You are on page 1of 28

Eye Movement Integration NLP

After five or ten back-and-forth movements, the hand is softly pulled


back toward the therapist’s body, and the client is asked an open-ended
question, such as,
“What’s there now?” or “
What do you have?”, allowing the client to describe what is happening
during the eye movements in her own fashion.
The client is encouraged to describe her experience in at least three
modalities or submodalities. We avoid distracting her from her own
description, but when she has finished we inquire further, “Are there images?
Physical sensations? Emotions?”

These three dimensions—visual, kinesthetic, and affective—are often the


principal modes in which the re-experience of traumatic memory occurs.
However, we could also ask about sounds, smells, tastes, thoughts, following
the client’s lead
Now be Here

What are you sensing?

External sensing –extroception,


smell, sight, hearing, touch
Internal sensing –interoception
Path
P. Where do I feel pressure?
A. Which parts of my body feel
the air?
T. Where is there tension?
H. Where can I feel heat?
Proprioception- muscles and
joints locations
Activities
Orienting reflex –scan your
environment
Eye movement integration
Touch different areas of you body
What happens inside me?

Emotions –emotional
awareness
And what are you feeling?
How does this emotion want to
express?

Compassionate Acceptance

Whatever arises, Love that.

Say, “I love you,


I am with you,
I am here for you,
I am present with you,”
Interoception refers to the perception of the physiological condition of the body,
including hunger, temperature, and heart rate.

However, research indicates that alexithymia – characterized by difficulties in


recognizing emotions from internal bodily sensations – is also linked to atypical
interoception alexithymia

alexithymia. : inability to identify and express or describe one's feelings. Note: People
with alexithymia typically display a lack of imaginative thought, have difficulty
distinguishing between emotions and bodily sensations, and engage in logical externally
oriented thought.

A central component of Somatic Experiencing is the “felt sense.” The felt sense is the
embodiment (bringing awareness inside the body) of one’s ever-changing
sensory/energetic/emotional landscape. The felt sense moves our focus from actions and
things happening outside us in the world to qualities of our present, internal experience
(e.g. textures, colors, sensations). The felt sense sounded simple when I first read about
it, but as I progressed through the book I realized it is more profound than it first
appeared.

the distance our self-awareness is away from our body Search

1 Felt Sense Exercise..........................................................................................................................3


2 The P.A.T.H. to Internal Awareness Exercise (Pressure, Air, Tension, Heat)............................5
3 R3RA ENGRAM RUNNING BY CHAINS...................................................................................19
The felt sense is an awareness of one’s ever-changing sensations, energies and emotions as they occur in the body

1 Felt Sense Exercise


Comments: After being through something painful or horrific, being in the body can be
very challenging. Many times we need to actively re-learn how to feel sensations in the
body, in order to occupy the body again. Just having the willingness to stay present
while sensing a few basic things is a positive step. The felt sense is a simple but
powerful exercise for recovering from PTSD because it counters both dissociation and
hypervigilance.
Goal: Develop the ability to be in tune with and describe your felt sense, the sensations
occurring on subtle and overt levels in all areas of your body.
Caution: The only caution for this exercise is if you find a traumatized part of the body
during the exercise, either put your awareness on a neutral or positive part instead, or be
sure to do something to give resources to that part. For example say, “I love you, I am
with you, I am here for you, I am present with you,” in effect using your awareness to
extend an empathic connection with that part. Later we will discuss the Pendulation
Exercise, which trains us how to handle these traumatized areas more comprehensively.
Instructions: Sit or lie down in a quiet location where you can comfortably focus.
Describe the sensations you notice in your body. Pay attention to more and more subtle
sensations and use as many descriptive words you can think of.
Examples of Qualities of the Felt Sense:
1. feeling/sensation
a. pressure – even, uneven, supportive feeling, crushed feeling, cutting off
circulation
b. air current – gentle, cool, warm, from right, from left, stimulating, rush,
like a feather, like mist
c. tension – solid, dense, warm, cold, inflamed, protective, constricting,
angry, sad
d. pain – ache, sharp, twinge, slight, stabbing
e. tingling – pricks, vibration, tickling, numb
f. itch – mild itch, angry itch, irritating itch, moving itch, subtle itch, small
itch, large area of itching
2. temperature – warm, hot, burning, cool, cold, clammy, chills, icy, frozen, like:
hearth, oven, fire, sunshine, baked bread, snow, stone, shade
3. size – small, large
4. shape – flat, circle, blob, like a mountain
5. weight – light, heavy
6. motion – circular, erratic, straight line
7. speed – fast, slow, still
8. texture – rough, wood, stone, sandpaper, smooth, silk
9. element – fire, air, earth, water, wood
10. color – gray, blue, orange etc.
11. mood/emotion sinking, pulling in, open, closed, uplifting, sunny day, dark cloud,
roiling
12. sound – buzzing, singing
13. taste – sour, bitter, sweet
14. smell – pungent, sweet, like rain, like leaves
15. absence/nothingness – blank, empty
I know the above is a long list. One thing that can be helpful is to pick a handful, say 5
of them, and ask either or questions, for example, Does it feel more rough or more
smooth? Is it slow or fast? Does it feel heavy or light?
The next post, about the “PATH to Internal Awareness” Exercise presents a very easy
way to remember to do the felt sense. Even if I am lying down only for a few minutes,
or sitting in the subway, I can think “Do PATH!” and then go through the steps.

