blinded or one-eyed characters
- Loads of slight performance and scoping script fixes to events
- Fixed so days_since_last_hostile_action trigger also includes attached units
- Declining a CtA now has correct prestige cost
- Characters that are not primary attackers/defenders can no longer call allies in
wars with one enemy participant
- Fixed alliance proposals breaking betrothals
- Executing foreign prisoners no longer give you tyranny, but gives you an opinion
malus with everyone in their country instead
- random_list effects should now have a better estimation for a uniform random when
picking effects of the random_list entries.
- Solved an issue with the add_alliance effect that could make you become allied
with yourself instead of the becoming allied with the intended target.
- Merchant Republics should now be able to build trade posts on coastal trade route
provinces even without owning the province in question as long as it's in the same
ocean as the Merchant Republic.
- Fixed an issue with add_claim and related triggers that made it impossible to use
a scope for a title as the right hand side parameter.
- death_reason trigger should now be available for characters that are currently
dying (eg during on_death on action events).
- Fixed a recent bug with the has_plot trigger.
- Fixed a bug with title nominations not being reloaded correctly
- TOG.5005 no longer gives scarred if already scarred
- Added VSync support on Linux
- Fixed so days_since_last_hostile_action trigger also includes attached units
- Monthly prestige/piety province modifiers are now added to the character
- Declining a CtA now has correct prestige cost
- Characters that are not primary attackers/defenders can no longer call allies in
wars with one enemy participant
- Can no longer call ally to war if ally has NAP with defender
- Alliance breaks with attacker if you accept call to arms from defender
- Replaced holders of c_mathura
- Fixed some cases of allies being inactive incorrectly
- Possible fix to minor titles being duplicated upon inheriting vassals of your
vassal
- Fixed a bug with gavelkind succession and temporary revolter titles (the first
heir would get the revolter title instead of the proper primary title)
- Fixed a case where raiders looted a holding infinite amount of times
- Grandmasters of Holy Orders now always spawn with traits
- Fixed so that the 'Envoy demands tribute' event only triggers once per ruler, as
intended
- wol_lovers_events trigger improvements
- Fixed tooltip issue for philosophical ponderings pilgrim event
- Replaced holders of c_mathura
- ZE.12080 version 2 option C sets correct flag
- When characters ask your permission to join a holy order the piety effect are
only used if they are of the same religion as you
- Fixed some cases of allies being inactive incorrectly
- Possible fix to minor titles being duplicated upon inheriting vassals of your
vassal
- Can no longer launch faction wars if your liege is in revolt
- added various seclusion checks in friends/rivals events and fixed some misc bugs
in the file
- when your wife wants you to appoint a new lord spiritual she will select someone
valid for the title
- made a separate decision for changing your own and your subject's children's
education focus to heritage instead of sending a letter to ask yourself

2.5.2 2016-03-02
---------------------------

Major:
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never launch Offensive wars
against the target
- Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against
selected Realms
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allowed to join defensive
pacts to protect themselves from a threat
- Threat level controls how far away realms can be in order to join in defensive
pacts
- AI Realms with equal or greater troop strength than a target will never join
Defensive Pacts against them
- Your own religious group have a lower defensive pact distance
- As a Realm's threat increases, the different Defensive Pacts will be willing to
work together to contain them.
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle warscore closer to what it
was before the casualty reduction
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea or wasteland
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through movement cost) when
computing distance to target
- Looters who shatter won't be able to loot that province's owner for a while
anymore
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adjacent to boats you can
embark in
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and becoming mercenaries
- Added events for skilled educators to influence children during adolescence
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (ie regardless of culture
and if being in war or not).
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regular marriages (and vice
versa)
- No longer possible to break betrothal set up as from a favor
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be targeted by the seduce
decision
- Added options to seduction targets to ask seducers to go away

Minor:
- Fixed some issues with characters not resetting their hosts
- Fixed issue with Blot event making the host a lover instead of the intended
target
- Faction for Elective Succession has been tweaked to appear less frequently
- Council allows their liege to hand out demesne if vastly above demesne limit
- Fixed issue where duplicate laws were set when granting titles
- Ask Liege for Title now only grants counties
- Added favor effect to counter offer event asking broke liege to sell land
- Brilliant Strategist will now also apply one random leadership trait
- Added assert details for undeclared opinion modifiers
- It is no longer possible to ask liege for land if they have a regent
- AI children will more often gain childhood traits
- Made tooltip to show options leading to childhood traits
- Added new traits Brawny and Frail, which are similar to Strong and Weak but non-
congenital.
- Added the traits Shrewd and Dull, which are similar to Quick and Slow but non-
congenital.
- Added scripted triggers which check for related traits, e.g. is_strong_trigger
checks for either strong or robust. Others are: is_dumb_trigger, is_weak_trigger,
and is_smart_trigger
- Various events and decisions etc which checked for strong/weak/quick/slow etc now
also check for brawny/frail/shrewd/dull
- Added text for the outliner when new conclave alerts are disabled
- Events adding Strong or Weak now add Brawny or Frail
- Most events adding Slow or Imbecile now add Dull instead, exception is when
upgrading to slow from imbecile
- Events giving Quick or Genius now add Shrewd (except Devil spawn). It is possible
to stack Shrewd with quick/genius
- Event 64080 shall no longer cause men to impregnate themselves
- Viceroys can no longer switch primary titles
- Close relatives can now form alliances
- Vassals in hiding are no longer upset about not being on the council
- Added confirm pop-up when clicking on Abandon Game in MP
- Fixed a problem where the wrong council vote result was received for Declare War
Interaction
- Top bar buttons and their corresponding shortcuts are now disabled if you are in
observer mode
- No longer able to CTA character into wars with a religious head that is different
from their religion
- Allies attached to a retreating army can no longer be engaged
- AI no longer declare war on player during Learning Scenario
- People with NAPs with their liege will no longer join Factions against their
liege
- People who have a NAP with their liege will leave factions against their liege if
they're in one (e.g. they got the NAP after joining the faction)
- Fixed revolters against a viceroy becoming independent on that viceroy's death
- Fixed characters not becoming vassals of people who usurp their main title if
they had a liege before hand
- Divorces and event-based marriage breaking now remove non aggression pacts
- Councilors who get replaced correctly get the fired from council opinions
- Fixed Councilors for Major Revolt leaders not being sent home when the revolt
ends and they are no longer a vassal of said leader
- Inherited opinions against a Liege's successor are now more comprehensive in what
they include
- If you manage to seduce your spouse it will no longer be considered a scandalous
act of incest (unless you are married under by certain religious ceremonies)
because you are related (being spouses to each other), even if you are keeping it
in the family.
- The ai will no longer install vassals of vassals as anti-popes that are
automatically invalidated due to not being their direct vassals.
- Added some fixes to mercenary events.
- Increased the negative opinion for powerful vassals not being part of the
council.
- Fixed some issues in succession law triggers when you're part of a Duke or Count
tier independent realm.
- Added a number of new insults and compliments to the dynamic insult/compliment
system for traits.
- Added special childish insults/compliments to many traits. Younger children will
now use these instead of the adult ones.
- Committing suicide now gives you a strong negative general opinion modifier.
- Mercenary bands you own can be renamed using the customization dlc
- The realm view interface updates automatically when a title is being renamed
- Imbecile characters use childish insults
- Changed the name of "Context sound" setting to "Dynamic ambient sounds"
- Realm peace properly blocked when council is discontent
- AI with high vassal opinions are more prone to go against the will of the council
- AI with low rationality (insanity) are more prone to go against the will of the
council
- AI will go against the council if it wants to declare war, but the council says
no to every war
- Added Peter Skager to the credits
- Added Timor Khanagov to the credits
- AI will no longer spam the player with request council support requests
- DLC and mod tab texts aligned in launcher
- Fixed rare crash in papal election
- Updated councillor spend liege favor to change law tooltip
- Council discontent tooltips are now more clear regarding laws and councillors
joining factions
- Fixed bug where females no longer got +0.5 health from birth
- Next song buttons shows current song in tooltip
- Primogeniture and ultimogeniture no longer blocked if the character stands to
inherit titles that could potentially make the inheritance illegal (will block if
those titles are actually inherited instead)
- Holy orders will join defensive pacts in the same manner as religious heads
- AI more accepting to council support if risking imprisonment
- Non dynastic or close kin children in your court get auto assigned educations at
age 15
- Only independent characters can be part of defensive pacts
- Powerful vassal trigger added
- Powerful vassals are decided by realm size using age as tiebreaker
- Change mercenary composition adds newlines in tooltips
- Script: replaced "SIEGE_DAMAGE" define with "ATTACKER_SIEGE_DAMAGE" and
"DEFENDER_SIEGE_DAMAGE"
- Buy favor can no longer be used on children
- Buy favor can no longer be used on imprisoned, in hiding or incapable characters
- Minimum buy favor cost is based on tier of target, characters closely related to
higher tier characters count as the higher tier
- Start faction tooltip updated to show the need for council voting on war
declaration
- Change_mercenary_composition shows correct amount of troops in tooltip
- Members of your court may no longer fire your chaplain via the ZE.5030 event
- Pagan and Nomad subjugation now give their opinion bonus again
- Surviving the judgment of Zun now removes imprison reasons and negative modifiers
with liege
- Changed order of effects in join holy order events to ensure married people move
correctly
- Renamed b_stribo to Stribro
- Added text to the option for ZE.2029
- Fixed borders on some education events
- Reworked the Roman borders restored event to check for region rather than some of
the huge duchy list
- Fixed capitalization in EVTOPTC38234
- Desc for haughty now states it can develop into Arbitrary, rather than Haughty
- hold_a_furusiyya now sets and checks for the do_not_disturb flag
- Improved check for cannibal at feast
- Added subjugated opinion modifier to the pagan and nomad subjugation CBs.
- Fixed betrothal forced through favors not being saved
- Fixed Mercenary captains not getting any money if the band doesn't have a creator
- Fixed an issue with the tooltip for the is_powerful_vassal trigger.
- Muslim rulers try to change from elective to turkish when they can
- Improved handling of heads of religion who are subjugated by Nomads
- Kids with faith focus should change to educator's religion
- Status of women 4 law should correctly allow female councillors
- Some tactics which did not correctly check leader martial now do so
- Characters should no longer be able to owe favors to themselves
- The tooltip for effects should now be less prone to lie about things that will
happen if it fails to scope to dead characters.
- Removed excessive error logging for dynamic flags causing flooding issues of the
error log.
- Added independent trigger to avoid adding favors to yourself
- Deactivated event telemetry in final version
- The Rise of the Shi'a Caliphate event should now be able to fire again.
- Characters with positive relations with their liege will not start overthrow
factions
- Fixed an issue with granting a title to an unlanded courtier of a vassal
- Fixed an issue with some wars being invalidated when they shouldn't
- Can no longer form alliances with characters you're at war with

Modding:
- Added infamy trigger to test if a character have threat higher than asked for
value.
- Added change_infamy effect to add or remove threat from a character.
- Added infamy_modifier to casus belli which will be multiplied with the resulting
infamy from a war.
- Can now script a revoke trigger for minor titles
- Added a define if faction membership is blocked by having a non-aggression pact
with your liege: NON_AGGRESSION_PACT_BLOCKS_FACTIONS.
- Fixed an issue where the any_army and random_army scopes in effects ignored the
limit trigger assigned to them.
- Added trigger: is_multiplayer_host_character = yes/no.
- The text command "GetID" now also work on titles and provinces which will return
the title tag (eg "k_france") and the province ID respectively.
- Added a define for the fort discount on new holding construction:
FORT_CONSUMED_IN_SETTLEMENT_CONTRUCTION.
- Added a define if titular duchy titles should count towards duchy limit for
vassal opinion: TITULAR_TITLES_COUNT_TOWARDS_DUCHY_LIMIT.
- Added Scope: real_father_even_if_dead.
- Added effects: any_child_even_if_dead, random_child_even_if_dead,
any_dynasty_member_even_if_dead, random_dynasty_member_even_if_dead,
any_sibling_even_if_dead, random_sibling_even_if_dead, any_spouse_even_if_dead,
random_spouse_even_if_dead.
- Added triggers: any_child_even_if_dead, any_dynasty_member_even_if_dead,
any_sibling_even_if_dead.
- "disallow_random_traits = yes" should now blocks more trait correction and
generation so that scripted characters with this entry should get their explicit
trait setup. The only exception is that children still should get education
trait(s) removed.
- Fixed an issue in num_title_realm_provs trigger when you had a title as the
current scope and a character in the "who" scope.

2.5.1.1 2016-02-03
---------------------------
Minor:
- Fixed a bug that caused children to not get a proper education outcome if you had
the Conclave dlc enabled but not the Way of Life dlc.
- Players can no longer pick focuses that they aren't eligible for
- Fixed an issue where an under-age vassal ruler couldn't pick childhood or
education focus for yourself unless you had the Way of Life dlc enabled.

2.5.1 2016-01-28
---------------------------
Major:
- NAP can now be formed with close relatives (siblings etc.) of different dynasties
- Great Feasts, Grand Tournament and Furusiyya events have been reworked to be
triggered and not MTTH, increasing performance slightly
- Rebalanced ai council position selection to make it harder to acquire loyalists
and made close relatives a bit more loyal.
- The ai is better at using favors to get the council to approve laws
- AI councillors use request support and call in favor on each other to pass laws
- AI councillors use request support and call in favor on each other to protect
themselves from imprisonment
- AI councillors that dislike their liege try to get more support from other
councillors
- AI more prone to accept Request Support if both character dislike the liege
- AI will try to get good marriages on characters owing them favors
- AI no longer cares for having a cb when considering alliance offers
- AI won't accept request support actions if it has called favors on someone else
- AI won't accept buy favor actions if it has called favors on someone else
- AI councillors won't try to get support from other councillors while giving
support to someone else

Minor:
- Lieges of Trade Post owners will no longer burn mentioned Trade Posts
- Characters with unfaithful concubines will now gain proper opinion modifiers
- Halved frequency of Mu'tazila vassals asking lieges to change their beliefs-
Council Appointment Offer from Liege no longer expires after a day
- Renegotiate Non-Aggression Pact interaction no longer appears if it's disabled
between characters or if one of them is landless
- Governments no longer allow to freely revoke titles from tribals of same faith
- Fixed so culture and names are updated properly for some provinces when picking
between bookmarks
- Holy orders, adventurers and mercs can no longer start factions
- Fixed issues in Form Non-Aggression Pact interaction
- Fixed issues with Pact list not showing certain Non-Aggression Pacts
- Game no longer crash if continue button loads a save game outside a subfolder
while player is in subfolder- Dead vassals don't show up in the character selection
screen anymore
- keyboard shortcuts in the character selection screen
- fixed a nasty oos possibility due to multithreading
- Children who were being educated but didn't have a guardian now go back home when
they turn adult
- Fixes Revolters going independant when revolt leader loses all land (the war
becomes invalidated instead)- Fixed crash caused by dead guy refusing to leave his
coalition against an infamous enemy
- Fixed console command that let's you spawn in a sprite on the map.
- Speed up AI diplomacy evaluation by removing unnessecary debug code.
- Fixed so teenage hormones do not affect incapable characters, no longer gets
their love event.
- Can now hide your daughter if someone is out to get her.
- Muslims unless they are sinful will no longer die from poisoned wine.
- Plot backers who are Muslim unless they are sinful will no longer get drunk and
spill the beans.
- Fixed wife giving advice events from firing when councillors were not hired.
- Non-independent allies now share vision with other allies in a war.
- Incapable people are no longer capable of killing people.
- No longer makes council position buttons clickable if you are not on council.
- AI will no longer try to assign adviser titles to someone who already has it
(which means it will actually be capable of assigning it now)
- The writers of the chronicle will no longer try to cover-up the warning of the
coming of Xuhmalz, the demon lord, whom left a message set in stone.
- Getting killed by assassins no longer forces you to die twice.
- AI-rulers will now consider changing their obligation laws to better suit their
needs.
- Councillors are now more prone to approve title grants to unlanded characters
when you're above demesne limit.
- The vote window is properly aligned with the interaction position
- The vote window won't be shown when there's no vote
- The tooltip for changing a law now shows what the members of the council stand on
the issue
- Fixed crash when a character dies and disbands armies that ends as combat that
the player is part of
- Favor duration increased from 12 to 36 months
- Increased the chance from 25% to 75% for the AI using favors to force
interactions
- No longer possible to call a favor on someone already under the influence of a
favor
- Council voter list aligned

Modding:
- Fixed so free vassal levies thing muslims had is no longer hardcoded.
- relative_power_including_allies_attacker and
relative_power_including_allies_defender also includes potential coalition strength
now.
- Renamed owes_favor trigger; now called owes_favor_to.
- Renamed holds_favor trigger; now called holds_favor_on.
- Renamed owed_favor_activated trigger; now called owed_favor_activated_by.
- Renamed held_favor_activated trigger; now called held_favor_activated_on.
- Added effect for any_favor_ower.
- Added effect for any_favor_holder.

Converter:
- Fixed error with province Hoya in converter
- Fixed graphical culture for south indians
- Hansa no longer becomes L�beck
- Native americans are no longer anatolian beyliks in the converter
- Dravidian nations no longer need to be two religions at once to get their idea
set in the converter
- Pictish is no longer forever alone in Celtic group, they joined the Gaelic club
- Andalucian nations should now get their Granadan ideas
- EU4 now properly recognize the Jews as a culture and do not say Jewish empires do
not exist.
- Mamelukes ideas should now be applied properly
- Lappish now properly becomes Sapmi culture
- Added a bunch of new nation tags to the converter and fixed some out dated ones
- Fixed new way to generate governments for the converter if you have conclave

2016-01-13 v2.5.0 Conclave


---------------------------
Major:
- Marriages creates non-aggression pacts that can be renegotiated if the arranger
of the marriage dies
- Alliances are explicitly formed and require an existing non-aggression pact
- Levies reinforce in friendly territory
- Units retreat several provinces in a "shattered" state
- Tweaks to many opinion modifiers to make it more difficult to keep good relations
with your vassals
- During non-elective succession primary successor inherits 50% of temporary
opinion modifiers from subjects of previous holder
- Death sounds differ depending on age, gender and violency of reason for death
- new ambient sound for the tech view
- History is no longer executed if the player loads a savegame.
- Added a "continue button" to be able to load the latest savegame without going
through the lobby.
- Fixed problem in combat casualties calculation that could result in overflow of
the numbers giving you casulties of -2 millions
- Added Infamy system.
- Coalitions can be formed against high infamy realms
- When faction is destroyed while looking at the faction view it shouldn't crash
anymore.
Minor:
- add_spouse effect can no longer marry the null character to someone
- Holy orders titles are no longer transfered to the liege if there are no valid
heirs and the grandmaster holds higher titles
- Players without Horse Lords now properly gain moral authority from building
temples
- Rivals can now be properly removed as intended in an event if they are below your
status
- Patrician designated heirs cannot be incapable
- Raised monthly prestige value of marshal_highway_robbers modifier
- Mercenary captains can now improve themselves even if their creators have died
- Monks and eunuchs can no longer be assigned as designated heir
- Young province lords can no longer request Prima Noctae rights
- Muslims can no longer get the start of faqih event chain if they already have the
trait
- Children no longer request hunting rights
- Children will no longer be visited by Hedge Knights
- Monks can no longer be Mercenary Captains
- Rulers can no longer send legates to themselves to complain
- Discovered murderers of close kin can now be executed without opinion penalty
- Seize trade post cb now gets ticking war score five times faster
- fixed bug in ai selection of seduction targets
- fixed OOS from seize_trade_post_plot
- Go to location tooltip now shows where the character is and what it's doing.
- Hostage tooltip for war declarations now list the hostage characters
- opinion modifiers can be set to decay linearly
- default laws can now be scripted using mtth triggers, picking the highest scoring
- inheritance of dwarfism more properly implemented
- Fixed bug where some emperors wouldn't get their monthly budget update on some
months.
- Indians use the correct focus window
- Land battles now correctly play the land battle background sound.
- Nomad Clan members unable to hold a title no longer get negative clan sentiment
for not having a job
- Fixed wasteland shown as water in government map modes map saving
- Fixed the Character Selection View for office not having tooltips
- Whole lotta fixes on major revolts
- Fired councilors cannot be hired again for two years
- Added Military information to province tooltips when an army is selected
- You can't declare war on someone your liege is at war with anymore.
- Fixed AI never using matrilinear marriage
- added the powerful vassal icon to the council positions tab
- added "has_position" trigger to check voting attitude of a character, or compare
it to the voting attitude of another character
- added "in_coalition_against" trigger
- added "on law_vote_passed" and "on_law_vote_failed" events
- root scope is the title holder that had a law pass, and the token for the law
- from scope is the character who started the vote
- fromfrom scope is the title itself
- added "on_enforce_peace" on_action event, which triggers when the enforce peace
is started, and "on_enforce_peace_start", which triggers when the peace enforcing
actually starts
- root is the title enforcing the peace
- added "owns_mercenary_units" trigger. Returns true if the character in the ROOT
scope owns mercenary units and false otherwise
- patricians no longer lose their holdings when the doge is killed via plot events
- fixed: when a merchant republic conquers the capital county of another one, the
patricians from the defeated republic are no longer added to the winning republic
- Made "invite to court" generally easier
- Holy Orders of your own character's religion can no longer be made tributaries
- Allowed three CB's to be used on expelled holy orders
- Eunuchs can no longer use seduction focus
- Attempting to imprison your guru through an event will no longer imprison
yourself
- An event to clear meaningless rivalry now shows the correct target
- Generated characters now gain education traits as intended
- Blind chancellors should no longer look inappropriately at your spouse
- Building 'Militia Training Grounds IV' should now display correct requirements
- 'Inform Liege' option is no longer available if dirt is discovered on your Liege
- Spy targets are now properly cleared upon death
- Speeded up some of the interface animations.
- Right-click on a province will now bring up the dynastic view for the owner of
that province.
- Added console command "reloadloc" to reload localisation from ingame.
- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
- Fixed bug where the wrong number of days until a response for an interaction was
expected.
- In MP, event windows now show how many days are left until an option automaticly
are chosen. (if lesser than 30 days left)
- Being pregnant now gives a -2 personal combat skill modifier.
- Grandchildren of player characters now get the same bonus for inheriting Wolf's
Blood as their children do.
- Made it a little easier for the AI to found the HRE (AI now ignores the pope
relation requirement and is allowed to go into gold deficit on the coronation).
- Straightened-up decadent characters will now stay straight for at least ten years
in most circumstances.
- Clan chiefs using the "Adopt Religion" decision now also convert close kin
courtiers of same dynasty (unless they are zealous adults).
- The Become King ambition now provides more interesting opportunities for non-
Pagan rulers.
- Lowered success reward for the Become King ambition to 500 prestige.
- Added new Acquire Title ambition for vassals to nag their liege about getting
more land.
- "Soft" is now correctly treated as an adjective in insults.
- Increased the monthly prestige gain for minor titles.
- Kali Maaa! achievement should now be possible to attain again.
- The few Christian holy orders that went missing have now been found and will
appear again.
- People will now remember the deeds of the Greatest Khan for a lifetime instead of
forgetting about it after the end of the month.
- Added any_de_jure_vassal_title scope for triggers. This scope can be accessed
from a landed title scope.
- Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs
and num_religion_realm_provs now use value as their member variable.
Example usage:
num_culture_realm_provs = {
culture = danish
value = 12
}
- Highway robber band now also decrease tribal levy size.
- Your eunuch sons will no longer get the serving maids pregnant.
- The history command add_matrilineal_spouse now properly sets the marriage as
matrilineal if the characters are alive at game start.
- Straightened up family members will now restrain themselves from becoming
decadent again within 5-years.
- Assassins are no longer fooled by the bait-and-switch tactic for their intended
assassination target.
- Some Celtish titles now properly start with Tanistry Succession law when they are
scripted to start with it.
- Elective succession faction no longer requires Autonomous Vassals Crown Authority
to be available for vassals.
- Interaction requirement tooltips are now more consistent.
- Merged the two republic mapmodes into an enhanced mapmode.
- Enhanced the Dynasty and the Government mapmodes.
- Tweaked morale and defence to make units more likely to flee before they die.
- Pursuing units will no longer get flanking bonuses and will properly get a new
tactic instead of starting with the last one.
- Deaths in combat will now affect the morale of that subunit.
- Shift + Right-click on a province will now bring up the dynastic view for the top
owner of that province.
- Alt + Right-click on a province will now bring up the diplomatic view for the
owner of that province.
- Shift + Alt + Right-click on a province will now bring up the diplomatic view for
the top owner of that province.
- Rebels units will now be wiped after being defeated once.
- Units will no longer retreat from a siege after a failed assault.
- Fixed bug where the unit player icon was only shown if the player was leadning a
subunit, not if the player was leading a flank.
- Units killed in less than 8 days will now be wiped.
- Nomads will no longer be created when landing courtiers in nomad realms.
- Fixed bug where manually stopping an assault increased defender morale.
- Increased length of tyranny modifier.
- The AI is now capable of communicating and coordinating themselves and share the
same data when doing decisions.
- AI now capable of properly recognize when to be on the defense or not.
- AI now only want to hand out titles to raiding adventurers if they are actually
being raided by raiding adventurers.
- Increased nomad maintenance cost.
- Tweaked population/manpower defines, should start as strong as before but growth
yields less result.
- Lowered amount of income from nomadic taxes.
- Increased base cost of prestige horde units.
- Nerfed amount of tech points from pillage.
- Added terrain block to altaic tactic.
- Tweaked swarm and harass tactics
- Added disorganised swarm and harass tactics that has lower bonuses.
- Prestige based CB's for nomads no longer give the attacker prestige.
- Added nomad humiliate CB that gives prestige and steals population.
- Gave back the Mongols their balls.
- Tweaked defense values based on the new changes to fix the casualties calculation
change.
- Temujin now starts with some prestige.
- AI is more likely to do nomad invasion if he cans now.
- Mighty Mongol AI don't care that they are getting old anymore.
- Increased aggressiveness of Mongol AI with four.
- Fix that should stop the humans giving birth to horses.
- No longer blocks female horses from being on the council.
- Fixed bug where raiders got free ships.
- Fixed betrothal being canceled issue because the AI thought it was trying to
marry someone else and not the one he was betrothed to.
- Can no longer customize your ruler when you have pressed ready in MP.
- Can now click on links again on Linux!
- Increased amount of prestige Temujin spawns with to 5000.
- The presence of the Genghis Khan from the Mongol Invasion event now make his
subjects engage in a lot more skoodilypooping.
- Made the mongols focus on their destiny to rule the world and ignore alliances
and helping co-religionists.

