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Prediction of shot success for basketball free throws: Visual search strategy

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Prediction of shot success for basketball free throws:


Visual search strategy
a b a a
Yusuke Uchida , Nobuaki Mizuguchi , Masaaki Honda & Kazuyuki Kanosue
a
Faculty of Sport Sciences, Waseda University, Saitama, Japan
b
Graduate School of Sport Sciences, Waseda University, Saitama, Japan
Published online: 10 Dec 2013.

To cite this article: Yusuke Uchida, Nobuaki Mizuguchi, Masaaki Honda & Kazuyuki Kanosue (2014) Prediction of shot
success for basketball free throws: Visual search strategy, European Journal of Sport Science, 14:5, 426-432, DOI:
10.1080/17461391.2013.866166

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European Journal of Sport Science, 2014
Vol. 14, No. 5, 426–432, http://dx.doi.org/10.1080/17461391.2013.866166

ORIGINAL ARTICLE

Prediction of shot success for basketball free throws: Visual search


strategy

YUSUKE UCHIDA1, NOBUAKI MIZUGUCHI2, MASAAKI HONDA1,


& KAZUYUKI KANOSUE1
1
Faculty of Sport Sciences, Waseda University, Saitama, Japan, 2Graduate School of Sport Sciences, Waseda University,
Saitama, Japan

Abstract
Downloaded by [Meijo University] at 21:24 11 June 2014

In ball games, players have to pay close attention to visual information in order to predict the movements of both the
opponents and the ball. Previous studies have indicated that players primarily utilise cues concerning the ball and
opponents’ body motion. The information acquired must be effective for observing players to select the subsequent action.
The present study evaluated the effects of changes in the video replay speed on the spatial visual search strategy and ability to
predict free throw success. We compared eye movements made while observing a basketball free throw by novices and
experienced basketball players. Correct response rates were close to chance (50%) at all video speeds for the novices. The
correct response rate of experienced players was significantly above chance (and significantly above that of the novices) at
the normal speed, but was not different from chance at both slow and fast speeds. Experienced players gazed more on the
lower part of the player’s body when viewing a normal speed video than the novices. The players likely detected critical
visual information to predict shot success by properly moving their gaze according to the shooter’s movements. This pattern
did not change when the video speed was decreased, but changed when it was increased. These findings suggest that
temporal information is important for predicting action outcomes and that such outcomes are sensitive to video speed.

Keywords: Basketball, prediction, visual search strategy, temporal information

Introduction shot attempt. Obtaining the rebound is an important


factor in determining the fate of games (Gómez,
Free throw is a basic skill of shot for basketball
Lorenzo, Barakat, Ortega, & Palao, 2008; Karipidis,
players. The scores gained from free throws typically
Fotinakis, Taxildaris, & Fatouros, 2001). A number
count for more than 20% of the total score (Krause
of studies have examined rebound jumping, such as
& Hayes, 1994), and fouls are often made in the last the change in rebounding ability considering players
part of close games so that a missed free throw age (Kellis, Tsitskaris, Nikopoulou, & Mousikou,
may give the fouling team another chance to score 1999), advantageous placement of players for getting
(Kozar, Vaughn, Whitfield, Lord, & Dye, 1994). For rebounds (Oba, 2009) and the trajectory of a missed
these reasons, many studies have examined players shot in relation to the shooting direction and
shooting free throws to improve the success rate of distance (Ribas, Navarro, Tavares, & Gomez, 2011;
the throw (kinetics of shooting forms: Button, Tsamourtzis & Athanasiou, 2004).
MacLeod, Sanders, & Coleman, 2003; pre-shooting The most important rebounding skill is predicting
behaviour: Lonsdale & Tam, 2008; usage of visual the success or failure of shots. Skilled players in
information: de Oliveira, Oudejans, & Beek, 2009). many sports can perform accurate and quick judg-
While the player shooting a free throw is focused ments well even under time pressure. The visual
on the basket, the other players focus their attention information necessary for these judgments was iden-
on the shooter to obtain the rebound after a missed tified in racquet sport players using temporal

Correspondence: Yusuke Uchida, Faculty of Sport Sciences, Waseda University, 2-579-15, Mikajima, Tokorozawa, Saitama 359-1192,
Japan. E-mail: uchida@meijo-u-ac.jp
Present address: Yusuke Uchida, Faculty of Science and Technology, Meijo University, 1-501, Shiogamaguchi, Tempaku, Nogoya
468-8502, Japan.

