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Class Feats

These feats are meant to replace the “Class” game mechanic with a way for any character to learn
to do anything else any other character can do, thus not limiting a player's choice of weapons, actions,
and so forth. Some feats may seem to belong to other classes of feats, but this is because of the
difficulty in classing some feats.
Feat Prerequisites Benefits
Trained Acrobat -- Knowledge of acrobatics
Expert Acrobat Trained Acrobat +5 EVA, +5 Acrobatics
Master Acrobat Expert Acrobat +10 EVA, +10 Acrobatics
Grand Master Acrobat Master Acrobat +15 EVA, +15 Acrobatics
Paragon Acrobat Grand Master Acrobat +20 EVA, +20 Acrobatics
Trained Alchemist -- +5 Craft Alchemy skill ranks
Expert Alchemist Trained Alchemist Increased effects of Alchemical creations
Master Alchemist Expert Alchemist +10 Craft Alchemy ranks
Grand Master
Master Alchemist Increased effects of Alchemical creations
Alchemist
Paragon Alchemist Grand Master Alchemist +20 Craft Alchemy
Trained Archer -- Training with bows, crossbows, etc.
Expert Archer Trained Archer +5 ACC with bows, crossbows, etc.
Master Archer Expert Archer +10 ACC with bows, crossbows, etc.
Grand Master Archer Master Archer +15 ACC with bows, crossbows, etc.
Paragon Archer Grand Master Archer +20 ACC with bows, crossbows, etc.
Trained Assassin -- +5 Stealth, +5 ATK vs unsuspecting enemies
+5 ACC, ability to discern weaknesses,
Expert Assassin Trained Assassin
competent poison use
+10 Stealth, +10 ACC, +10 ATK vs
Master Assassin Expert Assassin unsuspecting enemies, expert poison use,
limited magical use with assassin weapons
+15 Stealth, +15 ACC, +15 ATK vs
unsuspecting enemies, expert poison use, +5
Grand Master Assassin Master Assassin
Craft Poison skill, competent magical use with
assassin weapons
+20 Stealth, +20 ACC, +20 ATK vs
unsuspecting enemies, expert poison use, +10
Paragon Assassin Grand Master Assassin Craft Poison, ability to craft assassin weapons
imbued with magical properties, +10 Craft
Magical Item (A. Wpn)
Though it may sound like just a tool or weapon,
mastering the art of using Assassin-Wire would
normally take a lifetime as it requires a
Trained Assassin-Wire Ninjutsu Expert (Ninja) or
monumental amount of skill to effectively
User Expert Assassin
utilize such a weapon. This feat gives the
character the basic knowledge of how the
weapon functions.
Expert Assassin-Wire Trained Assassin-Wire Learn to disable and temporarily immobilize
User User enemies using a wire
Master Assassin-Wire Expert Assassin-Wire Learn to handle a wire covered in poisons
User User chosen by the user for various effects
Grand Master Master Assassin-Wire
Learn to cast spells through and on the wire
Assassin-Wire User User
Learn to charge a wire with spells and energies;
energies being electricity, chi, positive energy
Paragon Assassin-Wire Grand Master Assassin-
(heals and damages undead), and negative
User Wire User
energy (heals undead, damages living
creatures)
Knowledge of spell-casting from one's aura, +5
Trained Aura Mage --
Spellcraft/Use Magic Device
Increased effects of aura magic, +10
Expert Aura Mage Trained Aura Mage
Spellcraft/Use Magic Device
Increased effects of aura magic, +15
Master Aura Mage Expert Aura Mage
Spellcraft/Use Magic Device
Grand Master Aura Increased effects of aura magic, +20
Master Aura Mage
Mage Spellcraft/Use Magic Device
Increased effects of aura magic, +25
Paragon Aura Mage Grand Master Aura Mage
Spellcraft/Use Magic Device
Trained Ax Fighter -- Training with axes
Expert Ax Fighter Trained Ax Fighter +5 ATK with axes
Master Ax Fighter Expert Ax Fighter +10 ATK with axes
Grand Master Ax