Modding:
- Added can_be_chancellor_trigger scripted trigger to check for job eligibility
- Added can_be_marshal_trigger scripted trigger to check for job eligibility
- Added can_be_treasurer_trigger scripted trigger to check for job eligibility
- Added can_be_spymaster_trigger scripted trigger to check for job eligibility
- Added can_be_spiritual_trigger scripted trigger to check for job eligibility
- Added ticking_war_score_multiplier to CB types that changes the speed of ticking
war score
- among_most_powerful_vassals = x trigger which compares the characters powerbase
with that of all other direct vassals to it's liege
- send gift opinion bonus is controlled by defines
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders
- CB:s have a quick trigger for blocking tributaries and suzerains from using them
- long reign opinion modifier can be scripted from defines
- short reign opinion modifier can use decimals
- Possible to append or overwrite info in bookmarks from several files
- Now possible to mod the pick era interface
- Added ai_will_do to minor titles
- Added ai_will_do to religious titles
- Added any_character trigger scope
- Added any_province trigger scope
- Added any_landed_title trigger scope
- Added any_character effect scope
- Added any_province effect scope
- Added any_landed_title effect scope
- Added random_character effect scope
- Added random_province effect scope
- Added random_landed_title effect scope
- Fixed mismatch between character(s) on event button and event effect/tooltip
- Added friend filter to targeted decisions
- Added remove_guardian effect
- opinion_nephew and opinion_niece now works correctly
- Added support for dynamic script flags
- any_playable_ruler now includes major revolters
- Uncle opinion modifier now works correct
- Added opinion_mother_of_child and opinion_father_child
- Decisions no longer executed for characters that dies during the same tick
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifically
set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of character
scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Possible to construct buildings in forts
- Fixed initializing errors in scripted triggers/effects
- Bookmarks are now sorted in chronological order
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to
MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS.
- Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY.
- The trigger: can_hold_title, will now properly evaluate for landed characters.
- Added effect add_random_education_trait =
yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4.
- The give_minor_title effect now supports granting commander titles.
- Added set_job_action effect.
- Added can_grant_title trigger.
- Added triggers has_non_aggression_pact_with and
any_non_aggression_pact_character.
- Added triggers relative_income and relative_income to liege.
- Fixed bug where relative_power_to_liege compared your double power.
- Added is_valid_romance_trigger, checking that both characters are adults, not
incapable, either homosexual or of different sex and that they are of divine blood
religions or not close kin.
- Added is_voter flag for titles.
- Added is_voter and any_voter triggers.
- You can now specify compositions for dynamic mercenaries using the create_title
effect, with the army_template [= knights_hospitaler_composition] flag.
- Added any_voter and random_voter effects.
- MTTH can now be scripted with addititive modifiers, using "additive_modifier =
{ value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier"
is recommended to use instead of "modifier".
Additive modifiers are ALWAYS calculated before multiplicative modifiers.
- Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier
("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier
will add the opinion of character "who" multiplied with "factor".
- Added triggers relative_power_including_allies_attacker and
relative_power_including_allies_defender.
- Added triggers has_cb and reverse_has_cb.
- Added effect "add_alliance = { who = x months/years/days = x }."
- Fixed bug in war_score trigger where it required war and character to be set in
same scope, now only need war.
- Added steal population effect.
- Added flag to traits to block someone from owning titles.
- Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if
you don't own the DLC, will still be unplayable however.

2015-10-06 v2.4.5
---------------------------

MINOR
- Sieges get defending characters again

MODDING
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifically
set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of character
scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders

2015-08-18 v2.4.4
---------------------------

MAJOR:
- Fixed bug with freezing savegames.

2015-07-23 v2.4.3
---------------------------

MAJOR:
- No longer loops through every dead character and inactive titgle at monthly tick
anymore, should help with late game performance
- Optimized trade routes update frequency

MINOR:
- Republic campaign funds visible to all
- AI more agressive in campaigning for the doge title
- better trade post distances when port is within the same sea zone as owned
territory
- shortcut tooltips look better when only info in tooltip
- The info button will close the info-window if already open
- AI accept chances more precise when writing '+'
- Regent accept tooltip uses actual base reluctance (needs to be definite yes)
- Fixed a bug in the province center point calculation, distances between provinces
should be more consistent now
- Fixed a bug allowing you to abandon trade posts in your provinces regardless if
you owned the trade post or not.
- Antipopes should now seize the treasury of the Vatican if their claim on the
Papacy is pressed.
- Lobby diplomacy items are now spaced correctly.
- The republic view won't display dead heirs anymore.
- Stewardship bonus from character focus now influences the demesne tax bonus
correctly.
- Observer players will no longer get stuck in the game after the server had been
lost.
- When playing a nomad, settling as a merchant republic through a holding owned by
a vassal merchant republic won't lead to duplicate family palaces and non-merchant
patricians anymore.
- Fixed shortcuts in the end of battle and end of siege screens, the goto option is
now bound to the "g" key.
- The game won't think any fabricated claim is a claim on Canaries in the learning
scenario anymore.
- Minor clan rebel starting troop numbers are now being scaled with the khagan's
population and they decrease the khagan's population by 10%.
- Fixed a bug that was preventing wars to update properly when an unlanded
character won a title for which there was another war in progress.
- Added a confirmation dialog for disbanding individual regiments.
- Portraits in the republic view are now being updated correctly.
- Fixed a bug that sometimes caused allies to be hostile towards each other if
there was a revolt war without a temporary title.
- Nomads are no longer blocked from moving their capital to provinces with ongoing
trade post and fort constructions.
- Revolting nomad vassals won't become independent when losing a title in aother
war anymore.
- Raiding adventurers will no longer end up as landless clan vassals under a khagan
when leading a revolt and losing all landed titles in another war.
- Fixed a bug that would sometimes cause laws to change incorrectly for rebels
after their war ends.
- Unattackable non-nomad counts won't exist anymore.
- Unlanded characters inheriting duchy or higher titles won't prefer feudal
government when the predecessor was not feudal anymore.
- Unlanded characters getting titles in wars for claim won't prefer feudal
government when the previous holder was not feudal anymore.
- Various fixes to event triggers etc.
- Various minor text fixes and improvements.
- Various improvements to decision tooltips.
- Corrected the Serbian and Bulgarian names for Dyrrachion.
- Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer.
- Tweaks and balancing to the decisions for creating Portugal, Castille and Aragon,
including more informative tooltips.
- The Kingdom of Leon can now be created by the holder of the Kingdom of Asturias.
- Added more characters and dynasties to the Steppes.
- Rebalanced the effects of the decisions for expelling and readmitting the Jews,
and also improved the tooltips for those decisions.
- The Duchy of Livonia is now part of the de jure Kingdom of Finland at all start
dates.
- A character can no longer be slandered with bastardry rumors if they already a
known bastard.
- Fixed a bug that allowed a ruler to be attacked with two pagan subjugation wars
simultaneously.
- Robert II de Hesbaye (Capet ancestor) is now playable in 769.
- Random looting events are now working properly again.
- The chance to have twins is increased if mother and/or grandmothers had twins.
- Chronicle random events aren't "Serpents" every time.
- No longer inactivates titular titles that should be creatable (Caliphates, Duchy
of Visby, etc.)
- Can no longer search for inactive titles in the find title dialog
- Fixed capital problem inheritance for gavelkind that could occur with custom
kingdoms and Elective Gavelkind where it would give away your only Province.
- Patricians are richer and need large courts so they are better prepared to deal
with epidemics and won't get infected by being overcrowded anymore
- Added better protection to the immediate family of a landed ruler from epidemics
and overcrowded modifier
- Should now properly remove nomad capitals if supposed to and also search through
for duplicates in the province
- Fixed revolting viceroys becoming normal rulers upon war invalidation
- Should always reset the tributary status if your liege is a tributary or suzerain
- Fixed problem where you could get stuck in a war with your prepared invasions
target and receive the penalties for expiring the invasion timer
- Fixed with colors for raiders and made colors also differ more per tier level
- Fixed outdated localization for forts
- Fixed so dead people should no longer be title claimants, should no longer make
dead people win crusades.
- Lowered the amount of dignity de-jure capital gives so Kingdom of Venice don't
get more dignity than Empire of Italia.
- Added historical rulers for Sri Lanka.
- Converting to local religion via decision now costs Prestige and gives Piety.
- Pagan AI rulers now take more factors into account when greeting foreign
preachers and deciding whether to convert. Factors include realm size, the threat
of dangerous holy wars, desire to reform their government, Pagan homeland attrition
etc.
- Unreformed Paganism is now much less likely to stay on as a major force after the
first 2-3 centuries in early starts.
- Non-nomadic characters won't ensure non-empty primary holdings in their counties
on inheritance if that inheritance will make them nomadic.
- The game will now detect rare cases of nomad capital holdings being in non-
capital provinces and automatically fix the issue.
- Fixed a bug when provinces were incorrectly evaluated as occupied in some rare
circumstances.
- Fixed so governments are not re-evaluated on reloading a save, they should now be
persistent.
- Ticking war score won't be based on de jure titles for non-de jure casus bellis
anymore.
- Attrition information won't obscure the selection button when multiple units are
selected anymore.
- Nomad buildings unlocks will now be shown in technology tooltips when playing a
nomad.
- Technology view building unlock tooltips formatting improved.
- Tribal holdings won't lose a part of their levy numbers incorrectly on succession
anymore.
- Disease icons no longer overlap trade route icons in the province view.
- Dynasty name and patrician house title name are now being kept in sync when
renmaing one of them.
- Fixed a bug where the game could hang after a nomad settled in a province with no
de jure empire.
- Mongol Empire, Golden Horde and Chagatai AI nomads don't settle anymore.
- Tribals don't switch their government to feudal when a kingdom is created on
elective gavelkind succession anymore.
- Merchant republics are not blocked from building a trade post on a trade route if
they own the province anymore.
- Revoked title's succession law now switches to nomadic correctly when a nomad
gets the title.
- Invalid title relations where county holder is different than the capital holding
holder (if not empty) are now being detected and fixed each day.
- Next college cardinal score is now always 0 for incapable and imprisoned
characters.
- Non-khagan nomads can't subjugate empires anymore.
- Provinces with only one holdings are now counted as nomadic counties owned by a
nomad for clan land size computations.
- Both clan limit and clan land demand now only take nomadic counties into account.
- Minor clan revolt leader dying now causes the war to end properly.
- Betrothals don't invalidate the "Get Married" ambition anymore.
- Baronies that for some reason end up not being vassals of the county they're in
are not getting stuck in the old realm when somebody wins the county in a war.
- If you have 50% or more horse archers you can no longer trigger the harass tactic
- Can now stop an on-going assault
- Tweaks to diseases so they don't outbreak as often
- Now displays population instead of demesne in character view for nomads
- Now disables the banish button if it is not a valid action on a prisoner
- Now Linux can also use the social media buttons!
- Fixed succession bug caused in republics if the doge was revolting against his
liege
- Portraits in the title view now update correctly each time the view is opened.
- Fixed a barber view crash.
- Fixed a rare crash that could happen when saving the game after a settlement had
been destroyed and not cleaned up properly.
- Laws for ducal titles now reset to default laws when the title is granted to
someone else.
- Female heir vassal opinion penalty doesn't apply to viceroylaty titles anymore.
- Khan's can no longer conquer their way into the Holy See, they have to be elected
like everybody else
- Fixed bug causing assault to not be properly stopped
- Fixed problem with inheritance of claims in history
- Fixed problem when Nomads becomming unlanded preventing them from transforming
into raiding adventurers
- Capital is now set correctly when creating Castille, if Burgos province is owned.
- Fixed a bunch of text and other interface issues in the Spanish kingdom creation
decisions and events.
- Added missing icons for the "Create Castille/Portugal/Aragon" decisons.
- Added new "W" icon for Wikipedia links.
- Can no longer trigger raid tactic if 50% of your army are horse archers.
- Constantinople province now has shipyards from 769.

MODDING:
- The spawn_unit effect now supports scaling the troop numbers according to
population.
- Use scaled_with_population_of to set a character or title whose population will
be used for scaling.
- Use for_population to set the reference population the troops numbers are meant
for. The troop numbers will linearly scale when the actual population differs from
for_population.
- Added a add_population_scaled effect which adds/subtracts a portion of target's
population.
- The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore. However,
only 2 trait icons will be displayed in the minor title view unless you add more of
them to honorary_titles_view_item.
- Fixed that count value wasn't used by the any_* effects
- Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a
county can have in order for it to be counted as nomadic county owned by a nomad
for clan land size computations.
- Fixed in prison trigger so it works when checking if he is not a prisoner when
the character is dead as well

CONVERTER:
- Fixed converter crash with specific scenario that had happened in a save

2015-07-17 v2.4.2
---------------------------

MAJOR:
- Fixed a bug that could lead to game crashing on resigning.
- Fixed a bug where many coats of arms were black when running the game without CoA
DLCs.
- Old mongol face pack no longer overrides the mongol unit pack.
- Byzantine portraits now show correctly with the dlc

MINOR:
- Fixed province occupation logic which sometimes incorrectly prevented some clan
interaction from being valid.
- The occupation condition for the split clan interaction and the absorb clan
interaction now apply only to the directly owned provinces.
- Fixed an issue where combat events could fire for the wrong characters.
- AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the
decision to change government from Nomadic Government.
- Added crusade weights for Reformed Norse in their homeland kingdoms.
- Added console command set_government <government tag> <optional character id>.
- Added console command max_tech <optional province id>.
- Added console command remove_settlement <barony or county key>.
- Fixed bug where the call to arms alert was visible when no ally could be called
to war.
- Nomads can no longer use the 'Make Primary Settlement' decision in their capital.
- Nomads can now always use the change government decisions in minor holdings if
they own the county.
- It is now possible to move capital if being merchant republic if moving from a
province without a port to a city in a province with a port.
- Unplayable religious heads will now properly be theocracies.
- Fixed bug where duplicate family palaces were generated when forming a merchant
republic and having merchant republic vassals.
- Patricians are no longer spawned from your vassals when becoming a merchant
republic if there is already an existing merchant republic in your realm.
- Family palaces of vassals patricians are now properly removed when the liege of
the doge becomes a merchant republic.
- Added trigger num_of_government_vassals.
- It is now possible to access the splash screen with culture, religion and
government features in the interface by clicking the Features button just to the
right of the character portrait.
- Removed the "part of continent" tooltip when hovering provinces in the British
isles.
- Fixed bug where republics could build tribal holdings.
- The observe button is now always shown when being an observer and having a
character selected.
- It no longer costs prestige to attack your suzerain.
- The government splash screen now also mentions the governments tribals and nomads
can change to, and that nomads can pillage settlements and abandon provinces.
- Fixed bug where technology locked laws where shown twice in the technology
tooltip.
- Added missing localisation for technology locked governments.
- "s" and "g" will no longer change mapmodes if there is a unit selected.
- Blocked trade route graphical glitch fixed.
- Unlanded characters getting a title due to wars or inheritance will now try to
preserve previous holder's government.
- Attrition information is no longer obscured by other interface elements when the
unit is sieged.
- Customized nomads won't start with an extra army in an invalid province anymore.
- Nomads created by splitting a clan have larger map color variety now.
- Fixed a bug when the top menu would hide after disbanding troops and opening the
law view.
- "Become Genghis Khan" decision can't cause some vassals to go independent
anymore.
- Doge's heir respect value is now shown correctly in the repulic view.
- Fixed a bug that prevented multiplayer games from being started when observers
were present.
- The host can be an observer in multiplayer games now.
- Fixed a bug that sometimes caused capitals to move on inheritance.
- Patricians don't give their newly built trade posts to their vassals anymore.
- It's no longer possible to start an invalid trade post construction.
- Provinces that only contain third-party holdings can be now occupied the same way
as empty provinces.
- Reinforcement cost of prestige-based retinues is now set to zero if the owner
doesn't have any prestige.
- Various event fixes.
- fixed bug where army movement arrow would stop showing progress
- Nomad clans now get their empire title immediately when going independent
(previously on daily tick)
- Shia title now properly claimed from the uprising
- Fixed bug where european merchant republics could build trade posts in india.
- Fixed double nomad capital bug
- A lot of tweaks to diseases to try and naturally clean up overpopulated courts
- Improved some stuttering issues when running at pseed 5
- Will generate a character for the reformed religion if there are no legible
religious heads.
- Fixed the trigger for building trade posts
- Should now properly call in nomads into a faction war
- Given kingdoms in Scandinavia some crusader weights for norse pagan reformed
- Should now only lower the music if background sound is high enough and not by as
much as it was before
- No longer plays a sound when you get money from tributaries
- Nerfed pillaging holdings
- The context music can now be controlled in the settings menu

MODDING:
- Historical setup errors are now shown in historical_setup_errors.log instead of
error.log.
- Using the launch command fullhistoricalsetuplog will show all the historical
setup errors and not just the important ones.
- The Missing scripted successor will no longer show up in the historical setup log
if the history entry is before 1066.9.7. (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF
in defines.lua)
- The uses_prestige_for_law_change government effect now works the same way as
uses_piety_for_law_change.
- Added government effect builds_with_piety.
- free_revoke_on_tiers will no longer always state that revocation is allowed on
emirates.
- Cultures are now scripted with a list of graphical cultures instead of just
allowing two.

2015-07-09 v2.4.1
---------------------------
MAJOR:
- Fixes crash by Province view trying to view a new born ruler's tax liege too
quickly when giving him his first title.
- Fixed crash where AI was trying to remove non-existant units.
- Fixed crash caused by AI foreign minister evaluating embargos.
- Fixed crash when changing settings.
- Fixed a crash related to AI stopping leaving a plot.
- Fixed a rare threading-related crash.
- Fixed a crash that could happen when characters were dying while at war.
- Fixed a crash that was happening after leaving the tutorial after the first war
chapter.
- Fixed a crash that could happen while killing units in a battle.
- Fixed a crash that could happen when setting up combat results.
- Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in
the county
- Fixed a new bug preventing the "other_dejure_county_claim" CB from working
- Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
- Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50,
100, 100, 100)
- Tribal Feudalization is now a normal Major decision that requires not being an
unreformed Pagan and a capital Castle or a Stone Fort, as well as either having
Absolute Tribal Organization OR a Feudal liege
- Converting Tribal Holdings now also creates a City and Temple holding, if the
province is big enough (enough Holding Slots)
- Blocked Tribals from offering non-tribals to become their vassals
- Tribals and Nomads are now correctly prevented from having anything but Agnatic
Law
- Changed Nomad Succession so that Clan chiefs with a bigger population than the
Khagan can inherit. They must have at least 1000 more Prestige than the best
relative of the Khagan (but this is modified by their Population / Khagan
Population).
- Fixed CTD when scripting an invalid region in the region trigger.
- CTD fix loading a save.
- CTD fix when deleting dynamic titles with de facto vassals.
- Fixed bug where AI could start building duplicate trade posts.
- Fixed bug where merchant republics persisted even when the doge lost his last
province.
- Fixed bug where lowborn historical characters did not properly become nomad when
supposed to.
- Fixed crash when entering observer mode.
- Opinions are no longer automatically removed for being "empty" when characters
are hostile due to looting.
- Fixed bug where raiders got stuck on their fleet.
- Nomad raiding adventurer titles are no longer inherited.
- AI will now handle sieges in nomad lands better.
- Raiding adventurers now buy troops properly.
- Sieging down a fort will now properly start the next siege.
- Tribals now use prestige to build tribal holdings.
- Music enabled for steam music player

MINOR:
- Province tooltips will now display the distance between that province and the
selected province.
- The "Call All" button in the military view will no longer show characters already
in all your wars in the tooltip.
- Merchant republic houses are now alphabetically sorted in the republic view.
- Fixed bug where you could split clans to go over the max clan size.
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrectly when determining if
one should keep subjugated nomads as nomads or not.
- AI will no longer take the adopt faith decision if it is zealous or would be
converting from a reformed religion to a unreformed one.
- AI is now more likely to take the adopt faith decision to become a reformed
religion from being a unreformed one.
- AI will no longer change government from nomad to feudal/republic if having below
15 castles/cities (10 as content and 20 as ambitious).
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong government to rulers who had
their capital province settlements swapping places.
- Fixed bug where remove_settlement commands were used before capital commands in
province history. The capital command must always be used first.
- Destroying a holy site settlement will now first try to make another temple
holding a holy site before doing so with the county.
- Fixed bug where character and capital modifiers for manpower growth was used
incorrectly.
- Fixed bug where the spawn unit effect could not find any province.
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges from provinces with
settlements.
- Tooltip for building trade posts now shows that the county must be owned in order
to build on it if it is on the silk road.
- It is no longer possible to use the pillage_settlement decision on settlements in
your realm if you are not independent.
- Fixed bug where nomad AI did not buy retiunes when supposed to due to having too
little gold.
- The unused manpower modifier on garrison is now shown in the correct row.
- No longer displays two "--------------" in a row in the levy tooltip.
- Fixed bug where validating government at game start checked the wrong province
settlement.
- Fixed bug where primary settlements were incorrectly set when going back and
forth through history.
- Generated nomads due to missing characters in history will now properly get a
clan title.
- Now properly states that holy orders are not playable due to being Holy Orders,
instead of stating that it was due to being a Theocracy.
- Nomad view clan entries now display civilian population instead of total
population.
- Non independent nomads will no longer keep tribal holdings for burning.
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is enabled.
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that province.
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settlement interactions when
opening the trade post interaction view.
- Provinces without primary settlements will no longer always have the first
settlement controller as province controller.
- Suzerains no longer get any prestige or opinion penalty for declining tributary
call to arms.
- Fixed bug where certain nomad modifiers were calculated several times.
- You can no longer change government as nomadic in your clan vassals sub-realm.
- Fixed bug where auto assignment of commanders assigned one commander too many.
- Governments with free retract vassalage will no longer incorrectly say that
retracting vassalage will "breach the feudal contract".
- Added several entries to the game start screen government texts and improved
existing ones.
- Characters no longer have to be of YOUR government to be okay with tyranny
actions towards vassals with forced contract. They can now be of any government NOT
in forced contract.
- Fixed bug where splash screen scrollbar was visible after loading save.
- Fixed bug where nomads did not feudalize when supposed to.
- Fixed bug where non-nomadic rulers sometimes had empty holdings as primary
province holdings at game start.
- AI is now more prone to disband retinues with prestige costs.
- Nomads now start with a more dynamic amount of troops.
- AI will now avoid using provinces with settlements to split their clan.
- Portraits in the republic view are now updated when supposed to.
- Fixed bug where spawned raiding adventurer lost the landless title immediately.
- Fixed bug where landless characters could be selectable in the lobby.
- AI is no longer able to move its capital when at war.
- Fixed bug where assigning marshals did not always resign them as commanders.
- Fixed bug where adventurers did not educate their children and would refuse
having their parents educating them.
- Fixed bug where landless clans did not become independent.
- Fixed bug where nomad holdings were not destroyed when a clan became extinct.
- Added missing localisation for tribal holdings.
- AI rulers that can not afford to build forts will no longer prioritize occupying
empty provinces.
- Fixed bug where ticking warscore was not always generated.
- The realm tree now shows the correct government portrait frames.
- It is no longer possible to use the 'Make Primary Holding' decision as a merchant
republic in the capital province.
- The AI will now properly use the 'Make Primary Holding' decision on their
preferred settlement types.
- Non-seafarers will no longer raid using boats.
- CTD fix when getting tooltip for monthly prestige and piety.
- Converting from nomad to tribal will now give the new tribal prestige holdings
buildings based on tech.
- Added nomad to tribal conversion mapping for Hillforts/Camp fortifications,
Shipyard/Harbour and Felt crafter/Market town buildings.
- Inactive buildings will no longer convert to other settlement buildings.
- Rebalanced the event troops on the steppes in The Old Gods bookmark.
- You can no longer demand religious conversion on vassals when you are at war.
- Zun festival will now invite vassals even when they are leading troops (they
still can't be at war).
- Blocked some province events against empty provinces.
- Nomads can no longer see the create custom empire decision.
- Raiding adventurers troops should now properly have their looting status removed
when they declare a war.
- Removed starting gold from Khazars in the 867 bookmark.
- Added Abandon Trade Post decision.
- You can no longer demand religious conversion on vassals when you are at war.
- Frisian ai characters are now allowed to create k_frisia.
- Fixed a bug where you could attempt to call allies into your wars again and again
- The Dynasty and Dynasty-based title CoAs in the lobby now actually match those in
the game
- Corrected some bad grammar in old event texts
- Cut crappy event '3286' (reward random vassal)
- Fixed a bug with the tooltip on Titles not specifying the Gender Succession Law
- Added correct event borders to the old "bastard_events.txt"
- Tweaked the chance of unmarried lovers having children
- Fixed an issue with Gavelkind where it could appear as if different heirs could
inherit provincial capital holdings
- Concubines now only have personal opinions of their man
- Corrected text for event 5053
- Fixed a text glitch where a Concubine lover was called "Lover"
- Some text fixes to the revised barony de jure claim CB
- Lowered the revolt risk from "Heretic Stronghold"
- Fixed some cases where, incorrectly, through event effects and CBs, the title
history would say the ruler was "granted" the title
- Fixed a bug with lots of enemy courtiers joining your court after successful Holy
Wars (and possibly some other types of war as well.)
- Increased the revolt risk reduction from crushing revolts
- Fixed inappropriate event option text in event 60101
- Fixed glitch with Clan Overrun
- The music will now fade when opening the technology view, as in the other main
screens
- Nomad View: Improved tooltip for "Max Number of Clans"
- You now get less Prestige from declining the Royal Marriage tax if you have a low
yearly income
- Tweaked AI propensity for picking the Seduction Focus, generally lowering the
chance
- Improved text for event WoL.590
- All religions that allow female temple holders can now also have female court
chaplains.
- Fixed bug in faction demand for a duchy which would cause old liege to go
independent if he owned a single county in a different de-jure duchy
- Fixed bug that caused vassals of faction leader to go independent on conclusion
of faction war.
- Can now get religion switch event within groups as well for mercenaries.
- Fixed bug in nomad succession where dead guy could inherit the Khaganate, this is
not DPRK.
- Fixed issue letting everyone rename each others dynasties in multiplayer
- Added kill_yourself and die console commands.
- Fixed invalid interface shown for decadence morale.
- Liege who gets vice royalty title can still use succession laws now.
- Landless characters should now be able to raise mercenaries and holy orders.
- Now tribal fishing villages can be built next to lakes.
- Nomads can no longer switch culture by education.
- Tweaked the pillage settlement decision on foreign land.
- No longer loses access to provinces when sieged for calculating max population,
was too punishing if you would get full capped, new system only slows down growth
instead.
- Moved fort upgrade to the build settlement view instead and is done automatically
so you get proper discount.
- Increased amount of tech gained from tributaries as nomad.
- Fixed so population don't die so fast by being raided.
- Fixed issues with laws and inheritance in Khaganates when the Khagan becomes
invalid for his position.
- Outsiders of a clan can no longer inherit the clan
- Warscore tooltip now shows the score breakdown including information about an
imprisoned war leader.
- Raiding will now remove the "at peace for too long" penalty.
- Nomad GUI fixes.
- Appointing a commander or marshal will unassign the character from leading troops
if it's no longer possible for the character to lead them.
- Unit owner is now always at least considered when assigning a unit leader.
- Minor title selection glitch fix.
- Automatic call to arms acceptance messages work correctly now.
- Passing holdings now updates the government correctly for previously unlanded
characters.
- Cleaned up some trigger tooltips.
- Nomad capital position won't reset on succession for emperors anymore.
- It's no longer possible to order a councilor to improve tech in a province where
the tech can't spread.
- Tech can spread in provinces that only have a trade post now.
- Primary holding is now ensured on changing de facto liege on game start.
- Clan demands for land and clan limit are now computed correctly in presence of
wars with clan chiefs being under attacking liege.
- Renamed "civilian population" to "population".
- Renamed "population" to "population and manpower".
- Holy sites are now set correctly when loading a save with temples built in
originally empty holy site provinces.
- Nomad relations now update correctly in the nomad view after a nomad is
absorbed/removed.
- Custom silk road building tooltips added.
- Vassals imprisoning an enemy will cause the warscore to be 100 now.
- New units will now correctly join a siege after splitting the original unit in
half.
- Player won't get stuck in tutorial when they get betrothed instead of married
anymore.
- Historical tributary relations are now correctly displayed in the lobby.
- Clan titles won't have de jure drift anymore.
- Nomadic vassals don't care about other vassals getting their titles revoked
anymore.
- Trade route occupation is now computed correctly when there is a non-occupation
province owner/controller mismatch.
- Nomad won't get their dynasty name from the khagan anymore.
- The game won't say the game state is corrupted after clicking multiplayer and
back now.
- Revolt titles won't be inherited by people against whom the revolts rose anymore.
- Fixed a bug when it wasn't possible to interact with the family palace in some
cases.
- Warscore tooltip now shows the score breakdown including information about an
imprisoned war leader.
- Event HL.5001 is now creating historical characters so they're not deleted as a
reference to them is kept in the event chain.
- Trade route endings graphics added.
- Credits updated with all QA that have been working on Horse Lords
- Invite to plot list now shows all plotters that would be invited by auto-
invitation.

