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Combat Feats

These feats apply inside and out of combat, though most only pertain to combat situations. Some
feats may seem to belong to other classes of feats, but this is because of the difficulty in classing some
feats.
Feat Prerequisites Benefits
Poison Use, Improved
Adder Strike Unarmed Strike,Craft May apply contact poison to unarmed strikes
(alchemy) 1 rank
Advanced
Defensive Combat
Defensive Combat Gain a +5 bonus to your DEF
Training
Training
+20 to roll vs. opponents' concentration checks to
Amazon Combat Can only be learned from
stun them with displays of sexual
Skills Amazon warriors
prowess/endowment during combat
Point-Blank Shot,
Arc Slinger proficient with sling or Reduce ranged attack penalties due to range by 5
halfling sling staff
Shield Master, Two-
Bashing Finish Weapon Fighting, ATK Make a free shield bash after a critical hit
76
Improved Unarmed
Belier's Bite +4 bleed damage with unarmed strikes
Strike
+5 STR, +5 ATK, 1 minute of use requires 1 hour
Berserker Rage --
of rest
Blind-Fight — Reduced miss chances for concealment
Whenever you score a critical hit, the target takes
Bleeding Critical Critical Focus, ATK 52
12 bleed
inflict a random minor spellblight upon dealing a
Blighted Critical Critical Focus, WIS 52
critical hit
Blighted Critical Blighted Critical, Critical
Pick the spellblight inflicted by a critical
Mastery Focus, WIS 68
Whenever you score a critical hit, the target is
Blinding Critical Critical Focus, ATK 72
blinded
Bloody Assault Power Attack, ATK 55 Trade melee ACC mod for bleed damage
Inflict nonlethal damage with bludgeoning
Bludgeoner —
weapons
Use attack of opportunity to add a bonus to
Bodyguard Combat Reflexes
adjacent ally’s DEF
Improved Grapple, ATK
Body Shield Gain cover against attacks while grappling
55
MIN 36, Improved
Grapple, Improved
Unarmed Deal STR or MIN damage when using Stunning
Bonebreaker
Strike,Jawbreaker, Fist
Stunning Fist, Heal 9
ranks
Proficiency with hammer, Learn to bounce thrown hammers off of your
Bounding Hammer
ATK 55 opponents so they return to you
Improved Disarm, Two- May attack opponent you attempted to disarm with
Break Guard
Weapon Fighting your second weapon
Improved Bull Rush,
Bull Rush Strike Attempt a bull rush on a critical hit
ATK 68
Point-Blank Shot, Precise Spend a move action to gain a +5 bonus to next
Bullseye Shot
Shot, ATK 52 ranged attack ACC before end of your turn.
When you confirm a critical hit you may instead
deal normal damage and grant the next ally to hit
Butterfly's Sting Combat Expertise
the same creature with a melee attack an automatic
critical hit.
Improved Overrun, ATK
Charge Through Make overrun as free action while charging
36
May use charge rules to make thrown weapon
Charging Hurler Point-Blank Shot
attack
+10 DEF and +20 S. Def, 1 minute of use requires
Chi Shield Chi mage
8 hours of cooldown
Improved Grapple, ATK May pin grappled opponent one size category
Chokehold
55 larger than you
Cleave Power Attack Make an additional attack if the first one hits
Cleaving Finish Cleave Make additional attack if opponent is knocked out.