2 The P.A.T.H. to Internal Awareness Exercise (Pressure, Air, Tension, Heat)


PTSD Illustrated, PTSD Symptoms, Trauma Healing
Comments: During our experience of PTSD we may find that we scan the environment
constantly trying to get as much information out of it as fast as possible. This is called
being hypervigilant. We may not notice, but underneath this habit of watching our
surroundings is a kind of wild, scared feeling of searching for and seeking potential
danger. It doesn’t matter if we know intellectually that we are no longer in danger
because this is originating from an unconscious, instinctual and animal part of
ourselves. It’s like we have a wild animals’ eye attached to us that is always stuck wide
open, like a sentry always at the ready even if nothing is there anymore.
Also, we may have a tendency to be dissociated, disconnected from what is going on in
the here an now, absent, a space cadet, our mind off in some place other than the
present.
Goal: The goal of this exercise is to begin to train ourselves to stop scanning the
environment in such a hyper-alert, robotic and habitual way. We can be alert and aware
to danger without having hypervigilance.
Also the goal is to train us to be OK with the present moment, to settle into the body
again, to make it a safe place to exist again. We can learn not to be disconnected from
our self /body anymore.
This is a basic, “easy” level felt sense exercise.
Instructions: Relax your body. Relax your eyes. Slow down your attempts to get
information out of the environment around you. Notice the environment in a calm way.
Pull your attention inside your body. Now, ask yourself the following 4 things about
your body right now, the acronym for this is PATH:
P. Where do I feel pressure?
A. Which parts of my body feel the air?
T. Where is there tension?
H. Where can I feel heat?

This exercise goes from the body’s surface where we usually experience pressure and
air, then into the muscles where we usually experience tension, and the most heat is
generally deep in the center where it is perhaps more difficult to sense.
After going through the steps, see if you can look at the environment from a calm place.
Notice how you can be alert and perceptive, in a reasonable and calm way, about the
state of the environment even while you are simultaneously taking note of how your
body feels inside.
The tendencies to dissociate and to be hypervigilant develop unconsciously during
trauma and become part of PTSD. To counter this, whenever you lie down or are sitting
for a bit remember to do “P.A.T.H,” your PATH to learning internal awareness and
developing the felt sense.

Processes
Engram Running by Chains
Routine 3RA

R3RA makes the Time


Track respond like
a computer data base.

Engram running on CT-5 is done with Routine-3RA, Engram running by Chains.

It is a very simple procedure indeed! But it took a lot of research to get to this point. It
does not require the pc to have visual memory, sonic memory or recall of other
perceptions at once. Instead it helps develop them.
R3RA builds directly on the know-how of the nature and behavior of the Time Track. It
is based on experiences with many, many earlier techniques - from the first published
techniques of "Dianetics®, The Modern Science of Mental Health" (1950) and forward.
R3RA was released in 1978 and that remains its final form. Engram Running by Chains
is so simple the auditor usually begins by over-complicating. You almost can't get
uncomplicated enough in Engram running.
Here are some of the complexities the auditor has to learn to put aside.
First Lesson: In teaching people to run Engrams in 1949 Ron Hubbard repeated
concern was, "All auditors talk too much."

His second concern was: "All auditors acknowledge too little." Auditors were always
asking for more data instead of simply acknowledge what the pc just had given them.
The auditor needs simply to acknowledge what the pc says and say "Continue." Auditors
were always asking for more data and usually for more data than the pc could possibly
find. Example: Pc: "I see a car...I think". Auditor: "Okay. What year and model?"

That's not Engram running, that's just harassing the pc with poor TRs.

The proper action is: Pc: "I see a car...I think." Auditor: "Okay. Continue."

There are no exceptions to this rule in Engram running with R3RA and it is now clearly
worked into the procedure itself. These were the first auditor rules in Engram running;
there may have been complications in between, but we are back to the basic rules.

It can be summed up this way:


Acknowledge what the pc says and tell him to continue.
Another point is auditor being doubtful of control. Wrong example: Auditor: "Move to
your birthday last year. Are you there?? How do you know that it is really your birthday
last year? What do you see that makes you think....?" Wrong! Wrong! Wrong!

Right example: Auditor: "Move to the beginning of that incident and tell me when you
are there." (Pc answers.) "What do you see?" (Pc's answer). "Good". The Time Track
responds beautifully. But it is like dealing with a wild animal, you could say, the auditor
has to exert positive control for it to happen every time.

The Time Track is under


the auditor's control,
not the pc's. Thus the auditor
must exert positive control.

Another error is a failure to take the pc's data. You always take the pc's data. That is part
of TRs and Auditors Code. That does not mean you take his orders. You never take the
pc's orders. They usually stem from the Bank.

