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Trial of Dr Null
by Ben Robbins
Art Storn A. Cook
Proofreading Bob Huss, Ching-Ping Lin
Playtesters:
New Century City–Gavin “Shadow” Cummins, Paul “Dr Daedalus” Ellis,
Mike “Hammer” Frost, Chris “Moon Man” Haddad, Robert “BigTime”
Haskell, Jem “Eclipse” Lewis, Ching‑Ping “Captain Danger” Lin,
Trey “Maelstrom” Marshall, Seth “Guardian” Richardson,
GM Ben Robbins.
Nexus–Mary “Knight Storm” Clegg, Nancy “Momentum” Willingham,
Ron “Asphalt” Willingham, GM Bob Huss.
Strike Force–Ron “Will-o-Wisp” Lundeen, Stephanie “Justiciar” Lundeen,
Besheer “Shadow Snake” Mohamed, Sacari “Aziza” Thomas‑Mohamed,
GM Jake Linford.
Shadow League–Matt “Kage / Quicksilver” Drozowski, Sunshine “Sunfire /
Hiya” Mohr, Brian “Silhouette / Sushi” O’Hare, GM Simon Boddie.
Team Bronze–Charlie “Blue Dragon” Luce, Niccole “Flame Dancer” Luce,
Tracy “Dupe” Shaw, Wayne “Spacemaster” Shaw, Miguel “Wisp”
Valdespino, GM Steve Perrin.
Special thanks to Ching-Ping Lin
The following is Open Game Content in accordance with the Open Game
License: a) character stat blocks except for character name, b) grey text
blocks, c) rule references from other Open Game Content. All other material
is Product Identity.
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and
Green Ronin are trademarks of Green Ronin Publishing and are used with
permission. Hero points are product identity of Green Ronin Publishing and
are used with permission.
Introduction.......................................................................2
Dr Null? I thought he was dead!...............................2
Introduction
Running a Trial Subplot...................................................3 “This is Patricia Watanabe, reporting live from the
Twists & Turns..........................................................3 steps of the Municipal Courthouse, on the first day
Involving the Heroes.................................................3 of this historic trial…”
A Speedy Trial..........................................................4
After all the terrors he has inflicted upon society, Dr.
Like Father, Like Son........................................................4 Victor Marsden, better known to the world as Dr Null, has
Comedy or Tragedy (GM Craft)................................4 at last been brought to justice. The eyes of the world are
Game at a Glance–Interweaving the Plots...............4 turned to the city courthouse as the fate of the scientific
Revelations......................................................................5 mastermind is decided.
Action...............................................................................5
Part 1–Terror in the Cafeteria.......................................5 This trial of the century provides the dramatic backdrop
Grounded..................................................................6 for the adventure’s action, the abduction of boy genius
Child Psychology (GM Craft)....................................6 Melvin Thackery by his estranged father and failed
Trial Interlude 1–Trial of the Century............................6 mastermind supervillain Professor Chaos. At first
Part 2–Tea with Mrs. Thackery.....................................6 the scenes with Melvin may seem to be an unrelated
Kidnapping................................................................6
distraction from the larger issue of Dr Null’s trial. As the
Unidentified Fleeing Object......................................7
action proceeds heroes may even incorrectly guess that
If the Heroes Win......................................................7
Trial Interlude 2............................................................7 Dr Null is really Melvin’s father, and that his kidnapping
Part 3–Yet Another Secret Warehouse.........................7 relates to some escape plan. In the end the two plots
Tracking Down the Octosaucer................................7 come together when Melvin tries to cement his reputation
Professor Who?........................................................8 as a scientific mastermind by destroying Dr Null.
Coming of Age..........................................................8
Curses, Foiled Again!...............................................8 Can the heroes save the most dangerous man in the
Trial Interlude 3............................................................9 world from being annihilated by a rampaging eight-year
Finale–There Can Be Only One!.....................................9 old? Even Dr Null is innocent until proven guilty. And can
Trial Finale–The Verdict.............................................10 Melvin be saved from himself, or is the next great evil
genius emerging right before the heroes’ eyes?
Trial of Dr Null................................................................10
Trial Interlude 1–the Trial of the Century....................10 This scenario is designed for three or four PL 10
Trial Interlude 2..........................................................10 heroes and includes notes for adjusting difficulty where
Trial Interlude 3..........................................................10 appropriate. There are some scenes where you can
Finale–The Verdict.....................................................10 include Action Shticks from other Lame Mage adventures
Trial Options...................................................................11 if you have them but they are not necessary for play.
Option 1–Temporary Insanity.....................................11 Complete stats for Dr Null are included in Dr Null: Battle
Twists & Turns........................................................11
on the Bay Bridge, a free download.
Hero Testimony.......................................................11
The Big Picture.......................................................11
Option 2–The Wrong Dr Null......................................11 Dr Null? I thought he was dead!