© 2013 European College of Sport Science


Temporal dynamics of visual search strategy 427

occlusion videos (Abernethy & Russell, 1987; Far- other hand, a prediction is made by obtaining
row & Abernethy, 2002). Aglioti, Cesari, Romani, knowledge on temporal information such as speed,
and Urgesi (2008) utilised the task of watching the correct prediction rate may be the highest at
temporal occlusion videos of basketball free throws normal speeds.
and showed that skilled players predicted the success
or failure of shots accurately in a shorter time than
skilled observers (coaches and journalists) or un- Methods
skilled players. They suggested that spatial informa-
Participants
tion, such as the joint angles of the knee, wrist and
fingers, is an important clue for a quick prediction Participants were eight male collegiate basketball
(Aglioti et al., 2008). Kinematics of the various parts players (‘players’) who played for a team in the top
of the body involved in the shooting motion has been league of collegiate basketball. All participants had
shown to differ between successful and failed free played basketball for more than 10 years, including
throws (Mullineaux & Uhl, 2010). the national team member at the Universiade. Their
Previous studies have evaluated where skilled average age was 21.8 ± 0.4. The comparison group
players actually watch the shooter to obtain this consisted of eight males with no experience of
critical visual information for making predictions. To playing basketball (‘novices’) who were undergradu-
date, spatial visual search activities have been studied ate students belonging to the university, with an
in detail. For example, expert soccer goalkeepers are average age of 22.3 ± 2.3. None of the participants
more accurate than novices in predicting the direc- had met the professional basketball player who shot
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tion of a penalty kick, and pay close attention not the free throws in the video shown to them. Written
only to the ball, but also to the kicker’s legs informed consent was obtained from individual
(Savelsbergh, Williams, Van der Kamp, & Ward, participants after a detailed explanation of the con-
2002). Tennis players also focus more on the tent of the experiment and object of the study.
opponent’s arm and racquet, whereas novices main-
tain a fixation primarily on the ball (Goulet, Bard, &
Apparatus, stimuli and procedure
Fleury, 1989; Shim, Miller, & Lutz, 2005). Experi-
enced basketball players were reported to have an Prior to the experiment, we filmed a professional
effective visual search strategy to anticipate the result basketball player shooting free throws. From the
of free throws that was based on not only the ball’s filmed video, we randomly extracted scenes of 10
trajectory but also the shooter’s lower body and arms successful shots and 10 failed shots. We defined the
(Ishibashi, Kato, Nagano, Ohgi, & Sasaki, 2010). video of these 20 shots as ‘normal video’. The video
Similar findings were found in high-level competi- included each shot from the start of the free throw
tors (Squash: Abernethy, 1990; Abernethy & Rus- movement until the moment the ball reached the
sell, 1987; Volleyball: Lee, 2010). highest point. We did not show the outcome. To
However, it has not been studied how the accur- alter the time scale, we used video editing software
acy of prediction and visual search activities were (Premiere Pro CS5, Adobe Systems Incorporated,
affected by different video replay speeds (slow, USA) to create slow-motion and fast-motion videos.
normal and fast). Slow video images are now being The slow-motion video was at 0.5× speed and the
widely used in sports training to evaluate learners’ fast-motion video was at 1.5× speed of the normal
movements. Williams (1989) found that slow- video. The video presentation of a normal speed
motion demonstrations embedded the correct repro- free throw took 1412 ± 65 ms (mean ± S.D.)
duction of an action. Scully and Carnegie (1998) (Figure 1A).
found that observing slow-motion demonstrations The participants’ heads were placed at a fixed
facilitated the pick-up and replication of the model’s position with their chins on a chinrest. They watched
coordination of various body parts but impaired the the video on a 19-inch monitor (resolution, 640 ×
pick-up and replication of parameters such as move- 480 pixels; refresh frequency, 85Hz) placed 60 cm
ment time, speed and force. Other studies showed away from their eyes. The visual angle of the video
that slow-motion displays conveyed distorted ‘un- was 37.6° × 24.1°. Participants were randomly
real-time’ features of the action, which hindered shown a total of 60 video sequences comprising
action recognition (Barclay, Cutting, & Kozlowski, both successful and failed free throw attempts at
1978). three replay speeds with a five-second interval
If predicting the success of free throws depends on between each sequence using Presentation® (Neu-
the recognition of spatial information (relative posi- robehavioral Systems, Inc., USA). Participants were
tion of joints), the correct prediction rate may told to look at a fixation point shown at the centre of
improve with slow video playing and deteriorate the screen for five seconds before the start of each
when the video replay speed is increased. If, on the video sequence. During the interval after each free
428 Y. Uchida et al.
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Figure 1. (A) An sample video of a free-throw shooting as shown to the subjects. The video depicts the time from the beginning of body
movement to the top of ball trajectory. The movements at 100-ms intervals are shown in figure. (B) The three regions for fixation rate
analysis (B: ball trajectory region, U: upper body region, L: lower body region). Fixation rates within each region during the subject’s
observation were measured using an eye tracking system.