GRAPHICS:
- Fixed weird inland tradepost overlap with graphics

MODDING:
- Added a "quickbuild" command which will cause all player constructions to finish
in one day.
- Create character effect now can set up the new character as historical (e.g.
won't ever be pruned from the database), use historical = yes
- Arrow width is now set to the "size" parameter from arrows.gfx correctly.
- Fixed some bugs with tooltips for saved event targets
- In scripted CBs, "check_de_jure_tier = COUNT" now works too
- Added on action on_ai_end_raid.
- The can_grant_claim flag in religion now properly controls whether the head of
that religion can grant claims or not.
- Hints can now be scripted to use smooth list boxes using the list_box_text-key.
smoothListboxType-elements must be used instead of instantTextBoxType in the gui-
files.
- Added effects unsafe_war and reverse_unsafe_war, working as the war and
unsafe_war effects, but without ensuring the CB can be used.
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other unit if there is no other
valid location (instead of not spawning the units at all).
- The province trigger now also work in character and title scopes.
- Moved laws and governments to separate folders.

MAP/HISTORY:
- Added Mongol tributary state in 1066 - 1124.

COMBAT:
- Rescaled the random weights of the crushing charge tactic.
- Crushing charge tactic is now unavailable before 10 days of combat.

2015-07-14 v2.4 Horse Lords


---------------------------

MAJOR:
- Enhanced and renamed the Independent Realms mapmode to Realms mapmode.
- Press Control + Left Click to show Sub-Realms of displayed realm ( Added to new
Realm mapmode ).
- Press Control + Right Click to hide Sub-Realms of opened realm ( Added to new
Realm mapmode ).
- Added Regions button to Province View, it allows to show all regions that current
province belongs to on the map.
- Press Left Click on regions button to highlight next region on the map.
- Press Right Click on regions button to deselect region.
- Added to Find Titles ability to find regions by name.
- Revised the pagan Subjugation CB so that it completely subjugates the target but
no Holdings change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and
flee the realm
- Added Decisions to move prisoners between the Dungeon, the Oubliette and House
Arrest
- Banishment no longer seizes all titles, but simply forces the victim to abdicate
- Added a bunch of new straits (not for geographical reasons, but for gameplay
reasons)
- Added geographical regions to the scripting language.
- Added new provinces in Outer Mongolia and Tarim Basin.
- It is now possible to gain the Crusader/Mujahid trait as a character of any
religion participating in a Crusade/Jihad.- Reduced size of savegames ( up to 15%
smaller lategame )
- Fixed a situation that caused corruption of savegames ( should also fix corrupted
savegames on load )
- Rewrote management of characters to prevent late-game CTD's
- Fixed so generating naval ranges doesn't take ages anymore, its now lazy
calculated on demand
- Fixed issue with subunits referring to dead characters somehow sometimes, should
no longer CTD
- No more CTD if war overview screen for a crusade is open when it ends
- Fixed various crashes caused by combats
- Fixed bug that caused the AI to not utilize all cores available in CPU
- Optimized pathfinding code
- Made AI faster when checking among its armies which one should do a certain task
- Optimized culling of none-visible objects
- Optimized fatwa, zun judgement, blinding and castrate decisions to no longer
completely kill performance when enormous empires have started forming.
- Optimized the selection of potential events for characters
- Human played characters now have a overlay on their portraits.
- Units with a player character in it now have an icon indicating this.
- Added a new right click interaction window for titles and settlements.
- Added plots, focus and ambitions to the diplomatic menu.
- Added title and settlement decisions, found in the title and settlement
interaction menu.
- Added tribal tax and levy laws.
- Added a government mapmode.
- It is now possible to switch county capitals if you hold both the current county
capital and the barony you wish to become the new capital.
- You can now freely move your capital to holdings which are not supported by your
government, but doing so will not automatically change the government you have.
- Fixed CTD when deleting a save game after entering another folder.
- Fixed CTD when loading corrupted saves.
- Fixed CTD when right-clicking on unit flags.
- Fixed CTD when using the era picker after loading a save.
- Fixed CTD when closing the Cancel Ambition and Cancel Plot windows with the enter
key while hovering the cancel button.
- Fixed CTD when searching for non-existent titles.
- Fixed CTD when using the console commands to add attributes with the wrong number
of arguments.
- Fixed CTD when loading multiple saves in a row.
- Fixed CTD using the revolt console command with the wrong number of arguments.
- Added a Minor Title view (found in the court view).
- Added commander titles.
- Flank leaders can now only be the ruler, your marshal or a vassal or courtier
with a commander title.
- Commanders can not lead their own demesne troops.
- Flank leaders are now entirely separated from subunit leadership.
- Subunits are affected by the combat modifier of both subunit commanders and the
flank leader.

MINOR:
- Republic
- Must now be at least a king level ruler in order to expel the Jews.
- Fixed a bug where it was sometimes not possible to readmit the Jews after
expelling them (even though the cooldown timer had expired).
- If Jews have previously been expelled from the realm and the ruler then converts
to Judaism, Jews will now immediately be readmitted.
- It's now possible to get the Great Hunt achievement even if you have previously
acquired another lifestyle than hunting.
- Messalian women can now hold council positions and lead armies if their liege is
also Messalian.
- Various improvements and fixes to text in events etc.
- Various translation fixes.
- A number of minor fixes and improvements in event triggers.
- If you decide to spare someone's life at the blot you can no longer return for
them to sacrifice them later during the same blot.
- Demanding Fatwas, castrating, blinding and throwing people into pits are now all
targeted decisions.
- Characters who love their spouses very much are now less likely to join holy
orders.
- A marriage is now dissolved if one of the spouses joins a holy order.
- Characters will not join Holy Orders if spouse is currently pregnant with non-
bastard child.
- Now possible to gain the Strategist lifestyle trait. Added new text, event and
modifiers to support this.
- The Saxon Band is now only available before 1100, unless there is still an Anglo-
Saxon realm around after that.
- Only Zoroastrians can now restore the Zoroastrian Priesthood.
- Women can now gain the Crusader trait under the same circumstances that men do.
- When Catholic rulers accept the Mending of the Schism, only catholic courtiers
that are their subjects now convert along with them (i.e. no foreign pagan
prisoners suddenly becoming Orthodox).
- Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
- Vassals petitioning liege on behalf of prisoners is now less common and makes
more sense.
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your subjects.
- No longer possible to start observing Ramadan if you are sick.
- The "Become Heir" ambition is now correctly cancelled if the character becomes an
independent ruler.
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope if a player owns it or is
the liege of its owner.
- Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work as
intended.
- Notifications are now sent correctly to plotters when a ruler takes a spouse or
child into or out of hiding.
- Fixed various provinces in India that had no rulers scripted for some start
dates.
- Updated faulty localisation function in the last event of the business focus
trade route chain.
- Paranoid parents should no longer worry about potential plots against dead
children.
- Reworked Holmgang events to use personal combat skill rather than martial skill.
- Reduced mean time to happen for Holmgang if you have War focus.
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window.
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnancies or create children
between two female lovers.
- Handsome and lustful men now also populate the cabins in the wild for the
pleasures of people who find them attractive.
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own when inviting people that are
not your vassals.
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to flee from your prison by
charming the guard.
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Removed duplicate name entries in 00_cultures.txt and 00_dynasties.txt.
- Fixed faulty name for traits and religions in conversion_decisions.txt and
holy_order_decisions.txt.
- Reworked create Hungary decision to spawn a set amount of troops and to set your
government to feudal.
- Added text for the outliner when disabling the tech alert.
- Updated island regions for AI-behavior.
- You no longer feel bad for having a romantic relationship with your spouse.
- You're no longer teleported to your capitol to lead armies when you raise armies
with tribal jobs or the take the tribal army decisions.
- You'll no longer try to talk to your dead children when you have the family
focus.
- Your sparring partner no longer wields a limb-creating healing stick when he
accidentally hits you.
- You can no longer arrange a ball in the dungeons.
- The ai no longer tries to straighten up dynasty members when there's a player in
the dynasty that has the opportunity to take the decision.
- Family bliss achievement now correctly fires from family bliss conditions rather
than mudslinger achievement conditions.
- Until Death Do Us Part achievement is now attainable even if your murder plot is
not discovered.
- Lope II de Vasconia now also starts with the count title of Armagnac in the 769
start date.
- Some hindu characters now properly get their sect traits at game start.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Refactored 'Become Samrat Chakravartin' to use regions to better work with custom
empire titles.
- Iron Crown achievement no longer requires you to start with lombard culture.
- Saint Thomas Dream achievement now works with custom kingdoms.
- All indian feast events should now also fire for custom titles.
- Custom kingdoms in the Bengal region can now hold Kali Puja feast.
- Refactored lots of old events to use the region triggers instead of de-jure
triggers.
- You can no longer found the Empire of India while being a vassal.
- Improved historical tech setup.
- Fixed old issues with position of cities and troops in some provinces.
- Fixed a bunch of old database issues.
- Fixed an issue with the trade route chain that could create the trade route for
the other party instead.
- Top placing dynasty members in the furusiyya events now properly decrease
decadence for the ruling dynasty.
- The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their
court.
- Runestones no longer tries to mention non-existing parents.
- The strategist trait now has a combat modifier for 20% defence.
- The hunter trait now has a combat modifier for 20% bonus during pursue phase.
- The administrator trait now has a combat modifier for 10% movement speed.
- The architect trait now has a combat modifier for 20% bonus to sieges.
- The game master trait now has a combat modifier for 30% bonus to narrow flanks.
- Events that remove the possessed trait now also remove related character
modifiers and flags.
- Unborn Shiite Caliphate claimants no longer arrive early before they are born.
- Faqih trait is no longer considered a lifetyle trait.
- Crusader and Mujahid traits are now opposites.
- Get married and Acquire landed title ambitions are no longer available for monk
or nun courtiers.
- Women will now also ask for a job title if they are allowed to hold it and are
more qualified than the current council member.
- Added additional wikipedia links for historical characters.
- Old Events trigger optimization.
- Paulician characters can now interact with Holy Sepulchre holy order decisions
additionally Messalian can now only interact with the Saint Addai holy order
decisions.
- Convert to liege's religion and convert to parent religion decisions are now
correctly blocked if you are the head of a religion.
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB
and the Jihad CB.
- The Paulician faith can now properly mend the schism.
- The Hashshashins can now resurface after being scattered.
- Defensive religions now properly also give defensive modifiers for Camel Cavalry
and Elephants.
- Monks and other people living in celibacy will no longer try to arrange stealth
marriages if ruled by a patrician.
- The court chaplain mission proselytize can no longer convert non-adult courtiers
in the target province.
- Vassals might now get the trait sympathy for Indian religions when you force
convert them.
- Raising tribal armies no longer requires you to have positive wealth.
- Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "GetBoyGirlOppCap" text
variables.
- Added support for adding properties to create_character effect.
- Kingdom of Castille's de jure capital is now set as Burgos.
- Characters that convert from Hinduism no longer keep their patron deity.
- You are no longer allowed to vassalize holy orders by decision as Jerusalem if
there's a truce between the involved parties.
- Discovering two vassals of the same sex engaging in carnal activities during
pagan feasts no longer let's the liege join in on the fun.
- Low Trade practices tech negative trade post limit now goes from -100% at tech 0
to 0% at tech 3. Down from -150% at tech 0 to 0% at tech 3.
- Fixed a bug with the 'Witch Nanny' being able to hold the Court Chaplain job
- Fixed incorrect use of obsolete title 'd_severians' in the title database
- Fixed text bug in event WoL.1161
- Fixed incorrect tooltip in event 100181
- Fixed a bug with the 'church_unfunny' modifier
- Fixed a serious script bug in many CBs vs your liege
- AI: Improved choice scripts for Intrigue focus events WoL.2110 and WoL.2120
(murder and abduction)
- The base 'factor' in 'ai_will_do' field in decisions no longer has to be an
integer
- When your heir has an equal tier title to yours, _your_ laws are now copied to
his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- The 'same_religion_opinion' modifier now works in event modifiers as well as in
traits
- Blocked impregnation by female lovers or modded female 'husbands'
- Blocked invitations to court of concubines and married women
- Lovers and Friends might accept invitations to your court
- Family Focus: fixed some issues with improved relations between dead family
members
- Fixed serious bug with event target 'FROM', preventing, among other things, the
claim fabrication job
- Fixed a problem with allies of vassals staying in the war when the vassals's
liege joins the other side
- Character View: Spouses and concubines of the player who are also the player's
lovers are now listed as such
- Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
- Fixed inconsistency in tooltip explaining loss of Religious Authority on antipope
creation
- Vassal popes now receive taxes from bishops instead of the pope's liege
- Vassal popes now pay taxes to their liege, unless they dislike him (negative
opinion)
- Fixed the Crown Authority laws so that the unreformed pagan check is future
proofed (and also blocks unreformed Zunists from changing them)
- Fixed a bug preventing the 'banish_religion' effect from working
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and religion
- Realm View: Added better tooltip explaining why you cannot create Mercenary or
Holy Order titles
- Betrothals are now broken when a character gets a trait with 'cannot_marry' (such
as Monk)
- The Hashshashin Order now also works for former Shiite heresies that have become
mainstream
- Blocked the "Arrange Marriage" action from even being listed vs married or
concubine courtiers
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus or Ambition
- Focuses: Moved some potential triggers to the allow field for better clarity
- Gavelkind: Fixed an issue with the capital county inheritance where the primary
title is titular
- The opinion modifier effects tooltip now includes the name of the modifier
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within Holy Orders
- Fixed bug titular title holders would not get the Papal action Piety discount
from Papal investiture
- Fixed bug with still being able to change laws while in a Regency
- Fixed bug with the Victual Brothers and the Knights Hospitaller not having enough
ships to transport their troops
- Increased Crown Authority now correctly affects the opinions of Temple and
Burgher vassals too
- Imprisoned courtiers who manage to escape through event 50001 now also flee the
realm
- Changed AI reason text for why Muslims will not consider marriage offers from
infidels
- No longer possible to pick a new ambition through the right-click menu if your
current one cannot be cancelled
- Fixed a bug with the first ornamental letter not being shown in Narrative event
windows if it was lower case
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
- Fixed some bugs with Primogeniture and the purple born system
- Muslims are now allowed to fire their Court Imam if he is of another religion!
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler designer
- Fixed many religious Papal events so they also work for the Fraticelli pope
- Sunset Invasion: The Aztecs only flip the culture and religion of their arrival
province if they win the initial war
- Sons with traits blocking them from inheritance no longer count as "unlanded
sons", causing prestige loss
- Fixed a confusing rounding error in "needed counties held" to create titles
- New vassal religious heads now take their culture from their liege
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierarchies
- Fixed a pretty serious bug with the automatic movement of spouses and concubines
when employers change
- Fixed an issue with the default succession and secondary titles in Merchant
Republics
- Fixed a bug with the 'spouse' field in plots only working on your primary wife
- No longer allowed to order your heir to take the vows if imprisoned by someone
else
- Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no
longer get a temporary revolter title
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title de jure above the capital
city
- Fixed misleading text for Designating heir in the Indian religions
- Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism'
event
- Children who are imprisoned now lose their current guardian if from outside the
realm
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
- Changed the listed order of the event options in event WoL.115
- Updated the description of the Cathar religion
- Added missing notification events for Zoroastrian and Jewish great holy wars
- Adjusted tooltip for 'Arrange Betrothal' to avoid mention of Europe
- Added missing claims on England to the children of William the Conqueror
- Fixed completely broken trigger 'any_close_relative'
- Fixed bug with Kharijites in events SoA.5313 and SoA.5301
- Increased the priority of the contraction of disease message
- Fixed a bug where the Call to War status was reset on reload
- Faction leaders can no longer present an ultimatum while ANY Holding in their own
realm is occupied
- Added max childbearing age check to event 76005 (unwed daughter)
- Made religious head titles always show their special CoA
- Now possible to specify a 'icon_religion' field in decisions
- Added missing icons to various religious conversion Decisions
- Fixed the broken display of Seize Trade Post plots
- Ambitious claimant adventurers now move out of the realm if they are targetting
their liege
- Fixed a problem with the 'gain_settlements_under_title' and enemies being
vassalized when they should not be
- Now allowed to call allies in claim wars against liege
- AI will not join wars against spouse
- 'ai_will_do' fields in decisions can now handle modifiers down to a factor of
0.0001
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with
many children
- Fixed a bug with kingdom adjudication on succession where an heir could steal a
capital from an unrelated third party
- Added several missing Alert names for the Outliner
- Removed inappropriate references to Europe in some map mode tooltips
- Blocked the subjugation CB against rebels
- Fixed some issues where invalid heirs could still inherit under Tanistry
- No longer possible to banish your spouse or concubine
- The 'intermarry' field in religions can now take religion group as well as a
specific religion
- Zun pagans can now properly intermarry with the Zoroastrian and Indian religion
groups
- Fixed a bug where the Chancellor might discover himself trying to fabricate a
claim on his own titles and kill himself (event 20147)
- AI: Improved the effect of the gender succession law on heir nomination
- Added missing text EXPENSE_TRIBUTE
- AI: Fixed an issue with incorrect evaluation of potential concubines
- Fixed a bug with negative war score from certain occupied Holdings
- Religions with autocephaly are now allowed to appoint non-rulers as Court
Chaplains if they have no vassal bishops
- William the Bastard now gets "the Conqueror" nickname again if he succeeds with
the invasion
- The wasteland county tooltip no longer shows "noculture" and "noreligion" in some
map modes
- Now allowed to give de jure vassal counties to vassal Merchant Republics
regardless of other rules
- Patricians can now get the "Get Married" ambition
- Re-enabled the full tooltip for the 'has_plot' trigger, since it should now
actually work
- Wars directly involving cardinals who are then elected Pope now always invalidate
- Fraticelli Popes can now also demand Papal Investiture through event 67000
- Popes no longer demand Papal Investiture on secondary kingdoms or empires (event
67000)
- Invalidated Great Holy Wars no longer fire a major event saying they succeeded
- Fixed some issues with inappropriate on_actions being fired by invalidated wars
- Fixed inconsistency in Decadence rounding in the interface
- The Revoke Title Interaction is now grayed out if there are no valid titles to
revoke
- Fixed spelling error in event 3021
- Failed rebels (population uprisings and adventurers) now lose all their money
when the war ends
- Improved the text description of Temple Holdings
- Higher revolt risk now increases actual revolt chance exponentially
- When many types of provincial rebels spawn or reinforce, the local revolt risk is
massively reduced
- Improved tooltip for the 'add_character_modifier' and 'add_province_modifier'
effects when they have unlimited duration
- Added support for a 'min' field to effect 'scaled_wealth'
- The Royal Aid marriage tax now always gives at least 10 gold
- Removed a check blocking older women from getting married with men who could
potentially take concubines or multiple wives
- The Embargo CB can now only be used if the target has any trade posts in your
realm
- Tribal vassal opinion modifiers in Laws now actually work
- It is no longer possible to send chancellor to the wrong province in the
tutorial.
- Fixed a scenario where sue for peace made the tutorial get stuck.
- Repositioned some windows in tutorial.
- Changed localization text for tutorial in Chapter one.
- It is no longer shown Elective Gavelkind in non tribal governments.
- Solved bug with banishing character that than stayed in the court.
- Rising tribal army army will no longer teleport the king from any other army.
- Underaged rulers are not allowed to lead armies any more.
- 'Suppress revolt' option works correctly for provinces of your vassals.
- Mapmode now updates after sending councillors on jobs.
- Fixed the bug with showing Aztec religion icons.
- Fixed the bug when the player couldn't marry betrothed.
- Improved evaluation of build time and build cost in provinces.
- Added support for Enter key to start the game in multiplayer Hosting and Joining
game menus.
- Changed the conditions for customization of dynastic shield in Single and
Multiplayer.
- It is no longer allowed to destroy contested titles.
- Now during the conversion of government all new laws are set to default.
- It is no longer any delay of updating spouse in character view after getting
married.
- Pope never switches to any other holding title.
- Fixed the situation when list dropped down when the time was ticking.
- Fixed Message Box so that all raised messages will have portraits.
- Now when your character dies ledger pages are updating properly.
- Now pressing a claimants claim that is De Jure of any of your titles will make
him your vassal.
- Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipope.
- Fixed the bug with the disabled betrothal between persons of the same dynasty.
- Tolerance technology no longer affects just landed characters.
- Now when loosing to a claimant faction you become the new rulers vassal.
- Disabled granting last county title if you had a lot of barony titles.
- Added opinion modifier when granted title includes lower titles.
- Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and so
on.
- Now in outliner for settlements will be used it actual names.
- Build time and cost modifiers now affect build time and cost of settlements.
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player rather than prisoner's
liege.
- Fixed the issue when Ironman checkbox didn't affect loaded save game.
- Fixed the bug when army arrows dissapeared during the movement.
- Fixed the bug when ruler designer didn't disappear after pressing "Back" button.
- Now during switching between alerts all previous views will hide properly.
- R�gen, �land and Djerba are no longer considered to be ocean terrain provinces.
- Troop strength is now scheduled to be recalculated ASAP after buying a retinue.
- Inheritors now inherit budget estimations in case they are larger than they
current estimations (prevents some exploits).
- Changed the republic trade zone map mode to trade zone map mode
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being renamed after name-changing
events like changing the government etc.
- Landless AI religious heads are not prevented from starting crusades anymore.
- Tutorial messages now use the correct court chaplain and spymaster actions'
names.
- Wrong government type tax/levy/garrison modifiers are now applied
multiplicatively just before calculating the final tax/levy/garrison values instead
of adding them to other modifiers.
- Fixed a bug which caused an extra patrician slot appear in the republic view
after the doge died.
- Fixed a bug when a non-leading revolt faction member patricians losing the war
for independence would cause the republic to have more than 5 houses.
- Councillors are now automatically recalled when the province in which they
perform their mission becomes invalid for this mission.
- Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
- Characters now stop leading units and flanks after unsuccessful imprisonment
attempts or being granted independence.
- Set title holder effect (used e.g. when winning a title in a war) now replaces
the character in holy wars against the original character on title usurpation.
- De jure law change opponents list is now populated correctly for merchant
republics.
- Fixed a bug when the game would incorrectly say that a character will join a plot
if bribed.
- Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers twice.
- The total retinues number is no longer set to 0 on switching the tabs in the
military view.
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being correctly remembered
between game sessions.
- It's no longer possible to start or join independence factions against a merchant
republic liege as a merchant republic character.
- An error dialog is now shown when saving through the in-game menu fails.
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on character death is not
being inherited anymore.
- Friends are now considered allies.
- Loading screen borders will now display correctly on high resolution screens.
- Fleets in ports are now being selected by clicking on their 3D model rather than
the tiny port model.
- History is now being applied correctly when the Old Gods DLC is enabled but the
Charlemagne DLC isn't.
- Fixed a world peace bug when everyone would become allied to everyone.
- Military view now also shows the total number of troops available to each vassal.
- Call allies/vassals button tooltip now lists potential allies even when there's
no war.
- It's possible to revoke county-level or higher titles even when they don't have
any de jure vassals now.
- Titles in the lobby diplomacy list are now positioned correctly.
- Trade post limit is now being shown in the technology interface.
- Loading ironman saves over 25 MB won't cause the game to freeze anymore.
- It's no longer possible to join wars that would result in attacking vassals if
the CB forbids it.
- Each character can now have a special title that persists after death (e.g.
Genghis Khan).
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/lover isn't
incapable/imprisoned
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married characters
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, checks religion_group instead
of religion
- Lovers event no longer marries you to imprisoned+incapable lovers
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Lovers events
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have eyes do not fire for blind
people
- Fixed that bedtime stories can no longer be told to dead children
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward events
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in multiplayer with observer
- Can now call friends to war
- Can no longer use mercenaries against rulers that are their friends
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when destroyed they are moved to
the county until a temple is built.
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sites which are temples and
not counties.
- Fixed crash when trying to give away bishopric to female heirs.
- Now clever_ambush_tactic give horse archer offensive bonus.
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as contested.
- Can no longer enforce plot to take vassal land if he is in revolt.
- Clicking on title shields that won't open realm view should now still center the
camera.
- Now holy orders and mercenaries are blocked from forming kingdoms
- Reworked how AI views peace offers and fixed issue caused by overflow of the
evaluation variables.
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in military view.
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calculated.
- Reworked a lot of muslim events to map under new quick triggers
- Reworked a lot of muslim events to use the new uses_decadence trigger
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are being used by tribals or
nomads
- Remade budget screen in realm view to allow dynamic amount of entries
- Can now build tribal lands in empty provinces which has no tribal land
- To become a cardinal you have to be within the pope's diplomatic range
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of the default one.
- The tribal opinion modifier now affects all tribals, not only unreformed tribals.
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon instead of the red one.
- Fixed bug where the plot to kill allow-trigger did not properly check so that you
did not try to kill the children of female lovers (it worked as intended against
male lovers).
- Customized dynasties created before starting the game will no longer have their
dynasty shield regenerated when reloading the game.
- Tribal armies are now raised in your capital, instead of your current location.
- Selected characters in the lobby will now be deselected when changing date to
when that character is not playable or alive.
- Fixed bug where honorary titles did not change the opinion from your spouse.
- The load game interface now closed when leaving the lobby.
- Fixed bug where the chronicle entry for getting married appeared twice.
- Feudal administration is now properly selected when going from tribal to feudal
for independent kings and emperors.
- Clicking on special interest characters in the outliner now takes you to their
location.
- Right-clicking on special interest characters in the outliner now opens the
Dynastic View as well as the Diplomacy Menu.
- Right-clicking on council members in the outliner now opens the Dynastic View and
the Diplomacy Menu for that character.
- Clicking on humans in the outliner now have the same effect as clicking on
special interest characters.
- Fixed bug where it was possible to reform pagan religions even if one did not
have enough piety.
- "S" can now be used as a shortcut to split an army in two.
- Added missing localisation for Republic Arsenal lvl 3 building.
- Fixed bug where games could not be started through the era picker when changing
dates.
- The Theology focus opinion modifier is no longer calculated twice.
- Fixed bug where the faction events to lower tribal organization and crown
authority used the name of their plot instead of the faction name.
- Dead rulers now have their titles ordered in the same way as when they were
alive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag
allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the
selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can still
win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files when
held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now shown
in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were
useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be
primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the
holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for
crusades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused
interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups,
although it will not affect any Muslim vassals (as they are of the Iqta government
and therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if they
are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their
liege.
- You will now become hostile with all top lieges of barons in the province you are
raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of the
same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforcing.
- The Decadence Alert is now shown when you have dynasty members negatively
contributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so high
that you risk being target of a decadence revolt. This value can be modified in
defines.
- The vassal list in the character view will now try to put vassals of your
government before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your government
(this can be modded back in by adding the following to the government scripts:
ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies
while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the
ambition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war
ended.
- Patricians can no longer press their claims against their lieges capital or any
of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a weak
claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable as a
lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic if
your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or more
tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for
achievements.
- Fixed bug where you could not give away Honorary Titles if your liege had given
you that title.
- The tooltip for City Construction now correctly displays that it unlocks the
tribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province view
when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling
parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religion.
- Embarking an army to a fleet will now properly cancel any existing movement for
that army.
- Fixed bug where the nominate bishop view would automatically close for no
apparent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher
tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous
primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loaded
properly.
- All tribals of Duke tier or above will now have the tribal organization law,
regardless of if they are independent or not. Counts and baron tribes will get the
tribal organization effects of their lieges, if any.�
- Military tech rewards from battles will now be relative to the size of each unit
compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the
characters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you have a
truce.
- It is no longer possible to start a faction to change succession type to a
succession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot in
plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfer
vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crusade
target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title
when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land under
the conquested title.
- The Designated Regent title now properly works when granted to someone outside
your court.
- The trade post lists in the Republic View no longer jumps to the top when the
game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their
capital is a castle (for becoming feudal) or a city (for becoming a merchant
republic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while they
still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no
longer participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the
primary participants.
- Looting hostility will now be cleared when both parties are fighting the same war
together.
- AI controlled units will no longer enter provinces with hostile units with a
significantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taking
attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.

COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down from 240%).
- Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from 300%).
- Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (down from
240%).
- Inspired Defense - Now also gives 150% defensive bonus to war elephants.
- Religious Fervour - Now also gives 150% offensive bonus to war elephants.
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 200% (down
from 420%).
- Retreat and Ambush Tactic - Light Cavalry offensive bonus reduced to 120% (down
from 240%).
- Retreat and Ambush Tactic - Archer offensive bonus reduced to 100% (down from
180%).
- Added Elephant Trample tactic (melee phase).
- Siege assault battles now use the Melee combat values on the troops instead of
the Skirmish combat values.

MODDING:
- Added geographical regions that can be checked in triggers if a title or province
is contained in a region defined in map/geographical_region.txt. These regions are
static throughout the game and are more reliable than using de-jure triggers for
events that you want to affect specific places.
- Bookmarks now uses folder structure
- Combat tactics now uses folder structure
- Disease now uses folder structure
- Job actions now uses folder structure
- Job titles now uses folder structure
- Triggered modifiers now uses folder structure
- Added scripted triggers
- Added scripted effects
- Added create_tradepost effect
- Added folder structure to defines
- Added folder structure to modifier_definitions
- Added MAX_WARDS_PER_GUARDIAN to defines
- Added missing commandline argument "debug" to show debug logs
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
- Added trigger technology_can_spread, checking whether technology can spread in
the province.
- Added effects set_special_character_title, remove_special_character_title.
- Can now specify a CB to not be displayed in the diplomatic mapmode
- Culture can now decide if you are allowed to raid or not
- Added external province type in map definitions, will not generate a border or
text and can be 1 pixel big
- Added global movement speed modifier
- Now can force contract on specific governments which will bypass the opinion
limitations using new government system
- Now possible to disable courtiers from receiving MTTH events in defines
- Added effect set_government_type.
- Governments can be modded in the decisions folder.
- Geographical regions can be modded in the map folder.
- County-, duchy- and sub-region tags can now be used to define island- and
geographical regions.
- Added region trigger.
- Added flags reinforcing [yes/no] and reinforce_rate_multiplier to the spawn unit
effect.
- Added flag maintenance [yes/no] to the spawn unit effect.
- Added flag looting [yes/no] and can_toggle_looting [yes/no] to the spawn unit
effect.
- Added trigger is_allowed_to_loot.
- Added on_action on_became_imprisoned_any_reason, that triggers whenever a
character becomes imprisoned for any reason.
- Added flag adventurer [yes/no]. Adventure titles work just as temporary titles
but do not get destroyed automatically when the holder is in peace. Instead, they
are destroyed whenever the holder gains another title or when the holder dies.
- Added effect set_looting and set_can_toggle_looting for units.
- Added character text GetHusbandWifeOpp.
- Added triggers realm_levy_diff, reverse_realm_levy_diff, max_realm_levy_diff and
reverse_max_realm_levy_diff.
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_unit, random_army and
random_fleet.
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, helping the AI to determine if
coastal provinces is preferred when raiding.
- Added trigger is_seafarer, checking if either the culture or religion have the
seafarer flag set.
- Added trigger is_island, checking if the province exists in island_region.txt.
- Added event target most_participating_crusader, used to get the most
participating non-theocracy attacker in a war.
- Added on_action on_divorce, which fires whenever a character gets divorced
regardless of the reason.
- Quick triggers are now properly checked when you fire an event from another
event.
- Added triggers
is_[law/government/decision/targetted_decision/title_decision/settlement_decision]_
[valid/potential] with parameters key, character, title and settlement.
- Added effects and triggers any_dejure_liege and any_defacto_liege.
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_holding.
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets as parameters.
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses_decadence to religions.
Decadence will be used if the religion AND government of a character is scripted to
use decadece.
- Added flags hire_cost and maintenance_multiplier to retinue subunits.
- Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan,
[strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me,
determined by the number of empty holdings they hold.
- Added event scopes [most/least]_prestigious_clan_vassal,
[most/least]_prestigious_clan, [most/least]_prestigious_clan_vassal_except_me and
[most/least]_prestigious_clan_except_me.
- Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_clan,
[most/least]_populous_clan_vassal_except_me and
[most/least]_populous_clan_except_me.
- Added triggers clan_satisfaction, total_manpower, unused_manpower,
raised_manpower, max_manpower, manpower_growth, population, max_population,
population_growth, population_and_manpower, max_population_and_manpower and
population_and_manpower_growth.
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains more than one trigger
(where the use of nand- and nor-triggers are recommended to be used instead), but
will work as previously.
- Added trade_post_has_building and trade_post_has_any_building triggers.
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
- Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort,
fort_has_building and fort_has_any_building.
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_tribal.
- Added trigger has_settlement_construction.
- Added triggers
is_[law/government/decision/targetted_decision/title_decision/settlement_decision/t
rade_post_decision/fort_decision]_[allowed/potential].
- Added triggers
num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_provinces].
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer and set_title_nomad.
- Added forbidden_raid_target opinion modifier, which disallows looting against
that character.
- Job action script can now properly use the various job title event scopes.
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion,
clan_opinion_diff and reverse_clan_opinion_diff.
- Added is_high_prio flag to minor titles, determining whether an alert should be
shown or not if that title is available to grant.
- Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm,
num_of_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_population,
max_population_mult, manpower_growth and population_growth, currently applicable on
characters and the capital.
- Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently
applicable on characters, family palaces and the capital.
- Added is_active_trigger to buildings. Any modifier from buildings that are not
considered active will not apply until the is_active_trigger is properly validated.
- Added modifier global_winter_supply, currently applicable on the capital.
- commander_limit can now be scripted in buildings for capital settlements,
increasing the number of commanders a ruler can have.
- moved_capital_months_mult can now be scripted for capital buildings and modifies
the delay for how often one can change capital, if their government allows for more
frequent switching than once per lifetime.
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost_owner.
- Added modifiers global_trade_route_wealth, global_trade_route_value,
global_tradevalue and global_tradevalue_mult, applicable on the capital of holders
of a trade post.
- Trade post buildings will now also have an effect in the capital settlement, not
only the family palace.
- Fixed bug where the targetted decision filters realm and sub_realm did not
properly check the court of the top liege or the current character.
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other unit if there is no other
valid location (instead of not spawning the units at all).

MAP/HISTORY:
- Improvements to the setup for various major and minor realms in the 1220
bookmark.
- Pechenegs are no longer a vassal of Khazaria in 867.
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Some samoyed province and title names changed to "Saamod".
- Spanish March: Duchy of Barcelona is now de jure Aquitaine in 867 instead of
Duchy of Aragon.
- Viken province is now de jure Norway.
- Readjusted some province borders in Norway to make more geographical sense.
- Adjusted some historical title names in Norway.
- Corrected the borders of Gen�ve province.
- Improved Papal regnal name list, making it much more medieval.
- Popes in the history files now have their proper latin regnal names (no more
Stephens, Johns and Adrians).

GRAPHICS:
- Fixed wrong matrix math in pdxmesh shader
- Will now show "in-use" land by tribals or nomads
- Various map fixes, including properly connecting some bugged rivers.

CONVERTER:
- Fixed various small irritating issues in the converter
- Fixed crashes in converter with regards to flags
- Nomads are now fixed
- Fixed the zoroastrian heresies icons

2015-06-09 v2.3.5
-----------------

CONVERTER:
- Updated government calculation to be up to date with EU4 1.12
- Fixed the localisation issues on Mac and Linux with country names
- Ibadi is now its own main religion like it should be

2015-04-07 v2.3.4
-----------------

MAJOR:
- Fixed CTD issue caused by character flags not being saved properly

MINOR:
- Now unborn children of dead popes no longer inherit a claim on the papacy when
they are born.
- You no longer feel bad for having a romantic relationship with your spouse.
- Added console command 'add_lover'
- Fixed a problem with delayed events having the exact same random seed as the
firing scope
- Seduction Focus: AI will not try to seduce targets that already have lovers
(unless lustful, etc)
- Seduction Focus: AI seducers less likely to acquire multiple lovers
- Seduction Focus: Married women and concubines are less likely to fall for
seduction if they like their husband better than the seducer (unless lustful,
arbitrary, etc.)
- Seduction Focus: Toned down AI seduction attempts of player spouses and
concubines even more
- Seduction Focus: It takes much longer to attempt seduction of distant targets
- Seduction Focus: More personality checks for married women and consorts
- Seduction Focus: Added missing "Seduction in the Wild" event (WoL.431)
- Intrigue Focus: Spying on an adulterer (your spouse, consort or the other party)
can now uncover the affair
- Players can no longer see other lovers of their spouses and concubines in the
interface without using the 'charinfo' console command
- Hunting Focus: Fixed a bug with duplicate events fired (from WoL.5066)
- Fixed bug where only the last character was visible in the end game list of
played characters
- Fixed bug where the AI did not always build buildings.
- Fixed an issue with the trade route chain that could create the trade route for
the other party instead.
- Toned down courtier lover creation event (456)
- Seduction events: Fixed some issues where execution would break incorrectly
- Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope.
- Added events to attain the Strategist trait through War focus.

2015-02-16 v2.3.3
-----------------

MAJOR:
- Fixed issues in lobby when players were loading saves
- Fixed bug where you were considered to be an observer while in the learning
scenario and the tutorial.

CONVERTER:
- Added copy folder to sunset invasion scenario conversion

2015-01-14 v2.3.2
-----------------

MAJOR:
- Fixed so you can build holdings again.
MINOR:
- Fixed the break-up interaction with your lovers.

2015-01-14 v2.3.1
-----------------

MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent with
Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than
the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not
properly check against other characters, making Indian Subjugation wars impossible
to use.
- Christian pilgrim events now check for character's capital location rather than
current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeating
incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitimate
Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same
province).
- Updated faulty localisation function in the last event of the business focus
trade route chain
- Fixed a crash when hovering an option in the event that let's you end the rivalry
of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar
decision
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skill
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window

MODDING:
- Fixed an error with change_variable for titles

CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has
been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group

2014-12-16 v2.3 Way of Life


---------------------------

MAJOR:
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer problem when loading saves
- Vassals called to war now respond in the message ticker, not a pop-up event
- The Call Allies alert no longer lists all vassals you can call, and takes you to
the military view if you click the "All of our Vassals" entry
- AI: Fixed bug with trying to raise ships in provinces with no ships (0 size
fleets appeared and disappeared)
- No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms
and empires (it has no effect anyway - only the first Gavelkind type title has an
effect)
- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10%
of tax for Popes, 20% to 5% for Anti-Popes )
- Added a whole event system for husbands to find out if their wife/concubine has
been unfaithful (after "Doubt besets me...")
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking looters
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
- Fixed crash when resigning characters from various appointments ( councillors,
army leaders etc. )

MINOR:
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
- Support to show the combat rating of a character together with combat modifiers
- Fixed broken culture effect, now you can convert to local culture of a province
again
- Fixed problem with trait generation for random characters was done with not fully
constructed characters, fixes the problem with females getting male traits.
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons
to the Diplomacy view.
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplomacy View were not properly
selected.
- The Diplomacy View no longer closes automatically in some cases when opened along
with a character view.
- Pressing the middle mouse button no longer closes the Diplomacy View.
- Fixed bug where portraits in Claimants view and Opposed to Law view were not
clickable.
- Fixed bug where the Diplomacy View ended up outside of the screen.
- Character selection view left and right click behaviour is now consistent.
- Fixed bug where landless characters gaining tribal provinces with holy sites
through revolts became theocracies instead of becoming tribal.
- Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag,
clr_prov_flag, clr_char_flag and clear_focus.
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set correctly.
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decadent' trait.
- Fixed a broken option trigger for declining some pagan feast invitations.
- Fixed a new bug where the portrait of the sender would not be shown in letter and
diplomacy response events
- Fixed a serious bug where Prepared Invasions would always be disable on reload
- Fixed a problem with event 3026, where the children of an unmarried female
courtier would get an unknown father
- Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added
fertility checks)
- All modifiers can now be set and used correctly in Ambitions (not just Fertility)
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions and texts
- Fixed an issue with heretical count tier bishops and above being called "counts",
etc
- Character View: Removed a double colon (::)
- Fixed a new bug with scope switching to specific character IDs
- Fixed a bug with the 'is_married' trigger when not taking a bool
- Fixed bug where the same character portrait found in both the immediate effect
and an event option would be shown twice
- Christians with Elective Gavelkind can no longer vote for bishops and mayors
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to cancel an Ambition when you
should not
- Character View: Added better tooltip saying _when_ you can cancel the current
Ambition
- Character View: Added better tooltip about cancelling plots
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage status not being shown
correctly anymore for dead characters
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly changes culture on the
province and doesn't try to change the culture of the holder to the holder's
culture.
- Fixed a serious bug with targetted decisions that target yourself showing up for
others
- The "Doubt besets me" event chain now correctly reveals the real father of the
unborn child
- Fixed various text issues with certain targetted decisions
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential target characters for ai
target filters 'realm' and 'sub_realm' too much
- Added trait loss notification events for Stressed and Depressed
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a known father if the woman is
unmarried
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and
made it all capital letters
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in the new Diplo Menu
- Fixed bug where retinues were calculated into the fleet levies in dynastic view.
- Reverse relations now looks at the character's religion, culture and realm
instead of the player's.
- Executing interactions in diplomacy view will now update the yes/no icons
indicating if characters will join your plot or accept being invited to your court.
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly select bethrothal for minors.
- Clicking on special interest entries in the outliner now works the same as
clicking on portraits.
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view with pre-selected
interactions now say "Right-click to select" instead of "Right-click to interact".
- Targetted decisions no longer shows the target character name (except in the
targetted decision alert).
- Fixed bug where historical nicknames were not removed properly when moving
backwards through history.
- Troops number in dynastic view now takes event troops into consideration.
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzantines have restored the
Roman Empire.
- English culture can no longer spawn unintentionally through a minor Muslim random
event.
- Event triggering notification of someone coming out of hiding should now work
correctly.
- Adjusted the 'culture' text field in the character view
- Raising runestones now also gives Piety
- Reverted to previous version of v1_092.csv to correct a lot of broken special
letters
- Added 'is_foe' trigger and 'crime' flag to opinion modifiers
- Converting Tribal Holdings no longer depletes the levy
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any claims on vassals that go
independent
- Expanded on the Lunatic gained event (6020). Now more common, and with different
texts depending on your situation
- Fixed an issue with gavelkind where, if your primary kingdom or empire was
titular, it could cause strangeness
- Fixed a bug with the 'holy_war' acquisition method not showing up in title
history
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with secondary kingdoms where your
de facto capital and kingdom did not go to your primary heir
- Winning claim wars on the liege (or when a liege folds to a claimant demand) will
no longer incorrectly try to even out the de jure kingdom borders
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a
claim on whoever shelters Carloman's wife and children
- Fixed a bug in event 63100 causing issues when vassals change liege on succession
due to being over the vassal limit
- Fixed a rare bug where landless title courts could contain random characters with
no culture or religion
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier titles
- Spouses now always only have personal opinions of each other
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is currently no religious
head
- Added divorce reasons to character opinions and to the divorce interactions
- Tweaked the main bastard conception and lover gained events (450 and 456)
- Optimized the lookup of database files
- History province files will now only be loaded if they have correct name. The
name need to be put in to the map definition file.
- The character screen no longer shows the score of the player.
- The character screen now shows how many troops that character can raise.
- It is now possible to cancel your own plot in your character screen.
- Demesne size and vassal limit is now visible in the character screen.
- The loading screen for the most recent dlc is now always shown first when loading
the game.
- Tengri no longer get pagan homeland attrition penalty against other pagans.
- Reformed Zunists no longer have pagan defensive homeland attrition.
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion = christian trigger.
- Fixed bug where the cost of vassal mercenaries were not calculated properly.
- Fixed bug where ironman saves became broken when creating a new save after
loading an old one.
- AI will now prefer using CB's without piety and prestige costs.
- Fixed bug where elective gavelkind in some cases stole provinces from other
realms on succession.
- Fixed crash when trying to host a save stored in a sub-directory.
- Viceroyalties can no longer be granted to characters outside your realm.
- Fixed crash when finishing constructions in settlements without a holder.
- Fixed issue where both tribal settlement conversion decisions were avaliable for
republics.
- The decisions for forming the kingdom of Leon and Hungary is no longer allowed if
the required kingdoms are viceroyalties.
- Fixed bug where the king-tier crown was used for all characters in the lobby
regardless of their tier.
- Viceroys becoming unlanded will now hand back their viceroy title to their liege.
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not activate the title.
- Decadence tooltip now uses a consistent amount of decimals.
- Opening the chronicle now pauses the game if not in multiplayer.
- Fixed bug where Empires could be granted as viceroyalties (but did not do
anything).
- Fixed bug where the family of Carloman sometimes fled to a revolt.
- Clarified the negative effects for tribal job troops if not used in the job
action tooltip.
- Fixed bug where provinces where unselectable after resigning and starting a new
game if that province was selected before resigning.
- Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill
in the levy tooltip.
- Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
- Fixed bug where prepared invasion troops were not properly dismissed when the
invader died before declaring war.
- Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin
Empire.
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste
trait to to any unlanded spouses or children in the ruler's court.
- Muslim rulers now correctly get a negative opinion against Byzantine emperor who
renounces iconoclasm.
- Saxon Wars event can no longer trigger for non-feudal rulers.
- Added target list for great holy wars for reformed Zunists.
- Tweaked triggers for unlocking crusades and jihads (France and North Africa).
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Church (was wrong format).
- Fixed a bug where a coincillor could sometimes complain to liege about herself.
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered mountainous terrain.
- Fixed a crash when selecting a lowborn theocracy at startup.
- Fixed bug where the dismiss vassal levies button in military view dismissed all
vassal levies and was not always enabled.
- Updated tutorial and learning scenario to work with the new diplomacy menu.
- Added pagan and republic diplomatic menu buttons.
- Fixed bug where republics with no vassals did not automatically generate
patricians.
- The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now
only given once per game.
- added frames for business and war focus events.
- The empty holding modifier for tribal settlements now applies for non-tribals as
well.
- Removed the wrong government type penalty for tribal settlements (they have the
wrong culture/religion penalties instead).
- The diplomacy menu is now positioned correctly when not opened from portraits.
- Fixed bug where the drunkard trait were required for lowering decadence in some
events where diligent and charitable was intended.
- Added missing event localisation for revolt event in learning scenario.
- Vassal opinion modifiers from focuses are now properly calculated into vassal
opinions.

MODDING:
- Title variables are now correctly saved
- In order to show character names properly in the targetted decision alert, use
the localisation [decision_name]_named.
- Added a new insult and compliment system based on strings scripted into the
traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
- Added 'modifier' fields to effects 'random_list' and 'random'
- The 'is_married' trigger can now take a target as well as a bool (like 'is_lover'
and 'is_consort')
- Added many new nicknames
- Added possibility to set a specific discoverer to the 'reveal_plot' effect
(reveal_plot = ROOT, etc)
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_no_adj'
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
- Added combat rating modifier with triggers 'combat_rating' and
'combat_rating_diff'
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion triggers
- Added triggers 'personal_opinion', 'reverse_personal_opinion',
'personal_opinion_diff' and 'reverse_personal_opinion_diff'
(These do not take state diplomacy, laws or any other such state concerns into
account)
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variables
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title variables
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables between types of scopes
(country/province)
- Fixed problems with the variable triggers check_variable and is_variable_equal
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle
and convert_to_city
- set_allow_free_duchy_revokation no longer only works for viceroyalties when
Charlemagne is enabled
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_independent_ruler could
target revolts.
- Added ignores_defensive_attrition effect for religions, used for religions that
do not have defensive attrition but will still not get the penalty towards such
religions.

