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CANITAURS

A PC Race Sourcebook

Written by MATTHEW GRAVELYN


Art by NIKITA ORLOV

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 1
INTRODUCTION
business may spring up to support a larger population.
These sellers usually traffic in food, clothing, tools,
armor and weapons, and hunting equipment. While
Welcome to the canitaur PC sourcebook! Included are
trivialities like candy and toys are definitely present,
the following rules and outlines for adding the they do not occupy as much real estate as they would
canitaur to your D&D 5e game.
in human cities.
• Lore and background For some of the more remote and wild canitaur
• 8 breeds (races) breeds and packs, settlements are often temporary,
• 2 backgrounds lasting anywhere between a season and a year. Simple
dwellings made of found timber and hides spring up
CANITAUR SOCIETY and central food and supply storage is built depending
Despite their individual nuances, almost every on the duration of the stay. After a time, the settlement
breed of canitaur follow the general hierarchy of is dismantled, packed up, and moved along as the pack
family, pack, and breed. or family searches for new hunting grounds or simply
First and foremost, canitaur are loyal to their a change of scenery.
families. These are sometimes quite large, including
many generations of pups as well as relatives and even UNCIVILIZED “DOG”
other families that share quarters. Other times this is Canitaurs first learned the word “dog” when they
just a small group of siblings who hold themselves made contact with humans and those who spoke
distinct from the other generations of their line. Common. While this is an obvious comparison to the
Pack is a loose term that doesn’t translate well domesticated dogs, it quickly became a derogatory
from Cannid to Common but generally applies to the slur that people used to liken canitaur to the
larger community that a canitaur is from. This is uncivilized and unintelligent pets. While each breed
sometimes as small as a family or as large as a village. and each individual canitaur have their own
While different breeds tend to have common ideas of a personalities, their distaste for being called a dog is
pack, there is still diversity among them. almost universal.
Finally, canitaur are proud of their own breed. At The name “dog” is sometimes heard among
times, this can manifest in subtle or overt racism canitaurs. This is considered an ultimate insult, as it
between breeds but is often a good-natured pride and implies that one canitaur is significantly below
honor. Certain breeds inherently believe they are another. This kind of insult is almost always viewed as
better than others, like the bulogs, and some simply a challenge and the only appropriate response is some
prefer to keep to themselves, like mountain canitaurs. form of combat.

HOME AND HEARTH Commonplace Canitaurs


Whether it is a product of their seemingly boundless When you include canitaurs in your D&D game you’ll
energy or their ties to the creatures of the forest, the need to also decide how common canitaurs are in the
canitaur tend to be a people in motion rather than world. Are they like the dragonborn, gnomes, or
building up great cities around them. That said, there tieflings? If so, have NPCs react accordingly to their
are many canitaur cities, but they bear some subtle unusual and bizarre anatomy. Alternatively, you can
differences from that of man. have canitaurs be as common as a halfing, elf, or even
The first thing someone would notice about human, making up large portions of the population.
canitaur cities is that more space is dedicated to the You can also decide to add only some of the races
outdoor life than the indoor. Sleeping and storage is of canitaur to your game world or even let the players
confined to the smallest possible space with outdoor be the only ones in existence. Whatever you decide is
seating, dining, and play areas utilizing the bulk of the best for your game, be consistent when it comes to
space. Indoor space is also minimized due to the player/NPC interaction.
seeming lack of privacy. Families are very close and
often share sleeping quarters that would be
considered far too invasive for most humans or
dwarves.
Where there is commerce in larger canitaur cities it
is usually the basic supplies and needs. Rarely do
businesses compete in a city, but rather multiple

