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CTestTraceline

DT_TestTraceline
m_clrRender -> 0x0070 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation[0] -> 0x0128 ( Float )
m_angRotation[1] -> 0x012C ( Float )
m_angRotation[2] -> 0x0130 ( Float )
moveparent -> 0x0144 ( Int )
CTEWorldDecal
DT_TEWorldDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_nIndex -> 0x001C ( Int )
CTESpriteSpray
DT_TESpriteSpray
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecDirection -> 0x001C ( Vector3D )
m_nModelIndex -> 0x0028 ( Int )
m_fNoise -> 0x0030 ( Float )
m_nCount -> 0x0034 ( Int )
m_nSpeed -> 0x002C ( Int )
CTESprite
DT_TESprite
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_nModelIndex -> 0x001C ( Int )
m_fScale -> 0x0020 ( Float )
m_nBrightness -> 0x0024 ( Int )
CTESparks
DT_TESparks
baseclass -> 0x0000 ( DataTable )
m_nMagnitude -> 0x001C ( Int )
m_nTrailLength -> 0x0020 ( Int )
m_vecDir -> 0x0024 ( Vector3D )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTESmoke
DT_TESmoke
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_nModelIndex -> 0x001C ( Int )
m_fScale -> 0x0020 ( Float )
m_nFrameRate -> 0x0024 ( Int )
CTEShowLine
DT_TEShowLine
baseclass -> 0x0000 ( DataTable )
m_vecEnd -> 0x001C ( Vector3D )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTEProjectedDecal
DT_TEProjectedDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_angRotation -> 0x001C ( Vector3D )
m_flDistance -> 0x0028 ( Float )
m_nIndex -> 0x002C ( Int )
CFEPlayerDecal
DT_FEPlayerDecal
baseclass -> 0x0000 ( DataTable )
m_nUniqueID -> 0x09D8 ( Int )
m_unAccountID -> 0x09DC ( Int )
m_unTraceID -> 0x09E0 ( Int )
m_rtGcTime -> 0x09E4 ( Int )
m_vecEndPos -> 0x09E8 ( Vector3D )
m_vecStart -> 0x09F4 ( Vector3D )
m_vecRight -> 0x0A00 ( Vector3D )
m_vecNormal -> 0x0A0C ( Vector3D )
m_nEntity -> 0x0A1C ( Int )
m_nPlayer -> 0x0A18 ( Int )
m_nHitbox -> 0x0A20 ( Int )
m_nTintID -> 0x0A24 ( Int )
m_flCreationTime -> 0x0A28 ( Float )
m_nVersion -> 0x0A2C ( Int )
m_ubSignature -> 0x0A2D ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTEPlayerDecal
DT_TEPlayerDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0014 ( Vector3D )
m_vecStart -> 0x0020 ( Vector3D )
m_vecRight -> 0x002C ( Vector3D )
m_nEntity -> 0x0038 ( Int )
m_nPlayer -> 0x0010 ( Int )
m_nHitbox -> 0x003C ( Int )
CTEPhysicsProp
DT_TEPhysicsProp
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_angRotation[0] -> 0x001C ( Float )
m_angRotation[1] -> 0x0020 ( Float )
m_angRotation[2] -> 0x0024 ( Float )
m_vecVelocity -> 0x0028 ( Vector3D )
m_nModelIndex -> 0x0034 ( Int )
m_nFlags -> 0x003C ( Int )
m_nSkin -> 0x0038 ( Int )
m_nEffects -> 0x0040 ( Int )
m_clrRender -> 0x0044 ( Int )
CTEParticleSystem
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTEMuzzleFlash
DT_TEMuzzleFlash
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecAngles -> 0x001C ( Vector3D )
m_flScale -> 0x0028 ( Float )
m_nType -> 0x002C ( Int )
CTELargeFunnel
DT_TELargeFunnel
baseclass -> 0x0000 ( DataTable )
m_nModelIndex -> 0x001C ( Int )
m_nReversed -> 0x0020 ( Int )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTEKillPlayerAttachments
DT_TEKillPlayerAttachments
baseclass -> 0x0000 ( DataTable )
m_nPlayer -> 0x0010 ( Int )
CTEImpact
DT_TEImpact
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecNormal -> 0x001C ( Vector3D )
m_iType -> 0x0028 ( Int )
m_ucFlags -> 0x002C ( Int )
CTEGlowSprite
DT_TEGlowSprite
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_nModelIndex -> 0x001C ( Int )
m_fScale -> 0x0020 ( Float )
m_fLife -> 0x0024 ( Float )
m_nBrightness -> 0x0028 ( Int )
CTEShatterSurface
DT_TEShatterSurface
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecAngles -> 0x001C ( Vector3D )
m_vecForce -> 0x0028 ( Vector3D )
m_vecForcePos -> 0x0034 ( Vector3D )
m_flWidth -> 0x0040 ( Float )
m_flHeight -> 0x0044 ( Float )
m_flShardSize -> 0x0048 ( Float )
m_nSurfaceType -> 0x0050 ( Int )
m_uchFrontColor[0] -> 0x0054 ( Int )
m_uchFrontColor[1] -> 0x0055 ( Int )
m_uchFrontColor[2] -> 0x0056 ( Int )
m_uchBackColor[0] -> 0x0057 ( Int )
m_uchBackColor[1] -> 0x0058 ( Int )
m_uchBackColor[2] -> 0x0059 ( Int )
CTEFootprintDecal
DT_TEFootprintDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecDirection -> 0x001C ( Vector3D )
m_nEntity -> 0x0034 ( Int )
m_nIndex -> 0x0038 ( Int )
m_chMaterialType -> 0x003C ( Int )
CTEFizz
DT_TEFizz
baseclass -> 0x0000 ( DataTable )
m_nEntity -> 0x0010 ( Int )
m_nModelIndex -> 0x0014 ( Int )
m_nDensity -> 0x0018 ( Int )
m_nCurrent -> 0x001C ( Int )
CTEExplosion
DT_TEExplosion
baseclass -> 0x0000 ( DataTable )
m_nModelIndex -> 0x001C ( Int )
m_fScale -> 0x0020 ( Float )
m_nFrameRate -> 0x0024 ( Int )
m_nFlags -> 0x0028 ( Int )
m_vecNormal -> 0x002C ( Vector3D )
m_chMaterialType -> 0x0038 ( Int )
m_nRadius -> 0x003C ( Int )
m_nMagnitude -> 0x0040 ( Int )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTEEnergySplash
DT_TEEnergySplash
m_vecPos -> 0x0010 ( Vector3D )
m_vecDir -> 0x001C ( Vector3D )
m_bExplosive -> 0x0028 ( Int )
CTEEffectDispatch
DT_TEEffectDispatch
baseclass -> 0x0000 ( DataTable )
m_EffectData -> 0x0010 ( DataTable )
DT_EffectData
m_vOrigin.x -> 0x0000 ( Float )
m_vOrigin.y -> 0x0004 ( Float )
m_vOrigin.z -> 0x0008 ( Float )
m_vStart.x -> 0x000C ( Float )
m_vStart.y -> 0x0010 ( Float )
m_vStart.z -> 0x0014 ( Float )
m_vAngles -> 0x0024 ( Vector3D )
m_vNormal -> 0x0018 ( Vector3D )
m_fFlags -> 0x0030 ( Int )
m_flMagnitude -> 0x003C ( Float )
m_flScale -> 0x0038 ( Float )
m_nAttachmentIndex -> 0x0044 ( Int )
m_nSurfaceProp -> 0x0048 ( Int )
m_iEffectName -> 0x0060 ( Int )
m_nMaterial -> 0x004C ( Int )
m_nDamageType -> 0x0050 ( Int )
m_nHitBox -> 0x0054 ( Int )
entindex -> 0x0000 ( Int )
m_nOtherEntIndex -> 0x0058 ( Int )
m_nColor -> 0x005C ( Int )
m_flRadius -> 0x0040 ( Float )
m_bPositionsAreRelativeToEntity-> 0x005D ( Int )
CTEDynamicLight
DT_TEDynamicLight
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
r -> 0x0020 ( Int )
g -> 0x0024 ( Int )
b -> 0x0028 ( Int )
exponent -> 0x002C ( Int )
m_fRadius -> 0x001C ( Float )
m_fTime -> 0x0030 ( Float )
m_fDecay -> 0x0034 ( Float )
CTEDecal
DT_TEDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecStart -> 0x001C ( Vector3D )
m_nEntity -> 0x0028 ( Int )
m_nHitbox -> 0x002C ( Int )
m_nIndex -> 0x0030 ( Int )
CTEClientProjectile
DT_TEClientProjectile
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecVelocity -> 0x001C ( Vector3D )
m_nModelIndex -> 0x0028 ( Int )
m_nLifeTime -> 0x002C ( Int )
m_hOwner -> 0x0030 ( Int )
CTEBubbleTrail
DT_TEBubbleTrail
baseclass -> 0x0000 ( DataTable )
m_vecMins -> 0x0010 ( Vector3D )
m_vecMaxs -> 0x001C ( Vector3D )
m_nModelIndex -> 0x002C ( Int )
m_flWaterZ -> 0x0028 ( Float )
m_nCount -> 0x0030 ( Int )
m_fSpeed -> 0x0034 ( Float )
CTEBubbles
DT_TEBubbles
baseclass -> 0x0000 ( DataTable )
m_vecMins -> 0x0010 ( Vector3D )
m_vecMaxs -> 0x001C ( Vector3D )
m_nModelIndex -> 0x002C ( Int )
m_fHeight -> 0x0028 ( Float )
m_nCount -> 0x0030 ( Int )
m_fSpeed -> 0x0034 ( Float )
CTEBSPDecal
DT_TEBSPDecal
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_nEntity -> 0x001C ( Int )
m_nIndex -> 0x0020 ( Int )
CTEBreakModel
DT_TEBreakModel
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0010 ( Vector3D )
m_angRotation[0] -> 0x001C ( Float )
m_angRotation[1] -> 0x0020 ( Float )
m_angRotation[2] -> 0x0024 ( Float )
m_vecSize -> 0x0028 ( Vector3D )
m_vecVelocity -> 0x0034 ( Vector3D )
m_nModelIndex -> 0x0044 ( Int )
m_nRandomization -> 0x0040 ( Int )
m_nCount -> 0x0048 ( Int )
m_fTime -> 0x004C ( Float )
m_nFlags -> 0x0050 ( Int )
CTEBloodStream
DT_TEBloodStream
baseclass -> 0x0000 ( DataTable )
m_vecDirection -> 0x001C ( Vector3D )
r -> 0x0028 ( Int )
g -> 0x002C ( Int )
b -> 0x0030 ( Int )
a -> 0x0034 ( Int )
m_nAmount -> 0x0038 ( Int )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CTEBloodSprite
DT_TEBloodSprite
m_vecOrigin -> 0x0010 ( Vector3D )
m_vecDirection -> 0x001C ( Vector3D )
r -> 0x0028 ( Int )
g -> 0x002C ( Int )
b -> 0x0030 ( Int )
a -> 0x0034 ( Int )
m_nSprayModel -> 0x003C ( Int )
m_nDropModel -> 0x0038 ( Int )
m_nSize -> 0x0040 ( Int )
CTEBeamSpline
DT_TEBeamSpline
m_nPoints -> 0x00D0 ( Int )
m_vecPoints[0] -> 0x0010 ( Vector3D )
m_vecPoints -> 0x0000 ( Array )
CTEBeamRingPoint
DT_TEBeamRingPoint
baseclass -> 0x0000 ( DataTable )
m_vecCenter -> 0x004C ( Vector3D )
m_flStartRadius -> 0x0058 ( Float )
m_flEndRadius -> 0x005C ( Float )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamRing
DT_TEBeamRing
baseclass -> 0x0000 ( DataTable )
m_nStartEntity -> 0x004C ( Int )
m_nEndEntity -> 0x0050 ( Int )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamPoints
DT_TEBeamPoints
baseclass -> 0x0000 ( DataTable )
m_vecStartPoint -> 0x004C ( Vector3D )
m_vecEndPoint -> 0x0058 ( Vector3D )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamLaser
DT_TEBeamLaser
baseclass -> 0x0000 ( DataTable )
m_nStartEntity -> 0x004C ( Int )
m_nEndEntity -> 0x0050 ( Int )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamFollow
DT_TEBeamFollow
baseclass -> 0x0000 ( DataTable )
m_iEntIndex -> 0x004C ( Int )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamEnts
DT_TEBeamEnts
baseclass -> 0x0000 ( DataTable )
m_nStartEntity -> 0x004C ( Int )
m_nEndEntity -> 0x0050 ( Int )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBeamEntPoint
DT_TEBeamEntPoint
baseclass -> 0x0000 ( DataTable )
m_nStartEntity -> 0x004C ( Int )
m_nEndEntity -> 0x0050 ( Int )
m_vecStartPoint -> 0x0054 ( Vector3D )
m_vecEndPoint -> 0x0060 ( Vector3D )
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEBaseBeam
DT_BaseBeam
m_nModelIndex -> 0x0010 ( Int )
m_nHaloIndex -> 0x0014 ( Int )
m_nStartFrame -> 0x0018 ( Int )
m_nFrameRate -> 0x001C ( Int )
m_fLife -> 0x0020 ( Float )
m_fWidth -> 0x0024 ( Float )
m_fEndWidth -> 0x0028 ( Float )
m_nFadeLength -> 0x002C ( Int )
m_fAmplitude -> 0x0030 ( Float )
m_nSpeed -> 0x0044 ( Int )
r -> 0x0034 ( Int )
g -> 0x0038 ( Int )
b -> 0x003C ( Int )
a -> 0x0040 ( Int )
m_nFlags -> 0x0048 ( Int )
CTEArmorRicochet
DT_TEArmorRicochet
baseclass -> 0x0000 ( DataTable )
DT_TEMetalSparks
m_vecPos -> 0x0010 ( Vector3D )
m_vecDir -> 0x001C ( Vector3D )
CTEMetalSparks
DT_TEMetalSparks
m_vecPos -> 0x0010 ( Vector3D )
m_vecDir -> 0x001C ( Vector3D )
CSteamJet
DT_SteamJet
baseclass -> 0x0000 ( DataTable )
m_SpreadSpeed -> 0x0AC4 ( Float )
m_Speed -> 0x0AC8 ( Float )
m_StartSize -> 0x0ACC ( Float )
m_EndSize -> 0x0AD0 ( Float )
m_Rate -> 0x0AD4 ( Float )
m_JetLength -> 0x0AD8 ( Float )
m_bEmit -> 0x0ADC ( Int )
m_bFaceLeft -> 0x0AE4 ( Int )
m_nType -> 0x0AE0 ( Int )
m_spawnflags -> 0x0AE8 ( Int )
m_flRollSpeed -> 0x0AEC ( Float )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSmokeStack
DT_SmokeStack
baseclass -> 0x0000 ( DataTable )
m_SpreadSpeed -> 0x0B14 ( Float )
m_Speed -> 0x0B18 ( Float )
m_StartSize -> 0x0B1C ( Float )
m_EndSize -> 0x0B20 ( Float )
m_Rate -> 0x0B24 ( Float )
m_JetLength -> 0x0B28 ( Float )
m_bEmit -> 0x0B2C ( Int )
m_flBaseSpread -> 0x0B30 ( Float )
m_flTwist -> 0x0B84 ( Float )
m_flRollSpeed -> 0x0BC0 ( Float )
m_iMaterialModel -> 0x0B88 ( Int )
m_AmbientLight.m_vPos -> 0x0B34 ( Vector3D )
m_AmbientLight.m_vColor-> 0x0B40 ( Vector3D )