AI:
- Tweaked release from prison and execution logic
- Added AI choice scripts to the bastard is born event (301)

CONVERTER:
- Made converter province mapping up to date with EU4 patch 1.8
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to
accomodate new values in eu4
- Version compliance with eu4 1.8 patch in the generated mod file
- Gave cathar, fraticelli and waldensian new modifiers to their religion if you
have SoA.
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom titles
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to become coptic
- Added Karling ideas

2014-11-18 v2.2.1
-----------------

MAJOR:
- Fixed bug where revolt vassals could become independent when the revolter died
while having no heirs.
- Fixed bug where revolt vassals could become independent when the revolter died
and had his realm split under gavelkind.
- Fixed bug where vassals in a revolt did not properly return to their former
lieges after the revolt.
- The Iron Crown achievment will now trigger when supposed to.
- Christian Crusades and Muslim Jihads can now never start before the year 900.
- Fixed bug where religion conversion reset succession and crown laws.
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on a target was MUCH larger
than supposed to.
- Fixed bug where tribals becoming patricians did not properly enact the patrician
elective law.
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( including looted variants )
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abraham
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working
well enough
- Fixed an issue where adventurers would no longer spawn fleets correctly
- Tweaked Gavelkind succession to focus more on the current capital duchy region
for the primary heir rather than the "preferred" capital
- Tweaked Gavelkind succession to take no heed of what heirs will inherit from
outside your realm
- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
- Muslims are now more likely to become decadent, especially dynasty members of
larger realms.
- Fixed bug where the Straighten Up decision could be taken again after 7 days.
- Fixed bug where it was not possible to hand out viceroyalties after reloading the
game.
- Resolved crash when opening war overview window in a revolt war.
- Fixed crash in law view when republics did not have all patrician slots filled.
- Fixed bug where the realm capital did not properly use the patrician elective
law.
- Norse fleets can now travel through major rivers as intended.
- The Adopt Feudalism and Form Merchant Republic decisions are now divided into two
part - one that is taken to adopt the new government form and upgrade the capital,
and a second one that is taken to upgrade the remaining holdings.
- Fixed crash while hovering the call all allies button in observer.
- Tribals now properly get access to crown authority laws when they convert.
- Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:
- Changed the Shia and Sunni Caliphates creation triggers to require being
independent or all lieges being the correct religion
- Religious head titles will no longer be created by the AI if the character cannot
afford the cost.
- Decadence revolts are now slightly more likely to happen and have larger units.
- Fixed an issue with gavelkind where, if your primary kingdom or empire was
titular, it could cause strangeness
- Fixed bug when characters inheriting revolts still was named after the revolt
when it ended.
- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the
later bookmarks.
- Somalis and Ethiopians now get their correct cultural retinues.
- Fixed issue where the random seed for decisions would be the same when pressing
the same decision rapidly (giving the same character names for instance).
- Fixed bug with the comparison of culture name lists and religion name lists where
name had to be in both lists even for names without religion restrictions.
- The Rise of the Shia revolt is now much bigger.
- Fixed bug where marshal raised troops would desert and take your money
irregardless of the situation
- Fixed issue where some CB's that should not be usable against viceroyalties were
usable against viceroyalties.
- Fixed so you can't get in a situation where you are at war and the enemy calls in
your vassals to defend him.
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the seniority succession law,
instead of going to the next doge.
- The opinion malus for having viceroyalties in your realm no longer apply for holy
orders and mercenaries.
- Disabled some multiplayer sync checks and logging in singleplayer ( should make
singleplayer slighly faster )
- Fixed bug with Elective Gavelkind for vassals, where younger sons would go
completely independent
- It is now possible to change religion of your CoA, and it will no longer be
randomized upon reloading the game.
- Fixed issue where norse DLC units where replaced by military orders DLC units
- Fixed issue where norse/saxon/celtic DLC units where being replaced by early
units from Charlemagne DLC
- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not
used.
- AI emperors no longer give out normal kingdom titles to vassals.
- AI emperors no longer creates kingdoms unless there is no other way to manage the
vassal limit.
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
- Fixed bug where warscore in some cases got capped below 99%.
- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate
bonus
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did not build trade posts.
- Now cloud saves are actually compressed when saved so no more save file
corruption should happen.
- Fixed a bug with Gavelkind where the primary heir would not get the capital
county
- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty
Shield DLC did not work properly.
- Fixed bug where viceroyalties reverted to normal titles when ending revolts.
- Minor localization fixes for the Hashshashin spawning event.
- Fixed bug where becoming a republic from being tribal gave the changed succession
law penalty.
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become your spymaster.
- Fixed tooltip for imperial administration duchy revoke effect being invalid.
- Added missing localization for regent being the same religion as the one you wish
to convert.
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong when loading a save game.
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians family palace anymore
when handing out titles.
- Fixed bug where randomized names sometimes ignored checking the allowed name in
the religion script.
- Fixed bug where all born daughters got a chronicle entry stating she is the
firstborn.
- Consorts are now properly removed when changing to a religion that does not allow
that number of consorts.
- Secondary wives are now properly removed (or changed to concubines if applicable)
when changing to a religion that does not allow that number of wives.
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kingdoms
- Fixed bug where custom kingdoms and empires lost their pagan shield when loading
a save.
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male names
- Corrected the tech requirement of getting rid of pagan homeland attrition.
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous title if they usurped the
title from within that realm or if they were unlanded.
- The Ironman-button in the lobby now correctly show if ironman is enabled or not.
- Fixed bug where titles could not be destroyed.
- Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
- Added missing newline in the Renounce Iconoclasm tooltip.
- Fixed bug where administration laws were reset to feudal when changing religion.
- Revolts no longer count towards vassal limit.
- Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
- The event where marshal raised raiders are dismissed now properly refers to your
marshal instead of the court chaplain.
- Marshal raised raiders are now dismissed first after half a year if they are not
in use.
- The convert to Andalusian decision is no longer available for Andalucians.
- Form a new Empire now require you to have either 3 kingdom titles or a realm size
of 180, instead of both.
- Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event
triggers.
- Changed or expanded name lists for several cultures.
- The new culture conversion events and decisions no longer require the Charlemagne
DLC.
- Fixed some Frankish characters in 769 start who were prematurely calling
themselves French.
- Fixed some issues with Holstein province history.
- All byzantine emperors will now have clothes regardless of what DLCs are enabled.
- Byzantine children are no longer invisible when playing with Early Eastern
Clothing Pack enabled and Mediterranean Portraits disabled.
- Fixed bug where combats with multiple units on one side would always pick the
WORST leader for each flank
- You can now only complete the "Become Exalted Among Men" ambition once per
lifetime.
- Fixed OOS if all players did not reselect their characters after the last player
had loaded the save.
- Tribals will now upgrade towards castle if their liege is feudal and city if
their liege is republic.
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a faction.
- The Byzantine free revoke on duchies are now in the Imperial Administration law.
- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only
applies to Viceroyalties.
- Fixed bug where the Centralization law was reset to the first level when enabling
High Tribal Organization.
- The viceroyalty status of titles are now reset when the top liege gets the title,
instead of just the liege.
- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5
for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
- Vassals can now grant viceroyalties if their topliege have laws allowing this and
they have viceroyalty titles to give away.
- The viceroyalty flag for titles now resets when the topliege inherits the title,
not just the liege.
- Viceroyalty titles can no longer be given as a normal title to a vassal.
- Added missing decision icon for offering to help with lieges titles.
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not properly removed.
- The decisions for forming kingdoms and empires now have their succession laws
inherited from the base title.
- Fixed CTD when using the console to increase attributes and the target character
was dead.
- Event when regent is in on plot to lower tribal organization now have the right
localization.
- Crash fixes for total conversion mods when learning scenario characters did not
exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in their
tooltip.
- Republics now use their succession laws properly for all their titles and not
just some of them.
- Fixed bug where looters were able to siege several holdings in one province
simultaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the selected
character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the
database.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal
vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed when
no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to
gavelkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against
viceroyalties.
- When copying laws from viceroyalties, the liege title will be used for copying
the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units instead
of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they
rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherited
their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty
vassal.
- Mercenary costs are now calculated properly before raising them.
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on
kingdom split inheritance
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around would prevent peace Prestige
loss for aggressive pagans
- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more
aggressive
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against Aella
- It is now possible to see all the laws of your lieges titles in the law view.
- Fixed exploit where the recently conquered modifier was not properly applied
until the day after a holding was conquered.
- The opinion modifier for vassals for handing out viceroyalties are now only
applied to feudal non viceroyals on duke-tier or higher.
- Fixed bug where the opinion modifier for handing out viceroyalties did not apply
for viceroyals in the history files.
- The empty holdings modifier for garrison and levies are now calculated after the
other modifier.
- Tribal holdings now get less taxes and levies if the province is of the wrong
culture or religion.
- The opinion modifiers for being of the wrong religion is now increased for
tribals against their liege.
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to vassals of the wrong
religion, females and characters without the Sayyid or Mirza traits.
- Fixed bug where the 99% warscore cap was not properly applied in certain wars.
- Fixed bug where the AI did not end wars when at 100% warscore due to the
recipient having previously declined a peace offer.
- Fixed bug where characters were not properly selected after loading a save if a
character was selected before the save was loaded.
- Children created in ruler designer now properly counts as heirs to your titles.
- The decision to donate money to the knights templar now have its intended
decision icon.
- Chronicle should now properly show birth of first son even if he has older
sisters.
- Rare event that makes a vassal switch side between Charlemagne and Carloman
should now work properly.
- Saxon Blood Court event no longer gives you the Crusader trait.
- Prepared Invasions are now enabled for Germanic Pagans with the start of the
Viking Age.
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save games.
- Reworked system for Ramadan events. They will no longer pop in a bunch at the
same time.
- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern
Clothing Pack DLC.
- Now allowed some more leeway with granting "contested titles" while involved in
wars and civil wars
- Adventurers will no longer accept being invited to your court.
- It is no longer possible to use the succession changing factions against muslim
lieges.
- Fixed bug where the characters in the era picker were unclickable after going
back from custom game setup.
- Fixed bug where the pagan versions of Coat of Arms were not properly applied to
custom created kingdoms and empires.
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in the plot view.
- Event spawned troops through the councillor jobs are now named Zealots, Raiders
and Warriors.
- Various text fixes.
- Scottish culture event now properly converts province culture to Scottish.
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in the Noble Customs
technology.
- Found Merchant Republic decision now require at least one in the Trade Practices
technology.
- It is no longer possible to form custom kingdoms when not being independent.
- The tribal councillor jobs no longer dissapear when having a regent.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects
stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion
modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses
caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Khazar rulers can now receive Jewish exiles regardless of ruler religion.
- Christian rivals will no longer reconsider their rivalry against other Christians
unless they recently switched religion to Christianity.
- Pagan feast events reworked and should no longer pop in bunches at the same date.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects
stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion
modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses
caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Fixed issues in CB logic that could result in viewing wrong tooltip
- Now custom kingdoms instantly dejure drift on formation, however only if the
dejure kingdom/empire is not created and if you completly control the titles.
- Custom kingdoms now cost 300 wealth instead of scaled wealth
- Custom empires now cost 1000 wealth instead of scaled wealth

COMBAT:
- Reduced archer bonus during Volley Tactic ( from 300% to 200% )
- Shieldwall Tactic is now possible if a flank has atleast 20% of either Light
Infantry, Heavy Infantry or Pikemen and atleast 20% archers
- Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20%
Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and
Archers and a Penalty to Heavy Infantry and Heavy Cavalry
- Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and
reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:
- Fixed another crash when modding away the learning scenario character
- Fixed bug where the match_mult condition in spawn_unit did not get the correct
levies from vassals when calculating strength.
- Fixed bug where historical wars did not properly start up.
- Added copy_title_laws flag to the create_title effect (yes will copy laws from
the base title)
- The priority_shortcut flag in interface scripts can now be used to define
priority shortcuts. Priority shortcuts will fire before any other shortcuts.
- Added error log message for assigning is_viceroyalty in history where the title
is owned by the top liege.
- Event spawned troops with an earmark can now be custom-named by using the earmark
key and "_ARMY" or "_ARMY_OF" in the localization.
- Added define for first year to execute tech, used for optimization, needed for
mods.

CONVERTER:
- Now norse_pagan does not convert to norse_pagan_reformed in converter

2014-10-14: v2.2 Charlemagne


----------------------------

MAJOR:
- Added tribal holdings
- Added a learning scenario for new players.
- Added the Centralization law, used to control demesne size and vassal limit
bonuses.
- Added Era and character quick selection screen
- Wars can no longer be won before a major battle has taken place or 3 years have
passed
- Levies from settlements can now be raised again if they are more than 50% full
- Resolved CTD when disbanding troops.
- Fixed bug where customized Coat of Arms was randomized upon reloading the game.
- Fixed CTD when hovering over the 'Create' button for titles with no de jure
Counties.
- Added new decision to go into hiding for characters who are (real or imagined)
targets of murder plots. Spouse or children who are targets can also be sent into
hiding.
- Ibadi is no longer a Sunni heresy, but a separate religion.
- Added Kharijite religion as a possible heresy for Ibadi.
- No longer possible to form the Holy Roman Empire if you're not independent.
- Added large number of tribal holdings to map for all start dates.
- Removed a large number of obsolete tribal titles, and changed others to bring
them in line with the new system.
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and
allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal
opinion )
- Fixed CTD with tradeposts when resigning game and starting a new old gods game.
- Fixed a crash when clicking death-reason when a character was killed in a battle
without specific killer
- Fixed OOS caused by bottleneck logic in combat
- Fixed OOS caused by mismatch of modifiers
- Fixed problem in triggered modifiers that could cause OOSes in mods
- Fixed crashes caused by the ingamelobby
- Fixed crashes in the game setup lobby
- Fixed crash caused by rebel flag in chat message box in multiplayer
- Fixed OOS problem caused by AI logic in when units tried to load onto a ship
- Fixed OOS caused by spawn_unit effect
- Added Somali culture i East Africa.
- Fixed crash when leaving the tutorial and going back to the menu.

MINOR:
- Fixed issue where the auto assign guardian logic for muslim daughters would
repeatedly re-assign guardians on some daughters, resulting in opinion loss with
the old guardian
- Can now select play from the laucher with the enter key, or close the launcher
with the escape key
- Electors in feudal elective that like their liege are now less likely to vote for
their liege's pick, but more likely to vote for candidates of the same dynasty as
their liege
- Flank leaders are now assigned from all subunit leaders not only the ones in that
flank
- Liege levies now have leaders
- Winter now severely decreases supply in provinces
- Added Winter Soldier commander trait
- Gave the West African Pagans homeland attrition
- Added a load game window to the lobby, and added a quick access to it to the main
menu
- It is no longer possible for non-looters to siege holdings if you are hostile due
to looting
- Loading should be slightly faster
- Replaced the timer for calling allies to war with a yes/no trigger. When entering
a new war, this trigger is reset and you can call allies to war again.
- Removed the prestige penalty of declining a call to arms if you have the
"broke_alliance" opinion modifier towards your ally (if they refuse your call to
arms, you can freely refuse theirs).
- Resolved issue where special units used the wrong graphical model.
- Fixed bug where opinion modifiers between a character and its liege did not
trigger properly.
- Opinion modifiers when requesting characters to educate children are now shown
also when the child is in the right side portrait.
- Building tooltip in the outliner now show the correct name for muslim buildings.
- Description regarding dowry when offering bethrothal/marriage now refers to the
bride instead of the liege of the bride.
- Resolved bug where Law View did not update properly when changing character.
- Fixed bug where activated plots got frozen when their respective wars did not
succeed.
- Resolved issues where vassals did not properly become independent when their
lieges became landless and could not hold any vassal titles.
- Resolved bug where character titles used the wrong gender localization after
resigning the game.
- Added missing decision icon for donating money to Bektashi.
- Interaction letter events now have clickable shields next to character portraits.
- Fixed bug where landless heir did not try to take a title from a vassal when
inheriting a kingdom title.
- All spouses will now move along with courtiers that become landed, instead of
just moving the first wife.
- Resolved scenario where the pope ceased to exist.
- Fixed bug where nominated bishops were reset after reloading the game.
- The endgame screen now takes the score of your most recent ruler in consideration
when resigning from the game.
- Resolved issue where the "Forbidden to lead armies" setting was reset when
reloading a save.
- The Royal Marriage Aid Duty event now only triggers once per character.
- Divorces now cost as much prestige as would be gained upon marrying the
character.
- Females created in Ruler Designer will now give you a matrilineal marriage
instead of a regular one.
- Resolved bug where a concubine had a bastard and the opinion penalty was applied
to the wife instead of the actual mother.
- Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately shows whether someone will be
willing to join your plot or not when bribed.
- Resolved issue where the "New Content" tab showed up even when all DLC's were
installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the
first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in
the following event.
- AI will now always accept a surrender if the AI would also accept a white peace.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced but
never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was not a
vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minors.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law when
the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your
chaplain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independent
when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their
independence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.
- Added Celtic names to a large number of titles in Britain.
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant
characters.
- Ambition "Become exalted" no longer gives a nickname. This should make other
nicknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.
- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can
also call all allies to war via this button )
- Made the "Expelled the Jews" modifier icon red
- Added support for tracking the acquisition method of a title, also scriptable
- Now supports pdxmesh model format
- Disabled assasination diplomatic interaction
- Added automatic handout of titles by councillor
- Added Observe mode
- Balanced retinues to have less emphasis on heavy units
- Balanced retinues to be less and more expensive
- Balanced values of unit types across the board
- Fixed so you can't imprison faction members without cause easily
- Removed the norse ship tech bonus
- Fixed cloud saves not being transfered
- Fixed so you can't chat with char status info anymore in ironman.
- Improved the character selection window by adding a search function
- Added search for claims functionality to the search function of characters
- Regents now actually meddle in the management of the state
- Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and powerful rulers exploit
- Now saves in multiplayer autoassign their humans to their character
- Added a proper OOS popup dialog
- Added char id option to add trait console command
- Removed server lost message in ingame lobby
- Made game more sensetive to OOS
- Fixed invalid tooltip in realmview
- Added support for launcher to show version number and checksum of base game
- No longer unjustly imprisoned when a third party faction presses your claim.
- No longer possible to gain creation prestige and piety multiple times for
creating the Kingdom of Jerusalem title.
- Fixed issue with an old event where you could ask yourself to release your spouse
from your prison.
- Added de jure Duchy of Kola in northern Finland.
- Slight changes to North Africa province religion setup in 867.
- Moved G�ttingen to de jure duchy of Th�ringen.
- Buying indulgence for your sins from the Pope now has a better opinion and piety
effect than before, but can only be done once per lifetime.
- Pagan great holy wars no longer blocked if head of religion is female.
- Added pillow conversion decisions for Paulicians and Messalians.
- Fixed issue with characters sometimes becoming locked from feasts and tournaments
if a tournament host died.
- Regal numbers are no longer shown in the lobby before starting a game.
- It is now possible to upgrade settlements for all your vassals, not just your
vassal barons.
- The Wrong Holding Type modifier now affects both tax and levies.
- Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymaster have been replaced with
a plot power increase against your plot target in the chosen province.
- Fixed breaking issues with the tutorial.
- Fixed bug where liege could take over a war of their vassal when they had a truce
with the target.
- Fixed bug where vassals would keep their wars even when their liege joined a war
on the same side as the target.
- Now properly include special units when calculating mercenary costs.
- Fixed a serious bug with the 'is_capital' trigger when used in character scope
- Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs
vassal settlements correctly
- Councillor job actions can now give monthly Piety and Prestige
- The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect
once there has actually been a war
- Fixed an issue with the shown "pretenders" under Elective Gavelkind
- Elective Gavelkind: Increased the "medieval misogyny" AI nomination factor
- Corrected the bastard uncles of Charlemagne so they don't have legitimate Karling
offspring
- Made the Elective Gavelkind junior heir secession event available without the
Charlemagne DLC
- Tribes are now allowed to raid regardless of religion (though still only against
other religions)
- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege
of your capital
- Added Designated Regent minor title desc
- Increased MTTH for ramadan events
- Hovering the current ambition now shows the on success effect.
- Fixed a rare issue with tournaments getting stuck in a limbo

VASSAL LIMIT:
- Vassal limit indicates how many landed vassals you can hold without getting a
penalty (barony-tier vassals do not count).
- Your vassal limit is increased by family prestige and the diplomacy skill of the
ruler and the spouse of the ruler.
- Tribal vassals do not count for vassal limit, unless the liege is also tribal.
- The penalty of being over vassal limit is a negative modifier for tax and levies
from vassals (ignoring any min modifiers from Crown Authority).
- Being over vassal limit will now allow distant vassals to become independent when
the liege dies. The number of vassals that get this choice equals how much over
vassal limit the liege is.
- Vassal limit penalties now applies first after new vassals have been held for 60
days.

VICE ROYALTIES:
- Vice Royalties are titles that revert back to the liege when the owner dies.
- To be able to grant Vice Royalties, you need to have the correct Vice Royalty
laws, unlocked through the legalism technology.

TRIBALS:
- Instead of Crown Authority, tribals use the Tribal Organization Laws.
- Unreformed pagans will dislike increasing Tribal Organization, whereas other
vassals will prefer and vote for increasing Tribal Organization.
- A decision can be taken as a tribal in order to adopt Feudalism or to found a
Merchant Republic, which can be taken when:
- A Tribal Holding have a fully upgraded Hillfort or Market Town.
- The realm have max Tribal Organization.
- The liege is not an unreformed pagan.
- The Capital Province is coastal (required only for players and the found a
Merchant Republic decision)
- Vassals in tribal realms with low Tribal Organization can become independent when
the liege dies, especially if the Heir has the Weak trait.
- Tribals can in wartime use a decision to raise event troops in exchange for
prestige, which will be disbanded when the current war ends.
- Non tribals can always for free revoke tribal vassal titles from vassals of a
different religion.
- A liege can not build any holdings in tribal provinces owned by a tribal vassal.

DECADENCE:
- The Decadence event will now only trigger for characters who have a King or a
Ruler with at least 7 in realm size as close kin.
- Religions with the landed_kin_prestige_bonus flag enabled will now get a prestige
bonus for having landed kings as your vassal.
- The "Straighten Up" decision can now be taken again after 10 years.
- The "Straighten Up" events have more outcomes, and the decadent character can now
attempt to strike back.
- Some "Straighten Up" outcomes do not give the dynasty head a free imprisonment.
- Added CB for usurping decadent dynasty members.
- Added event chain for assasinations targeting decadent characters.

TECHNOLOGY:
- The Short Reign Years effect was moved from Legalism tech to Majesty tech.
- The Demesne Size effect was removed from Legalism tech.
- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice
Royalties, Harsh Vassal Taxation and Max Vassal Levies.
- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege
Equipment technologies.
- Doubled tech cost penalty for being ahead of time.

AI:
- Fixed issue where AI was unable to invade using already raised ships, this was
preventing characters with event spawned ships ( adventurers ) from invading.
- Fixed issue where the AI would repeatedly split and rejoin armies causing them to
get stalled
- AI emperors can now grant kingdom titles.

CONVERTER:
- Fixed missing cultures
- Fixed missing religions
- Fixed wrong icons
- Yet another fix for rebel title crash when converting
- Added Norse personal deities
- Fixed issue with hashashins and other nations not getting their idea group when
converting to eu4

MODDING:
- Fixed some problems with modding succession laws for Patricians and Doges
- Variable triggers and effects can compare variables between types of scopes
(country/province)
- Historical Tech is now seeded completely differently and can be configured to a
much greater degree ( see the "\history\technology" folder )
- Event texts can now use [GetDay] and [GetWeekday] in the localization file.
- Special culture unit models are now suffixed with the unit name (i.e.
"horse_archers", "war_elephants" and "camel_cavalry") instead of "SPECIAL_UNIT".
- Technology can now be scripted to unlock laws, by using the following format in
the technology file: "add_decision = crown_authority_1"
- Added a Long Character Event type.
- Added the multiplayer trigger to distinguish multiplayer and singleplayer games.
- Added a is_unique flag for minor titles. Only one unique minor title can be held
by each character.
- Added triggers 'over_vassal_limit' and 'over_max_demesne_size'.
- Added a maintenance_multiplier-flag for event spawned troops. Troops with this
flag will have normal maintenance cost multiplied by this value.
- Support to create custom titles from effect
- has_newly_acquired_title trigger to check if a character holds titles he just
recently acquired
- num_fitting_characters_for_title trigger to check how many characters in ones
court that would fit for a specific title
- best_fit_character_for_title effect to give you the character best fit for a
title
- Added on_character_convert_religion on action
- Added on_character_convert_culture on action
- Fixed bug in has_plot trigger
- Added on action for acquiring nicknames.
- Added in_hiding status
- Added any_enemy_plotter, any_known_enemy_plotter, any_unknown_enemy_plotter as
effects and triggers
- Added random_enemy_plotter, random_known_enemy_plotter,
random_unknown_enemy_plotter as effects and triggers
- Added any_unique_dynasty_vassal effect, which gets vassals of different dynasties
(and also not of your own).
- Added num_of_unique_dynasty_vassals trigger, which gets the number of vassals of
different dynasties (and also not of your own).
- Added is_dying trigger, which checks if character is about to die. Used for
on_actions called just when character dies, such as on_chronicle_owner_change.
- Has_job_title trigger now also support yes/no values.
- Added character modifier increase_plot_power and event modifier
increase_plot_power.
- ai_feudal_modifier and ai_republic_modifier can now be used with buildings to
modify the ai creation weight if the ai is republic or feudal (but also if the AI
is tribal but strive to become republic or feudal).
- The vice_royalty (yes/no) flag in title history can now be used in order to set
whether the title is a viceroyalty or not.
- Added trigger 'has_earmarked_regiments_not_raiding'

2014-07-01: v2.1.6
----------------------

MAJOR:
- Entire Iranian culture group now uses Persian Units and Portraits
- Fixed crash on autosave after a major revolt
- Fixed crash when validating a war started by a deleted character
- Fixed freeze due to a ruler being employed by one of his vassals

MINOR:
- Light Cavalry now gets its intended defense bonus from tech

2014-06-30: v2.1.5
----------------------

MAJOR:
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have
Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any
plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give
its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory
useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the
revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on
Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier
titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside
the realm of its liege.

MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make that
unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its
construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even
if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a
guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends
inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another
leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed
to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was
automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they
had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly
close kin.
- Fixed issue where the pope would always grant divorces as the marriages where
wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering
grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for
other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of
claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife,
instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade
posts.
- Fixed bug where the graphic for special units changed when merged with troops of
another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to
a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the
contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for
the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor
the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the
Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim
after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they
lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in
Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside
of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite
culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at
once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace
province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the
gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables
them.

AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations
where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving around.
- Fixed an issue with separated seazones that was breaking AI when trying to invade
by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ships.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.

CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain

INTERFACE:
- Improved cardinal appointment score text and interface a tiny bit
- Changed the law tab for republics so that they now properly show the expected
successors.
- Religion view for Jewish characters no longer displays Catholic specific buttons
or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name,
instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean
religions.
- Now properly show holy sites in the religion tab for all religions except for
religions with either antipopes or autocephaly.
- Fixed localisation for Rabbis in religion tab.
- Character browser can now filter on religion and culture as well as religion and
culture group
- Titles in diplomatic interactions no longer sorted.

MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan and
Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious
titles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Added set_graphical_culture effect
- Added effect scope any_allied_character
- Added effect scope random_allied_character
- Added remove_nickname effect
- Added is_variable_equal trigger
- Added is_looting trigger
- Added is_looting_in trigger
- Added num_of_max_settlements trigger
- Added num_of_empty_holdings trigger
- Added borders_major_river trigger
- Added trigger is_allied_with
- Added trigger scope any_allied_character
- check_variable trigger now take a scope or second variable as a right-side
argument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argument

2014-04-28: v2.1.4
--------------------

MAJOR
- Fixed broken MP from v2.1.2, for real

MINOR
- Save games now written to virtual memory before writing them physically to
improve stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government
type.
- Indian holy orders can now fight other indian religions.

INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying
himself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type and
title name.
- Added icons for the Order of Addai.

MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orders
will fight other religions within the same group.

2014-04-11: v2.1.3
--------------------

MINOR
- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a
dynasty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a temporary
revolter kingdom

INTERFACE
- Added better text when losing decadence from a title grant

AI:
- Adjusted to care more about Caste for marriages

2014-04-09: v2.1.2
--------------------

MAJOR
- Memory optimizations (graphics DLCs)

MINOR
- Fixed a bug where allies could be called into certain Major Revolts by attackers,
resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they are
the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious
head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they would
have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accept.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon
inheritance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambition.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain
events.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's
location.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a
courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown
authority
- Fixed a bug with lover event 64065
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much
more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.
- Fixed error in troop amount trigger causing horse archers to get elephant
tactics.
- Added missing localization for jungle terrain combat effect tooltip.
- Indian temple corruption and local death cults are now immediately removed if
province owner is of a non-Indian religion.
- Fixed a bug which sometimes prevented the player from building some holdings.
- Updated so all light cavalry based tactics affect camel cavalry as well
- Fixed invalid patrician trade post cost calculation
- Nestorians can now only appoint landed bishops as Autocephalous Patriarchs (court
chaplains)
- Fixed so technology gives bonuses to some special troops
- Improved the logic of bribing people into plots.
- Adapted pilgrim events to include Messalian and Paulician heresies.
- Fixed a bug where the usurp button for kingdoms usurped vassals as well

AI
- Will only ask vassals or below to "Straighten up"
- No longer possible for AI to plot to assassinate self (unless they are a lunatic)
- AI can now start Claimant factions again

INTERFACE
- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though
imprisonment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom the
person.
- Fixed invalid text shown for special troops in commander traits
- Fixed moral authority tooltip for indian religions.
- Fixed upside down CoA's on map for versions using OpenGL
- Added missing top bar extension for Indian republics
- Added missing jungle terrain picture
- Vassal tab shows patricians as patricians now
- Fixed another [Player.Religion.GetPietyName] localization issue

MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.
- Error log now alerts for any duplicate landed titles.
- Fixed a bug with the event filter 'only_independent' and revolters

DATABASE
- Made a number of changes to starting characters and dynasties, above all in
Northern India.
- Ruler of Agen in 987 is now shows as the bishop he is.