Master Ax Fighter +15 ATK with axes
Fighter
Paragon Ax Fighter Grand Master Ax Fighter +20 ATK with axes
Bad Cop -- +5 Intimidate
Loose Cannon Bad Cop +10 Intimidate
Interrogator Loose Cannon +15 Intimidate
Trained Balance Member of Jade realm law Access to Balance magic spell circles, +5
Counselor enforcement or security Spellcraft/Use Magic Device
Expert Balance Trained Balance Increased effects of Balance magic, +10
Counselor Counselor Spellcraft/Use Magic Device
Master Balance Increased effects of Balance magic, +15
Expert Balance Counselor
Counselor Spellcraft/Use Magic Device
Grand Master Balance Increased effects of Balance magic, +20
Master Balance Counselor
Counselor Spellcraft/Use Magic Device
Paragon Balance Grand Master Balance Increased effects of Balance magic, +25
Counselor Counselor Spellcraft/Use Magic Device
Trained Beastmaster -- Ability to befriend docile creatures
Ability to befriend any creature smaller than
Expert Beastmaster Trained Beastmaster
you, +5 Handle Animal
Ability to befriend any creature the same size
Master Beastmaster Expert Beastmaster
or smaller than you, +10 Handle Animal
Grand Master Ability to befriend any creature 1 size category
Master Beastmaster
Beastmaster larger than you & smaller, +15 Handle Animal
Ability to befriend almost any creature of any
Paragon Beastmaster Grand Master Beastmaster
size, +20 Handle Animal
Trained Blacksmith -- +5 Craft skill when creating arms/armor
Expert Blacksmith Trained Blacksmith +10 Craft skill when creating arms/armor
Master Blacksmith Expert Blacksmith +15 Craft skill when creating arms/armor
Trained Butler -- +5 Craft: Tailoring, +5 Knowledge: Butlery
Expert Butler Trained Butler +10 Craft, +10 Knowledge, Combat Tailoring
Master Butler Expert Butler +15 Craft, +15 Knowledge, Combat Butlery
Knowledge of spell-casting from one's chi, +5
Trained Chi User --
Spellcraft/Use Magic Device
Increased effects of chi magic, +10
Expert Chi User Trained Chi User
Spellcraft/Use Magic Device
Increased effects of chi magic, +15
Master Chi User Expert Chi User
Spellcraft/Use Magic Device
Grand Master Chi Increased effects of chi magic, +20
Master Chi User
Mage Spellcraft/Use Magic Device
Increased effects of chi magic, +25
Paragon Chi User Grand Master Chi User
Spellcraft/Use Magic Device
1 successful concentration checks during
Combat Skill Training --
combat grant +5 ATK during combat
2 successful concentration checks during
Combat Skill Expert Combat Skill Training
combat grant +10 ATK, +5 DEF during combat
2 successful concentration checks during
Combat Skill Master Combat Skill Expert combat grant +15 ATK, +10 DEF, +5 ACC
during combat
3 successful concentration checks during
Combat Skill Grand
Combat Skill Master combat grant +20 ATK, +15 DEF, +10 ACC, +5
Master
EVA during combat
3 successful concentration checks during
Paragon Combat Skill Combat Skill Grand
combat grant +20 ATK, +20 DEF, +15 ACC,
Focus Master
+10 EVA during combat
Trained Con Artist -- +5 Bluff, +5 Diplomacy, +5 Sleight of Hand
+10 Bluff, +10 Diplomacy, +10 Sleight of
Expert Con Artist Trained Con Artist
Hand
+15 Bluff, +15 Diplomacy, +15 Sleight of
Master Con Artist Expert Con Artist
Hand
Trained Craftsman -- +5 Craft skill when creating mundane items
Expert Craftsman Expert Craftsman +10 Craft skill when creating mundane items
Master Craftsman Master Craftsman +15 Craft skill when creating mundane items
Trained Daredevil -- Knowledge of daredevil methods
Expert Daredevil Trained Daredevil +5 EVA, +5 ACC, +10 Escape Artist
+10 Acrobatics, +10 Climb, may be able to
Master Daredevil Expert Daredevil
make money from stunts
Grand Master
Master Daredevil +10 STR, +10 SPD, +10 perception
Daredevil