throw sequence, the participants verbally answered calculated the proportion of the participants’ gazes
as to whether the displayed free throw attempt would on each specified region using a custom-made
be a success or a failure. They were told that it was MATLAB programme (The MathWorks, Inc.,
compulsory to answer even if they were not sure. USA) on the PC. The subject’s total gaze data
The experimenter recorded the answers manually. were then superimposed on the last frame of the
Answering ‘successful’ to successful attempts and presented video.
‘failed’ to failed attempts were counted as correct A one-sample t-test was used to compare the mean
answers, while answering ‘failed’ to successful correct response rate with that of a chance level
attempts and ‘successful’ to failed attempts were (50%) for the three replay speeds in each group. We
counted as incorrect answers. also analysed the percentage of correct responses
While watching the video, the participants’ gazes using a two-way analysis of variance (ANOVA), with
were tracked at a sampling rate of 30 Hz using an eye group (players and novices) as between subject’s
tracker (Eyelink 2, SR Research Ltd., USA) placed effects and replay speed (slow, normal and fast) as
just anterior to the chinrest. Before the experiment, the other factor. Similarly, a three-way repeated
we displayed nine calibration points on the screen measures ANOVA (group × region × replay speed)
and requested the participants to look at the calib- was used for evaluating changes in the fixation rate.
ration points in order to calibrate the location of When an interaction was significant, simple main
their gaze on the screen. We allowed participants to effects were examined to see at which region the
move their eyes as soon as the video replays were effect of group became significant for each speed.
initiated. Fixation rates were also examined to determine the
region when the effect of speed became significant in
each group. Ryan’s method was used for a post hoc
Data analysis and statistics test when main effects were found (Day & Quinn,
To analyse psychophysical data, we calculated the 1989). The significance level for all statistical tests
percentage of correct responses and incorrect was set at alpha = 0.05.
responses for IN and OUT shots.
We specified the model’s lower body region,
Results
upper body region and ball trajectory region for
each video segment (visual angle: lower body region, The correct response rate for players at a normal
4.3° × 5.0°; upper body region, 4.3° × 4.4°; ball video speed was significantly higher than the chance
trajectory region, 13.5° × 10.0°) (Figure 1B). We level (t(7) = 6.029, p = 0.0149, r = 0.92). A
Temporal dynamics of visual search strategy 429

0.0491, η2 = 0.19). The main effect of speed was


significant (F2,28 = 11.034, p = 0.0003, η2 = 0.44).
Post hoc analysis showed that the mean correct
response rate of the players was significantly higher
than that of the novices at the normal speed (p =
0.0159, r = 0.63, Ryan’s method). No significant
difference was observed between the players and
novices at the slow and fast speeds. The correct
response rate was around the chance level (50%) at
slow and fast speeds for the players. A similar result
was found for the novices at all video speeds; no
significant difference was observed among the three
Figure 2. The response rates for subjects watching the videos at video speeds (Figure 2).
the three speeds (slow, normal and fast). The solid line represents When a three-way ANOVA (group × region × replay
the responses of the basketball players, while the broken line speed) was applied to the fixation rate (Figure 3A
indicates the responses of the novices. A correct response rate of
and B), the interaction effect of group × region of the
50% indicates the chance level. An asterisk represents p < 0.05.
body × replay speed was significant (F4,56 = 2.636,
p = 0.0434, η2 = 0.16). The interactions of group ×
significant difference from the chance level was not region at each replay speed were also significant (slow:
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found under other conditions. When a two-way F2,84 = 12.433, p < .0001, η2 = 0.23; normal: F2,84 =
ANOVA (speed × group) was applied to the correct 18.115, p < .0001, η2 = 0.30; fast: F2,84 = 7.258,
response rate (Figure 2), a significant interaction was p = .0012, η2 = 0.15). The main effect of group showed
found between speed and group (F2,28 = 3.363, p = that at the normal replay speed, the mean fixation rate

