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Infinity 13 Bonus rules [19 08 2018] ~ by Brett Nortje.

This section, section thirteen, is for the odds and ends not covered elsewhere. You may be
wondering why that cool movie the matrix is not included in my game, at all, but, now I can tell you
it has been simplified, not with bloody hooks sticking ut of your character. You may be wondering
how to create your own spells and spheres, hey? Well, wonder no more, let’s get to the “bonus
rules” section.

Hacking rules

The net is full of pirates, and using your ‘security skills’ you can hack them too. The thing is, in the
future, there are analgous systems that will stop you and try to trace you, finding you and
identifying you! This calls for some ‘programming skills,’ which are covered with sensible use of
your skills and talents, of course. The net is not connected to one computer for a network and
internet, it is a web of hard drives serving little pieces of information by themselves, each site is
hosted on one computer like yours, or, even a cell phone, mind you... So, here is the problem, you
want to access files or execture commands, and, there is security in the way. If you are resourceful,
you can navigate your way around these problems and get the operations or files you want to be
accessed, downloaded, copied, edited or executed.

The security networks of the future are usually set up for ‘a cat and mouse game.’ That is because
the hackers are the ones interfacing and they write the programs, and, it is typical of them to play
games too. This makes it easy to navigate a wide variety of networks, and, do it with the same
program, of course. The objective is to reach the “device” before the “mouse” is spotted by the
“sentinals.” This is where you need to navigate the “bus” with “logic gates” to form a “path.” Then,
you can “map” back to your “origin.” You must do all that wihtou making too much “noise.” When
the mouse gets to the device, it will need to “maul” the device for the “password,” which now
works on “frequencies” and “charges” rather than binary commands. When you have reached too
much “noise,” the “bus” will “trace” your “mouse.” Sentinels track at [20] noise, advanced, [35]
noise modertae, and [60] noise typical.

“Infinity Matrix Hacking Table”


Mouse function Destination Time [action points] [Noise] initial / per round
Entry Bus [02] [05] / [00]
Search Bus [08] [01] / [01]
Catch bus Bus [03] [05] / [03]
Access logic gate Circuit board [12] [05] / [11]
Map device Circuit board [30] [01] / [05]
Maul password Device [03] [08] / [01]
Access file Device [01] [01] / [00]
Access device Bus [04] [20] / [01]
Copy file Circuit board [20] [03] / [07]
Active device Circuit board [07] [60] / [00]
Scamble Device [01] [90] / [90]

***
Magical And Spiritual Energy Channels

This part is about how to acquire “Repositories.” A repository is where faeries havebonded with
you, due to you finding favour with them, and, maybe begging them to bond with you. This will be
where you accumuale prayers, which replenish every twelve hours, of course. For each faerie you
have merged with you get two prayers a day, or, one every twleev hours, okay?

If you were to, for examaple, exhibit great wisdom, you will win over yellow “mind faeries.” If you
were to exhibit a feat of strength, if it is grit and determination, and, focus and negative in scope, it
will attract purple “power faeries.” This is how the faeires take to people, they find soemone
thatthey desire to bond with, seeking security and shelter in this dimension, s they are constantly
escaping from the second dimension into this one as they manifest to gain mass.

There are other ways to acquire faeires, maybe by lighting candles and cojoling them to bond with
you you might make progress? They like to play games, bond to people exhibiting the strengths
they admire and stand for, and, they like maturity and acts of loyalty. Think of all the good things in
the worls, that is what is sought. Purple and green faeries will bond with good characters rather
amorl ones, as they seek refuge from the storm of the world, where a bond is made where the
person changes as they change to balance out the character they inhibit.

So, here is the table with the nine types of faeires on it. They will be described further after you
glance at the table I ave prepared for you. Yes, I hae help from “Avenger’s Infinity Wars”
understanding these things I have been witnessing for so long, coincidence, not, fate, yes...

