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RPG-STYLE ACTIONS FOR NECROMUNDA AND INQ28

BY ROSS BRIMSTONE | TALESOFTHEAARONORIUM.COM

What I’ve set out to do is create rules for or a pair of characters, for example. In
common non-combat interactions that this instance you should either choose
you might find in common roleplaying the characteristic of the leader of the
games like D&D. I also wanted to stick to group, or use an average or majority
the principles of new Necromunda and all value, as is appropriate to the group. You
the rest of GW’s recent games, and keep will also notice there is no range
them fast, easy, and intuitive. stipulated for these actions. Use common
sense in this regard. If the character is
The one major caveat to these rules is speaking over a tannoy, he might be able
that they are presented with the to target several characters spread out
understanding that players are using over a wide area, whereas if they have
them as an aid to storytelling, rather than only their speaking voice their range may
a combat bonus or something to be limited to 6″ or less.
immediately one-up your opponent. They
don’t do anything, mechanically speaking. You may also want to apply modifiers to
They use characteristic checks to inform the opposed roll for either or both parties.
players about how a character might A Space Marine would not be easily
respond to an interaction with an intimidated by a mere mortal, who suffers
unpredictable outcome, but it is up to the a -1 modifier, whereas an angry mob
players to fill the shoes of their characters could be readily persuaded by a fiery
and act as their characters would in the demagogue, who would gain a +2 to their
situation. roll.

Obviously, these are made to work in These actions may be performed by


N17, so if you’re playing a version of Active fighters. If players agree, they
Inq28 with some other rules, you might could be used by Pinned or Engaged
need to tweak them if you want to use fighters in appropriate circumstances; a
them. frantic “Don’t shoot!” in the middle of a
fire fight, or a tirade of enraging taunts
I’ve created four new actions that can be during a frenetic melee.
performed in the Action Phase in addition
to the regular actions available in the N17 PERSUASION (BASIC)
rulebook. To facilitate these rules, there is Choose a target model or group of
a new type of check called an ‘opposed models and make an opposed
characteristic check’. Leadership check against them. The
loser is swayed by the winner’s
OPPOSED CHARACTERISTICS persuasive words, and should act
CHECKS accordingly until something happens
To make an opposed characteristic that would cause them to question their
check, both players make a standard decision. For example: Inquisitor Glavian
characteristic check for the characteristic is trying to persuade some native
listed in the chosen action. A player wins underhivers to lead him to a hidden
the opposed check if they pass their dome. He wins the opposed roll, and so
characteristic check and if they beat their the hivers acquiesce. When they later
opponent’s score. If neither player passes realise that he intends to destroy the
their characteristic check, there is no archeotech within, they quickly abandon
effect. If the result is a draw, the player him.
with the higher base characteristic wins.
If the characteristics are the same, there DECEIVE (BASIC)
is no effect. Choose a target model or group of
models and make an opposed Cool
ACTIONS check against them. The loser is fooled
In the actions below, I allow for a model by the winner’s deception, and should act
to choose a group of models to target. accordingly until something happens that
They may be trying to influence a gang, would reveal the deception. For example:

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Rogue Trader Kell is trying to convince Intelligence check against them. The
Interrogator Vorrus that he is not armed.
EXPANDING THESE RULES
If you wanted to use these rules for
He makes a successful Deceive action, loser is suitably impressed by the
more of a straight wargame like regular
and so Vorrus must act as though Kell winner’s performance, and should act
Necromunda, you could replace the “act
is not armed. Next turn, Kell shoots at accordingly until something happens that
accordingly” clause with a direct buff or
Vorrus, and so the deception is broken would cause them to disregard the
limitation applied to the winner or loser.
and Vorrus may return fire. performance. For example: Governor
For example, you might decide that the
Karios gives a powerful speech to his
winner of an Intimidate action counts as
INTIMIDATE (BASIC) subjects. He wins the opposed roll, and
having the Fearsome skill when targeted
Choose a target model or group of so impresses the local populace. But
by the loser.
models and make an opposed when it is later revealed that Karios has
Willpower check against them. The loser been embezzling mining profits to line his
I also toyed with the idea of having
is intimidated by the winner’s word or own pockets, he quickly loses favour with
psychic powers as ways to apply
actions, and should act accordingly until the mob.
modifiers to checks, but that’s a whole
something happens that would dispel the other thing. Psychic powers have been
intimidation. For example: Sergeant As you’ve no doubt noticed, I’ve create
introduced with the Genestealer Cult-
Hassan tries to intimidate a Chaos an action to correspond with each of the
ists and Chaos Cultist gang lists, and
ritualist by pointing his weapon at him, “mental” stats available in N17, so that
they act much in the way skills do. So
but he loses the opposed check, and whatever kind of character you create,
you could come up with a ‘dread gaze’
so is cowed by the ritualist’s boasts that they should have a chance at at least one
psychic power/skill that gives a bonus
the dark gods will soon be summoned. of the actions. But that of course depends
to the Intimidate action, or a ‘mind scan’
When the ritual fails however, Sergeant on who they try to pull it on! With the
power that imposes a negative modifier
Hassan’s bravery returns, and he may act opposed characteristic check, a character
on a character trying to use the Deceive
normally. may well end up suffering at the hands of
action.
their own action. Trying to reason with a
charging ogryn probably won’t go the way
PERFORMANCE (BASIC) a character expects, no matter how
Choose a target model or group of
eloquent they are!
models and make an opposed

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