m_AmbientLight.m_flIntensity-> 0x0B4C ( Float )
m_DirLight.m_vPos -> 0x0B50 ( Vector3D )
m_DirLight.m_vColor -> 0x0B5C ( Vector3D )
m_DirLight.m_flIntensity-> 0x0B68 ( Float )
m_vWind -> 0x0B78 ( Vector3D )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
DustTrail
DT_DustTrail
baseclass -> 0x0000 ( DataTable )
m_SpawnRate -> 0x0AC4 ( Float )
m_Color -> 0x0AC8 ( Vector3D )
m_ParticleLifetime -> 0x0AD8 ( Float )
m_StopEmitTime -> 0x0AE0 ( Float )
m_MinSpeed -> 0x0AE4 ( Float )
m_MaxSpeed -> 0x0AE8 ( Float )
m_MinDirectedSpeed -> 0x0AEC ( Float )
m_MaxDirectedSpeed -> 0x0AF0 ( Float )
m_StartSize -> 0x0AF4 ( Float )
m_EndSize -> 0x0AF8 ( Float )
m_SpawnRadius -> 0x0AFC ( Float )
m_bEmit -> 0x0B0C ( Int )
m_Opacity -> 0x0AD4 ( Float )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFireTrail
DT_FireTrail
baseclass -> 0x0000 ( DataTable )
m_nAttachment -> 0x0AC4 ( Int )
m_flLifetime -> 0x0AC8 ( Float )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
SporeTrail
DT_SporeTrail
baseclass -> 0x0000 ( DataTable )
m_flSpawnRate -> 0x0ACC ( Float )
m_vecEndColor -> 0x0AC0 ( Vector3D )
m_flParticleLifetime -> 0x0AD0 ( Float )
m_flStartSize -> 0x0AD4 ( Float )
m_flEndSize -> 0x0AD8 ( Float )
m_flSpawnRadius -> 0x0ADC ( Float )
m_bEmit -> 0x0AEC ( Int )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
SporeExplosion
DT_SporeExplosion
baseclass -> 0x0000 ( DataTable )
m_flSpawnRate -> 0x0AC4 ( Float )
m_flParticleLifetime -> 0x0AC8 ( Float )
m_flStartSize -> 0x0ACC ( Float )
m_flEndSize -> 0x0AD0 ( Float )
m_flSpawnRadius -> 0x0AD4 ( Float )
m_bEmit -> 0x0ADC ( Int )
m_bDontRemove -> 0x0ADD ( Int )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
RocketTrail
DT_RocketTrail
baseclass -> 0x0000 ( DataTable )
m_SpawnRate -> 0x0AC4 ( Float )
m_StartColor -> 0x0AC8 ( Vector3D )
m_EndColor -> 0x0AD4 ( Vector3D )
m_ParticleLifetime -> 0x0AE4 ( Float )
m_StopEmitTime -> 0x0AE8 ( Float )
m_MinSpeed -> 0x0AEC ( Float )
m_MaxSpeed -> 0x0AF0 ( Float )
m_StartSize -> 0x0AF4 ( Float )
m_EndSize -> 0x0AF8 ( Float )
m_SpawnRadius -> 0x0AFC ( Float )
m_bEmit -> 0x0B0C ( Int )
m_nAttachment -> 0x0B10 ( Int )
m_Opacity -> 0x0AE0 ( Float )
m_bDamaged -> 0x0B0D ( Int )
m_flFlareScale -> 0x0B20 ( Float )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
SmokeTrail
DT_SmokeTrail
baseclass -> 0x0000 ( DataTable )
m_SpawnRate -> 0x0AC4 ( Float )
m_StartColor -> 0x0AC8 ( Vector3D )
m_EndColor -> 0x0AD4 ( Vector3D )
m_ParticleLifetime -> 0x0AE4 ( Float )
m_StopEmitTime -> 0x0AE8 ( Float )
m_MinSpeed -> 0x0AEC ( Float )
m_MaxSpeed -> 0x0AF0 ( Float )
m_MinDirectedSpeed -> 0x0AF4 ( Float )
m_MaxDirectedSpeed -> 0x0AF8 ( Float )
m_StartSize -> 0x0AFC ( Float )
m_EndSize -> 0x0B00 ( Float )
m_SpawnRadius -> 0x0B04 ( Float )
m_bEmit -> 0x0B14 ( Int )
m_nAttachment -> 0x0B18 ( Int )
m_Opacity -> 0x0AE0 ( Float )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPropVehicleDriveable
DT_PropVehicleDriveable
baseclass -> 0x0000 ( DataTable )
m_hPlayer -> 0x2974 ( Int )
m_nSpeed -> 0x2978 ( Int )
m_nRPM -> 0x297C ( Int )
m_flThrottle -> 0x2980 ( Float )
m_nBoostTimeLeft -> 0x2984 ( Int )
m_nHasBoost -> 0x2988 ( Int )
m_nScannerDisabledWeapons-> 0x298C ( Int )
m_nScannerDisabledVehicle-> 0x2990 ( Int )
m_bEnterAnimOn -> 0x29B0 ( Int )
m_bExitAnimOn -> 0x29B1 ( Int )
m_bUnableToFire -> 0x29FD ( Int )
m_vecEyeExitEndpoint -> 0x29F0 ( Vector3D )
m_bHasGun -> 0x29FC ( Int )
m_vecGunCrosshair -> 0x29B8 ( Vector3D )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
ParticleSmokeGrenade
DT_ParticleSmokeGrenade
baseclass -> 0x0000 ( DataTable )
m_flSpawnTime -> 0x0AD4 ( Float )
m_FadeStartTime -> 0x0AD8 ( Float )
m_FadeEndTime -> 0x0ADC ( Float )
m_MinColor -> 0x0AE4 ( Vector3D )
m_MaxColor -> 0x0AF0 ( Vector3D )
m_CurrentStage -> 0x0AC4 ( Int )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CParticleFire
DT_ParticleFire
m_vOrigin -> 0x0ACC ( Vector3D )
m_vDirection -> 0x0AD8 ( Vector3D )
MovieExplosion
DT_MovieExplosion
baseclass -> 0x0000 ( DataTable )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTEGaussExplosion
DT_TEGaussExplosion
baseclass -> 0x0000 ( DataTable )
m_nType -> 0x001C ( Int )
m_vecDirection -> 0x0020 ( Vector3D )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CEnvQuadraticBeam
DT_QuadraticBeam
baseclass -> 0x0000 ( DataTable )
m_targetPosition -> 0x09D8 ( Vector3D )
m_controlPosition -> 0x09E4 ( Vector3D )
m_scrollRate -> 0x09F0 ( Float )
m_flWidth -> 0x09F4 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEmbers
DT_Embers
baseclass -> 0x0000 ( DataTable )
m_nDensity -> 0x09D8 ( Int )
m_nLifetime -> 0x09DC ( Int )
m_nSpeed -> 0x09E0 ( Int )
m_bEmit -> 0x09E4 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvWind
DT_EnvWind
baseclass -> 0x0000 ( DataTable )
m_EnvWindShared -> 0x09D8 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_EnvWindShared
m_iMinWind -> 0x000C ( Int )
m_iMaxWind -> 0x0010 ( Int )
m_iMinGust -> 0x0018 ( Int )
m_iMaxGust -> 0x001C ( Int )
m_flMinGustDelay -> 0x0020 ( Float )
m_flMaxGustDelay -> 0x0024 ( Float )
m_iGustDirChange -> 0x002C ( Int )
m_iWindSeed -> 0x0008 ( Int )
m_iInitialWindDir -> 0x006C ( Int )
m_flInitialWindSpeed -> 0x0070 ( Float )
m_flStartTime -> 0x0004 ( Float )
m_flGustDuration -> 0x0028 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPrecipitation
DT_Precipitation
baseclass -> 0x0000 ( DataTable )
m_nPrecipType -> 0x0A00 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPrecipitationBlocker
DT_PrecipitationBlocker
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseTempEntity
DT_BaseTempEntity
NextBotCombatCharacter
DT_NextBot
baseclass -> 0x0000 ( DataTable )
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBaseAttributableItem
DT_BaseAttributableItem
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CEconEntity
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponXM1014
DT_WeaponXM1014
baseclass -> 0x0000 ( DataTable )
m_reloadState -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponTaser
DT_WeaponTaser
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CSmokeGrenade
DT_SmokeGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSG552
DT_WeaponSG552
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CSensorGrenade
DT_SensorGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSawedoff
DT_WeaponSawedoff
baseclass -> 0x0000 ( DataTable )
m_reloadState -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponNOVA
DT_WeaponNOVA
baseclass -> 0x0000 ( DataTable )
m_reloadState -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CIncendiaryGrenade
DT_IncendiaryGrenade
baseclass -> 0x0000 ( DataTable )
DT_MolotovGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CMolotovGrenade
DT_MolotovGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponM3
DT_WeaponM3
baseclass -> 0x0000 ( DataTable )
m_reloadState -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CKnifeGG
DT_WeaponKnifeGG
baseclass -> 0x0000 ( DataTable )
DT_WeaponKnife
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CKnife
DT_WeaponKnife
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CHEGrenade
DT_HEGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CFlashbang
DT_Flashbang
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponElite
DT_WeaponElite
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CDecoyGrenade
DT_DecoyGrenade
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CDEagle
DT_WeaponDEagle
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponUSP
DT_WeaponUSP
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponM249
DT_WeaponM249
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponUMP45
DT_WeaponUMP45
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponTMP
DT_WeaponTMP
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponTec9
DT_WeaponTec9
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSSG08
DT_WeaponSSG08
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSG556
DT_WeaponSG556
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSG550
DT_WeaponSG550
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponScout
DT_WeaponScout
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponSCAR20
DT_WeaponSCAR20
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CSCAR17
DT_WeaponSCAR17
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponP90
DT_WeaponP90
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponP250
DT_WeaponP250
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponP228
DT_WeaponP228
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponNegev
DT_WeaponNegev
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponMP9
DT_WeaponMP9
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponMP7
DT_WeaponMP7
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponMP5Navy
DT_WeaponMP5Navy
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponMag7
DT_WeaponMag7
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponMAC10
DT_WeaponMAC10
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponM4A1
DT_WeaponM4A1
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponHKP2000
DT_WeaponHKP2000
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponGlock
DT_WeaponGlock
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponGalilAR
DT_WeaponGalilAR
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponGalil
DT_WeaponGalil
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponG3SG1
DT_WeaponG3SG1
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponFiveSeven
DT_WeaponFiveSeven
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponFamas
DT_WeaponFamas
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponBizon
DT_WeaponBizon
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponAWP
DT_WeaponAWP
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponAug
DT_WeaponAug
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CAK47
DT_WeaponAK47
baseclass -> 0x0000 ( DataTable )
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponCSBaseGun
DT_WeaponCSBaseGun
baseclass -> 0x0000 ( DataTable )
m_zoomLevel -> 0x3350 ( Int )
m_iBurstShotsRemaining -> 0x3354 ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponCSBase
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CC4
DT_WeaponC4
baseclass -> 0x0000 ( DataTable )
m_bStartedArming -> 0x3380 ( Int )
m_bBombPlacedAnimation -> 0x3388 ( Int )
m_fArmedTime -> 0x3384 ( Float )
m_bShowC4LED -> 0x3389 ( Int )
m_bIsPlantingViaUse -> 0x338A ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponBaseItem
DT_WeaponBaseItem
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x335C ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CBaseCSGrenade
DT_BaseCSGrenade
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x3350 ( Int )
m_bIsHeldByPlayer -> 0x3351 ( Int )
m_bPinPulled -> 0x3352 ( Int )
m_fThrowTime -> 0x3354 ( Float )
m_bLoopingSoundPlaying -> 0x3358 ( Int )
m_flThrowStrength -> 0x335C ( Float )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CSmokeGrenadeProjectile
DT_SmokeGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_bDidSmokeEffect -> 0x29D4 ( Int )
m_nSmokeEffectTickBegin-> 0x29D0 ( Int )
DT_BaseCSGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_vInitialVelocity -> 0x29A0 ( Vector3D )
