Professional Documents
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Characters
© 2017
MVmedia, LLC
In my experience, what makes role playing games so fun is the role playing.
Yes, beating back a horde of Gnaw Maws that have invaded your village is
enjoyable as all get out, but can be boring if that is the meat of your role
playing game experience.
During a recent session of Ki Khanga, the players did not engage in combat at
all. The group preferred to strategize and negotiate their way through the
adventure. No combat, but everyone had a great time.
Developing and playing a character that really comes to life makes gaming
rewarding because you get to know and care about this creation that is,
ultimately, an extension of yourself. As one player put it, “I chose this
character because she represents me. I get to do things I would not ever get to
do in real life.”
I was elated to hear this because Ki Khanga was developed for gamers
who enjoy playing complex characters with a unique personality and
background. For gamers who enjoy the role playing experience. This is why we
don’t have character classes in Ki Khanga and Effects can be biological traits,
spells, songs, technological devices, psionic, or gifts from the divine and you
can rename those Effects to your liking. Like all things African, characters in Ki
Khanga should be unique to the player. It is about discovering that hero – or
villain – within.
Along with the premade characters that follow, I have included the Guide to
Creating Ki Khanga Characters, which will allow you to flesh your character out
even more; to make your character even more personal and, hopefully, even
more enjoyable and memorable for you and your fellow players.
This guide is designed to be fluid and intuitive, meaning you should only use
the sections you need when you need them. You certainly don’t need to fill out
every item, especially in the beginning when you just want to get your
character up and running.
I repeat: the Guide to Creating Ki Khanga Characters does not require that
every variable be assigned. You can start off with only one or two variables in
the beginning and add more as you get to know your character or as questions
arise. Of course, you are welcome to start off with a complete personality and
background profile; it’s entirely up to you. Either way, I hope you find this
supplement to Ki Khanga: The Sword and Soul Role Playing Game useful for
enriching your gaming experience.
When we talk about personality in a gaming context, what we want to know are
things like a character’s motivations, emotional state, worldview, and how he or
she behaves in various situations. Richness in a role playing adventure often
comes in the form of small details, quirky events, and surprising action, all of
which are more possible when the characters have personality elements that
make for unique play.
Motivations
In the broadest sense, your character’s Motivation is the underlying engine of
the character’s life. It is the foundational theme of his or her worldview and, at
a deep level, is what ultimately drives him or her to action. While any given act
might be tactically pragmatic in service to short-term goals, the Motivation is
there in the background influencing his or her aims and behaviors.
In the Ki Khanga Basic Rules, we give you several Motivations to choose from.
Below are several more you can choose:
Achievement: You are driven to overcome obstacles and succeed; to become
the best at all you do.
Balance: You seek to bring all things into harmony and equilibrium.
Beneficence: You are driven to protect the helpless, heal the sick, feed the
hungry, etc.
Competition: You seek out or create win or lose scenarios in order to defeat
others in contests.
Conquest: You are driven to conquer other peoples, to bring them into your
own culture under your rule or the rule of whomever you follow.
Creation: You have a need to build or make new through art, culture,
invention and/or design.
Discovery: You have a strong desire to explore, uncover mysteries, and pioneer
Domesticity: You have a powerful need to get married, have children and live
a family life.
Heroism: You seek to find valor and honor through battle or self-sacrifice.
Liberation: You seek to free the self and/or others from perceived captivity or
enslavement.
Love: You have a burning desire to experience and share affection and
emotional commitment, whether romantic or platonic.
Nobility: You seek to exalt ideals such as generosity, honesty, bravery, and
courtliness.
Torment: You seek to inflict pain and suffering on others and/or the self.
You are certainly not limited to the Motivations in the Ki Khanga rule book, or
the ones above – but if you create your own Motivation, be sure to make
it general and thematic.
You can also choose a narrower version of the Motivations. For example, your
Motivation can be Invention rather than the more general Creation, or
try Popularity rather than Recognition. Just be careful not to make
it TOO narrow. And if you do pick a narrow Motivation, you are encouraged to
pick at least one other Motivation, just to keep your character from a too-
restricted range of action.
Moodiness describes how easily you feel strong emotions. It’s basically the
character’s level of emotional stability. Reactive describes being quick to
experience strong emotions and Composed describes being emotionally steady
and low-key.
Angry
Anxious
Apathetic
Ashamed
Calm
Contemptuous
Curious
Excited
Joyful
Melancholy
Moodiness
Composed
Even-tempered
Reactive
Mental Disorders
These are common human mental and emotional disorders. It seems unlikely
that most players would want their character to have a debilitating problem,
although it could certainly make for interesting play. This option might be
better suited to NPCs, giving the Griot something other than flat characters to
play. This list can also be used as ideas for the Player Character’s
Complications – and even expands on some Complications, such as Phobias –
and for curses or divine punishment.
Character Background
Below is a detailed list of background elements that can flesh out your
character. Of course, you aren’t required to address every issue here, and it’s
certainly possible to build on your narrative over time, filling in details as you
go.
As a general rule, when developing your background, try to be dramatic but not
over the top. In the long run, it is more interesting to have weaknesses,
barriers to overcome, and difficult goals to fulfill than to have abundance,
power, or effortless strength. Ideally, you want to address four domains in your
background:
1. Conflict: who or what does your character fight against or fight for?
2. Challenges: what limits your character?
3. Mystery: what doesn’t your character know?
4. Passion: what drives your character?
Brief Background
Writing a complete background can be time consuming. So, if you want
something quick and dirty, I recommend answering the following questions as
a good way to start: