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10) Kelton, W. D., et al. (2011).First simio models.

En Simio and Simuiation: Modeiing,


Anaiysis, Applications (pp. 143-147). USA: McGrawHilI .

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imation generaily takes piase in the facílity view. If you click in the faciíity
view and hit the “H” key, ¡t will toggie on and oft some tips about using the
keyboard and mouse to move around the animation. You might want to leave
tbis enabled as a reminder untii you get familiar with the interface,
One of Simio’s strengths is that when you buiid models using tlie Standard
Library, you’re buiiding an animation as you build the model The models in
Figures 5.6 and 5.17 are displayed in two-dimensional (2D) animation niode.
Another of Simio’s strengths is that models are automatically created in 3D
as weil, even though the 2D view is commonly used during model buiiding.
To switch between 2D and 3D view rnodes, just tap the 2 and 3 keys on
the keyboard. or seiect the View ribbon and click on the 2D or 3D options.
Figure 5.26 shows Model 5-3 in 3D mode. In 3D mode, the mouse buttons can
be used to pan, zooni, and roíate the 3D view. The model shown in Figure 5.26
shows one customer entity at the server (shown in the Processing.Contents
queue attached to the ATM1 object), five customer entitíes waiting iü line
for the ATM (shown in the InputBuffer.Contents queue for the ATM1 server
object), and two customers on the patli from the entrance to the ATM cjueue.
Let’s eubance our animation by modifying Model 5-3 into what we’íl cali
Model 5-4. Of course, you shouid start by saving Model_0E_03.spfx to a file
of a new ñame, say Model_05_04. spfx, and maybe to a different directory on
your system so you won’t overwrite our tile of the same ríame that you might
have downloaded; Simio’s Save As eapability is vía the yeílow pull-down tab
just to the leffc of the Project Home tab on the ribbon.
If you click on any symbol or object, the Symbols ribbon will come to the
front, This ribbon provides options to change the color or texture applied to
the Symbol, add additional symbols, and several ways t,o seiect a Symbol to

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replace the default. We’ll start with the easiest of these tasks — selecting a
new symbol from Simio’s built-in symbol Iibrary. In particular, let's change
our entity picture from the default greeu triangle to a more realistiolooking
person,
Start by clickmg on the Entities object we named ATM Customer. In
the Symbols ribbon now displayed, bok for the Project Symbols category as
¡llustrated in Figure 5.27. The wide section displays the top af the built-in
Iibrary. If you click the expand button as indicated by the red arrow you’ll see
the entíre Iibrary consisting of about 121 symbols organized into 9 categories.
Scroll down to the “Peopie” category. If you hover the mouse (don’t click yet)
over any symbol, you’ll see an enlarged view to asaist you with selection, Click
on the symbol named “Womanl” to select it and apply it as the new symbol to
use for your highlighted object — the entity. The entity in your raodel should
now look like that in Figure 5.28.
You may notice that Figure 5.28 also contains a symbol for an ATM ma­
chine. Unfortunately this was not one of the symbols in the Iibrary, If you
happened to have aii ATM symbol readily available you could import it. Or
if you’re particularly artistic you could draw one. But for the rest of us Simio
provides a much easier solution — download it from Google 3D Warehouse,
This is a huge repository of symbols that are available free, and Simio provides
a direct link to it. Let’s change the picture of our server to that of an ATM
machine.
Start by clickmg on the Server object we’d previously named ATM1. Now
go to the Symbol ribbon and click on the Download Symbol icón. Type ATMinto
the Search box and click on the Search button. You’ll see the first 12 of several
Imndred symbols that have ATM in their ñame or description, something like
Figure 5.29. Note that many of these don’t involve automated telíer machines,
but many do, and in fact you should find at least one on the first screen that
meets our needs. You can click on an interesting object (we chose one by
Compo) and look at it in more detail and even rotate it to view in 3D at other
angles. When you're satisfied with your selection, click on Download Model.
After a brief delay for downloading, the symbol will be displayed in an editing
window where you can change the ñame (to ATM1), add a description, and
change the orientation. One of the most Lmportant things is to verify is that

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146 CHAPTER 5. FIR ST SIMIO MODELS

Figure 5.28: Model 5-4 with woman and ATM symbols ín 2D view.

the size (in meterá) is correct. You cannot change the ratio of the dimensión®,
but you caá change any one valué if it was sized wrong. In our case our ATM
is about 1 meter wide and 1.5 meters high, which seems about right. Cliek OK
and we’re done applying a new symbol to our ATM server.
Now your new Model 5-4 should look something like to Figure 5.28 when
ruiming ín the 2D view. If you change to the 3D view (“3” key) you should see
that thoBe new symbols you selected aiso look good in 3D, as in Figure 5.30.
Of course we’ve barely scratched the surface of animation possibilities. You
could draw walls (see the Drawing ribbon), or add features like doorways and
plants. You can even import a schematic or other background to make your
model look even more realistic. Feel free to experiment with such things now
if you wish, but we’U defer formal discussion of these topics until Chapter 8.

5.8 Summary

In this chapter we’ve introduced Simio and developed several simple Simio
models, Along the way, we integrated statistical anaíysis of simulation output,
which is just as importanr as modeling in actual simulation projeets, via top­
ics like replications, run iength, warmup, model verification, and the anaíysis
capabilities made possible by the powerful SMORE plots. While we started
out with an abstract queueing model, we later added some interesting context
in order to model a somewhat realistic queueing system. In the process, we

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Figure 5,29: Google Warehouse resulta of search for ATM.

also discussed the use of Simio Paths to model entity movement and basics of
animation with Simio.

5 .9 P r o b le m a

1. Create a model similar to Modei 5-1 except use an arrival rate, X, of 120
entities per hour and a Serv ice rate, of 190 entities per hour. Run your
model for 100 hours and report the number of entitiea that were created,
the number that completed Service, and the average time entities spend
in the system.

2. Develop a queueing model for the Simio model from Problem 1 and com­
pute the exact valúes for the steady State time entities spend in the system
and the expected number of entities processed in 100 hours.

3. Using the model from Problem 1, create an experiment that includes 100
replications. Eun the experiment and observe the SMORE plot for the
time entities spend in the system. Experiment with the various SMORE
plot settings — viewing the hiatogram, rotatíng the plot, changing the
upper and lower percentile valúes.

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