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Chapter 1.1 Saw+Pulse
-Saw and pulse waves= most common.
-Saw wave = bright, edgy and used for a lot of different sounds.
-Pulse wave= more videogame-like, artifical sound.
-Pulse wave= heavy in low pitches.
-When designing heavy bass sounds, use pulse since it has heavy sound in low
pitches.
Slyenth: Drive makes sound more analog and more 3d. Could make flat sound pop out
more and more noticable, and boost volume. When turned too high gets round and low
end is boosted.
Warm drive in filter control panel increase quality of drive. Subtle
effect. You decide whether you like it or not. Increase CPU load if turned on.
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Chapter 4.1 Doubling and Transposing
-By using 2 oscs at same time, you could mix them together and generate new sounds
-First, set mix knob which determines balance between osc1 and osc2
-If mix is set to 50, you hear half osc1, half osc2
-By playing osc1 at normal pitch with osc2's pitch altered, you can generate new
sounds
-Can't use any number for osc2 pitch be cause it can be dissonant
-several common ways: any#of octaves(12semitones), 1 fifth(7semitones), any#of
octaves+1 fifth
-When doubling and transposing oscillators waveforms should be the same.
-When reproducting a 2 osc sound, first set mix knob to 50, then make pitch the
same, look at
waveform, then figure out mix knob of oscs
-when reproducing 2 osc sound with wavetype, pulsewidth, mix, semitone control,
filter cutoff,
attack, release, volume, this is what to do:
look at amp envelope first,
then cutoff
then transposing of oscillators and mix knob
the volume etc
Just trust ears
Slyenth: Set oscA2 voices amount to 1, then change wave to same as that of oscA1.
Then transpose it. This way
you can double and transpose in sylenth. You can also copy oscA1 by
clicking the small C button on top right
then click paste on oscA2 to copy and paste oscA1 to oscA2. This makes
doubling and transposing faster.
When you try to combine two saw waves 1 octave apart, it sounds like its 2
octaves apart because of problem
with phase. If this happens, change phase of one wave to 100(if it is
currently 0).
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Chapter 5.1 Filter envelope
-Filter envelope is similar to the amp envelope which modulate synth's volue over
time
-Unlike amp envelope, Filter ENV modulates a synth's cutoff overtime
-An amp envelope ATK makes sound louder overtime
-A filter envelope ATK makes sound brighter overtime
-Know that the sound will never get darker than the cutoff knob setting
-Filter envelope amount knob determines the brightest your sound will ever get
-Therefore: Filter Cutoff=Minimum brightness
Filter Envelope Amount=Max brightness
-First set cutoff to match the beginning darkness of sample sound(how dark the
sample sound begin with
-Then set filter Env amt knob to match the max amount the attack will raise the
cutoff(brightness) of sample
-By the way, if you bring the cutoff down, the brightness of filter envelope amount
will also go down which can be confusing
-this is because the filter env amt actually determines the distance between the
darkest and brightest part of your synth. Therefore,
if cutoff is lowered, the brightest part of the synth will darken along with it
even if you did not change the amount of filter env amt
-So, if you need to change cutoff, you probably need to change filter env amt along
with it so sound doesn't get too bright or dark
-Finally find out attack
Slyenth: Set voice of an osc to 2, then turn detune knob and stereo knob to change
amount of detune and stereo width.
If stereo is lower, means there will be pulsation. If high is no
pulsation. Retritg is same as start button
in syntorial. If retrig on there is atk transient, if no there is no atk
transient.
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Chapter 9.1 Filter env decay+sustain
-Once a note finishes attack stage, it drops down to sustain level and stays at
that level as long as you hold note.
-In filter envelope, Max sustain=note sound will stay at maximum brightness
determined by env amount knob.
-In filter envelope, Minimum sustain=note sound will stay at minimum brightness
determined by cutoff knob.
-Having a short decay in filter env will also result in attack transient. Help make
sound more noticable.
Slyenth: To make sub osc use a osc in part 2 of slyenth OR just use an empty osc in
part 1. The syntorial vid on slyenth in this chap is very important since it talks
about
putting filters and other stuff on both AB sections of slyenth, and how
the AB system works internally! It is KEY to how to use slyenth well!
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Chapter 11.1 LFO Destination
-LFO creates repeating movement of a parameter in your synth. Does this by using
shape of a waveform to modulate parameter.
-Examples include: pitch, volume, filter cutoff, pulse width(only works on pulse
wave), panning.
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Chapter 21.1 High pass filter
-Previously you learned the low pass filter
-With high pass filter, you turn cutoff knob up to make sound thinner and lighter,
gives a bright sizzling old radio station like sound.
-With really high pitched notes in osc, you need to turn high pass cutoff knob
higher than for lower sounds for the high pass effect to be noticable.
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Chapter 24.1 FM/Frequency Modulation
-FM adds a metallic quality to sound.
-Osc2(modulator) mutates sound of osc1(carrier)
-First set both osc1 and 2 to sine
-sine is pure, round no edge tone. New wave we haven't learned before.
-set mix to 0(so no sound comes out from 2 since osc1 is carrier, osc2 is
modulator)
-Then turn up FM knob. More you turn up FM knob, the more you get a metallic
rounded edge sound instead of sine. More metallic than osc sync but not as edgy.
-You get a bit of click(not as noticable as with triangel wave) at start too, just
put amp attack up to 2 so it is not noticable