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Creativity, innovation,

and Leadership

LEARNING OBJECTIVES CHAPTER OUTLINE


After studying this chapter and doing Steps in the Creative Process
the exercises, you should be able to Characteristics of Creative Leaders
• Identify the steps in the creative Knowledge
process. Cognitive Abilities
Personality
• Identify characteristics of creative
Passion for the Task and the Experience of Flow
problem solvers.
The Componential Theory of Individual Creativity
• Be prepared to overcome traditional
Overcoming Traditional Thinking as a
thinking in order to become more
Creativity Strategy
creative.
Organizational Methods to Enhance Creativity
• Describe both organizational and
Systematically Collecting Fresh Ideas
individual approaches to enhance
Brainstorming
creative problem solving.
Using the Pet-Peeve Technique
• Explain how the leader and the Equipping a Kitchen for the Mind
organization can establish a climate
Self-Help Techniques to Enhance Creative
that fosters creativity.
Problem Solving
• Identify several leadership practices Practicing Creativity-Enhancing Exercises
that contribute to organizational Staying Alert to Opportunities
innovation. Maintaining an Enthusiastic Attitude, Including Being Happy
Maintaining and Using a Systematic Place
for Recording Your ideas
Playing the Roles of Explorer, Artist, Judge, and Lawyer
Engaging in Appropriate Physical Exercise
Establishing a Climate and Culture for Creative
Thinking
Leadership Practices for Enhancing Creativity
Methods of Managing Creative Workers
Additional Leadership Practices That Enhance
innovation
Summary
315
316 CHAPTER 11 I Creativity, innovation, and Leadership

A
ccording to legend, it was melting ice He started franchising in 1947 a n d quickly sold

cream that helped launch Fudgie the 100 franchises.


Whale and Cookie Puss. In 1934, T h o m a s The franchise network grew to over 800 stores.
Carvel was a young Greek i m m i g r a n t in the In addition to m a k i n g their o w n ice cream, fran-
New York suburbs w h o sold ice c r e a m created chises also reproduced Mr. Carvel's novelty cakes,
in the back of a truck. On Memorial Day week- of which Fudgie the Whale a n d Cookie Puss were
end, the truck broke down and the ice cream kids' birthday-party favorites. Even after selling
softened, and people loved it. Mr. Carvel soon his c o m p a n y to international investment group
invented equipment to produce soft ice c r e a m a n d Investcorp in 1989, Mr. Carvel, then in his 80s,
designed a glass-fronted building to sell it from. r e m a i n e d active until his death a year later. 1

The story about the birth of American icon Carvel tells us a lot about creativity
applied to business. The creative leader recognizes a good opportunity that others
might miss. Instead of saying, "I'm ruined, my ice cream is melting," Carvel probably
said, "Wow, there are marketing possibilities in soft ice cream." By thinking cre-
atively (such as by developing a new product based on a mishap), a person can form
a new enterprise that can keep many people engaged in productive activity. However,
the creative idea has to be executed properly for innovation to take place. Although
the terms creativity and innovation are often used interchangeably, innovation
refers to the creation of new ideas and their implementation or commercialization.
A major focus of innovation is taking organizations built for efficiency and rewiring
them for creativity and growth. 2

Long-time leadership authority Warren Bennis regards creativity as a n essential


characteristic of leaders. Creative thinking enables leaders to contribute novel in-
3

sights that can open u p new opportunities or alternatives for the group or the or-
ganization. The role of a creative leader is to bring into existence ideas a n d things
that did not exist previously or that existed in a different form. Leaders are not
b o u n d by current solutions to problems. Instead, they create images of other pos-
sibilities. Leaders often move a firm into a n additional business or start a new de-
p a r t m e n t that offers a n o t h e r service. Such activity is of high priority because m a n y
business forecasters predict that employee creativity a n d innovation will be the
most i m p o r t a n t factors in establishing and maintaining a competitive a d v a n t a g e . 4

This chapter emphasizes the development of creativity in the leader. It also ex-
plains the nature of creativity a n d creative people and examines the leader's role
in establishing an a t m o s p h e r e that helps g r o u p m e m b e r s become m o r e creative,
along with leadership practices conducive to innovation.

STEPS IN THE CREATIVE PROCESS


An i m p o r t a n t part of becoming m o r e creative involves u n d e r s t a n d i n g the stages
involved in creativity, which is generally defined as the production of novel and
useful ideas. A well-accepted model of creativity can be applied to organizations.
Steps in t h e Creative Process 317

Step 1 Step 2 Step 3


Opportunity or Immersion Incubation
problem recognition

Step 5 Step 4
Verification and Insight
application

FIGURE 11-1 Steps in the Creative Process.


Creative problem solvers often go through these steps below the level of conscious awareness. Yet
being aware of these steps (such as immersing yourself in knowledge) when faced with a challenging
problem will often increase the probability of finding a creative solution.

This model divides creative thinking into five stages, as s h o w n in Figure 11-1.
5

Step 1 is opportunity or problem recognition: a person discovers that a new oppor-


tunity exists or a problem needs to be resolved. Many years ago an entrepreneurial
leader, Robert Cowan, recognized a new opportunity a n d asked, "Why d o business
meetings have to be conducted in person? Why can't they connect t h r o u g h televi-
sion images?" 6

Step 2 is immersion. The individual concentrates on the problem and becomes


i m m e r s e d in it. He or she will recall a n d collect information that seems relevant,
d r e a m i n g u p alternatives without refining or evaluating them. Cowan grabbed
every fact he could about teleconferencing. At one point he helped NASA and the
University of Alaska produce the first videoconference by satellite. He then synthe-
sized all his information into a book about teleconferencing.
Step 3 is incubation. The person keeps the assembled information in m i n d for
a while. He or she does not a p p e a r to be working on the problem actively, but the
subconscious m i n d is still engaged. While the information is simmering, it is being
arranged into meaningful new patterns. Cowan did not actively p u r s u e his busi-
ness videoconferencing idea for several years.
Step 4 is insight. The problem-conquering solution flashes into the person's
mind at an unexpected time, such as on the verge of sleep, during a shower, or
while r u n n i n g . Insight is also called the Aha! experience: all of a s u d d e n something
clicks. At one point Cowan suddenly thought of forming a teleconferencing busi-
ness to exploit the potential of his idea. The "aha" m o m e n t usually arrives after
h o u r s of thought and study, as indicated by Step 2, immersion. Also, the solution
that flashes into m i n d is usually based on previous useful ideas. Cowan had been
7

thinking a b o u t business meetings for a long time.


Step 5 is verification and application. The individual sets out to prove that the
creative solution has merit. Verification procedures include gathering supporting
evidence, using logical persuasion, a n d experimenting with new ideas. Applica-
tion requires tenacity because most novel ideas are first rejected as being imprac-
tical. W h e n banks refused to finance Cowan's startup business, Cowan a n d his
318 CHAPTER 11 I Creativity, innovation, and Leadership

wife raised $45,000 from friends a n d obtained a second mortgage o n their house.
Cowan did start his business, but he faced financial trouble. W h e n Cowan's com-
pany was on the verge of folding, Charles Schwab, the brokerage firm, hired it to
connect its 100 b r a n c h offices.
Cowan's opportunity-spotting has evolved into a small industry, serving the
needs of millions of workers in the era of global business. The end product of
Cowan's creative thinking was a business possibility r a t h e r than an invention. Nev-
ertheless, businesspeople typically follow the s a m e five steps of creative thought
as do inventors. Even t h o u g h creativity usually follows the s a m e steps, it is not a
mechanical process that can be turned on a n d off. Much of creativity is intricately
woven into a person's intellect and personality.

CHARACTERISTICS OF CREATIVE LEADERS

Creative leaders, like creative workers of all types, are different in m a n y ways from
their less creative counterparts. They are devoted to their fields a n d enjoy intel-
lectual stimulation, a n d they challenge the status quo, which leads t h e m to seek
improvements. For example, s o m e o n e questioned why affluent people needed to
own their vacation h o m e s full-time instead of part of the time—resulting in the
time-share industry. Above all, creative people are mentally flexible a n d can see
past the traditional ways of looking at problems.
As described next, the specific characteristics of creative people, including cre-
ative leaders, can be grouped into four areas: knowledge, cognitive abilities, per-
sonality, a n d passion for the task and the experience of flow. These characteris-
8

tics are highlighted in Figure 11-2. In addition, we present a theory of creativity


that helps explain h o w these characteristics lead to creative output. Before study-
ing this information, c o m p a r e your thinking to that of a creative person by doing
Leadership Self-Assessment Quiz 11-1.

Knowledge
Creative problem solving requires a broad background of information, including
facts a n d observations. Knowledge provides the building blocks for generating and
combining ideas. Most creative leaders are knowledgeable, and their knowledge
contributes to their charisma. A well-known case in point is Steven P. Jobs, the
chief executive of Apple Inc. and Pixar Animation Studios. He contributes design
a n d marketing decisions to most of Apple's key products, a n d he played a major
role in the development of the p o p u l a r i Phone. A c o n t r i b u t o r to Jobs's creativity
is his in-depth technical knowledge of c o m p u t e r h a r d w a r e a n d software. Another
example is the cross-breeding of the iPod n a n o with a Nike r u n n i n g shoe. A chip
inserted into the shoe t u r n s the shoe into a step c o u n t e r that is wirelessly con-
nected to a receiver in the iPod n a n o . The iPod then displays such information as
the n u m b e r of miles r u n and calories b u r n e d . As with most creative people, Jobs
9

has had his share of failed innovations, including the cube-shaped Mac. However,
a few failures along the way rarely discourage a creative person.
Characteristics of Creative Leaders 319

Knowledge
Knowledgeable about
wide range of information

Personality Cognitive Abilities


Nonconformist Highly intelligent
Self-confident Intellectually curious
Thrill-seeking Able to think divergently
Energetic
Persistent

Passion for the Task


and Flow

FIGURE 11-2 characteristics of Creative Leaders.


Having the right characteristics improves the chances of a person being a creative problem solver and
a creative leader.