Paragon Daredevil Grand Master Daredevil +10 EVA, +10 ACC, +10 Climb
Demolitions (Trained) -- +5 Demolitions, +2 Concentration
Demolitions Expert Demolitions (Trained) +10 Demolitions, +4 Concentration
Demolitions Master Demolitions Expert +15 Demolitions, +6 Concentration
Trained Detective -- Knowledge of detectives and methods
Expert Detective Trained Detective +5 MIN, +5 Perception to see/smell
Master Detective Expert Detective +10 MIN, +10 Perception to see/smell
Trained Driver -- +5 Drive skill, Ability to drive most types of
cars, well
+10 Drive skill, Ability to drive any type of
Expert Driver Trained Driver
civilian vehicle, very well
Expert Driver, Trained +15 Drive skill, Ability to drive civilian and
Master Driver
Soldier most military vehicles extremely well
+20 Drive skill, Ability to drive any vehicle
Grand Master Driver Master Driver
perfectly
Can challenge a single opponent per encounter,
Trained Duelist -- they must answer the challenge and will only
target you
+5 ATK/DEF vs a single challenged opponent
Expert Duelist Trained Duelist
per encounter, -5 ATK/DEF against other foes
+10 ATK/DEF vs a single challenged opponent
Master Duelist Expert Duelist
per encounter, -10 ATK/DEF against other foes
+15 ATK/DEF vs a single challenged opponent
Grand Master Duelist Master Duelist
per encounter, -15 ATK/DEF against other foes
+20 ATK/DEF vs a single challenged opponent
Paragon Duelist Grand Master Duelist
per encounter, -20 ATK/DEF against other foes
Dwarven Offense Tech Dwarven cultural
+5 S. Atk
Training background
Dwarven Offense Tech Dwarven Offense Tech
+10 S. Atk
Expert Training
Dwarven Offense Tech Dwarven Offense Tech
+15 S. Atk
Master Expert
Trained Eldritch Aura
-- Training with Aura Blades
Blade
Expert Eldritch Aura Trained Eldritch Aura
+5 ATK with Aura Blades
Blade Blade
Master Eldritch Aura Expert Eldritch Aura
+10 ATK with Aura Blades
Blade Blade
Grand Master Eldritch Master Eldritch Aura
+15 ATK with Aura Blades
Aura Blade Blade
Paragon Eldritch Aura Grand Master Eldritch
+20 ATK with Aura Blades
Blade Aura Blade
Eldritch Defense Art
Elven cultural background +5 S. Def
Training
Eldritch Defense Art Eldritch Defense Art
+10 S. Def
Expert Training
Eldritch Defense Art Eldritch Defense Art
+15 S. Def
Master Expert
Trained Elementalist Mage of some kind Increased effects of elemental spells
Expert Elementalist Trained Elementalist Increased effects of elemental spells
Master Elementalist Expert Elementalist Increased effects of elemental spells
Grand Master
Master Elementalist Increased effects of elemental spells
Elementalist
Grand Master
Paragon Elementalist Increased effects of elemental spells
Elementalist
ESPer Initiate Human or Kryn Gain “Sense Item/Location”
Trained ESPer ESPer Initiate Gain “Sense Ability”
Gain “Sense Friend”, sense when friends are in
Expert ESPer Trained ESPer
danger
Gain “Sense Desire/Motive”, read prominent
Master ESPer Expert ESPer
thoughts/emotions from minds
Trained Flyer Racial flight ability +5 Fly, +2 SPD when flying
Expert Flyer Trained Flyer +10 Fly, +4 SPD when flying
Master Flyer Expert Flyer +15 Fly, +6 SPD when flying
Trained Foci User Dynasty Ability to locate and utilize foci, +5 HP
Foci Expert Trained Foci User +10 HP, access to 2 Foci ability
Foci Master Foci Expert +15 HP, access to 3 Foci abilities
Foci Grand Master Foci Master +20 HP, access to 4 Foci abilities
+30 HP, Immortality (cannot die from old age),
Paragon Foci User Foci Grand Master
access to 5 Foci abilities
Trained Golem-Crafter Mage +5 Craft Golem skill ranks
Expert Golem-Crafter Trained Golem-Crafter +10 Craft Golem ranks
Master Golem-Crafter Expert Golem-Crafter +20 Craft Golem
Trained Gunner – Training with medium firearms