Figure 3. (A) Typical examples of the simultaneously recorded eye position data while watching the videos at three speeds for one novice
(upper panels) and one basketball player (lower panels). Eye positions when a ball was released are indicated by arrows. (B) Fixation rate
within each body region at a given video speed as calculated from the eye position data. One asterisk represents p < 0.05, two, p < 0.01. For
each body region, fixation rate was compared among the three video speeds. For these data, one dagger represents p < 0.01 for Slow vs.
Fast. Two daggers represent p < 0.01 for Normal vs. Fast.
430 Y. Uchida et al.

on the lower body region was significantly higher in the et al., 2008). Following that, it was revealed that the
players than in the novices (F1,126 = 26.172, p < .0001, experienced basketball players’ viewing points were
η2 = 0.17). Fixation on the upper body region was distributed on the shooter’s lower body and arms
significantly higher in the novices than in the players (Ishibashi et al., 2010).
(F1,126 = 25.140, p < .0001, η2 = 0.17) (Figure 3A and The present study of visual search acitivity at a
B, centre panel). The difference between their mean normal speed showed a tendency consistent with the
fixation rates was not significant in the ball trajectory results which were obtained by Ishibashi et al.
region. Novices fixated minimally on the lower body (2010). The novice group focused their gaze (fixa-
region and focused on the upper body region. The tion rate of more than 80%) initially on the upper
players had an almost equally distributed fixation body region and subsequently on the ball’s trajectory
between the three regions. The fixation rate for the at normal video speeds. In contrast, the players
slow video replay was similar to that of the normal consecutively observed lower body regions, upper
speed. The main effect of group at the slow video replay body regions and ball trajectory regions in relatively
showed that mean fixation rates for the lower body equal amounts. These results indicate that these
region were significantly higher for the players, while differences in visual search activity correspond to
those for the upper region were significantly higher for the correct response rate being significantly higher in
the novices (lower body region: F1,126 = 20.206, the players than in the novices (Figure 2). In other
p < .0001, η2 = 0.14; upper body region: F1,126 = words, players may be able to detect visual informa-
15.230, p = .0002, η2 = 0.11). The difference between tion for prediction by properly altering their gaze to
their mean fixation rates was not significantly different assess the shooter’s body movements. In contrast,
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for the ball trajectory region (Figure 3A and B, left the novices appear to have fixed their gaze primarily
panel). Fixation patterns during fast video replay were on the ball without deliberate intention for visual
different from those of the normal and slow videos. The information from the body, and this rendered them
main effect of group showed that the mean fixation rate unable to detect important clues for prediction from
of the players in the lower and ball track regions was the shooter’s movements. The eye movement strat-
significantly higher and lower, respectively, than that of egy and better perception of information utilised by
the novices (lower body region: F1,126 = 9.352, the players were undoubtedly acquired through daily
p = 0.0027, η2 = 0.07; ball trajectory region: F1,126 = practice and frequent competition. The results
9.994, p = 0.0020, η2 = 0.07), while the difference showed that the novices were more preoccupied
between their mean fixation rates was not significant in with the ball, while the skilled players adjusted their
the upper body region (Figure 3A and B, right panel). gaze to places other than the ball. This same strategy
The fixation rates among replay speeds were also has also been reported for soccer (Williams &
compared for each region. As mentioned above, the Davids, 1998). Furthermore, skilled basketball
three-factor (group, region and replay speed) inter- players make greater use of the relational visual
action effect was significant (F4,56 = 2.636, p = search strategy independent of local stimuli manip-
.0434, η2 = 0.16). The interaction of region × replay ulations than novices in the detection of configura-
speed was significant in the players group (F4,56 = tion changes in players’ and ball positions on a court
3.199, p = .0195, η2 = 0.19), but not in the novices (Laurent, Ward, Williams, & Ripoll, 2006). Elite ice
group. The speed main effect showed that the mean hockey players control their gaze during a game.
fixation rate of the ball trajectory region was signi- Defenders turn their gaze towards the puck and
ficant in the players group (F2,84 = 8.640, p = .0004, other objects or players with a continuously varying
η2 = 0.17). Post hoc analysis showed that the mean ratio, depending on the phase of the game, to
fixation rate of the fast replay speed was significantly identify visual cues to decide on appropriate and
lower in the ball trajectory region than in the other required movements according to the situation
comparisons (slow vs. fast: p = .0003, r = 0.68, (Martell & Vickers, 2004).
Ryan’s method; normal vs. fast: p = .0007, r = 0.63, Regarding the importance of temporal information
Ryan’s method). in prediction, an intrinsic, comfortable speed of
action called the preferred pace (PP) is known
to exist in each individual (Rimoldi, 1951). When
Discussion
sports players observe an object in slow- and fast-
The physical movements of the shooter until the motion videos, they subjectively have an uncomfort-
release of the ball produce the conditions of ball able feeling that the velocity of the object is dissociated
projection that determine the success or failure of the from their own sense of movement. When tasks such
shot (Button et al., 2003; Miller & Bartlett, 1993). It as walking, arm swinging and bicycle pedalling are
had been speculated that basketball players could performed, the speed of action shows a high level of
predict shot outcomes by capturing variables in the temporal consistency that is specific to each individual
shooter’s knee, wrist and finger joint angles (Aglioti (Smoll, 1975). This temporal consistency has also
Temporal dynamics of visual search strategy 431

