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Another copy of this chart is on your character sheet. Essentially. A ‘1’ represents the to take on the roles or writers. work. The supporting cast do not need immediate selects his lowest die and frames a scene with goals. showcasing keeping them seperated. as their involvement will develop and it (see below). story. but five is standard. If he has nothing lower than Rising Tension. If there is a fifth player. If the plot is to disarm one can frame a scene in Act One. Does this game need oracles 4 Complications Players should agree on a number of story or a relationship grid like Fiasco? 5 Twist elements such as era. 2 Character Development Background. he is time. the plot designed to emulate all manner of dramatic who the Antagonist and Protagonist are in the development scales based on the die. each die represents a different game for 4 or 5 players. You have plot threads to develop as well. 3 Rising Tension Design Question. allowing the players should be fairly obvious to players. or 6. introduction of a plot. through character development. and so on. The players should plot. All players take 5 six-sided dice and roll them. A plot card is created to indicate a new one another’s story elements. the supporting cast need further development. or make the audience question where the plot is pass to the next player.” him to jail. hidden inside a warehouse filled with those the Progatonist’s goal on one plot card and the cymbal-banging monkeys. everyone the bomb. Just because you’re playing supporting Each player selects one of the four roles cast doesn’t mean you don’t get as much game 1 Plot from page 4. if Game play is done in acts. that cop. Act One cannot open Complications. For instance. now they must first find the bomb Make some note cards handy for plots. Name your characters. a 4. 5. A plot may advance knows that cop. that cop’s partner. A plot complication makes the table. The Protagonist the inner-thoughts of a character. directors. Setup Note. or someone who Character Development. However. This is a plot device used to unfold during play. doing their best to incorporate Play Plot. Below is a short hand guide to Scenes. make sure the Protagonist and the table until one player can frame a scene to Antagonist are not next to each other around start the act. Write re-rolls. Antagonist’s goal on another plot card. he must either use his special ability. 6 Resolution The Antagonist and Protagonists should each select goals. location. This continues around going it is very different from… Finally. regardless of genre. . The system is Once the players have agreed on a setting and the resolution of a plot. Drama Characters Framing Scenes Drama is an experimental roleplaying story The definition of Antagonist and Protagonist In Drama. In the rare instance that no the problem worse. In between. level of plot development. while a ‘6’ represent and actors in an ongoing plot. the Protagonist should either be will play through. the supporting cast should come up with their relationship to the main two players. such as a child goes missing or “I want the Antagonist wants to kill a cop for sending determine ahead of time how many acts they a divorce. on a 4.

so long as the Antagonist It may become possible that there are no plots Regardless of the outcome of the dice. but if the die things. feel free to kill a PC. of a longer campaign. Ending the Game Discard used dice. is a 3. If any player plots if they are still unresolved. this role is left to 2. Smaller plots • Reroll any one die Background. a favorite child. The plot may have been about disarming a Act 2+ Advice bomb. In order to reflect a single movie. a plot card must The player who resolves a plot removes the be selected. can leap from 1 to 3 to 5 to 6 or 1 to 4 to 6 or • Remove one rolled die from play however you wish. Supporting Cast should feel main plots for the Antagonist and Protagonist. if the die Drama Points may be spent for a number of no intermediate steps should not earn Drama is a 1. That said. a Drama campaign. In order to frame a scene. If this is part should ever run out of dice during the act. follow the rules for should never be more unresolved plot cards can end the plot however he likes. only from one of his abilities. Suggestion #3.Twist. Try to Keep the number of cards on the table that a player can use to unresolved plot cards to a minimum. For instance. Take good notes. Points. The plot is resolved. if this is the final plot resolution. Antagonist and Protagonist should be allowed the player discards one of his dice and rerolls on final scene each (any die) to wrap up their Drama © 2011 jim pinto and Post World Games the remaining dice (if any). a PC does not die. so long as Writer’s Meeting above. At this point. Plots that go from 1 to 6 with based on the die used. 6) of plot to resolve it. Final Act Drama is designed to be played as long as you although a player may gain additional dice During the final Act. The player develop his story. Suggestion #4. A twist changes the plot in some way. . while Background and Supporting not beyond the realm of possibilities to run Writer’s Meeting Cast may use their innate abilities twice. 4. If not. They are gone from the act. • Make one of your dice a 1 free to invent new characters whenever they it is not necessary to go through each step (1. The bomb is Each subsequent Act should open with the Suggestion #1. With the exception of the two • Activate an ability Suggestion #5. In a five-player game. actually a fake and the plot is about rescueing player to the left of the previous starting player. 5. • Make one other player’s die a 6 like. There Resolution. it is die each. If this is the case. he can create a new Plot. it is recommended that play continues one more time around the table you ignore this last rule and allow plot threads until the Act ends on his turn. the Antagonist and want. than players. However. 3. but that was just a rouse. The Active Player frames a scene card from play and gains 1 Drama Point. the changes every so often. After the initial roll. remaining to play dice on. to dangle. allow Resolving Plots players to reroll pairs. there should be a number of plot Suggestion #2. he can only raise the tension on an existing Plot. Protagonist should each be given one additional 3 to 5 acts should be played.

Supporting Cast No. the Background may change any 6 into three 2s. 1 Plot 2 Character Development 3 Rising Tension 4 Complications 5 Twist 6 Resolution . 1 Plot 2 Character Development 1 Plot 3 Rising Tension 2 Character Development 4 Complications 3 Rising Tension 5 Twist 4 Complications 6 Resolution 5 Twist 6 Resolution Background Once per act. 2 Once per act. the Supporting Cast may change any 6 into a 2 and 4. Once per act. the Supporting Cast may change any 6 into two 3s. the Antagonist may change any die into a 4 or 5. Antagonist Supporting Cast No. 1 Plot 1 Plot 2 Character Development 2 Character Development 3 Rising Tension 3 Rising Tension 4 Complications 4 Complications 5 Twist 5 Twist 6 Resolution 6 Resolution Protagonist Once per act. 1 Once per act. the Protagonist may change any die into a 2 or 3.