Expert Gunner Trained Gunner +5 ACC with medium firearms
Master Gunner Expert Gunner +10 ACC with medium firearms
Grand Master Gunner Master Gunner +15 ACC with medium firearms
Paragon Gunner Grand Master Gunner +20 ACC with medium firearms
+5 Computer Use, +5 Security, +5
Trained Hacker --
Concentration
+10 Computer Use, +10 Security, +10
Expert Hacker Trained Hacker
Concentration
+15 Computer Use, +15 Security, +15
Master Hacker Expert Hacker
Concentration
+5 Craft: Hairstyle, +5 Slight of Hand, +5
Trained Hair Stylist --
Disguise
+10 Craft, +5 Slight of Hand, +5 Disguise,
Expert Hair Stylist Trained Hair Stylist
Combat Styling
+15 Craft, +10 Slight of Hand, +10 Disguise,
Master Hair Stylist Expert Hair Stylist
ability to cast spells through Hairstyling
Handyman -- +5 Repair for general purposes
Maintenance Handyman +10 Repair for general purposes
Random Task Maintenance +15 Repair for general purposes
Healer -- +5 Heal
Medic Healer +10 Heal
M.D. Medic +15 Heal
Heavy Weapons
-- Training with heavy melee weapons
Training (Melee)
Heavy Weapons Training
HW Expert (M) +5 ATK with heavy melee weapons
(Melee)
HW Master (M) HW Expert (M) +10 ATK with heavy melee weapons
Grand Master HW
HW Master (M) +15 ATK with heavy melee weapons
User (M)
Grand Master HW User
Paragon HW User (M) +20 ATK with heavy melee weapons
(M)
Heavy Weapons
Trained Soldier Training with heavy firearms
Training (Ranged)
Heavy Weapons Training
HW Expert (R) +5 ACC with heavy firearms
(Ranged)
HW Master (R) HW Expert (R) +10 ACC with heavy firearms
Grand Master HW
HW Master (R) +15 ACC with heavy firearms
User (R)
Grand Master HW User
Paragon HW User (R) +20 ACC with heavy firearms
(R)
Improvised Weapons Ability to use ordinary objects as effective
--
Skill weapons
Improvised Weapons
Improvised Weapons Skill +5 ATK with improvised weapons
Expert
Improvised Weapons Improvised Weapons
+10 ATK with improvised weapons
Master Expert
Improvised Weapons Improvised Weapons
+15 ATK with improvised weapons
Grand Master Master
Paragon Improvised Improvised Weapons
+20 ATK with improvised weapons
Weapons User Grand Master
No penalty to ACC and ATK when using a
Trained Jouster -- lance type weapon from horseback (or any
mount/vehicle)
Add half Ride skill to ACC and ATK when
Expert Jouster Trained Jouster using a lance type weapon from horseback (or
any mount/vehicle)
Add Ride skill to ACC and ATK when using a
Master Jouster Expert Jouster lance type weapon from horseback (or any
mount/vehicle)
Add x1.5 Ride skill to ACC and ATK when
Grand Master Jouster Master Jouster using a lance type weapon from horseback (or
any mount/vehicle)
Add x2 Ride skill to ACC and ATK when using
Paragon Jouster Grand Master Jouster a lance type weapon from horseback (or any
mount/vehicle)
Trained Lancer -- Training with lances/spears/polearms
Expert Lancer Trained Lancer +5 ATK with lances/spears/polearms
Master Lancer Expert Lancer +10 ATK with lances/spears/polearms
Grand Master Lancer Master Lancer +15 ATK with lances/spears/polearms
Paragon Lancer Grand Master Lancer +20 ATK with lances/spears/polearms
Bilingual -- +5 Linguistics, learn one additional language
+10 Linguistics, lean a number of languages
Linguist Bilingual
equal to the sum of your MIN and WIS mods
+15 Linguistics, learn any language you could
Cunning Linguist Linguist read or hear, become an expert at dining out
with a friend
Trained Magic-Crafter Must be a mage of some +5 Craft skill when creating magical items, +5
kind Spellcraft/Use Magic Device
+10 Craft skill when creating magical items,
Expert Magic-Crafter Trained Magic-Crafter
+10 Spellcraft/Use Magic Device
+15 Craft skill when creating magical items,