m_nBounces -> 0x29AC ( Int )
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSensorGrenadeProjectile
DT_SensorGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_vInitialVelocity -> 0x29A0 ( Vector3D )
m_nBounces -> 0x29AC ( Int )
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CMolotovProjectile
DT_MolotovProjectile
baseclass -> 0x0000 ( DataTable )
m_bIsIncGrenade -> 0x29D0 ( Int )
DT_BaseCSGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_vInitialVelocity -> 0x29A0 ( Vector3D )
m_nBounces -> 0x29AC ( Int )
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CItem_Healthshot
DT_Item_Healthshot
baseclass -> 0x0000 ( DataTable )
DT_WeaponBaseItem
baseclass -> 0x0000 ( DataTable )
m_bRedraw -> 0x335C ( Int )
DT_WeaponCSBase
baseclass -> 0x0000 ( DataTable )
m_weaponMode -> 0x32BC ( Int )
m_fAccuracyPenalty -> 0x32C0 ( Float )
m_fLastShotTime -> 0x3324 ( Float )
m_iRecoilIndex -> 0x32CC ( Int )
m_flRecoilIndex -> 0x32D0 ( Float )
m_hPrevOwner -> 0x3300 ( Int )
m_bBurstMode -> 0x32D4 ( Int )
m_flPostponeFireReadyTime-> 0x32D8 ( Float )
m_bReloadVisuallyComplete-> 0x32DC ( Int )
m_bSilencerOn -> 0x32DD ( Int )
m_flDoneSwitchingSilencer-> 0x32E0 ( Float )
m_iOriginalTeamNumber -> 0x32E8 ( Int )
m_iIronSightMode -> 0x3340 ( Int )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CDecoyProjectile
DT_DecoyProjectile
baseclass -> 0x0000 ( DataTable )
DT_BaseCSGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_vInitialVelocity -> 0x29A0 ( Vector3D )
m_nBounces -> 0x29AC ( Int )
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFireCrackerBlast
DT_FireCrackerBlast
baseclass -> 0x0000 ( DataTable )
DT_Inferno
baseclass -> 0x0000 ( DataTable )
m_fireXDelta -> 0x09E4 ( DataTable )
m_fireYDelta -> 0x0B74 ( DataTable )
m_fireZDelta -> 0x0D04 ( DataTable )
m_bFireIsBurning -> 0x0E94 ( DataTable )
m_fireCount -> 0x1538 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CInferno
DT_Inferno
baseclass -> 0x0000 ( DataTable )
m_fireXDelta -> 0x09E4 ( DataTable )
m_fireYDelta -> 0x0B74 ( DataTable )
m_fireZDelta -> 0x0D04 ( DataTable )
m_bFireIsBurning -> 0x0E94 ( DataTable )
m_fireCount -> 0x1538 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CChicken
DT_CChicken
baseclass -> 0x0000 ( DataTable )
m_jumpedThisFrame -> 0x29D8 ( Int )
m_leader -> 0x29DC ( Int )
DT_DynamicProp
baseclass -> 0x0000 ( DataTable )
m_bUseHitboxesForRenderBox-> 0x2994 ( Int )
m_flGlowMaxDist -> 0x29B4 ( Float )
m_bShouldGlow -> 0x29B8 ( Int )
m_clrGlow -> 0x29B9 ( Int )
m_nGlowStyle -> 0x29C0 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFootstepControl
DT_FootstepControl
baseclass -> 0x0000 ( DataTable )
m_source -> 0x0A10 ( String )
m_destination -> 0x0A20 ( String )
DT_BaseTrigger
baseclass -> 0x0000 ( DataTable )
m_bClientSidePredicted -> 0x0A08 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CCSGameRulesProxy
DT_CSGameRulesProxy
baseclass -> 0x0000 ( DataTable )
cs_gamerules_data -> 0x0000 ( DataTable )
DT_CSGameRules
m_bFreezePeriod -> 0x0020 ( Int )
m_bMatchWaitingForResume-> 0x0040 ( Int )
m_bWarmupPeriod -> 0x0021 ( Int )
m_fWarmupPeriodEnd -> 0x0024 ( Float )
m_fWarmupPeriodStart -> 0x0028 ( Float )
m_bTerroristTimeOutActive-> 0x002C ( Int )
m_bCTTimeOutActive -> 0x002D ( Int )
m_flTerroristTimeOutRemaining-> 0x0030 ( Float )
m_flCTTimeOutRemaining -> 0x0034 ( Float )
m_nTerroristTimeOuts -> 0x0038 ( Int )
m_nCTTimeOuts -> 0x003C ( Int )
m_iRoundTime -> 0x0044 ( Int )
m_gamePhase -> 0x0060 ( Int )
m_totalRoundsPlayed -> 0x0064 ( Int )
m_nOvertimePlaying -> 0x0068 ( Int )
m_timeUntilNextPhaseStarts-> 0x005C ( Float )
m_flCMMItemDropRevealStartTime-> 0x0870 ( Float )
m_flCMMItemDropRevealEndTime-> 0x0874 ( Float )
m_fRoundStartTime -> 0x004C ( Float )
m_bGameRestart -> 0x0054 ( Int )
m_flRestartRoundTime -> 0x0050 ( Float )
m_flGameStartTime -> 0x0058 ( Float )
m_iHostagesRemaining -> 0x006C ( Int )
m_bAnyHostageReached -> 0x0070 ( Int )
m_bMapHasBombTarget -> 0x0071 ( Int )
m_bMapHasRescueZone -> 0x0072 ( Int )
m_bMapHasBuyZone -> 0x0073 ( Int )
m_bIsQueuedMatchmaking -> 0x0074 ( Int )
m_bIsValveDS -> 0x0075 ( Int )
m_bIsQuestEligible -> 0x0879 ( Int )
m_bLogoMap -> 0x0076 ( Int )
m_iNumGunGameProgressiveWeaponsCT-> 0x0078 ( Int )
m_iNumGunGameProgressiveWeaponsT-> 0x007C ( Int )
m_iSpectatorSlotCount -> 0x0080 ( Int )
m_bBombDropped -> 0x08D0 ( Int )
m_bBombPlanted -> 0x08D1 ( Int )
m_iRoundWinStatus -> 0x08D4 ( Int )
m_eRoundWinReason -> 0x08D8 ( Int )
m_flDMBonusStartTime -> 0x044C ( Float )
m_flDMBonusTimeLength -> 0x0450 ( Float )
m_unDMBonusWeaponLoadoutSlot-> 0x0454 ( Int )
m_bDMBonusActive -> 0x0456 ( Int )
m_bTCantBuy -> 0x08DC ( Int )
m_bCTCantBuy -> 0x08DD ( Int )
m_flGuardianBuyUntilTime-> 0x08E0 ( Float )
m_iMatchStats_RoundResults-> 0x08E4 ( DataTable )
m_iMatchStats_PlayersAlive_T-> 0x09D4 ( DataTable )
m_iMatchStats_PlayersAlive_CT-> 0x095C ( DataTable )
m_GGProgressiveWeaponOrderCT-> 0x0084 ( DataTable )
m_GGProgressiveWeaponOrderT-> 0x0174 ( DataTable )
m_GGProgressiveWeaponKillUpgradeOrderCT-> 0x0264
( DataTable )
m_GGProgressiveWeaponKillUpgradeOrderT-> 0x0354
( DataTable )
m_MatchDevice -> 0x0444 ( Int )
m_bHasMatchStarted -> 0x0448 ( Int )
m_TeamRespawnWaveTimes -> 0x0A4C ( DataTable )
m_flNextRespawnWave -> 0x0ACC ( DataTable )
m_nNextMapInMapgroup -> 0x0458 ( Int )
m_nEndMatchMapGroupVoteOptions-> 0x0B54 ( DataTable )
m_bIsDroppingItems -> 0x0878 ( Int )
m_iActiveAssassinationTargetMissionID-> 0x0B4C ( Int )
m_fMatchStartTime -> 0x0048 ( Float )
m_szTournamentEventName-> 0x045C ( String )
m_szTournamentEventStage-> 0x0560 ( String )
m_szTournamentPredictionsTxt-> 0x0768 ( String )
m_nTournamentPredictionsPct-> 0x086C ( Int )
m_szMatchStatTxt -> 0x0664 ( String )
m_nGuardianModeWaveNumber-> 0x087C ( Int )
m_nGuardianModeSpecialKillsRemaining-> 0x0880 ( Int )
m_nGuardianModeSpecialWeaponNeeded-> 0x0884 ( Int )
m_nHalloweenMaskListSeed-> 0x08CC ( Int )
m_numGlobalGiftsGiven -> 0x0890 ( Int )
m_numGlobalGifters -> 0x0894 ( Int )
m_numGlobalGiftsPeriodSeconds-> 0x0898 ( Int )
m_arrFeaturedGiftersAccounts-> 0x089C ( DataTable )
m_arrFeaturedGiftersGifts-> 0x08AC ( DataTable )
m_arrTournamentActiveCasterAccounts-> 0x08BC
( DataTable )
CWeaponCubemap
DT_WeaponCubemap
baseclass -> 0x0000 ( DataTable )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CWeaponCycler
DT_WeaponCycler
baseclass -> 0x0000 ( DataTable )
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CTEPlantBomb
DT_TEPlantBomb
m_vecOrigin -> 0x0014 ( Vector3D )
m_iPlayer -> 0x0010 ( Int )
m_option -> 0x0020 ( Int )
CTEFireBullets
DT_TEFireBullets
m_vecOrigin -> 0x0018 ( Vector3D )
m_vecAngles[0] -> 0x0024 ( Float )
m_vecAngles[1] -> 0x0028 ( Float )
m_iWeaponID -> 0x0030 ( Int )
m_iMode -> 0x0034 ( Int )
m_iSeed -> 0x0038 ( Int )
m_iPlayer -> 0x0010 ( Int )
m_fInaccuracy -> 0x003C ( Float )
m_fSpread -> 0x0040 ( Float )
m_nItemDefIndex -> 0x0014 ( Int )
m_iSoundType -> 0x0044 ( Int )
CTERadioIcon
DT_TERadioIcon
baseclass -> 0x0000 ( DataTable )
m_iAttachToClient -> 0x0010 ( Int )
CPlantedC4
DT_PlantedC4
baseclass -> 0x0000 ( DataTable )
m_bBombTicking -> 0x2970 ( Int )
m_flC4Blow -> 0x297C ( Float )
m_flTimerLength -> 0x2980 ( Float )
m_flDefuseLength -> 0x2990 ( Float )
m_flDefuseCountDown -> 0x2994 ( Float )
m_bBombDefused -> 0x2998 ( Int )
m_hBombDefuser -> 0x299C ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CCSTeam
DT_CSTeam
baseclass -> 0x0000 ( DataTable )
DT_Team
m_iTeamNum -> 0x0B68 ( Int )
m_bSurrendered -> 0x0B6C ( Int )
m_scoreTotal -> 0x0B40 ( Int )
m_scoreFirstHalf -> 0x0B44 ( Int )
m_scoreSecondHalf -> 0x0B48 ( Int )
m_scoreOvertime -> 0x0B4C ( Int )
m_iClanID -> 0x0B58 ( Int )
m_szTeamname -> 0x09EC ( String )
m_szClanTeamname -> 0x0A0C ( String )
m_szTeamFlagImage -> 0x0A2C ( String )
m_szTeamLogoImage -> 0x0A34 ( String )
m_szTeamMatchStat -> 0x0A3C ( String )
m_nGGLeaderEntIndex_CT -> 0x0B50 ( Int )
m_nGGLeaderEntIndex_T -> 0x0B54 ( Int )
player_array_element -> 0x0000 ( Int )
"player_array" -> 0x0000 ( Array )
CCSPlayerResource
DT_CSPlayerResource
baseclass -> 0x0000 ( DataTable )
m_iPlayerC4 -> 0x161C ( Int )
m_iPlayerVIP -> 0x1620 ( Int )
m_bHostageAlive -> 0x163C ( DataTable )
m_isHostageFollowingSomeone-> 0x1648 ( DataTable )
m_iHostageEntityIDs -> 0x1654 ( DataTable )
m_bombsiteCenterA -> 0x1624 ( Vector3D )
m_bombsiteCenterB -> 0x1630 ( Vector3D )
m_hostageRescueX -> 0x1684 ( DataTable )
m_hostageRescueY -> 0x1694 ( DataTable )
m_hostageRescueZ -> 0x16A4 ( DataTable )
m_iMVPs -> 0x16B4 ( DataTable )
m_iArmor -> 0x183C ( DataTable )
m_bHasHelmet -> 0x17F9 ( DataTable )
m_bHasDefuser -> 0x17B8 ( DataTable )
m_iScore -> 0x1940 ( DataTable )
m_iCompetitiveRanking -> 0x1A44 ( DataTable )
m_iCompetitiveWins -> 0x1B48 ( DataTable )
m_iCompTeammateColor -> 0x1C4C ( DataTable )
m_bControllingBot -> 0x1D50 ( DataTable )
m_iControlledPlayer -> 0x1D94 ( DataTable )
m_iControlledByPlayer -> 0x1E98 ( DataTable )
m_iBotDifficulty -> 0x401C ( DataTable )
m_szClan -> 0x4120 ( DataTable )
m_iTotalCashSpent -> 0x4530 ( DataTable )
m_iCashSpentThisRound -> 0x4634 ( DataTable )
m_nEndMatchNextMapVotes-> 0x4738 ( DataTable )
m_bEndMatchNextMapAllVoted-> 0x483C ( Int )
m_nActiveCoinRank -> 0x4840 ( DataTable )
m_nMusicID -> 0x4944 ( DataTable )
m_nPersonaDataPublicLevel-> 0x4A8C ( DataTable )
m_nPersonaDataPublicCommendsLeader-> 0x4B90
( DataTable )
m_nPersonaDataPublicCommendsTeacher-> 0x4C94
( DataTable )
m_nPersonaDataPublicCommendsFriendly-> 0x4D98
( DataTable )
DT_PlayerResource
m_iPing -> 0x0AE4 ( DataTable )
m_iKills -> 0x0BE8 ( DataTable )
m_iAssists -> 0x0CEC ( DataTable )
m_iDeaths -> 0x0DF0 ( DataTable )
m_bConnected -> 0x0EF4 ( DataTable )
m_iTeam -> 0x0F38 ( DataTable )
m_iPendingTeam -> 0x103C ( DataTable )
m_bAlive -> 0x1140 ( DataTable )
m_iHealth -> 0x1184 ( DataTable )
m_iCoachingTeam -> 0x1308 ( DataTable )
CCSPlayer
DT_CSPlayer
baseclass -> 0x0000 ( DataTable )
cslocaldata -> 0x0000 ( DataTable )
csnonlocaldata -> 0x0000 ( DataTable )
m_angEyeAngles[0] -> 0xA9FC ( Float )
m_angEyeAngles[1] -> 0xAA00 ( Float )
m_iAddonBits -> 0xA2A4 ( Int )
m_iPrimaryAddon -> 0xA2A8 ( Int )
m_iSecondaryAddon -> 0xA2AC ( Int )
m_iThrowGrenadeCounter -> 0x38D4 ( Int )
m_bWaitForNoAttack -> 0x38D8 ( Int )
m_bIsRespawningForDMBonus-> 0x38D9 ( Int )
m_iPlayerState -> 0x38A0 ( Int )
m_iAccount -> 0xA9EC ( Int )
m_iStartAccount -> 0xA2D4 ( Int )
m_totalHitsOnServer -> 0xA2D8 ( Int )
m_bInBombZone -> 0x38D0 ( Int )
m_bInBuyZone -> 0x38D1 ( Int )
m_bInNoDefuseArea -> 0x38D2 ( Int )
m_bKilledByTaser -> 0x38E8 ( Int )
m_iMoveState -> 0x38EC ( Int )
m_iClass -> 0xA9F4 ( Int )
m_ArmorValue -> 0xA9F8 ( Int )
m_angEyeAngles -> 0xA9FC ( Vector3D )
m_bHasDefuser -> 0xAA08 ( Int )
m_bNightVisionOn -> 0xA2C9 ( Int )
m_bHasNightVision -> 0xA2CA ( Int )
m_bInHostageRescueZone -> 0xAA09 ( Int )
m_bIsDefusing -> 0x38A4 ( Int )
m_bIsGrabbingHostage -> 0x38A5 ( Int )
m_bIsScoped -> 0x389C ( Int )
m_bIsWalking -> 0x389D ( Int )
m_bResumeZoom -> 0x389E ( Int )
m_fImmuneToGunGameDamageTime-> 0x38A8 ( Float )
m_bGunGameImmunity -> 0x38B0 ( Int )
m_bHasMovedSinceSpawn -> 0x38B1 ( Int )
m_bMadeFinalGunGameProgressiveKill-> 0x38B2 ( Int )
m_iGunGameProgressiveWeaponIndex-> 0x38B4 ( Int )