R3RA By Steps
R3RA is done in Model Session. Auditor takes the usual steps, including clearing
commands when run for the first time, and flying the rudiments. The auditor starts the
session by saying, "This is the session" (Tone 40).
The auditor tells the pc briefly what they are going to do in the session. That is the
Reality Factor.
What to Run
You establish the type of Chain the pc is to run. This is usually done by doing an
Assessment. Sometimes the C/S will tell the auditor which Chain has to be run next; the
auditor will still have to determine that it is reading and has pc's interest. In Engram
running it has to have a read and pc's interest to be taken up. The only exception would
be on the Engram Drug RD and drug Engrams.

The Commands
FLOW 1:
STEP ONE: Locate the first incident by the command:
"Locate a time when you had_____." Also make a note of TA position.

STEP TWO: "When was it?" You accept any time or date or approximation the pc
gives you. Do not attempt any dating drill with Meter.
STEP THREE: Move the pc to the incident with the exact command, "Move to that
incident." (This step is omitted if the pc is telling you he is there already.)

STEP FOUR: "What is the duration of that incident?" Accept any duration the pc
gives you or any statement to that effect the pc makes about it. Do not attempt to use
Meter to get a more accurate duration.

STEP FIVE: Move the pc to the beginning of the incident with the exact
command: "Move to the beginning of that incident and tell me when you are
there."

STEP SIX: Ask pc what he or she is looking at with this command. First, if the pc's eyes
are open, tell pc, "Close your eyes", acknowledge him quietly for doing so and then
give him the command "What do you see?"

STEP SEVEN: "Move through that incident to a point (pc's given duration) later."

STEP EIGHT: Sit quietly; say nothing, do nothing; just observe the pc and Meter or
make quiet notes while pc is going through the incident. If pc comments before reaching
the end just say "OK, continue."

STEP NINE: When the pc reaches the end of the incident say only: "What
happened?"

Take whatever pc says, acknowledge as appropriate. Say nothing else, ask nothing else.
When pc has told little or much and has finished talking, give him a final
acknowledgement. That ends cycle on one run through.

If the TA has risen (from its position at Step 1) the auditor immediately checks for an
earlier incident (Step G). If no earlier incident, he asks for an earlier beginning to the
incident (Step H).

If the TA is the same or lower, he runs the incident through again (Step A).

In going through an incident the second or more times auditor does not ask for date and
duration or anything else.
STEP A. (After pc has competed Step 9) "Move to the beginning of that
incident and tell me when you are there."

STEP B. "Move through to the end of that incident."

STEP C. (When the pc has done so) "Tell me what happened."


STEP Ca. "Is that incident erasing or going more solid?" (TA rising
means the incident has gone more solid so the question is not asked if TA is
higher.)

If the incident is erasing, go through it again. If it has gone more solid, ask
for an earlier incident.
If no earlier incident, ask for an earlier beginning.

STEP D. "Return to the beginning of that incident and tell me when


you are there."

STEP E. "Move through to the end of that incident."

STEP F. "Tell me what happened."


STEP Fa. "Is that incident erasing or going more solid?" (TA rising means the
incident has gone more solid so the question is not asked if TA is higher.)
If the incident is erasing, go through it again (Step D).

If it has gone more solid, ask for an earlier incident (Step G)


and if no earlier incident, ask for an earlier beginning (Step H).
STEP G. "Is there an earlier incident when you had a (exact same somatic)?"
Continue on down the Chain of the same somatic using Steps 2-9, A, B. C, D, E, F. G.
H. and EYE.

Step H: "Is there an earlier beginning to this incident?" or "Does the one we are
running start earlier?" or "Does there seem to be an earlier starting point to this
incident?"

(If not, give command D and put the pc through the incident again. If there is an earlier
beginning, give command EYE.)

STEP EYE. "Go to the new beginning of that incident and tell me when you are
there." (Followed by B. C.)

Postulate off=Erasure
Unless you get to the very bottom
of things - like the earlier beginning
- the thing isn't handled completely.
When you get to the tip of the roots
and get the postulate off you are done!
You could also say: The postulate
was the power source that
now has been found and unplugged.

Postulate Off Equals Erasure


When it looks like you have reached the basic incident of the Chain and that it is
erasing, after each pass through, ask: "Has it erased?"

The pc sometimes thinks the incident is erasing but it's not erasing, so you have to go
back to your G. H. EYE followed by 2-9, A-EYE. In some cases this can happen several
times on one Chain.

The postulate coming off is the EP of the Chain; it means you have obtained an erasure.
This will be accompanied by F/N and VGIs. Getting the postulate is the important thing.
Even if you get an F/N you don't indicate the F/N until you've gotten the postulate, at
which time you have reached the EP and end off on that Chain.

If the pc says the Chain has erased, but the postulate made during the time of the
incident has not been expressed by the pc ask: "Did you make a postulate at the time
of that incident?" Only when the postulate has come off to F/N and VGIs can one
consider that the full EP of an engramic incident or Chain has been reached.

You must recognize what the postulate is when it comes up. It is usually signaled with a
BD. If you try to run pc past the postulate it messes up the situation and pc. It may need
extensive repair. All you're basically going for is find and blow the postulate, because
hat is what is keeping the Chain there. When the pc has given the postulate to F/N and
VGIs, that is it. You have the EP of that Chain.