Dodge, Weapon Focus
Close-Quarters Attacks with selected weapons do not provoke
with selected thrown
Thrower attacks of opportunity
weapon
Point-Blank Shot, Precise Total damage from full-round ranged attacks
Clustered Shots
Shot, ATK 55 before applying DR
Cockatrice Strike Medusa’s Wrath, ATK 88 Turn a target to stone with a critical hit
Combat Expertise MIN 36 Trade STR mod for DEF bonus
Combat Reflexes — Make additional attacks of opportunity
Improved Unarmed
Combat Style
Strike, two more style May switch styles as a free action
Master
feats, ATK 55
Cornugon Shield — Bonus to DEF when wielding a spiked chain
Use Stunning Fist with special monk weapons as
Cornugon Stun —
well as unarmed attacks
Cornugon Trip — May throw spiked chain to make trip attacks
Covering Defense Shield Focus, ATK 55 Provide cover to an ally with total defense
Whenever you score a critical hit, the target’s
Crippling Critical Critical Focus, ATK 64
speed is halved
Any two critical feats,
Critical Mastery Apply two effects to your critical hits
ATK 80
MIN 40, Rapid Reload, Reload crossbow as free action and make full
Crossbow Mastery
Rapid Shot attacks
Crusader's Flurry Weapon Focus May use flurry of blows with melee weapon
Crushing Blow Stunning Fist Stunning Fist reduces target’s DEF
Darting Viper — Become more efficient at switching combat styles
Deliver coup de grace to cowering or stunned
Dastardly Finish Sneak attack +5d6
target
Dazing Assault Power Attack, ATK 76 Trade ACC mod to daze opponents
Deadly Aim MIN 36, ATK 36 Trade ACC bonus for damage
Deadly Finish ATK 76 Foes you knock out must make a Fort save or die
Greater Weapon Focus,
Deadly Stroke Deal double damage plus 5 HP bleed
Shatter Defenses, ATK 76
Whenever you score a critical hit, the target is
Deafening Critical Critical Focus, ATK 64
deafened
Gain +5 bonus on ACC rolls when charging from
Death from Above —
higher ground or flying
STR 36, HP 36, Diehard,
Deathless Initiate Not Diehard; gain +5 on melee ATK rolls
ATK 55
HP 44, Deathless Initiate,
Deathless Master Do not lose hit points while using Diehard
Ironhide, ATK 68
Gain +5 on ACC and ATK rolls vs. Large or larger
Death or Glory Power Attack, ATK 55
opponents
Defensive Combat
— Use your HP mod as your ATK mod for
Training
Defensive Weapon Gain +5 dodge bonus against a single weapon
MIN 36, ATK 52
Training group
MIN 36, Improved
Deflect Arrows Avoid one ranged attack per round
Unarmed Strike
Ability to cast dispel
Upon successful dispel, opponent must save or is
Destructive Dispel magic or greater dispel
stunned
magic
Devastating Strike Vital Strike, ATK 68 Deal extra damage when using Vital Strike bonus
Tumor familiar alchemist
Die for Your Master Tumor familiar dies in place of its master
discovery
Automatically stabilize and remain conscious
Diehard Endurance
below 0 hp
Dimensional Ability to cast dimension
May use dimension door as part of a charge action
Assault door
Dimensional Dimensional Assault, During full-attack action, you may cast dimension
Dervish ATK 55 door as a swift action
Dimensional Dimensional Dervish,
Gain +5 ATK while using Dimensional Dervish
Maneuvers ATK 68
Dimensional Dervish, Provide flanking from all squares you attack from
Dimensional Savant
ATK 68 when using Dimensional Dervish
Improved Disarm, ATK
Disarming Strike Attempt a disarm on a critical hit
68
Bardic performance,
When using bardic performance, allies deal +6
Discordant Voice Perform (oratory or sing)
extra sonic damage
10 ranks
Disengaging MIN 36, Combat Successful perform check causes your starting
Flourish Expertise square to not count as threatened
MIN 36, Combat
Expertise, Dodge, When using Disengaging Flourish, you may make
Disengaging Shot
Disengaging Flourish, a single attack
Mobility
Disrupting Shot MIN 36, Point-Blank Ranged attacks increase enemy’s DC to cast spells
Shot
Disruptive MIN 40 Increases the DC to cast spells adjacent to you
Distance Thrower STR 36 Increase range of thrown weapons
Disorienting Dodge, Acrobatics 5 After successful tumble through opponent’s
Maneuver ranks square, gain +5 on ACC vs. that opponent
Dodge MIN 36 +5 dodge bonus to EVA
Two-Weapon
Fighting,ATK 48, Learn to use the dwarven dorn-dergar with one
Dorn-Dergar Master
proficiency with the hand.
dwarven dorn-dergar
Double Slice Two-Weapon Fighting Add your STR bonus to off-hand ATK rolls
Take -5 penalty to Reflex saving throws but gain
temporary hit points and bonuses to Fort and Will
Drunken Brawler Endurance
saves for 1 hr. or until temporary hit points are
gone.
