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Abyss Gigas ( +10HD Giant x3 Advanced x3 Half-Fiend ) CR 29

XP 2000000
Any evil Colossal outsider (native)
Init +12; Senses darkvision 60 ft.; blindsight 100 ft.; Perception +34
DEFENSE
AC 50, touch 10, flat-footed 42 (+9 armor, +8 Dex, +31 natural, -8 size)
hp 982 (31d8+843)
Fort +31, Ref +15, Will +17;
Defensive Abilities rock catching; DR 3/-, 10/lawful, 10/magic; Immune poison, electricity;
Resist acid 10, cold 10, fire 10, sonic 10, acid 10, cold 10, electricity 10, fire 10; SR 35;
OFFENSE
Speed 60 ft. (50 ft. in armor), fly 120 (average)
Melee mwk adamantine warhammer +38/+33/+28 (8d6+31/19-20/x3), bite +32 (6d6+18 plus
wrenching spasms), 2 claw +38 (2d8+26)
Ranged rock +25 (4d6+19)
Space 30 ft.Reach 30 ft.
Special Attacks rock throwing (160 ft.), smite good 1/day
Spell-Like Abilities (CL 16th; concentration +18) At will-deeper darkness, fear (DC 28), mirror
image 3/day-dispel magic, dominate person (DC 30), telekinesis (DC 30), true seeing, (CL 31)
3/day - darkness, poison (DC 23), unholy aura; 1/day - blasphemy (DC 26), contagion (DC 22
), desecrate, destruction (DC 26), horrid wilting (DC 27), summon monster IX, unhallow,
unholy blight (DC 23);
STATISTICS
Str 63, Dex 26, Con 48, Int 36, Wis 31, Cha 29;
Base Atk 20; CMB 51 (+53 bull rush, +55 sunder); CMD 66 (68 vs. bull rush and sunder)
Feats Awesome Blow, Catch Off-Guard, Combat Reflexes, Greater Sunder, Improved Bull
Rush, Improved Critical (warhammer), Improved Initiative, Improved Sunder, Power Attack,
Stand Still, Throw Anything
Skills Climb +47, Intimidate +33, Knowledge (planes) +34, Perception +34, Sense Motive +31,
Stealth +9, Survival +34
Languages Abyssal, Common, Giant
SQ planar empowerment
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or gang (3-7)
Treasure standard (adamantine full plate, adamantine warhammer, other treasure)
SPECIAL ABILITIES
Planar Empowerment (Su) While on the plane of the Abyss, an Abyss gigas gains access to
blasphemy (DC 37), cloak of chaos (DC 38), and earthquake (DC 38) as spell-like abilities,
each usable once per day. If the gigas ventures onto another plane, it cannot make use of
these abilities (though its other spelllike abilities remain available). The save DC 13 the spell
-like abilities is Charisma-based and includes a +5 racial bonus.

Wrenching Spasms (Su) When an Abyss gigas hits an opponent with its bite attack, the
opponent must make a DC 42 Fort save or be overcome by wrenching spasms that wrack
its body. These spasms cause the victim to be nauseated and deal 1d6 points of damage to
Strength and Dexterity due to the painful contortion of bones, muscles, and limbs. The
spasms continue for 1d6 hours or until healed with heal, regenerate, or greater restoration.
The effects of this ability do not stack, but once a creature has recovered from or been
cured of the effect, it can be affected again. Once a creature has made a successful saving
throw against this effect, it cannot be affected by the wrenching spasms from that
particular gigas for 24 hours. The save DC 13 Constitution-based., Smite Good(Su): Once
per day it can add extra damage equal to its HD (maximum of +20) against a good foe.

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