Leadership Self-Assessment Quiz 11-1

The Creative Personality Test


Instructions: Describe each of the following statements as "mostly true" or "mostly false."
Mostly Mostly
True False
1. It is generally a waste of time to read magazine articles, Internet
articles, and books outside my immediate field of interest. • •
2. I frequently have the urge to suggest ways of improving products
and services I use. • •
3. Reading fiction and visiting art museums are time wasters. • •
4. I am a person of very strong convictions. What is right is right;
what is wrong is wrong. • •
5. I enjoy it when my boss hands me vague instructions. • •
6. Making order out of chaos is actually fun. • •
7. Only under extraordinary circumstances would I deviate
from my To-Do list (or other ways in which I plan my day). • •
8. Taking a different route to work is fun, even if it takes longer. • •
9. Rules and regulations should not be taken too seriously.
Most rules can be broken under unusual circumstances. • •
320 CHAPTER 11 I Creativity, Innovation, and Leadership

Quiz 11-1 (continued)

10. Playing with a new idea is fun even if it does not benefit
me in the end. • •
11. Some of my best ideas have come from building on the ideas
of others. • •
12. In writing, I try to avoid the use of unusual words and
word combinations. • •
13. I frequently jot down improvements in the job I would like
to make in the future. • •
14. I prefer to stay with technology devices I know well rather than
frequently updating my equipment or software. • •
15. I prefer writing personal notes or poems to loved ones rather
than relying on greeting cards. • •
16. At one time or another in my life I have enjoyed doing puzzles. • •
17. If your thinking is clear, you will find the one best solution
to a problem. • •
18. It is best to interact with coworkers who think much like you. • •
19. Detective work would have some appeal to me. • •
20. Tight controls over people and money are necessary to
run a successful organization. • •

Scoring and Interpretation: Give yourself a score of 1 for each answer that matches the
answer key:
1. Mostly false 8. Mostly true 15. Mostly true
2. Mostly true 9. Mostly true 16. Mostly true
3. Mostly false 10. Mostly true 17. Mostly false
4. Mostly false 11. Mostly true 18. Mostly false
5. Mostly true 12. Mostly false 19. Mostly true
6. Mostly true 13. Mostly true 20. Mostly false
7. Mostly false 14. Mostly false

Total score:
Extremely high or low scores are the most meaningful. A score of 15 or more suggests
that your personality and attitudes are similar to those of creative people, including creative
leaders. A score of 8 or less suggests that you are more of an intellectual conformist at
present. Do not be discouraged. Most people can develop in the direction of becoming more
creative.
How does your score compare to your self-evaluation of your creativity? We suggest you
also obtain feedback on your creativity from somebody familiar with your thinking and
your work.
Characteristics of Creative Leaders 321

Cognitive Abilities
Intellectual abilities c o m p r i s e s u c h abilities as general intelligence a n d a b s t r a c t
r e a s o n i n g . Creative p r o b l e m solvers, p a r t i c u l a r l y in b u s i n e s s , t e n d to be bright
b u t a r e n o t at the a b s o l u t e t o p e n d of the brilliance scale. E x t r a o r d i n a r i l y high
intelligence is not r e q u i r e d to b e creative, a l t h o u g h creative people are facile
at g e n e r a t i n g creative s o l u t i o n s to p r o b l e m s in a s h o r t p e r i o d of t i m e . Creative
p e o p l e also m a i n t a i n a youthful curiosity t h r o u g h o u t t h e i r lives, a n d the curi-
osity is n o t c e n t e r e d j u s t o n their o w n field of expertise. I n s t e a d , t h e i r r a n g e
of i n t e r e s t s e n c o m p a s s e s m a n y a r e a s of k n o w l e d g e , a n d they are e n t h u s i a s -
tic a b o u t p u z z l i n g p r o b l e m s . T h e s e m e n t a l w o r k o u t s help s h a r p e n a person's
intelligence.
Creative people show an identifiable intellectual style: being able to think di-
vergently. They are able to expand the n u m b e r of alternatives to a problem, t h u s
moving away from a single solution. Yet the creative thinker also knows w h e n it is
time to n a r r o w the n u m b e r of useful solutions. For example, the divergent thinker
might think of twenty-seven ways to reduce costs, but at some point he or she
will have to move toward choosing the best of several cost-cutting a p p r o a c h e s . In
recent years several business firms have included design school graduates in their
product development teams because designers tend to think flexibly. The idea is to
search for new options that d o not already exist. An example is that Intel works
with design students to work on new p r o d u c t s for aging baby b o o m e r s ' future
homes. 10

As already shown in the Carvel and videoconference examples, a hallmark of a


creative businessperson's intellect is to spot opportunities that others might over-
look. Many a creative developer has seen the opportunities in a b a n d o n e d facto-
ries a n d converted t h e m into loft a p a r t m e n t s a n d offices for small businesses that
wanted to operate in an aesthetic environment.

Personality
The noncognitive aspects of a person heavily influence creative problem solving.
Creative people tend to have a positive self-image without being blindly self-
confident. Because they are self-confident, they are able to cope with criticism of
their ideas, a n d they can tolerate the isolation necessary for developing ideas. Part
of the self-confidence of a creative worker focuses on the belief that he or she can
solve problems creatively. Talking to others is a good way to get ideas, yet at some
point the creative problem solver has to work alone a n d concentrate.
Creative people are frequently nonconformists a n d d o not need strong approval
from the group. Nonconformity can also m e a n being a maverick. Richard E.
Cheverton observes: "The maverick is really the person w h o is the focus of creativ-
ity in a company, but a lot of people perceive t h e m as jerks because they like to stir
the pot. But these are just people driven to accomplish things anonymously. They
just want to get things done, a n d they do not care a b o u t office politics or organ-
izational charts. They like to spread the credit a r o u n d . " " A maverick personality
322 CHAPTER 11 I Creativity, Innovation, and Leadership

w h o is not granted the freedom to develop new ideas is likely to join a n o t h e r firm
or start a business.
Many creative p r o b l e m solvers are thrill seekers w h o find that developing imag­
inative solutions to p r o b l e m s is a source of thrills. Creative people are also per­
sistent, which is especially i m p o r t a n t for the verification a n d application stage of
creative thinking. Selling a creative idea to the right people requires considerable
follow-up. Finally, creative people enjoy dealing with ambiguity a n d chaos. Less
creative people b e c o m e quickly frustrated w h e n task descriptions are unclear a n d
disorder exists.

Passion for the Task and the Experience of Flow


A d o m i n a n t characteristic of creative people that is closely related to personality is
a passion for the work. More t h a n twenty years of research in industry conducted
by Teresa M. Amabile a n d her associates led to the intrinsic motivation principle of
creativity: people will be at their creative best w h e n they feel motivated primarily
by the interest, satisfaction, and challenge of the work itself—and not by external
pressures. 12

Passion for the task a n d high intrinsic motivation contribute in t u r n to a total


absorption in the work and intense concentration, or t h e e x p e r i e n c e of flow. It
is an experience so engrossing a n d enjoyable that the task becomes worth doing
for its own sake regardless of the external c o n s e q u e n c e s . Perhaps you have had
13

this experience w h e n completely absorbed in a hobby or some analytical work,


or w h e n you were at your best in a sport or dance. (Flow also m e a n s being in the
zone.) The highly creative leader, such as a business o w n e r developing a plan for
worldwide distribution of a product, will often achieve the experience of flow.
One of the p r o b l e m s w i t h a t t e m p t i n g to be creative u n d e r h i g h - p r e s s u r e
c o n d i t i o n s is that the p r e s s u r e m a y interfere with the intense c o n c e n t r a t i o n re­
quired for high creativity. Based on h e r analysis of nearly 12,000 j o u r n a l entries
of w o r k e r s engaged in creative tasks, Amabile discovered t h a t t i m e p r e s s u r e s
m a y block people from deeply engaging with the p r o b l e m . People can be cre­
ative w h e n they are u n d e r heavy t i m e p r e s s u r e s , b u t only w h e n they c a n focus
on the w o r k . 14

To fully u n d e r s t a n d the contribution of personal characteristics to creativity,


we note the basic formula of h u m a n behavior: В = f (P x E) (behavior is a function
of a person interacting with the environment). In this context, certain personal
characteristics m a y facilitate a leader's being creative, b u t the right environment is
necessary to trigger creative behavior. As will be described later, the right environ­
ment includes the leader encouraging creative thinking.

The componential Theory of individual creativity


The componential theory of individual creativity developed by Amabile integrates
some of the information presented so far about the contribution of personal char­
acteristics to creativity According to this theory, creativity takes place w h e n three
c o m p o n e n t s join together: expertise, creative-thinking skill, a n d task m o t i v a t i o n . 15
Overcoming Traditional Thinking as a Creativity Strategy 323

Expertise refers to the necessary knowledge to put facts together (the knowledge
required for creativity, as already explained). Creative-thinking skill refers to the
ability to imaginatively a p p r o a c h problems. If you know how to keep digging for
alternatives and to avoid getting stuck in the status quo, your chances of being
creative multiply. The exercises to be presented in this chapter foster this type of
mental flexibility. Finally, task motivation refers to persevering, or sticking with a
problem to a conclusion, which is essential for finding creative solutions. A few
rest breaks to gain a fresh perspective m a y be helpful, but the creative person
keeps coming back until a solution emerges.
The combined forces of the three factors lead to individual creativity as follows:
expertise x creative-thinking skill x task motivation = creativity. Because there
are substantial individual differences for each factor, such as wide variation in
domain-relevant expertise, not all leaders are equally creative.

OVERCOMING TRADITIONAL THINKING AS A CREATIVITY STRATEGY


A unifying t h e m e r u n s t h r o u g h all forms of creativity t r a i n i n g a n d suggestions
for creativity i m p r o v e m e n t : creative p r o b l e m solving r e q u i r e s an ability to
o v e r c o m e t r a d i t i o n a l t h i n k i n g . The c o n c e p t of traditional thinking is relative,
b u t it generally refers to a s t a n d a r d a n d frequent w a y of finding a s o l u t i o n to a
p r o b l e m . A t r a d i t i o n a l s o l u t i o n to a p r o b l e m is t h u s a m o d a l or m o s t frequent
solution. F o r e x a m p l e , t r a d i t i o n a l t h i n k i n g suggests t h a t to i n c r e a s e r e v e n u e , a
retail store s h o u l d c o n d u c t a sale. Creative t h i n k i n g w o u l d p o i n t t o w a r d o t h e r
s o l u t i o n s . As a n e x a m p l e , a retail store m i g h t i n c r e a s e sales by delivering goods
for a small fee, or providing for o n l i n e s h o p p i n g (of the store's p r o d u c t s ) in the
store.
The creative p e r s o n looks at p r o b l e m s in a n e w light a n d t r a n s c e n d s conven-
tional t h i n k i n g a b o u t t h e m . A historically significant example is H e n r y Ford,
w h o was k n o w n for his creative problem-solving ability. A m e a t p a c k i n g execu-
tive invited Ford to visit his Chicago plant a n d observe h o w employees proc-
essed beef. The a u t o m o t i v e executive noticed that at one end of the plant whole
carcasses of steers w e r e placed on a giant conveyor belt. As the m e a t traveled
t h r o u g h the plant, w o r k e r s carved it into v a r i o u s cuts until the c a r c a s s w a s con-
s u m e d . A flash of w h i m s i c a l insight hit Ford: W h a t if the p r o c e s s w e r e reversed,
a n d all the pieces would b e c o m e a whole steer again? Ford asked himself, "Why
can't a n a u t o m o b i l e be built t h a t way?" He took his creative idea back to the
F o r d M o t o r C o m p a n y in Detroit a n d c o n s t r u c t e d the world's first m a n u f a c t u r i n g
assembly l i n e . 16

Knowledge Bank The central task in b e c o m i n g creative is to break d o w n rigid thinking that
Provides more depth on the blocks new ideas. At the s a m e time, the problem solver m u s t u n l e a r n the conven-
topic of creative thinking. tional a p p r o a c h . Henry Ford u n l e a r n e d the c u s t o m a p p r o a c h to building autos
17

www.cengage.com/ so he could use an assembly line. (In the c u r r e n t era, people w h o have u n l e a r n e d
management/dubrin
the assembly-line a p p r o a c h a n d switched to c u s t o m i z a t i o n are considered to be
creative!)
324 CHAPTER 11 I Creativity, Innovation, and Leadership

O v e r c o m i n g t r a d i t i o n a l t h i n k i n g is so i m p o r t a n t to creative t h i n k i n g t h a t the
p r o c e s s h a s b e e n c h a r a c t e r i z e d in several different w a y s . T h e m o s t familiar is
t h a t a creative person thinks outside the box. A box in this sense is a category
t h a t confines a n d restricts t h i n k i n g . B e c a u s e you are confined to a box, you d o
not see o p p o r t u n i t i e s o u t s i d e the box. F o r e x a m p l e , if a n i n s u r a n c e executive
thinks t h a t health i n s u r a n c e is only for people, he or she m i g h t m i s s o u t o n
the g r o w i n g m a r k e t for d o m e s t i c a n i m a l h e a l t h i n s u r a n c e . Inside the a c c o m -
p a n y i n g box insert, you will find several b u s i n e s s e x a m p l e s of t h i n k i n g o u t s i d e
the box.