Weapon Proficiency
(dueling sword), Quick
Dueling Mastery Draw,Weapon Finesse, Gain combat benefits when using dueling swords
Weapon Focus (dueling
sword)
HP 36, WIS 36, Improved
Elemental Fist Deal +6 energy damage with an unarmed strike
Unarmed Strike, ATK 64
Elemental Focus — +2 bonus on save DCs for one energy type
STR 36, Power Attack,
Elephant Stomp Improved Overrun, ATK Combine an attack with a successful overrun.
36
MIN 48, Combat
When you successfully avoid damage, attempt to
Elusive Redirection Expertise,Improved
redirect attack back at opponent
Unarmed Strike
Endurance — +5 bonus on checks to avoid nonlethal damage
Whenever you score a critical hit, the target is
Exhausting Critical Tiring Critical, ATK 72
exhausted
Use your lore to gain ACC and ATK bonus against
Exploit Lore ATK 55
a single creature
MIN 36, Dodge, Close-
Quarters Thrower or
May choose to provoke attacks of opportunity,
False Opening Point Blank Master,
gain +5 DEF vs. attacks
Weapon Focus with
selected ranged weapon
Far Shot Point-Blank Shot Decrease ranged penalties by half
Bonus to EVA and DEF when attacked by favored
Favored Defense ---
enemy
MIN 36, Combat
Felling Escape Trip a foe when you break a grapple
Expertise, Improved Trip
MIN 36, STR 36, Combat
Felling Smash Expertise, Improved Trip, Trip a foe when you make a power attack
Power Attack, ATK 55
Feral Combat Improved Unarmed Use Improved Unarmed Strike feats with natural
Strike, Weapon Focus
Training with selected natural weapons
weapon
Fight On HP 44 Gain temporary hit points when reduced to 0
Spellcraft 5 ranks, ability
Fire Music Replace bard spell damage with fire damage,
to cast bard spells
Foes you strike lose their flanking bonus against
Flanking Foil —
you
Add MIN modifier on ATK rolls with bows or
Focused Shot MIN 36, Precise Shot
crossbows
Following Step MIN 36, Step Up Move up to 10 feet as an immediate action
Fortified Armor Proficient with armor or Break armor or shield to turn critical hit into a
Training shield normal hit
STR 36, Power Attack, Do not take the Power Attack penalty on the first
Furious Focus
ATK 36 attack each round
Fury's Fall Improved Trip Add your STR bonus to ACC with trip attacks.
Fury's Fall, Improved Entangle your opponent with trip attacks involving
Fury's Snare
Trip a whip.
When you cast a powerful enough fire spell, you
heal an ally within 30 ft. your HP mod and grant
Glorious Heat WIS 52
the ally +2 morale bonus to ACC until end of its
turn.