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 2
RACES CUT OFF FROM CANITUARS
Whether you believe the story about their
HAU-HAU size difference, or the more reasonable
assessment of their desire for interaction
The smallest of the canitaur
among races, the hau-hau seem to be set
breeds, the hau-hau stand
apart from the other breeds. They don’t
shoulder-to-shoulder with most
exhibit the typical loyalty to family, pack, or
halflings and shorter dwarves. This
breed that the other races do, instead
could explain why they are one of
appearing more like man in their pursuit of
the more integrated canitaur
personal gain. This isn’t to say hau-hau
breeds in human and other
shun their family or breed, but they are
societies. They do not present
more like humans in this respect.
the larger or imposing figure as
When the opportunity arises for
some of the larger breeds, but
them to interact with other canitaur,
they also have a greater sense of
the relationship often gets started
self than other canitaur, who tend
on the wrong foot, with the other
towards the usual culture of
breeds dismissing them as less
family, pack, and breed.
than, sometimes even referring to
Hau-hau are usually found in
them as “man” in a derogatory way.
the world of business, owning
stalls and shops, or working out
of money-lending guilds. Their
HAU-HAU TRAITS
wit is almost as sharp as their Ability Score Increase. Your
tongue, which can sometimes get ahead of their better Dexterity score increases by 2, and your
judgement, but talking their way out of a conflict is not Charisma score increases by 1.
a hard proposition for them. Age. Hau-haus live to be quite old by canitaur
standards, living about as long as a human. They reach
QUICK AND EXCITABLE maturity by age 20 and can live to around 80 years old.
Alignment. Most Hau-haus tend towards neutral or
At first glance, a hau-hau is jittery, anxious, and
lawful neutral alignments. They much prefer to stay
neurotic. The hau-hau’s greatest tool is capitalizing on
out of trouble when possible. If they must take a side,
this misunderstanding of their breed, and that tool can
they follow the law before following any moral or
be utilized for anything from business deals to swiftly
religious code.
ending a confrontation. Their speed and perception in
Size. The average Hau-hau stands about 3 feet tall,
any situation is apparent when they are pushed to
similar to a halfling, and weighs around 75 pounds.
action, both verbal and physical.
Your size is Small.
What first appears as nervous twitching and
Speed. Your base walking speed is 30 feet.
anxiety is actually a constant assessment of the world
Keen Nose. When you make a Wisdom
around them. Some theorize that this is a result of
(Perception) check based on smell, you are considered
their size, being the smallest breed of canitaur and
proficient in Perception.
also smaller than most races, save for the halflings.
Small and Mobile. You can move through the
What is more of an insensitive joke says that they
space of any creature that is of a size larger than yours.
needed to be alert and quick to avoid being trampled
Excitable. You have advantage on initiative rolls
by other canitaur. This line of thinking is doubly
unless you are surprised or incapacitated.
laughable to other canitaur, as it assumes all breed
Fast Talker. You have proficiency in Persuasion.
comingle in a single canitaur city, which isn’t the case.
Languages. You can speak, read, and write
Additionally, hau-hau tend to find themselves set apart
Common and Cannid. Cannid is the language of all
from other canitaur by their desire for commerce and
canitaurs. It has similarities to a dog’s barks and
interaction with all races.
growls but is more elaborate and structured. Canitaurs
can understand dogs and wolves and can speak to
them if they keep their words extremely simple.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 3
CORG BRAVER THAN BIG
Of all the breeds of canitaur, the corg are arguably the Despite being one of the smaller breeds of canitaurs,
most well-received in human and similar cultures. corgs often display a level of bravery and a sense of
They aren’t as imposing or large as other breeds, and protection not seen in other breeds. They are quick to
they have a natural tendency for empathy that makes stand up for their friends and family and will come to
them very approachable. their aid with little regard for their own safety.
While they don’t have any political inclinations, This also plays into the misconceptions about corgs
they have become the de facto envoys between man being unintelligent. While most would consider
and canitaur, much to the chagrin of the other breeds. putting themselves in harm’s way to be a stupid thing
to do, corgs value their relationships above all else.
A QUIET INTELLECT
It is very easy, and quite common, for a corg to be CORG TRAITS
viewed as dim-witted. Their usual mannerisms seem Ability Score Increase. Your Charisma score
to support this: slow to talk, wandering gaze, and a increases by 2, and your Wisdom score increases by 1.
somewhat child-like attitude. In truth, these are all Age. Corgs can live to be around 60 years old. They
meant to give the corg a greater understanding of reach maturity by age 12 but tend to have a more
the people and things around them. youthful appearance and personality than other
By listening instead of speaking, they canitaurs.
learn what others want or need, and Alignment. Corgs are usually lawful good and can
they are always surveying the area be counted on to help others when in need.
around them for additional information. Size. A Corg is about 4 feet tall, similar to a dwarf,
This gives them an innate ability to and weighs around 125 pounds. Your size is Medium.
“read the room” and act accordingly. Speed. Your base walking speed is 30 feet.
The mastery of these skills can give a Keen Nose. When you make a Wisdom
corg an almost supernatural (Perception) check based on smell, you are considered
ability to read proficient in Perception.
people and Astute Observer. You have proficiency in Insight.
predict Helpful. You can use the Help action as a free
events. action during combat.
Languages. You can speak, read, and write
Common and Cannid. Cannid is the language of all
canitaurs. It has similarities to a dog’s barks and
growls but is more elaborate and structured. Canitaurs
can understand dogs and wolves and can speak to
them if they keep their words extremely simple.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 4
GRIGG Size. A Grigg stands roughly 6 feet tall, with a tall
and lean frame, and weighs around 200 pounds. Your
The grigg are a striking breed with sleek features and size is Medium.
a slender, almost elven build. They are usually quiet Speed. Your base walking speed is 35 feet.
and reserved but show incredible prowess with both Keen Senses. You are proficient in Perception.
bow and sword. They are most at home away from the Always Alert. You do not suffer a penalty to
bustling city centers of human and dwarven society Perception checks during fast movement.
and prefer the company of elves second to other grigg. Hunter’s Tools. You have proficiency with the
Grigg prefer to remain neutral in the politics of longbow and shortbow.
other races and even other breed of canitaur. They are Careful Steps. You place each step with purpose.
hard to provoke but when they are, they fight with a Anyone attempting to follow you or discern your
calm ferocity that can unnerve even the most battle- whereabouts has disadvantage on tracking rolls.
hardened warrior. Languages. You can speak, read, and write
Common and Cannid. Cannid is the language of all
ONE WITH THE LAND canitaurs. It has similarities to a dog’s barks and
Griggs are viewed as the rangers of the canitaurs. growls but is more elaborate and structured. Canitaurs
While they don’t show any overt disdain for can understand dogs and wolves and can speak to
civilization, they prefer to lead a life in the wilds, them if they keep their words extremely simple.
usually alone or with a small family group. They value
respect for the land and careful planning.
To those unfamiliar with canitaur, it is believed the
grigg share ancestry with the elves. While they share
many of the same traits, both in mannerism and even
appearance, there is not direct connection between
the two.