M o d e r n Business Examples of Thinking Outside t h e Box


• Conventional wisdom says that sidewalks as the agent driving an interested party in
have to be made out of cement or concrete, a car or making online visits. Cesar Dias,
and that when tree roots damage the side- a real estate agent in Stockton, California,
walks, the trees have to go. Lindsay Smith challenged that idea. His Repo Home Tour
noted that twenty-six trees in her neighbor- fills two brightly colored, eighteen-seat buses
hood in Gardena, California, were being with prospective buyers with an interest
cut down because their roots were damag- in viewing foreclosed houses that can be
ing the sidewalk. With guidance from U.S. purchased at rock-bottom prices. At the time,
Rubber Recycling, she founded Rubberside- Stockton was leading the country in the fore-
walks, a company that has installed foot- closure rate, making his Repo Home Tour all
paths made of recycled tires in sixty cities in the more useful—and therefore innovative.
the United States and Canada. Each square • Conventional wisdom says that ATM
piece can be removed for repairs, thereby monitors are used only to display bank-
saving the destruction of trees. Also rubber statement-related information. Not Bank of
is more compatible with tree roots than is America: they started a program of selling
concrete. advertising space on ATMs.
• Conventional wisdom says that to rent • Conventional wisdom says that banks
videos or DVDs you have to visit a physi- cannot make home loans to devout Muslims
cal video or DVD store. Netflix shot out of because, according to the Koran (Islam's
nowhere to create a new segment in the sacred book), Muslims are forbidden to
movie rental business with a simple busi- pay or receive interest. As a consequence,
ness model that allows consumers to rent a potential segment of the market was shut
popular DVDs online and have the movies out from receiving home mortgages. The
arrive quickly in the mail, all for a monthly University Bank of Ann Arbor, Michigan,
fee. Netflix's success spawned competitors, developed a u n i q u e interest-free pro-
but so far the company still has about a gram designed for people whose reli-
95 percent market share. gious beliefs forbid paying interest. The
• Conventional wisdom says that for-sale homes bank developed a mortgage alternative
have to be displayed in a dignified way, such loan transaction (MALT) p r o g r a m that
Organizational Methods to Enhance Creativity 325

replaces a traditional h o m e loan with a Christopher Stern, "Netflix Braces for Amazon:
redeemable lease. The b a n k holds the DVD Rental Company Cuts Fees to Compete,"
Washington Post, October 16, 2004, p. IE; Steve
h o m e in trust, a n d the c u s t o m e r makes
Chawkins, "Stockton's Magical Misery Tours,"
monthly p a y m e n t s to that trust. E a c h rent Los Angeles Times (latimes.com), December 13,
p a y m e n t includes a set a m o u n t of savings 2007; Sally Beatty, "Bank of America Puts Ads in
that builds equity in the property. After ATMs," Wall Street Journal, July 25, 2002, p. B8;
the savings account equals the home's Karen Dybis, "Banks Offer No-Interest Options
for Muslims," Detroit News, December 21, 2004
original price, the c u s t o m e r owns the
(detnews.com).
h o m e free a n d clear.

Source: Stacy Perman, "Concrete Decision," Busi-


nessWeek SmallBiz, February/March 2007, p. 034;

ORGANIZATIONAL METHODS TO ENHANCE CREATIVITY


To enhance creative problem solving, most organizations regularly engage in brain-
storming. We focus here on new developments in brainstorming and other creativity-
enhancing methods. Programs of this nature are applied to actual problems, while at
the same time they provide an opportunity to improve creative thinking.
The leader has a dual role in implementing creative problem-solving techniques:
Knowledge Bank
he or she facilitates g r o u p interaction a n d also provides a fair share of creative out-
Provides more Information put. The four creativity-enhancing, problem-solving techniques described here are
on brainstorming and (1) systematically collecting fresh ideas; (2) brainstorming; (3) using the pet-peeve
other creativity-enhancing
technique; and (4) equipping a kitchen for the m i n d . The Knowledge Bank pre-
methods.
sents a fifth m e t h o d . A notable point about creativity-enhancing m e t h o d s is that n o
www.cengage.com/
management/dubrin one m e t h o d is likely to be consistently better t h a n any other m e t h o d . The underly-
ing m e c h a n i s m is that each creativity-enhancing m e t h o d helps bring new ideas to
the surface. Danny Strickland, the chief innovator at Coca-Cola, points out that all
of these creativity tools have one simple thing at the heart. "They try to bring in
new information that will help change your perspective. If you change the way you
think about something, t h e n suddenly new ideas c o m e to mind." 1 8

Systematically Collecting Fresh Ideas


Creativity is often referred to as a n u m b e r s game, because the m o r e ideas you try,
the greater the probability of finding one that works. A notable way of collecting
fresh ideas is for employees to furnish t h e m to a c o m p a n y database so that w h e n
somebody needs a fresh idea it can be accessed t h r o u g h a c o m p a n y search en-
gine. Google, the search-engine company, uses a n internal web site to collect a n d
retrieve ideas. Many of the ideas are used to improve the company's enormously
popular search engine. Google's idea search begins with a company-use-only w e b
page. Using a p r o g r a m called Sparrow, Google employees can readily create a page
326 CHAPTER 11 I Creativity, Innovation, and Leadership

of ideas. This enables c o m p a n y leaders (such as a p r o d u c t m a n a g e r ) to cast a net


across the company's 300 employees. Using this m e t h o d , every Google staff m e m -
ber invests a fraction of the workday on research and development. Employees are
encouraged to invest 20 percent of their time working on whatever they think will
have the biggest payoff for the c o m p a n y . 19

To facilitate having fresh ideas, the leader or m a n a g e r can establish idea quotas,
such as by asking staff m e m b e r s to bring one new idea to each meeting. Although
the vast majority of these ideas m a y not lead to innovation, a few good ones will
emerge. One reason idea quotas work is that they are a goal. Another is that a n en-
vironmental need (in this case, the idea quota) is a n excellent creativity stimulant.
A major leadership a c c o m p l i s h m e n t is to obtain widespread participation in
contributing innovative thinking. A. G. Lafley, the Procter & Gamble CEO, explains
this approach:
The P&G of five years or six years ago depended on 8,000 scientists a n d engineers for
the vast majority of innovation. The P&G we're trying to unleash today asks all 100,000-
plus of us to be innovators. We actively solicit good ideas, a n d if the concept is p r o m i s -
ing we p u t it into development. For example, we are n o w selling a line of hair care for
w o m e n of color called Pantene Pro-V Relaxed a n d Natural. A few African-American
employees c a m e to m e a n d said we're missing out: The stuff that's on the m a r k e t really
doesn't work, and we can do b e t t e r . [The line is doing well.]
20

Brainstorming
The best-known method for creativity i m p r o v e m e n t is brainstorming, which most
of you have already done. Although b r a i n s t o r m i n g is often c o n d e m n e d as being
l®Knowledge Bank superficial, it r e m a i n s a key idea-generation m e t h o d for even the most advanced
contains rules for
brainstorming.
technology companies. A notable example is the firm Intellectual Ventures, whose
www.cengage.com/
primary mission is to develop inventions, cofounded by N a t h a n P. Myhrvold, the
management/dubrin former chief technology officer at Microsoft. Myhrvold assembles groups of doc-
tors, engineers, a n d scientists k n o w n for their brilliance, along with in-house in-
ventors a n d lawyers, for day-long b r a i n s t o r m i n g sessions. The Intellectual Ventures
staff takes ideas from the b r a i n s t o r m i n g sessions a n d t u r n s t h e m into patents. In-
ventors get a share of any eventual royalties. 21

The Intellectual Ventures application of b r a i n s t o r m i n g emphasizes the observa-


tion that goals are an essential part of the process. The Ventures t e a m focuses
on the goal of attaining ideas worthy of a patent. According to the theorizing of
Robert C. Litchfield, the various rules of b r a i n s t o r m i n g can be regarded as goals,
including (a) generate quantity, (b) avoid criticism, (c) c o m b i n e a n d improve on
previous ideas, a n d (d) c o m b i n e a n d improve on previous i d e a s . 22

As a refresher, do Leadership Skill-Building Exercise 11-1. Because the vast


majority of employers use b r a i n s t o r m i n g , it is helpful to have some advanced
knowledge of the topic other t h a n that it is simply s h o u t i n g out ideas.
A key aspect of brainstorming is that all ideas can be steppingstones and trig-
gers for new a n d m o r e useful ideas. Any idea might lead to other associations and
connections. Thus, during the idea-generating part of brainstorming, potential
Organizational Methods to Enhance Creativity 327