m_iNumGunGameTRKillPoints-> 0x38B8 ( Int )
m_iNumGunGameKillsWithCurrentWeapon-> 0x38BC ( Int )
m_iNumRoundKills -> 0x38C0 ( Int )
m_fMolotovUseTime -> 0x38C8 ( Float )
m_fMolotovDamageTime -> 0x38CC ( Float )
m_szArmsModel -> 0x38F3 ( String )
m_hCarriedHostage -> 0xA2E4 ( Int )
m_hCarriedHostageProp -> 0xA2E8 ( Int )
m_bIsRescuing -> 0x38A6 ( Int )
m_flGroundAccelLinearFracLastTime-> 0xA2D0 ( Float )
m_bCanMoveDuringFreezePeriod-> 0x38F0 ( Int )
m_isCurrentGunGameLeader-> 0x38F1 ( Int )
m_isCurrentGunGameTeamLeader-> 0x38F2 ( Int )
m_flGuardianTooFarDistFrac-> 0x38DC ( Float )
m_flDetectedByEnemySensorTime-> 0x38E0 ( Float )
m_iMatchStats_Kills -> 0xA34C ( DataTable )
m_iMatchStats_Damage -> 0xA3C4 ( DataTable )
m_iMatchStats_EquipmentValue-> 0xA43C ( DataTable )
m_iMatchStats_MoneySaved-> 0xA4B4 ( DataTable )
m_iMatchStats_KillReward-> 0xA52C ( DataTable )
m_iMatchStats_LiveTime -> 0xA5A4 ( DataTable )
m_iMatchStats_Deaths -> 0xA61C ( DataTable )
m_iMatchStats_Assists -> 0xA694 ( DataTable )
m_iMatchStats_HeadShotKills-> 0xA70C ( DataTable )
m_iMatchStats_Objective-> 0xA784 ( DataTable )
m_iMatchStats_CashEarned-> 0xA7FC ( DataTable )
m_iMatchStats_UtilityDamage-> 0xA874 ( DataTable )
m_iMatchStats_EnemiesFlashed-> 0xA8EC ( DataTable )
m_rank -> 0xA9D0 ( DataTable )
m_unMusicID -> 0xA9E8 ( Int )
m_bHasHelmet -> 0xA9F0 ( Int )
m_bHasHeavyArmor -> 0xA9F1 ( Int )
m_flFlashDuration -> 0xA308 ( Float )
m_flFlashMaxAlpha -> 0xA304 ( Float )
m_iProgressBarDuration -> 0xA2B0 ( Int )
m_flProgressBarStartTime-> 0xA2B4 ( Float )
m_hRagdoll -> 0xA2E0 ( Int )
m_cycleLatch -> 0xAB34 ( Int )
m_unCurrentEquipmentValue-> 0xA9C8 ( Int )
m_unRoundStartEquipmentValue-> 0xA9CA ( Int )
m_unFreezetimeEndEquipmentValue-> 0xA9CC ( Int )
m_bIsControllingBot -> 0xAD62 ( Int )
m_bHasControlledBotThisRound-> 0xAD70 ( Int )
m_bCanControlObservedBot-> 0xAD63 ( Int )
m_iControlledBotEntIndex-> 0xAD64 ( Int )
m_bIsAssassinationTarget-> 0xAD61 ( Int )
m_bHud_MiniScoreHidden -> 0xAA2A ( Int )
m_bHud_RadarHidden -> 0xAA2B ( Int )
m_nLastKillerIndex -> 0xAA2C ( Int )
m_nLastConcurrentKilled-> 0xAA30 ( Int )
m_nDeathCamMusic -> 0xAA34 ( Int )
m_bIsHoldingLookAtWeapon-> 0xACC9 ( Int )
m_bIsLookingAtWeapon -> 0xACC8 ( Int )
m_iNumRoundKillsHeadshots-> 0x38C4 ( Int )
m_flLowerBodyYawTarget -> 0x39F4 ( Float )
m_bStrafing -> 0x39F8 ( Int )
DT_BasePlayer
baseclass -> 0x0000 ( DataTable )
localdata -> 0x0000 ( DataTable )
pl -> 0x31C0 ( DataTable )
m_iFOV -> 0x31D4 ( Int )
m_iFOVStart -> 0x31D8 ( Int )
m_flFOVTime -> 0x31F8 ( Float )
m_iDefaultFOV -> 0x332C ( Int )
m_hZoomOwner -> 0x3250 ( Int )
m_afPhysicsFlags -> 0x32F0 ( Int )
m_hVehicle -> 0x32F4 ( Int )
m_hUseEntity -> 0x3328 ( Int )
m_hGroundEntity -> 0x014C ( Int )
m_iHealth -> 0x00FC ( Int )
m_lifeState -> 0x025B ( Int )
m_iAmmo -> 0x2D68 ( DataTable )
m_iBonusProgress -> 0x3244 ( Int )
m_iBonusChallenge -> 0x3248 ( Int )
m_flMaxspeed -> 0x324C ( Float )
m_fFlags -> 0x0100 ( Int )
m_iObserverMode -> 0x336C ( Int )
m_bActiveCameraMan -> 0x3370 ( Int )
m_bCameraManXRay -> 0x3371 ( Int )
m_bCameraManOverview -> 0x3372 ( Int )
m_bCameraManScoreBoard -> 0x3373 ( Int )
m_uCameraManGraphs -> 0x3374 ( Int )
m_iDeathPostEffect -> 0x3368 ( Int )
m_hObserverTarget -> 0x3380 ( Int )
m_hViewModel[0] -> 0x32FC ( Int )
m_hViewModel -> 0x0000 ( Array )
m_iCoachingTeam -> 0x2F40 ( Int )
m_szLastPlaceName -> 0x35A8 ( String )
m_vecLadderNormal -> 0x3214 ( Vector3D )
m_ladderSurfaceProps -> 0x31F0 ( Int )
m_ubEFNoInterpParity -> 0x35CC ( Int )
m_hPostProcessCtrl -> 0x378C ( Int )
m_hColorCorrectionCtrl -> 0x3790 ( Int )
m_PlayerFog.m_hCtrl -> 0x3798 ( Int )
m_vphysicsCollisionState-> 0x3260 ( Int )
m_hViewEntity -> 0x3338 ( Int )
m_bShouldDrawPlayerWhileUsingViewEntity-> 0x333C ( Int )
m_flDuckAmount -> 0x2F9C ( Float )
m_flDuckSpeed -> 0x2FA0 ( Float )
DT_CSLocalPlayerExclusive
m_vecOrigin -> 0x0134 ( Vector2D )
m_vecOrigin[2] -> 0x013C ( Float )
m_flStamina -> 0xA2B8 ( Float )
m_iDirection -> 0xA2BC ( Int )
m_iShotsFired -> 0xA2C0 ( Int )
m_nNumFastDucks -> 0xA2C4 ( Int )
m_bDuckOverride -> 0xA2C8 ( Int )
m_flVelocityModifier -> 0xA2CC ( Float )
m_bPlayerDominated -> 0xAB3C ( DataTable )
m_bPlayerDominatingMe -> 0xAB7D ( DataTable )
m_iWeaponPurchasesThisRound-> 0xABC0 ( DataTable )
m_nQuestProgressReason -> 0xA9C4 ( Int )
DT_CSNonLocalPlayerExclusive
m_vecOrigin -> 0x0134 ( Vector2D )
m_vecOrigin[2] -> 0x013C ( Float )
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_LocalPlayerExclusive
m_Local -> 0x2FAC ( DataTable )
m_vecViewOffset[0] -> 0x0104 ( Float )
m_vecViewOffset[1] -> 0x0108 ( Float )
m_vecViewOffset[2] -> 0x010C ( Float )
m_flFriction -> 0x0140 ( Float )
m_fOnTarget -> 0x3324 ( Int )
m_nTickBase -> 0x3424 ( Int )
m_nNextThinkTick -> 0x00F8 ( Int )
m_hLastWeapon -> 0x32F8 ( Int )
m_vecVelocity[0] -> 0x0110 ( Float )
m_vecVelocity[1] -> 0x0114 ( Float )
m_vecVelocity[2] -> 0x0118 ( Float )
m_vecBaseVelocity -> 0x011C ( Vector3D )
m_hConstraintEntity -> 0x3340 ( Int )
m_vecConstraintCenter -> 0x3344 ( Vector3D )
m_flConstraintRadius -> 0x3350 ( Float )
m_flConstraintWidth -> 0x3354 ( Float )
m_flConstraintSpeedFactor-> 0x3358 ( Float )
m_bConstraintPastRadius-> 0x335C ( Int )
m_flDeathTime -> 0x33B8 ( Float )
m_flNextDecalTime -> 0x33BC ( Float )
m_fForceTeam -> 0x33C0 ( Float )
m_nWaterLevel -> 0x025A ( Int )
m_flLaggedMovementValue-> 0x3588 ( Float )
m_hTonemapController -> 0x31BC ( Int )
DT_PlayerState
deadflag -> 0x0004 ( Int )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_Local
m_chAreaBits -> 0x0004 ( DataTable )
m_chAreaPortalBits -> 0x0024 ( DataTable )
m_iHideHUD -> 0x0048 ( Int )
m_flFOVRate -> 0x0044 ( Float )
m_bDucked -> 0x0088 ( Int )
m_bDucking -> 0x0089 ( Int )
m_flLastDuckTime -> 0x008C ( Float )
m_bInDuckJump -> 0x0090 ( Int )
m_nDuckTimeMsecs -> 0x004C ( Int )
m_nDuckJumpTimeMsecs -> 0x0050 ( Int )
m_nJumpTimeMsecs -> 0x0054 ( Int )
m_flFallVelocity -> 0x0058 ( Float )
m_viewPunchAngle -> 0x0064 ( Vector3D )
m_aimPunchAngle -> 0x0070 ( Vector3D )
m_aimPunchAngleVel -> 0x007C ( Vector3D )
m_bDrawViewmodel -> 0x0091 ( Int )
m_bWearingSuit -> 0x0092 ( Int )
m_bPoisoned -> 0x0093 ( Int )
m_flStepSize -> 0x0060 ( Float )
m_bAllowAutoMovement -> 0x0094 ( Int )
m_skybox3d.scale -> 0x0134 ( Int )
m_skybox3d.origin -> 0x0138 ( Vector3D )
m_skybox3d.area -> 0x0144 ( Int )
m_skybox3d.fog.enable -> 0x018C ( Int )
m_skybox3d.fog.blend -> 0x018D ( Int )
m_skybox3d.fog.dirPrimary-> 0x014C ( Vector3D )
m_skybox3d.fog.colorPrimary-> 0x0158 ( Int )
m_skybox3d.fog.colorSecondary-> 0x015C ( Int )
m_skybox3d.fog.start -> 0x0168 ( Float )
m_skybox3d.fog.end -> 0x016C ( Float )
m_skybox3d.fog.maxdensity-> 0x0174 ( Float )
m_skybox3d.fog.HDRColorScale-> 0x0194 ( Float )
m_audio.localSound[0] -> 0x019C ( Vector3D )
m_audio.localSound[1] -> 0x01A8 ( Vector3D )
m_audio.localSound[2] -> 0x01B4 ( Vector3D )
m_audio.localSound[3] -> 0x01C0 ( Vector3D )
m_audio.localSound[4] -> 0x01CC ( Vector3D )
m_audio.localSound[5] -> 0x01D8 ( Vector3D )
m_audio.localSound[6] -> 0x01E4 ( Vector3D )
m_audio.localSound[7] -> 0x01F0 ( Vector3D )
m_audio.soundscapeIndex-> 0x01FC ( Int )
m_audio.localBits -> 0x0200 ( Int )
m_audio.entIndex -> 0x0204 ( Int )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CCSRagdoll
DT_CSRagdoll
m_vecOrigin -> 0x0134 ( Vector3D )
m_vecRagdollOrigin -> 0x29FC ( Vector3D )
m_hPlayer -> 0x29E0 ( Int )
m_nModelIndex -> 0x0254 ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_vecRagdollVelocity -> 0x29F0 ( Vector3D )
m_iDeathPose -> 0x2A08 ( Int )
m_iDeathFrame -> 0x2A0C ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_bClientSideAnimation -> 0x288C ( Int )
m_flDeathYaw -> 0x2A10 ( Float )
m_flAbsYaw -> 0x2A14 ( Float )
CTEPlayerAnimEvent
DT_TEPlayerAnimEvent
m_hPlayer -> 0x0010 ( Int )
m_iEvent -> 0x0014 ( Int )
m_nData -> 0x0018 ( Int )
CHostage
DT_CHostage
baseclass -> 0x0000 ( DataTable )
m_isRescued -> 0x2F20 ( Int )
m_jumpedThisFrame -> 0x2F21 ( Int )
m_iHealth -> 0x00FC ( Int )
m_iMaxHealth -> 0x2F08 ( Int )
m_lifeState -> 0x025B ( Int )
m_fFlags -> 0x0100 ( Int )
m_nHostageState -> 0x2F24 ( Int )
m_flRescueStartTime -> 0x2F28 ( Float )
m_flGrabSuccessTime -> 0x2F2C ( Float )
m_flDropStartTime -> 0x2F30 ( Float )
m_vel -> 0x2F14 ( Vector3D )
m_leader -> 0x2F10 ( Int )
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CHostageCarriableProp
DT_HostageCarriableProp
baseclass -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseCSGrenadeProjectile
DT_BaseCSGrenadeProjectile
baseclass -> 0x0000 ( DataTable )
m_vInitialVelocity -> 0x29A0 ( Vector3D )
m_nBounces -> 0x29AC ( Int )
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CHandleTest
DT_HandleTest
baseclass -> 0x0000 ( DataTable )
m_Handle -> 0x09D8 ( Int )
m_bSendHandle -> 0x09DC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTeamplayRoundBasedRulesProxy
DT_TeamplayRoundBasedRulesProxy
baseclass -> 0x0000 ( DataTable )
teamplayroundbased_gamerules_data-> 0x0000 ( DataTable )
DT_TeamplayRoundBasedRules
m_iRoundState -> 0x0028 ( Int )
m_bInWaitingForPlayers -> 0x0038 ( Int )
m_iWinningTeam -> 0x0030 ( Int )
m_bInOvertime -> 0x002C ( Int )
m_bInSetup -> 0x002D ( Int )
m_bSwitchedTeamsThisRound-> 0x002E ( Int )
m_bAwaitingReadyRestart-> 0x0039 ( Int )
m_flRestartRoundTime -> 0x003C ( Float )
m_flMapResetTime -> 0x0040 ( Float )
m_flNextRespawnWave -> 0x0044 ( DataTable )
m_TeamRespawnWaveTimes -> 0x00E8 ( DataTable )
m_bTeamReady -> 0x00C4 ( DataTable )
m_bStopWatch -> 0x00E4 ( Int )
CSpriteTrail
DT_SpriteTrail
baseclass -> 0x0000 ( DataTable )
m_flLifeTime -> 0x1074 ( Float )
m_flStartWidth -> 0x1078 ( Float )
m_flEndWidth -> 0x107C ( Float )
m_flStartWidthVariance -> 0x1080 ( Float )
m_flTextureRes -> 0x1084 ( Float )
m_flMinFadeLength -> 0x1088 ( Float )
m_vecSkyboxOrigin -> 0x108C ( Vector3D )
m_flSkyboxScale -> 0x1098 ( Float )
DT_Sprite
baseclass -> 0x0000 ( DataTable )
m_hAttachedToEntity -> 0x09E8 ( Int )
m_nAttachment -> 0x09EC ( Int )
m_flScaleTime -> 0x0A08 ( Float )
m_flSpriteScale -> 0x0A04 ( Float )
m_flSpriteFramerate -> 0x09F0 ( Float )
m_flGlowProxySize -> 0x0A10 ( Float )
m_flHDRColorScale -> 0x0A14 ( Float )
m_flFrame -> 0x09F4 ( Float )
m_flBrightnessTime -> 0x0A00 ( Float )
m_nBrightness -> 0x09FC ( Int )
m_bWorldSpaceScale -> 0x0A0C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSpriteOriented
DT_SpriteOriented
baseclass -> 0x0000 ( DataTable )
DT_Sprite
baseclass -> 0x0000 ( DataTable )
m_hAttachedToEntity -> 0x09E8 ( Int )
m_nAttachment -> 0x09EC ( Int )
m_flScaleTime -> 0x0A08 ( Float )
m_flSpriteScale -> 0x0A04 ( Float )
m_flSpriteFramerate -> 0x09F0 ( Float )
m_flGlowProxySize -> 0x0A10 ( Float )
m_flHDRColorScale -> 0x0A14 ( Float )
m_flFrame -> 0x09F4 ( Float )
m_flBrightnessTime -> 0x0A00 ( Float )
m_nBrightness -> 0x09FC ( Int )
m_bWorldSpaceScale -> 0x0A0C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSprite
DT_Sprite
baseclass -> 0x0000 ( DataTable )
m_hAttachedToEntity -> 0x09E8 ( Int )
m_nAttachment -> 0x09EC ( Int )
m_flScaleTime -> 0x0A08 ( Float )
m_flSpriteScale -> 0x0A04 ( Float )
m_flSpriteFramerate -> 0x09F0 ( Float )
m_flGlowProxySize -> 0x0A10 ( Float )