ENVOY TO THE ELVES


During their travels, grigg frequently share territory
with the elves. After extremely slow and careful
agreements from both sides a loose alliance was
formed. Their shared beliefs in the sanctity of the land
let them move among each other without any alarm or
skepticism.
Likewise, the grigg are accepted in most human
civilizations as well and are sought out for their insight
into the remote cultures of the elves. They are often
asked to act as ambassadors to the elves, carrying
treaties and other political documents back and forth.

GRIGG TRAITS
Ability Score Increase. Your Dexterity score
increases by 2, and your Wisdom score
increases by 1.
Age. Griggs buck the trend of canitaur
lifespan, either through their connection
with the land or some magic gleaned
from the elves. Griggs can easily live to
be 100 years old and there are tales of
some even older.
Alignment. Grigg are typically neutral or lawful
neutral, valuing the natural order or their own moral
compass over the laws imposed by man.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 5
RED LEAF
A usually reclusive breed, the packs of the red
leaf breed are often found in faraway settlements,
tucked in the foothills of a great mountain or along
the banks of a wide river. They favor these natural
monuments not only for their beauty, but for the
privacy they tend to afford.
The red leaf lead lives of learning, both in
understanding the world through study and honing
their body through ritual physical practice. Those that
learn both are a formidable opponent. Those that
master one of these disciplines can become a wise
teacher or a unparalleled warrior.