Going Earlier
Usually an incident is run through twice, (Steps 1-9 then A-C). This is done to unburden
the Chain and allow the pc to locate earlier incidents on the Chain, now coming to view.
You get some of the charge off the present incident and the pc can now find anything
earlier.

The TA, however, tells the story as well. If the TA is rising on Step 9 it usually means
there is something earlier. If the auditor observes the TA rising, he should ask the pc (1)
if there is an earlier incident, using in the command the exact same somatic or feeling
used in Step One. (2) If there is no earlier incident he asks if there is an earlier
beginning.

TA = 3.3 TA = 3.4 Watching TA position at


end of runs is a way to
determine if incident is
"Going more solid".
Usually the difference in
TA position is only
0.05 - 0.2
when going more solid.
After Run 1 After Run 2

With R3RA you have all the tools to get down to the basic incident (and the basic
postulate) fast. Seeing the TA higher at the end of a run, the auditor never have to
solidify a pc's Bank by putting him through an incident again. The higher TA means
increased mass and makes it clear that the incident has gone more solid by the end of the
previous run through.

When the TA has gone up you check for an earlier incident (or earlier beginning) after
the first run through.

If, after the second pass through, when you have asked the pc "Is the incident erasing or
going more solid?" and the pc doesn't know or isn't sure, ask for an earlier incident.
Never ask erasing/solid in the middle of an incident.

Bouncers
If the pc bounces out of the session, out of the incident, bounces from the incident, etc.,
you would have to tell him to "Return to the beginning of the incident and tell me
when you are there" and move him through the incident. The pc who bounces out of
an incident on a "bouncer" has to be put back into the incident and continue to run it. So
you give pc the above command followed with E, F. Fa.
FLOWS 2, 3 and 0
Step One and Step G (going earlier) commands for Flows 2, 3 and 0 are:

FLOW 2:
STEP ONE: "Locate an incident of your causing another_____
(the exact somatic or feeling used in Flow 1)."

STEP G: "Is there an earlier incident of your causing another_____


(the exact somatic or feeling used in Flow 1)?"

FLOW 3:
STEP ONE: "Locate an incident of others causing others_____
(plural of the somatic or feeling used in Flow 1). "
STEP G: "Is there an earlier incident of others causing others___
(plural of the exact somatic or feeling used in Flow 1)?"

FLOW 0:
STEP ONE: "Locate an incident of you causing yourself___
(the exact somatic or feeling used in Flow 1)."

STEP G: "Is there an earlier incident of you causing yourself____


(the exact somatic or feeling used in Flow 1)?"
Each of these Step One and Step G commands are followed by on the full exact
commands 2-9, A-EYE in the steps as given above.

A widow should have the loss


of her beloved husband run
out as a Narrative Incident.

Narrative R3RA
A narrative item is often run to run out the physical experiences the person has just
undergone. This could be for example an accident, illness, an operation or emotional
shock.

However, a condition or circumstance without an incident is not narrative. It's just an


incorrect item. An example of this would be trying to run the item, "Obstruction of
justice." It would not run as there is no exact incident there.

Narratives are all too often just run through once or twice and abandoned. Narratives are
different from somatic Chains. If just run once or twice it leaves this specific incident
still charged and capable of affecting the pc. A narrative needs to be run and run and run
on that one incident. What you are doing is running that one narrative incident to
erasure. You only go earlier similar if it starts to grind very badly, meaning it doesn't
change on repeated runs and it doesn't erase.

Most narrative incidents will run out by themselves without going earlier. This may take
a very long time and many, many runs. But if you want to change somebody's life, that's
how you do it.

When you are running a narrative you always add the known incident to the command.
Examples of Narrative Incidents: The death of your mother. The Car
accident last year. Going bankrupt with your clothing business. When your
spouse left you. These are well defined incidents in time and location and
the pc knows about them. But he doesn't remember all the painful details,
of course, and that is what you have to bleed out.
Using the earlier beginning command in running narratives is important. For example:
If the pc is running out a death of somebody closely related to him you will find that the
incident actually started when he heard the phone ring, then, going back earlier to when
somebody looked at him in a strange way, etc. So using the earlier beginning command
in narrative running is important.

The commands for Narrative are:


FLOW 1:
STEP ONE: "Return to the time you______
(specific incident) and tell me when you are there."

Steps 2-9 follows (3 is omitted as you have already got the pc to the
incident by giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If
there is one, send the pc to the new beginning of the incident (Step EYE)
then follow with Steps B and C.

If there is no earlier beginning, return the pc to the incident with Step A,


followed by B and C. Then again check for earlier beginning (Step H) at
the end of each run through the incident. On third and additional runs
through the incident use steps D, E, F making certain to check for earlier
beginning after each run through, and only when the pc is obviously
starting to grind and gets no place does one then use the command, "Is
there an earlier similar incident?"

FLOW 2:
STEP ONE: "Return to the time you caused another to/a (specific
incident) and tell me when you are there."

