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Necrons (Warhammer 40,000 8th Edition) [96 PL, 1791pts]

Battalion Detachment +5CP (Necrons) [96 PL, 1791pts]

HQ [15 PL, 332pts]

Catacomb Command Barge [9 PL, 203pts]


Selections: Gauss Cannon [20pts], Resurrection Orb [35pts], Staff of Light [10pts]
Categories: Faction: (Dynasty), Faction: Necrons, Catacomb Command Barge, Fly, Overlord, Vehicle, Character, HQ
Rules: Living Metal
Abilities: Explodes (Barge), Hovering (Ark/Barge), Quantum Shielding, Resurrection Orb, Wave of Command, Unit:
Catacomb Command Barge, Weapon: Gauss Cannon, Staff of Light (Melee), Staff of Light (Shooting)

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a Codex:
(Barge) 6 it explodes, and each unit within 3" suffers a mortal wound. Necrons

Hovering Instead of measuring distances and ranges to and from this model's base, measure to and Codex:
(Ark/Barge) from this model's hull or base (whichever is closer). Necrons

Each time this model fails a saving throw, roll a D6. If the result is less than the damage
Quantum inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you Codex:
Shielding then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage Necrons
caused by mortal wounds.

If this model has a resurrection orb, once per battle, immediately after you have made your
Resurrection Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Codex:
Orb Protocols rolls for models from a friendly <DYNASTY> INFANTRY unit within 3" of this Necrons
model.

At the beginning of your turn, choose a friendly <DYNASTY> INFANTRY unit within 12" of
Wave of this model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your Codex:
Command next turn. A unit can only be chosen as the target of Wave of Command or My Will Be Done Necrons
once in each turn.

Unit M WS BS S T W A Ld Save Ref

Catacomb Command
12" 2+ 2+ 5 6 8 3 10 3+ Codex: Necrons
Barge

Weapon Range Type S AP D Abilities Ref

Gauss Cannon 24" Heavy 3 6 -3 D3 - Codex: Necrons

Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons

Staff of Light
12" Assault 3 5 -2 1 - Codex: Necrons
(Shooting)

Overlord [6 PL, 129pts]


Selections: Artefact: Lightning Field, Resurrection Orb [35pts], Staff of Light [10pts], Warlord
Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ
Rules: Living Metal
Abilities: Artefact: Lightning Field, My Will Be Done, Phase Shifter, Resurrection Orb, Unit: Overlord, Weapon: Staff of Light
(Melee), Staff of Light (Shooting)

Abilities Description Ref

The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for
Artefact: Codex:
each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that
Lightning Field Necrons
unit suffers a mortal wound.

At the beginning of your turn, choose a friendly <DYNASTY> INFANTRY unit within 6" of
Codex:
My Will Be Done this model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your
Necrons
next turn. A unit can only be chosen as the target of this ability once in each turn.

Codex:
Phase Shifter This model has a 4+ invulnerable Save.
If this model has a resurrection orb, once per battle, immediately after you have made
Resurrection your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Codex:
Orb Protocols rolls for models from a friendly <DYNASTY> INFANTRY unit within 3" of this Necrons
model.

Unit M WS BS S T W A Ld Save Ref

Codex:
Overlord 5" 2+ 2+ 5 5 5 3 10 3+
Necrons

Weapon Range Type S AP D Abilities Ref

Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons

Staff of Light
12" Assault 3 5 -2 1 - Codex: Necrons
(Shooting)

Troops [32 PL, 458pts]

Immortals [8 PL, 170pts]


Selections: Gauss Blaster [90pts], 10x Immortal [80pts]
Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Gauss Blaster

Unit M WS BS S T W A Ld Save Ref

Codex:
Immortal 5" 3+ 3+ 4 4 1 1 10 3+
Necrons

Weapon Range Type S AP D Abilities Ref

Gauss
24" Rapid Fire 1 5 -2 1 - Codex: Necrons
Blaster

Necron Warriors [12 PL, 144pts]


Selections: 12x Necron Warrior [144pts]
Categories: Faction: (Dynasty), Faction: Necrons, Infantry, Warriors, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death

Unit M WS BS S T W A Ld Save Ref

Necron
5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons
Warrior

Weapon Range Type S AP D Abilities Ref

Gauss
24" Rapid Fire 1 4 -1 1 - Codex: Necrons
Flayer

Necron Warriors [12 PL, 144pts]