WISE IN ALL THINGS


Those of the red leaf breed are not curious in the way
we think of the word. They don’t seek to know for the
sake of knowing or even to act on the information. To
them, knowing conveys understanding which itself is a
useful tool. Once you understand something you can
begin to act upon it. Whether that is a mountain,
diplomacy, or an opponent makes little difference.
The red leaf dedicate the majority of their life to
the duality of understanding both the world around
them as well as themselves. Knowing your enemy is all Alignment. The Red Leaf can range from neutral to
well and good, but if you don’t know how you fit into good, usually following the moral and ethical codes of
the puzzle, you’ll do little better in battle. This holistic their order or clan.
approach to understanding the world is what makes Size. Red Lead canitaurs stand approximately 5
the red leaf seem aloof and arrogant to others. feet tall and weigh around 200 pounds. Your size is
Medium.
MARTIAL PROWESS Speed. Your base walking speed is 30 feet.
A big part of understanding the self is a rigorous Keen Nose. When you make a Wisdom
mental and physical exercise that every red leaf is (Perception) check based on smell, you are considered
taught to perform from a young age. It is designed to proficient in Perception.
calm the body and allow the mind full liberty to think Martial Training. You are proficient with the
on the teachings of the day. A by product of this slow longsword as well as unarmed combat.
and careful ritual is a honed and controlled body that Battle Dancer. You seem to anticipate an
they wield as a weapon. opponent’s every attack and move gracefully around
While all red leaf perform this ritual to some them. You can use the Dodge action as a free action
extent, there are certain packs that function on this once. You must complete a short rest before using this
exercise first and learning second, preferring to hone ability again.
their body before their mind. These are among the Learned. You are proficient in the History and
most lethal and expert combatants who seem to Religion skill.
predict their opponents attack before it even begins. Languages. You can speak, read, and write
They are quick, fierce, and never falter. Common and Cannid. Cannid is the language of all
canitaurs. It has similarities to a dog’s barks and
RED LEAF TRAITS growls but is more elaborate and structured. Canitaurs
can understand dogs and wolves and can speak to
Ability Score Increase. Your Dexterity score them if they keep their words extremely simple.
increases by 2, and your Intelligence score increases
by 1.
Age. Red Leaf canitaurs can live to be around 65
years old.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 6
ROYAL Stalwart. You gain advantage on saving throws
against being frightened, intimidated, or charmed.
Both impressive and yet unassuming, royals have an Loyal. If you make a demand or claim on your
easier time outside canitaur society than most. They honor you are considered to be proficient in
are not overly larger or imposing, but sill carry much Persuasion and add double your proficiency modifier.
of the mystique of an exotic race. Royals are often Languages. You can speak, read, and write
sought out as house guards or caravan defenders. Common and Cannid. Cannid is the language of all
Their loyalty to their cause is absolute and can always canitaurs. It has similarities to a dog’s barks and
be counted on to do what is right, in a general sense. growls but is more elaborate and structured. Canitaurs
While often seen in human society, there are still can understand dogs and wolves and can speak to
those that view them, like all canitaur, as dogs. While them if they keep their words extremely simple.
this is belief is shared by many, it is a fool of a man
who would ever dare say such a thing in front of a
royal. They are quick to offend and will not suffer such
an insult to their honor.

DEFENDERS OF GOOD
From birth, royals are taught to uphold the greater
good, putting their family and breed first all things.
This ingrained loyalty and lawfulness makes them
perfect in rolls such as soldiers, guards, and
emissaries.

LOYAL TO A FAULT
To those with more ambition than morals, the loyalty
of a royal is easy to purchase and even easier to abuse.
The unquestioning nature of a royal who thinks they
are doing the right thing is easy to take advantage of.
At the same time, they are not stupid and their
vengeance towards those who have abused their trust
can range from total rebuke to a swift blade. Their
honor is everything, trust is the foundation of all
relationships, and any offense to this will be punished
swiftly.