Steps 2-9 follows (3 is omitted as you have already got the pc to the
incident by giving him the first command, "Return to the time...").

Earlier beginning (Step H) is checked after each run through the incident. If
there is one, send the pc to the new beginning of the incident (Step EYE)
then follow with Steps B and C.
If there is no earlier beginning, return the pc to the incident with Step A,
followed by B and C. Then again checking earlier beginning (Step H) at the
end of each run through the incident. On third and additional runs through
the incident use Steps D, E, F. Make sure to check for earlier beginning
after each run through, and only when the pc is obviously starting to grind
and gets no place do you then use the command, "Is there an earlier
similar incident?"

FLOW 3:
STEP ONE: "Return to the time others caused others to/a (specific
incident) and tell me when you are there."

Steps 2-9 follows (3 is omitted as you have already got the pc to the
incident by giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If
there is one, send the pc to the new beginning of the incident (Step EYE)
then follow with Steps B and C.
If there is no earlier beginning, return the pc to the incident with Step A,
followed by B and C. Then again check for earlier beginning (Step H) at
the end of each run through the incident. On third and additional runs
through the incident use steps D, E, F making certain to check for earlier
beginning after each run through, and only when the pc is obviously
starting to grind and gets no place does one then use the command, "Is
there an earlier similar incident?"

FLOW 0:
STEP ONE: "Return to the time you caused yourself to/a (specific
incident) and tell me when you are there."

Steps 2-9 follows (3 is omitted as you have already got the pc to the
incident by giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If
there is one, send the pc to the new beginning of the incident (Step EYE)
then follow with Steps B and C.
If there is no earlier beginning, return the pc to the incident with Step A,
followed by B and C. Then again check for earlier beginning (Step H) at
the end of each run through the incident. On third and additional runs
through the incident use steps D, E, F making certain to check for earlier
beginning after each run through, and only when the pc is obviously
starting to grind and gets no place does one then use the command, "Is
there an earlier similar incident?"

Secondaries
Secondaries are run with the same commands as R3RA. Narrative Secondaries (such as
a recent loss) are run with the same commands as Narrative R3RA Engrams.

The earlier similar command is "Is there an earlier similar incident?"

Narrative incidents are always run Quad flows.

Certainty of Commands
The commands etc. has to be drilled, drilled and drilled with TR 101, 102, 103 and 104
before actually doing Engram running on a pc.

A hesitant auditor or incorrect use of commands kills Engram running. Auditor certainty
inspires confidence and the Time Track will respond properly only when auditor is
capable of positive control.

Adjusting Speed
The auditor must be able to adjust his speed to the pc. Some run fast and some run slow.
But he must be able to keep up with fast pc's and not rush slower pc's. The auditor
should never keep the pc waiting to do admin. Usually there is plenty of time for the
auditor to catch up while the pc goes through the incident (step 8).

Especially when the auditor gives the command to move through the incident after
having told the pc to move to the beginning of the incident speed is important. If the pc
is already halfway through the incident before he receives the command to move
through it the auditor has lost the crisp control needed. He will have to stay on top of the
situation with positive control and the right speed.
Thus the drilling of the commands and procedure allows the auditor to keep up with fast
pc's and get metering, admin and TRs all taken care of without much attention on his
part - and without distracting the pc.

Flattening the Chain


You always take a Chain to full EP for Engram running. Sometimes there is "no earlier
incident" and "no earlier beginning". In this case you simply send the pc through the
incident you are running once more. It may need to be unburdened some more and pc
can all of a sudden see the earlier beginning or earlier incident and you simply continue
down the Chain. In case you don't complete Chains you will get unflat incidents all over
the place and a pc suffering from BPC. The EP of a Chain is:
1) The basic postulate off - that is the erasure.
2) Floating Needle
3) VGI's
Floating
VGI's
Postulate off Needle

The EP of a Chain is Erasure. That's the


postulate made at the time of the basic
incident off. It's accompanied by F/N and
VGI's. Pc needs not cognite, but usually does.

Postulate off (1) often happens in a spectacular way. Pc spots the earlier beginning or
earlier incident. There is a BD and so on. Listen up and figure out if the postulate came
off. It may be in plain view and expressed by pc or he may have to be coaxed to express
it. He may need to go through one more time. But unless you get the postulate off you
are not there yet. But when it is off. that's it! You should stop right there.
Ending too Early
You don't stop at the first sign of an F/N. You basically ignore the F/N until the postulate
is off. You simply ask if it is erasing. When the postulate comes off you call the F/N.
That is your EP for that Chain.

