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CODEX: STORM DRAGONS

ARMY SPECIAL RULES TABLE OF CONTENTS


Combat Squads
A number of 10 man have the option to break SPECIAL RULES PAGE 2
down into 2 five men squads. This is clearly WARGEAR LIST PAGE 3
specified in the unit’s entry ALLIES PAGE 4
The units that can be split into Combat Squads ARMY LIST PAGE 5-14
are:
• Storm Marine Squad
• Storm Scout Squad
• Flame Veteran Squad
• Cyclone Warrior Squad
• Hydro Marine Squad
• Earth Champion Squad
• Devastorm Squad
• Storm Terminator Squad
• Incineration Squad
• Blaze Assault Squad
• Inferno Bike Squad

And They Shall Know No Fear


Space Marines always pass tests to regroup, and
can take such tests even if the squad has been
reduced to less than half strength by casualties,
though all other criteria apply. Models with this
rule do not count as moving when regrouping,
even though they normally would.
If Space Marines are caught in a Sweeping
Advance, they are not destroyed but will instead
continue to fight normally, if this happens the unit
is subject to the No Retreat! Rule in that round of
combat.

Darkness of the Dragons


On the first two turns, the Night Fighting rules are
in affect. Also due to the Storm Dragons pitch
black armour this makes them harder to spot.
When the final distance is established, -2” from
the total distance, when firing agains the Storm
Dragons

Born Through Fire


All Storm Dragon infantry, Jump Infantry, and
Bikers have Feel No Pain against Melta and
Template weapons

1
Special Rules
Rule Spotting
All units in the army have some normal special rule. If the special rule is not marked with a * then
it is a normal Space Marine rule or Universal Special Rule and can be found in the Space Marine
codex or Warhammer 40,000 rule book.