ROYAL TRAITS
Ability Score Increase. Your Constitution score
increases by 2, and your Wisdom score increases by 1.
Age. Royal canitaurs live about 65 years.
Alignment. Royals are staunch believers in the
greater good and usually have a good or lawful good
alignment.
Size. The Royal stands over 6 feet tall, weighing
around 250 pounds, and has a muscular and solid
build. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Nose. When you make a Wisdom
(Perception) check based on smell, you are considered
proficient in Perception.
Protector. You are proficient with
medium and heavy armor
and with shields.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 7
DANOS them identify magic items among those that are not.
In smaller settlements, where magical tutelage is
In some cultures, there is a saying that “curiosity killed not available, those with greater magical affinity are
the cat”. In those same cultures, if they have ever met a sent to larger cities or even to live with human mages
danos, they may choose to update that saying a bit. or elven sorcerers in an attempt to hone their gifts.
The danos are nothing if not curious of the world Those who succeed are admitted to mage’s colleges
around them. They are always seeking to better and spend their life in the pursuit of magical
understand, whether that is the world, the people in it, knowledge. Those who do not succeed are often to
or even magic. ashamed to return home and seek a new life among
Of all the canitaur breeds, none are as sensitive to the races of man, often finding themselves working as
magical energies as the danos. It seems to flow from clerks, scribes, or librarians.
them as naturally as writing, which may be some
explanation for their affinity. All danos pups are ALWAYS LEARNING
trained to read and write at an early age, furthering
Curiosity, like most traits, is good in moderation. The
the breed’s desire for knowledge. Most danos in
danos however do not see any sense to moderating
human societies can be found in roles of knowledge,
their curiosity and often follow their studies to the
such as scribes, librarians, or even arcane research.
detriment of themselves and those around them. It’s
ARCANE SENSITIVITY not unheard of for some unnatural magic to be
unleased during the examination of an ancient artifact,
Whether a result of their strict education and or for a secret chamber of tomes to be destroyed by
upbringing or from something more supernatural, magical traps simply because a danos couldn’t hold
virtually all danos are sensitive to the arcane. They their curiosity in check.
display this affinity at an
early age. Some danos DANOS TRAITS
societies even
Ability Score Increase. Your Intelligence score
encourage this
increases by 2, and your Wisdom score increases by 1.
affinity early,
Age. Danos live to approximately 60 years old.
testing
Alignment. Danos generally fall into neutral or
children by
chaotic alignments but are rarely evil. Personal
having
pursuits can tend to put them at odds with the law, but
never so much as to cause willing harm.
Size. Danos stand up to 6 feet tall. They can weigh
around 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Nose. When you make a Wisdom
(Perception) check based on smell, you are considered
proficient in Perception.
Well Read. You gain two additional languages that
you can read, write, and understand.
Penmanship. You have proficiency With
Calligrapher’s Supplies and Cartography Tools.
Sensitive. You know the detect magic spell.
Intelligence is your spellcasting ability this spell.
Languages. You can speak, read, and write
Common and Cannid. Cannid is the language of all
canitaurs. It has similarities to a dog’s barks and
growls but is more elaborate and structured. Canitaurs
can understand dogs and wolves and can speak to
them if they keep their words extremely simple.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 8
MOUNTAIN A NOMADIC LIFE
With no self-given name, many have taken to referring The mountain canitaurs don’t have a concept of
to the breed as “mountain” canitaur, as that is where “home” in the way most do. Home is a vague sense of
they were first observed. While this is a preferred territory and virtually no permanent structures of any
territory, they also frequent the forests, valleys, and kind. Some packs have set up seasonal villages that
even coast lines of the world. This misnomer has often they migrate between, but most live in tents and
led to confusion among those less familiar with temporary houses built of rough lumber.
canitaur who call any breed “mountain” if that is More than anything, the mountain canitaur value
where they meet them. This is more frustrating for the independence and freedom. They move where the
other breeds, mainly because the mountain canitaur seasons take them, following game to hunt and
care very little for the thoughts and goings-on of man. weather that suits their tastes at the moment. This
The breed is categorized by their full coats and makes the mountain canitaur a very elusive breed that
hardened bodies. They live a life constantly on the many never get to meet or study. Ironically this makes
move, always hunting and gathering. They are also them the target of much interest and study by man.
accustomed to living through harsh seasons with little
supplies in reserve, which has given rise to stories that CANITAUR PURIST
they don’t need to eat at all. While almost all breeds of canitaur have a healthy
As little is known about this breed, they are at once distrust for man, none take that as far as the nomadic
the most interesting and feared of all canitaur. tribes of the mountains. This breed has a fervent,
Children tell stories about mountain canitaur coming almost radical hatred of man, viewing them as
in the night for them. Superstitious folk believe the destructive and disrespectful of the land they hold
mountain canitaur are simply humans or elves who dear. This makes for a very volatile situation if the two
got lost in the mountains and changed at the hands of happen upon each other in the wild.
some primeval god. What is for certain is that the
mountain breed has a MOUNTAIN TRAITS
strong distrust for
man and their stories. Ability Score Increase. Your Constitution score
increases by 2, and your Strength score increases by 1.
Age. Mountain canitaurs are among the heartiest of
canitaurs, living to be over 70 years old.
Alignment. Mountain canitaurs find themselves at
odds with most civilized races, tending towards
neutral or chaotic alignments. Rarely evil, they still
seek to do what is right, but one standard or another.
Size. Mountain canitaurs measure up to 7 feet tall
with heavy builds. They can weigh around 300 pounds
with powerful bodies. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Nose. When you make a Wisdom