Fast Pc's
Pc's who have run a fair amount of Engrams get faster and faster. At some point they
may be able to blow by inspection. Running R3RA you will see the following: around
Step 3: the TA blows down, the needle F/Ns; the pc says, "It's gone" with VGIs showing
up. This happens with fast running pc's on light Chains. If it was the basic for that Chain
you are done. Recognize it for what it is and do not try to push the pc beyond the EP. If
you do, the pc will "jump Chains", try to find an unassessed Chain or incident to run, or
go into a heavy protest.
Ending on EP
An R3RA session can be safely ended on a completed Chain that ended with all the
parts of the EP being present.
There are usually plenty more Chains to be handled in later sessions. You do a new
Assessment and find a new unwanted feeling, somatic etc. to run.
When there are no more unwanted Somatics, etc. to run you have completed Engram
Clearing. At some point the pc may have a spectacular cognition about himself and his
complete Engram Bank and the whole Bank may erase at that point. That may be due to
the pc went Clear.
Ending the Grade
So you end Engram Clearing when (1) there are no more unwanted items to run. (2) The
whole Bank apparently blows. In the later instance, the pc has to be checked out for if
he went Clear. This is done on a special Rundown called Clear Intensive. This has to be
done by a qualified auditor and is not part of CT. The reason it is not part of CT is, that
this state has to be independently verified according to the technical facts. This is most
reliably done by an independent auditor-C/S team which is not caught up in the
excitement of the wins.
Clears and Somatics
Somatics are caused by Engrams. Unwanted, reactive feelings, sensations, etc. are
caused by Engrams. But we have to let you in on a secret here. A Clear can have
Somatics and unwanted feelings and apparently no Engrams to run. We are here getting
into the Advanced Ability Levels of "Operating Thetan". States of being and techniques
applied to pc's after Clear. This is above and beyond CT at this time. That's another
reason why an independent auditor-C/S team takes over to establish whether the pc went
Clear or not. There are techniques to address this effectively, such as NOTs (New Era
Dianetics for OTs™). The statement of Engrams causing the Somatics is true. But after
Clear it has to be addressed in a different way entirely. So the State of Clear is valid. It
is a clearly defined state; but no man is an island and the influences of other dynamics
are addressed directly on Advanced Ability Levels with its own techniques such as
Advanced Ability Level 5 (also known as NOTS).
R3RA Commands, Print-out
Drills for learning R3RA Commands TR-100's
http://www.freezoneearth.org/Clearbird/Clearbird2004/sub2/class5/r3ra_proced.htm

3 R3RA ENGRAM RUNNING BY CHAINS

THE COMMANDS

FLOW 1:
STEP ONE: Locate the first incident by the command
"LOCATE A TIME WHEN YOU HAD_____."
Also make a note of TA position.

STEP TWO:
"WHEN WAS IT?"
You accept any time or date or approximation the pc gives you. Do not attempt any
dating drill with Meter.

STEP THREE:
Move the pc to the incident with the exact command,
"MOVE TO THAT INCIDENT."
(This step is omitted if the pc is telling you he is there already.)

STEP FOUR:
"WHAT IS THE DURATION OF THAT INCIDENT?"
Accept any duration the pc gives you or any statement to that effect the pc makes
about it. Do not attempt to use Meter to get a more accurate duration.

STEP FIVE:
Move the pc to the beginning of the incident with the exact command:
"MOVE TO THE BEGINNING OF THAT INCIDENT AND TELL ME WHEN
YOU ARE THERE."

STEP SIX:
Ask pc what he or she is looking at with this command. First, if the pc's eyes are
open, tell pc,
"CLOSE YOUR EYES", acknowledge him quietly for doing so and then give him
the command
"WHAT DO YOU SEE?"

STEP SEVEN:
"MOVE THROUGH THAT INCIDENT TO A POINT (PC'S GIVEN DURATION)
LATER."

STEP EIGHT:
Sit quietly; say nothing, do nothing; just observe the pc and Meter or make quiet
notes while pc is going through the incident. If pc comments before reaching the
end just say
"OK, CONTINUE."

STEP NINE:
When the pc reaches the end of the incident say only:
"WHAT HAPPENED?"

Take whatever pc says, acknowledge as appropriate. Say nothing else, ask nothing
else. When pc has told little or much and has finished talking, give him a final
acknowledgement. That ends cycle on one run through.
If the TA has risen (from its position at Step 1) the auditor immediately checks for
an earlier incident (Step G). If no earlier incident, he asks for an earlier beginning
to the incident (Step H).

If the TA is the same or lower, he runs the incident through again (Step A).

In going through an incident the second or more times auditor does not ask for date
and duration or anything else.

STEP A.
(After pc has competed Step 9)
"MOVE TO THE BEGINNING OF THAT INCIDENT AND TELL ME WHEN
YOU ARE THERE."

STEP B.
"MOVE THROUGH TO THE END OF THAT INCIDENT."

STEP C.
(When the pc has done so)
"TELL ME WHAT HAPPENED."

STEP Ca.
"IS THAT INCIDENT ERASING OR GOING MORE SOLID?"
(TA rising means the incident has gone more solid so the question is not asked if TA
is higher.)

If the incident is erasing, go through it again. If it has gone more solid, ask for an
earlier incident.
If no earlier incident, ask for an earlier beginning.

STEP D.
"RETURN TO THE BEGINNING OF THAT INCIDENT AND TELL ME WHEN
YOU ARE THERE."

STEP E.
"MOVE THROUGH TO THE END OF THAT INCIDENT."

STEP F.
"TELL ME WHAT HAPPENED."