All Special Rules marked with a * in the Army list entry can be found here. Single unit rules are
labelled accordingly.
Dragons Mind (Chapter Master Strom) Scorching Metal (Vehicles Only)
If Chapter Master Strom is taken in the army, all combat Many a tank in the Storm Dragons are built with metal
squads may split or re-group during any controlling forged in the heart of Dracor.
player movement phase. Tanks made with this metal are scorching hot and will
burn any unwary enemy.
Dragon’s Claw (Past Master Inferath)
Any unit that Inferath joins gains +1 Weapon Skill. When enemies assault a vehicle with Scorched Metal, roll
2D6 to see how many enemies are burnt by the metal. If
Dragon’s wings (Air Magister Typhon) the squad has less models than rolled, simply use the
Typhon and any unit he has joined gain the Fleet special maximum number of models.
rule. The models burnt are hit with a Strength 3 hit with no
armour piercing.
Wind Tunnel (Air Magister Typhon)
During the controlling player movement phase, Typhon Elemental Artists:
may use the Wind Tunnel to propel himself into the sky All Elemental Artists are specially trained by Dracolas to
and land behind enemy lines. use specific psychic brainwaves to control one of the four
When this is declared, remove Typhon ,and any unit he powerful elements
has joined, from the table and place them anywhere on Flame Artists
the Battlefield as if they were deep striking. With power to control burning ash and flame, Flame
Artists can incinerate their opponents at the click of a
Master Psyker (Chief Librarian Dracolas) finger, or surround their weapons with flames and cause
Dracolas knows all psychic powers available to Space damage on an unprecedented scale.
Marine Librarians. All Flame Artists weapons count as rending.
Wind Artists
Elemental Master (Chief Librarian Dracolas) The wind is certainly a force to be reckoned with,
Dracolas has such a powerful psychic presence that he especially when in the hands of the mighty Space
can even control matter in certain forms. He is able to Marines. With lighting fast attacks and unseen
control the four elements: Fire, Water, Earth and Air. movement, Wind Artists are some of the fastest warriors
Each element can be used as follows: at the Storm Dragons disposal.
Wind Artists always strike first when assaulting into
Fire: Instead of shooting, Dracolas may create fire and combat and have the Counter-Attack special rule.
purge his opponents. This is counted as a Template Earth Artists
attack at Strength 5 AP 3 Unnerving it is to tread on a foreign planet by most
warriors, but never to the Earth Artists of the Storm
Water: When wounded, Dracolas can use healing water. Dragons. Due to their connection with rocks and gravel,
In any controlling player shooting phase, Dracolas may they are able to sense even the slightest of movements,
attempt to heal one wound of any model in his unit or and swallow their prey whole in a sudden abyss into the
himself instead of shooting. Pick one model which has heart of the planet.
lost wounds, on a 4+ Dracolas heals the model and they When the Night Fighting rule is in effect, Earth artists roll
regain a wound. 2D6x4 to see. Also instead of shooting, Earth Artists can
open up the earth beneath the enemy and throw them to
Earth: Dracolas can control the earth and cause the pits of the planet.
earthquakes to bury the enemy. If an enemy unit is within 24” of an Earth Artist and the
During the shooting phase, instead of shooting, any unit Earth Artist wishes to open the ground, roll a D6. On a 4+
within 12” of Dracolas, be them friend or foe, is hit with a the Earth Artist opens the ground. The enemy can then
Strength 7 hit with no Armour Piercing. This hit causes 2 roll a D6, on a 4+ the model survives as he jumped clear
wounds. Vehicles are hit on their rear armour to at the last second or grabbed onto the edge for dear life.
represent being hit on their weak under armour. This move does not require a line of sight as the enemy is
sensed through the ground.
Air: In combat, Dracolas can use the wind to help slice his Water Artists
opponents apart. In combat, Dracolas can make 2 attacks Though most warriors of the 41st millennium train
before himself. extensively in combat and fighting, some play a more
These attacks are resolved at Initiative 8, Strength 5 and important role. A role of which sustains the main life force
cause an instant wound. They may hit any model in the of an army. This is true to the Water Artists of the Storm
attacking unit. The controlling player chooses who. Dragons. With their ability to control water, they can heal
Only Invulnerable saves may be taken against these almost any type of wound. 2
attacks. If a wounded model within 6” of a Water Artist, the Water
Wargear
Wargear Spotting
All units in the army have some normal piece of Wargear. If the Wargear is not marked with a *
then it is a normal Space Marine Wargear and can be found in the Space Marine codex.

All Wargear marked with a * in the Army list entry can be found here. Single unit Wargear is labelled accordingly.

Special Characters Normal Wargear


Chapter Master Strom: Blast Shotgun
Cape of the Dragon A shotgun adorned with the power of fire. It has the
Made from powerful Ceramite and Adamantium scales, following profile:
this cape provides it’s wearer with a 4+ invulnerable Range S Ap Type
save. Template 4 - Assault 1

Flame pattern Storm Bolter Wind Pistol


This specially customized Storm Bolter has the following A special Bolt Pistol modified to be enhanced by Typhon’s
profile: and Cyclone Warriors control of the wind.
Range S Ap Type This is shot as a normal Bolt Pistol with 18” Range.
24” 5 3 Assault 2
Wind Blade
Relic Flame Blade A sword used by Wind Artists, which can store energised
This ancient relic blade was once forged in the core of the winds and release them in a storm of concealed attacks.
Storm Dragons home world and passed down for Wind Blades are counted as Power Weapons that provide
generations to each Chapter Master. the users with the Furious Charge Special Rule.
The Relic Flame Blade increases the user’s strength by 1
and causes Instant Death. No extra attacks can be taken Water Crest
if wielding the Relic Flame Blade, not even charging A Water Crest is a holy badge that protects and heals the
attacks! wearer with a powerful water shield. All models wearing a
Water Crest benefit from the Feel No Pain special rule.
Past Master Inferath:
Dragon Fist Terra Armour
This chainfist Inferath has had since he joined the First Ordinary Power Armour that has been heavily reinforced
Company’s Veteran Terminator squads. His initiative is by the earth by an Earth Artist. This armour provides +1
not reduced when charging into combat. toughness to the wearer and a 5+ invulnerable save,
however the wearer is then faced with heavy sluggish
Dragon Scaled Terminator Armour movement. Terra Armour reduces initiative by 2 and
This special Terminator armour is made from Dragon gives the wearer the Slow and Purposeful special rule.
Scales. It provides a 2+ Armour save and a 4+
Invulnerable save. Mobile Autocannon Pack
Simply put, a Space Marine Backpack modified to support
Air Magister Typhon: an Autocannon.
Flame Blade This is counted as a normal weapon, and normal
A Blade surrounded in the fire of Sol, with heat enough to Autocannon, however it provides no other benefits.
melt even the strongest Wraithbone and can kill the
Necron’s dreaded Living Metal.
The Flame Blade is a power weapon that adds +1 to
Typhon’s strength.