Selections: 12x Necron Warrior [144pts]
Categories: Faction: (Dynasty), Faction: Necrons, Infantry, Warriors, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death

Unit M WS BS S T W A Ld Save Ref

Necron
5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons
Warrior

Weapon Range Type S AP D Abilities


Gauss
24" Rapid Fire 1 4 -1 1 - Codex: Necrons
Flayer
Unit M WS BS S T W A Ld Save Ref

Flayed
5" 3+ 6+ 4 4 1 3 10 4+ Codex: Necrons
One
Elites [28 PL, 566pts]

Weapon Range Type S AP D Abilities Ref


C'tan Shard of the Deceiver [12 PL, 225pts]
Flayer
Selections: Power of the Melee
C'tan: Seismic Assault,
Melee User 0 1 Power ofre-roll
You can the C'tan:
failedSky of Falling
wound Stars
rolls for this weapon. Codex: Necrons
Claws
Categories: Faction: C'tan Shards, Faction: Necrons, C'tan Shard of the Deceiver, Character, Fly, Monster, Elites
Rules: Powers of the C'tan (Instructions)
Abilities: Dread, Enslaved Star God, Grand Illusion, Necrodermis, Power of the C'tan: Seismic Assault, Power of the C'tan:
Triarch Stalker
Sky of Falling [8 PL,Powers
Stars, 171pts]
of the C'tan, Reality Unravels , Unit: C'tan Shard of the Deceiver, Weapon: Star-God Fists
Selections: Heat Ray [54pts]
Categories: Faction: Necrons, Triarch Stalker, Vehicle, Elites
Abilities Description Ref
Rules: Living Metal
Abilities: Your opponent must add 1 to Morale tests for any enemy units within 12" of the C'tan Codex:
Dread Explodes (Stalker), Quantum Shielding, Targeting Relay, Unit Wound Track (Stalker): Triarch Stalker Track 1,
Shard of
Triarch Stalker Track 2, Triarch the Deceiver.
Stalker Necrons
Track 3, Unit: Triarch Stalker, Weapon: Heat Ray (Dispersed), Heat Ray (Focused),
Massive Forelimbs
Codex:
Enslaved Star God This model can never have a Warlord Trait.
Necrons

Abilities At the beginning of the first battle round, but before the first turn begins, you can
Description Ref
remove the C'tan Shard of the Deceiver and/or up to D3 other friendly NECRONS units Codex:
Grand Illusion
Explodes If this model
from is reduced
the to 0 then
battlefield, wounds, roll aup
set them D6again
before removing
more it from
than 12" fromthe
anybattlefield. On a 6Ifit
enemy models. Codex:
Necrons
(Stalker) explodes,youand
doeach unit within
so, these 6" suffers
units cannot D3 mortal
charge in yourwounds.
first turn. Necrons

Each time this model fails a saving throw, roll a D6. If the result is less than the damage Codex:
Necrodermis inflicted This
Quantum model
by that hasthe
attack, a 4+ invulnerable
damage save.
is ignored (e.g. if this model suffers 4 damage, if you then Codex:
Necrons
Shielding roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by Necrons
Pick a visible enemy unit within 24" of the C'tan Shard and roll a D6 for each model in
Power of the mortal wounds.
Codex:
C'tan: Seismic that unit. Add 1 to the roll if the C'tan Shard using this power is a Tesseract Vault. For
Necrons
Targeting
Assault You caneachre-roll hit rolls
result of aof6+1 that
for any
unitfriendly
suffers NECRONS that make a shooting attack against a
a mortal wound. Codex:
Relay unit that has already been attacked by any Triarch Stalkers in this phase. Necrons
Pick up to three different enemy units that are within 18" of the C'tan Shard. Roll a D6
Power of the
for each, subtracting 1 from the result if the C'tan Shard using this power is a Tesseract Codex:
C'tan: Sky of
Unit Wound Track Vault. If the result is less than the number of models in that unit, the unit suffers D3 Necrons
Falling Stars Remaining Wounds Movement Weapon Skill Ballistic Skill Ref
(Stalker) mortal wounds. An unmodified roll of 6 will always fail.