(Perception) check based on smell, you are considered
proficient in Perception.
Double Coat. You have advantage on saving throws
against cold and have resistance to cold damage.
Hearty. You have proficiency on all Constitution
skill checks. You can also go 1 additional day
without food before becoming exhausted.
Languages. You can speak, read, and write
Common and Cannid. Cannid is the language of
all canitaurs. It has similarities to a dog’s barks
and growls but is more elaborate and structured.
Canitaurs can understand dogs and wolves and
can speak to them if they keep their words
extremely simple.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 9
BULOG BULOG TRAITS
This huge and impressive breed is a vision of pure Ability Score Increase. Your Strength score
strength and aggression. Viewed anywhere between increases by 2, and your Constitution score increases
wild warriors and monstrous killers, the bulogs by 1.
reputation has kept them separated from most of the Age. Bulogs lead the shortest life of all canitaurs,
world rather than their own desire to stay away from usually only living to 55 years. Some die younger due
man. They are impulsive, selfish, and have the brute to their violent lifestyles. Bulogs reach maturity at 10
strength to back up any claim they make. years of age, but they don’t become an adult until they
Bulogs are rarely seen in any civilized settlement, prove themselves in combat.
both because they are not welcome and because these Alignment. Living such a short life, Bulogs usually
types of places rarely offer anything of interest to do whatever feels good to them in the moment, not
them. Bulogs are always looking for something to wanting to waste any of their time. They tend to have
claim as their own, a trophy or pleasurable experience chaotic or even evil alignments.
that they can use to mark their short life as successful. Size. Bulogs are a truly imposing physical creature.
They stand over 7 feet tall and are made of pure
A SHORT AND FIERCE LIFE muscle. They weigh around 350 pounds. Your size is
Having the shortest life span of all canitaurs, the Medium
bulogs have fostered a culture of taking what one Speed. Your base walking speed is 30 feet.
desires and not looking back. Life for a bulog is too Keen Nose. When you make a Wisdom
short to be wasted on pleasantries and bumbling (Perception) check based on smell, you are considered
social norms. proficient in Perception.
To this end, bulogs appear to man as similar to wild Smasher. You have proficiency with the battleaxe,
orcs or barbarian clans in the sense that they appear warhammer, and any 2-handed club or mace.
driven only by their base urges. While there is a little Imposing. You are huge and terrifying You have
more complexity to their behavior, this assessment is proficiency in the Intimidation skill.
good enough for most. The lesson here is to never Strong Arm. You have advantage on grapple
come between a bulog and what they desire. The checks made against creatures your size or smaller.
never ask a second time, if they ask at all. Languages. You can speak, read, and write
Common and Cannid. Cannid is the language of all
HONOR IN COMBAT canitaurs. It has similarities to a dog’s barks and
growls but is more elaborate and structured.
While they appear wild and without any Canitaurs can understand dogs and
thought process, there is some semblance of wolves and can speak to them if they
a social order among bulogs. They care keep their words extremely simple.
greatly about their honor, for lack of a
better word, and will do anything to
defend it. With such short lives, their
character and stories about their
deeds are their greatest legacy
possible.
If you ever insult or
otherwise offend a bulog,
it’s probably too late to
apologize. Retribution
for a slight is often
swift, absolute, and
gruesome. Not only
will a bulog punish
the act itself, but
they will make an
example to all
watching to prevent
any future insults.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 10
BACKGROUNDS ONE OF THE FAMILY
The kindness of your adoptive family made you who
STRAY you are today. Choose the race and background of
your adoptive family or roll on the table below.
Whether through some atrocity or merely an
unfortunate series of events you came to live with a
race unlike your own. They took you in and cared for d6 Adoptive Family
you, taught you their ways, and came to regard you as I was taken in by a poor farming family despite
one of their own. You know little of your own race as a 1
the strain it put on their stores.
result which alienates you from the rest of canitaur
I was adopted by a noble family who hopes to
culture. 2
groom me as an envoy to the canitaur.
You have lost touch with your own race but gained
a loving family. You can always return home, and your I lived with a widowed tradesman. He taught
3
family has done everything they can to make you feel me his trade and how to make my own way.
welcome. Even still, you felt uneasy as you grew. You I grew up in a foster home with children of all
started to notice the stares and hushed comments of 4 races. I know no culture other than the
those in the community. You could choose to stay diversity of that home.
locked in your family home forever or strike out and
see what life you might make for yourself. I was begrudgingly raised by an older couple. I
5
was made to do chores and serve them.
Skill Proficiencies: Insight, Performance I lived with an elderly scholar who rarely
Languages: You cannot speak, read, or write Cannid, 6 recognized my race. He taught me about the
as you did not grow up in the presence of other world and its people.
canitaurs. You can optionally know another
language, presumably one that your adoptive
family knows.
FEATURE: ASSIMILATED CULTURE
Equipment: A family heirloom or item from your To fit in with your adoptive family you learned their
childhood like your mother’s ring or a small toy (or ways and customs. You know when important
you may roll for a random trinket on the Trinkets holidays fall on the calendar and how to properly
table in chapter 5 of the Players Handbook), a set celebrate them. You know several ways to properly
of common clothes, a small cook pot, and a belt greet others of your family’s race, and even more ways
pouch containing 10 gp. to insult them.
When you are with those of the same race as your
adoptive family, you already know the basics of their
culture. For more obscure facts, you can add your
proficiency bonus to either History and Religion
checks when recalling facts about that race.
Additionally, if a member of your family was a
prominent figure in the community, or was highly
skilled in a trade, you gain this benefit to all checks
related to their field of work or study as well.