0 Leadership Skill-Building Exercise 11-1

Choose an Effective Domain Name


To refresh your memory, first study the rules for After your team has brainstormed a few pos-
brainstorming presented in the Knowledge Bank. sible domain names, search the Internet to see
Then do the brainstorming exercise. if your domain n a m e is already in use. Simply
Organize into groups to play Choose an Effec- enter "www" plus the name you have chosen into
tive Domain Name. Your task is to develop original your browser. Or visit the site of a company like
domain names for several products or services. An DomainCollection.com. After you have developed
effective domain name is typically one that is easy to your list of domain names not already in use, the
remember and will capture potential customers in an team leader will present your findings to the rest of
uncomplicated Web search. One reason this exercise the class.
is difficult is that "cybersquatters" grab unclaimed
names they think business owners might want, and • Hair salons
then sell these names later. For example, a cyber- • Replacement parts for antique or classic
squatter (or domain name exploiter) might develop autos
or buy the domain name www.catfood.com, hoping • A used-car chain
that an etailer of cat food will want this name in the • Alzheimer's disease treatment centers
future. The owner of catfood.com would charge a • Personal loans for people with poor (subprime)
company like PetSmart every time a surfer looking credit ratings
to purchase cat food over the Internet entered www • Recycled steel for manufacturers
.catfood.com and was then linked to PetSmart. • You choose one of your own

solutions are not criticized or evaluated in any way, so that spontaneity is encour-
aged. The idea for an antitheft device for automobiles, The Club, is reported to have
s t e m m e d from brainstorming. One marketing person suggested that cars should
have a portable steering wheel that the driver could remove after the car is parked.
Somebody else suggested that the steering wheel be m a d e inoperative, which led to
the idea of a n ultrastrong b a r to lock the steering wheel in place. The Club and its
imitators have become highly successful products; a version of The Club has been
developed for securing doors.
Brainstorming continues to evolve as a method of creative problem solving. An-
other variation is the 6-3-5 method. Six people take five minutes to write down three
ideas each on a sheet of paper or large index card. After five minutes, the participants
pass their papers or cards clockwise and add their own ideas to each new sheet. They
continue passing along and writing down ideas until the sheets or cards get back to
the people w h o originated them. Next, they hold a group discussion of the merits of
the various i d e a s . During the discussion, it is likely that some m e m b e r s will modify
23

their ideas or think of new ones because they will be stimulated by the list of eigh-
teen ideas. Often, however, the list will contain m a n y duplicate or similar ideas.
Another variation of brainstorming is to encourage extreme thinking. Participants
are asked to contribute ideas that would probably work but are so outrageous they
328 CHAPTER 11 I Creativity, innovation, and Leadership

could get the group fired. Later the group figures out a way to narrow the potential
solutions. Here would be two examples of extreme thinking during brainstorming
24

about product development:

• At Starbucks, somebody suggests that the average price of Starbucks coffee


should be lowered to 50 cents per cup so as to compete better with McDonald's
and Dunkin' Donuts.
• At GM, somebody suggests that GM get out of selling vehicles in North Am-
erica because it is so difficult to sell GM vehicles profitably there.
Brainstorming, m u c h like other creative problem-solving techniques, works
best in an organizational culture that fosters innovation. It is a n integral part of
the famous design firm IDEO, Inc., whose employees believe passionately in in-
novation. As a result they are able to argue about alternative solutions to problems
yet still unite to p r o d u c e a n effective d e s i g n .
25

Using the Pet-Peeve Technique


An i m p o r t a n t part of leadership is for organizational units to find ways to con-
tinuously improve their service to external and internal c u s t o m e r s . The pet-peeve
t e c h n i q u e is a m e t h o d of b r a i n s t o r m i n g in which a group identifies all the possible
complaints others might have about the group's organizational u n i t . T h r o u g h 26

brainstorming, group m e m b e r s develop a list of complaints from any people w h o


interact with their group. Sources of complaints include inside customers, outside
customers, competitors, and suppliers.
Group m e m b e r s can p r e p a r e for the meeting by soliciting feedback on them-
selves from the various target groups. In keeping with the informal, breezy style
of the pet-peeve group, feedback should be gathered informally. R a t h e r than ap-
proach target groups with a survey, m e m b e r s might tell others about the u p c o m i n g
pet-peeve session a n d then ask, "What complaints can you contribute?"
During the no-holds-barred b r a i n s t o r m i n g session, g r o u p m e m b e r s throw in
some imaginary a n d some h u m o r o u s complaints. H u m o r o u s complaints are espe-
cially important, for h u m o r requires creative thinking. After all complaints have
been aired, the group can process the information during a later session, w h e n
they can d r a w u p action plans to remedy the most serious problems.
A pet-peeve session in the h u m a n resources d e p a r t m e n t of a m a n u f a c t u r e r of
small electronic appliances generated m a n y complaints, including the following:
"A lot of people w o n d e r what we are doing. They think we just fill out forms a n d
create work for ourselves."
"Some line m a n a g e r s think o u r j o b is to find good reasons why they shouldn't
hire their best j o b candidates."
"Job candidates from the outside think o u r j o b is to shred resumes. They think
we throw away or delete 90 percent of the resumes that arrive at the company."
As a result of these penetrating, albeit exaggerated, self-criticisms, the h u m a n
resources d e p a r t m e n t developed an effective action plan. The d e p a r t m e n t leader
arranged brief meetings with units t h r o u g h o u t the organization to discuss the
department's role a n d to a n s w e r questions.
Self-Help Techniques to Enhance Creative Problem Solving 329

0 Leadership Skill-Building Exercise 11-2

The Pet-Peeve Technique


Review the description of the pet-peeve technique assume the role of the auditing group of an accounting
given in the text. Break into groups of about five firm, the financial aid office at your school, or the ser-
contributors each. Each group assumes the role of vice department of an automobile dealer.) Generate a
an organizational unit. (Pick one that is familiar to number of real and imagined criticisms of your group.
the group, either through direct contact or through Take the two most serious criticisms and develop an
secondhand knowledge. For example, you might action plan to move your group to a higher plane.

The pet-peeve technique is potentially valuable for a leader because it can help
the group improve its work processes. Because it has a good-spirited touch, it is
not likely to be perceived as threatening. Leadership Skill-Building Exercise 11-2
presents an opportunity to practice the pet-peeve technique.

Equipping a Kitchen for the Mind


According to Mike Vance, every business needs a k i t c h e n for the m i n d , a space
designed to n u r t u r e creativity. The supplies can be ordinary items such as a chalk-
board, flip charts, a coffeepot, a refrigerator, a pencil sharpener, and a personal
c o m p u t e r with graphics software. Creativity r o o m s are also sometimes supplied
with children's toys, such as dart guns, Frisbees, Nerf balls, and stuffed animals.
The p u r p o s e of the toys is to help people loosen u p intellectually a n d emotionally,
thus stimulating creative thinking. Many large corporations, including General
Knowledge Bank
Electric and Motorola, have established creative kitchens, which they often supply
Physical activities are yet
another way of enhancing with VCRs, DVD players, and multimedia c o m p u t e r s .
creativity, as presented in the More important than the equipment within the kitchen for the mind is the exis-
Knowledge Bank.
tence of a c o m m u n a l meeting place where people can get together to think creatively.
www.cengage.com/
management/dubrin
Vance contends that even when people's resources are limited, they can still use their
ingenuity to produce creative ideas. 27

SELF-HELP TECHNIQUES TO ENHANCE CREATIVE PROBLEM SOLVING


Leaders and others w h o want to solve problems m o r e creatively can find h u n d r e d s
of m e t h o d s at their disposal, all of t h e m aiming to increase mental flexibility. Six
strategies a n d specific techniques for enhancing creative p r o b l e m solving are pre-
sented next a n d are outlined in Table 1 1 - 1 . These strategies a n d techniques support
and supplement the organizational p r o g r a m s described previously. An underlying
contribution of these techniques is that they facilitate flexible thinking, or view-
ing the world with open and curious e y e s . With such a mental stance, almost
28
CHAPTER 11 I Creativity, innovation, and Leadership

TABLE 11-1 Self-Help Techniques for Creativity Improvement

1. Practicing creativity-enhancing exercises


2. Staying alert to opportunities
3. Maintaining an enthusiastic attitude, including being happy
4. Maintaining and using a systematic place for recording your ideas
5. Playing the roles of explorer, artist, judge, and lawyer
6. Engaging in appropriate physical exercise

anything can spark a new idea. As a w a r e h o u s e m a n a g e r you might observe young


people rollerblading in the park. With a creative attitude, you might conclude that
your logistic specialists would be m o r e efficient if they used Rollerblades rather
than walked.

Practicing Creativity-Enhancing Exercises


An established way to s h a r p e n creative thinking is to regularly engage in activities
that encourage flexible thinking. If you enjoy photography, put yourself on assign-
ment to take a p h o t o g r a p h illustrating a theme. You might, for example, take pho-
tographs illustrating the p r o p e r use of your company's product. Puzzles of all types
are useful in stretching your imagination; many creative people regularly d o cross-
word puzzles. Another m i n d stretcher is to force yourself to write jokes a r o u n d a
given t h e m e . Can you create a joke about the creativity of a leader?
Learning a second language, including sign language, can facilitate creativity
because you are forced to shift mental sets. For example, your second language
may require you to r e m e m b e r the g e n d e r of every n o u n a n d to m a t c h the spelling
of each adjective to the g e n d e r a n d n u m b e r (singular versus plural) of the n o u n .
Leadership Skill-Building Exercise 11 -3 gives you an opportunity to practice cre-
ative thinking. Doing exercises of this nature enhances creative problem solving.

Staying Alert to opportunities


A characteristic of creative leaders is that they can spot opportunities that other
people overlook. Opportunity seeking is associated with entrepreneurial leadership
because the entrepreneur might build an organization a r o u n d an u n m e t consum-
er need. The idea behind the international chain of Starbucks coffee shops began
when Howard Schultz, the director of a four-store retail operation called Starbucks
Coffee, Tea, and Spice, was attending a housewares convention in Milan, Italy.
Schultz noticed the coffee-bar p h e n o m e n o n . Milan alone had 1,500 of them, all
serving trendy beverages such as espresso. Believing that coffee bars would also
prosper in the United States, Schultz convinced Starbucks to open one. Schultz left
the c o m p a n y to form his own small chain of coffee bars, and then he bought out
Starbucks's two founding partners and merged Starbucks with his firm. (What 29

u n m e t c o n s u m e r need did Schultz identify?)


Self-Help Techniques t o Enhance Creative Problem Solving 331

0 Leadership Skill-Building Exercise 11-3

word Hints to Creativity


Find a fourth word that is related to the other three 7. tiger plate news
words in each row. 8. painting bowl nail
Example: poke go molasses 9. j u m p sea priest
The answer is slow: slowpoke, go slow, and slow as 10. maple beet loaf
molasses. Now try these words:
11. oak show plan
1. surprise line birthday 12. light village golf
2. base snow dance 13. merry out up
3. rat blue cottage 14. jelly green kidney
4. nap litter call 15. bulb house lamp
5. golf foot country 16. You come up with three words to really stretch
6. house tired leash your mind

Scoring end Interpretation Answers appear on score is the fact that you acquired some practice in
page 000. If you were able to think of the "correct" making remote associations—a characteristic talent
word, or another plausible one, for ten or more of of creative people.
these words, your score compares favorably to that Source: Updated and adapted from "Ideas: Test Your Creativity,"
of creative individuals. More important than the by Eugene Raudsepp, Nation's Business (June 1965), p. 80.

Maintaining an Enthusiastic Attitude, including Being Happy


The managerial leader faces a major hurdle in b e c o m i n g a creative problem solver.
He or she m u s t resolve the conflict between being judicial a n d being imaginative.
In m a n y work situations, being judicial (or judgmental) is necessary. Situations
calling for judicial thinking include reviewing p r o p o s e d expenditures a n d inspect-
ing products for quality o r safety defects. Imaginative thinking is involved w h e n
searching for creative alternatives. Alex F. Osburn, a former advertising executive
a n d the originator of brainstorming, notes h o w j u d g m e n t a n d imagination are
often in conflict:
T h e fact that m o o d s won't mix largely explains w h y t h e judicial a n d t h e creative tend
to clash. The right m o o d for judicial thinking is largely negative. "What's w r o n g with
this? . . . N o this won't work." Such reflexes a r e right a n d p r o p e r w h e n trying to judge.
332 CHAPTER 11 I Creativity, Innovation, and Leadership

In contrast, o u r creative thinking calls for a positive attitude. We have to be hopeful.