Triarch Stalker Track This


1 model knows two Powers 10"
6-10+ of the C'tan. 3+
It can use one of3+its of powers atCodex:
the endNecrons
of Codex:
Powers of the C'tan
each of its Movement phases. Necrons
Triarch Stalker Track 2 3-5 8" 4+ 4+ Codex: Necrons
If this model is ever reduced to 0 wounds, roll a D6 before removing it from the
Triarch Stalker Track battlefield;
3 1-2on a 4+ its necrodermis
6" tears a hole
5+ in reality, and
5+each unit within
Codex: Codex:
Necrons
Reality Unravels 3"
Necrons
suffers D3 mortal wounds.

Unit M WS BS S T W A Ld Save Ref


Unit M WS BS S T W A Ld Save Ref
Triarch
* * * 7 6 10 3 10 3+ Codex: Necrons
Stalker
C'tan Shard of the
8" 2+ 2+ 7 7 8 4 10 4+ Codex: Necrons
Deceiver

Weapon Range Type S AP D Abilities Ref


Weapon Range Type S AP D Abilities Ref
Heat Ray Heavy When you use this profile, this weapon automatically Codex:
8" 5 -1 1
(Dispersed)
Star-God 2D6 hits its target. Necrons
Melee Melee User -4 3 - Codex: Necrons
Fists
When you use this profile, if the target is within half
Heat Ray Heavy Codex:
24" 8 -4 D6 range, roll two dice when inflicting damage with it and
(Focused) 2 Necrons
discard the lowest result.

Massive
Flayed Ones [8 PL, 170pts] Codex:
Melee Melee User -1 D3 -
Forelimbs Necrons
Selections: 10x Flayed One [170pts]
Categories: Faction: (Dynasty), Faction: Necrons, Flayed Ones, Infantry, Elites
Rules:
Fast Attack [13Reanimation
PL, 275pts]Protocols
Abilities: Flesh Hunger, Haunting Horrors

Canoptek Scarabs [2 PL, 39pts]


Selections:
Abilities 3x Canoptek Scarab Swarm [39pts]
Description Ref
Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack
Flesh If any Flayed Ones slay any models in a unit, that unit subtracts 1 from its Leadership Codex:
Hunger characteristic until the end of the turn. Necrons

Unit During deployment,


M you can
WS BS set
S upT this
W unit
A inLda charnel
Save pocket-dimension
Ref instead of placing it
Haunting on the battlefield. At the end of any of your Movement phases the Flayed Ones can crawl out Codex:
Canoptek
Horrors Scarab
into reality - set them
10" 4+up anywhere
- 3 3 on3 the4battlefield
10 6+ that is more than 9" away from enemy Necrons
Swarm models.
Weapon Range Type S AP D Abilities Ref

If the target's Toughness is higher than this attack's


Feeder Codex:
Melee Melee User 0 1 Strength, this weapon always wounds the target on a
Mandibles Necrons
wound roll of 5+.

Canoptek Scarabs [2 PL, 39pts]


Selections: 3x Canoptek Scarab Swarm [39pts]
Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Unit M WS BS S T W A Ld Save Ref

Canoptek Scarab
10" 4+ - 3 3 3 4 10 6+ Codex: Necrons
Swarm

Weapon Range Type S AP D Abilities Ref

If the target's Toughness is higher than this attack's


Feeder Codex:
Melee Melee User 0 1 Strength, this weapon always wounds the target on a
Mandibles Necrons
wound roll of 5+.

Canoptek Wraiths [9 PL, 197pts]


Categories: Beast, Canoptek Wraiths, Faction: (Dynasty), Faction: Necrons, Faction: Canoptek, Fast Attack
Abilities: Wraith Form

Canoptek Wraith w/ Transdimensional Beamer [69pts]


Selections: Transdimensional Beamer [14pts]
Unit: Canoptek Wraith, Weapon: Transdimensional Beamer, Vicious Claws

2x Canoptek Wraith w/ Whip Coils [128pts]


Selections: 2x Whip Coils [18pts]
Unit: Canoptek Wraith, Weapon: Vicious Claws, Whip Coils

Abilities Description Ref

Wraith Models in this unit have a 3+ invulnerable save, and can move across models and terrain as if Codex:
Form they were not there. Models in this unit can shoot and charge even if they Fell Back this turn. Necrons

Unit M WS BS S T W A Ld Save Ref

Canoptek
12" 3+ 3+ 6 5 3 3 10 4+ Codex: Necrons
Wraith

Weapon Range Type S AP D Abilities Ref

Each time you roll a wound roll of 6+ for this weapon,


Transdimensional Heavy Codex:
12" 4 -3 1 the target suffers a mortal wound in addition to any
Beamer D3 Necrons
other damage.

