Professional Documents
Culture Documents
1. Offensive Strategy
2. Running Attack
3. Passing Attack
OFFENSIVE STRATEGY
* Balance- what kind of balance of run to pass plays ratio do you want
* Deceptiveness- using run and pass plays that look alike to confuse defenses
OFFENSIVE EMPHASIS:
* Dictate- force the defense to match your formation and game tempo
* Execution- you win by how well you performed the designed play
STYLES OF PLAY:
* Ball Control Theory- 3 yards and a cloud of dust, keep away from opponent
* Big Play Theory- chop away then go for the big play
RUNNING ATTACK
* Power Game- getting more players to the point of attack than the defense
* Speed Game- Plays in which the ball carrier quickly attacks the LOS before the
defense can react
* Finesse Game- plays based on misdirection to fool the defenders
4. How can we dictate defensive alignments by our formations, shifts, and motions ?
9. How many tight end and split end formations do we need to use to win ?
10. How will field position change our running game (both hash marks and by
vertical field positions)
- Short yardage
- Goal line
- Danger zone
- Red zone
- 2 minute offense
- 2 point conversions
* 1st & 10
o Try for positive runs of 3-5 yards or sweeps to the outside for a sure gain
o Defenses vary looks on first down- sweeps, zone, toss
o Draws can be successful since defenders will make their drops sooner and deeper
o Use the back with the best chance of getting the first down
o Defenses often use their best formation/call in this situation so go with your
best call
o Force the defense out of their comfort zone by forcing a switch in alignment, or
tempo
o Anticipate man coverage, use quick hitters and more consistent plays
o Give the ball to the 2nd back using lead blocker type plays
o Make the defense defend the entire field with counters, reverses, sweeps
o Use the run to set up the pass (sweep then fake sweep bootleg pass)
o Eliminate mistakes
o Must score
o If on the goal line, you must gain at least 5 yards for the punter to not be
crowded
o drop back
o quick passes
o sprint out
o play action
o screens
o blitz control
* Time to throw is critical meaning you can't throw it if you can't block it
4. How can we make the defense change alignment by motions, shifts, and formations
o Defenses vary their looks the most in this situation so disguise high % plays
o Have your QB use rhythm throws of 3 or 5 step drops with an option to 2nd level
if short receivers are covered
o Delay routes are effective, DB's use drops sooner and deeper
* 3rd & 10 or more:
o Deep flag routes are usually high % throws, switch routes, dig routes, are also
very good
o Consider keeping one blocker in to give QB time and play call to develop
o Use hooking routes vs. zone coverage and comeback routes on boundaries vs. man
o QB has more time to wait for WR's to get open. Why? A sack on 3rd down is not as
bad as a sack on other downs
o Defenses are going to use their best call, QB and WR pre snap reads are critical
o Expect tight coverage, so WR must push hard to get up field, Teach WRS to get up
field and break contact at LOS
o Out routes in the flats should be ran at least 1 yard pass first down marker
o Use distinct receiver breaks and push hard � reduced room = tighter coverage
o Misses must be outside and deep, do not throw off the back foot or late
o Recievers must work to get to the back of the endzone if route breaks down
* What are their tendencies by field position, formation, and down & distance ?
SELF SCOUTING
* Do you run the same exact play in the same exact situation ?
* Who is their best tackler, best pass rusher, best coverage player
* Profile the opposition by: height, weight, starters, numbers, class, best and
worst players
* List play % on fronts, coverages, blitzes, by down and distance, and field
position
* Select your play list from master play list and adjust blocking scheme if
necessary
* Script- pre determined plays from a script with a plan for situations that call
to go off script
* If you have a film session reviewing previous game, afterwards have a quick
overview of upcoming game
* Monday- give out scouting report, only include information that players will need
to succeed
* Practice new plays or seldom used plays , handouts with blocking adjustments
helpful
* Keep education process going Tuesday and Wednesday with final review on Thursday
DESIGNING PRACTICES
* Monday: individual and group skills, some team front and coverage recognition
* Tuesday: features group and team units with the 1st team look at scout defense
(scripted), adjust game plan if needed
* Thursday: Run through script vs bags, make sure each play is executed perfectly,
if I do not run a play 10 times in practice, I will not use it in a game
* Get a moment alone to practice your play calling while watching film.
* Before a team meeting, check in with the booth coaches to review game plan and
forms and to insure they know what to look for.
* Review the game plan with the team and any last minute reminders.
o At the end of each series coaches must provide feedback, make sure players know
what is expected
* Halftime adjustments:
o What were our most successful plays (CHART PLAYS !) Why ? What must we do to win
this game?
o Never forget the players. Its not the X and Os, it's the Jimmies and Joes. If you
got a stud, make sure you use him all you can despite criticism.