We need e n t h u s i a s m . We have to e n c o u r a g e ourselves to t h e point of self-confidence.
We have to beware of perfectionism lest it be a b o r t i v e . 30

The action step is therefore to project oneself into a positive frame of m i n d


w h e n attempting to be creative. The s a m e principle applies w h e n attempting to be
creative about a judicial task. For instance, a leader might be faced with the task
of looking for creative ways to cut costs. The m a n a g e r would then have to think
positively a b o u t thinking negatively!
Closely related to enthusiasm as a c o n t r i b u t o r to creativity is the finding that
being in a good m o o d facilitates creativity. The finding comes from an analysis of
diaries or journals, as described earlier. The journal entries showed that people are
happiest w h e n they come u p with a creative idea. However, they are m o r e likely to
have a breakthrough idea if they were happy the day before. One day's happiness
is often a predictor of the next day's creative idea. ' 3

Maintaining and Using a Systematic Place for Recording Your Ideas


It is difficult to c a p i t a l i z e o n creative ideas u n l e s s you k e e p a careful r e c o r d
of t h e m . A creative idea t r u s t e d to m e m o r y m a y b e forgotten in t h e p r e s s of
everyday b u s i n e s s . An i m p o r t a n t s u g g e s t i o n kept o n y o u r daily p l a n n e r m a y
b e c o m e o b s c u r e d . Creative ideas c a n lead to b r e a k t h r o u g h s for y o u r g r o u p
a n d y o u r career, so they deserve t h e dignity of a s e p a r a t e n o t e b o o k , or c o m -
p u t e r file, or a n y o t h e r s t o r a g e device t h a t w o r k s for you. R e c o r d i n g tools
i n c l u d e n o t e b o o k s or j o u r n a l s , p e r s o n a l digital a s s i s t a n t s , index c a r d s , a u d i o
r e c o r d e r s , voice mail a n d e m a i l m e s s a g e s sent to y o u , flip c h a r t s , pocket-size
n o t e p a d s , a n d a n idea file/database s u c h as a s t o r a g e box for index c a r d s . A 3 2

c a u t i o u s or forgetful p e r s o n is advised to k e e p t w o copies of the i d e a s : o n e at


h o m e a n d o n e in the office.

Playing the Roles of Explorer, Artist, Judge, and Lawyer


Another creativity-improvement m e t h o d incorporates m a n y of the preceding
methods. Say you want to e n h a n c e your creativity o n the job. This m e t h o d calls
for you to adopt four roles in your t h i n k i n g . First, be a n explorer. Speak to people
33

in different fields and get ideas that can bring a b o u t innovations for your group.
For example, if you m a n a g e a t e l e c o m m u n i c a t i o n s group, speak to salespeople and
manufacturing specialists.
Second, be a n artist by stretching your imagination. Strive to spend about 5 per-
cent of your day asking what-if questions. For example, the leader of a telecommu-
nications group might ask, "What if some new research suggests that the extensive
use of telecommunications devices is associated with high rates of cancer?" Also
r e m e m b e r to challenge the c o m m o n l y perceived rules in your field. A bank m a n -
ager, for example, asked why c u s t o m e r s needed canceled checks returned each
m o n t h . The questioning led to a new bank practice: returning canceled checks only
if the c u s t o m e r pays an additional fee.
Establishing a Climate and Culture for Creative Thinking 333

Third, know when to be a judge. After developing s o m e imaginative ideas, at


some point you have to evaluate them. Do not be so critical that you discourage
your own imaginative thinking. Be critical enough, however, so that you d o not
try to i m p l e m e n t weak ideas. A m a n a g i n g p a r t n e r in a n established law firm for­
mulated a plan for opening two storefront b r a n c h e s that would offer legal services
to the public at low prices. The b r a n c h e s would advertise on radio, on television,
and in newspapers. After thinking through her plan for several weeks, however,
she d r o p p e d the idea. She decided that the storefront b r a n c h e s would most likely
divert clients away from the p a r e n t firm, r a t h e r t h a n create a new market.
Fourth, achieve results with your creative thinking by playing the role of law­
yer. Negotiate a n d find ways to i m p l e m e n t y o u r ideas within your field or place
of work. The explorer, artist, a n d judge stages of creative thought might take only
a short time to develop a creative idea. Yet you may spend m o n t h s or even years
getting your b r e a k t h r o u g h idea implemented. F o r example, m a n y tax-preparation
firms now loan clients instant refunds in the a m o u n t of their anticipated tax re­
funds. It took a m a n a g e r in a large tax-preparation firm a long time to convince
top m a n a g e m e n t of the merits of the idea.

Engaging in Appropriate Physical Exercise


A well-accepted method of stimulating creativity is to engage in physical exer­
cise. Stephen Ramocki, a marketing professor at R h o d e Island College, found that
a single aerobic workout is sufficient to trigger the brains of students into high
gear—and that the benefit lasted for a m i n i m u m of two hours. Gary Kasparov, the
chess c h a m p i o n , is a gym fanatic a n d a n extraordinary intellect. He has credited
his physical fitness with boosting his skill in chess.
The fact that creative insights often arise during physical exercise fits the steps
Ф Knowledge Bank on the creative process referred to as i m m e r s i o n and incubation. Another explana­
TWO more self-help
techniques to enhance
tion of why exercise facilitates creativity is that exercising p u m p s m o r e blood a n d
creative problem solving oxygen into the brain. Exercise also e n h a n c e s activity in the frontal lobe, the region
are described in the of the brain involved in abstract reasoning a n d a t t e n t i o n . The fact that physical
34

Knowledge Bank.
exercise can boost creative thinking should not be interpreted in isolation. Without
www.cengage.com/
other factors going for a leader, such as a storehouse of knowledge a n d passion for
management/dubrin
the task, physical exercise will not lead to creative b r e a k t h r o u g h s .

ESTABLISHING A CLIMATE AND CULTURE FOR CREATIVE THINKING


Leaders need to develop creative ideas of their own to improve productivity and sat­
isfaction. Establishing a climate, or culture, conducive to creative problem solving is
another requirement of effective leadership. A foundation step in fostering organi­
zational creativity is to establish a vision and mission that include creativity, such as
"We will become the most innovative provider of automobile care (mufflers, brakes,
etc.) products and services in North America" (Monro Muffler Brake, Inc.). Vision
statements and mission statements set the pace, but they must be supported by the
right climate, or organizational culture, and extensive use of the techniques described
throughout this chapter.
334 CHAPTER 11 I Creativity, innovation, and Leadership

Information about establishing a climate for creativity can be divided into (1)
leadership a n d managerial practices for enhancing creativity a n d (2) methods for
managing creative workers. To become sensitized to this vast a m o u n t of information,
do Leadership Diagnostic Activity 11-1. The instrument gives you an opportunity to
ponder many of the management a n d leadership practices that encourage or discour-
age creative problem solving.

Leadership Diagnostic Activity 1 1 - 1

Assessing the Climate for Innovation


Instructions: Respond "mostly yes" or "mostly no" as to how well each of the following characteris-
tics fits an organization familiar to you. If you are currently not familiar with an outside organiza-
tion, respond to these statements in regard to your school.

Mostly Mostly
Yes No
1. Creativity is encouraged here. • •
2. Our ability to function creatively is respected by the leadership. • •
3. Around here, people are allowed to try to solve the same problems • •
in different ways.
4. The main function of members of this organization is to follow • •
orders that come down through channels.
5. Around here, a person can get into a lot of trouble • •
by being different.
6. This organization can be described as flexible and continually • •
adapting to change.
7. A person cannot do things that are too different around here • •
without provoking anger.
8. The best way to get along in this organization is to think the • •
way the rest of the group does.
9. People around here are expected to deal with problems • •
in the same way.
10. This organization is open and responsive to change. • •
11. The people in charge around here usually get credit • •
for others' ideas.
12. In this organization, we tend to stick to tried and true ways. • •
13. This place seems to be more concerned with the status • •
quo than with change.
14. Assistance in developing new ideas is readily available. • •
Establishing a Climate and Culture for Creative Thinking 335

Activity 11-1 (continued)


Mostly Mostly
Yes No
15. There are adequate resources devoted to innovation in this organization. • •
16. There is adequate time available to pursue creative ideas here. • •
17. Lack of funding to pursue creative ideas is a problem in this organization. • •
18. Personnel shortages inhibit innovation in this organization. • •
19. This organization gives me free time to pursue creative • •
ideas during the workday.
20. The reward system here encourages innovation. • •
2 1 . This organization publicly recognizes those who are innovative. • •
22. The reward system here benefits mainly those who do not rock the boat. • •

Scoring and interpretation: The score in the direction of a climate for innovation is "mostly yes"
for statements 1, 2, 3, 6, 10, 14, 15, 16, 19, 20, and 21, and "mostly no" for statements 4, 5, 7, 8, 9,
11, 12, 13, 17, 18, and 22. A score of 16 or higher suggests a climate well suited for innovation, 9
to 15 is about average, and 8 or below suggests a climate that inhibits innovation.
Source: From Susanne G. Scott and Reginald Bruce, "Determinants of Innovative Behavior: A Path Model
of Individual Innovation in the Workplace," Academy of Management Journal, by Hitt, Michael A., June 1994,
p. 593. Copyright 1994 by Academy of Management. Reproduced with permission of Academy of Manage-
ment in the format Textbook via Copyright Clearance Center.

Leadership Practices for Enhancing Creativity


Eight leadership and managerial practices are particularly helpful in fostering cre-
ative thinking, as revealed by the work of m a n y researchers a n d o b s e r v e r s . The
35

organizational m e t h o d s already described for e n h a n c i n g creativity might also be


interpreted as leadership practices.

