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School: TAPIA ES Grade Level: VI

GRADE 6 Teacher: LESTER R. PENALES Learning Area: MAPEH


DAILY LESSON LOG Teaching Dates and
Time: July 9-13, 2018 (Week 6) Quarter: 1st Quarter
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
I. OBJECTIVE/S MUSIC ARTS P.E. HEALTH
A. Content Standard Illustrates the concept of Familiarize oneself with the menus The learner demonstrates Demonstrates understanding of personal health issues and concern
rhythm by applying notes and in the software (Inkscape) understanding of participation and procedures and community resources in preventing or managing th
rests, rhythmic patterns, and assessment of physical activity and
time signatures for physical fitness
appropriate mastery and
acquisition of skills
B. Performance Creates rhythmic patterns Learn to work around the The learner participates and Practices self management
Standard using half, quarter, eighth and commands inside the software assesses performance in physical skills to prevent and control
sixteenth notes and rests, in activities. personal health issues and
2/4, ¾ and 4/4 time signatures The learner assesses physical concerns
fitness.
C. Learning Demonstrates the conducting Create an Image Based Logo 1. explains the indicators for H6PH-Idf-21
Competencies gestures of 2/4, ¾ and 4/4 design through art processes, fitness Explains the importance of
(write the LC time signatures elements and principles using PE6PF-Ia-17 undergoing health
Code) software or any available materials 2. explains health and skill related appraisal procedures.
fitness components
PE6PF-Ia-21
-perform the different fitness tests
3. observes safety precautions
PE6GS-Ib-h-3
4. identifies areas for
improvement PE6PF-Ib-h-22
II. CONTENT Musical Symbols and * Using the Inkscape Software, MS Target Games (Tumbang preso, Health appraisal procedures Weekly Test
Concepts: Conducting Word or Paint Tamaang-Tao/Batuhang Bola, during puberty
* Creating an Image Based Logo Tatsing)
Alternative Activity for no Striking/Fielding (Basagang
Computer: Palayok, Syato, Kickball)
Note: Games are not limited to the
above listed activities.
III. LEARNING RESOURCES
A. References
1. TG/CG pages
2. Learner’s Materials Conducting patterns of time Laptop/desktop computer,
pages signatures, mirror, Conducting software (Inkscape, MS Paint)
Manual of the Non ICT: illustration board,
Basic Music Course drawing pad, white paper, marker
or pencil and colored pencil
3. Textbook pages Umawit at Gumuhit 6
4. Materials downloaded
from LRMDS
B. Other Learning
Materials
IV. PROCEDURES
A. Reviewing previous Ask: 1. What is time signature? Look at the pictures below: Ask the learners about their Ask: Who among you want to be
lesson and 2. What does the upper experiences on the last a health care
presenting new number signify? How about topic/game(s) presented and/or professional/provider?
lesson the lower number? played. The teacher will lead the answer
3. Give examples of different Note: The teacher has the of the students to the activity.
time signatures. freedom to select the review
technique/s to use.

Ask: What is the picture all


about? Are they using logo for
their group?
B. Establishing a Game: 4 Pics 1 Word Identify the logos below: Ask the learners to answer “Word
purpose for the Ask the pupils to guess the Scramble” (PE6Q1_D5-8_AS16WS)
lesson mystery word through the
clues that the pictures reveal.

Answer: Conducting
C. Presenting Music conductors help people
examples/instances sing together. They do this by 1. Show Picture of
of the lesson showing the beat of a song Target/Fielding/Striking Games
through arm movements that (The teacher can download
follow certain patterns. The A logo can give your company an and/or cut pictures of different
patterns are based on the easily recognized visual symbol laro ng lahi to be dis-cussed.
number of beats per measure Some suggested websites are
and may give the impression of
listed at the end of the DLL.)
as shown by the upper the quality that your company is
number of the time signature. promoting. A picture is indeed
The following are simple time worth a thousand words. The use
signatures: of contrast between the space
(positive and negative) color (dark
and light) and shape (big and
small), conveys meanings and
visual representation.
D. Discussing new 1. Show the conducting 1. Direct the learners to read the a. The teacher will group the
concepts and patterns in 2s, 3s and 4s. Game Discussion Guide class into six (6)
practicing new skills PE6Q1_D5-8_AS20GDGTP b. Each group must have a
#1 PE6Q1_D5-8_AS21TTBB leader and a reporter
PE6Q1_D5-8_AS22GDGT c. The reporter will explain to
the class the output of the
Activity 1 - Using the Inkscape group
Software, MS Word or Paint d. Distribute the worksheets
Theme: Creating a Logo for Your e. Role card may be used if
2. Discuss each conducting Group appropriate
pattern and give guidelines in 1. The teacher will divide the class (Annex 2)
proper conducting.
into 5 groups.
2. Each group will make an image
based logo design that will
represent their group
characteristics.
3. The elements of arts and
principles should be visible to the
design.
4. Ask a member of the group to
convey the meaning of their
design.
Remind the pupils to keep their
work and apply the principles of
contrast.

