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Algorithm

Generate Hex Map (7 Hexes)


Create City in Center Hex
Select 5 Hexes to contain Resources
Generate 4 Towns (Origin, Activity, Obstacle, Severity)
Select 5 hexes to contain Ruins (Nature, Trait, Obstacle, Severity)
Generate 2-4 Lairs (Nature)
Generate Cities (Origin, Activity)
Generate 4 Towns for each City (Origin, Activity)
Generate 5 Ruins for each City (Nature, Trait, Obstacle)
Establish 1 Resource for Each Town (Resource, Obstacle)
Generate 4 Lairs for each City (Nature)

Note: You can put resources between towns as a major conflict


Notes

(Origin, Activity, Obstacle, Severity) Later.


(preferably border zones)-- make this 7 resources?

cle, Severity)
I made 5
Recommended dosage: Location Types
1 City City
4 Towns Town
5+ Ruins Ruin
4 Resources Resource
5+ Lairs Lair
Spice each town with an obstacle as you want
Name Location Type Tag 1
Rich Veins Resource Failed Settlement
Great gathering Resource Seedy Reputation
Abundant Agricultre Resource Seedy Reputation/greedy conniving
Great Fishing Resource Local Bullying
Great gathering Resource Hazardous Resource
Mercantile Hub Town Military Might
Defensive Location Town Military Might
Innovators Town Exceptional Craftsmen
Ancient Industy Town Resourcers
Dark Tower Ruin Strategic Value
Crumbled Forts Ruin Great Works of Art
Ancient Settlement Ruin Restless Grave
Crumbled Forts Ruin Resource Abundance
Crumbled Forts Ruin Forgotten Industrial Techniques
Nesting Ground Lair
Primeval Lair
Portal Lair
Portal Lair
Evil Shrine Lair
Militant Rebels City Political Government
Lush Pastures Resource Toxic Extraction
Tag 2

dy conniving

Recovering (3)
Recovering (4)
Economic Class Issues (9)
Seedy Reputation (3)