Twists & Turns........................................................11
Hero Testimony.......................................................12 The details of how Dr Null came into custody are
The Big Picture.......................................................12 intentionally left vague since they depend on how your
Past Crimes of Dr Null...................................................12 previous games with Dr Null went.
Origin of Dr Null.............................................................13
Further Adventures........................................................14 If the heroes already captured him you are all set. But
Citizen Null.............................................................14 what if Dr Null got vaporized by the imploding Nega-
Clone Wars.............................................................14 Sphere at the Blake River Dam when you ran Death of
Dr Null? Or did he fall into the volcano when you ran
Characters........................................................................15 Ice Age from Evil Genius #1: World Domination? Not
Melvin Thackery.............................................................15 a problem: the Trial of Dr Null includes options for Dr
Professor Chaos............................................................16 Null’s unexpected return.
Octosaucer....................................................................17
Video Grid Monsters......................................................18 If you have not run other Dr Null adventures and want
to introduce the world-threatening mastermind for the
Appendices. .....................................................................19 first time, the Past Crimes of Dr Null section includes
GM Fast Reference Sheet.............................................19 suggestions for establishing his criminal credentials and
Player Handout Illustrations...........................................20 using the trial as his first appearance for your heroes.
Running a Trial Subplot You can also have a surprise plea (“That’s right Your
Honor, I said not guilty!”) but since there are only two
When the heroes smack down Gorbok the Overmind real choices there is not much you can do with it. The
and hand him over to the police, he does not go straight closing statements just wrap things up, so it is too late
to jail, no matter how many innocent bystanders he mind to spring a twist by then. The verdict should always be
controlled or how much he cackles insanely. He gets his unpredictable until the last minute (or else the trial is no
day in court, and he is innocent until proven guilty. longer interesting) but it is the end of the action, not a
twist per se.
Most supervillain trials are forgone conclusions and
happen off-screen–we know what’s going to happen,
In a real world there are all sorts of legal rules
so there is no point playing it out or even talking about
preventing one side from ambushing the other with
it. But sometimes you want to include a trial that is a
surprise witnesses or unexpected evidence, but in the
critical part of the plot, particularly when the outcome
superhero world this kind of thing is mandatory.
is important, interesting or unpredictable–preferably all
three. Does a twist have to change the outcome of the case?
No. It might have no impact on the charges but still be
Simply playing out the court case is boring. The wheels
interesting or shocking news. Personal confessions
of justice turn slowly, and most players won’t find it
about forbidden relationships, the truth about a villain’s
exciting to sit and watch lawyers give speeches while
origins–these things do not affect the verdict, but they
their superheroes sit on their capes in the courtroom day
can be sensational revelations nonetheless. Trials are
after day. Instead, a trial makes an excellent background
excellent tools for exposition. You can show the heroes
plot, a backdrop or context for other action that occurs
interesting bits of character background that you might
simultaneously. The details of the trial occur off-screen,
not have been able to surface before–the heroes fought
with the heroes only becoming involved or hearing about
Dr Null so many times, but they never really knew much
the key twists and turns.
about his origin until his mother’s weeping testimony.
Twists & Turns When a twist is revealed, emphasize that everyone is
caught off-guard, that it really is a surprise. Murmurs
Something unexpected should happen during a trial, or in the courtroom or an outright uproar, the judge
else it is pointless to cover the case at all. Two surprises pounding for order, reporters rushing to phones to call
are even better. Three is usually too many. in the story, the works. A twist can also happen outside
The basic stages of a trial are the charge, the plea, the courtroom: someone comes forward and holds a
the opening statements from both sides, prosecution startling press conference, police turn up new evidence
witnesses, defense witnesses (sometimes finishing with at a crime scene that might bear on the case, a reporter
the defendant testifying), the closing statements, and digs up something and breaks the story.
then the verdict. You are not going to show most of this, The surprises you pick are the parts that you are going to
but by understanding the structure you can keep track of play out–it’s the outline of your subplot. If you can’t think
where you are at in the trial as a whole when you show of any good twists you want to reveal, there’s probably
the good bits. not much point including the trial.
The best places to spring surprises are:
Involving the Heroes
• Startling opening statements (“And we will further
show that Kid Crater was secretly an agent of the The heroes are not sitting in the courtroom–they are
Federal government, carrying out these ‘crimes’ under doing other things, patrolling the city, saving the world,
orders from his superiors!”) or whatever else is going on in the main plot. The trial
is going on in the background, but it periodically gets
• A surprise witness (“Your Honor, I would like to call… brought to the foreground when the heroes become
Dr Null’s mother!”) directly involved or something interesting happens.