m_flHDRColorScale -> 0x0A14 ( Float )
m_flFrame -> 0x09F4 ( Float )
m_flBrightnessTime -> 0x0A00 ( Float )
m_nBrightness -> 0x09FC ( Int )
m_bWorldSpaceScale -> 0x0A0C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CRagdollPropAttached
DT_Ragdoll_Attached
baseclass -> 0x0000 ( DataTable )
m_boneIndexAttached -> 0x2CA8 ( Int )
m_ragdollAttachedObjectIndex-> 0x2CA4 ( Int )
m_attachmentPointBoneSpace-> 0x2C80 ( Vector3D )
m_attachmentPointRagdollSpace-> 0x2C98 ( Vector3D )
DT_Ragdoll
baseclass -> 0x0000 ( DataTable )
m_ragAngles[0] -> 0x2A90 ( Vector3D )
m_ragAngles -> 0x0000 ( Array )
m_ragPos[0] -> 0x2970 ( Vector3D )
m_ragPos -> 0x0000 ( Array )
m_hUnragdoll -> 0x2C6C ( Int )
m_flBlendWeight -> 0x2C70 ( Float )
m_nOverlaySequence -> 0x2C78 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CRagdollProp
DT_Ragdoll
baseclass -> 0x0000 ( DataTable )
m_ragAngles[0] -> 0x2A90 ( Vector3D )
m_ragAngles -> 0x0000 ( Array )
m_ragPos[0] -> 0x2970 ( Vector3D )
m_ragPos -> 0x0000 ( Array )
m_hUnragdoll -> 0x2C6C ( Int )
m_flBlendWeight -> 0x2C70 ( Float )
m_nOverlaySequence -> 0x2C78 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPredictedViewModel
DT_PredictedViewModel
baseclass -> 0x0000 ( DataTable )
DT_BaseViewModel
m_nModelIndex -> 0x0254 ( Int )
m_hWeapon -> 0x29B8 ( Int )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nSequence -> 0x28AC ( Int )
m_nViewModelIndex -> 0x29B0 ( Int )
m_flPlaybackRate -> 0x0A18 ( Float )
m_fEffects -> 0x00EC ( Int )
m_nAnimationParity -> 0x29B4 ( Int )
m_hOwner -> 0x29BC ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_bShouldIgnoreOffsetAndAccuracy-> 0x2980 ( Int )
CPoseController
DT_PoseController
baseclass -> 0x0000 ( DataTable )
m_hProps -> 0x09D8 ( DataTable )
m_chPoseIndex -> 0x09E8 ( DataTable )
m_bPoseValueParity -> 0x09EC ( Int )
m_fPoseValue -> 0x09F0 ( Float )
m_fInterpolationTime -> 0x09F4 ( Float )
m_bInterpolationWrap -> 0x09F8 ( Int )
m_fCycleFrequency -> 0x09FC ( Float )
m_nFModType -> 0x0A00 ( Int )
m_fFModTimeOffset -> 0x0A04 ( Float )
m_fFModRate -> 0x0A08 ( Float )
m_fFModAmplitude -> 0x0A0C ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CGameRulesProxy
DT_GameRulesProxy
CInfoLadderDismount
DT_InfoLadderDismount
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncLadder
DT_FuncLadder
baseclass -> 0x0000 ( DataTable )
m_vecPlayerMountPositionTop-> 0x09F8 ( Vector3D )
m_vecPlayerMountPositionBottom-> 0x0A04 ( Vector3D )
m_vecLadderDir -> 0x09D8 ( Vector3D )
m_bFakeLadder -> 0x0A11 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTEFoundryHelpers
DT_TEFoundryHelpers
baseclass -> 0x0000 ( DataTable )
m_iEntity -> 0x0010 ( Int )
CEnvDetailController
DT_DetailController
m_flFadeStartDist -> 0x09D8 ( Float )
m_flFadeEndDist -> 0x09DC ( Float )
CWorld
DT_World
baseclass -> 0x0000 ( DataTable )
m_flWaveHeight -> 0x09D8 ( Float )
m_WorldMins -> 0x09DC ( Vector3D )
m_WorldMaxs -> 0x09E8 ( Vector3D )
m_bStartDark -> 0x09F4 ( Int )
m_flMaxOccludeeArea -> 0x09F8 ( Float )
m_flMinOccluderArea -> 0x09FC ( Float )
m_flMaxPropScreenSpaceWidth-> 0x0A04 ( Float )
m_flMinPropScreenSpaceWidth-> 0x0A00 ( Float )
m_iszDetailSpriteMaterial-> 0x0A10 ( String )
m_bColdWorld -> 0x0A08 ( Int )
m_iTimeOfDay -> 0x0A0C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CWaterLODControl
DT_WaterLODControl
baseclass -> 0x0000 ( DataTable )
m_flCheapWaterStartDistance-> 0x09D8 ( Float )
m_flCheapWaterEndDistance-> 0x09DC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CWaterBullet
DT_WaterBullet
baseclass -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CVoteController
DT_VoteController
baseclass -> 0x0000 ( DataTable )
m_iActiveIssueIndex -> 0x09E4 ( Int )
m_iOnlyTeamToVote -> 0x09E8 ( Int )
m_nVoteOptionCount -> 0x09EC ( DataTable )
m_nPotentialVotes -> 0x0A04 ( Int )
m_bIsYesNoVote -> 0x0A0A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CVGuiScreen
DT_VGuiScreen
baseclass -> 0x0000 ( DataTable )
m_flWidth -> 0x09E0 ( Float )
m_flHeight -> 0x09E4 ( Float )
m_fScreenFlags -> 0x0A0C ( Int )
m_nPanelName -> 0x09E8 ( Int )
m_nAttachmentIndex -> 0x0A04 ( Int )
m_nOverlayMaterial -> 0x0A08 ( Int )
m_hPlayerOwner -> 0x0A68 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPropJeep
DT_PropJeep
baseclass -> 0x0000 ( DataTable )
m_bHeadlightIsOn -> 0x2ABC ( Int )
DT_PropVehicleDriveable
baseclass -> 0x0000 ( DataTable )
m_hPlayer -> 0x2974 ( Int )
m_nSpeed -> 0x2978 ( Int )
m_nRPM -> 0x297C ( Int )
m_flThrottle -> 0x2980 ( Float )
m_nBoostTimeLeft -> 0x2984 ( Int )
m_nHasBoost -> 0x2988 ( Int )
m_nScannerDisabledWeapons-> 0x298C ( Int )
m_nScannerDisabledVehicle-> 0x2990 ( Int )
m_bEnterAnimOn -> 0x29B0 ( Int )
m_bExitAnimOn -> 0x29B1 ( Int )
m_bUnableToFire -> 0x29FD ( Int )
m_vecEyeExitEndpoint -> 0x29F0 ( Vector3D )
m_bHasGun -> 0x29FC ( Int )
m_vecGunCrosshair -> 0x29B8 ( Vector3D )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPropVehicleChoreoGeneric
DT_PropVehicleChoreoGeneric
baseclass -> 0x0000 ( DataTable )
m_hPlayer -> 0x29E4 ( Int )
m_bEnterAnimOn -> 0x29EC ( Int )
m_bExitAnimOn -> 0x29ED ( Int )
m_bForceEyesToAttachment-> 0x29FC ( Int )
m_vecEyeExitEndpoint -> 0x29F0 ( Vector3D )
m_vehicleView.bClampEyeAngles-> 0x2A80 ( Int )
m_vehicleView.flPitchCurveZero-> 0x2A84 ( Float )
m_vehicleView.flPitchCurveLinear-> 0x2A88 ( Float )
m_vehicleView.flRollCurveZero-> 0x2A8C ( Float )
m_vehicleView.flRollCurveLinear-> 0x2A90 ( Float )
m_vehicleView.flFOV -> 0x2A94 ( Float )
m_vehicleView.flYawMin -> 0x2A98 ( Float )
m_vehicleView.flYawMax -> 0x2A9C ( Float )
m_vehicleView.flPitchMin-> 0x2AA0 ( Float )
m_vehicleView.flPitchMax-> 0x2AA4 ( Float )
DT_DynamicProp
baseclass -> 0x0000 ( DataTable )
m_bUseHitboxesForRenderBox-> 0x2994 ( Int )
m_flGlowMaxDist -> 0x29B4 ( Float )
m_bShouldGlow -> 0x29B8 ( Int )
m_clrGlow -> 0x29B9 ( Int )
m_nGlowStyle -> 0x29C0 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTriggerSoundOperator
DT_TriggerSoundOperator
baseclass -> 0x0000 ( DataTable )
m_nSoundOperator -> 0x0A10 ( Int )
DT_BaseTrigger
baseclass -> 0x0000 ( DataTable )
m_bClientSidePredicted -> 0x0A08 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseVPhysicsTrigger
DT_BaseVPhysicsTrigger
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTriggerPlayerMovement
DT_TriggerPlayerMovement
baseclass -> 0x0000 ( DataTable )
DT_BaseTrigger
baseclass -> 0x0000 ( DataTable )
m_bClientSidePredicted -> 0x0A08 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseTrigger
DT_BaseTrigger
baseclass -> 0x0000 ( DataTable )
m_bClientSidePredicted -> 0x0A08 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTest_ProxyToggle_Networkable
DT_ProxyToggle
baseclass -> 0x0000 ( DataTable )
blah -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ProxyToggle_ProxiedData
m_WithProxy -> 0x09D8 ( Int )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTesla
DT_Tesla
baseclass -> 0x0000 ( DataTable )
m_SoundName -> 0x0A00 ( String )
m_iszSpriteName -> 0x0A40 ( String )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseTeamObjectiveResource
DT_BaseTeamObjectiveResource
m_iTimerToShowInHUD -> 0x09D8 ( Int )
m_iStopWatchTimer -> 0x09DC ( Int )
m_iNumControlPoints -> 0x09E0 ( Int )
m_bPlayingMiniRounds -> 0x09E8 ( Int )
m_bControlPointsReset -> 0x09E9 ( Int )
m_iUpdateCapHudParity -> 0x09EC ( Int )
m_vCPPositions[0] -> 0x09F4 ( Vector3D )
m_vCPPositions -> 0x0000 ( Array )
m_bCPIsVisible -> 0x0A54 ( DataTable )
m_flLazyCapPerc -> 0x0A5C ( DataTable )
m_iTeamIcons -> 0x0A9C ( DataTable )
m_iTeamOverlays -> 0x0B9C ( DataTable )
m_iTeamReqCappers -> 0x0C9C ( DataTable )
m_flTeamCapTime -> 0x0D9C ( DataTable )
m_iPreviousPoints -> 0x0E9C ( DataTable )
m_bTeamCanCap -> 0x119C ( DataTable )
m_iTeamBaseIcons -> 0x11DC ( DataTable )
m_iBaseControlPoints -> 0x125C ( DataTable )
m_bInMiniRound -> 0x12DC ( DataTable )
m_iWarnOnCap -> 0x12E4 ( DataTable )
m_iszWarnSound[0] -> 0x1304 ( String )
m_iszWarnSound -> 0x0000 ( Array )
m_flPathDistance -> 0x1AFC ( DataTable )
m_iNumTeamMembers -> 0x1B1C ( DataTable )
m_iCappingTeam -> 0x1C1C ( DataTable )
m_iTeamInZone -> 0x1C3C ( DataTable )
m_bBlocked -> 0x1C5C ( DataTable )
m_iOwner -> 0x1C64 ( DataTable )
m_pszCapLayoutInHUD -> 0x1CEC ( String )
CTeam
DT_Team
m_iTeamNum -> 0x0B68 ( Int )
m_bSurrendered -> 0x0B6C ( Int )
m_scoreTotal -> 0x0B40 ( Int )
m_scoreFirstHalf -> 0x0B44 ( Int )
m_scoreSecondHalf -> 0x0B48 ( Int )
m_scoreOvertime -> 0x0B4C ( Int )
m_iClanID -> 0x0B58 ( Int )
m_szTeamname -> 0x09EC ( String )
m_szClanTeamname -> 0x0A0C ( String )
m_szTeamFlagImage -> 0x0A2C ( String )
m_szTeamLogoImage -> 0x0A34 ( String )
m_szTeamMatchStat -> 0x0A3C ( String )
m_nGGLeaderEntIndex_CT -> 0x0B50 ( Int )
m_nGGLeaderEntIndex_T -> 0x0B54 ( Int )
player_array_element -> 0x0000 ( Int )
"player_array" -> 0x0000 ( Array )
CSunlightShadowControl
DT_SunlightShadowControl
baseclass -> 0x0000 ( DataTable )
m_shadowDirection -> 0x09D8 ( Vector3D )
m_bEnabled -> 0x09E4 ( Int )
m_TextureName -> 0x09E5 ( String )
m_LightColor -> 0x0AF0 ( Int )
m_flColorTransitionTime-> 0x0B04 ( Float )
m_flSunDistance -> 0x0B08 ( Float )
m_flFOV -> 0x0B0C ( Float )
m_flNearZ -> 0x0B10 ( Float )
m_flNorthOffset -> 0x0B14 ( Float )
m_bEnableShadows -> 0x0B18 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSun
DT_Sun
m_clrRender -> 0x0070 ( Int )
m_clrOverlay -> 0x0B28 ( Int )
m_vDirection -> 0x0B34 ( Vector3D )
m_bOn -> 0x0B40 ( Int )
m_nSize -> 0x0B2C ( Int )
m_nOverlaySize -> 0x0B30 ( Int )
m_nMaterial -> 0x0B44 ( Int )
m_nOverlayMaterial -> 0x0B48 ( Int )
HDRColorScale -> 0x0000 ( Float )
CParticlePerformanceMonitor
DT_ParticlePerformanceMonitor
baseclass -> 0x0000 ( DataTable )
m_bMeasurePerf -> 0x09D9 ( Int )
m_bDisplayPerf -> 0x09D8 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSpotlightEnd
DT_SpotlightEnd
baseclass -> 0x0000 ( DataTable )
m_flLightScale -> 0x09D8 ( Float )
m_Radius -> 0x09DC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSpatialEntity
DT_SpatialEntity
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x09D8 ( Vector3D )
m_minFalloff -> 0x09E4 ( Float )
m_maxFalloff -> 0x09E8 ( Float )
m_flCurWeight -> 0x09EC ( Float )
m_bEnabled -> 0x0AF4 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSlideshowDisplay
DT_SlideshowDisplay
baseclass -> 0x0000 ( DataTable )
m_bEnabled -> 0x09D8 ( Int )
m_szDisplayText -> 0x09D9 ( String )
m_szSlideshowDirectory -> 0x0A59 ( String )
m_chCurrentSlideLists -> 0x0AF0 ( DataTable )
m_fMinSlideTime -> 0x0B08 ( Float )
m_fMaxSlideTime -> 0x0B0C ( Float )
m_iCycleType -> 0x0B14 ( Int )
m_bNoListRepeats -> 0x0B18 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CShadowControl
DT_ShadowControl
baseclass -> 0x0000 ( DataTable )
m_shadowDirection -> 0x09D8 ( Vector3D )
m_shadowColor -> 0x09E4 ( Int )
m_flShadowMaxDist -> 0x09E8 ( Float )
m_bDisableShadows -> 0x09EC ( Int )
m_bEnableLocalLightShadows-> 0x09ED ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CSceneEntity
DT_SceneEntity
baseclass -> 0x0000 ( DataTable )
m_nSceneStringIndex -> 0x09E8 ( Int )
m_bIsPlayingBack -> 0x09DC ( Int )
m_bPaused -> 0x09DD ( Int )
m_bMultiplayer -> 0x09DE ( Int )
m_flForceClientTime -> 0x09E4 ( Float )
m_hActorList -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