2014-03-11: v2.1
----------------

MAJOR
- Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia
and India
- Added Steam matchmaking support
- Added Steam workshop support
- Added diplomatic range, blocking diplomacy and councillor actions vs too distant
characters
- Factions will now revolt as a single unified realm under a temporary title
- Added attrition for units that have been "out-of-supply" for too long (can't live
off the land in neutral counties, etc)
- Added support to change window mode setting: fullscreen, borderless or windowed
- New unit type system allowing for more flexible unit types, including War
Elephants, Camel Warriors and Horse Archers
- Blocked "North Korea Mode"; you now lose huge parts of all income and levies if
your demesne is too big
- Save games are now compressed by default (can be toggled on and off)
- Major memory and performance optimizations

MINOR
- Added equal-opportunity tumbling of courtiers for women and homosexuals.
- Added opinion malus for holding a character in prison.
- Added opinion malus for former lovers.
- Characters can now have up to five lovers at the same time.
- Tweaks and improvements to many events and decisions.
- Scripted civil wars in history files should now work properly. When scripting
civil wars, defender must always be added before attacker for them to work
properly.
- Now possible to revoke honorary titles. Revoking an honorary title with a
positive opinion modifier will anger the previous holder.
- Added support for multiple lovers.
- Impregnation of lovers is now handled in the code.
- Updated all events to use the new scripting logic for friends, rivals and lovers.
- Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
- Fixed a bug that was preventing vassals from being able to be called into war
under certain CBs that were scripted to allow it.
- CBs that call other vassals into a revolt will now automatically call all vassals
when war is declared.
- Sons asking for titles can now start an adventure for one of your titles if
refused. Especially common among Muslims. (event 37000)
- Timur and Seljuk now arrive in a more involved fashion and need to survive before
they launch their great gambit
- Children can no longer pick up the religion or culture of a guardian if the
guardian does not share the religion or culture of his employer
- The Nestorians are no longer a heresy, and have their own holy order (The Order
of St Addai)
- Added the Messalian heresy (Nestorian)
- Made the Paulician heresy (Orthodox)
- You can no longer usurp the sole primary title off of someone with a different
religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against
rebels, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and
religious rebels
- Added a decision to conscript merchant ships if playing a ruler with overseas
holdings
- Reduced piety gained from battles
- Increased piety cost of Muslim Invasion CB
- Whether a character is too insignificant for anyone to care if you execute them
is now determined by whether they have any titles, claims, or titled close
relatives
- Children, incapable characters and prisoners can no longer join factions
- The decision to acknowledge bastards as your own now works again
- Becoming infirm will now abort self improval ambitions
- Characters now lose the ambition to get married upon becoming eunuchs or
homosexual
- Cathar women can now have the same career ambitions as men
- Can no longer reform the Orthodox religion, instead one has the Decision to
restore the Ecumenical Patriarchate
- Events can no longer make tech points negative
- Fixed a rare crash related to loading savegames with events referring invalid
characters
- Cathar vassals no longer have negative opinions for liege or liege's heir being
female
- Expelling holy orders now blocks further Decisions towards them
- Holy Orders can no longer ask for the right to build castles in the lands of
vassals of someone who has expelled them
- If a Holy Order is your vassal when you expel it, it will be set free
- Added missing decision to expel the Bektashi Order
- No longer possible to hire holy orders that you've expelled
- Reduced the number of standing troops of the Knights of Calatrava and Santiago
- After a successful decadence revolt, the new ruler only gets weak unpressed
claims on vassals who choose independence
- Increased chances that vassals will choose independence after successful
decadence revolts
- Doubled the Prestige that newborn characters get from their dynasty at birth
- Doubled the Prestige you get from the dynasty of your spouse when marrying
- Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of
Spoleto and Latium
- Added a prisoner age check to event 50010
- Added updated flags for titles within the Arabian, Mali and Byzantine de jure
empires
- Fixed a couple of location triggers in Christian monastery events.
- Fixed bug in bookmarks reading of files
- Fixed duchies names not showing properly in de-jure duchy map mode
- Added Camel Warriors retinue type to Arabic culture
- Fixed crash bug when units die of attrition
- Tweaked max attrition just so slightly
- Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
- Strengthened adventurers in general
- The king of Jerusalem is no longer allowed to vassalize the Knights Templar or
the Knights of St John if they are too powerful already
- Tweaked the cultural conversion events a bit, mainly to improve the special
Mongol conversion factor
- Corrected the terrain in many provinces
- Fixed a bug where saves where primary title was dynamic didn't have CoA
- Fixed a bug that if the primary title was dynamic the character was not auto
selected after loading
- Fixed a bug where kicking someone out of the lobby would make that character
unselectable
- Fixed a bug where selecting a player in the outliner would sometimes navigate to
an incorrect province
- Fixed a bug where map borders were not correctly loaded when going into
multiplayer
- Fixed a bug where map names were not correctly loaded when going into multiplayer
- Cash, Prestige, and piety commands can now be used with values smaller than 1
- Text field cursor position fixed in multiple cases
- Fixed a bug where children would lose their guardian upon reload
- Fixed a bug where only a single opposite trait would be removed
- Famagusta is no longer an Abbasid vassal in 867
- Loot bar regrows more slowly now
- Fixed an issue where event flags would sometimes not clear properly after
tournaments, feasts and similar events
- Fixed the triggers for a number of minor events where people could get the event
even if they didn't have the correct religion
- Fixed broken trigger for the Decadent Warrior achievement
- Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal
revolt risk
- Jews can now also hire the Abyssinian and Nubian mercs
- Fixed a nasty bug where whole Patrician families could be genocided on succession
- Added events for the rise of the Ghaznavids
- Added a negative opinion modifier for vassal kings vs their emperor liege
- Improved or fixed religion triggers in many events
- Improved localization for a number of older events
- Minor tweaks to effects for many events
- Added a special decision to form the HRE
- Events are now saved and loaded from saves
- Compressed saves are now saved with meta data to improve performance
- Localisation of other languages now defaults to English
- Flags now appear and disappear when you're the correct height above the ground
- Saving the game with a dynamic title now saves the correct COA and automatically
reselects the character you played upon loading
- Some minor changes to the save games format to improve backward compatibility
- Save games list now show if the save is unsupported

INTERFACE
- Family view now uses a larger siblings box if character's religion does not allow
secondary spouses or concubines.
- The "Threats" tab in the Intrigue View is now filled with appropriate characters
- Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
- When choosing educate character for a child, a suitable guardian will now be pre-
picked (for the cases where you don't want to bother to pick one yourself).
- Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
- Religion/Culture filter in character finder now actually filters by
religion/culture instead of religon/culture group.
- Pressing the skull icon will now navigate to the killer (if he is known)
- Court tab now shows councillors as well
- Improved a lot of title and culture colors
- Added opinion modifiers to the trait tooltip
- Fixed tooltips for trigger 'has_guardian' and 'has_regent'
- Corrected the tooltip for the trigger 'any_claim'
- Pressing on red character skulls now navigates to the murderer
- Character view now shows the correct piety icon for the selected character
- Expel Jormsvikings was missing localisation

AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe
attrition.
- Will now keep attrition-free event troops mostly consolidated instead of
spreading them out.
- Now takes terrain and unit quality into account when determining whether to run
away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a
fraction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current ruler.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages

MODDING
- Added support for multiple lovers.
- Can now block minor titles from being revokable.
- The faction power level at which you get a warning alert is now scriptable.
- Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion into
modifiers.
- Now possible to mod whether character interactions require a character to have
their cost in prestige/piety on hand to use the interaction.
- Now possible to mod out character interactions entirely through defines.
- Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance
between non-married lovers.
- Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chance
between married lovers.
- Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
- Added scopes random_consort, random_lover, any_lover.
- Friends and rivals can now be added and removed with add_friend, add_rival,
remove_friend and remove_rival.
- is_friend and is_rival now check correctly against rival/friend rather than
high/low opinion.
- pacifist in religion groups is now called ai_peaceful.
- pacifist=yes in religions now denotes religions with decreased aggression and
stable realms. Only works on Jain religion if player does not own Rajas of India.
- pacifist=yes in script now checks if character belongs to a pacifist religion.
- Can now script AI conversion behaviour for religions & religion groups.
- Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a part
of (including led ones).
- Added scriptable static modifiers for characters of different ages(0-15, 16-19,
20-29, 30-49, 50-69 and 70+).
- Added allow_join to factions, this restricts whether characters can join
factions.
- Added peace_piety_gain for religions
- Added designated heir functionality
- Added flag 'feminist = yes' to religion scripts (defines that a religion is not
prejudiced against female rulers).
- Added trigger 'is_lowborn'
- Added trigger 'num_of_dynasty_members'
- Added the ability to change the name of piety for religions.
- Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These work
like a regular tier check except that they ignore temporary titles.
- Added peace_piety_gain for religions
- Added designated heir functionality
- Mercenaries have now been moved to their own script file
- Implemented scriptable troop types.
- Fixed portage crash bug.
- Support for ocean to ocean rivers.
- Added a 'character_modifier' to religions
- Added a 'character_modifier' to cultures
- Fixed feminist flag that can be used in religions to make em not care if
ruler/heir is female.
- Added character_modifier for religions
- Can now define ranges of sea zones to make life easier.
- Can now define seperate oceans to help the pathfinding.
- Added trigger 'has_overseas_holdings'
- Added 'Player' text promotion
- Added trigger 'is_within_diplo_range'
- Added 'de_jure_counties' console command (shows a map mode)
- Added a 'manifest_destiny_invasion' CB for various special cases
- Fixed some issues with marriage texts, the 'on_marriage' action and modding
- Added effect 'copy_random_personality_trait'
- Added 'reincarnated' trigger
- Added effect 'set_reincarnation'
- Added event target 'reincarnation'
- History action 'add_matrilineal_spouse' now has been fixed
- Added error logs for incorrectly scripted birth and death dates
- Added handling and error logs of incorrectly scripted mothers and fathers (fixes
certain crashes)
- Added 'secondary_event_pictures' to religions and culture
- Added trigger 'can_copy_personality_trait_from'

CONVERTER
- Color table for converter is now in 0-255 range instead of 0-1
- Color table for converter can now script per CK2 title tag as well
- Key provinces of Europe is now scriptable
- Border provinces of Europe is now scriptable

2014-01-17: v2.0.4
--------------------

- Fixed a serious issue where big cloud saves could become corrupted
- Various changes to the EU4 converter for the EU4 v1.4 patch
- Improved save compatibility feedback

2013-12-20: v2.0.3
--------------------

- Fixed crash when stepping around in the history


- Locked date widget when loading ironman saves
- Fixed crash with ironman saves in a different directory

2013-12-16: v2.0.2
--------------------

MAJOR
- Added a "Depose Antipope" Casus Belli
- Added an "Antiking" faction. The leader usurps the liege's primary title, deposes
the antipope and passes papal investiture. The Pope can be called into the
resulting war.
- Not possible to set up an antipope within 50 years of one being forcibly deposed
- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
- Now possible to play in Ironman mode with the ruler designer and mods (but you
won't get achievements)
- Significantly reduced the amount of event-spawned troops across the board to
better reflect the rebalanced levies
- Fixed crash bug in the Mac launcher
- Fixed religion reformation crash

MINOR
- West African Pagans can no longer have higher CA than Low
- Fraticelli now get investiture laws
- Waived the non-neighboring rule for theocracy title grants, but made it moddable
- Now allowed to grant one higher-than-duke tier title to a theocracy
- Blocked granting away your capital county if you have moved your capital
- Disallowed revoking and plotting to revoke a title that you just gave to someone
- Antipopes now correctly lose the status if they change religion
- Antipopes now lose their status if their liege is not the same religion
- Fixed some memory and thread safety issues with the trigger 'check_variable'
- Added a blocker flag to first generation Jewish courtiers, preventing conversion
demands
- Increased the revolt risk for wrong culture and religion a bit
- Antipopes now have papal clothes
- You now have to be independent to create an antipope
- Added Jewish buildings
- Added Jewish retinues
- Fixed a bug with patricians pressing claims
- Improved the "pagan converts to spouse's/concubine's religion" decisions to work
with all heresies
- Mending the schism is also now possible for Orthodox heresies that have taken
over and become the main branch
- Tweaked various religious events
- Lowered the mean time to happen for certain story events
- Fixed a bug with the de facto liege of primary holdings
- Now patricians will be picked sometimes when using the random character button
- Added trait "Battlefield Terrain Master"
- Fixed bug where independent characters couldn't be assigned a religious title
- Fixed issue where liege took barony vassals entire county as capital when he
didn't own the county
- Fixed missed check for unlanded when usurping title
- Fixed crash bug when looking at religions in game setup
- Corrected Orthodox patriarch name lists
- Added missing reason tooltip for why you cannot make an antipope of a bishop of
another religion
- Added missing crusade names for some heresies
- Fixed a bug with the ending of the Shepherds' Crusade
- Fixed some triggers that weren't correctly checking for the Jewish religion group
- Non-Jewish rulers with Jewish councillors can now get some special technology
improvement events
- Fixed a very rare crash in combat
- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
- Fixed bug in the Crusade CB where a courtier could not get the king title he
deserved
- There is now automatic peace with rebels if you get a complete victory
- Fixed bug where the unit reorganization window didn't pop up and split of troops
was not selected
- Fixed the invasion CB for Muslims so it becomes invalid when the target converts
religion
- Fixed bug where a regiment managed to detach itself from its army completely
- City and bishopric rulers can no longer get claims through inheritance
- Corrected several heretic religion descriptions
- Added some missing Fraticelli college of cardinal text
- Added a minimum cap for bottleneck chokepoints
- Fixed crash when randomly jumping around in history.
- Reverted back so levy modifier affects galley count
- The "Holy Smoke" achievement should now work as intended
- The "And Stay Out!" achievement should now work as intended
- Fixed a bug when saving a game that has a religion which has overthrown the
parent religion
- Fixed problem where hordes counted as theocracies in the game setup
- Fixed flank leaders being reset when loading saves
- The Ibadi and Hurufi Caliphates and the Yazidi Sheikhdom can now be properly
created
- Fixed a bug where rulers of all religions could ask their religious head to start
a crusade
- If Catholicism becomes a heresy, "Mending the Schism" is no longer possible
- Fixed a bug where Muslim invasion wars against other types of Muslims would
invalidate immediately
- Fixed so ironman mode is not locked out if you go back from saved games to
bookmarks.

DATABASE
- Made sure the Vikings have enough ships in 867
- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
- Added Jewish Khazar names
- Made some minor fixes to male Iberian names

AI
- AI: Adjusted succession marriage reasoning
- AI: Better at calculating odds of victory when attacking
- AI: Should now be more careful about attacking with inferior numbers
- AI: Will now re-raise its forces if current levies are significantly smaller than
the potential amount it can raise
- AI: Will now use the Spymaster to suppress factions
- AI: Will now use the Chancellor to improve relations with vassal faction members
- AI: More careful about appointing disgruntled Spymasters
- AI: Will now always honor the terms of an existing betrothal
- AI: Fixed a bug where Catholic rulers would spam the Pope with money requests and
bishop nomination requests, spending their Piety
- AI: Really powerful rulers now sometimes create antipopes, even when they are not
excommunicated, depending on papal opinions and the number of church loyalist
bishops

MODDING
- Triggers are now automatically sorted by their computation complexity so modders
won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for
Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from
'investiture')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents
the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock character
availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trigger
cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal
asserts of the triggers and effects so modders can see what went wrong with their
scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characters.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
- The 'intermarry' option in religions now works between religion groups as well
- Retinues are now scripted with a 'potential' trigger rather than simple culture
and culture_group fields
- Added has_regiments trigger.

INTERFACE
- Fixed bug where province view was toggled when siege ended
- Now the checkbox for auto invite plots displays correctly

2013-11-22: v2.0.1
--------------------

- Added missing Jewish religious icons


- No longer possible to play as a Jew without the Sons of Abraham DLC
- The "Legitimize Bastard" decision now sets the correct dynasty
- Cathars now have access to the "Absolute Cognatic" succession law
- Jewish priests are now allowed to marry
- The kingdom of Jerusalem decisions to vassalize the Knights Templar and
Hospitaller now work
- Heresies are now also shown on the religion page in the ledger
- The Knights of Santiago now have their historical activation date and first
Grandmaster
- Fixed a bug where an antipope installed as proper Pope in Rome would get an
antipope successor
- Fixed a bug where the Pope could restore himself in Rome infinitely, for
astronomical amounts of Piety
- GamersGate users no longer incorrectly get the Steam overlay
- Different platforms don't get different checksums anymore
- You can no longer get a barony level character when pressing the Random Character
button
- Added more descriptive text when Ironman is disabled
- Removed some ways in which one could cheat in Ironman
- Disabled autosave to cloud storage option in settings if no cloud storage is
available
- Fixed some bugs with the new 'hold_election' effect
- AI: Massively reduced the chance that it will create antipopes, for now
- Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the
world
- Fixed so Shift + I does not act like Shift + Insert anymore
- Religion status changes (Mending the Schism, etc) are now properly reset on
resign
- Fixed a bug where most councillor job action events were men only
- Blocked Ultimogeniture for West African pagans
- Limited the intrigue gained from certain successful plots
- Fixed error in 'Viking Raider' achievement script
- Fixed a bug with Zoroastrian Xwedodah marriages not being considered sacred
- No longer possible to select Jews in multiplayer if the host does not have Sons
of Abraham

2013-11-18: v2.0
-----------------

MAJOR
- Ironman mode
- Steam Achievements
- Religious (non-heretic) rebels
- Women can now die in childbirth, and there can be other complications, like
illness and sickly infants
- Added a bottleneck logic to battles where the defender benefits from the
surrounding terrain to make the opponent fight on his terms
- Being outflanked is now much more devastating, especially through the center or
from two sides
- Support for the metaserver dropped

GAMEPLAY
- Waived the creation conditions (culture, religion) for most kingdoms and empires
for human players
- Having a marriage alliance now increases opinion by 30 (quite useful vs liege or
vassals)
- Reduced the overall revolt risk
- Fixed a bug where you could not fire the leader of the right flank if the left
flank had no leader
- You now get and lose the -1 "raised troops" opinion penalty from vassals every 61
days instead of every 73 days
- You no longer get any liege levies from vassals with a negative opinion of you
- There is now a +50 opinion bonus when a liege is the primary defender in a war
against foreigners
- Increased the opinion bonus to +75 when a liege is the primary defender in a holy
war (and improved the check)
- A Holding owner's personal martial skill now affects the levy size (exported as
HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
- Armies on ships are capped at 50% morale
- Levy maintenance costs increased by 50%
- Mercenary maintenance increased by 20%
- Increased the cost of reinforcing retinues by 20%
- Levy sizes now depend on the de jure region they are in (the most in the capital
county, the least outside the capital empire.)
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony
temple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocracy
vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republic
vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy
Orders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi,
d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow
that
- Fixed a bug with mercenaries and holy orders not disbanding their special troops
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event where
they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when
becoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of
gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and culture
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divorce
their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Increased the default bishop opinion of the Pope
- Increased the opinion of their liege for invested bishops
- Lowered the opinion bonus for bishops vs their liege under Free Investiture
- Slightly lowered tax rates from bishops to both the Pope and antipopes
- New randomly generated bishops and mayors now get the local liege's culture
rather than the top liege's
- Installing an antipope as Pope now makes him like you a lot more
- Added event where rebels kill random characters after taking a holding (TOG.1190)
- Cut the Bektashi Shiite heresy
- The decisions to create Hungary and Leon can no longer be taken when at war
- Norse Pagan Reformed barons now use the correct title
- Event 100180 will no longer trigger for heretic characters
- Event 39001 will no longer trigger for heretic characters
- Fixed a bug where minor baronies could go independent when they should not
- Fixed a bug with the war score in revoke vassal title plots
- Reduced the amount of non-claimant adventures out of player empires
- Female rulers can now always get married, even in religions with polygamy and
concubinage
- Made prepared invasions by AI vassals in player empires rarer
- Fixed a crash bug with real fathers set from event effects sometimes being
deleted
- The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
- Added more severe opinion penalties to assassination plots being discovered
- Fixed a bug where counties could be deprived of _any_ holder through
'gain_settlements_under_title' and related event effects
- Fixed a bug with the subjugation CB where the winner could become the vassal of
the loser
- Fixed a bug with event 3686 where you could fall in love with close relatives
- Fixed a rare memory leak in diplomatic actions
- Fixed a minor glitch with the Aztec emperor appearing in and leaving your court
on arrival
- Fixed a bug where the grant minor title message would always say "REGENT"
- Fixed a bug preventing the granting of bishoprics to females even if the religion
allows it
- Fixed a bug where the "cousin" relation would not always be correctly calculated
- A character's original birth name is now shown in the tooltip if he or she has a
regnal name (e.g. popes)
- Tweaked the outcome of the Improve Relations chancellor job. The effect lasts
longer, but is less powerful and somewhat harder to get.
- Fixed a potential CTD in declare war interaction
- Fixed a CTD caused by attacking siege leader dying while siegeview was open
- When ransoming a courtier that has money, that character's money will now be used
towards paying the ransom, and if they have enough money for the whole ransom their
liege will not have to pay anything at all
- Opinion boost for releasing a prisoner is now +5 opinion per tier of their
primary title (so +5 for a Baron, +10 for a Count etc).
- Entering observe mode will now automatically lift FoW
- Charinfo console command is now a proper toggle and does not require additional
input
- Tweaked Teutonic order to be more infantry oriented.
- Holy orders and Mercenaries are now split into several sub units which can be put
on different flanks or different units.
- Now generates courtiers to mercenaries and holy orders so they can be put as
leader for the sub-units.
- Fixed some bugs with the customization DLC's renaming of landed titles with
cultural names.
- Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
- Fixed a bug where all constructed settlements were counted as trade posts
- Fixed a bug for multiplayer character selection which enabled multiple people to
play as the same character
- Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
- Fixed a bug where removal of certain traits caused the game to stop responding
- Fixed a bug where attached units would remain attached even if the leading unit
was an enemy
- Fixed a bug where AI didn't invite people to the fabricate claim plot
- Fixed a bug where you could having a landed title with zero holdings under it's
control
- Fixed a bug where character attributes for characters were in some cases
incorrectly read
- Fixed a bug where all baron subvassals were transferred upon title usurpation

INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day after
the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor health"
instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the
current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal number
is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynasty
system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging army
is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy
orders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.

DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- København is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title
history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
- Added new Coats of Arms for Dregovichs, Severians and Radimichs
- Reduced effects of terrain on movement speed
- Battles in Crusade-type wars now only have half the normal impact on warscore

AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable
candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment to
endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when
choosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-
matrilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of
marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters with
only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose
religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
- Fixed a bug where the AI would incorrectly calculate retreating units as
potential combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their
orders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to
attack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who to
marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if the
enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking
warscore
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to
execute/banish/revoke locked up for a while instead of instantly releasing them.
The minimum lockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing between
two destinations
- AI: Will now consider the actual composition of an army when determining its
strength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with an
army
- Rationality now affects how well AI will calculate odds of success when attacking
with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targets
- AI: Will now prefer fighting in its own territory when in a defensive war against
opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a
defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy
territory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers

MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles all
the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log
error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather than
full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles
revert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gender
variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gained
from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
- Exported define BASE_AI_ARMY_SIZE
- Added prevent decadence trait value.
- Fixed so titles can have their own graphical culture type.
- Added support for any triggers to count matches.
- Added various new on_action hooks to support the achievements.
- added like_better_than trigger
- Added event scope text hooks for dates.

CONVERTER
- Fixed trigger issues for the default national ideas from EU4. Now you should get
national ideas based on your culture.
- Added Jerusalem Ideas.
- Added Knights Templar Ideas.
- Added Israel Ideas.
- Added Jewish religion.
- Added Jewish cultures.
- Added support for major heresies to be converted to EU4.
- Added missing horde files.
- Fixed bug where Aztec became eastern tech group.
- Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.

2013-08-16: v1.111
-----------------------

MAJOR
- Fixed the delayed event bloating of save files.
- Pre 1.11 save games will now load correctly without trait corruption
- Fixed CTD when a Portrait DLC did not have a beard for the culture
- Fixed CTD when immediately resigning after loaded save game with pending plots

INTERFACE
- Fixed a glitch after resign where the on-map shields would still be shown
- Fixed so you don't get a pop-up if the plot auto functions are used
- Disabled customization of dynasties without the DLC

GAMEPLAY
- Fixed a bug where vassal merchant republics could sometimes become independent on
succession
- The Military Jesus and Speaking in Tongues modifiers are no longer instantly
removed from characters
- Fixed an issue where you could suffer more than Max attrition
- Now possible to pick the Hellenic religion in the Ruler Designer again
- Can now correctly grant independence to Merchant republics
- Can now correctly transfer vassal Merchant republics
- Character beards and hair now don't immediately snap back when using the
customization tool
- Fixed an issue with new Patricians sometimes getting game over incorrectly on
succession

CONVERTER
- Fixed issues with exporting HRE with absolute crown authority.
- Now young rulers get appropriate stats
- Now players should always be exported as a vassal if he is in CK2
- Fixed problem where muslim personal unions were not exported at all
- The Azores and Madeira can now be colonized
- Now localization files on Linux always get UTF-8 encoding
- Changed some file names in conversion table for nations
- Fixed so tengri can get higher tech groups
- Tweaked what is considered high-tech to increase chance of becomming western
- Now natives no longer should spawn in africa

2013-08-13: v1.11
-----------------------

GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they
are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets

INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you
initially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.

MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend to
marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines

2013-07-04: v1.103
-----------------------

INTERFACE:
- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of
Constantinople
- Wikipedia links should now work on linux

GAMEPLAY:
- Changed the way levies reinforce (to fix a rounding bug.) This will overall
reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which
they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title
revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when
Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Crown
Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by some
interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving before
unpausing

AI:
- Fixed a bug where patrician AI would go braindead for a long time after
resign/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a
second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters to
be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance

2013-06-25: v1.102
-----------------------

INTERFACE:
- Removed the erroneous warning text about disinheriting a dynasty member when
granting him a temple holding, for non-Christians
- West Africans now use the Mongol on-map shields
- Diplo View: Crusades/Jihads/Great Holy Wars are now listed before they can be
used (with a tooltip why you can't use them)
- Added some more random Coat of Arms elements (more work to come)
- Fixed an issue where the wrong temple icon could be shown in the province view
- Fixed an issue with the displaying of strong claims for pagans and Zoroastrians

GAMEPLAY:
- Fixed bug where Arsenal building could be deleted on succession
- The decision for creating Hungary now takes away the Ukrainian part of their
realm
- Zoroastrians can now properly use their Crusade CB
- 1066: Rebalanced William's, Harold's and Harald's starting forces
- Fixed a bug where Crown Laws would not carry over into created kingdoms and
empires
- Fixed some bugs with True Cognatic succession
- You no longer get messages about adventurers who are not actually declaring war
- You must now be in the West African culture group to recruit the Ghanan Band
- Slashed some unnecessary memory usage for living characters
- Fixed bug where you sometimes raised two runestones in honor of your father
- The event where a female courtier initiates romance with her liege now properly
checks their opinion of each other
- Expanded the Justanid dynasty of Gilan
- Fixes and additions to several Norwegian dynasties
- The Imperial Reconquest CB now also applies to the Kingdom of Asturias
- Fixed a bug where the order of holdings in provinces did not remain consistent
when stepping back and forth in history
- Varangians will now only come back Orthodox if it's the Byzantine ruler's
religion
- Diseases now actually trigger before 1066
- Fixed a rare crash issue with invalid coat of arms for Muslim held titles
- Some slight memory and speed optimizations
- Lund is now a temple holding
- Marshals can no longer interfere with their own efforts to train troops in a
province
- Court Chaplains no longer claim characters are heretics if they are already
branded as such
- The opinion modifiers given by events 3243 and 4148 no longer instantly disappear
- Added the Dál gCais dynasty
- Expanded the Morgannwg dynasty
- Fixes to Gwerthrynion dynasty members
- 867: Corrected the character Hrolf, the first duke of Normandy
- 1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk
empire
- Loosened up the culture requirements for the formation of the kingdoms of Rus and
Finland
- Follow-up events should now trigger properly when your wife is impregnated by a
lover
- Added the three winning submissions from the Event Contest
- Piety from buildings is now given to both the owner and his/her liege
- Moved the duchy of Hayya from Abyssinia to Nubia
- Fixed a bug where the liege would always inherit a courtier's gold
- Improved the gold inheritance check to look for siblings and grandchildren if
necessary
- No longer possible to invite a concubine to your court
- The Blot and Nerge decisions are now high priority, giving players a heads up
when they are available
- Landless Popes can now call crusades
- Titles with free duchy revocation (the ERE) can now also revoke the de jure
capital county freely

AI:
- Will no longer declare war on its current "player heir", or vice versa
- Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Norse
empire
- Will now execute claimants whose claim is currently pressed in a war against it
- Doges and patricians are now more likely to build in their cities
- Pagans now willing to accept cross-religion marriages with other pagans if it
likes you enough
- Will now accept marriage offers for courtiers of the right religion, even if the
ruler is of a hostile religion
- Female rulers or heirs less likely to marry non-matrilineally, unless they really
like you
- More likely to revoke its de jure capital title

MODDING:
- Added Enatic and Enatic-Cognatic Succession code support (laws not available
without slight modding)
- Added 'can_hold_temples' to religions (like Muslims can hold temple holdings)
- The history command 'raise_troops' now raises them with full morale
- Added 'merge' field to the 'spawn_unit' effect
- Added 'can_use_gui' to CB types
- Added liege_prestige, allowing buildings to give prestige to its owner and
his/her liege

2013-06-12: v1.101 MEFB


-----------------------

MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind

INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if
the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the
name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not
your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with
the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos

GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans
(neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10
years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB can
no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the
winner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties
would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the
capital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the
cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's
death
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead father
can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple
counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler
Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better
Holdings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolong
the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to
make them more resilient
- The vassal opinion for free investiture law now correctly only applies for
Catholics
- Build cost and time is now affected by your capital tech, not the average tech in
your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not by
the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause
when they are released
- The ambition to gain a council position now only increases a skill the first time
it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol
Empire
- The event when you raise a runestone as a zealous Reformed Norse character no
longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty
useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce
republics
- The decision to create the Kingdom of Leon now makes it a de jure part of the
Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size limits
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your
heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that
give technology points
- Baltic cultures can now also form the Wendish Empire
- Finnic cultures can now also form the Russian Empire
- Finnic cultures can now also form the Scandinavian Empire
- North Germanic cultures can now also form the Empire of Britannia
- 867: Greater Poland is no longer a republic after a resign
- Norse Patricians are now correctly on Seniority succession

AI:
- Will not convert to Norman culture if in a huge Norse empire
- Higher prio on building temple towns
- Adjusted propensity to backstab brothers of the faith who are primary parties in
holy wars
- Behaviour is now affected subtly by the difficulty settings
- Tweaked max field army sizes a bit
- Will not agree to concubinage for title claimants

MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from
appearing before their event

2013-05-28: v1.10
-----------------------

MAJOR:
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linux)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain

INTERFACE:
- Revised many shields, courtesy of Txini
- Added court search option to character finder, which lists only characters in
your court
- Can now mark characters as special interest from the character view
- If a character of special interest dies, they will now be removed from characters
of special interest
- Landed characters of special interest who die will now pass on their special
interest status to their heir
- Dead spouses are now shown with the old previous/next spouse buttons
- Updated the tutorial
- Outliner: Clicking a family palace now opens the republic view
- Republic View: Fixed a glitch with the trade post limit tooltip
- Character View: Landed councillors and foreign prisoners are no longer listed
under your court tab
- Succession View: Added some religion specific death texts
- Ransom Prisoner now works when you select the prisoner through the normal
interface too
- The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
- Diplo View: Fixed a glitch with the prestige from marriage icon
- Diplo View: If arranging a marriage in your own court, the female will always be
regarded as "your" party, for correct prestige
- Bulgarians now use western slavic graphics instead of eastern
- Can no longer see the Release Prisoner interaction if the prisoner is not yours
- Can no longer see the Exile Prisoner interaction if the prisoner is not yours
- Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
- Fixed bug with missing sound 'transferregimentship'
- Event spawned regiments now have names
- Added delayed tooltips to explain tribal and titular titles in the Title View
- Fixed a refresh issue with on-map province names
- Fixed a refresh issue with on-map CoAs
- Fixed some trigger tooltips
- Fixed several issues with missing parameters and wrong strings in succession
marriage and betrothal interaction texts
- Fixed a misleading tooltip in independence faction revolter war score
- Revised some message categories to get the correct event window frames
- Improved the tooltip on the diplo relations map mode
- The cultural title names are now updated correctly even before you start a game
- Adjusted diplomatic colors in Scandinavia
- The Polish counties now all have reddish political color instead of bright green
- Improved the create and usurp title tooltip so it shows more info even if some
requirements are false

GAMEPLAY:
- Fixed multiple crash issues
- Fixed some "out of sync" issues with multiplayer
- Some further speed optimizations
- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new
dynasty.
- Birth rates have been reduced a lot
- Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
- You now need more than 50% of the de jure counties to usurp or create a title
- Added a special event for the rise of the Shi'a Caliphate
- Increased the max distance to hire mercs
- You are now allowed to switch commanders if no crown law applies
- Reworked the penalty for overrunning your max demesne size so it does not crush
small demesnes completely
- Prisoners who are close relatives to the main participants are now automatically
released after a war
- You now only get a "mercy" opinion bonus with your vassals for releasing a vassal
ruler
- Fixed a bug where mercenaries would sometimes be raised in a wasteland province
- Fixed a bug where the military view sound would play repeatedly if window was
kept open
- Catholic Holy Orders will no longer fight other Christians unless they are a
heresy of Catholicism
- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance
to fire each year.
- Revised many cultural first names
- Only Christian prelates care about traits like Chaste, Celibate and Lustful
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that
characters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir
extra titles before succession
- Fixed a bug where you were allowed to send off imprisoned children to be educated
in other courts
- No longer able to grant honorary titles to vassals of vassals that are currently
in revolt
- Made the events where people claim they would make a better councillor rarer
- Fixed a potential problem with Patricians moving to another court for no reason
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger
sons
- Increased the minimum religious authority required to ask for invasions and
excommunication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had
minor holdings there
- Fixed a bug where the laws would not always get updated along with the government
type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up
various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successful
Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the same
or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects for
the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only
fleets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong
culture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go with
it if the taker can hold it
- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and
the Latin Empire
- Higher tier bishops are no longer generated with dynasties either
- Now allowed to pick a lowborn character to play in the lobby, if he will get a
dynasty as soon as the game starts
- Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for baronies that had had a
scripted holder before being taken out of circulation
- Gave the Volga Finnic tribes some new duchies
- Added two now cultures: Mordvin and Samoyed
- Revised province cultures in the Finnic areas
- Added an Avar culture
- Independence faction leaders are no longer imprisoned on white peace
- Added creation condition to the kingdom of Hungary
- Reshuffled some de jure provinces around Lithuania and created the duchy of
Grodno
- Fixed a bug with regnal numbers and moving back in history past the first holder
of a title
- No longer allowed to grant independence to de jure vassals of your own religion
- Inactive titles no longer get holders automatically until explicity activated
- The Holy Orders are now properly deactivated with no rulers until they appear
- The Mongols are now properly deactivated with no rulers until they appear
- The Aztecs are now properly deactivated with no rulers until they appear
- Open Elective realms now only get Lowborn rulers and courtiers
- The arriving Mongol Khans are now Batu and Hulegu
- Fixed a bug with dead Caliphs no longer being styled "Caliph"
- Fixed a slight bug in the claimant faction ultimatum decision
- Split the Swedish county of Småland and adjusted the history files
- Added the county of Bar (split from Verdun), with history courtesy of Voy
- Fixed some issues with the trigger 'revolt_risk' and made sure it's used
correctly everywhere
- Added Slavic Pagan religion
- Added some more straits to Rügen and the Western Isles
- Made Venice a single county de jure kingdom
- Cut the strait to Venezia
- Adjusted the Nubian region de jure
- Adjusted culture and religion history in Cilicia
- Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
- Slightly adjusted the border around Uppland, Västmanland and Gästrikland
- De jure change: Sarpa to Azov and Kasogs to Alania
- De jure change: Portucale to Portugal
- De jure change: Hedmark to Ostlandet
- De jure change: Foix to Toulouse
- De jure change: Nice to Provence
- De jure change: The kingdom of Wallachia no longer part of the ERE
- De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
- De jure change: New duchy of Jazira
- De jure change: Al Bichri to Syria
- De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and
Hwicce/Gloucester.
- De jure change: Qwivir to Hamadan
- De jure change: Dailam to Tabaristan
- De jure change: Bjarmia to Perm
- De jure change: Tyumen to Cumania
- De jure change: Aktobe to Cumania
- Increased the Permian province sizes for aesthetic reasons
- The Pomeranians are now Slavic Pagans
- 1066: Fixed a bug with the county of Pavia
- Changed name of Maghreb culture to Berber
- The names of Interesting Muslims should now be displayed correctly
- Dead sons should no longer participate in Family Feuds
- Added title history for the Byzantine Empire going back all the way to Augustus
- Added Saladin as an Interesting Character in "The Third Crusade" bookmark
- Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa"
bookmark
- Added Wikipedia links to numerous characters
- Adjusted position of Reykjavik on the map
- Fixes to the Von Sayn dynasty
- Added unique council titles for Greek rulers
- Baldwin V of Jerusalem now has the correct dynasty
- Province owners will no longer burn down Trade Posts belonging to a vassal's
vassal
- Added missing Sayyid trait to Ummayad characters
- Alexander Nevsky now has some scripted traits
- Ezzelino III da Romano now has some scripted traits
- Friends and Rivals events should now be a bit more common
- Added Margraves of Susa
- Various changes and fixes to several Welsh characters
- Corrections and additions to House Maelienydd
- House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
- Additions to House of Mathrafal Powys
- Fixes to the Trpimirovic dynasty
- Character 455520 is no longer female
- Gaston the Crusader no longer gets his nickname on birth
- Additions to the de Holland dynasty
- Fixed issues with later Ylving monarchs
- Various fixes and additions related to Ida von Cham
- Bahri Sultan of Egypt's children now have the correct culture
- Ramiro Garcés now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Munsö dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hoël of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters

AI:
- Tweaked military AI to be a bit smarter
- Fixed a bug where the AI would disband Holy Orders even if they were fighting
religious enemies and could afford them
- Will no longer attempt to use Holy Orders to siege enemy provinces of the same
religion
- Muslims will now make use of Holy Orders when fighting other Muslim faiths
- A bit more focused on de jure grants
- Will not create claimant factions for the parents of the current ruler
- Fixed a bug with Patricians not educating their children
- More careful about raising Crown Authority to the highest levels
- Electors will now tend to vote for other dynasties if the reigning one is too
powerful in the realm
- Adjusted title revokation acceptance for baron tier characters
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties,
if the claimant is of another dynasty
- Fixed an issue with nominations for Catholic Bishoprics
- Emperors will now sometimes destroy held kingdom titles
- Will now often join claimant wars pushing their claim for some title
- Tweaked marriage chances between pagans
- Tweaked title creation/usurpation for tribes
- Smarter about fabricating claims
- Improved choice of "assimilation culture"
- Tweaked guardian selection while desiring to assimilate into the local culture
- Fixed some DoW targetting issues
- Certain religions are now more passive, some more aggressive
- Tweaked opinion effect on DoWs
- Fixed an Elective voting indecision issue
- Snappier about picking an ambition
- Will be less stubborn about marrying for an alliance if it has no valid player
successor
- Fixed a bug where it could dismiss special event spawned troops
- Will now prioritize recreating destroyed religious head titles
- DoW prio to tribes so they will try to take their de jure kingdom
- Will not offer to join holy wars to defend someone in another region (overseas),
unless it neighbors them somewhere
- Will do more actions towards its vassals even while at war
- A bit better at handing out minor titles
- Fixed a bug where non-patrician baron tier vassals would always say yes to all
diplomacy
- Will not pose claimant ultimatums while the claimant is fighting a war together
with the liege
- Will save some of its state so it can be more consistent after reload

MODDING:
- Added system for excluding use of inappropriate names for religious reasons
- Added religion_modifiers, these are temporary modifiers to a religion's MA score
- Added scripting commands add_consort = x and is_consort = yes/no/x
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title' (use an effect instead)
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear them out if a character
changes religion
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
- Event spawned sub units can now be marked as not inheritable (cannot_inherit =
yes)
- Added safeguards to prevent strange crashes when trying to add non-existent
temporary modifiers
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset title names
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'reset_name' and
'reset_adjective'
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'.
These control whether or not the "Recently Conquered" and "New Administration"
holding modifiers are set on victory.
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to 'dynasty = random'
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_than' and
'lower_tier_than'
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals'
vs holders with multiple kingdoms
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likelihoods
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in the character histories
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religions that can override the
define SHORT_REIGN_OPINION_MULT
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing holdings
- Individual dynasties can now be overridden by mods without replacing the whole
file
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title itself in the FROM scope
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now only use the outer date.
(Ignores the X in "birth = X")
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are
visible to select even if you currently don't have enough Piety or Prestige.
- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and
'spawn_fleet' effects
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text

2013-03-22: v1.092
-----------------------
- Added a Trade Post limit for patricians, based on palace upgrades and number of
adult males in court
- Tanistry electors are no longer de jure
- Fix for crash on multiplayer gamestart on Windows 8
- Fixed a bug where a vassal of a vassal who won a war against an outside state
would become a vassal of that state
- Several events, including those dealing with the creation of the Hansa, no longer
require "The Republic" to trigger
- Fixed a bug where the Family Palace could get transferred to the wrong character
when Patricians were banished by events
- Rewrote large parts of the tutorial to be up-to-date with current features
- Fixed a problem in basic military tutorial that made it impossible to proceed
past a certain stage
- Fixed a problem in basic war tutorial that made it impossible to proceed past a
certain stage
- Rulers who are forced to abdicate will no longer die a mysterious death on the
day of their abdication
- Fixed a crash in court view during observer mode
- When determining what tier a character is for the purposes of marriage, the
highest ranked non-republican ruler among their close relatives is now used (so the
nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry
more than one level below it (so a King would get a prestige hit for marrying a
Countess but not a Duchess)
- AI now takes into account both tier prestige and dynastic prestige when
responding to marriage offers
- AI now takes into account prestige effects when selecting spouses for themselves
and their relatives
- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier
on the importance AI places on prestige when arranging marriages
- The Prestige cost for breaking a truce is now much harsher; 50% of current
Prestige + 200.
- You now get a -5 Diplo penalty for five years if you break a truce
- Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent
you from selecting the action to see why
- The 'any_neighbor_province' trigger now works for sea zones as well
- The Holy War CB no longer works against too distant targets
- Sieging will siege back your own holdings first
- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade
Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times
when performing the tax action
- Fixed a bug with the trigger 'is_land'
- The republican CB to seize a whole coastal county is now range dependent
- The republican CB to seize a coastal city now requires the Patrician to have a
trade post there already
- Can no longer grant independence to an antipope
- Family dues are now given only to adult males of your family in your court, and
they all receive the same share
- Patricians can no longer increase their Demesne limit with higher tier titles.
However, the Doge gets +1
- Patricians who imprison or banish someone now get a tyranny opinion penalty from
everyone in the whole Republic
- Patricians no longer confiscate gold from dynasty members that they banish
- Doges can no longer use the Seize Trade Post plot
- Patricians can now only use the Seize Trade Post plot on Patricians owning more
Trade Posts than themselves
- The Seize Trade Post plot now always costs a small amount of money to implement
- Fixed a bug where de jure status of kingdoms would reset upon loading a save game
- de_jure_liege="---" now works properly in history files
- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in
defines.lua
- Can now only ask to embargo republics with trade posts in target ruler's realm
- AI: Less willing to launch embargo wars in general, especially against rulers
they like
- AI: Less willing to accept requests to embargo on opinion alone
- AI: Will now factor in strength of target when deciding on whether to accept a
request to embargo
- Inherited retinues are now added to the heirs use of retinue cap
- CB types now takes ai_will_do with modifiers to modify the priority they place on
a particular CB
- Fixed the birthdate of Domenico Dandolo
- Minor fixes to Alan dynasties
- Fixes to Sergiids/Spartenos names
- Corrections to various Italian characters
- Several Mamluk dynasties should now use the proper Muslim dynastic shields
- The correct event is now triggered when an old Patrician family member marries a
young woman
- The Voice of Satan is now properly removed when a character is no longer
possessed
- Characters will no longer hear more than one voice when possessed
- Patrician family members that are betrothed will no longer experience random
marriage events
- Two additional childhood learning events are now correctly triggered for Muslims
- Added additional Komi dynasties
- Minor fixes to some Irish and Welsh characters
- Added many new Ethiopian characters
- Added Ethiopian Patriarchs
- Added Nestorian Patriarchs
- Exported chance of getting a birth trait to traits.txt files
- AI doges will no longer gift powers they want to start embargo wars if those
powers would say no even when gifted
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE,
AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100,
DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP,
EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP,
PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX,
NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO,
EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to
defines.lua
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a
specific dynasty
- You no longer get a claim on the Papacy if he was in a successful independence
faction
- Fixed a slight bug in the claimant faction ultimatum decision
- landed_titles now takes assimilate = no, which will turn off all de jure drift
(both ways) for a Kingdom or Empire level title
- Fixed a bug with Patricians revoking castles from baron vassals

2013-01-25: v1.091
-----------------------

- Fixed a bug preventing some people from building new trade posts
- Fixed some instability issues on the Mac and Linux versions
- Fixed bug where taking over the last duchy or higher title from a Merchant
Republic could give you Patrician vassals
- Blocked "Offer Vassalization" for one Merchant Republic vs another
- Fixed a tooltip bug for the succession type in secondary kingdoms and empires
held by Merchant Republics
- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty
and become a Patrician
- The Patricians in newly formed merchant republics now get some starting money
- Homosexual characters no longer get the ambition to get married
- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to
defines
- Doubled the effect of Prestige on Patrician Respect for Doge elections
- Tutorial: Fixed a crash in Realm View
- Fixed a bug where you would end up at war with your liege if beating him to
victory in a claim war
- Added text warnings for Independence wars and factions for Patricians, if it
would mean Game Over
- Made Ultimogeniture possible for anyone to take, should they be so inclined
- Added the Barony of Altenburg to Meissen
- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of
Altenburg
- Fixed some issues with sound freezes
- Fixed a bug with the "coastal_county_republic" CB that could make vassals of
merchant republics independent
- Fixed missing description for Trade Post garrison building
- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
- The correct event picture is now shown when Aztecs sacrifice prisoners
- Fixed flag issues for players who don't own Sunset Invasion
- Fixed issues with the Romeo & Juliet event chain
- Added cooldown before the Seize Trade Post plot can be used on the same character
again
- Republic random trade events are now slightly less likely to occur
- Lowered the cost and buildtimes of all Family Palace buildings
- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
- Fixed a bug where your children in foreign courts would not accept being educated
by you
- Added a check for negative fertility on either parent to prevent impregnation of
or by celibate characters, eunuchs, etc
- Fixed a bug where culture name lists with more than 100 entries would be cut off
at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a
vassal of the enemy rather than the old liege's liege
- The Trade posts of Patricians who become independent should no longer be lost in
most cases, but taken over by a replacement family
- Fixed bug making Republic capitals immune to some CBs, like Holy War
- Fixed a bug where a betrothed character who married a different person than they
were betrothed to could retain the betrothal even when they were not permitted to
have another spouse
- Fixed a bug where the educate child menu would be unavailable in foreign courts
- Fixed a bug where children abroad would not show up in the education menu
- Muslims can now never marry matrilineally under any circumstances
- Fixed a bug where the AI would repeatedly unassign and assign a child the same
tutor
- Fixed a bug where a deposed ruler would die on the next day
- The Ecumenical Patriarch's pentarchy will now function correctly
- Pentarchs defined in history files for non-titular titles will now always
override Autocephaly
- Titular realms will now use their capital when determing religious head for
religions with Autocephaly
- Army AI: Fixed an issue with stupid long range land movement
- The Bishopric of Rome will no longer be renamed to the Lateran if the Move
Capital to Rome decision is taken
- Gaining a title you are fabricating a claim on via plot will now abort the plot
- The Anti-Pope opinion bonus towards liege will now be properly inherited when
liege dies
- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from
being available for characters created with random culture.
- Made it more likely that the Mongol Hordes convert to Islam
- Faction View: The Faction labels are no longer capitalized
- Fixed bug with early holders of Family Palace holdings not showing up in the
history
- Increased the random factor in doge elections
- Marcella Ziani now has the correct gender
- No longer possible for close relatives to become a married character's mistress
- AI Patricians are now far more likely to upgrade their Family Palaces
- Multiple assassination events should no longer appear when plotting to kill
someone
- The province of Ar'Ar has been renamed to Shaka
- When transfering a vassal, the selected vassal will now be shown on the map
- Can no longer ask to join wars against a ruler who is imprisoning you
- You can now always transfer the vassalage of a duke to the de jure liege of their
primary title, even if they hold multiple duchies
- Fixed a bug where a landed vassal who inherited their liege's title would remain
in their previous factions
- Duplicate independence factions gained from conquering or inheriting titles will
now be disbanded
- Fixed a bug where you would not be able to marry the courtiers of Holy Orders and
Mercenary Companies despite them showing up as eligible
- Fixed a bug where the add_spouse command would have undesirable results for
Muslims
- Improved Jihad notification event to include the religion and portrait of the
Caliph
- Fixed a bug with Tanistry that could cause Game Over
- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the
Papacy
- Fixed a bug that was causing characters over 1000 years old not to receive events
properly
- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the
same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly more
inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a plot
if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their
primary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the
target kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse to
embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them
when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics

2013-01-14: v1.09
-----------------------

MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top
liege
- The Reign length opinion modifiers are now dependent on how long a character has
been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians,
Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law

MINOR:
- Fixed a bug with religions that have become or stopped being heresies not being
correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the
faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is
now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your
immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil
war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not
reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last
existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset
and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny
factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync
in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the
selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all
characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain
armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat
mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging
a holding
- Army AI: Fixed a glitch with the potential target province calculation due to
moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has
no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence
factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction
wars
- Independence faction wars are now invalidated if the pre-war liege becomes
vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope)
could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another
realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to V\E1clav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of V\E4sterg\F6tland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown
authority
- Blocked most factions for vassals of vassals under Medium crown authority in
addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born
from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with
split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of
Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn
characters
- AI: Vassals of a conqueror's title should not support claimants of another
culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary
title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list
of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow
vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to
lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's
dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy
fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company
whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will
like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home
(Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege
afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the
actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event
modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters
- Added missing parents for the Riyahdids
- Added Muslim Hafsids of Crete and the Anemas dynasty
- Tatikios now has Greek culture and is employed by Alexios Komnenos
- Various additions to Norwegian and Irish family trees

FOR MODDERS:
- The event trigger and effect 'any_faction_backer' without a 'faction' field now
work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below'
triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition
multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one
City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'.
It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define
DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers

2012-11-15: v1.08
-----------------------

MAJOR:
- Added Nahua culture and Aztec religion

MINOR:
- Retinues no longer get free leaders
- Liege levies raised via the province view are now raised in the selected province
- You can now forbid your council from leading armies
- Optimized succession calculation, which could cause massive slowdowns in big
dynasties with many landed members
- Intrigue plots vs barons or their courtiers can now include their liege's
courtiers and other vassals
- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
- Fixed Dutch cultural retinue lacking pikes
- Fixed an issue with AI strength calculations the first month after loading a game
- A bit more randomness in the size of the rebel reinforcements in civil wars
- The Pope now receives even less war contribution score in Crusades
- Fixed a crash with a null war list in Province View and Diplomacy View
- Mercenary regiments and Holy Orders will now automatically get a new leader when
the old one dies
- Less likely that the captain of a merc regiment gets reassigned to lead something
else
- Kingdoms no longer assimilate out of de jure empires that have no holder
- Fixed a bug with not being able to move capital back to your title's preferred
capital
- The Imperial Reconquest CB now only works for the restored Roman Empire
- The Imperial Reconquest CB no longer clears out all rulers under the title
- Disbanding multiple selected units will never disband retinues if there are non-
retinues in any selected unit
- Liege levies will now disband if their owner is at war with the owner of the unit
- Retinues no longer reinforce if their owner has no money
- Diplo AI: Imprisoned vassals or below will always accept a demand for religious
conversion, and go free from prison
- AI: Much better at assigning flank commanders for important armies
- AI: Less likely to go overboard with Crown Authority
- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
- AI: Fixed a bug with it not dismissing liege levies when done with them
- Army AI: Fixed a bug with invasions not happening when they should
- Ledger page with independent rulers now shows troops including retinues
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now
multiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Added missing Ecumenical Patriarchs
- Fixed a bug where courtiers of landless characters would be listed in a weird
location
- Fixes and additions to various Frankish and Occitan dynasties
- Fixes and additions to the Hunfirding dynasty
- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
- Fixed a rare crash in 'on_siege_over'
- AI: The independence faction does not present an ultimatum until it has at least
33% of the liege's strength
- AI: De jure vassals of your culture and religion, except kings, will not start or
join independence factions
- Reduced the chance of massive rebel reinforcements for the Independence faction
- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just
for having the wrong religion or culture
- Armenian, Georgian and Alan cultures updated with new names, name linkings and
patronymics
- Fixes to the County of Melgueil
- Ingeborg Magnusdotter now has the correct gender
- Sartag Khan now converts to Nestorianism instead of Orthodoxy
- Corrections to the religion of several Zirid characters
- A few Catalan name fixes
- Changes and additions to the Godwin dynasty
- Fixed a bug with Primogeniture when tracing back through the current holder's
mother
- Fixed a very rare crash with Holdings with no holder
- Fixed an issue with inheritance by landless characters when there was no de jure
vassal title they could take off the previous holder
- Diplo AI: Much more careful about imprisonments
- Imprisoning characters no longer affects their position in the line of succession
- Fixed a bug with the event pictures on Mac and Linux
- Added blinded trait to historically blind characters in the database
- Added missing space to Armenian dynasty prefix and Irish male patronym
- Byzantine, Armenian and Georgian character fixes and additions
- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
- Welsh/Hiberno-Norse Dublin character fixes and additions
- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
- On player agreement, the game now sends information to the Paradox backend when
you start a game, containing the names of the DLCs and Mods you run (can be toggled
with "dont_track_data = [yes/no]" in settings.txt)
- AI: The leader of a claimant faction will no longer leave the faction in an
elective realm where the claimant is currently the heir
- AI: Fixed a slight bug where current heirs would not back claimant factions for
themselves
- Spymaster Scheme job has been overhauled and simplified
- AI: Fixed an issue with the number of available galleys check
- Fixed an issue with part of the de jure drift mechanic not being cleared on
resign

FOR MODDERS:
- The criterion for determining who can lead troops is now determined by the allow
trigger for 'job_marshal' (so women can now be modded to lead armies)
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'

2012-10-22: v1.07b
-----------------------

- Fixed an issue with broken portraits and other graphics on certain older graphics
cards
- Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
- Fixed a bug where various Dynasty variables would not be correctly reset on
resign, which could even cause crashes
- Fixed the initial tech levels in the Nestorian and Miaphysite provinces
- Fixed a crash bug in the religion view that could happen when your ruler's
religion changed
- Fixed a bug with Gavelkind succession in Empires where the holder also had many
kingdoms
- Fixed an issue where you could become independent by joining an independence
faction war in another realm
- Kurds now have access to the Persian cultural building
- William the Conquerer no longer set as mother of three Breton characters
- Fixed the history for c_aprutium
- Fixed deathdate of character 161537
- Fixes/additions to the Strathearn dynasty
- Fixes to the counts of Malta
- Fixed broken de Mello dynasty
- Various additions/fixes to several English dynasties
- Various additions/fixes to several German dynasties
- Renamed duplicate Onega province
- Added rulers to various Eastern pagan provinces
- Spymaster can now use Scheme in provinces belonging to your liege's other vassals
- Fixed hunting event to correctly apply to barons
- Fixed an ugly "invalidated war" message showing messy trigger conditions
- No longer possible to start or join Factions while in revolt against your current
liege
- Fixed an issue where a vassal revolt war could sometimes invalidate on mostly
unrelated other revolts in the same realm
- Fixed a glitch with the tooltip on the "Start a Faction" button
- No longer allowed to start claimant factions for female claimants against Agnatic
law titles
- Fixed an issue with Protected Inheritance
- Reduced size of all event pictures by 25% at no loss of quality
- Muslim Jihads no longer possible before 1187
- The title is now displayed correctly for Russian Grand Princesses
- Some changes to the religious setup in the Levant

2012-10-16: v1.07
-----------------------

MAJOR:
- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader
traits.
- Liege levies. You only raise levies from your direct vassals, and they are not
directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
- Major speed optimizations
- Greatly reduced graphics memory load
- Plugged some memory leaks
- New events for characters with the lunatic trait
- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects
faction membership
- New icons added to all decisions

MINOR:
- Launcher now remembers DLC and Mod settings
- Very large savegames can now be sent to clients in multiplayer
- Now always allowed to move capital back to the traditional capital of your
primary title (even if you've moved capital once already)
- You now always need at least two kingdom titles to create an Empire
- Fixed several bugs with Gavelkind and Primogeniture succession
- Fixed some issues with the Supply Limit and attrition rules
- It's no longer possible to place councillors in grayed out provinces
- Many, many changes and fixes to the history database
- Character View: Selecting an ambition now auto-updates the window
- Added ticking war score to Claim All wars
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added portrait tooltip about a character's religious head
- Added code for locking Constantinople to the Emperor better
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- Fixed the ship unit position in Lake Mälaren
- Added "Foreign Conqueror" opinion modifier
- Ormond is no longer a republic
- Improved some trigger and event target tooltips
- Fixed some issues with the "change succession law" CBs against secondary kingdoms
- No longer allowed to press Muslim women's claims against anyone
- No longer allowed to press other women's claims on _any_ titles against a ruler
with Agnatic succession
- Fixed a problem with law triggers in decisions
- All casus belli event effects are now also initialized properly, so they can
refer to laws
- Characters in feudal realms will not flee to republics or theocracies when exiled
- In republics, courtiers who are heirs to foreign titles can no longer be elected
- Gave William the Conqueror three more castles at game start and adjusted the
initial armies of all three contenders
- The liege is now imprisoned when losing his or her primary title in a claimant
war
- When creating a new higher tier title in the game, your current laws will be
copied (if it's not Duke-to-King)
- When creating a new higher tier title that has never had a holder before, its
holder history will be copied from your current title
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- Fixed the tooltip for effects 'remove_title'
- Fixed the tooltip for effects 'give_job_title'
- Fixed some bugs with the 'spawn_unit' tooltip
- Portraits: All characters are now bald if they wear the chain mail hood
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a
lot
- The end game screen now shows the correct Komnenos dynasty shield
- Added proper claims and ruler history for Tostig Godwinson
- The loser in an invasion CB is now imprisoned by the winner if he becomes a
vassal of the winner
- Made the Varangian Guard better
- Added tooltips to the Flank Leader selection view
- Fixed a bug where children of Western ethnicity would not look it if of another
culture
- Fixed some bugs with graphical culture type of characters not correctly falling
back to Western
- The Golden Horde now receives slightly fewer reinforcements in the second event
- Fixed a bug with the opinion penalty for destroying a title
- Combat events no longer happens the first few days anymore
- The Ambitions to have a son or daughter now increases fertility
- Tweaked fertility effect on impregnation
- Religious wars and Jihads/Crusades now reduce the Decadence for all successful
participating Muslims
- Tweaked some default message priorities
- You now only get a Weak Claim on titles that have been revoked
- You are no longer allowed to usurp titles from others in the same realm unless
you have a Strong Claim
- Fixed a bug where you could ask to join the wars of your liege's enemies
- Muslim Invasion CB outcomes now also affect Decadence
- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go
independent when losing his last Duchy
- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're
attacking
- The "No Ambition" alert should no longer appear if there are no valid ambitions
to pick
- Fixed a bug with white text showing in some event windows
- Fixed a bug where the AI could ask to educate children of vassals who were
actually 'employed' by the vassal's Spouse
- Fixed a bug in the portrait tooltip, where it did not always list the highest
title a character was heir to
- Fixed some issues with the wrong event frame being shown for some Knights of St
John events- A liege no longers retains any imprison or revoke title reasons
against rebel vassals when losing a civil war
- Decadence revolts now only disband the earmarked regiments when they end- Fixed a
bug making Holy Orders theocracies
- Added missing clergy clothes for other graphical cultures
- Fixed a bug with dead character portraits not looking correct when loading save
games
- Many new CoAs, courtesy of Txini
- Fixed some glitches with the inheritance of Councillors
- Fixed a rare bug with wars ending "inconclusively" just before they ended
normally
- Added more war invalidation explanations to the message
- Slightly toned down the size of Decadence revolters
- Pressing the claim of a dynasty member will now always vassalize him or her if
possible
- Fixed a bug with the tooltip for normal AND triggers
- Titles are now also considered contested if a title de facto above them is
contested
- Tweaked Title Creation and Usurpation tooltips
- Fixed a bug where revolters could remain in an ongoing uprising even after no
longer being part of the realm
- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier
of you for 10 years
- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion
modifier of you, +25 for 10 years
- Fixed a bug where a legitimized bastard would hate the parent for doing it
- The Mongol reinforcements no longer arrive if the Horde has already been
completely defeated
- Fixed some issues with characters getting opinion modifiers of themselves
- Added beard portrait scripts
- Added missing string about not being able to revoke the last Temple Holding off
your own religious head
- Fixed two bugs with landless Mongols not declaring war
- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on
success
- Wars over titles are now more likely to give the title capital to the claimant
- No longer possible to declare depose liege, or claimant wars on liege while the
liege or above is himself in revolt
- Fixed a bug where vassals could nominate successors for secondary duchies or
below
- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be
offset by tech, etc
- A ward who is at war with his or her guardian now automatically returns home
- Fixed an issue with the automatic removal of inappropriate scripted traits from
underage historical characters
- Independent kingdoms with a king that controls their entire de jure area can now
break out of de jure empires
- No longer possible to employ Holy Orders while excommunicated
- Fixed a bug with the tooltips for triggers 'lower_tier_than' and
'higher_tier_than'
- You no longer pay maintenance for Holy Orders if you're in a justified war, even
if you're also in another type of war
- Fixed an issue where you could not grant titles to vassals which you could not
formally create
- Gave most mercs and holy orders a base culture
- Ensured that merc and holy order leaders are always of the right culture and
religion
- Slowed down event '39500' which automatically converts counties to Islam
- Fixed a bug where you could move your capital again after a reload
- Fixed a bug where a landed spouse who is the councillor of another ruler would
not give you that attribute bonus
- The Excommunicate diplo action is no longer shown for excommunicated characters
- Fixed an issue with granting titles including lower not fully working if the
target becomes independent from you through the action
- Blocked Agnatic-Cognatic succession for Hordes
- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
- Improved kingdom division on inheritance kingdom split
- Fixed a bug with characters not knowing of their own plots
- Fixed a bug with the de facto liege of titles after revocation
- Fixed a bug with the succession bethrothal icon not showing
- Fixed a bug allowing you to assign too many wards to a guardian
- Boosted the effect of the Chancellor's Improve Diplomatic Relations job
- Corrected many spelling mistakes
- Added a notification event when a character is killed in battle
- Both sides in a siege now see the effects of triggered siege events
- The event where a vassal offers guardianship now shows which child will become
the vassal's ward
- Fixes to the Christian and Muslim tournaments
- Famous Muslims who join your court now have dynasties and improved stats
- Scottish names are now English instead of Gaelic, whereas before they were a
mixture of both
- Russian duchies are now called grand principalities, and their rulers are
referred to as grand princes
- Fixed the event where the Hashshashin go after the Mongol leader
- Revised Combat tooltips
- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian
flag
- Revised cultural building modifiers
- Added a global supply limit modifier that increases with tech
- Ruler Designer now handles culture different from ethnicity
- Loading screens and flags now look a bit better
- Fixed issue with special characters in find title box
- Flanks will now pick tactics even if they have no leader
- You are no longer allowed to build in settlements held by someout outside your
realm or by someone you are at war with
- Fixed some trigger tooltips that looked bad
- Added the winners of the AAR contest as characters in the game
- AI: Smarter about heir nomination when having multiple kingdoms (to keep them
together)
- AI: Fixed bug with silly Muslim handing out of titles
- AI: Baron tier and landless characters now get a complete AI when they have
raised units on the map
- AI: Fixed an issue where it could spam a player asking to become a vassal
- AI: Holy Orders should no longer run off to help others if they are already
"hired"
- AI: Will always accept guardians for childen offered by the Regent (and won't
have them replaced on its own)
- AI: Improved passing of demesne laws
- AI: Should now want to revoke a Castle Holding when the primary holding in a
County is NOT a Castle
- AI: Prevented some stupid placing of the Chancellor to fabricate claims
- AI: Vassals will no longer spontaneously declare war on their liege to depose him
or take a title off him (these things are now faction based.) The only time they
might declare war on their own is to create a succession crisis.
- AI: Improved handing out of counties if it's over the demesne limit
- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
- AI: Will now switch Guardian for children if appropriate (wrong religion or
culture)
- AI: Will not disband free galleys (from event effects)
- AI: Fixed some bugs with turning betrothals into marriages
- AI: More careful with title usurpation and the cost in gold
- Diplo AI: Fixed a bug with "divine blood" marriage calculation
- Diplo AI: Does not care about Matrilineal marriage factors if both parties are
from the same dynasty
- Diplo AI: Children in other realms will now still accept education offers from
their own parents
- Diplo AI: Fixed a bug with borked marriage proposals and spamming
- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or
religious enmity)
- Diplo AI: Will now break betrothals that won't be accepted anymore
- Diplo AI: will not revoke titles while under a regency
- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more
stubborn.

FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run
for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in
it)
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binary (the value determines
the MTTH)
- Fixed an issue with law triggers in the 'ai_will_do' field of decisions
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported_claimant_title'
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_character' effect
- Fixed a bug with scripted attributes in the 'create_character' effect
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now the same and work on both
titles and provinces
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match' argument
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'events' fields in On Actions
- Fixed a bug with event name spaces not working in 'events' fields in Job Actions
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback
option, when not having certain DLCs)
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark argument
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD,
PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to
defines
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'

2012-07-04: v1.06b
-----------------------

- The date widget arrows in the lobby no longer stay gone after you've looked at
your save games
- Added a separate set of Muslim feudal (Iqta) laws
- Added a separate Muslim invasion CB with longer truce and no taking of all
occupied provinces
- The success chance for kill plots now increases drastically past 100% Plot Power
- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this
means modders with SoI cannot just script in any number of wives in other
religions.)
- Fixed a serious but simple error messing up the Spanish localization text
- Corrected a load of German text using ';' in the localization, corrupting the
text database
- Decadence revolter special troops now disband after the war
- The game will no longer crash if you have the African Unit Pack DLC but not the
Sword of Islam
- Exported EMPIRE_CREATION_PIETY_COST to defines
- Fixed a bug with 'replace_path' in mods
- Empires now cost 400 Piety to create (up from 200)
- Fixed a bug that would not actually detract the empire creation Piety cost
- Fixed a problem with the event effects 'gain_settlements_under_title' and
'vassalize_or_take_under_title' where rebel or revolter occupied counties would not
be taken in the peace
- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's
religion
- Corrected the English regnal numbers to exclude the Saxon Edwards
- Fixed a bug where breaking a truce would not actually cost Prestige
- Added 'creation_requires_capital' field to landed titles
- Added harsher creation conditions for the Latin Empire
- Added proper creation conditions for the Caliphates
- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause
the new ruler of a non-feudal state to become independent when he should not
- Character modifiers now correctly recalculated when a timed character modifier
expires
- No longer possible to revoke the last landed title off a ruler with significant
vassals
- The chancellor in West African cultures is now called Grand Vizier
- The minor title 'title_ruler_consort' no longer has separate localization strings
- it's now the other gender version of the spouse's ruler title
- Added 'title_female' custom holder title to landed titles
- Added separate law message for when muslims pass laws
- Added event effect 'disband_event_forces'
- Fixed some glitches with betrothals in the Muslim world
- Fixed a bug with Heavy Armor tech level 5
- Fixed a bug with the Ramadan events firing at once if war was declared
- Religion View: The portrait of the religious head should now age correctly
- Doubled the opinion penalty for revoking a kingdom
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed some errors in the Welsh character database
- Women with 'immortal' flagged traits no longer grow infertile after 45, and the
AI knows this
- Fixed an issue with 'immortal' marked traits added in the ruler designer or the
history
- Should no longer be possible to get both the Sayyid and Mirza traits
- Fixed two bugs with a dynasty's Coat of Arms changing for no reason
- Scripted banned colors for Coats of Arms should now work
- Corrected event picture for event 75075
- Fixed some events using incorrect form 'only_capable'
- Removed some duplicate text entries
- Tech focuses can no longer change when you inherit someone's title
- Commander traits are now generated for characters created with the
'create_character' effect with a martial trait
- The Jizya tax modifier is now shown with an icon on Holdings
- Corrected the religion of Muhammad's ancestors
- Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
- Can no longer transfer Duke or King rank vassals to anyone except their de jure
liege
- Buffed the Christian states of Iberia by giving them more holdings, more initial
building upgrades and slightly higher tech
- Invasion AI: Fixed some deadlock situations that could occur when armies were
loaded on fleets belonging to the wrong agent
- Army AI: Fixed a glitch with attrition avoidance when having attached units
- When moving an army into a sea zone, it will now prefer loading onto the smallest
possible fleet
- Attached units can no longer lead a siege if the unit they are attached to is
also besieging
- Increased the max number of holdings in many counties in continental Europe,
England and the Levantine coast
- Attached units now move at the same speed
- Can no longer select holy orders to play in the lobby
- Page 12 in the Ledger no longer crashes in "observer" mode
- When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
- Vassals with a weak claim on the liege that they can't currently use no longer
get an increased revolt risk
- Diplo AI: Tweaked "desires better alliance" factor for marriages
- Fixed a bug where armies containing Holy Order regiments could be disbanded when
the Holy Order itself withdrew its forces for another conflict
- Fixed a bug preventing a host without The Sword of Islam from hosting MP games
with those who do and have selected Muslim rulers
- Fixed a freeze bug in the lobby when stepping back through history from an
advanced date
- Fixed a bug with historical scripted non-succession laws being overridden at
start
- Fixed a bug where landless religion heads could be succeeded by ones of the wrong
religion
- Added 'decadence' character history command
- The Seljuks now start at 0% Decadence
- Fixed a bug in some combat tactics that would immediately destroy all enemies of
a certain unit type

2012-06-26: v1.06
-----------------------

MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia,
Scandinavia, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events
- New cultural and religious buildings
- Improved French translation by the friendly folks at Jeux-Stratégie.com

MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the
target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious
head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness'
value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims,
unless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties
rather than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'd
like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole realm
is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while
it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other
armies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not
considering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the
target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inherit
titles
- Fixed an issue with the de jure law vote message not going away when trying to
approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
- Fixed a bug with the depose liege CB sometimes making the new ruler independent
(bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate
outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the
liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education traits
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars
within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by
the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their
old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he
had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with
rebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer
ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke
action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event
effects
- Peace Offers now make it clear whether it's a demand for surrender, white peace
or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of
Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even
when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child
would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed
their claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has
repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the
ultimatum of a vassal king
- No longer possible to grant duchies to barons
- The event effect 'destroy_landed_title' now gives the current holder a strong
claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the
titles are held by non-Tengri or non-Mongol rulers
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to
someone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have the
war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests- In
feudal elective titular realms, _all_ vassals of the appropriate tier are now
electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now
automatically return home
- The opinion penalties for revoking a title are now applied whether or not the
target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the
'declared_war' opinion modifier is now cleared (meaning the liege does not get a
'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previous
call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religious
head holds
- The portraits for undiscovered murderers should now be hidden in the event window
- Mercs and Holy Order commanders should no longer be shown in the quick marriage
window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few
interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no longer
hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who declare
independence
- If an ally could legally call you into a war, you should always be able to ask to
join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce

FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be
broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or
poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but
can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
- Added 'pass_effect' to decisions and laws, which is not run by automatic
functions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages
and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or
sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger

2012-05-28: v1.05g
----------------------------------------------------
- Fixed a freeze issue with the copying of laws into usurped titles

2012-05-18: v1.05f (Mac version compatibility patch)


----------------------------------------------------
- The invasion cb can now be granted correctly again
- The Pope now gets a significantly lower contribution score in Crusades
- AI: The Pope/Caliph will now be more reluctant to accept a White Peace when
Crusading/Jihading
- The Metaserver should now work again
- Fixed a rare crash with sieges
- Changed the speed settings so they are all faster, except for max speed (level 2
is now level 1, etc)
- Added missing message text for calls of allies
- Added missing message text for offers to join wars
- No longer possible to usurp religious head titles, even if they have de jure
vassals
- Tied together a few more cultural names
- Fixed more typos and database errors
- Fixed a bug where you could have duplicate laws due to the history scripts
- Fixed a bug with the event effects 'prestige' and 'health'
- Fixed a rare crash bug with very long war names (could also cause corrupt saves)
- Fixed a rare de jure assimilation issue when one character holds multiple
kingdoms/empires
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now
automatically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the
end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt
against their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting
vassals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken savegames no longer crash the game when you open the savegame browser,
they are now marked as broken and cannot be loaded by clicking on them.

2012-04-30: v1.05e
-----------------------
- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be
assimilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if
not of their own dynasty

2012-04-25: v1.05d
-----------------------
- Fixed an MP issue where clients would go OOS if the host had clicked around on
the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the
holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken
out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your
vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached
to
- A very high opinion of the liege now has a greater effect on reducing the revolt
risk
- Can't pick intrigue plots against people with no possible backers (lacking
courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war
liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in
the Character View
- Fixed another issue with huge plot power values due to the wrong cached military
power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already
plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in
the Diplo View

2012-04-19: v1.05c
-----------------------
- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied
Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and
REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves
immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace
while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself

2012-04-18: v1.05b
-----------------------

- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby,
causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous
bookmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held
counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge,
drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another level
than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map
mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to
defines
- Title creation was possible when at war for independence, resulting in an
inconclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Corrected text color codes in the French translation
- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics

2012-04-16: v1.05
-----------------------

MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much
prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other
rulers can then join the attacking alliance. The one who contributes the most gains
the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical
characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the
lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted
capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold
more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and
Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in
the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now
take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings
occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their
realm
- Republics (count or above tier) now get an extra tax bonus from all coastal
cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on
their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the
target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way
of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after
reload
- Vassals will no longer hate you for newly acquired Holdings that take you above
the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do
so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently
the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and
the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would
never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to
plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character
portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now
respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and
MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could
grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the
mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in
premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost
civil wars
- Fixed a crash when just about to revoke the title of someone, and that person
dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from
someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and
not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid
Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto
below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has
more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure
reasons
- Temple type holders will no longer be upset with their liege for having the wrong
government type
- Fixed a bug with protected inheritance not working correctly between two realms,
both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a
husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much
more likely
- You are now allowed to usurp titles from other vassals within the same realm if
you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should
not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple
times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member
of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor
jobs
- Fixed an issue with historical settlements not being cleared entirely correctly
on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue
View
- Mercs of the same culture group as you can now always be hired, no matter the
distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the
correct opinion modifier, making the character immune to a new excommunication for
10 years
- Fixed a bug where successors could be temporarily disinherited when Temple
holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map
positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted
history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum
number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century"
value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips
(useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'

2012-03-15: v1.04c CPGP


-----------------------

- Fixed a random "freeze" issue that could occur during normal gameplay
- Fixed a resign CTD and related issues with Holdings not being entirely reset on
resign
- Fixed a problem with white looking terrain on certain graphics cards
- Fixed an issue with historical characters not getting some random traits at start
- The console command "observe" should no longer crash the game
- Reverted to 1.03b version of audio code for greater compatibility with older
machines

2012-03-05: v1.04 MLDO


-----------------------

MAJOR:
- Revised the Message Setting system
- Religion groups are now marked playable in the religion file (no more hard coded
rule)
- AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values
prestige gain or loss higher.
- Added some useful status info to the delayed character tooltip (similar to the
info in debug mode)
- Cooldown added to excommunications (only for the same Pope though)
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in combat by 50%
- Fixed a CTD that can occur in a rare situation with characters having multiple
wars against each other
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade
war
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut the special events that
used to simulate it
- Peasant Army size is now determined by the biggest holding garrison size (so they
will always be dangerous)
- The Succession War CBs now have the proper success outcome
- Fixed a bug with the usurpation of titles that would hand over all vassals too
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambition from traits
- The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
- Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player plots
- Hooked in missing plot icon in available player plots

MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbecile and inbred traits
- Reduced the levy size effect of some of the "recently occupied" modifiers
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
- Combat events will not happen until three days into a combat (to avoid commander
deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-
Pope
- Waived the opinion penalty for held elector titles for elective duchies and below
- Fixed a CTD issue that could occur in tooltips when hovering over Holding
modifiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religion
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the correct
figure.)
- The game will now also auto-generate an appropriate number of traits for children
with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect
tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges
(should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the
defines
- The "recently conquered" holding penalties are no longer applied during civil
wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard

2012-02-17: v1.03b KUMH


-----------------------

- Loading a save where you had marked characters of interest or non-interest will
no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most
kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an MP OOS issue that would manifest a day or two after starting
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal
demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
- Children of rulers now automatically get the appropriate claims when you start a
new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the
application
- In order to ask for an invasion CB, you must be at peace and either have a claim
on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers
(councillors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jure
belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid
loading armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without
restarting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Fixed a bug with the CB for the Institute Gavelkind plot
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when he
folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when
selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work
correctly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at
startup and make sure it has prince bishops at the end

2012-02-14: v1.02b

RELEASE

You might also like