1315
2106
809
1503
2114
Recovery (4)
Description

1505
1011
1909
1912
1512
1014
2110
1305
906
City Origin Activity Obstacle Obstacle Weight Resource
Resource Obstacle
Ruin Nature Ruin Trait Ruin Obstacle
Nature
City Origin City Origin
levereged theDescription
investments of their ancestors and, in turn, have a strong unified
Ancient Homeland culture and defined
denizens leverage the traditions.
previous setter's forward thinking providing the area
Ancient Industry with economic tools.
defense. Perhaps this site is surrounded on three sides by rivers or perched on
Defensive Location aThe
hill.original citizens have xenophobic tendencies and a very rigid cultural
Ethnic Exceptionalism standard
looking tothat provides
eschew sense
the old waysof and
unifying identity.
explore at applying a new social or
Idealists/Innovators technological
This city is hub of trade in the region and flexibleoff.
concept or idea. This risk has paid andAtpragmatic
least in the short-term.
with their
Mercantile Hub laws to eek more business. To the point of being greedy.
exiled army unit found this settlement. Regardless of the current state, this
Militant Rebels place
outcasts never lost its
of other martial
places. heritage.
Possibly survivors or refugees. Whatever the cause,
Outcasts this diversity has become a source
here. Regardless, customs, laws, and oftraditions
strength. reflect this
Religious/Philosophicalsreligious/spiritual/intellectual
preservation have left its mark in past providing
this communitya sense of unity.
granting a familiarity in the
Survivalists tools of survival and sometimes, the tools of war.
City Origin Benefit
Social +2
Wealth +2
Military +2
Social +2
Wealth +2
Wealth +2
Military +2
Social +2
Social +2
Military +2
City Activity and Function
Defensive Might
Exceptional Craftsman
Expanding Influence
Exploding Trade
Military Might
Place of Learning/Contemplation
Political/Government
Proselytizers
Resource provisioners
Socially Battlehardened
City Activity/Function
expansionist Description
in nature, this place has a strong defensive network Activity Benefit
community.
This place is home to very high quality crafts and goods. Perhaps this Military +2
place is specialized
This city for a particular
has very ambitious leadersthing
and isand is well to
spurned known foritthat
believe good.
is the Wealth +2
destined
economicrulers of nearby
activity. lands.
This could be It has atrade
a new strong martial
route, bent. or
resource, Military +2
something
military or else causingbase.
mercenary the trade explosion.
The city is very supportive of its military Wealth +2
might.
be it spiritual or intellectual. This has made the settlement wealthy with Military +2
the
thisinflux of pilgrims,
location students,
a council-like and/or
autonomy ortravelers.
has instated a governer with an Wealth +2
ear to the ground.
this place has a lot of spirit and cannot wait to spread it to the outlaying Social +2
lands.
This town is known for one particular resource. Grain, Timber, Fish etc Social +2
and possesses
before. a verycould
The solution stronghave
industry around
been one it.
of compromise or defeat. Wealth +2
Regardless, this place has a stronger sense of identity. Social +2
vity Benefit
Obstacle
Seedy Reputation and/or Poverty
Economic/Class Issues
Infertile lands
Cynicism
Sinister Silvertongues
Old Ways
Riotous Protests
Secret Society
Recovery
Raiders
Natural Problems
Description
makes the rules. Social upheaval and cultural change is required to fix this problem of
corrupt, greedy
This location leaders.
is full of spite between economic groups. Fixing this problem requires fixing the
socio economic hierarchy
nature.Turning the land here into arable formland is a formidable request and undertaking
requiring irrigation
Alternatively it couldorbemagical cleansing/terraforming.
about societal disunity. Society will require a new beacon of hope in
order to lead social change.
been persuaded by a very charismatic leader who is usurping power and defying customs and
traditions.
detrimental. It An
could also beofathis
example shadowy
could cult at work behind
be xenophobia the scenes.
or some odd custom. Education and
convincing is required in order for progress to flourish.
The local population is in the middle of a turmoil or open revolt. The threat is internal in
nature
There isand the police
a shadow and law enforcers
organization are illthroughout
with tendrils equipped to handle
the rulingthe uprising. They have
government.
the true power
Something in theand rule
past hasbydestroyed
fear and force
a lot behind coopted
of the place's or willing