• Unexpected testimony from a witness (“It’s true! I was Called to Testify–The hero has to sit on the hot seat
the Neutron Fist’s love child!”) and answer questions, usually for the prosecution,
but sometimes for the defense. The other side gets to
Melvin Thackery has been getting into a lot of trouble Comedy or Tragedy (GM Craft)
at school recently: constructing make-shift rockets out
of fire extinguisher tanks, turning vending machines into Professor Chaos is something of a laughing stock, a
robotic destructo-bots–not the usual pranks of an eight- pitiful wannabe evil genius, but his life is also genuinely
year old delinquent. sad: a middle-aged man pleading with his son for
acceptance, only to have the boy mock him for being a
His mother hopes it is just a phase, but she’s really afraid failure, is pretty tragic.
he’s taking after his father. Vera Thackery divorced her
husband, Herbert Billings, several years ago, after So is Professor Chaos a comical or a tragic figure? Well,
he declared his intention to quit his job at the patent he can be some of both. The heroes might well be the
office and pursue his dream of becoming an infamous first to mock him, but then feel some pity for the guy
supervillain, Professor Chaos! when his own son rejects him–even if they do beat him
up and take him to jail a minute later.
It was the last straw. She knew it would be hard to raise
a boy without a male role model in the house, but an The same applies to Melvin and even his mother. Melvin
evil genius hardly seemed like the kind of influence that is a stereotypical egocentric child genius, and Vera is a
young Melvin needed. She reverted to her maiden name stereotypical indulgent and protective mother, but that
and hoped to never see her husband again. does not mean they can’t be real people too.
In the years that have followed, Billings’ progress in the
supervillain sphere has not been all he had hoped for.
Game at a Glance–Interweaving the Plots
Despite his best efforts he remains a complete unknown, Courtroom drama is fun, but actually playing out a
a B-list mad scientist next to figures like Dr Null. But trial in a superhero game is not that interesting unless
why? His inventions are just as ingenious, his schemes someone is going to burst through a wall and try to melt
just as nefarious, but no one seems to care. But instead the judge. By running the trial as a background plot, you
of provoking terror, the name Professor Chaos usually can highlight interesting twists and turns of the case
provokes a chorus of “professor who?” and let the heroes have philosophical discussions about
justice, but mix it up with action from the foreground plot
It’s frustrating to say the least, and the constant failure
they can sink their teeth into.
has made him think more about his former life. Maybe
it is just loneliness, but it has awakened a strong urge In this adventure the scenes alternate between dealing
to be reunited with his son, someone he can share his with the crises created by Melvin and Professor Chaos
achievements with and eventually pass the torch to. (foreground plot) and following the events of the trial
Revelations
a positive influence.”
6) Melvin thinks his dad is a loser. Because he is. From across the room a chorus of electronic
voices drone: “YES MASTER MELVIN”
7) Melvin wants to destroy Dr Null to prove he is the best
mad scientist. The row of vending machines begins to rumble to life,
waddling forward on mechanical feet. Melvin has re-
Action
engineered them into killer robots. Not bad for an eight-
year old.
Part 1–Terror in the Cafeteria Include two or three vending machines per hero, but
not more than eight. Some robots fire high-velocity
One or more of the heroes are asked to come to Birch barrages of soda cans, others just creep forward and try
Grove Elementary School and address the students. It’s to surround and crush heroes.
actually a misunderstanding–Principal Werthers never
Mobs of children (and not a few teachers) press their
wanted the heroes to speak to the students in general,
faces against the cafeteria windows to see what
just one student in particular, Melvin Thackery. Melvin
happens.
has proven to be more of a handful than his teachers
can manage. The principal hopes that a superhero, a
Melvin’s vending machine robots are not a real threat
role model for the community, can straighten the boy
to the heroes. The challenge is to minimize collateral
out, or at least take back control of the cafeteria.
damage, avoid making fools of themselves, and be
As the principal welcomes the heroes and leads them good role models to the children watching the battle.
through the school, it should become evident that
The humor value of a hero emerging from the cafeteria
something strange is going on. The principal is not trying
dripping with soda, holding a kicking Melvin by the
to keep the heroes in the dark, but since he thinks they
collar, should not be overlooked.
already know the situation he is not very informative.
Melvin is a spoiled know-it-all, but idealistic heroes have a role-playing opportunity to try to be good role models
and teach him the error of his ways, even while he mocks them and zaps them with atomic lasers.
Out on Bail–Professor Chaos is arrested, but despite his grand-standing rants in court (“no prison can imprison
the genius of Professor Chaos!” and “the city will rue the day it crossed me!”), the judge is not impressed with
this wannabe world conqueror. Because of clerical errors it looks like the divorce may not be official, making
him part owner of the house he destroyed, and of course a legal guardian of the child he “kidnapped.”