_ST_m_hActorList_16
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( Int )
001 -> 0x0000 ( Int )
002 -> 0x0000 ( Int )
003 -> 0x0000 ( Int )
004 -> 0x0000 ( Int )
005 -> 0x0000 ( Int )
006 -> 0x0000 ( Int )
007 -> 0x0000 ( Int )
008 -> 0x0000 ( Int )
009 -> 0x0000 ( Int )
010 -> 0x0000 ( Int )
011 -> 0x0000 ( Int )
012 -> 0x0000 ( Int )
013 -> 0x0000 ( Int )
014 -> 0x0000 ( Int )
015 -> 0x0000 ( Int )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_hActorList_16
lengthprop16 -> 0x0000 ( Int )
CRopeKeyframe
DT_RopeKeyframe
m_nChangeCount -> 0x0CCC ( Int )
m_iRopeMaterialModelIndex-> 0x0A14 ( Int )
m_hStartPoint -> 0x0CAC ( Int )
m_hEndPoint -> 0x0CB0 ( Int )
m_iStartAttachment -> 0x0CB4 ( Int )
m_iEndAttachment -> 0x0CB6 ( Int )
m_fLockedPoints -> 0x0CC8 ( Int )
m_Slack -> 0x0CC0 ( Int )
m_RopeLength -> 0x0CBC ( Int )
m_RopeFlags -> 0x0A10 ( Int )
m_TextureScale -> 0x0CC4 ( Float )
m_nSegments -> 0x0CA8 ( Int )
m_bConstrainBetweenEndpoints-> 0x0D50 ( Int )
m_Subdiv -> 0x0CB8 ( Int )
m_Width -> 0x0CD0 ( Float )
m_flScrollSpeed -> 0x0A0C ( Float )
m_vecOrigin -> 0x0134 ( Vector3D )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iDefaultRopeMaterialModelIndex-> 0x0A18 ( Int )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
CRagdollManager
DT_RagdollManager
m_iCurrentMaxRagdollCount-> 0x09D8 ( Int )
CPhysicsPropMultiplayer
DT_PhysicsPropMultiplayer
baseclass -> 0x0000 ( DataTable )
m_iPhysicsMode -> 0x29B4 ( Int )
m_fMass -> 0x29B8 ( Float )
m_collisionMins -> 0x29BC ( Vector3D )
m_collisionMaxs -> 0x29C8 ( Vector3D )
DT_PhysicsProp
baseclass -> 0x0000 ( DataTable )
m_bAwake -> 0x2990 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPhysBoxMultiplayer
DT_PhysBoxMultiplayer
baseclass -> 0x0000 ( DataTable )
m_iPhysicsMode -> 0x09E4 ( Int )
m_fMass -> 0x09E8 ( Float )
DT_PhysBox
baseclass -> 0x0000 ( DataTable )
m_mass -> 0x09D8 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPropDoorRotating
DT_PropDoorRotating
baseclass -> 0x0000 ( DataTable )
DT_BasePropDoor
baseclass -> 0x0000 ( DataTable )
DT_DynamicProp
baseclass -> 0x0000 ( DataTable )
m_bUseHitboxesForRenderBox-> 0x2994 ( Int )
m_flGlowMaxDist -> 0x29B4 ( Float )
m_bShouldGlow -> 0x29B8 ( Int )
m_clrGlow -> 0x29B9 ( Int )
m_nGlowStyle -> 0x29C0 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBasePropDoor
DT_BasePropDoor
baseclass -> 0x0000 ( DataTable )
DT_DynamicProp
baseclass -> 0x0000 ( DataTable )
m_bUseHitboxesForRenderBox-> 0x2994 ( Int )
m_flGlowMaxDist -> 0x29B4 ( Float )
m_bShouldGlow -> 0x29B8 ( Int )
m_clrGlow -> 0x29B9 ( Int )
m_nGlowStyle -> 0x29C0 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CDynamicProp
DT_DynamicProp
baseclass -> 0x0000 ( DataTable )
m_bUseHitboxesForRenderBox-> 0x2994 ( Int )
m_flGlowMaxDist -> 0x29B4 ( Float )
m_bShouldGlow -> 0x29B8 ( Int )
m_clrGlow -> 0x29B9 ( Int )
m_nGlowStyle -> 0x29C0 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CProp_Hallucination
DT_Prop_Hallucination
baseclass -> 0x0000 ( DataTable )
m_bEnabled -> 0x2989 ( Int )
m_fVisibleTime -> 0x298C ( Float )
m_fRechargeTime -> 0x2990 ( Float )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPostProcessController
DT_PostProcessController
baseclass -> 0x0000 ( DataTable )
m_flPostProcessParameters-> 0x09D8 ( DataTable )
m_bMaster -> 0x0A04 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPointCommentaryNode
DT_PointCommentaryNode
baseclass -> 0x0000 ( DataTable )
m_bActive -> 0x2970 ( Int )
m_flStartTime -> 0x2974 ( Float )
m_iszCommentaryFile -> 0x2978 ( String )
m_iszCommentaryFileNoHDR-> 0x2A7C ( String )
m_iszSpeakers -> 0x2B80 ( String )
m_iNodeNumber -> 0x2C80 ( Int )
m_iNodeNumberMax -> 0x2C84 ( Int )
m_hViewPosition -> 0x2C8C ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPointCamera
DT_PointCamera
baseclass -> 0x0000 ( DataTable )
m_FOV -> 0x09D8 ( Float )
m_Resolution -> 0x09DC ( Float )
m_bFogEnable -> 0x09E0 ( Int )
m_FogColor -> 0x09E1 ( Int )
m_flFogStart -> 0x09E8 ( Float )
m_flFogEnd -> 0x09EC ( Float )
m_flFogMaxDensity -> 0x09F0 ( Float )
m_bActive -> 0x09F4 ( Int )
m_bUseScreenAspectRatio-> 0x09F5 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPlayerResource
DT_PlayerResource
m_iPing -> 0x0AE4 ( DataTable )
m_iKills -> 0x0BE8 ( DataTable )
m_iAssists -> 0x0CEC ( DataTable )
m_iDeaths -> 0x0DF0 ( DataTable )
m_bConnected -> 0x0EF4 ( DataTable )
m_iTeam -> 0x0F38 ( DataTable )
m_iPendingTeam -> 0x103C ( DataTable )
m_bAlive -> 0x1140 ( DataTable )
m_iHealth -> 0x1184 ( DataTable )
m_iCoachingTeam -> 0x1308 ( DataTable )
CPlasma
DT_Plasma
baseclass -> 0x0000 ( DataTable )
m_flStartScale -> 0x09D8 ( Float )
m_flScale -> 0x09DC ( Float )
m_flScaleTime -> 0x09E0 ( Float )
m_nFlags -> 0x09E4 ( Int )
m_nPlasmaModelIndex -> 0x09E8 ( Int )
m_nPlasmaModelIndex2 -> 0x09EC ( Int )
m_nGlowModelIndex -> 0x09F0 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPhysMagnet
DT_PhysMagnet
baseclass -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPhysicsProp
DT_PhysicsProp
baseclass -> 0x0000 ( DataTable )
m_bAwake -> 0x2990 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CStatueProp
DT_StatueProp
baseclass -> 0x0000 ( DataTable )
m_hInitBaseAnimating -> 0x29B0 ( Int )
m_bShatter -> 0x29B4 ( Int )
m_nShatterFlags -> 0x29B8 ( Int )
m_vShatterPosition -> 0x29BC ( Vector3D )
m_vShatterForce -> 0x29C8 ( Vector3D )
DT_PhysicsProp
baseclass -> 0x0000 ( DataTable )
m_bAwake -> 0x2990 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CPhysBox
DT_PhysBox
baseclass -> 0x0000 ( DataTable )
m_mass -> 0x09D8 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CParticleSystem
DT_ParticleSystem
m_vecOrigin -> 0x0134 ( Vector3D )
m_fEffects -> 0x00EC ( Int )
m_hOwnerEntity -> 0x0148 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_angRotation -> 0x0128 ( Vector3D )
m_iEffectIndex -> 0x09D8 ( Int )
m_bActive -> 0x09E0 ( Int )
m_nStopType -> 0x09DC ( Int )
m_flStartTime -> 0x09E4 ( Float )
m_szSnapshotFileName -> 0x09E8 ( String )
m_vServerControlPoints -> 0x0AEC ( DataTable )
m_iServerControlPointAssignments-> 0x0B1C ( DataTable )
m_hControlPointEnts -> 0x0B30 ( DataTable )
m_iControlPointParents -> 0x0C2C ( DataTable )
CMovieDisplay
DT_MovieDisplay
baseclass -> 0x0000 ( DataTable )
m_bEnabled -> 0x09D8 ( Int )
m_bLooping -> 0x09D9 ( Int )
m_szMovieFilename -> 0x09DA ( String )
m_szGroupName -> 0x0A5A ( String )
m_bStretchToFill -> 0x0ADA ( Int )
m_bForcedSlave -> 0x0ADB ( Int )
m_bUseCustomUVs -> 0x0ADC ( Int )
m_flUMin -> 0x0AE0 ( Float )
m_flUMax -> 0x0AE4 ( Float )
m_flVMin -> 0x0AE8 ( Float )
m_flVMax -> 0x0AEC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CMaterialModifyControl
DT_MaterialModifyControl
baseclass -> 0x0000 ( DataTable )
m_szMaterialName -> 0x09D8 ( String )
m_szMaterialVar -> 0x0AD7 ( String )
m_szMaterialVarValue -> 0x0BD6 ( String )
m_iFrameStart -> 0x0CE0 ( Int )
m_iFrameEnd -> 0x0CE4 ( Int )
m_bWrap -> 0x0CE8 ( Int )
m_flFramerate -> 0x0CEC ( Float )
m_bNewAnimCommandsSemaphore-> 0x0CF0 ( Int )
m_flFloatLerpStartValue-> 0x0CF4 ( Float )
m_flFloatLerpEndValue -> 0x0CF8 ( Float )
m_flFloatLerpTransitionTime-> 0x0CFC ( Float )
m_bFloatLerpWrap -> 0x0D00 ( Int )
m_nModifyMode -> 0x0D08 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CLightGlow
DT_LightGlow
m_clrRender -> 0x0070 ( Int )
m_nHorizontalSize -> 0x09D8 ( Int )
m_nVerticalSize -> 0x09DC ( Int )
m_nMinDist -> 0x09E0 ( Int )
m_nMaxDist -> 0x09E4 ( Int )
m_nOuterMaxDist -> 0x09E8 ( Int )
m_spawnflags -> 0x09EC ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
moveparent -> 0x0144 ( Int )
m_flGlowProxySize -> 0x0ABC ( Float )
HDRColorScale -> 0x0000 ( Float )
CInfoOverlayAccessor
DT_InfoOverlayAccessor
m_iTextureFrameIndex -> 0x0988 ( Int )
m_iOverlayID -> 0x09D8 ( Int )
CFuncTrackTrain
DT_FuncTrackTrain
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncSmokeVolume
DT_FuncSmokeVolume
baseclass -> 0x0000 ( DataTable )
m_Color1 -> 0x0AC4 ( Int )
m_Color2 -> 0x0AC8 ( Int )
m_MaterialName -> 0x0ACC ( String )
m_ParticleDrawWidth -> 0x0BCC ( Float )
m_ParticleSpacingDistance-> 0x0BD0 ( Float )
m_DensityRampSpeed -> 0x0BD4 ( Float )
m_RotationSpeed -> 0x0BD8 ( Float )
m_MovementSpeed -> 0x0BDC ( Float )
m_Density -> 0x0BE0 ( Float )
m_maxDrawDistance -> 0x0BE4 ( Float )
m_spawnflags -> 0x0BE8 ( Int )
m_Collision -> 0x0318 ( DataTable )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncRotating
DT_FuncRotating
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation[0] -> 0x0128 ( Float )
m_angRotation[1] -> 0x012C ( Float )
m_angRotation[2] -> 0x0130 ( Float )
m_flSimulationTime -> 0x0264 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncReflectiveGlass
DT_FuncReflectiveGlass
baseclass -> 0x0000 ( DataTable )
DT_FuncBrush
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncOccluder
DT_FuncOccluder
baseclass -> 0x0000 ( DataTable )
m_bActive -> 0x09DC ( Int )
m_nOccluderIndex -> 0x09D8 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncMoveLinear
DT_FuncMoveLinear
baseclass -> 0x0000 ( DataTable )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncMonitor
DT_FuncMonitor
baseclass -> 0x0000 ( DataTable )
DT_FuncBrush
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFunc_LOD
DT_Func_LOD
baseclass -> 0x0000 ( DataTable )
m_nDisappearMinDist -> 0x09D8 ( Int )
m_nDisappearMaxDist -> 0x09DC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CTEDust
DT_TEDust
baseclass -> 0x0000 ( DataTable )
m_flSize -> 0x001C ( Float )
m_flSpeed -> 0x0020 ( Float )
m_vecDirection -> 0x0024 ( Vector3D )
DT_TEParticleSystem
baseclass -> 0x0000 ( DataTable )
m_vecOrigin[0] -> 0x0010 ( Float )
m_vecOrigin[1] -> 0x0014 ( Float )
m_vecOrigin[2] -> 0x0018 ( Float )
CFunc_Dust
DT_Func_Dust
m_Color -> 0x09D8 ( Int )
m_SpawnRate -> 0x09DC ( Int )
m_flSizeMin -> 0x09E0 ( Float )
m_flSizeMax -> 0x09E4 ( Float )
m_LifetimeMin -> 0x09EC ( Int )
m_LifetimeMax -> 0x09F0 ( Int )
m_DustFlags -> 0x0A00 ( Int )
m_SpeedMax -> 0x09E8 ( Int )
m_DistMax -> 0x09F4 ( Int )
m_nModelIndex -> 0x0254 ( Int )
m_FallSpeed -> 0x09F8 ( Float )
m_bAffectedByWind -> 0x09FC ( Int )
m_Collision -> 0x0318 ( DataTable )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncConveyor
DT_FuncConveyor
baseclass -> 0x0000 ( DataTable )
m_flConveyorSpeed -> 0x09D8 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncBrush
DT_FuncBrush
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBreakableSurface
DT_BreakableSurface
baseclass -> 0x0000 ( DataTable )
m_nNumWide -> 0x09DC ( Int )
m_nNumHigh -> 0x09E0 ( Int )
m_flPanelWidth -> 0x09E4 ( Float )
m_flPanelHeight -> 0x09E8 ( Float )
m_vNormal -> 0x09EC ( Vector3D )
m_vCorner -> 0x09F8 ( Vector3D )
m_bIsBroken -> 0x0A04 ( Int )
m_nSurfaceType -> 0x0A08 ( Int )
m_RawPanelBitVec -> 0x0A2C ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFuncAreaPortalWindow
DT_FuncAreaPortalWindow
baseclass -> 0x0000 ( DataTable )
m_flFadeStartDist -> 0x09D8 ( Float )
m_flFadeDist -> 0x09DC ( Float )
m_flTranslucencyLimit -> 0x09E0 ( Float )
m_iBackgroundModelIndex-> 0x09E4 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFish
DT_CFish
m_poolOrigin -> 0x29D0 ( Vector3D )
m_x -> 0x29B8 ( Float )
m_y -> 0x29BC ( Float )
m_z -> 0x29C0 ( Float )