Gorgon's Fist Scorpion Style, ATK 55 Stagger a foe whose speed is reduced
Great Cleave Cleave,ATK 48 Make an additional attack after each attack hits
Greater Blighted Critical Focus, Blighted Confirm a critical hit with a spell or spell-like
Critical Critical, WIS 80 ability to inflict a random major spellblight
Perception 15 ranks, Total concealment is considered normal
Greater Blind-Fight
Improved Blind-Fight concealment
Improved Bull Rush, Enemies you bull rush provoke attacks of
Greater Bull Rush
ATK 55 opportunity
Improved Dirty Trick,
Greater Dirty Trick Dirty trick penalty lasts 4 rounds
ATK 55
Greater Elemental
Elemental Focus +2 bonus on save DCs for one energy type
Focus
Improved Grapple, ATK
Greater Grapple Maintain your grapple as a move action
55
Improved Overrun, ATK Enemies you overrun provoke attacks of
Greater Overrun
55 opportunity
Improved Reposition, Enemies you reposition provoke attacks of
Greater Reposition
ATK 55 opportunity
Greater Shield
Shield Focus Gain a +1 bonus to your DEF when using a shield
Focus
Greater Shield Greater Shield Focus, +5 bonus to DEF against criticals, and negate
Specialization Shield Specialization critical hit once per day
MIN 52, Improved Snap
Greater Snap Shot Gain bonus on ATK when using ranged weapons
Shot, ATK 80
Greater Spell Focus WIS 40, Spell Focus +1 bonus on save DCs
Greater Steal Improved Steal, ATK 55 Enemies don’t notice theft until after combat
Improved Sunder, ATK Damage from sunder attempts transfers to your
Greater Sunder
55 enemy
Greater Trip Improved Trip, ATK 55 Enemies you trip provoke attacks of opportunity
MIN 59, Improved Two-
Greater Two-
Weapon Fighting, ATK Gain a third off-hand attack
Weapon Fighting
76
Improved Vital Strike, Deal four times the normal damage on a single
Greater Vital Strike
ATK 96 attack
Greater Weapon
MIN 44, Weapon Focus +5 bonus on ACC with one weapon
Focus
Greater Weapon
Weapon Specialization +5 bonus on ATK rolls with one weapon
Specialization
STR 36, Hamatula Strike,
Deal more damage to foes impaled with Hamatula
Hamatula Grasp Improved Grapple, ATK
Strike.
68
STR 36, Improved
Hamatula Strike Impale opponents with unarmed strikes.
Grapple, ATK 60
Improved Unarmed
Unarmed attacks can inflict piercing damage and
Hamatulatsu Strike, Weapon Focus
sicken foes
(unarmed strike)
With a full-attack action, each hit against the same
Hammer the Gap ATK 55
opponent deals extra damage
Hardened
-- +5 DEF
Endurance
High Evasion -- +5 EVA
Hypernormal
-- +4 Initiative
Reaction Time
MIN 36, Point-Blank
Impact Critical Shot You can bull rush on a critical hit
Shot, ATK 68
Critical Focus, Weapon
Specialization with May impale and deal extra damage to an opponent
Impaling Critical
selected piercing melee with a critical hit
weapon, ATK 52
Heal 5 ranks, delayed
Implant Bomb bomb alchemist Implant a bomb in a willing or helpless creature
discovery
Improved Blind- Perception 10 ranks,
Ignore miss chance for less than total concealment
Fight Blind-Fight
+5 bonus on bull rush attempts, no attack of
Improved Bull Rush Power Attack
opportunity
Improved Charging
Charging Hurler Your target may be at any range
Hurler
Improved Cleaving Cleaving Finish, Great May use Cleaving Finish any number of
Finish Cleave, ATK 55 times/round
Proficiency with weapon,
Improved Critical Double the threat range of one weapon
ATK 64
Improved Dirty +5 bonus on dirty trick attempts, no attack of
Combat Expertise
Trick opportunity
+5 bonus on disarm attempts, no attack of
Improved Disarm Combat Expertise
opportunity
MIN 36, Improved +5 bonus on grapple attempts, no attack of
Improved Grapple
Unarmed Strike opportunity
Impaling Critical, Critical
Focus, Weapon
Improved Impaling Impaled opponent must succeed at a grapple
Specialization with
Critical maneuver to pull your weapon out
selected piercing melee
weapon, ATK 64
+5 bonus on overrun attempts, no attack of