STEP Fa.
"IS THAT INCIDENT ERASING OR GOING MORE SOLID?"
(TA rising means the incident has gone more solid so the question is not asked if TA
is higher.)
If the incident is erasing, go through it again (Step D).
If it has gone more solid, ask for an earlier incident (Step G)
and if no earlier incident, ask for an earlier beginning (Step H).

STEP G.
"IS THERE AN EARLIER INCIDENT WHEN YOU HAD A (EXACT SAME
SOMATIC)?"

Continue on down the Chain of the same somatic using Steps 2-9, A, B. C, D, E, F.
G. H. and EYE.

Step H:
"IS THERE AN EARLIER BEGINNING TO THIS INCIDENT?"
or "DOES THE ONE WE ARE RUNNING START EARLIER?"
or "DOES THERE SEEM TO BE AN EARLIER STARTING POINT TO THIS
INCIDENT?"

(If not, give command D and put the pc through the incident again. If there is an
earlier beginning, give command EYE.)

STEP EYE.
"GO TO THE NEW BEGINNING OF THAT INCIDENT AND TELL ME WHEN
YOU ARE THERE."
(Followed by B. C.)

Postulate Off Equals Erasure


When it looks like you have reached the basic incident of the Chain and that it is
erasing, after each pass through, ask:
"HAS IT ERASED?"

The pc sometimes thinks the incident is erasing but it's not erasing, so you have to
go back to your G. H. EYE followed by 2-9, A-EYE. In some cases this can happen
several times on one Chain.

The postulate coming off is the EP of the Chain; it means you have obtained an
erasure. This will be accompanied by F/N and VGIs. Getting the postulate is the
important thing. Even if you get an F/N you don't indicate the F/N until you've
gotten the postulate, at which time you have reached the EP and end off on that
Chain.

If the pc says the Chain has erased, but the postulate made during the time of the
incident has not been expressed by the pc ask:
"DID YOU MAKE A POSTULATE AT THE TIME OF THAT INCIDENT?"
Only when the postulate has come off to F/N and VGIs can one consider that the
full EP of an engramic incident or Chain has been reached.

You must recognize what the postulate is when it comes up. It is usually signaled
with a BD. If you try to run pc past the postulate it messes up the situation and pc.
It may need extensive repair. All you're basically going for is find and blow the
postulate, because hat is what is keeping the Chain there. When the pc has given
the postulate to F/N and VGIs, that is it. You have the EP of that Chain.

Going Earlier
Usually an incident is run through twice, (Steps 1-9 then A-C). This is done to
unburden the Chain and allow the pc to locate earlier incidents on the Chain, now
coming to view. You get some of the charge off the present incident and the pc can
now find anything earlier.

The TA, however, tells the story as well. If the TA is rising on Step 9 it usually
means there is something earlier. If the auditor observes the TA rising, he should
ask the pc (1) if there is an earlier incident, using in the command the exact same
somatic or feeling used in Step One. (2) If there is no earlier incident he asks if
there is an earlier beginning.
When the TA has gone up you check for an earlier incident (or earlier beginning)
after the first run through.

If, after the second pass through, when you have asked the pc "Is the incident
erasing or going more solid?" and the pc doesn't know or isn't sure, ask for an
earlier incident. Never ask erasing/solid in the middle of an incident.

Bouncers
If the pc bounces out of the session, out of the incident, bounces from the incident,
etc., you would have to tell him to
"RETURN TO THE BEGINNING OF THE INCIDENT AND TELL ME WHEN
YOU ARE THERE"
and move him through the incident. The pc who bounces out of an incident on a
"bouncer" has to be put back into the incident and continue to run it. So you give
pc the above command followed with E, F. Fa.
FLOWS 2, 3 and 0
Step One and Step G (going earlier) commands for Flows 2, 3 and 0 are:

FLOW 2:
STEP ONE:
"LOCATE AN INCIDENT OF YOUR CAUSING ANOTHER_____
(the exact somatic or feeling used in Flow 1)."

STEP G:
"IS THERE AN EARLIER INCIDENT OF YOUR CAUSING ANOTHER_____
(the exact somatic or feeling used in Flow 1)?"

FLOW 3:

STEP ONE:
"LOCATE AN INCIDENT OF OTHERS CAUSING OTHERS_____
(plural of the somatic or feeling used in Flow 1). "

STEP G:
"IS THERE AN EARLIER INCIDENT OF OTHERS CAUSING OTHERS___
(plural of the exact somatic or feeling used in Flow 1)?"

FLOW 0:

STEP ONE:
"LOCATE AN INCIDENT OF YOU CAUSING YOURSELF___
(the exact somatic or feeling used in Flow 1)."

STEP G:
"IS THERE AN EARLIER INCIDENT OF YOU CAUSING YOURSELF____
(the exact somatic or feeling used in Flow 1)?"

Each of these Step One and Step G commands are followed by on the full exact
commands 2-9, A-EYE in the steps as given above.

Narrative R3RA
A narrative item is often run to run out the physical experiences the person has
just undergone. This could be for example an accident, illness, an operation or
emotional shock. When you are running a narrative you always add the known
incident to the command.
Using the earlier beginning command in running narratives is important. For
example: If the pc is running out a death of somebody closely related to him you
will find that the incident actually started when he heard the phone ring, then,
going back earlier to when somebody looked at him in a strange way, etc. So using
the earlier beginning command in narrative running is important.