m_angle -> 0x29C8 ( Float )
m_nModelIndex -> 0x0254 ( Int )
m_lifeState -> 0x025B ( Int )
m_waterLevel -> 0x29DC ( Float )
CFireSmoke
DT_FireSmoke
baseclass -> 0x0000 ( DataTable )
m_flStartScale -> 0x09D8 ( Float )
m_flScale -> 0x09DC ( Float )
m_flScaleTime -> 0x09E0 ( Float )
m_nFlags -> 0x09E4 ( Int )
m_nFlameModelIndex -> 0x09E8 ( Int )
m_nFlameFromAboveModelIndex-> 0x09EC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvTonemapController
DT_EnvTonemapController
baseclass -> 0x0000 ( DataTable )
m_bUseCustomAutoExposureMin-> 0x09D8 ( Int )
m_bUseCustomAutoExposureMax-> 0x09D9 ( Int )
m_bUseCustomBloomScale -> 0x09DA ( Int )
m_flCustomAutoExposureMin-> 0x09DC ( Float )
m_flCustomAutoExposureMax-> 0x09E0 ( Float )
m_flCustomBloomScale -> 0x09E4 ( Float )
m_flCustomBloomScaleMinimum-> 0x09E8 ( Float )
m_flBloomExponent -> 0x09EC ( Float )
m_flBloomSaturation -> 0x09F0 ( Float )
m_flTonemapPercentTarget-> 0x09F4 ( Float )
m_flTonemapPercentBrightPixels-> 0x09F8 ( Float )
m_flTonemapMinAvgLum -> 0x09FC ( Float )
m_flTonemapRate -> 0x0A00 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvScreenEffect
DT_EnvScreenEffect
baseclass -> 0x0000 ( DataTable )
m_flDuration -> 0x09D8 ( Float )
m_nType -> 0x09DC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvScreenOverlay
DT_EnvScreenOverlay
baseclass -> 0x0000 ( DataTable )
m_iszOverlayNames[0] -> 0x09D8 ( String )
m_iszOverlayNames -> 0x0000 ( Array )
m_flOverlayTimes[0] -> 0x13D0 ( Float )
m_flOverlayTimes -> 0x0000 ( Array )
m_flStartTime -> 0x13F8 ( Float )
m_iDesiredOverlay -> 0x13FC ( Int )
m_bIsActive -> 0x1400 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvProjectedTexture
DT_EnvProjectedTexture
baseclass -> 0x0000 ( DataTable )
m_hTargetEntity -> 0x09DC ( Int )
m_bState -> 0x09E0 ( Int )
m_bAlwaysUpdate -> 0x09E1 ( Int )
m_flLightFOV -> 0x09E4 ( Float )
m_bEnableShadows -> 0x09E8 ( Int )
m_bSimpleProjection -> 0x09E9 ( Int )
m_bLightOnlyTarget -> 0x09EA ( Int )
m_bLightWorld -> 0x09EB ( Int )
m_bCameraSpace -> 0x09EC ( Int )
m_flBrightnessScale -> 0x09F0 ( Float )
m_LightColor -> 0x09F4 ( Int )
m_flColorTransitionTime-> 0x0A08 ( Float )
m_flAmbient -> 0x0A0C ( Float )
m_SpotlightTextureName -> 0x0A18 ( String )
m_nSpotlightTextureFrame-> 0x0B24 ( Int )
m_flNearZ -> 0x0A10 ( Float )
m_flFarZ -> 0x0A14 ( Float )
m_nShadowQuality -> 0x0B28 ( Int )
m_flProjectionSize -> 0x0B38 ( Float )
m_flRotation -> 0x0B3C ( Float )
m_iStyle -> 0x0B2C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvParticleScript
DT_EnvParticleScript
baseclass -> 0x0000 ( DataTable )
m_flSequenceScale -> 0x2A54 ( Float )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CFogController
DT_FogController
m_fog.enable -> 0x0A1C ( Int )
m_fog.blend -> 0x0A1D ( Int )
m_fog.dirPrimary -> 0x09DC ( Vector3D )
m_fog.colorPrimary -> 0x09E8 ( Int )
m_fog.colorSecondary -> 0x09EC ( Int )
m_fog.start -> 0x09F8 ( Float )
m_fog.end -> 0x09FC ( Float )
m_fog.farz -> 0x0A00 ( Float )
m_fog.maxdensity -> 0x0A04 ( Float )
m_fog.colorPrimaryLerpTo-> 0x09F0 ( Int )
m_fog.colorSecondaryLerpTo-> 0x09F4 ( Int )
m_fog.startLerpTo -> 0x0A08 ( Float )
m_fog.endLerpTo -> 0x0A0C ( Float )
m_fog.maxdensityLerpTo -> 0x0A10 ( Float )
m_fog.lerptime -> 0x0A14 ( Float )
m_fog.duration -> 0x0A18 ( Float )
m_fog.HDRColorScale -> 0x0A24 ( Float )
m_fog.ZoomFogScale -> 0x0A20 ( Float )
CEnvDOFController
DT_EnvDOFController
baseclass -> 0x0000 ( DataTable )
m_bDOFEnabled -> 0x09D8 ( Int )
m_flNearBlurDepth -> 0x09DC ( Float )
m_flNearFocusDepth -> 0x09E0 ( Float )
m_flFarFocusDepth -> 0x09E4 ( Float )
m_flFarBlurDepth -> 0x09E8 ( Float )
m_flNearBlurRadius -> 0x09EC ( Float )
m_flFarBlurRadius -> 0x09F0 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CCascadeLight
DT_CascadeLight
baseclass -> 0x0000 ( DataTable )
m_shadowDirection -> 0x09D8 ( Vector3D )
m_envLightShadowDirection-> 0x09E4 ( Vector3D )
m_bEnabled -> 0x09F0 ( Int )
m_bUseLightEnvAngles -> 0x09F1 ( Int )
m_LightColor -> 0x09F2 ( Int )
m_LightColorScale -> 0x09F8 ( Int )
m_flMaxShadowDist -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEnvAmbientLight
DT_EnvAmbientLight
baseclass -> 0x0000 ( DataTable )
m_vecColor -> 0x0B00 ( Vector3D )
DT_SpatialEntity
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x09D8 ( Vector3D )
m_minFalloff -> 0x09E4 ( Float )
m_maxFalloff -> 0x09E8 ( Float )
m_flCurWeight -> 0x09EC ( Float )
m_bEnabled -> 0x0AF4 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEntityParticleTrail
DT_EntityParticleTrail
baseclass -> 0x0000 ( DataTable )
m_iMaterialName -> 0x0AC0 ( Int )
m_Info -> 0x0AC4 ( DataTable )
m_hConstraintEntity -> 0x0AD8 ( Int )
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_EntityParticleTrailInfo
m_flLifetime -> 0x0008 ( Float )
m_flStartSize -> 0x000C ( Float )
m_flEndSize -> 0x0010 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEntityFreezing
DT_EntityFreezing
baseclass -> 0x0000 ( DataTable )
m_vFreezingOrigin -> 0x09D8 ( Vector3D )
m_flFrozenPerHitbox -> 0x09E4 ( DataTable )
m_flFrozen -> 0x0AAC ( Float )
m_bFinishFreezing -> 0x0AB0 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEntityFlame
DT_EntityFlame
baseclass -> 0x0000 ( DataTable )
m_hEntAttached -> 0x09D8 ( Int )
m_bCheapEffect -> 0x09EC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CEntityDissolve
DT_EntityDissolve
baseclass -> 0x0000 ( DataTable )
m_flStartTime -> 0x09DC ( Float )
m_flFadeOutStart -> 0x09E0 ( Float )
m_flFadeOutLength -> 0x09E4 ( Float )
m_flFadeOutModelStart -> 0x09E8 ( Float )
m_flFadeOutModelLength -> 0x09EC ( Float )
m_flFadeInStart -> 0x09F0 ( Float )
m_flFadeInLength -> 0x09F4 ( Float )
m_nDissolveType -> 0x09F8 ( Int )
m_vDissolverOrigin -> 0x0A00 ( Vector3D )
m_nMagnitude -> 0x0A0C ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CDynamicLight
DT_DynamicLight
baseclass -> 0x0000 ( DataTable )
m_Flags -> 0x09D8 ( Int )
m_LightStyle -> 0x09D9 ( Int )
m_Radius -> 0x09DC ( Float )
m_Exponent -> 0x09E0 ( Int )
m_InnerAngle -> 0x09E4 ( Float )
m_OuterAngle -> 0x09E8 ( Float )
m_SpotRadius -> 0x09EC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CColorCorrectionVolume
DT_ColorCorrectionVolume
baseclass -> 0x0000 ( DataTable )
m_bEnabled -> 0x0A20 ( Int )
m_MaxWeight -> 0x0A24 ( Float )
m_FadeDuration -> 0x0A28 ( Float )
m_Weight -> 0x0A2C ( Float )
m_lookupFilename -> 0x0A30 ( String )
DT_BaseTrigger
baseclass -> 0x0000 ( DataTable )
m_bClientSidePredicted -> 0x0A08 ( Int )
m_spawnflags -> 0x02C4 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CColorCorrection
DT_ColorCorrection
baseclass -> 0x0000 ( DataTable )
m_vecOrigin -> 0x09D8 ( Vector3D )
m_minFalloff -> 0x09E4 ( Float )
m_maxFalloff -> 0x09E8 ( Float )
m_flCurWeight -> 0x09F8 ( Float )
m_flMaxWeight -> 0x09F4 ( Float )
m_flFadeInDuration -> 0x09EC ( Float )
m_flFadeOutDuration -> 0x09F0 ( Float )
m_netLookupFilename -> 0x09FC ( String )
m_bEnabled -> 0x0B00 ( Int )
m_bMaster -> 0x0B01 ( Int )
m_bClientSide -> 0x0B02 ( Int )
m_bExclusive -> 0x0B03 ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBreakableProp
DT_BreakableProp
baseclass -> 0x0000 ( DataTable )
m_qPreferredPlayerCarryAngles-> 0x2974 ( Vector3D )
m_bClientPhysics -> 0x2980 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBeamSpotlight
DT_BeamSpotlight
baseclass -> 0x0000 ( DataTable )
m_nHaloIndex -> 0x09D8 ( Int )
m_bSpotlightOn -> 0x09E4 ( Int )
m_bHasDynamicLight -> 0x09E5 ( Int )
m_flSpotlightMaxLength -> 0x09E8 ( Float )
m_flSpotlightGoalWidth -> 0x09EC ( Float )
m_flHDRColorScale -> 0x09F0 ( Float )
m_nRotationAxis -> 0x09DC ( Int )
m_flRotationSpeed -> 0x09E0 ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseButton
DT_BaseButton
baseclass -> 0x0000 ( DataTable )
m_usable -> 0x0A08 ( Int )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseToggle
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBasePlayer
DT_BasePlayer
baseclass -> 0x0000 ( DataTable )
localdata -> 0x0000 ( DataTable )
pl -> 0x31C0 ( DataTable )
m_iFOV -> 0x31D4 ( Int )
m_iFOVStart -> 0x31D8 ( Int )
m_flFOVTime -> 0x31F8 ( Float )
m_iDefaultFOV -> 0x332C ( Int )
m_hZoomOwner -> 0x3250 ( Int )
m_afPhysicsFlags -> 0x32F0 ( Int )
m_hVehicle -> 0x32F4 ( Int )
m_hUseEntity -> 0x3328 ( Int )
m_hGroundEntity -> 0x014C ( Int )
m_iHealth -> 0x00FC ( Int )
m_lifeState -> 0x025B ( Int )
m_iAmmo -> 0x2D68 ( DataTable )
m_iBonusProgress -> 0x3244 ( Int )
m_iBonusChallenge -> 0x3248 ( Int )
m_flMaxspeed -> 0x324C ( Float )
m_fFlags -> 0x0100 ( Int )
m_iObserverMode -> 0x336C ( Int )
m_bActiveCameraMan -> 0x3370 ( Int )
m_bCameraManXRay -> 0x3371 ( Int )
m_bCameraManOverview -> 0x3372 ( Int )
m_bCameraManScoreBoard -> 0x3373 ( Int )
m_uCameraManGraphs -> 0x3374 ( Int )
m_iDeathPostEffect -> 0x3368 ( Int )
m_hObserverTarget -> 0x3380 ( Int )
m_hViewModel[0] -> 0x32FC ( Int )
m_hViewModel -> 0x0000 ( Array )
m_iCoachingTeam -> 0x2F40 ( Int )
m_szLastPlaceName -> 0x35A8 ( String )
m_vecLadderNormal -> 0x3214 ( Vector3D )
m_ladderSurfaceProps -> 0x31F0 ( Int )
m_ubEFNoInterpParity -> 0x35CC ( Int )
m_hPostProcessCtrl -> 0x378C ( Int )
m_hColorCorrectionCtrl -> 0x3790 ( Int )
m_PlayerFog.m_hCtrl -> 0x3798 ( Int )
m_vphysicsCollisionState-> 0x3260 ( Int )
m_hViewEntity -> 0x3338 ( Int )
m_bShouldDrawPlayerWhileUsingViewEntity-> 0x333C ( Int )
m_flDuckAmount -> 0x2F9C ( Float )
m_flDuckSpeed -> 0x2FA0 ( Float )
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_LocalPlayerExclusive
m_Local -> 0x2FAC ( DataTable )
m_vecViewOffset[0] -> 0x0104 ( Float )
m_vecViewOffset[1] -> 0x0108 ( Float )
m_vecViewOffset[2] -> 0x010C ( Float )
m_flFriction -> 0x0140 ( Float )
m_fOnTarget -> 0x3324 ( Int )
m_nTickBase -> 0x3424 ( Int )
m_nNextThinkTick -> 0x00F8 ( Int )
m_hLastWeapon -> 0x32F8 ( Int )
m_vecVelocity[0] -> 0x0110 ( Float )
m_vecVelocity[1] -> 0x0114 ( Float )
m_vecVelocity[2] -> 0x0118 ( Float )
m_vecBaseVelocity -> 0x011C ( Vector3D )
m_hConstraintEntity -> 0x3340 ( Int )
m_vecConstraintCenter -> 0x3344 ( Vector3D )
m_flConstraintRadius -> 0x3350 ( Float )
m_flConstraintWidth -> 0x3354 ( Float )
m_flConstraintSpeedFactor-> 0x3358 ( Float )
m_bConstraintPastRadius-> 0x335C ( Int )
m_flDeathTime -> 0x33B8 ( Float )
m_flNextDecalTime -> 0x33BC ( Float )
m_fForceTeam -> 0x33C0 ( Float )
m_nWaterLevel -> 0x025A ( Int )
m_flLaggedMovementValue-> 0x3588 ( Float )
m_hTonemapController -> 0x31BC ( Int )
DT_PlayerState
deadflag -> 0x0004 ( Int )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_Local
m_chAreaBits -> 0x0004 ( DataTable )
m_chAreaPortalBits -> 0x0024 ( DataTable )
m_iHideHUD -> 0x0048 ( Int )
m_flFOVRate -> 0x0044 ( Float )
m_bDucked -> 0x0088 ( Int )
m_bDucking -> 0x0089 ( Int )
m_flLastDuckTime -> 0x008C ( Float )
m_bInDuckJump -> 0x0090 ( Int )
m_nDuckTimeMsecs -> 0x004C ( Int )
m_nDuckJumpTimeMsecs -> 0x0050 ( Int )
m_nJumpTimeMsecs -> 0x0054 ( Int )
m_flFallVelocity -> 0x0058 ( Float )
m_viewPunchAngle -> 0x0064 ( Vector3D )
m_aimPunchAngle -> 0x0070 ( Vector3D )
m_aimPunchAngleVel -> 0x007C ( Vector3D )
m_bDrawViewmodel -> 0x0091 ( Int )
m_bWearingSuit -> 0x0092 ( Int )
m_bPoisoned -> 0x0093 ( Int )
m_flStepSize -> 0x0060 ( Float )
m_bAllowAutoMovement -> 0x0094 ( Int )
m_skybox3d.scale -> 0x0134 ( Int )