1. Hire creative people from the outside and identify creative people from
within. The most robust leadership and m a n a g e m e n t practice for enhancing cre-
ativity is to hire people with the aptitude for, or track record in, being creative. Cre-
ativity training is helpful, yet starting with creative people enhances the potential of
training. Dave Ditzel, the founder of Transmeta and a Bell Labs alumnus, says you
need talent spotters. He believes that it is a lot more productive to find ten superinno-
vative workers than to subject 10,000 creatively challenged employees to training. 36

Part of the same argument is that hiring innovative people helps foster a n innovative
environment. Arthur D. Levinson, c h a i r m a n and chief executive of Genentech, the
heralded biotechnology firm, says, "If you want a n innovative environment, hire in-
novative people, listen to them tell you want they want, and do it." 37
336 CHAPTER 11 I Creativity, Innovation, and Leadership

2. Intellectual challenge. Matching people with the right assignments enhances


creativity because it supports expertise a n d intrinsic motivation. The a m o u n t of
stretch is consistent with goal theory; too little challenge leads to b o r e d o m , b u t
too m u c h challenge leads to feelings of being overwhelmed and loss of control.
The leader or m a n a g e r must u n d e r s t a n d his or her group m e m b e r s well to offer
t h e m the right a m o u n t of challenge. Moderate time pressures can sometimes bring
about the right a m o u n t of challenge.
3. Freedom to choose the method. Workers tend to be m o r e creative when they
are granted the freedom to choose which m e t h o d is best for attaining a work goal
(as described in o u r study of e m p o w e r m e n t in Chapter 7). Stable goals are impor-
tant because it is difficult to work creatively toward a moving target.
4. Ample supply of the right resources. Time and money are the most important
resources for enhancing creativity. Deciding how m u c h time a n d money to give to a
team or project is a tough j u d g m e n t call that can either support or stifle creativity.
Under some circumstances setting a time deadline will trigger creative thinking be-
cause it represents a favorable challenge. An example would be hurrying to be first
to market with a new product. False deadlines or impossibly tight ones can create
distrust and burnout. To be creative, groups also need to be adequately funded.

5. Effective design of work groups. Work groups are the most likely to b e creative
w h e n they are mutually supportive and when they have a diversity of b a c k g r o u n d s
and perspectives. Blends of gender, race, and ethnicity are recognized today as
contributing to creative thought, similar to cross-functional t e a m s with their mix
of perspectives from different disciplines. The various points of view often com-
bine to achieve creative solutions to problems. H o m o g e n e o u s teams argue less, but
they are often less creative. Putting together a team with the right chemistry—just
the right level of diversity and supportiveness—requires experience a n d intuition
on the leader's part.
6. Supervisory encouragement. The most influential step a leader can take to
bring about creative problem solving is to develop a permissive a t m o s p h e r e that
encourages people to think freely. Praising creative work is i m p o r t a n t because, for
most people to sustain their passion, they m u s t feel that their work m a t t e r s to the
organization. Creative ideas should be evaluated quickly rather t h a n put t h r o u g h a
painfully slow review process.

7. Organizational support. The entire organization as well as the immediate m a n -


ager should support creative effort if creativity is to be enhanced on a large scale.
The company-wide reward system should support creativity, including recognition
and financial incentives. Organizational leaders should encourage information shar-
ing and collaboration, which lead to the development of the expertise so necessary
for creativity a n d to more opportunities for intrinsic motivation. Executives w h o
combat excessive politics can help creative people focus o n work instead of fight-
ing political battles. In a highly political environment, a worker would be hesitant
to suggest a creative idea that was a political blunder, such as replacing a product
particularly liked by the CEO.
Establishing a Climate and Culture for Creative Thinking 337

8. Have favorable exchanges with creative workers. Another insight into en-
couraging a creative climate is for leaders to have favorable exchanges with group
m e m b e r s , as defined by LMX theory (see Chapter 9). A study with 191 research
a n d development specialists found a positive relationship between LMX ratings
a n d creativity of workers as m e a s u r e d by supervisory r a t i n g s . W h e n g r o u p m e m -
38

bers have positive relationships with their manager, they m a y have a m o r e relaxed
mental attitude that allows the imagination to flow. A useful strategy for e n h a n c i n g
creativity t h r o u g h o u t the organization is to e m p h a s i z e the i m p o r t a n c e of working
with a sense of heightened awareness, of being alert to new possibilities.
The Leader in Action profile o n the next page describes a n e n t r e p r e n e u r w h o
deliberately a t t e m p t s to create a n organizational culture t h a t fosters creativity.

Methods of Managing Creative Workers


Closely related to establishing organizational conditions favoring creativity is
choosing effective m e t h o d s for m a n a g i n g creative workers. The suggestions that
follow s u p p l e m e n t effective leadership a n d m a n a g e m e n t practices in g e n e r a l .
39

1. Give creative people tools and resources that allow their work to stand
out. Creative workers have a high degree of self-motivation a n d therefore w a n t
to achieve high-quality output. To achieve such high quality, they usually need
adequate resources, such as state-of-the-art e q u i p m e n t a n d a n a m p l e travel budget
for such purposes as conducting research.

2. Give creative people flexibility and a minimum amount of structure. Many


creative workers regard heavy structure as the death knell of creativity. "Structure"
for these workers means rules and regulations, many layers of approval, strict dress
codes, fixed office hours, rigid assignments, and fill-in-the-blank Web forms or pa-
perwork. (Typically, the leader/manager will have to achieve a workable compromise
in this area that stays within the framework of organizational policy. Regular office
hours, for example, are a must for team assignments. Also, creative people may need
help with meeting deadlines because many creative people do not manage time well.)
Although structure should be minimized, s o m e constraints will foster creativity
such as the leader presenting d e m a n d s a b o u t the cost o f the product or service,
a n d the time the innovation will be needed. Marissa Ann Mayer, the vice president
for search products a n d user experience at Google, offers this example: W h e n the
c o m p a n y develops a new toolbar, it m u s t work for all users, a n d it m u s t be fast to
download, even over a m o d e m . Toolbar developers are required to work within
these constraints, a n d the constraints have been found to speed development. Time
constraints have also proved useful because failures can be discovered fast a n d
a b a n d o n e d quickly.
40

3. Give gentle feedback when turning down an idea. Creative employees are
emotionally involved with their work. As a result, they are likely to interpret criti-
cism as a personal attack on their self-worth. (Students often feel the s a m e way
a b o u t their t e r m papers a n d projects.)
CHAPTER 11 I Creativity, innovation, a n d Leadership

• Leader in Action

CEO Josh Linkner Builds a Culture


of Creativity at ePrize
Josh Linkner, age 36, is the founder and CEO of rent an auditorium and bring everybody together.
We share our successes, take our challenges head-on
ePrize, LLC, located in Pleasant Ridge, Michigan. An
and have a great time. It really keeps us working in
excerpt of his secrets for success follows: lockstep. Meeting with people is the lifeblood of most
At ePrize we work hard to create an atmosphere that companies.
encourages creativity and empowers people to reach To keep up, I check out several web sites, including
personal greatness. Our culture is based on respect Harvard Business Review, Yahoo!, Google, Click Z,
and trust. We want to hear everyone's ideas. the "Wall Street Journal," and Weather.com. And, of
Our facility is another example. Because we pro- course, I monitor ePrize.com and CaffeineNow.com.
duce interactive promotions, games, sweepstakes In print, I read Harvard Business Review, Crain's De-
and more for many of the world's largest companies, troit Business, The Detroit News, and BusinessWeek. I
1 want it to be a vibrant, fun, crazy place. We have don't read cover to cover, but I give them a good skim-
a 1,300-square-foot rooftop patio that seats 30, with ming, at the least. I'm currently reading a book called
couches and coffee tables. I can't understand how Mavericks at Work that talks about the importance of
companies ask their people to do creative work and being bold and taking risks.
then stick them in cube farms. During the day, I rarely go out for lunch, and only
I believe leaders are here to serve. Our job is to do so for lunch meetings. I do pause during the day
empower others to reach personal greatness. My job to walk around, visit with people or play a few jazz
is to maximize the potential of our organization and guitar riffs to loosen up.
to make a difference. I am a life-long learner, and I I have a fully colored office that is warm and invit-
try to create a learning organization. The toughest ing. I keep a jazz guitar on hand to blow off steam and
decisions are when we have a great person who is no ignite creativity. I have a gigantic computer screen
longer right for the company. I always want to put that people who visit always make fun of. And then,
the best interest of the company ahead of anything about two weeks later, they tell me they bought one
personal. for themselves.
I really want to continue to create an amazing No matter what's going on, I'm always trying to
place for our team to work, a place that empowers make sure I'm having fun, learning, and making a
people to do extraordinary things. It all gets back to difference.
our culture for me.
Like too many people, I'm a self-professed worka-
holic. I don't always keep traditional office hours and Questions
work a lot from home and on the weekends. I aver-
age 60 to 70 hours per week. I like to see my kids in 1. What does Linkner do at his company
the morning, and then I'm pretty focused and intense that contributes to a creative organizational
from there on out. culture?
I have an assistant who helps with scheduling and 2. Which creativity-enhancing activities does
keeping things moving at warp speed. I use a Black- Linkner engage in himself?
Berry and in my case it's truly a "Crack-berry." I re-
ceived about 350 e-mails per day and send about 150.
3. So what is wrong with working in a "cube farm"
I can't imagine an executive in the Digital Age who from the standpoint of being creative?
doesn't use e-mail.
I meet once a week with my core team and also Source: Adapted and excerpted from "ePrize CEO Builds
have weekly one-on-ones with key people. We hold Culture of Creativity," detnews.com, March 19, 2007. Re-
a full-company "huddle" once a month, when we printed courtesy of ePrize, LLC.
Additional Leadership Practices That Enhance Innovation 339

4. Employ creative people to manage and evaluate creative workers. Managers


of creative workers should have s o m e creative ability of their own so that they
can u n d e r s t a n d creativity a n d be credible as leaders. Understanding the creative
process is i m p o r t a n t for evaluating the creative contribution of others. What con-
stitutes creative o u t p u t is s o m e w h a t subjective, but the o u t p u t can be tied to objec-
tive criteria. At Hallmark Cards, Inc., for example, creativity is m e a s u r e d by such
factors as h o w well the creative work sold a n d how well it performed in a c o n s u m e r
preference test. In general, a manager's intuition about the potential contribution
of a creative idea or product still weighs heavily in the evaluation.

ADDITIONAL LEADERSHIP PRACTICES THAT ENHANCE INNOVATION


Creativity in organizations leads to innovations in products, services, a n d proc-
esses (such as a billing system or safety improvement). All leadership and m a n -
agement practices that e n h a n c e creative problem solving therefore also e n h a n c e
innovation. Here we describe eight additional leadership initiatives that e n h a n c e
innovation.
1. Continually pursue innovation. A major characteristic of the Most Admired
Companies, as compiled by the Hay G r o u p consultancy for Fortune, is constant
innovation. Translated into practice, this m e a n s that c o m p a n y leaders stay alert
to innovative possibilities. Innovation is i m p o r t a n t because a new technology can
make an industry obsolete or place it in grave danger. What will h a p p e n to petro-
leum refineries w h e n (and if) the fuel cell takes hold?

2. Take risks and encourage risk taking. "No risk, no reward" is a rule of life that
applies equally well to the leadership of innovation. Even in a slow-growth econo-
my, c o m p a n i e s cannot win big in the marketplace by doing things just a teeny bit
better t h a n the competition. It is necessary to gamble intelligently, shrewdly, and
selectively even during a period of insecurity a n d instability. Because most new
41

ideas fail, part of taking risks is being willing to go down blind alleys.

