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4. The player with the largest fraction takes both of the cards.
5. If the fractions are equivalent, the cards stay on the table until
the next round.
6. The player with the most cards at the end of the game wins.
Equivalent Fraction Memory
4. If they are not equivalent, the player turns them back face down.
5. The player with the most pairs at the end of the game wins.
After you have read the directions and passed out the cards set the
timer for 7 minutes.
When the timer goes off, the player with the most cards wins!
Two students use the cards in the baggie labeled Equivalent Fraction
Memory
After you have read the directions and laid out the cards set the timer
for 7 minutes.
When the timer goes off, the player with the most cards wins!
Switch games.
Good Luck!
Objectives
CCSS.MATH.CONTENT.3.NF.A.3
Explain equivalence of fractions in special cases, and compare
fractions by reasoning about their size.
CCSS.MATH.CONTENT.3.NF.A.3.A
Understand two fractions as equivalent (equal) if they are the
same size, or the same point on a number line.
CCSS.MATH.CONTENT.3.NF.A.3.B
Recognize and generate simple equivalent fractions, e.g., 1/2 =
2/4, 4/6 = 2/3. Explain why the fractions are equivalent, e.g.,
by using a visual fraction model.
CCSS.MATH.CONTENT.3.NF.A.3.D
Compare two fractions with the same numerator or the same
denominator by reasoning about their size. Recognize that
comparisons are valid only when the two fractions refer to the
same whole. Record the results of comparisons with the symbols
>, =, or <, and justify the conclusions, e.g., by using a visual
fraction model.