m_skybox3d.origin -> 0x0138 ( Vector3D )
m_skybox3d.area -> 0x0144 ( Int )
m_skybox3d.fog.enable -> 0x018C ( Int )
m_skybox3d.fog.blend -> 0x018D ( Int )
m_skybox3d.fog.dirPrimary-> 0x014C ( Vector3D )
m_skybox3d.fog.colorPrimary-> 0x0158 ( Int )
m_skybox3d.fog.colorSecondary-> 0x015C ( Int )
m_skybox3d.fog.start -> 0x0168 ( Float )
m_skybox3d.fog.end -> 0x016C ( Float )
m_skybox3d.fog.maxdensity-> 0x0174 ( Float )
m_skybox3d.fog.HDRColorScale-> 0x0194 ( Float )
m_audio.localSound[0] -> 0x019C ( Vector3D )
m_audio.localSound[1] -> 0x01A8 ( Vector3D )
m_audio.localSound[2] -> 0x01B4 ( Vector3D )
m_audio.localSound[3] -> 0x01C0 ( Vector3D )
m_audio.localSound[4] -> 0x01CC ( Vector3D )
m_audio.localSound[5] -> 0x01D8 ( Vector3D )
m_audio.localSound[6] -> 0x01E4 ( Vector3D )
m_audio.localSound[7] -> 0x01F0 ( Vector3D )
m_audio.soundscapeIndex-> 0x01FC ( Int )
m_audio.localBits -> 0x0200 ( Int )
m_audio.entIndex -> 0x0204 ( Int )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBaseFlex
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBaseEntity
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseDoor
DT_BaseDoor
baseclass -> 0x0000 ( DataTable )
m_flWaveHeight -> 0x0A08 ( Float )
DT_BaseToggle
baseclass -> 0x0000 ( DataTable )
m_vecFinalDest -> 0x09EC ( Vector3D )
m_movementType -> 0x09F8 ( Int )
m_flMoveTargetTime -> 0x09FC ( Float )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseCombatCharacter
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBaseAnimatingOverlay
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBoneFollower
DT_BoneFollower
baseclass -> 0x0000 ( DataTable )
m_modelIndex -> 0x09D8 ( Int )
m_solidIndex -> 0x09DC ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseAnimating
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CAI_BaseNPC
DT_AI_BaseNPC
baseclass -> 0x0000 ( DataTable )
m_lifeState -> 0x025B ( Int )
m_bPerformAvoidance -> 0x2F14 ( Int )
m_bIsMoving -> 0x2F15 ( Int )
m_bFadeCorpse -> 0x2F16 ( Int )
m_iDeathPose -> 0x2F04 ( Int )
m_iDeathFrame -> 0x2F08 ( Int )
m_iSpeedModRadius -> 0x2F0C ( Int )
m_iSpeedModSpeed -> 0x2F10 ( Int )
m_bSpeedModActive -> 0x2F17 ( Int )
m_bImportanRagdoll -> 0x2F18 ( Int )
m_flTimePingEffect -> 0x2F00 ( Float )
DT_BaseCombatCharacter
baseclass -> 0x0000 ( DataTable )
bcc_localdata -> 0x0000 ( DataTable )
bcc_nonlocaldata -> 0x0000 ( DataTable )
m_LastHitGroup -> 0x2D64 ( Int )
m_hActiveWeapon -> 0x2EE8 ( Int )
m_flTimeOfLastInjury -> 0x2EEC ( Float )
m_nRelativeDirectionOfLastInjury-> 0x2EF0 ( Int )
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_BCCLocalPlayerExclusive
m_flNextAttack -> 0x2D60 ( Float )
DT_BCCNonLocalPlayerExclusive
m_hMyWeapons -> 0x2DE8 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
CBeam
DT_Beam
m_nBeamType -> 0x09F4 ( Int )
m_nBeamFlags -> 0x09F8 ( Int )
m_nNumBeamEnts -> 0x09E8 ( Int )
m_hAttachEntity -> 0x09FC ( DataTable )
m_nAttachIndex -> 0x0A24 ( DataTable )
m_nHaloIndex -> 0x09F0 ( Int )
m_fHaloScale -> 0x0A58 ( Float )
m_fWidth -> 0x0A4C ( Float )
m_fEndWidth -> 0x0A50 ( Float )
m_fFadeLength -> 0x0A54 ( Float )
m_fAmplitude -> 0x0A5C ( Float )
m_fStartFrame -> 0x0A60 ( Float )
m_fSpeed -> 0x0A64 ( Float )
m_flFrameRate -> 0x09D8 ( Float )
m_flHDRColorScale -> 0x09DC ( Float )
m_clrRender -> 0x0070 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_flFrame -> 0x0A68 ( Float )
m_nClipStyle -> 0x0A6C ( Int )
m_vecEndPos -> 0x0A70 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
moveparent -> 0x0144 ( Int )
CBaseViewModel
DT_BaseViewModel
m_nModelIndex -> 0x0254 ( Int )
m_hWeapon -> 0x29B8 ( Int )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nSequence -> 0x28AC ( Int )
m_nViewModelIndex -> 0x29B0 ( Int )
m_flPlaybackRate -> 0x0A18 ( Float )
m_fEffects -> 0x00EC ( Int )
m_nAnimationParity -> 0x29B4 ( Int )
m_hOwner -> 0x29BC ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_bShouldIgnoreOffsetAndAccuracy-> 0x2980 ( Int )
CBaseParticleEntity
DT_BaseParticleEntity
baseclass -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseGrenade
DT_BaseGrenade
baseclass -> 0x0000 ( DataTable )
m_flDamage -> 0x2988 ( Float )
m_DmgRadius -> 0x2974 ( Float )
m_bIsLive -> 0x2971 ( Int )
m_hThrower -> 0x2990 ( Int )
m_vecVelocity -> 0x0110 ( Vector3D )
m_fFlags -> 0x0100 ( Int )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
CBaseCombatWeapon
DT_BaseCombatWeapon
baseclass -> 0x0000 ( DataTable )
LocalWeaponData -> 0x0000 ( DataTable )
LocalActiveWeaponData -> 0x0000 ( DataTable )
m_iViewModelIndex -> 0x31E0 ( Int )
m_iWorldModelIndex -> 0x31E4 ( Int )
m_iWorldDroppedModelIndex-> 0x31E8 ( Int )
m_iState -> 0x31F8 ( Int )
m_hOwner -> 0x31D0 ( Int )
m_iClip1 -> 0x3204 ( Int )
m_iClip2 -> 0x3208 ( Int )
m_iPrimaryReserveAmmoCount-> 0x320C ( Int )
m_iSecondaryReserveAmmoCount-> 0x3210 ( Int )
m_hWeaponWorldModel -> 0x31F4 ( Int )
m_iNumEmptyAttacks -> 0x31F0 ( Int )
DT_EconEntity
baseclass -> 0x0000 ( DataTable )
m_AttributeManager -> 0x2D70 ( DataTable )
m_OriginalOwnerXuidLow -> 0x3168 ( Int )
m_OriginalOwnerXuidHigh-> 0x316C ( Int )
m_nFallbackPaintKit -> 0x3170 ( Int )
m_nFallbackSeed -> 0x3174 ( Int )
m_flFallbackWear -> 0x3178 ( Float )
m_nFallbackStatTrak -> 0x317C ( Int )
DT_LocalWeaponData
m_iPrimaryAmmoType -> 0x31FC ( Int )
m_iSecondaryAmmoType -> 0x3200 ( Int )
m_nViewModelIndex -> 0x31D4 ( Int )
m_bFlipViewModel -> 0x3264 ( Int )
m_iWeaponOrigin -> 0x3268 ( Int )
m_iWeaponModule -> 0x31EC ( Int )
DT_LocalActiveWeaponData
m_flNextPrimaryAttack -> 0x31D8 ( Float )
m_flNextSecondaryAttack-> 0x31DC ( Float )
m_nNextThinkTick -> 0x00F8 ( Int )
m_flTimeWeaponIdle -> 0x3214 ( Float )
DT_BaseFlex
baseclass -> 0x0000 ( DataTable )
m_flexWeight -> 0x2A18 ( DataTable )
m_blinktoggle -> 0x2BC4 ( Int )
m_viewtarget -> 0x29E0 ( Vector3D )
DT_AttributeContainer
m_hOuter -> 0x001C ( Int )
m_ProviderType -> 0x0024 ( Int )
m_iReapplyProvisionParity-> 0x0018 ( Int )
m_Item -> 0x0040 ( DataTable )
DT_BaseAnimatingOverlay
baseclass -> 0x0000 ( DataTable )
overlay_vars -> 0x0000 ( DataTable )
DT_ScriptCreatedItem
m_iItemDefinitionIndex -> 0x01D8 ( Int )
m_iEntityLevel -> 0x01E0 ( Int )
m_iItemIDHigh -> 0x01F0 ( Int )
m_iItemIDLow -> 0x01F4 ( Int )
m_iAccountID -> 0x01F8 ( Int )
m_iEntityQuality -> 0x01DC ( Int )
m_bInitialized -> 0x0204 ( Int )
m_szCustomName -> 0x026C ( String )
m_NetworkedDynamicAttributesForDemos-> 0x0250
( DataTable )
DT_BaseAnimating
baseclass -> 0x0000 ( DataTable )
m_nSequence -> 0x28AC ( Int )
m_nForceBone -> 0x267C ( Int )
m_vecForce -> 0x2670 ( Vector3D )
m_nSkin -> 0x0A1C ( Int )
m_nBody -> 0x0A20 ( Int )
m_nHitboxSet -> 0x09FC ( Int )
m_flModelScale -> 0x2738 ( Float )
m_flPoseParameter -> 0x2764 ( DataTable )
m_flPlaybackRate -> 0x0A18 ( Float )
m_flEncodedController -> 0x0A48 ( DataTable )
m_bClientSideAnimation -> 0x288C ( Int )
m_bClientSideFrameReset-> 0x26B0 ( Int )
m_bClientSideRagdoll -> 0x0275 ( Int )
m_nNewSequenceParity -> 0x0A38 ( Int )
m_nResetEventsParity -> 0x0A3C ( Int )
m_nMuzzleFlashParity -> 0x0A58 ( Int )
m_hLightingOrigin -> 0x2934 ( Int )
serveranimdata -> 0x0000 ( DataTable )
m_flFrozen -> 0x26E8 ( Float )
m_ScaleType -> 0x273C ( Int )
m_bSuppressAnimSounds -> 0x293A ( Int )
DT_OverlayVars
m_AnimOverlay -> 0x0000 ( DataTable )
DT_AttributeList
m_Attributes -> 0x0000 ( DataTable )
DT_BaseEntity
AnimTimeMustBeFirst -> 0x0000 ( DataTable )
m_flSimulationTime -> 0x0264 ( Int )
m_cellbits -> 0x0074 ( Int )
m_cellX -> 0x007C ( Int )
m_cellY -> 0x0080 ( Int )
m_cellZ -> 0x0084 ( Int )
m_vecOrigin -> 0x0134 ( Vector3D )
m_angRotation -> 0x0128 ( Vector3D )
m_nModelIndex -> 0x0254 ( Int )
m_fEffects -> 0x00EC ( Int )
m_nRenderMode -> 0x0257 ( Int )
m_nRenderFX -> 0x0256 ( Int )
m_clrRender -> 0x0070 ( Int )
m_iTeamNum -> 0x00F0 ( Int )
m_iPendingTeamNum -> 0x00F4 ( Int )
m_CollisionGroup -> 0x0470 ( Int )
m_flElasticity -> 0x0398 ( Float )
m_flShadowCastDistance -> 0x039C ( Float )
m_hOwnerEntity -> 0x0148 ( Int )
m_hEffectEntity -> 0x0994 ( Int )
moveparent -> 0x0144 ( Int )
m_iParentAttachment -> 0x02E8 ( Int )
m_iName -> 0x0150 ( String )
movetype -> 0x0000 ( Int )
movecollide -> 0x0000 ( Int )
m_Collision -> 0x0318 ( DataTable )
m_iTextureFrameIndex -> 0x0988 ( Int )
m_bSimulatedEveryTick -> 0x0936 ( Int )
m_bAnimatedEveryTick -> 0x0937 ( Int )
m_bAlternateSorting -> 0x0938 ( Int )
m_bSpotted -> 0x0939 ( Int )
m_bSpottedBy -> 0x093A ( DataTable )
m_bSpottedByMask -> 0x097C ( DataTable )
m_bIsAutoaimTarget -> 0x0060 ( Int )
m_fadeMinDist -> 0x02F0 ( Float )
m_fadeMaxDist -> 0x02F4 ( Float )
m_flFadeScale -> 0x02F8 ( Float )
m_nMinCPULevel -> 0x0984 ( Int )
m_nMaxCPULevel -> 0x0985 ( Int )
m_nMinGPULevel -> 0x0986 ( Int )
m_nMaxGPULevel -> 0x0987 ( Int )
m_flUseLookAtAngle -> 0x02C8 ( Float )
m_flLastMadeNoiseTime -> 0x0020 ( Float )
DT_ServerAnimationData
m_flCycle -> 0x0A14 ( Float )
_ST_m_AnimOverlay_15
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
_ST_m_Attributes_32
lengthproxy -> 0x0000 ( DataTable )
000 -> 0x0000 ( DataTable )
001 -> 0x0000 ( DataTable )
002 -> 0x0000 ( DataTable )
003 -> 0x0000 ( DataTable )
004 -> 0x0000 ( DataTable )
005 -> 0x0000 ( DataTable )
006 -> 0x0000 ( DataTable )
007 -> 0x0000 ( DataTable )
008 -> 0x0000 ( DataTable )
009 -> 0x0000 ( DataTable )
010 -> 0x0000 ( DataTable )
011 -> 0x0000 ( DataTable )
012 -> 0x0000 ( DataTable )
013 -> 0x0000 ( DataTable )
014 -> 0x0000 ( DataTable )
015 -> 0x0000 ( DataTable )
016 -> 0x0000 ( DataTable )
017 -> 0x0000 ( DataTable )
018 -> 0x0000 ( DataTable )
019 -> 0x0000 ( DataTable )
020 -> 0x0000 ( DataTable )
021 -> 0x0000 ( DataTable )
022 -> 0x0000 ( DataTable )
023 -> 0x0000 ( DataTable )
024 -> 0x0000 ( DataTable )
025 -> 0x0000 ( DataTable )
026 -> 0x0000 ( DataTable )
027 -> 0x0000 ( DataTable )
028 -> 0x0000 ( DataTable )
029 -> 0x0000 ( DataTable )
030 -> 0x0000 ( DataTable )
031 -> 0x0000 ( DataTable )
DT_AnimTimeMustBeFirst
m_flAnimTime -> 0x025C ( Int )
DT_CollisionProperty
m_vecMins -> 0x0008 ( Vector3D )
m_vecMaxs -> 0x0014 ( Vector3D )
m_nSolidType -> 0x0022 ( Int )
m_usSolidFlags -> 0x0020 ( Int )
m_nSurroundType -> 0x002A ( Int )
m_triggerBloat -> 0x0023 ( Int )
m_vecSpecifiedSurroundingMins-> 0x002C ( Vector3D )
m_vecSpecifiedSurroundingMaxs-> 0x0038 ( Vector3D )
_LPT_m_AnimOverlay_15
lengthprop15 -> 0x0000 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
DT_Animationlayer
m_nSequence -> 0x0018 ( Int )
m_flCycle -> 0x002C ( Float )
m_flPlaybackRate -> 0x0028 ( Float )
m_flPrevCycle -> 0x001C ( Float )
m_flWeight -> 0x0020 ( Float )
m_flWeightDeltaRate -> 0x0024 ( Float )
m_nOrder -> 0x0014 ( Int )
_LPT_m_Attributes_32
lengthprop32 -> 0x0000 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
DT_ScriptCreatedAttribute
m_iAttributeDefinitionIndex-> 0x0004 ( Int )
m_iRawValue32 -> 0x0008 ( Int )
m_flValue -> 0x0008 ( Float )
m_iRawInitialValue32 -> 0x000C ( Int )
m_nRefundableCurrency -> 0x0010 ( Int )
m_bSetBonus -> 0x0014 ( Int )
CBaseWeaponWorldModel
DT_BaseWeaponWorldModel
m_nModelIndex -> 0x0254 ( Int )
m_nBody -> 0x0A20 ( Int )
m_fEffects -> 0x00EC ( Int )
moveparent -> 0x0144 ( Int )
m_hCombatWeaponParent -> 0x29E0 ( Int )

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