Bail is posted by his wife’s family, who just want to avoid scandal (oh the shame!), and Billings is somewhat
resentfully released to return later for his day in court. He rants on the steps of the courthouse, passionately
protesting the failure of the justice system and his own release, but in the shadow of the trial of Dr Null
everyone ignores him until he gets tired and shuffles away.
Heroes confronting Billings and warning him to “keep out of trouble” find he welcomes the attention. He
makes steely-eyed yet vague threats about masterplans and vengeance until the heroes get bored too.
Sneaking Out–Armed with a large flashlight, a backpack full of peanut butter sandwiches, and no water, Melvin
sneaks out of his bedroom window after dark and makes his way to Professor Chaos’s Octosaucer (either
parked in the warehouse, cordoned off in the crater it crashed in, or towed to the police impound depending
on where his father was captured). He sneaks in, susses out the equipment, and launches his own reign of
terror.
Does he spring his dad from jail? Not intentionally, but his attack on the courthouse could accidentally free
Chaos, who thinks his son did come for him (hurray!) and then gets terribly disappointed when Melvin calls
him a loser.
Trial Interlude 3 Melvin has the video game monsters smack the smart-
aleck heroes around while he hovers in the Octosaucer
(see Trial of Dr Null)
and mocks them over the loudspeakers. Melvin is getting
the hang of being an evil genius pretty quickly–he’s
Finale–There Can Be Only One! already better at it than his dad ever was.
Determined to show the world that he is the greatest “It’s hard light, dumdum. Hellooo! Matter and
scientific mastermind, not a loser like his dad, Melvin energy are interchangeable! What part of E = MC
sets out to destroy the biggest evil genius of them all, squared don’t you understand?”
Dr Null.
Heroes who can see in the infrared or ultraviolet ranges
may spot invisible lasers connecting the saucer to the
Trial of Dr Null
It’s the trial of the century. Dr Null has finally been brought to justice. But is there still such a thing as justice
or a fair trial when the entire world has already decided who is guilty?
Each option also includes questions that the heroes may Hero Testimony
be confronted with, either during their sworn testimony
or while badgered by the eager press. Heroes may not • “In a statement to the press didn’t you say Dr Null
want to take a break from the busy schedule chasing was (and I quote) ‘a mad man?’ So you agree he was
Octosaucers to testify in court, but failing to appear could insane when he committed these crimes?”
leave them in contempt of court, and even worse their • “Do you think Victor Marsden should be punished for
testimony could be vital to convicting Dr Null–what hero what he did, even if he was literally a different person
wants the blame for letting Dr Null go free because he at the time? You bear quite a grudge against him don’t
had no time to show up and answer a few questions? you?”
The real Victor Marsden?–In an unusual move, the Trans/Fusion Virus–Dr Null unleashes an “energy virus”
prosecution presents medical records from Marsden’s that infects the city’s power grid. Electricity congeals
hospitalization after his accident. Examination and fuses into dangerous nodes of concentrated
photographs taken a year into his coma clearly show plasma, energy tentacles that erupt out of shattered
minute scars along the base of his scalp where he was stoplights and household outlets. The Trans/Fusion
injured. The prosecution demands that the defendant Virus wreaks havoc across the city and threatens to
submit to a brief examination to show whether he spread across high tension lines to outlying areas
has those same scars. He doesn’t. Could the scars and neighboring cities, eventually infecting the entire
have simply healed so completely that they vanished country.
entirely, or does this mean that the defendant isn’t the
Magna-Marauder–A lumbering monster emerges from
real Victor Marsden, but a clone?
Dr Null’s labs, a synthetic life form that generates
Being a clone doesn’t prove or disprove that he is Dr powerful magnetic fields. Nearby metal is drawn to the
Null, but it does prove that his story isn’t true. He may creature and absorbed, forming into a jagged armor
+0 +5 Med
Octosaucer vehicle / PL 10
STR SIZE MOVE POWERS FEATURES
40/+15 Garg 100 mph vertigo ray (Nauseate 10 area cone) navigation system
Additional Limbs 4 (eight arms), Takedown Attack loudspeakers
(cone) nauseate 10 Flight 4 (100 mph)
ATTACK +5 strike 15 takedown (alt) Swimming 5 (50 mph)
grapple +35 Force Field 8 impervious, subtle
DEF 6 Immunity 9 (life support)
abilities -20 + skills 0 + feats 0 + powers 104 + combat 32 + saves 4 + drawbacks 0 = 120 pp
abilities -20 + skills 0 + feats 0 + powers 104 + combat 32 + saves 4 + drawbacks 0 = 120 pp
Player Handout Illustrations
OPEN GAME LICENSE Version 1.0a
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
original material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document, Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet,
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Silver Age Sentinels d20, Copyright 2002, Guardians of Orders, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse
Scoble.
Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin Publishing; Author Steve Kenson.
Like Father Like Son (Trial of Dr Null), Copyright 2007, Lame Mage Productions; Author Ben Robbins.