3. Emphasize collaboration among employees. A recent analysis suggests that


most innovations stem from networks, or groups of people working in concert. The
workers needed for the innovation are often dispersed t h r o u g h o u t the organiza-
tion. Choosing the right leader for a project can be the key to collaboration. The
workers chosen to develop new ideas are often top performers in individual areas.
However, they may be lacking the connections within the c o m p a n y that are vital for
accomplishing the innovation task. For instance, an outstanding engineer might
be selected to lead a major project. But a lower-ranking engineer w h o has worked
in m o r e divisions of the c o m p a n y might be a wiser choice because he or she could
tap b r o a d e r knowledge a n d connections inside the company. A c o n s u m e r products
c o m p a n y intentionally placed workers together o n a project w h o had developed
friendships during a business conference. One result was customized packaging
and designs for candy that c o m m a n d e d m u c h higher prices t h a n the company's
traditional offerings. 42
340 CHAPTER 11 I Creativity, innovation, and Leadership

Leaders in multiunit organizations are at a n advantage for innovation because


workers from the various units can share ideas that would be useful for m a n y dif-
ferent products. For example, if one unit of a medical c o m p a n y developed a patch
for delivering medicine to the body, other units might be able to profit from the
same technology. The topic of encouraging idea sharing will be reintroduced in
Chapter 13.
4. Acquire innovative companies. The innovation process takes a long time as
it proceeds from a creative idea, t h r o u g h initial experimentation, to feasibility de-
termination, a n d then to final application. To shorten the process a n d reduce the
risk of a failed innovation, m a n y c o m p a n i e s acquire smaller c o m p a n i e s that have
the innovation they seek. Cisco Systems, Inc., spearheaded by chief executive J o h n
Chambers, has been a model of innovation t h r o u g h acquisition. During a n eight-
year period, Cisco gobbled u p m o r e than seventy companies, mostly because each
one offered a technology Cisco needed for its product mix. For example, it would
buy a c o m p a n y that p r o d u c e d a specialty r o u t e r . Although Cisco continues to
43

acquire other c o m p a n i e s (ten acquisitions in 2007 alone), it still develops innova-


tions internally.

5. Avoid innovation for its own sake. Leaders also have to exercise good judg-
ment: innovation just because it is innovation is not always valuable. Many gadgets
are scientific marvels, yet they have limited market appeal. An example is the robot
lawnmower, which arouses the curiosity of m a n y people but does not appeal m u c h
to c o n s u m e r s . Most companies have loads of interesting ideas floating to the sur-
face, but very few will even translate into a profitable product or service. A survey
of 1,090 executives in 63 countries indicated that only 48 percent were satisfied
with their return on investments from i n n o v a t i o n . 44

The information presented earlier about playing the role of a judge in creativity
is particularly relevant here. One of the problems with too m a n y products being
developed is that they can create a logjam. Such a blockage took place at Avery
Dennison Corp., the adhesive label maker. A consultant found that the c o m p a n y
was j a m m i n g too m a n y new ideas into its product pipeline, resulting in insufficient
slack time to keep critical tasks on schedule. The r e m e d y was to shrink the n u m b e r
of product rollouts, which resulted in a net n u m b e r of m o r e successful product
introductions. 45

6. Loose-tight leadership enhances creativity and innovation. Looseness refers


to granting space for new ideas a n d exploration, whereas the tight a p p r o a c h m e a n s
finally making a choice a m o n g the alternatives. W h e n the Gillette C o m p a n y was
exploring various alternatives for a b r e a k t h r o u g h razor, m a n y potentially useful
ideas surfaced. The m a n a g e m e n t group in charge said, "Let's go for it," w h e n the
idea to add flexible blades to the Trac II razor was presented (it b e c a m e the Sensor
r a z o r ) . Innovation is also e n h a n c e d w h e n workers t h r o u g h o u t the organization
46

are able to p u r s u e a b s u r d ideas without penalty for being wrong or for having
wasted some resources. An axiom of creativity is that m a n y ideas typically have to
be tried before a commercially successful one emerges.
Additional Leadership Practices That Enhance Innovation 341

7. Integrate development and production. Innovation m a y suffer when the peo-


ple w h o develop ideas d o not work closely with the people responsible for their pro-
duction or manufacture. For m a n y years, J a p a n e s e c o m p a n i e s h a d moved m a n u -
facturing to low-cost countries to save money. Leadership at Canon, Inc., however,
has found that the key to creating new products quickly is for the production t e a m
to physically work close to the p r o d u c t developers. The result is m o r e input a n d
c o m m u n i c a t i o n . Although the cost of the product, such as a n advanced digital
camera, may be higher, its high quality leads to higher c o n s u m e r d e m a n d . 47

8. Recognize the hidden opportunities when products and ideas flop. Many
product innovations had their origins in flops a n d failures because somebody was
perceptive enough to recognize the new possibilities that emerged from the set-
back. Success emerged from the ashes of the products that a p p e a r e d to be drastic
mistakes. Two famous examples follow:
• In 1983, Apple produced Lisa, the first commercial personal c o m p u t e r featur-
ing a graphical user interface (GUI). Lisa sold poorly because it was sluggish
a n d highly priced. However, the GUI of Lisa helped to inspire Apple's user-
friendly p r o d u c t line including the iMac, the iPod, a n d the iPhone.
• In 1962, McDonald's tested the Hula Burger, a cheese-topped grilled pine-
apple on a b u n for Chicago residents w h o chose not to eat meat o n Friday (a
Christian tradition at the time). C o n s u m e r s s h u n n e d the Hula Burger, a n d
the c o m p a n y learned that meatless didn't have to m e a n wacky. The next year,
a franchise o w n e r developed a tastier alternative for "meatless Fridays"—the
Filet-O-Fish, which b e c a m e a McDonald's classic.

Not all product failures lead to profitable innovations. One of the most useless flops
was the CueCat. Launched in 2000, the device scanned b a r codes from magazines
a n d newspaper ads to direct readers to web sites so they wouldn't have to trouble
themselves with typing in the U R L . In instances of total failure, the leader might
48

have to study w h a t went wrong a n d encourage the product developers involved to


do better in the future.

Reader's R o a d m a p

So far, we have studied considerable information about the nature of


leadership; the attributes, behaviors, and styles of leaders; the ethics and
social responsibility of leaders; and how leaders exert power and use politics
and influence. We then studied techniques for developing teamwork as well as
motivation and coaching skills. After having studied creativity and innovation
as part of leadership, we focus next on communication skills as they relate to
leadership.
342 CHAPTER 11 I Creativity, Innovation, and Leadership

SUMMARY
A creative idea becomes an innovation when it is the possible complaints others might have about
implemented or commercialized. Creativity is an their unit. Some organizations also equip a kitchen
essential characteristic of leaders. A creative leader for the mind, or a space designed for creativity.
brings forth ideas or things that did not exist previ- Self-help techniques to enhance creative problem
ously or that existed in a different form. The creative solving include (1) practicing creativity-enhancing
process has been divided into five steps: opportunity exercises, (2) staying alert to opportunities, (3) main-
or problem recognition; immersion (the individual taining enthusiasm and being happy, (4) maintaining
becomes immersed in the idea); incubation (the idea and using a systematic place for recording ideas,
simmers); insight (a solution surfaces); and verifica- (5) playing the roles of explorer, artist, judge, and
tion and application (the person supports and imple- lawyer, and (6) engaging in appropriate physical
ments the idea). exercise.
Distinguishing characteristics of creative people Establishing a climate conducive to creative
fall into five areas: knowledge, cognitive abilities, problem solving is another requirement of effec-
personality, passion for the task, and the experience tive leadership. A foundation step is to establish a
of flow. Creative people possess extensive knowledge, vision statement and mission that include creativity.
good intellectual skills, intellectual curiosity, and Specifically, leaders should (1) hire creative people
a wide range of interests. Personality attributes of from the outside and identify creative people from
creative people include a positive self-image, toler- within, (2) provide intellectual challenge, (3) allow
ance for isolation, nonconformity, and the ability to workers freedom to choose their own method,
tolerate ambiguity and chaos. Passion for the work (4) supply the right resources, (5) design work
and flow are related to intense intrinsic motivation. groups effectively, (6) have supervisors encourage
Creative people also enjoy interacting with others. creative workers, (7) give organizational support for
The right personal characteristics must interact with creativity, and (8) have favorable exchanges with
the right environment to produce creative prob- creative workers.
lem solving. The componential theory of creativity Special attention should be paid to managing
focuses on the expertise, creative-thinking skills, and creative workers. One should provide excellent tools
task motivation of creative people. and resources, give creative people flexibility, turn
A major strategy for becoming creative is to over- down ideas gently, and employ creative people to
come traditional thinking, or a traditional mental manage and evaluate creative workers.
set. Also, it is necessary to break down rigid thinking Eight additional leadership initiatives that
that blocks new ideas. enhance innovation are the following: continually
Creative thinking can be enhanced by systemati- pursue innovation; take risks and encourage risk
cally collecting fresh ideas and brainstorming. Goals taking; emphasize collaboration; acquire innovative
are an important part of brainstorming. Two varia- companies; avoid innovation for its own sake; use
tions of brainstorming are the 6-3-5 method and loose-tight leadership; integrate development and
extreme thinking. A spin off of brainstorming is the production; and recognize hidden opportunities
pet-peeve technique, in which a group thinks of all in flops.

KEY TERMS
Innovation Experience of flow Kitchen for the mind
Creativity Pet-peeve technique
Guidelines for Action and Skill D e v e l o p m e n t 343

GUIDELINES FOR ACTION AND SKILL DEVELOPMENT

Tom Freston has a long career of being a creative heels). What effect do you think this dress code
leader and managing creative people. His current as- has on creativity?
signment is the chief executive of the part of Viacom 4. In what way does your current program of study
that is home to cable networks such as MTV and contribute to your ability to solve problems
VH-I, as well as movie studio Paramount Pictures. creatively?
Freston offers five tips for managing a creative 5. The opinion has often been expressed that too
organization that reinforce several ideas already much emphasis on teamwork inhibits creativity.
presented in this chapter. 49
What do you think of this argument?
6. What is the underlying process by which
1. Put great creative people at the top.
creativity-building exercises, such as the pet-peeve
2. Ensure that ideas flow from the bottom up with
technique, are supposed to increase creativity?
a minimum of hierarchy.
7. How might a manager physically lay out an
3. Maniacally know your audience.
office to improve the chances that creative
4. Hire passionate, diverse people.
problem solving will take place?
5. Have a lot of fun.
8. Why do many people believe that if you
emphasize being efficient, such as using the
Discussion Questions and Activities quality-improvement process Six Sigma,
creativity and innovation are likely to suffer?
1. Give an example of creativity in business that
does not relate to the development or marketing 9. Critics of Dell Computer claim that the company
of a product or service. is not innovative, even calling Dell the Wal-Mart
2. Is it important for the leader to be creative and of technology companies. In what way do you
think Dell is innovative, or not innovative?
innovative? Or, should he or she simply hire
creative and innovative group members? 10. Speak to the most creative person you know
3. In many companies, it is expected for manage- in any field, and find out if he or she uses any
rial and professional workers to wear formal specific creativity-enhancing technique. Be
prepared to bring your findings back to class.
business attire to work (such as suits and high