assets representatives.
and industry. Many areas of this
place will need to be rebuilt from a passing storm or natural disaster or war.
Monstrous beasts and brutes and/or Bandit Raiders run rampant over the lands. The current
defenses
be floods,oflandslides,
the area arebadinadequate
water, storms,to handle the threat
or blights. and require
Civilization can beinvestment and/or
brought here aid.
but will
require investment and innovation in order to secure trade.
Tag (Source) Tag (Fix) Locales Severity: 1d10
Social Culture change Resource, City Severity: 1d10
Social Culture Change City Severity: 1d10
Wealth Investment Resource, Ruin, CSeverity: 1d10
Social Culture Change City Severity: 1d10
Social Force Ruin, City Severity: 1d10
Wealth Knowledge Resource, Ruin Severity: 1d10
Military Investment City Severity: 1d10
Social Culture Change City Severity: 1d10
Wealth Investment City Severity: 1d10
Military Investment Resource, Ruin, CSeverity: 1d10
Wealth Investment Resource, Ruin, CSeverity: 1d10
Ruin Nature Ruin
took aDescription
turn for the worse. It could be from a conflict or disease. Who knows
Abandoned Locale what
discovered here.lieBut
treasures untouched fromwere
perhaps they before the
left ruin?
undisturbed this long for good
Ancient Settlement reason?
ruin was once the center of a powerful local faith. Places like this have
Lost Religion lingering power. What
Once a powerful lostthis
fortress, knowledge
place hasremains here?
fallen into disrepair and disuse. It is
Crumbled Fortification. aOnce
powerful military site.
a watchhouse, lookout, or arcane tower, this place sits in an tactically
Dark Tower advantageous place.
Mechanic
Wealth +2
Wealth +2
Social +2
Military +2
Military +2
Ruin Trait
Eldritch Secrets
Forgotten Industrial Techniques
Great Works of Art
Lost Lineages
Military Cache
Resource Abundance
Restless Grave
Strategic Value
Trait Description
everything is lost or forgotten. Whoever controls this site, with enough research and
dedication
could bestow the extract
could marvelous
ruler with arcane
a significant innovations
economic out of this
advantage place.
if these processes can be
leveraged effectively.
Recovering these pieces could herald an era of cultural renaisance and/or esteem. It could
also
fiercebestow
loyaltypride or hope
in those thatAlternatively
exilers. connects thethis
present daysatoseat
was once a glorious past.power.
of political
Controlling thisfor.
a cause to fight location bestows
Recruiting a sense
these of reclamation
men and legitimacycould
women or monsters in theberuler.
of strategic
importance.
of this place exceed have kept this from being easily accessed in the past. Any ruler
controlling
restless andthis site could
continue investthis
to prowl in logistics
place fromanddarkness
be rewarded with great
and shadow. profits.
Forces looking to
control this ruin may have to bargain for passage or subdue these spirits.
influence and dominion. It is probably easily defensible and/or has a great view of it's
surrounding lands.
Mechanic
Wealth +2
Wealth +2
Social +2
Social +2
Military +2
Wealth +2
Military +2
Military +2
Obstacle
Aspiring Conquerers
Infertile lands
Living Dead
Local Political Bullying
Natural Problems
Old Curse
Old Ways
Raiders
Sinister Silvertongues
Underdark Denizens
Unused Technology
Wicked Warlocks
Description
be a charismatic leader or an aspiring exiled noble. They'll need to be dealt with
diplomatically
nature.Turningor forcibly.
the land here into arable formland is a formidable request and undertaking
requiring irrigation or magical cleansing/terraforming.
Hungry areprojecting
areas and the dead their
here. interests
They must andbepower.
repelled andisdestroyed.
This usually over a resource dispute but
could be cultural in nature.
be floods, landslides, bad water, storms, or blights. Civilization can be brought here but will
require
damage.investment
The original and innovation
source must bein found
order and
to secure trade.
criteria be satisfied before the curse is lifted.
detrimental. An example of this could be xenophobia or some odd custom. Education and
convincing is required
Monstrous beasts in order
and brutes for progress
and/or Bandit to flourish.
Raiders run rampant over the lands. The current
defenses of the area are inadequate to handle the threat
been persuaded by a very charismatic leader who is usurping and require
power investment
and defyingand/or
customsaid.
and
traditions. It could also be a shadowy cult at work behind the scenes.
from below. Strange creatures that view civilized races as fodder, livestock, or slaves have
begun raiding
This place has the countryside