Master Magic-Crafter Expert Magic-Crafter
+15 Spellcraft/Use Magic Device
Able to specialize in a single spell circle for
Trained Magic
Mage of some kind added/greater effects, +5 Spellcraft/Use Magic
Specialist
Device
Expert Magic Increased effects of spells from chosen spell
Trained Magic Specialist
Specialist circle, +10 Spellcraft/Use Magic Device
Master Magic Increased effects of spells from chosen spell
Expert Magic Specialist
Specialist circle, +15 Spellcraft/Use Magic Device
Grand Master Magic Increased effects of spells from chosen spell
Master Magic Specialist
Specialist circle, +20 Spellcraft/Use Magic Device
Paragon Magic Grand Master Magic Increased effects of spells from chosen spell
Specialist Specialist circle, +25 Spellcraft/Use Magic Device
Trained Marksman -- Training with light firearms
Expert Marksman Trained Marksman +5 ACC with light firearms
Master Marksman Expert Marksman +10 ACC with light firearms
Grand Master
Master Marksman +15 ACC with light firearms
Marksman
Paragon Marksman Grand Master Marksman +20 ACC with light firearms
Novice Martial Artist – Begin training in 1 Martial Art
Trained Martial Artist Novice Martial Artist Increased bonuses depending on Art
Expert Martial Artist Trained Martial Artist Increased bonuses depending on Art
Master Martial Artist Expert Martial Artist Increased bonuses depending on Art
Grand Master Martial
Master Martial Artist Increased bonuses depending on Art
Artist
Grand Master Martial
Paragon Martial Artist Increased bonuses depending on Art
Artist
+5 Repair skill when fixing vehicles, Ability to
Trained Mechanic --
make minor repairs to civilian vehicles
+10 Repair skill, Ability to make major repairs
Expert Mechanic Trained Mechanic
to civilian/military vehicles
+20 Repair skill, Ability to build/repair
Master Mechanic Expert Mechanic
civilian/military vehicles
Trained Merchant -- +5 Appraise, +5 Diplomacy, +5 Sense Motive
+10 Appraise, +10 Diplomacy, +10 Sense
Expert Merchant Trained Merchant
Motive
+15 Appraise, +15 Diplomacy, +15 Sense
Master Merchant Expert Merchant
Motive
Knowledge of information gathering and
Trained Mystic --
healing techniques
Expert Mystic Trained Mystic +5 to all knowledges, +5 Heal
Master Mystic Expert Mystic +10 to all knowledges, +10 Heal
Grand Master Mystic Master Mystic +15 to all knowledges, +15 Heal
Paragon Mystic Grand Master Mystic +20 to all knowledges, +20 Heal
Trained Navigator -- +5 Knowledge: Navigation, Basic navigation
abilities and map reading skills
+10 Knowledge: Navigation, map/star chart
reading, basic directional sense, able to tell
Expert Navigator Trained Navigator
direction from position of the sun, basic
navigational tool use
+15 Knowledge; Navigation, Extensive
navigation abilities & tool use; ability to read,
Master Navigator Expert Navigator create, and translate all maps; perfect sense of
direction, able to use multiple techniques to
orient direction
Trained in Ninjutsu -- learn 2 Ninja Tricks
Ninjutsu Expert Trained in Ninjutsu +5 Stealth, learn 4 Ninja Tricks
Ninjutsu Master Ninjutsu Expert +10 Stealth, learn to 8 Ninja Tricks
Ninjutsu Grand Master Ninjutsu Master +15 Stealth, learn 16 Ninja Tricks
Paragon Ninjutsu User Ninjutsu Grand Master +20 Stealth, learn all Master Tricks
Parkour Enthusiast -- +5 Climb, +2 EVA
Parkour Expert Parkour Enthusiast +10 Climb, +4 EVA
Parkour Master Parkour Expert +15 Climb, +6 EVA
Hardcore Parkour Parkour Master +20 Climb, +8 EVA
Street Performer -- +5 Perform, choose one performance
+10 Perform, choose a number of performances
Performance Artist Street Performer equal to your MIN or WIS mod, whichever if
higher
+15 Perform, learn any performance you can