The commands for Narrative are:

FLOW 1:

STEP ONE:
"RETURN TO THE TIME YOU______ (specific incident) AND TELL ME
WHEN YOU ARE THERE."

Steps 2-9 follows (3 is omitted as you have already got the pc to the incident by
giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If there
is one, send the pc to the new beginning of the incident (Step EYE) then follow with
Steps B and C.

If there is no earlier beginning, return the pc to the incident with Step A, followed
by B and C. Then again check for earlier beginning (Step H) at the end of each run
through the incident. On third and additional runs through the incident use steps
D, E, F making certain to check for earlier beginning after each run through, and
only when the pc is obviously starting to grind and gets no place does one then use
the command,"Is there an earlier similar incident?"

FLOW 2:

STEP ONE:
"RETURN TO THE TIME YOU CAUSED ANOTHER TO/A (specific
incident) AND TELL ME WHEN YOU ARE THERE."

Steps 2-9 follows (3 is omitted as you have already got the pc to the incident by
giving him the first command, "Return to the time...").

Earlier beginning (Step H) is checked after each run through the incident. If there
is one, send the pc to the new beginning of the incident (Step EYE) then follow with
Steps B and C.

If there is no earlier beginning, return the pc to the incident with Step A, followed
by B and C. Then again checking earlier beginning (Step H) at the end of each run
through the incident. On third and additional runs through the incident use Steps
D, E, F. Make sure to check for earlier beginning after each run through, and only
when the pc is obviously starting to grind and gets no place do you then use the
command,
"IS THERE AN EARLIER SIMILAR INCIDENT?"

FLOW 3:

STEP ONE:
"RETURN TO THE TIME OTHERS CAUSED OTHERS TO/A (specific
incident) AND TELL ME WHEN YOU ARE THERE."

Steps 2-9 follows (3 is omitted as you have already got the pc to the incident by
giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If there
is one, send the pc to the new beginning of the incident (Step EYE) then follow with
Steps B and C.
If there is no earlier beginning, return the pc to the incident with Step A, followed
by B and C. Then again check for earlier beginning (Step H) at the end of each run
through the incident. On third and additional runs through the incident use steps
D, E, F making certain to check for earlier beginning after each run through, and
only when the pc is obviously starting to grind and gets no place does one then use
the command,
"IS THERE AN EARLIER SIMILAR INCIDENT?"

FLOW 0:

STEP ONE:
"RETURN TO THE TIME YOU CAUSED YOURSELF TO/A (specific
incident) AND TELL ME WHEN YOU ARE THERE."

Steps 2-9 follows (3 is omitted as you have already got the pc to the incident by
giving him the first command, "Return to the time....").

Earlier beginning (Step H) is checked after each run through the incident. If there
is one, send the pc to the new beginning of the incident (Step EYE) then follow with
Steps B and C.
If there is no earlier beginning, return the pc to the incident with Step A, followed
by B and C. Then again check for earlier beginning (Step H) at the end of each run
through the incident. On third and additional runs through the incident use steps
D, E, F making certain to check for earlier beginning after each run through, and
only when the pc is obviously starting to grind and gets no place does one then use
the command,
"IS THERE AN EARLIER SIMILAR INCIDENT?"

Secondaries
Secondaries are run with the same commands as R3RA. Narrative Secondaries
(such as a recent loss) are run with the same commands as Narrative R3RA
Engrams.

The earlier similar command is


"IS THERE AN EARLIER SIMILAR INCIDENT?"

Narrative incidents are always run Quad flows.

Certainty of Commands
The commands etc. has to be drilled, drilled and drilled with TR 101, 102, 103 and
104 before actually doing Engram running on a pc.

A hesitant auditor or incorrect use of commands kills Engram running. Auditor


certainty inspires confidence and the Time Track will respond properly only when
auditor is capable of positive control.
Flattening the Chain
You always take a Chain to full EP for Engram running. Sometimes there is "no
earlier incident" and "no earlier beginning". In this case you simply send the pc
through the incident you are running once more. It may need to be unburdened
some more and pc can all of a sudden see the earlier beginning or earlier incident
and you simply continue down the Chain. In case you don't complete Chains you
will get unflat incidents all over the place and a pc suffering from BPC. The EP of a
Chain is:
1) The basic postulate off - that is the erasure.
2) Floating Needle
3) VGI's
Postulate off (1) often happens in a spectacular way. Pc spots the earlier beginning
or earlier incident. There is a BD and so on. Listen up and figure out if the
postulate came off. It may be in plain view and expressed by pc or he may have to
be coaxed to express it. He may need to go through one more time. But unless you
get the postulate off you are not there yet. But when it is off. that's it! You should
stop right there.
Ending too Early
You don't stop at the first sign of an F/N. You basically ignore the F/N until the
postulate is off. You simply ask if it is erasing. When the postulate comes off you
call the F/N. That is your EP for that Chain.

You might also like