access to either from below or
technology themagic
earth.that could be beneficial, if only they knew
how to use it.
This locale is home to evil arcanists. They'll need to be negotiated or forcibly dealt with.
Tag (Source) Tag (Fix) Locales Severity: 1d10
Wealth Knowledge Ruin Severity: 1d10
Military Force Ruin Severity: 1d10
Wealth Investment Resource, Ruin Severity: 1d10
Military Force Ruin Severity: 1d10
Military Force Resource, Ruin Severity: 1d10
Wealth Knowledge Resource, Ruin Severity: 1d10
Military Culture Change Resource, Ruin Severity: 1d10
Military Investment Resource, Ruin Severity: 1d10
Wealth Investment Resource, Ruin Severity: 1d10
Wealth Knowledge Resource, Ruin Severity: 1d10
Social Force Ruin Severity: 1d10
Military Investment Ruin Severity: 1d10
Lair Nature
Ethnic Outcasts
Evil Shrine
Fortified Position
Growing Conquerer
Magical Fallout
Magical Place
Nesting Ground
Planar Incursion
Portal
Primordial wickedness.
Lair Nature
turned Description
from old ways to embrace wicked practices. These people or monsters often have no
respect for life and
This is either a home relish
for ainfanatical,
depravity.
obscure cult or the place of worship/convening for a sect of
wicked monks.
force of rebels, splinter group, or an ambitious rablerouser with a popular following. It could
also be a place
has taken of aas
this site monstrous
home to atribe.
plot of conquest.
The land in this place has been magically infused causing strange mutations and effects in the
flora and foul
research fauna.
dark magics in isolation or the group has an established school of dark magic and
sorcery. Regardless, there's magical power here that often requires unwilling sacrifices.
This place
The lair has ideal conditions
is commanded fordemon,
by a devil, some strange and/orextraplanar
or otherwise powerful creature
entity. Ittocertainly
reproduce.
has a
following.
The planar boundaries grows thin in this locale. Intentional or not, otherworldly things have
begun bleeding through
very dangerous and rareinto
site.the prime material
Whatever evil callsand
thisviceversa.
place home is unnaturally timeless evil
and not to be trifiled with easily.
Resources
Abundant Agriculture This location is a prime place for growing food.
Great Fishing Abundant fish populate
with food berries the local
and plants. waters here.
Alternatively this could be a place of rare
Great Gathering herbs, spices, and alchemical ingredients.
This location is teeming with available game. It could be a forrest full of
Hunting Grounds deer, a plains of buffalo, etc.
Lush Pasture These lands
This land hasare great for grazing
exceptionally animals.or abundance of minerals for
good quality
Rich Veins mining.
This place is a fountain of magical energy. It is a focus of sorcery and
Sorcerous Materials whatever
industry. Itthe resource
could eitherisbe
can
aneasily be extracted
abundance here.or a particuarly rich
of a variety
Strong Timber amount of a specific kind.
Value
Wealth +2
Wealth +2
Wealth +2
Wealth +2
Wealth +2
Wealth +2
Wealth +2
Wealth +2
Obstacle
Failed Settlement
Hazardous Resource
Infertile lands
Local Political Bullying
Natural Problems
Old Ways
Poor Labor Pool
Raiders
Seedy Reputation and/or Poverty
Toxic Resource Process
Unused Technology
Description
flight and this place has been abandoned. This place may still be a good location if Tag (Source)
supplies
This placeand
is ainvestment is brought
locale of valuable in to solve
resources, butthe
theyroot
areproblem.
very hard to get to and extract. Social
It could be a physical or magical defense around the place.
magical in nature.Turning the land here into arable formland is a formidable request Wealth
and undertaking
protected areas andrequiring irrigation
projecting or magical
their interests cleansing/terraforming.
and power. This is usually over a resource Military
dispute but could be cultural in nature.
could be floods, landslides, bad water, storms, or blights. Civilization can be brought Wealth
here but will require
are detrimental. investment
An example andcould
of this innovation in order or
be xenophobia to secure trade.
some odd custom. Wealth
Education and convincing is required in order for progress to flourish.
This resource has insufficent laborers in order to be capitalized upon. It requires either Wealth
training, technology,
current defenses or area
of the moreare man power. to handle the threat and require investment
inadequate Military
and/or
the one aid.
with gold makes the rules. Social upheaval and cultural change is required to fix Social
this
Unfortunatelyofthis
problem corrupt, greedy
