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Super Powers

These are just many of the near infinite super powers a character may have or develop (though a
single character can only have up to 5 powers). Some may even be used to produce results similar to
other super powers. A desired super power that is not on this list must be discussed with the DM as to
whether or not it can work for your character's level and/or the game. Some feats may seem to belong
to other classes of feats, but this is because of the difficulty in classing some feats.
Feat Benefits
Warp-field Manipulation Time control; limited to stopping/slowing time for brief periods of time.
Super Strength Greatly increased STR
Gravity Well
Gravity control; may also be used to fly
Manipulation
Mass Manipulation, Self Size control; may become +2 size categories larger or smaller
Telekinetic Manipulation Force control; may also be used to hover (NOT the same as flying)
Pyrokinetic
Fire control; may also be used to fly
Manipulation
Electrokinetic
Lightning/Electricity/Thunder control
Manipulation
Hydrokinetic
Water control
Manipulation
Aerokinetic
Air control; may also be used to fly
Manipulation
Stone Manipulation Stone/Earth powers
Magnetic Manipulation Magnetic control; may also be used to fly
Density Manipulation Weight control; becoming more dense also adds/subtracts to/from DEF
Spatial Displacement Space control; may also be used to fly
Super Speed Greatly increased SPD and enhanced metabolism
Weather control; NOT a combination of the other elemental kinesis
Elemental Manipulation
powers, just control over weather patterns and effects
Ability to change shape; usually limited to a shape equal to 1 size category
Shapeshifting larger, the standard size category, and 1 size category smaller than the
character
Burn/melt things with your eyes; not instantly, but you may have control
Heat Vision
over the power and size of the ray
Talk with your mind, not your mouth; may talk to a single person or a
Telepathy
group
Abilities derived from specific animals/insects/creatures; spider powers,
Creature Powers
squirrel powers, etc.
Flight Ability to fly
Intangibility Ability to move through solid objects
Invisibility Ability to turn invisible, turn other objects and people invisible, etc.
Ectoplasmic Ghost powers (shields, rays, bombs, etc. powered by ghost energy or
Manipulation ectoplasm)
Possession/Over-
Ability to take control of another person's body
shadowing
Gain a size category and increased SPD, STR, HP, DEF; decreased MIN,
Hulk Syndrome WIS, ACC, EVA, and lose higher brain functions (retain basic reasoning,
speech and problem solving)

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