Leadership Case Problem A

C o n t r a c t o j ^ ^ i o j i s e d to make dozens of phone handling dirt. "Getting rid of dirt was a difficult task
calls to find d u ^ > r a place to dump it can instead that required calling a lot of different people, many
make a single call to DirtMaker. The 35-employee, of whom weren't the most scrupulous," says Rossi.
$20 million company matches dirt buyers and He thought a web site would be a good way to match
sellers, and tests and transports the soil. "We're the players and mentioned the idea to Matheson,
like a dating service for dirt," says Dave Rossi, who who has a Ph.D. in computer science from Princeton
cofounded the Los Gatos (Calif.) dirt broker with his and an M.B.A. from the Wharton School at the Uni-
wife, Lesley Matheson. versity of Pennsylvania. Matheson, 47, went to work
Rossi, now 37, was working as a manager for a building a local search engine that linked dirt buyers
commercial construction company in 1999 when he and sellers based mostly on location—years before
realized how much time and effort went into Google and Yahoo! rolled out their own local search
344 CHAPTER 11 I Creativity, Innovation, and Leadership

capabilities. Says Matheson, "In some respects, we Rossi handles business development, including a
were ahead of our time." new partnership with Home Depot. Landscapers, ho­
The couple tapped their savings and pooled funds meowners, and other customers at sixty Home Depot
from eight investors, raising $1.7 million to launch stores can place orders in the store and get soil, bark,
DirtMarket.com. But contractors didn't embrace the or rock delivered through DirtMarket. Rossi expects
site. "Most didn't even have email," says Rossi. Unde­ the service to be in 500 stores, primarily in the West,
terred, they used the technology Matheson developed in the next three years.
to become dirt brokers, directly matching contrac­ An outsider commented, "It seems Rossi and
tors who pay them to remove dirt with those who Matheson have hit pay dirt."
pay them to find it. DirtMarket takes a cut on both
sides of the transaction, with profit margins averag­
ing around 25 percent. Questions
In 2004, the company spotted another niche.
1. In what way have Rossi and Matheson shown an
When a project involves a lot of excavation, a con­
ability to identify an opportunity?
struction company typically hires an engineering
2. In what way have the operators of DirtMarket
firm to remove dirt from the site, which can account
overcome traditional mental sets, or thought
for as much as 75 percent of a project's cost. "We
outside the box?
always thought the process was backwards," says
3. To what extent do you think that Matheson's
Rossi. So DirtMarket started an engineering con­
having a Ph.D. in computer science and an
tracting division that oversees a project, including
M.B.A. helped her become a leader in the dirt
hiring an engineering firm, handling the digging, and
business?
removing the dirt. About 80 percent of the company's
4. What might be a possible threat from the exter­
revenues now comes from this division, which it
nal environment that could hurt the business
markets primarily by word of mouth. Says Rossi,
model of DirtMarket?
"We have a lot of repeat customers."
5. To try out your creative thinking today, make up
The couple, who met on a blind date, has divided
a joke about DirtMarket. (In this case, dirty jokes
the tasks of running the company according to their
are welcome.)
complementary strengths. Matheson, the company's
president, manages operations. "I'm happy working Source: Excerpted from Sarah Max, "The Good Earth: Dirt
in an office, surrounded by computers," she says. Market Finds Riches in All Things Dirt," BusinessWeek
"Dave's the gregarious, hand-shaking guy." As CEO, SmallBiz, December 2007/January 2008, p. 022.

Leadership Case Problem В

Sparking innovation at Gap


When Rob^pfTisMr was the interim CEO of Gap "Designers need to be in a position where they
Inc., he said tjpKthe apparel retailer needed to make can think creatively," said Fisher, a Gap director
faster decisions and cut through the bureaucracy if since 1990, and chairman since 2004. "We almost
it hoped to hire and retain creative talent to turn the tried to institutionalize creativity." He said that
company around. Fisher also said the San Fran­ the problem wasn't apparent until he took over as
cisco company had relied too heavily on customer interim CEO in January 2007. Fisher reiterated that
research and focus groups, which he said provide he didn't intend to be a candidate for the permanent
helpful feedback but can't forecast what Gap should CEO job, declining to explain why. "This is a board
produce next. decision," he said. "I'm working really hard to fix
Guidelines for Action and Skill Development 345

this business as much as I can" (Wall Street Journal, says Montagna. "I think the fact that Murphy has
March 6, 2007, p. B2). worked for mature retailers is a big help because
Fisher had to address the high turnover in key certainly Gap is mature. He has a track record of
positions that plagued the 3,100-store company dur- success so hopefully he can do the same again"
ing 2006 under previous CEO Paul Pressler. Fisher (TheStreet.com, pp. 1, 2).
said he would examine whether the company has too With more than 20 years of retail experience,
many management layers at headquarters. He also Murphy has been credited for reinvigorating retail
said the retailer would return more decision-making brands in food, health and beauty, and books. "Glenn
power to leaders of the Gap, Old Navy, and Banana is known for being a decisive leader with great retail
Republic brands. "We've become too bureaucratic instincts who understands his customers," Fisher
and overly analytical," he said. "That's not appealing said. "He has revitalized major retail brands by of-
to the people in merchandising and design" fering new products and significantly improving the
(Wall Street Journal, March 6, 2007, p. B2). store experience. He's well qualified to return Gap
Fisher also has to grapple with long-standing Inc. to the level of sustained performance we all
problems at the brands that former CEO Pressler expect" (TheStreet.com, p. 1).
took over in 2002, but has never recaptured the Howard Davidowitz, chairman of a New York-
excitement of its peak in the late 1990s, when offices based retail consulting and investment banking firm,
were move to casual dress and commercials such as says he is puzzled by Gap's choice of leadership. "The
"Khakis Swing" were hits. people who drive companies are fashion geniuses—
"We've got to have a clear point of view about who the people who fall on their face are people who are
we are," Fisher said. He said the "clean" depart- not," Davidowitz says (TheStreet.com, p. 2). Other
ment in Gap stores that stocks classic work basics observers mentioned that Gap has strong merchants
is a good reflection of Gap's style, and "we're going heading its three divisions.
to be grounded in khaki and denim, as that's where
the roots of this business are" (Wall Street Journal,
March 6, 2007, p. B2). Questions
The Old Navy brand, with 1,008 stores, hasn't kept
1. What steps do you think CEO Murphy should
up with the relentless progress made by discounters
take to enhance innovation at Gap?
such as Target Corp. that have grabbed market share
2. Is Fisher thinking too narrowly by insisting that
by making their clothes more stylish while holding
Gap should stick to being grounded in khaki and
down prices. Target adds excitement by hiring high-
denim? Explain your reasoning.
end designers to create products lor its stores that
3. What is your opinion of the wisdom of hiring a
are available for only a short time.
non-fashion executive to revitalize Gap?
In July 2007, Gap surprised Wall Street by naming
4. What is your opinion of the statement that be-
Glenn Murphy, a Canadian drugstore executive, as
ing too analytical and bureaucratic might have
its new CEO. Murphy had been chairman and chief
interfered with the creativity of Gap?
executive of Shoppers Drug Mart. Many observers
5. How is Gap doing these days? Does the finan-
had assumed the company would recruit someone
cial performance of the firm justify having
from the apparel sector, especially given Gap's long
brought Murphy on board? Or is Murphy still
string of fashion missteps.
around?
"One of their key criteria was apparel experience
and Murphy doesn't seem to have that," said Mark Source: Amy Merrick, "Gap Aims to Unleash Creativity for
Montagna, vice president of specialty retail for C. L. Revival," Wall Street Journal, March 6, 2007, p. B2; Suzanne
King & Associates. "He's walking into a really tough Kapner, "Surprise Greets Gap's CEO Choice," New York Post
job because here's the biggest fish in specialty ap- (nypost.com), July 27, 2008; Pia Sarkar, "Gap's CEO Pick
parel, and he's got to turn around all three divisions," Surprises," TheStreet.com, July 26, 2007.
346 CHAPTER 11 I Creativity, innovation, and Leadership

Leadership Skill-Building Exercise 11-4

M y Leadership Portfolio
You g u e s s e d it. F o r t h i s c h a p t e r ' s e n t r y i n t o y o u r high rise, b u t nobody seems to go beyond expressing a
l e a d e r s h i p portfolio, r e c o r d a n y c r e a t i v e o r i n n o v a ­ little sympathy.
tive i d e a y o u h a v e h a d lately in r e l a t i o n t o o r g a n i z a ­
tional activity, i n c l u d i n g s c h o o l . After r e c o r d i n g t h e Then I got a brainstorm. I thought, "Why not orga­
idea, a s k yourself w h a t p r o m p t e d y o u to d e v e l o p it. nize a 'Socks for Seniors' program?" My friends a n d
If y o u h a v e n o t c o n t r i b u t e d a c r e a t i v e i d e a recently, I would buy dozens of pairs of socks that usually
y o u r a s s i g n m e n t is t o d e v e l o p a c r e a t i v e i d e a w i t h i n sell for about $3.00 a pair from deep discounters
the next t e n d a y s . If p o s s i b l e , m a k e p l a n s t o i m p l e ­ like dollar stores. We could raise some of the money
m e n t t h e idea; o t h e r w i s e , it will n o t lead t o i n n o v a ­ by returning bottles a n d cans with deposits. A few
tion. H e r e is a n e x a m p l e of a c r e a t i v e c o m m u n i t y friends of mine m a d e a b u n c h of telephone calls,
initiative t a k e n b y Alexis, a m a r k e t i n g m a j o r : and we raised $175 in n o time for o u r project. Then
one cold night, we visited the high rise, rang a few
In my neighborhood, there is a ten-story high-rise doorbells, and told the residents what we were u p to.
building, with practically all of the tenants being We were allowed in to start distributing the socks. T h e
senior citizens w h o live on limited pensions. S o m e smiles a n d words of appreciation we received were
of the folks in the building are in their eighties, a n d e n o r m o u s . My idea is soooo good, I plan to d o it every
even nineties. The building is old, a n d not particularly year. My friends a r e with m e , a n d we think that if we
warm, especially for people with poor blood circula­ post this idea on a w e b site, it might spread a r o u n d
tion. I've often heard friends and family members sa\ the country.
should do something to help the seniors in the

Internet Skill-Building Exercise

CreafTyj*y4n Business
Here is агИ^рогЫЬку to interact with the work of creativity guru Michael Ray of Apply the chapter concepts!
Stanford Univj^ity. Visit www.michael-ray.com. Look over the site, and then go to Visit the Web and complete
this Internet skill-building
"take our survey." The survey gives you the opportunity to examine your creative
exercise to learn more
process and the type of work that brings meaning to your life. Your questionnaire about current leadership
will be scored, and you will be provided with comparative results from work done at topics and trends.
Stanford. After you have completed the experience, reflect on these questions:

1. What did you learn about your creative process?


2. How does the feedback about your creativity that you acquired on this site com­
pare to the feedback you received from the exercises in this chapter?

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