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Solo Variant IMPORTANT: Whenever you must refer to the Priority List for any

reason, the destination token used in the action is then moved to the
A 6-sided die will be required to play. bottom of the Priority List.

Setup

Opponent Character Card Details


Set-up the solo game as a three-player game with a few minor changes
to the steps below and a few additional steps: 9. Recruiter: This card follows the same rules as the 2-Player
Variant given on page 7. It is removed from the game and
5. Choose Colors: Decide on a color for yourself and two other all remaining character cards of that opponent are mixed
colors to play your opponents. One opponent will sit to together to form a new deck.
your left. The other, to your right.
8. Deal Starting Mission: Shuffle mission cards and deal one to 8. Explorer: For moving, refer to the Priority List. The zone
each opponent (face-down) and two to yourself. Opponent nearest the top that the opponent has astronaut adjacent
missions remain hidden until the end of the game. You may to, will be the zone moved into. Move one (and only one)
pick one of your two drawn missions to keep and then astronaut from each adjacent zone into this zone. [It is
return the other to the mission deck. likely to not use up all three moves.] If the opponent has
10. Prepare Opponents’ Character Decks: For both opponent’s astronauts in more than three adjacent zones, they use
deck, prepare it exactly how Neutral Character Decks are astronauts from zones with the fewest astronauts first.
Priority List
prepared in the 2-Player Variant on page 7 of the Any further ties are resolved with another reference to the
instruction booklet. Priority List.
11. Prepare the Priority List: Take one of each destination
token and mix them up. Randomly arrange them in a 7. Scientist: When Drawing a Card, do not look at the card and
column, near the launch pad, creating a “list” of refer to the Priority List. The zone nearest to the top that is
destinations. located on the outside of Mars and contains no previously
placed cards has the drawn card slid under it.
Playing the Solo Game
6. Secret Agent: For the ship launched early, roll the die (d2
Player’s Turn or d3) to determine which is chosen to launch.

The player plays his turn as normal rules and always pick their 5. Saboteur: For the ship destroyed, roll the die (d2 or d3) to
character card before revealing his opponents’ cards. determine which is chosen to destroy.

Playing the Opponent’s Turn 4. Femme Fatale: For the replaced astronaut, refer to the
Priority List. The zone closest to the top that contains both
After the player has pick their character card, the top character card of the opponent’s astronaut and another color astronaut is
each opponent’s deck is revealed. picked. The color with the most astronauts is the target of
the replacement. In case of a tie, roll the die (d2) to
Character cards are then resolved in descending order, as in the normal determine which color is replaced. If there are no
game. (In case of identical characters, the “first player” is determined astronauts on Mars or Phobos, target the ships instead of
as normal… the “player” who resolved their character card last in the zones.
previous round.)
2. Soldier: To kill, refer to the Priority List. The zone furthest
to the top, that is on the outside, that contains an astronaut
Resolving Opponent Character Cards
of a different color, is chosen. The color with the most
astronauts is the target of the killing. In case of a tie, roll
When an opponent is to place astronauts into a ship and the die (d2) to determine which color is killed. For moving,
there are more than one placement available, refer to the Priority List. refer to the Priority List. The top most non-Phobos zone has
The destination token located nearest the top that matches a docked astronaut moved into. The number of Astronauts that are
ship will be the ship the opponent will place ships in. moved is determined by a (d3) die roll.
If an “Unknown Destination” Ship is docked, the top
location of the Priority List is used, making the opponent place both his 1. Pilot: To place destination token, refer to Priority List. The
astronaut(s) and the corresponding destination token onto it. zone furthest to the top that has a destination token
available is chosen. The ship it is placed on is determined by
If the opponent can place two or more astronauts, they will a die roll. (d2 or d3)
always place all in the same ship, if possible. If there are two ships
with the same destination, the opponent will always place in the ship
with the least available spots remaining. If more than one ship is going
to the same destination and all have the same remaining space, the
opponent will place in the ship furthest left.
Winning the Game Opponent Play-Through Example

Point Tokens Beginning of Round


You and opponents collect point tokens per usual.

End Game
Reveal Discovery Phase: At this time, reveal all cards that
have been tucked under the outside zones of Mars.
Discovery Cards are handled as normal. Any Action Cards
revealed are discarded. Any Mission Cards revealed are
gathered and placed with an opponent.
Gray opponent uses Recruiter (9)
Third Production Phase: “Ice Monopoly” is given to you or Vastitas Borealis is the top zone of Priority List. Since a ship
an opponent as usual. going there isn’t present, the opponent chooses the “Unknown
Destination” Ship to place his astronaut and place the Vastitas Borealis
Final Scoring Phase: Both opponents combine their point token on it.
tokens and missions. When calculating whether or not (or
to what degree) the opponents’ missions were complete,
you count astronauts from both opponents as one player.

If you score higher than the score of your opponents, you win!

Keep track of the difference between your score and your opponent
scores and see how high you can get!

Clarifications Vastitas Borealis is moved to the bottom of the Priority List. The
Recruiter is removed from the game and Gray’s other 8 character cards
- The Priority List isn’t used (and thus is not changed) if the are mixed together to form a new pile.
opponents’ character card’s action can only be performed
one way.
Examples: Travel Agent (3) is played and there is only one Green opponent uses Secret Agent (6)
ship with room for 3 astronauts. Femme Fatale (4) is
The Priority List indicates to place one astronauts in
played and there is only one ship available to place an
Ausonia and another in Tritonis Sinus.
astronauts and/or if there is only one zone with astronauts
sharing the same zone.

- Because 1 of each destination token is used for the Priority


List, there is only 1 available Destination Token for each
zone. If they are used on a ship, they can not be used again
until released from the ship.

- The Scientist may be used (instead of drawing a card) to


look at any card tucked under an outside zone by an
opponent. It is simply flipped over to become visible but Ausonia is moved to the bottom of the Priority List. Then the same
remains tucked under the zone. Any discovery cards is done with Tritonis Sinus.
you place under a zone may be placed face-up.
(The opponents don’t care.) Die is rolled to determine which ship is launched early. With 3 avail-
able ships… d3 is rolled. 1&2 = First, 3&4 = Middle, 5&6 = Last.

Result is 3… Middle ship is launched!


- Example of an Explorer (8)
action is shown on the
right. Mare Tyrrhenum is
the Priority Zone. Each
adjacent zone sends one
astronaut into that zone.

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