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TM

class & Back- player


level Maestro d'armi ground Nato in esilio naMe
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character naMe shadow experience


culture Nano di Erebor weakness points 0
Nori ________________________________________________

Inspiration character traits


Armour Class Initiative Speed ____________________________
Strength Distinctive Quality
Diffidente. Ha imparato dai nani
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13 14* +1 7,5 m anziani a non fidarsi degli estranei.
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+2 Proficiency Bonus
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+1 ___________________________
current hit points ____________________________
Dexterity saving throws Speciality Arte medica. Vagando nelle Terre Selvagge
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13 ____
+3 Strength ha imparato a cucire bene le ferite.
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____
+1 Dexterity 34
Hit Point Maximum ____________________________
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+1 ____
+5 Constitution
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____
+1 Intelligence
teMporary hit MiseraBle ____________________________
Constitution  +0
____ Wisdom points Hope Riconquisterà Erebor.
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16 ____
+0 Corruption
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____
+0 Charisma
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+3 ___________________________
skills hit dice death saves ___________________________
Despair
Intelligence
 +1 Acrobatics (Dex)
____ D10 Successes ____________________________
Sa che durante il viaggio verso Erebor molti
amici e parenti moriranno.
___________________________
12 ____
+0 Animal Handling (Wis)
3
Failures
Total _______________ ___________________________
____
+3 Athletics (Str)
+1 ____
+0 Deception (Cha)

____
+1 History (Int)
attacks Features, traits, and virtues
Wisdom
____
+0 Insight (Wis)
Name Atk Bonus Damage/Type -VISIONE NOTTURNA: vede fino a 18 m in
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11 ____
+2 Intimidation (Cha)
Lancia grande +5 1d12+3 condizione di luce fioca, come se fosse luce intensa.
____________________________
____
+1 Investigation (Int)
____________________________
-RESILIENZA NANICA: vantaggio ai T.S. veleno
+0  +1 Lore (Int)
____ Pugnale +3 1d4+1 ____________________________
e RES danni veleno
____
+0 Medicine (Wis)
____________________________
-ESPERTO MINATORE: Ogni volta che fa prova
Arco Corto +3 1d6+1
Charisma ____
+1 Nature (Int)
____________________________
relativa all'origine di una struttura in pietra
Lamcia gramde: A due mani, pesante, portata, nanica
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11 ____
+2 Perception (Wis)
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( STORIA) tira come se avesse la competenza
Pugnale: Accurata, da lancio (7/20), leggera
____________________________
____
+0 Performance (Cha)
___________________________
raddoppiata.
Arco corto: A due mani, munizioni (28/110)
____________________________
+0 ____
+0 Persuasion (Cha)
____________________________
-STILE DI COMBATTIMENTO:
____________________________
____
+1 Riddle (Int)
___________________________
COMBATTERE CON ARMI POSSENTI: Ritira
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Shadow ____
+1 Shadow-lore (Int)
___________________________
dadi danni 1 e 2, accetta il secondo risultato
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0  +1 Sleight of Hand (Dex)
____
____________________________
-RECUPERARE ENERGIE: come azione bonus si
____________________________
Permanent
____
+1 Stealth (Dex)
___________________________
cura di 1d10+3. 1 volta, riposo breve o lungo.
___________________________
0 ____
+2 Survival (Wis)
____________________________
-AZIONE IMPETUOSA: Azione aggiuntiva, se usa
LEGAME DI SANGUE: +1
___________________________
____
+1 Traditions (Int)
____________________________
ispirazione può dare l'azione a un alleato vicino come
___________________________
reazione, va usata subito, 1 volta riposo breve o lungo.
___________________________
-STILE FOCALIZZATO: vantaggio quando
12 Passive Perception (wisdom)
equipMent
_____________________
Cappuccio viola, flauto, cintura d'oro, ___________________________
combatte contro creatura sua taglia o inferiore.
G _____________________
pipa, tabacco, mantello da viaggiatore, __________________________
-DIRITTO DI NASCITA: la sua lancia proviene

other proFiciencies & languages _____________________


attrezzatura da viaggio, zaino, stivali, __________________________
dalla Battaglia di Azanulbizar (T.C. +1, danni +1)
COMPETENZE: armi semplici, armi da guerra,
____________________________ strumenti da minatore, attrezzi da
_____________________ __________________________
S
tutte le armature, scudi competenza strumenti da
____________________________ scalpellino,
_____________________ ___________________________
____________________________
minatore, strumenti da carpentiere, nel suonare il *corsatello di maglia nanica: i colpi critii
_____________________ __________________________
____________________________
flauto subiti diventano colpi normali
____________________ __________________________
C
____________________________ _____________________ __________________________
____________________________
-LINGUE: comune e nanico ____________________________ __________________________
____________________________ ____________________________ __________________________
___________________________ ____________________________ __________________________
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___________________________ ___________________________
Standard of Living
TM

132 1,45 m /
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age height weight
character naMe / / neri
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Nori eyes skin hair

character appearance allies and patrons


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syMBol
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Name
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character Backstory additional Features and traits


Privilegio: Senza Casa
_____________________________ _____________________________
Barbar nera _____________________________
L'eroe è sempre stato senza fissa dimora, nemmeno nei
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Legame di Sangue: cugino di Ori e Dori _____________________________
ricordi ne ha una, la strada è la sua casa nella
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Adora i pasti frequenti _____________________________
speranza di poter chiamare Erebor casa.
____________________________ _____________________________ _____________________________
Abituato a viaggiare, l'eroe riesce e prevedere il tempo,
_____________________________ _____________________________ _____________________________
capendo se il clima sta cambiando, inoltre riesce a
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trovare un riparo da un temporale o da un'improvvisa ______________________________ ______________________________
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tempesta di neve in territori facile e moderato. _____________________________ _____________________________
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____________________________ treasure
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