Performance Master Performance Artist
see or hear
Knowledge of spell-casting from physical
Trained Phasm Mage --
elements, +5 Spellcraft/Use Magic Device
Increased effects of Phage magic, +10
Expert Phasm Mage Trained Phage User
Spellcraft/Use Magic Device
Increased effects of Phage magic, +15
Master Phasm Mage Expert Phage User
Spellcraft/Use Magic Device
Grand Master Phasm Increased effects of Phage magic, +20
Master Phage User
Mage Spellcraft/Use Magic Device
Increased effects of Phage magic, +25
Paragon Phasm Mage Grand Master Phage User
Spellcraft/Use Magic Device
+5 Fly skill when in aerial vehicles, Ability to
Trained Pilot --
pilot small civilian aircraft, well
+10 Fly, Ability to pilot any civilian aircraft,
Expert Pilot Trained Pilot
very well
World Class (Master) Expert Pilot, Trained +15 Fly, Ability to pilot any civilian and most
Pilot Soldier military aircraft extremely well
Grand Master
World Class (Master) Pilot +20 Fly, Ability to pilot any aircraft perfectly
(Combat) Pilot
Trained Professional Have chosen a profession +5 Profession with chosen profession
Expert Professional Trained Professional +10 Profession
Professional
Expert Professional +15 Profession
Professional
Trained Psionicist Access to Psionics Ability to control Psionic abilities
Expert Psioniccist Trained Psionic Mage Increased effects of psionic abilities
Master Psionicist Expert Psionic Mage Increased effects of psionic abilities
Grand Master
Master Psionic Mage Increased effects of psionic abilities
Psionicist
Grand Master Psionic
Paragon Psionicist Increased effects of psionic abilities
Mage
Trained Rider -- +5 Ride, choose one type of mount
Expert Rider Trained Rider +10 Ride, choose a second type of mount
+15 Ride, choose a number of types of mounts
Master Rider Expert Rider
equal to your MIN or WIS, whichever is higher
Paragon Rider Master Rider +20 Ride, ride anything that can carry you
Seafaring knowledge, cannot work without
Trained Sailor --
crew
Seafaring knowledge, can pilot small watercraft
Expert Sailor Trained Sailor
alone
Seafaring knowledge, can pilot medium
Master Sailor Expert Sailor
watercraft alone
Grand Master Sailor Master Sailor Pilot large watercraft with minmal crew
Paragon Sailor Grand Master Sailor Pilot large watercraft alone
Trained Sailor, Trained
Trained Sailor Scout Learn 1 Sailor Scout technique
Martial Artist
Expert Sailor Scout Trained Sailor Scout Learn 2 Sailor Scout techniques
Master Sailor Scout Expert Sailor Scout Learn 3 Sailor Scout techniques
Grand Master Sailor
Master Sailor Scout Learn 4 Sailor Scout techniques
Scout
Paragon Sailor Scout Grand Master Sailor Scout Learn 5 Sailor Scout techniques
Student Scientist -- choose scientific area of expertise
Trained Scientist Student Scientist +5 MIN, +5 Perception
Professional Scientist Trained Scientist +10 MIN, +10 Perception
+15 MIN, +15 Perception, ability to create
Master Scientist Professional Scientist unique equipment and gather extensive data,
may acquire funding, able to pioneer new fields
Trained Scout -- move normal speed over rough terrain
Expert Scout Trained Scout +5 Survival, +5 Perception, +5 Stealth
Master Scout Expert Scout +10 Survival, +10 Perception, +5 Ride
Trained Shield
– Proficiency with light shields
Specialist
Expert Shield
Trained Shield Specialist Proficiency with heavy shields
Specialist
Master Shield
Expert Shield Specialist +,5 DEF when using a shield
Specialist
Grand Master Shield
Master Shield Specialist +,10 DEF when using a shield
Specialist
Paragon Shield Grand Master Shield
+,15 DEF when using a shield
Specialist Specialist
Can only be learned from Access to Sound magic spell circle, +5
Trained Silk Mage