Improved Overrun Power Attack
opportunity
Improved Precise MIN 61, Precise Shot,
No cover or concealment chance on ranged attacks
Shot ATK 76
Improved +5 bonus on reposition attempts, no attack of
Combat Expertise
Reposition opportunity
Sidestep without using your 5-foot step on your
Improved Sidestep MIN 44, Sidestep
next turn
Improved Shield
Shield Proficiency Keep your shield bonus when shield bashing
Bash
MIN 44, Snap Shot, ATK
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
68
+5 bonus on steal attempts, no attack of
Improved Steal Combat Expertise
opportunity
+5 bonus on sunder attempts, no attack of
Improved Sunder Power Attack
opportunity
Improved Trip Combat Expertise +5 bonus on trip attempts, no attack of opportunity
Improved Bull Rush, Throw opponent into occupied square as a bull
Improved Throw
Throw rush
Improved Two- MIN 52, Two-Weapon
Gain additional off-hand attack
Weapon Fighting Fighting, ATK 55
Improved Unarmed
--- Always considered armed
Strike
Improved Vital Deal three times the normal damage on a single
Vital Strike, ATK 76
Strike attack
Take the damage of a successful attack upon an
In Harm’s Way Bodyguard
adjacent ally
When using Intimidate, roll twice and take the
Intimidating Gaze Intimidate 5 ranks
higher roll
+5 on saves against nausea, sickening, and
Ironguts HP 36
ingested poisons
Iron Will — +5 bonus on Will saves
Sneak attack, Improved Gain +5 damage per sneak attack when dealing
Knockout Artist
Unarmed Strike nonlethal sneak damage
Landing Roll MIN 36, Dodge, Mobility If tripped, move 5 feet as an immediate action
Lightning Reflexes — +5 bonus on Reflex saves
MIN 52,Wind Stance,
Lightning Stance Gain 50% concealment if you move
ATK 76
Lunge ATK 55 Take a –5 penalty to your DEF to attack with reach
MIN 52, Rapid Shot,
Manyshot Shoot two arrows simultaneously
ATK 55
Performing Combatant or
Master Combat
at least three performance Make a performance combat check as a free action
Performer
feats, ATK 55
Medusa's Wrath Gorgon's Fist, ATK 76 Make 2 extra attacks against a hindered foe
Missile Shield MIN 36, Shield Focus Deflect one ranged attack per round with shield
+5 EVA against attacks of opportunity from
Mobility Dodge
movement
MIN 36, Blind-fight,
Combat Expertise, Bluff Gain +5 on ATK and ACC rolls when you have
Moonlight Stalker
3 ranks, darkvision or concealment vs. foe
low-light vision
MIN 36, Blind-fight,
Combat Expertise,
Moonlight Stalker Moonlight Stalker, Bluff
While concealed, miss chance increases by 10%
Master 9 ranks, darkvision or
low-light vision racial
trait
Halve the penalty for ranged attacks while
Mounted Archery Mounted Combat
mounted
Mounted Combat Ride 1 rank Avoid attacks on mount with Ride check
Mounted Combat, Shield
Mounted Shield Apply shield bonus to mount’s DEF
Focus
Mounted Ride rank 14, Trick
Make a full attack if mount moves its speed or less
Skirmisher Riding
Natural Spell WIS 36, TF Ability Cast spells while using feral form
Bonebreaker, Greater
Grapple, Improved
Grapple,Improved May deal STR or MIN damage to pinned
Neckbreaker
Unarmed Strike, opponent
Jawbreaker, Stunning
Fist, Heal 15 ranks
Net Adept ATK 36 May treat a net as a one-handed weapon
MIN 44, Net Adept,Two- May wield a one-handed or light weapon with a
Net and Trident
Weapon Fighting net
Net Maneuvering Net Adept, ATK 44 May use a net to trip or disarm
Net Adept, Net
Net Trickery May use a net to blind your opponent
Maneuvering, ATK 55
Improved Unarmed
While fighting in magical darkness, you deal +5
Nightmare Fist Strike, Intimidate 1 rank,
ATK
ability to cast darkness
Improved Unarmed
Strike, Nightmare Fist,
Nightmare Weaver, While opponent is under the effects of faerie fire,
Nightmare Striker
Stunning Fist, Heal 5 your DC for stunning fist increases by 2
ranks, ability to cast
faerie fire
Successful ranged attack grants +5 on next melee
Opening Volley —
ACC roll