Codex:
Vicious Claws Melee Melee User -2 2 -
Necrons

If the bearer is slain in the Fight phase before it has


made its attacks, leave the model where it is. When
Codex:
Whip Coils Melee Melee User -2 2 its unit is chosen to fight in that phase, it can do so as
Necrons
normal. Once it has done so, remove the model from
the battlefield.

Dedicated Transport [8 PL, 160pts]

Ghost Ark [8 PL, 160pts]


Categories: Faction: Necrons, Faction: (Dynasty), Fly, Ghost Ark, Transport, Vehicle, Dedicated Transport
Rules:
Abilities: Explodes (Ark), Hovering (Ark/Barge), Quantum Shielding, Repair Barge, Transport: Transport Capacity (Ghost
Ark), Unit Wound Track (Movement/BS/A): Ghost Ark Track 1, Ghost Ark Track 2, Ghost Ark Track 3, Unit: Ghost Ark,
Weapon: Gauss Flayer Array

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before Codex:
(Ark) any units disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Necrons

Hovering Instead of measuring distances and ranges to and from this model's base, measure to and from Codex:
(Ark/Barge) this model's hull or base (whichever is closer). Necrons

Each time this model fails a saving throw, roll a D6. If the result is less than the damage
Quantum inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then Codex:
Shielding roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by Necrons
mortal wounds.

You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost
Ark, even though those units are not on the battlefield. Any models returned to the unit this way
are added to the number of models embarked on the Ghost Ark - if any models cannot be
Repair returned because there is no more room on the Ghost Ark, they are not returned this turn. In Codex:
Barge addition, at the end of each of your Movement phases, you can make Reanimation Protocol Necrons
rolls for slain models <DYNASTY> Warriors unit within 3" of any friendly <DYNASTY> Ghost
Arks. You cannot use this ability on a unit that has been the target of a resurrection orb or the
Orb of Eternity this turn.

Transport Capacity Ref

Transport Capacity This model can transport 10 <DYNASTY> INFANTRY models, which must be Codex:
(Ghost Ark) Warriors or CHARACTERS. It cannot transport Destroyer Lords. Necrons

Unit Wound Track


Remaining Wounds Movement Ballistic Skill Attacks Ref
(Movement/BS/A)

Ghost Ark Track 1 8-14+ 12" 3+ 3 IA: Xenos

Ghost Ark Track 2 4-7 8" 4+ D3 IA: Xenos

Ghost Ark Track 3 1-3 4" 5+ 1 IA: Xenos

Unit M WS BS S T W A Ld Save Ref

Ghost
* 6+ * 6 6 14 * 10 4+ Codex: Necrons
Ark

Weapon Range Type S AP D Abilities Ref

Gauss Flayer
24" Rapid Fire 5 4 -1 1 - Codex: Necrons
Array

Selection Rules
Living Metal: At the beginning of your turn, this unit regains 1 lost wound. (Codex: Necrons)
Powers of the C'tan (Instructions): Before the battle, generate the Powers of the C'tan for each C'tan SHARD using the table below. Roll a D6
to generate their powers randomly (re-rolling any duplicate results). Before the battle, you can instead choose the powers each of these units
have, but if you do this, you cannot choose a power for a second time until all six have been chosen once each (similarly, you cannot choose a
power for a third time until all six have been chosen twice each, and so on).

1) Antimatter Meteor
2) Time's Arrow
3) Sky of Falling Stars
4) Cosmic Fire
5) Seismic Assault
6) Transdimensional Thunderbolt (Codex: Necrons)
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of
your turn. Do not roll for models that have fled the unit. On a 5+, the model's reanimation protocols activate and it is returned to this unit with its
full compliment of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a
model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of
reanimation protocols this turn, and more than 1" from enemy models. If you cannot do this because there is no room to place the model, do not
set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns). (Codex: Necrons)
Their Number is Legion, Their Name is Death: If your army is Battle-Forged, all Troops units in NECRONS Detachments gain this ability.
Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy
models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled
by the player who has the most models within range of it as normal. (Codex: Necrons)

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