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a shift register. This will also serve as a trigger for the Life Bar
I. PROBLEM DEFINITION of the enemy.
3. LIFE BAR. A series of LEDs are lined up to form a life bar.
Whenever a bullet reaches the enemy, the life bar will
Space Impact was Shoot them up type video game developed and
decrease its light.
published for use on Nokia phones including Nokia 3310, Nokia 3320,
4. RESET button. A button that will reset the life bar back to full
Nokia 3330, Nokia 3350, Nokia 3360, Nokia 3390, Nokia 3410, Nokia
status.
3610.
5. MISSION COMPLETE message. A group of LEDs that will
In the traditional space impact as each level is played, various
light up when the
enemy ships confront the player, some of them following strict paths,
others following the ship itself and others shooting it.
In this example, we will be designing a similar electronic game IV. BLOCK DIAGRAM
which also shoots the enemy with the use of a START button, RESET
button, two FIRE BUTTONS that will serve as a gun-like attack that is
aimed to the enemy’s side. Once the enemy has been hit, its LIFE BAR
will decrease until it reaches 0. Once the life bar of the enemy reaches 0,
a MISSION COMPLETE message will be shown.
II. OBJECTIVES
The Objectives of the study includes the responses to solve the main
or overall problem presented. It must be broad enough to include all
aspects of the subject matter to be suited or investigated; yet it must be
brief and concise as possible.
Example:
1. To design a synchronous sequential circuit that enables to
perform a Shoot and Kill game like Space impact.
2. To use shift registers for the operation of the circuit. Figure 1 Block Diagram