process leaders.
is often extremely dangerous. Only the desperate work at Wealth
this toxic, poisonous, or inauspicious
This place has access to either technology duty.or magic that could be beneficial, if only they Wealth
knew how to use it. Wealth
Tag (Fix) Locales Severity: 1d10
Culture change Resource Severity: 1d10
Investment Resource Severity: 1d10
Culture Change Resource Severity: 1d10
Investment Resource Severity: 1d10
Investment Resource Severity: 1d10
Investment Resource Severity: 1d10
Investment Resource Severity: 1d10
Investment Resource Severity: 1d10
Knowledge Resource Severity: 1d10
Knowledge Resource Severity: 1d10
Knowledge Resource Severity: 1d10
Obstacle Description
The ruin suffers under an ancient curse. This curse permeates the area
causing economic damage. The original source must be found and criteria
be satisfied before the curse is lifted.
Old Curse
Living Dead Hungry are the
and cultural deadishere.
change They to
required must be repelled
fix this problemand destroyed.
of corrupt,
Seedy Reputation and/or Povertygreedy leaders.
is a formidable request and undertaking requiring irrigation or magical
Infertile lands cleansing/terraforming.
This location is full of spite between economic groups. Fixing this
Economic/Class Issues problem requires
usurp power. fixing
It could bethe socio economic
a charismatic leader hierarchy
or an aspiring exiled
Aspiring Conquerers noble.
the lessThey'll
protectedneedareas
to beanddealt with diplomatically
projecting or forcibly.
their interests and power. This is
Local Political Bullying usually over a resource dispute but could be
complacent. Alternatively it could be about societal disunity.cultural in nature.
Society will
Cynicism require a new beacon of hope in order to lead social change.
This locale is home to evil arcanists. They'll need to be negotiated or
Wicked Warlocks forcibly
usurpingdealt
power with.
and defying customs and traditions. It could also be a
Sinister Silvertongues shadowy cult at
xenophobia or some oddwork behind the scenes.
custom. Education and convincing is required in
Old Ways order for progress to flourish.
a good location if supplies and investment is brought in to solve the root
Failed Settlement problem.
blights. Civilization can be brought here but will require investment
Natural Problems and
Thisinnovation in order
place is a locale to secureresources,
of valuable trade. but they are very hard to get
Hazardous Resource to
theand extract.
lands. It could defenses
The current be a physical
of the orarea
magical defense around
are inadequate the place.
to handle the
Raiders threat and require investment and/or aid.
This resource has insufficent laborers in order to be capitalized upon. It
Poor Labor Pool requires
This place either training,
has access technology,
to either or more
technology or man
magicpower.
that could be
Unused Technology beneficial, if only they knew how to use it.
threat is internal in nature and the police and law enforcers are ill
Riotous Protests equipped
government. to handle
They have the uprising.
the true power and rule by fear and force behind
Secret Society coopted or willing representatives.
industry. Many areas of this place will need to be rebuilt from a passing
Recovery storm or natural
as fodder, livestock,disaster or war.
or slaves have begun raiding the countryside from
Underdark Denizens below
useful.the earth.
Unfortunately this process is often extremely dangerous. Only the
Toxic Resource Process desperate work at this toxic, poisonous, or inauspicious duty.
Tag (Source) Tag (Fix) Locales Severity: 1d10

Wealth Knowledge Ruin Severity: 1d10


Military Force Ruin Severity: 1d10
Social Culture change Resource, City Severity: 1d10
Wealth Investment Resource, Ruin, City Severity: 1d10
Social Culture Change City Severity: 1d10
Military Force Ruin Severity: 1d10
Military Culture Change Resource, Ruin Severity: 1d10
Social Culture Change City Severity: 1d10
Military Force Resource, Ruin Severity: 1d10
Social Force Ruin, City Severity: 1d10
Wealth Knowledge Resource, Ruin Severity: 1d10
Wealth Investment Resource Severity: 1d10
Wealth Investment Resource, Ruin, City Severity: 1d10
Wealth Investment Resource Severity: 1d10
Military Investment Resource, Ruin, City Severity: 1d10
Social Investment Resource Severity: 1d10
Wealth Knowledge Resource, Ruin Severity: 1d10
Military Investment City Severity: 1d10
Social Culture Change City Severity: 1d10
Wealth Investment City Severity: 1d10
Military Investment Ruin Severity: 1d10
Wealth Knowledge Resource Severity: 1d10

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