SUGGESTED CHARACTERISTICS
Stray canitaur are as diverse and unique as anyone,
given their unusual appearance and learned culture.
Many of their defining characteristics stem from the
struggle between being loved by a family but never
knowing your true heritage. This leads many strays to
a life of soul searching and overcompensating for their
perceived lack of self. Choose a personality trait, ideal,
bond, and flaw for your character or roll on the
following tables.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 11
d8 Personality Trait d6 Flaw
I am uncomfortable with silence and I hate being the center of people’s curiosity
1 1
sometimes speak just to fill the space. and sometimes I lash out.
I lose my temper whenever anyone draws I will do anything to gain the acceptance or
2 2
attention to me being a “stray”. approval of others.
3 I secretly regret leaving my family behind. I will defend those who are like my family to
3
my own detriment.
I am desperate for friendship and am
4 I pretend to know more about canitaur culture
sometimes too trusting of new people. 4
than I actually do.
5 I feel people’s sadness as if it were my own.
5 I can’t resist a challenge to prove my worth.
I have a positive outlook and always find the
6 I am still mostly ignorant of human culture and
silver lining in situations. 6
very gullible as a result.
I see myself in the eyes of children and will do
7
anything in my power to help or protect them.
8 I am angry I am cut off from other canitaur. ALPHA
There are leaders and there are followers. You were
never any good at following. Alphas are natural
d6 Ideal leaders, commanding obedience. Other canitaur
Charity. Everyone deserves a helping hand at respect this dominance and will respond accordingly.
1 The rest of the world sees a strange and imposing
some point. (Good)
creature and will stay out of your way.
Loyalty. Trust is earned through good deeds
2 While your travels may take you far from other
and a true heart. (Lawful)
canitaur, you can always count on your posture and
Curiosity. I want to see more of this world attitude to let anyone know that you mean to take the
3
than my parents’ house. (Neutral) reins in any situation you deem necessary. Whether
Anxiety. I won’t get stuck like my family. I will you work through fear and intimidation or kindness
4 and leadership, you will always get your point across.
always seek a new opportunity. (Chaotic)
Greed. No one looks out for me but me. I Skill Proficiencies: Intimidation, Persuasion
5
take what I want when I want. (Evil) Equipment: A sign of your pack (a banner, tabard, or
Values. Family is the most important. I will standard), a set of traveling clothes, a trophy or
6 memento of a victory, and a belt pouch with 10 gp.
always remember what they taught me. (Any)
FEATURE: DOMINANT PARADE
d6 Bond
You have earned respect among your pack and your
I wronged the family that took me in. I must race. Just from the way you carry yourself you
1
make it up to them before I can return home. command the cooperation of those around you. When
I loved my adoptive mother – I will find her you make a display of dominance, creatures who can
2 see you and try to resist your influence must succeed a
killer and make them pay dearly.
Wisdom saving throw against a DC equal to 10 + your
I must repay the kindness my adoptive family Charisma modifier + your proficiency bonus. Creatures
3 showed me. I will make my fortune and return who succeed their saving throw are immune to this
home to take care of them. feature for 24 hours.
I left home to rejoin the canitaur. I must prove All people who fail their saving throw or give into
4
I am one of them. your dominance willingly respect your leadership and
I left home with my sibling, but we were won’t stand in your way or work against you unless
5 separated. I need to find them and make sure you prove harmful to them or their goals. Canituar will
they’re safe. also work to help you in your endeavors if they can
safely, and members of your pack will put themselves
I fell in love with someone and will be with in harm’s way to assist you.
6
them despite what others think.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 12
SUGGESTED CHARACTERISTICS d6 Bond
An alpha canitaur is a proud creature. Their power I will regain my honor and then take back my
1
comes from a carefully curated appearance of control pack from the person who bested me.
and understanding of the world around them. Any I will track down and kill the person who
flaws or misgivings they may have are buried under 2
slaughtered my pack.
layers of learned behaviors. Only to those they truly
love or trust are they ever their true selves. Choose a I need to find a new home for my pack before
3
personality trait, ideal, bond, and flaw for your it is too late.
character or roll on the following tables. 4 I chose to leave my pack and aid an ally.
5 I disgraced myself and my family. I must atone.
d8 Personality Trait
I need to better understand the races of man if
I treat others with the honor and respect they 6
1 my pack is to survive.
deserve, even if I don’t like them.
2 I try to be the strong, silent type.
d6 Flaw
I show my emotions best when I’m in the heat
3 1 I lead with anger in almost every situation.
of combat.
I act with passion but tend to sulk silently I won’t suffer an affront to my honor
4 2
when things don’t go my way. regardless of the consequences.
I am distrusting of anyone that hasn’t proven I can’t stand between an ally and their foe. To
5 3
themselves in a fight. do so would dishonor the battle.