Sirens or other Silk Mages Spellcraft/Use Magic Device
Increased effects of sound magic, +10
Expert Silk Mage Trained Silk Mage
Spellcraft/Use Magic Device
Increased effects of sound magic, +15
Master Silk Mage Expert Silk Mage
Spellcraft/Use Magic Device
Grand Master Silk Increased effects of sound magic, +20
Master Silk Mage
Mage Spellcraft/Use Magic Device
Increased effects of sound magic, +25
Paragon Silk Mage Grand Master Silk Mage
Spellcraft/Use Magic Device
Trained mage of some Ability to cast spells through ranged weapons,
Trained Spell-Trigger
kind +5 Spellcraft/Use Magic Device
Increased effects of spells focused through
Expert Spell-Trigger Trained Spell-Trigger
weapons, +10 Spellcraft/Use Magic Device
Increased effects of spells focused through
Master Spell-Trigger Expert Spell-Trigger
weapons, +15 Spellcraft/Use Magic Device
Grand Master Spell- Increased effects of spells focused through
Master Spell-Trigger
Trigger weapons, +20 Spellcraft/Use Magic Device
Grand Master Spell- Increased effects of spells focused through
Paragon Spell-Trigger
Trigger weapons, +25 Spellcraft/Use Magic Device
+2 STR, +2 Climb, Access to military
Trained Soldier --
weapons/tech/vehicles
Experienced Soldier Trained Soldier +4 ACC, +4 Disable Device, +2 Survival
Veteran Soldier Experienced Soldier +6 MIN, +6 Perception, +6 Intimidate
Trained Spy -- +5 Stealth, +5 Perception
Expert Spy Trained Spy +5 Disguise, +5 Bluff
Master Spy Expert Spy +10 Stealth, +10 Disguise, +10 Bluff
Grand Master Spy Master Spy +15 Stealth, +15 Disguise, +15 Bluff
Paragon Spy Grand Master Spy +20 Stealth, +20 Disguise, +20 Bluff
Trained Strategist -- +5 Sense Motive
Expert Strategist Trained Strategist +10 Sense Motive
Master Strategist Expert Strategist +15 Sense Motive
Streetsmart -- +5 Streetwise
Urban Explorer Streetsmart +10 Streetwise
Urban Ranger Urban Explorer +15 Streetwise
Trained Swashbuckler Trained Sailor No penalties to fighting while on water
Expert Swashbuckler Trained Swashbuckler +5 ATK/DEF while on water
Master Swashbuckler Expert Swashbuckler +10 ATK/DEF while on water
Grand Master
Master Swashbuckler +15 ATK/DEF while on water
Swashbuckler
Grand Master
Paragon Swashbuckler +20 ATK/DEF while on water
Swashbuckler
Trained Swimmer -- +5 Swim, +2 SPD when swimming
Expert Swimmer Trained Swimmer +10 Swim, +4 SPD when swimming
Olympic Swimmer Expert Swimmer +15 Swim, +6 SPD when swimming
Trained Swordsman -- Trained how to properly use most swords
Expert Swordsman Trained Swordsman +5 ATK with swords
Master Swordsman Expert Swordsman +10 ATK with swords
Grand Master Master Swordsman +15 ATK with swords
Swordsman
Paragon Swordsman Grand Master Swordsman +20 ATK with swords
Learn to fight using the combined might of two
warriors; the smaller teammate sits on the
shoulders of the larger teammate and has their
legs bound in a harness, using only their arms
for combat; the larger teammate has their arms
bound to the leg harness of the smaller
Two characters in
Trained Symbiar teammate, using only their legs for combat;
agreement who are
Fighters Symbiar characters receive a second STR stat
committed to the style
(the character sheet has two blank spaces below
Will); the two characters will make the new
STR stat the opposite of their role, having an
individual STR stat for “Arms” and “Legs” so
that they may be able to develop their style
further
Expert Symbiar +5 “Arm” STR for the top fighter, +5 “Leg”
Trained Symbiar Fighters
Fighters STR for the bottom fighter
Master Symbiar +10 “Arm” STR for the top fighter, +10 “Leg”
Expert Symbiar Fighters
Fighters STR for the bottom fighter
Grand Master Symbiar +15 “Arm” STR for the top fighter, +15 “Leg”
Master Symbiar Fighters