Parting Shot Shot on the Run, ATK 55 Make a ranged attack when withdrawing
MIN 36, Improved Roll twice for unarmed strikes and take the better
Perfect Strike
Unarmed Strike, ATK 64 roll
Performance All weapons you are proficient with act as if they

Weapon Mastery had the performance quality
Performing Dazzling Display, any Can make combat performance checks in any
Combatant one performance feat combat
Combat Reflexes, STR Opponents that take 5-foot step or withdraw
Pin Down
55 provoke attack of opportunity from you
MIN 36, Greater Grapple,
Improved Against a pinned opponent, you may double
Pinning Knockout
Grapple,Improved nonlethal damage with grapple check
Unarmed Strike, ATK 68
MIN 36, Greater Grapple,
Improved Against a pinned opponent, you may deal bleed
Pinning Rend
Grapple,Improved damage with grapple check
Unarmed Strike, ATK 68
Improved Precise Shot,
Pinpoint Targeting No armor or shield bonus on one ranged attack
ATK 96
Weapon Specialization Do not provoke attacks of opportunity while firing
Point-Blank Master
with a ranged weapon one ranged weapon
Point-Blank Shot — +5 attack and damage on targets within 30 feet
Power Attack STR 36, ATK 36 Trade melee ACC mod for ATK mod
Precise Shot Point-Blank Shot No penalty for shooting into melee
+5 ATK, +5 DEF against select enemies chosen by
Preferred Enemy --
player
Spellcraft 5 ranks,
Preferred Spell Spontaneously cast a specific spell
Heighten Spell
Weapon Focus (crossbow Take a reduced penalty to your DEF against melee
Prone Shooter
or firearm), ATK 36 attacks while prone
STR 36, Improved Knock down or push back foes with unarmed
Punishing Kick
Unarmed Strike, ATK 64 strikes
STR 40, Power Attack,
Pushing Assault Push a foe back with a two-handed weapon
ATK 36
Weapon Focus
Quarterstaff Master Use a quarterstaff one-handed
(quarterstaff), ATK 52
Quick Draw ATK 36 Draw weapon as a free action
Weapon proficiency
Rapid Reload Reload crossbow quickly
(crossbow)
MIN 36, Point-Blank
Rapid Shot Make one extra ranged attack
Shot
Deflect one ranged touch attack per round with
Ray Shield WIS 40, Missile Shield
shield
Increase the delay on your bombs and detonate
Remote Bomb Delayed bomb discovery
bombs remotely
Rending Claws STR 36, Claws, ATK 55 Deal +6 extra damage if both claws hit
Repositioning Improved Reposition, Attempt a reposition attack on a successful critical
Strike ATK 68 hit
Ricochet Splash Make an ACC roll with a splash weapon if it
MIN 36, Throw Anything
Weapon misses and lands in another creature’s square
Move before and after a charge attack while
Ride-By Attack Mounted Combat
mounted
Saving Shield Shield Proficiency Grant shield bonus to an adjacent ally
Improved Unarmed
Scorpion Style Reduce target's speed to 5 ft.
Strike
Deal precision damage against targets with
Shadow Strike ATK 36
concealment
Dazzling Display, ATK
Shatter Defenses Hindered foes are flat-footed
55
Shield Proficiency, ATK
Shield Focus Gain a +1 bonus to your DEF when using a shield
36
STR 36, Power Attack, Reduce damage with a two handed weapon to gain
Shield of Swings
ATK 36 +5 DEF
Improved Shield Bash,
Shield Slam Two-Weapon Fighting, Free bull rush with a bash attack
ATK 55
Shield +5 bonus to DEF against criticals with one type of
Shield Focus
Specialization shield
Shield Wall Shield Proficiency Increase your shield bonus to DEF
MIN 36, Mobility, Point-
Shot on the Run Make ranged attack at any point during movement
Blank Shot, ATK 48
Whenever you score a critical hit, the target is
Sickening Critical Critical Focus
sickened
Make 5-foot step immediately after an opponent
Sidestep MIN 36, Dodge, Mobility
misses
Reduce XP cost of Skills and Feats a character
Skill/Feat Mimic -- witnesses firsthand, cannot learn other feats
traditionally
MIN 36, Point-Blank
With a ranged weapon, you can take advantage of
Snap Shot Shot, Rapid Shot,
any opening in your opponent’s defenses.