3. Ask the learners to do the


following:
a. Read and clap the rhythmic
patterns.
b. Sing/hum the rhythms in
neutral syllable.
c. Assign a conductor and let
the class sing each rhythmic
pattern in their chosen neutral
syllable.
E. Discussing new The teacher will give PE6Q1_D5-8_AS23GDGBP Activity: (Annex 1)
concepts and guidelines in proper PE6Q1_D5-8_AS24GDGS Health Appraisal Procedure
practicing new skills conducting and assist the PE6Q1_D5-8_AS25GDGK Group 1 - Height and Weight
#2 learners in conducting the (For more information, the teacher Group 2 - Hearing Test
Activity 2 – Creating an Image
following songs: may show videos from Group 3 - Vision Screening
Based Logo Alternative Activity for
(play the following songs) no Computer: Materials: pencils, youtube.com. URL’s are listed Group 4 - Scoliosis Test
oslo paper, colored pencils, rulers, below.) Group 5 - Physical Examination
and sample logo illustrations 2. Instruct the learners to: Group 6 - Dental Examinarion
Theme: Create a logo for your a. execute the stretching and
Class preparatory exercise.
Part I: Free Hand Drawing Design
1. Look for an object that best
b. compute the Target Heart Rate.
describes your class. (PE6Q1_D3-8_AS08THR)
2. Sketch the object in different (This can be done by creating
styles and ways. Try to apply the groups and ask them to prepare
leave out technique and contrast in beforehand.)
terms of shape or form if you are
3. Tell students to execute the
combining two images.
3. Finalize the image you want to skills involved in the game.
do and start applying different Note: The teacher has the
contrasting colors to it. freedom to choose the game/s to
Part II: Finalize Design be discussed first.
1. Redo your logo but this time
apply proper measurement and
distance and balance in your
drawing using measuring tools.
2. Ink your work by covering all
pencil marks on the shape. Erase
guidelines or unnecessary lines.
3. Color or paint your work using
any color media you have.

F. Developing mastery Allow the learners to conduct Alternative Activity 2 Creating Instruct the learners to apply The teacher will explicitly
(lead to formative the songs again by themselves. Image Based Design Using Pixel Game Discussion Guide discuss the concepts on the
assessment 3) Say: Now it’s your turn to Materials: graphic papers, pencils, procedures particularly the skills of following (Annex 3):
conduct the songs properly. colored pencils Give the simple the game discussed.  Breast self-examination
Remember the guidelines in rules of creating a pixel art by (Note: Teacher observes the  Testicular self-examination
proper conducting. hand. learners as they execute the skills DO:
1. One box; one color. in the game/s. Us-ing a rubric, a. Entertain questions for
2. There are no half-colored boxes. formative assessment will be clarification.
3. Curves are interpreted like done) (PE6Q1_D5-8_AS26RU) b. Processes the output of each
stairs. Look at Captain America’s group.
shield. c. Process the understanding of
4. To achieve shadow or color the students and let them
transition, use one color lighter or realize the importance of health
darker. appraisal procedures in the
Show an example: prevention of serious health
problems.
d. The teacher should
emphasize the importance of
consulting medical experts
whenever the students
experienced abnormal and
painful genital discharge, growth
of cyst/lump in the breast and
testes.

1. Create an image-based design


using pixel for yourself.
2. Be sure to convey your
personality in your image.
3. Follow the steps in creating a
pixel arts by hand.
G. Finding practical Say: Conductors show the beat Ask the learners to either fill in the
application of of a song through arm template “Game Participation
concepts and skills in movements that follow certain Survey” (PE6Q1_D5-8_AS27GPS)
daily living patterns. These are called or “My Physical Activity and
conducting gestures or Fitness Contract” (PE6Q1_D5-
conducting patterns. We see 8_AS28MPAFC)
conductors in church choirs,
school choirs, marching bands,
and in a concert orchestra.
H. Making generalization Conducting gestures are used Ask the learners to either fill in the What is health appraisal?
and abstractions to guide and make the Physical Activity Log (PE6Q1_D5- What are standard health
about the lesson performance of a musical 8_AS29PAL) or ask them to write a appraisal procedures?
group synchronized. Patterns Designers develop images to journal entry in their journal
and gestures are based on the represent the ideas their clients notebook/PE notebook.
time signature, beat, and want to communicate. Images can
rhythm of a song. be incredibly powerful and
compelling tools of
communication, conveying not
only information but also moods
and emotions. People respond to
images instinctively based on their
personalities, associations, and
previous experience.participants.
The codebase that would become
Inkscape began life in 1999 as the
program Gill, the GNOME
Illustrator application, created by
Raph Levien. The stated objective
for Gill was to eventually support
all of SVG. Raph implemented the
PostScript bezier imaging model,
including stroking and filling, line
cap style, line join style, text, etc.
Raph's Gill page is at
http://www.levien.com/svg/. Work
on Gill appears to have slowed or
ceased in 2000. The next
incarnation of the codebase was to
become the highly popular
program Sodipodi, led by Lauris
Kaplinski. The codebase was
turned into a powerful illustration
program over the course of several
year's work, adding several new
features, multi-lingual support,
porting to Windows and other
operating systems, and eliminating
dependencies.
I. Evaluating learning

J. Additional activities Say: Form a group then choose Ask the learners to regularly fill
for application or a song to perform. Do the out the “Physical Activity and
remediation conducting gesture that is Fitness Worksheet” as part of
suited to the song that your enrichment activity. This will serve
group has chosen. Perform in as homework for Fitness and
front of the class (with Games.
accompaniment or a cappella). (PE6Q1_D2-8_AS06PAFW)
V. REMARKS

VI. REFLECTION Assessing yourself as a teacher and analyzing the students’ progress this week.
A. No. of learners who
earned 80% in the
evaluation
B. No. of learners who
acquired additional
activities for remediation
who scored below 80%
C. Did the remedial lessons
work? No. of learners who
have caught up with the
lesson.
D. No. of learners who
continue to require
remediation.
E. Which of my teaching
strategies worked well?
Why did these work?
F. What difficulties did I
encountered which my
principal can help me
solve?
G. What innovation or
localized materials did I
used/discover which I
wish to share with other
teachers?

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