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experience /
slow q medium q fast q
base fly swim climb misc
SPEED 30 30 40
Languages: Common, Elven, Draconic, Goblin, Sylvan, Ancient Aslanti INIT 8 = 2 moddex
+ 6
misc
mod
Celestial, Infernal, Abyssal, Aquan, Ignan, Terran, Auran, Undercommon HERO CLEAR STATS
Akklo, SR DR
RESISTANCES
CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes
Staff
Bow
Acid Dart
Dagger
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used
Spell focus (Conj), Greater Spell Focus (Conj), Augment Summoning
Spell Penetration, Improved Initiative, Improved Familiar, Alertness (Familiar)
EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT
z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Handy Haversack Feather Token - Whip 1
Potion - Cure Light Wounds 2
Potion - Cure Serious Wounds 1
Scrolls:
Mage Armor (CL6)x3, Darkvision x2, Comprehend Lang, Magic Weapon
WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight
chest:
eyes:
head: gold
neck: copper
LOADS & LIFT CLEAR
N
ring: light medium heavy lift above lift off drag &
load load load head ground push
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR
18 0 4 4 0
DOMAINS
19 1st 7 4 2 1 1st
domain
20 2nd 7 4 2 1 2nd
subdomain
21 3rd 6 3 2 1 3rd
domain
22 4th 5 3 2 1 4th
subdomain
23 5th 4 2 1 1 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality Conjuration 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
50 10ft / lvl
200 40ft / lvl
800 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited Necromancy
total class ability other current points total class ability other current points
SPELL 0 prohibited Enchantment SPELL 0
points points
SPELLS CLEAR
level prep used name & description school duration range save sr reference
1 Burning Hands: 1d4/level fire damage (max 5d4). Evocation
1 Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Evocation
CLEAR GROUP
1 Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Evocation
1 Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Evocation
2 Arcane LockM: Magically locks a portal or chest. Abjuration
2 Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Abjuration
2 Glitterdust: Blinds creatures, outlines invisible creatures. Conjuration
CLEAR GROUP
2 Summon Monster II: Summons extraplanar creature to fight for you. Conjuration
2 Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Conjuration
2 See Invisibility: Reveals invisible creatures or objects. Divination
2 Darkness: 20-ft. radius of supernatural shadow. Evocation
2 Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Evocation
CLEAR GROUP
2 Blindness/Deafness Necromancy
3 Summon Monster III: Summons extraplanar creature to fight for you. Conjruation
3 Stinking Cloud: Nauseating vapors, 1 round/level. Conjruation
3 Fireball: 1d6 damage per level, 20-ft. radius. Evocation
CLEAR GROUP