Weapon Focus,ATK 55
Snatch Arrows MIN 44, Deflect Arrows Catch one ranged attack per round
Weapon Focus (any two- Each time you hit a creature with a two-handed
Spear Dancer handed reach weapon), reach weapon that you have Weapon Focus in, the
Perform 5 ranks. creature is dazzled for 1 round
Spirited Charge Ride-By Attack Double damage on a mounted charge
Spell Focus — +1 bonus on save DCs
Spell Penetration — +5 bonus on level checks to beat S. Def
Spring Attack Mobility, ATK 48 Move before and after melee attack
Stabbing Shot Rapid Shot Use arrow as a melee attack to push enemies back
Whenever you score a critical hit, the target is
Staggering Critical Critical Focus, ATK 64
staggered
Step Up ATK 36 Take a 5-foot step as an immediate action
Step Up and Strike Following Step, ATK 55 Follow adjacent creature and attack as an
immediate action
Strike Back ATK 76 Attack foes that strike you while using reach
Stunning Assault Power Attack, ATK 96 Trade melee ATK mod to stun opponents
Staggering Critical, ATK Whenever you score a critical hit, the target is
Stunning Critical
76 stunned
MIN 36, Improved
Stunning Fist Stun opponent with an unarmed strike
Unarmed Strike, ATK 64
Improved Sunder, ATK
Sundering Strike Attempt a sunder attack on a critical hit
68
Combat Expertise, MIN
Swift Aid Attempt to aid another as a swift action
55
Stand up as a swift action, and not provoke attacks
Swift Stand ---
of opportunity when you do so
Combat Reflexes, Teleporting creatures provoke attacks of
Teleport Tactician
Disruptive opportunity
Improved Trip, Improved Throw opponent into adjacent square with a trip
Throw
Unarmed Strike attack
WIS 57, Improved Foes hit by unarmed strikes cannot attack or cast
Touch of Serenity
Unarmed Strike, ATK 64 spells
Whenever you score a critical hit, the target is
Tiring Critical Critical Focus, ATK 64
fatigued
Trample Mounted Combat Overrun targets while mounted
MIN 36, Combat
Expertise, Improved Trip, Treat a quarterstaff as if it had the trip weapon
Tripping Staff
Weapon Focus special feature
(quarterstaff), ATK 55
Tripping Strike Improved Trip, ATK 68 Attempt a trip attack on a critical hit
MIN 36, Combat
Expertise, Improved Trip,
Tripping Staff, Weapon Use a quarterstaff to make a trip attempt against all
Tripping Twirl
Focus (quarterstaff), adjacent enemies
Weapon Specialization
(quarterstaff), ATK 80
Two-Handed
-- Able to double-hand a weapon effectively
Weapon Style
Two-Weapon
Two-Weapon Fighting Gain +5 DEF when fighting with two weapons
Defense
Two-Weapon
MIN 40 Fight with two weapons
Fighting
Double Slice, Improved
Two-Weapon Rend Two-Weapon Fighting, Rend a foe hit by both your weapons
ATK 76
Improved Bull Rush,
Unseat Knock opponents from their mounts
Mounted Combat
Vermin Heart Wild empathy Target vermin with spells as if they were animals
Vital Strike ATK 55 Deal twice the normal damage on a single attack
MIN 36, bardic
War Singer Gain benefits to bardic performance on battlefields
performance
+5 bonus to initiative and +5 on concentration
Warrior Priest ---
checks when casting defensively
Use MIN instead of STR on ACC rolls with light
Weapon Finesse —
weapons
Proficiency with weapon,
Weapon Focus +5 bonus on ACC with one weapon
ATK 36
Weapon
Weapon Focus +5 bonus on ATK rolls with one weapon
Specialization
MIN 36, Combat Make one melee attack against all foes within
Whirlwind Attack
Expertise, Spring Attack reach
Wind Stance MIN 44, Dodge, ATK 55 Gain 20% concealment if you move

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