Fighters STR for the bottom fighter
Paragon Symbiar Grand Master Symbiar +20 “Arm” STR for the top fighter, +20 “Leg”
Fighters Fighters STR for the bottom fighter
+5 Repair skill when fixing electronics, Ability
Trained Technician --
to make minor repairs to electronic hardware
+10 Repair skill, Ability to make major repairs
Expert Technician Trained Technician
to electronic hardware
Master Technician Expert Technician +20 Repair skill, Ability to repair any hardware
Tactician -- +4 Initiative
Expert Tactician Tactician +6 Initiative
Trained Technique
-- May learn Level 1 techniques
User
Expert Technique User Trained Technique User May learn Level 2 techniques
Master Technique User Expert Technique User May learn Level 3 techniques
Grand Master
Master Technique User May learn Level 4 techniques
Technique User
Paragon Technique Grand Master Technique
May learn Level 5 techniques
User User
Thief – Pickpocket -- +5 Disable Device, +2 Appraise, +2 Security
Thief Thief – Pickpocket +10 Disable Device, +4 Appraise, +4 Security
Thief – Expert Burglar Thief +15 Disable Device, +6 Appraise, +6 Security
King of Thieves Thief – Expert Burglar +20 Disable Device, +8 Appraise, +8 Security
+5 Survival, track anything within hours after
Tracker --
tracks/scents are left
Expert Tracker Tracker +10 Survival, track anything in any weather
Master Tracker Expert Tracker +15 Survival, track anything at any time
Trained War Mage Trained Aura Mage Limited use of magic to physical enhancement
spells, +5 Spellcraft/Use Magic Device
Increased effects of war mage spells, +10
Expert War Mage Trained War Mage
Spellcrfat/Use Magic Device
Increased effects of war mage spells, +15
Master War Mage Expert War Mage
Spellcraft/Use Magic Device
Grand Master War Increased effects of war mage spells, +20
Master War Mage
Mage Spellcraft/Use Magic Device
Increased effects of war mage spells, +25
Paragon War Mage Grand Master War Mage
Spellcraft/Use Magic Device
Trained Warrior -- 1 free melee weapon training feat
Expert Warrior Trained Warrior +5 STR, +5 ATK
Master Warrior Expert Warrior +10 STR, +10 ATK
Grand Master Warrior Master Warrior +15 STR, +15 ATK
Paragon Warrior Grand Master Warrior +20 STR, +20 ATK
Knowledge of wrestling methods, techniques
Trained Wrestler --
and moves
Expert Wrestler Trained Wrestler +5 STR, +5 Intimidate, +5 Escape Artist
Professional Wrestler Expert Wrestler +10 STR, +10 Intimidate, +10 Escape Artist
Live-in job, free lunches, minimal pay,
Criminal (henchman) --
henchman stuff
+5 MIN, +5 Intimidate, able to operate alone
Expert Criminal Criminal
on small jobs
+10 MIN, +10 Intimidate, can create small
Master(mind) Criminal Expert Criminal
gang
Master Criminal, 1 Super +15 MIN, +15 Intimidate, become influential in
Villain
Power criminal underground, can create large gang
+20 MIN, +20 Intimidate, become a leader of
the criminal underground, may recruit any
Super Villain Villain, 3 Super Powers
person of villain status or lower to join you, no
limit to organization size
cannot commit good deeds beyond law
Good-Guy --
enforcement
+5 STR, +5 Diplomacy, may sometimes act
Courageous Good-Guy
outside of jurisdiction
Courageous, access to +6 Perception, +6 Sense Motive, recognized as
Vigilante some “super human” “criminal” by law enforcement, acts above the
ability or tech law
+8 Escape Artist, +8 Disable Device,
recognized as criminal by law enforcement but
Hero Vigilante, 1 Super Power not actively hunted, may work with Super
Heroes, cannot act alone against “super-
powered” enemies
+10 MIN, +10 HP, recognized as a hero, may
Super Hero Hero, 3 Super Powers
act alone against super-powered enemies

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