6 I have no patience for subtlety and tactics. 4 I tend to invite conflict to prove my worth.

I am stoic until someone poses a threat to my I have a hard time showing my true emotions,
7 5 distancing myself from those who might be my
allies. Then I act with rage and fury.
friends.
I think the two-legged races are inherently
8 6 I value the lives of my allies above my own.
inferior to canitaurs.

d6 Ideal
Existing Background Choices
Honor. A battle won dishonorably is not a There are choices already in the Player Handbook that
1
battle won at all. (Good) would fit a canitaur. Here are a few examples and how
Law. I will remain true to my pack and my to integrate them into your new canitaur character.
2 • Folk Hero. You are a widely recognized figure in
breed regardless of the outcome. (Lawful)
the canitaur community. Children are taught your
Glory. The frenzy of battle is the only true
3 name and criminals fear you. This notoriety is
test of a person. (Neutral)
slowly spreading to other races as well.
Wild. Win or lose, conflict will show us the • Hermit. Neither canitaur nor the other races suit
4
proper path. (Chaotic) your taste. You prefer the wild lands to any city and
Absolute. Those who do not follow me are do just find for yourself.
5
against me. (Evil) • Outlander. Your travels have taken you far and
Fearless. I seek to test myself against new wide and your personal customs and habits have
6 grown as a result. You appear foreign even among
enemies and challenges. (Any)
your own kind.
• Urchin. Considered an outsider, you and your pack
were forced to fend for yourself in a city that
wanted little to do with you. You may not fit in, but
the back alleys and hidden secrets of this city are
yours to exploit.

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Canitaurs – A PC Race Sourcebook by Matthew Gravelyn 13
CREDITS IMAGE CREDITS
Parchment Paper by DevonTT
FEEDBACK THANK YOU!
Thank you for purchasing this sourcebook! It was a
lot of fun to create and now I know way more about Thank you to everyone who helped make this
bears than I have any right to. sourcebook the best it could be, either by testing,
If you have any feedback or suggestions for this proofreading, or providing much needed emotional
sourcebook, please send it to me via email at support.
matthew@gravelyn.com with the subject line Below are other testers and editors that I would
“Canitaur Sourcebook Feedback”. Your input will like to thanks:
help to make this sourcebook even better for future • Garin & Dan (DnD Character Lab)
players! • YOUR NAME HERE!

ORIGINAL CONCEPT
Credit for the original concept of “dogetaurs” goes to
Nikita Orlov. His amazing art inspired all the content
found here.
Check out his dogetaurs and other great works:
• On Facebook
• On Instagram

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