Faeirie Bonding Table


Colour Description Seeks
White Innocence Gentle, selflessness, denial, faith.
Yellow Mind Logical, giving, dutiful, noblility
Orange Spirit Energy, youth, curiosity, certificates
Red Reality Atonement, jusitce, displays of loyalty, pride, displomas
Gray Balance Balance, reason, law, peace, logs
Green Time Temptation, secrets, indulgence, trophies
Blue Soul Sacrifice, pain, paranoia, awards.
Purple Power Dominance, potence, displays of submission, trophies, wrath
Black Perversion Seeks destruction, suffering, vengeance

You may trade ten ”prayers” for an “adventure point” amd one hundred adventure points for a
“wish,” and a thousand wishes for a “gift.” Prayers may ne used to refill manna or develop faster,
boradcast telepathic messgaes and so forth; ‘novelty’ things, if you will? Advenure points, well, we
all know what that amounts to? Wishes may be used to gain merits and buy away demerits, gain
spells and spheres without the need for requirements, and, slowly change race, among other things.
Yes, these are big things! Then, gifts... well, you could control the weather permanently... let’s get
onto those now, but first, let’s recap?

One faeires equals oe prayer every twelve hours, ten prayers equals one character point, one
hundred character poits gets you one wish, and, one thousand wishes gets you one gift, okay?
Aong the things that can be done with gifts, well, you can craft angels and gain eternal youth,
stopping your biological clock permanently. Hell, you cn travel up to a year thgouth time, even
without the spheres and spells required. Let’s list some of them on a table?

Infinity Game Gifts Table


Type Gifts Effects
Tempest [01] Control the weather permanently for one kilometer.
Angels [02] Gather three angels for each two gifts.
Eternal Youth [01] Grow five yers younger and remain that way.
Alter Time [05] Change many events in time for you life time.
Ascend [02] Gain your place in heaven, in role of the god’s choice.
Fertility [03] Create your own solar system.
Enter dimension [01] Enter the fifth through eight dimensions.
Prophet [01] Sell your soul to a god for sharing their powers.
Beacon [02] Allow others to draw energy from you for their souls and wishes.
Valhallah [12] Forge a heaven of your own.

When you sell your soul, the patron acquires ten percent of your attributes as a bonus and all yur
wishes that were unused. They may then control you if the wish, or, allow you free will if they
choose to do that rather. If you sell your soul to a god, if they accepe it, they will besote blessings fo
their choosing on you, maybe randomly rolled by the game master, for the sake of fun times!

Blood bonds are made between spirits and mortals, usually. If they are broken, the spriits attack
them. Alternatively, the querants may accost the gods, who will make it so they cannot be broken,
of course. This requires a tithe either way, decided by the game master, of course.

***

“Bonus Traits Rules,” Advancement and Finishing Touches.

This section is there for those that crave even more. There is “edge,” “luck,” “aura,” “essence,”
“karma,” session ending bonus “experience points” awards “levels.”

“Edge” is rolled when the character is created and follows that when action points are tied, the
creature with the higher edge goes first. So, if two characters are tied on 13 action points, and they
cannot decide who has the “lead,” the one with the higher edge goes first. In the event the edges are
tied, then we use the action points totals pools to decide who has the edge.

“Luck” is wjere you get to reroll any dice roll that you want to during game play, during a test or
check or anything else. You get one luck pool per level from three and after, so, at level [6] you will
have [four] “luck pool.”

“Aura” is calculaated by adding up all your spiritual attributes divided by three or statistics added
together. This is where you must adjust your aura now for all the bonuses and penalties that you
have gathered. Your aura is felt by people and animals alike and they will react to you differently,
without tables this time, as per game masterdiscretion/
“Essence” This is how much source organic matter you have left after your biological mutations and
cybernetic implants. Remember, you cannto mix “bioware” with “cyberware.”

“Karma” is cashed in each sessio for faeires, and, you may acquire karma, of corresponding colour
codes throgh adventuring, and, your game master will secretly write this down. Yes, your karma
your faeirie repository, and, has nine types of karma, if you will?

“Experience points” These are gained at the end of each session. You get an extra adventure point if
there was danger, another if you participated, another for a bright idea or sparks of ingenuity and
one more s a “base point.”

“Levels” These are gained by your character after each session. Growth points, are where you gain
a growth point after each session, and, after you have as much growth points as your level, you gain
a level and add your physique to your helth point poop total. So, it takes one grwoth point to get to
level two, two to get to level two, and three session’s growth points to get to level three, and so
forth. Yes, your growth points reset after each level up, so, you will restart the climb of going up
levels after each level.

***

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