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represents a physical entity and has its motion properties. Membership Function Mamdani Method Centroid Method
vsv vnv
0.6
Where, TCP represents the actual neighbor vehicle. DTCP 0.4
Front Transitional Neighbor
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Secondly, THW is the time of self-vehicle to TCP. A TABLE I. FUZZY RULES OF AI
smaller THW means self-vehicle is closer to TCP. The No. TTCP THW TTCi AI
universe of THW is [0, 1.5] here. If THW>1.5s, the TCP is far 1 N F L VS
and will not be considered. THW is fuzzified to 3 grades. 2 N F M S
They are Far (F, [0.9, 1.5]), Near (N, [0.3, 1.2]) and Close (C, 3 N F S RS
[0, 0.6]) respectively. Fig. 4 shows the fuzzy set of THW. 4 N N L S
5 N N M RS
1.0
6 N N S M
0.8 7 N C L RS
degree of membership
0.6
8 N C M M
Close Near Far 9 N C S RL
0.4
10 T F L S
0.2 11 T F M RS
12 T F S M
0.0
0.0 0.3 0.6 0.9 1.2 1.5 13 T N L RS
THW
14 T N M M
Figure 4. Fuzzy set of THW 15 T N S RL
16 T C L M
Finally, TTCi is the reciprocal of TTC. The smaller TTCi 17 T C M RL
18 T C S L
means the bigger TTC. The universe of TTCi is [-0.5, 2] here. 19 F F L RS
If TTCi <-0.5s, self-vehicle has no possibility to overtake 20 F F M M
TCP and will not be considered. TTCi is fuzzified to 3 grades. 21 F F S RL
They are Long (L, [-0.5, 0.5]), Medium (M, [0, 1.5]) and 22 F N L M
Short (S, [1, 2]) respectively. Fig. 5 shows the fuzzy set of 23 F N M RL
TTCi. 24 F N S L
25 F C L RL
1.0
26 F C M L
27 F C S VL
degree of membership
0.8
0.6
Long Medium Short
The total sequences of inference rules can be represented
0.4 by the following formula:
0.2
n
0.0
-0.5 0 0.5 1 1.5 2
R Ri , n 27
i=1
TTCi
Medium (M, [0.3, 0.7]), Relative Large (RL, [0.55, 0.75]), (x )xi i i
AI i 1
Large (L, [0.6, 0.9]), and Very Large (VL, [0.7, 1]) 7
1.0 Where, the µi(xi) is the membership grade of the i-th fuzzy
0.8 subset of AI calculated by Mamdani method, while xi is the
degree of membership
0.6
VS S RS M RL L VL corresponding universe of AI.
0.4 IV. HIL TESTS UNDER COMPLICATED TRAFFIC SCENARIOS
0.2
To verify the effectiveness of AI under complicated traffic
0.0
0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 conditions, 4 different tests are designed on the dynamic
AI
simulation test bed (Fig. 7).
Figure 6. Fuzzy set of AI
The dynamic simulation test bed consists of driver,
C. Fuzzy Rules dynamic driving compartment, central control platform,
vehicle dynamic simulation software, and scene simulation
Since three inputs are fuzzified to 3 grades separately, 27 system. User can edit traffic scenes and control algorithms,
fuzzy rules can be used to describe relationships of three monitor driver’s dynamic operation in real time.
inputs and one output. The table 1 is the fuzzy rules.
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A. Scene 1 test result
Self-vehicle is cruising on straight road freely, and
neighbor vehicle cuts in from adjacent lane.
etc.) of test bed were sampled and transferred from Carsim to 0.5
0.4
Object
No. Description 0.5
Identification NV is identified by communication
Neighbor vehicle cuts in while self-vehicle Figure 10. AI of neighbor vehicle and front vehicle in scene 2
4
cruising freely on curved road
130
The speed of NV can be changed freely. However, the 0.5
NV is identified by radar
influence from front vehicle can’t be ignored. In Fig. 10, 0.45
self-vehicle judges the object by the value of AI, because of 0.4 NV is identified by communication
the disturbance from front vehicle; NV is identified at 1.77s, a
Approaching Index
little late. Only 0.1s is advanced for self-vehicle avoiding 0.35
0.7
In this paper, the definition of TCP is given without more
Hidden slow vehicle is identified by communication detailed explanations on its calculation algorithm. Because it
Approaching Index
0.6
involves another complicated field: vehicle dynamic trajectory
0.5
prediction, which is discussed in another part of our work. As
0.4
Hidden slow vehicle is identified by radar
the same reason, collision avoidance decision strategies and
0.3 vehicle dynamic control methods are complicated fields
0.2
beyond the research scope of this paper. The further research
work is to develop decision making strategies based on
0.1
0 0.5 1 1.5 2
Time(s)
2.5 3 3.5 4 4.5 approaching index.
Figure 11. AI of front vehicle and hidden slow vehicle in scene 3
VI. CONCLUSIONS
AI makes a significant improvement in this typical scene.
This paper explores the definition, algorithm and
Self-vehicle judges the object by the value of AI. Since the
application of approaching index, when vehicles are
slow vehicle holds a bigger AI, it was identified at 0.05s, as
connected by wireless communication. The goal of this paper
soon as possible. 2.64s is advanced for self-vehicle to avoid
is to provide a novel method of object identification by
collision.
communication under complicated traffic conditions.
D. Scene 4 test result
By taking the advantage of communication, TCP can be
Self-vehicle is cruising on curved road freely, and derived by calculating vehicle trajectories. TCP helps consider
neighbor vehicle cuts in from adjacent lane. the neighbor vehicles as potential objects, which is useful
under complicated traffic scenes. Based on TCP, the definition
TABLE VI. SIMULATION PARAMETERS OF SCENES 4 and algorithm of AI is built. AI is very important for selecting
Self-vehicle speed 100km/h, cruising freely collision object from potential objects.
Slow hidden vehicle 80km/h
Distance to hidden vehicle 30m
HIL tests with various traffic conditions were conducted.
Event Front vehicle cutting in The test data reflected the effectiveness of AI in different
Road type curved road scenes although subjected to interference. Driver can gain
more time to avoid oncoming collision by application of AI.
We can compare the difference of object identification
spot by the following AI-time curve of Fig. 12. Since the disturbances from undetermined sources affect
the value AI, the future work should focus on AI threshold
131
selection and development of corresponding collision
avoidance algorithm in different traffic scenes.
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