been reported in the basketball free throw, and the accurately than the novices for normal speed videos,
time sequences of action patterns differ according to no significant difference was noted between the two
the skill level (Schmidt, 2012). Thus, the PP can be groups when viewing slow- or fast-motion videos.
seen as a psychological standard for the judgement of Thus, temporal information was clearly indispens-
a set of actions in the overall movement perception able to predict the outcome of free throws.
(Tajima & Choshi, 1999). Movements at a speed close The results of the present study suggest that it is
to the PP are perceived as syntonic movements and difficult for players to predict the outcome of a free
those about 30–40% slower or faster than the PP are throw unless they can use both spatial and temporal
seen as non-syntonic movements (Naruse, Sakuma, & information, instead of making a determination
Hirai, 2001). This syntony between the presented based solely on spatial information. The results also
video speed and person’s sense of movement speed suggest that it may be important for them to look at
may have influenced the player’s predictive skill and
an appropriate point at an appropriate time. As a
visual search activities.
future challenge, it is necessary to conduct detailed
When experienced players viewed fast-motion
analyses on eye movements to clarify the relationship
videos, the pattern of eye movements for visual
between spatial and temporal information in pre-
search activities was different from that of when
dicting free throws.
watching normal videos. Under the normal speed,
experienced players actively moved their gaze
according to their own psychological timed
sequences in order to extract appropriate informa- Conclusion
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tion from the video. However, in the case of fast- The basketball players participating in this study
motion videos, they appeared to utilise these same were able to predict free throw success above the
psychological timed sequences of gaze alterations chance level when viewing a normal speed video,
which resulted in a decrease in the proportion of while the novices were not. While the players viewed
gazes on the ball at the final stage of the video. This the shooters’ upper and lower body as well as shot
led to a failure in the collection of information trajectory, the novices mostly focused on shot
concerning the ball movement. Additionally, tem- trajectory. When viewing fast- and slow-speed vid-
poral information such as speed is naturally different eos, even the players could not predict free throw
from that in actual movement situations. This
accuracy at better than a chance level. Therefore, to
discrepancy could also be the cause of a decrease in
predict the success or failure of a free throw, the
the rate of correct responses. As noted above, gazes
experienced players utilised not only spatial cues
in novices were considered to mostly focus on the
derived from the shooter’s body position, as shown
movements of the ball and, thus, the proportion of
in previous studies, but also temporal clues that were
gazes to various regions did not change with the
video speed, either fast or slow. obtained with the apparently fixed temporal strategy
No significant difference was observed in the of altering eye movements.
distribution of gazes among regions when slow-
motion and normal speed videos were watched by Acknowledgements
both groups, which indicated no change in the visual The authors thank Dr. L. Crawshaw for English
strategy. Therefore, the decrease in the percentage of editing, Dr. S. Kitazawa for experimental devices.
correct responses in the players was suggested to be
This study was supported by a Grant-in-Aid for
derived from the mismatch between temporal
Young Scientists (B) from the Ministry of Educa-
information such as the movement time or speed,
tion, Culture, Sports, Science and Technology
and that of the real-time sequence. The results of the
(MEXT) of Japan (KAKENHI:23700685) to Y.
fast and slow videos combined indicate that temporal
information such as speed and movements of spe- Uchida. The funders had no role in study design,
cific body parts that change with phases of the action data collection and analysis, decision to publish or
are important for proper prediction of the shot. An preparation of the manuscript. The authors declare
appropriate eye movement strategy is essential to no conflicts of interest.
obtain this critical information.
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