Wind Pistol
A special Bolt Pistol modified to be enhanced by Typhon’s
and Cyclone Warriors control of the wind.
This is shot as a normal Bolt Pistol with 18” Range.

Wind Shield
As Typhon cannot afford to carry more weight, so he
enhanced his Wind Control to compensate for the lack of
protection form the Iron Halo.
The Wind Shield provides Typhon with a 4+ invulnerable
Save.

Chief Librarian Dracolas:


Hand storm
A simple hand held storm bolter. This counts Dracolas
with an extra close combat weapon.
3
ALLIED ARMIES
ALLIED UNITS
A Storm Dragon Army List can incorporate allied units from the appropriate codex, as described
below.

Every Allied unit follows the rules and point values from their respective Codex’s, the follow
normal Force Organisation Chart rules but the compulsory units must be had in the Army before
allies may be taken.

Imperial Guard Units:

• (Troops) Infantry Platoon (May take a chimera) 0-1


• (Troops) Veteran Squad 0-1
• (Fast Attack) Sentinel Squad (of either type) 0-1
• (Fast Attack) Hellhound variant 0-2
• (Heavy Support) Leman Russ variant 0-1

Daemon hunter Units:

• (Troops) Grey Knight Squad 0-2


• (Troops) Inquisitorial Storm trooper Squad 0-2
• (Fast Attack) Grey Knight Teleport Attack Squad 0-1
• (Heavy Support) Grey Knight Purgation Squad 0-1
• (Heavy Support) Orbital Strikes 0-1

Witch hunter Units:

• (Troops) Sister Squad (May take a Rhino) 0-2


• (Troops) Inquisitorial Storm trooper Squad 0-2
• (Fast Attack) Seraphim Squad 0-1
• (Heavy Support) Immolator 0-1

4
HQ
STROM, CHAPTER MASTER OF THE STORM
DRAGONS COST: 200 POINTS Options
May take a retinue of Flame Veterans
WS BS S T W I A Ld Sv
Strom 6 5
Wargear: 5 5 3 5 3 10 2+/4+(I)
Special Rules: May Take one of the following:
Unit composition: • Artificer Armour - Space Marine Bike +35 pts.
• Independent Character
Chapter Master Strom • Flame Pattern Storm - Jump Pack +25 pts.
• And They Shall Know No
Bolter* Fear
Unit Type: • Relic Flame Blade* • Orbital Barrage
• Infantry (unique) • Frag and Krak Grenades • Fearless
• Cape of the Dragon* • Born through Fire*
• Meltabombs • Dragons Mind*

INFERATH, PAST MASTER COST: 200 POINTS


WS BS S T W I A Ld Sv
Inferath 7 4 5 6 3 3 3 10 2+/4+(I)

Unit
Wargear: Special Rules:
composition:
• Dragon Scaled • Independent Character
Inferath
Terminator Armour* • And They Shall Know No
Unit Type: • Storm Bolter Fear
• Dragon Fist* • Fearless
• Infantry
• Frag and Krak Grenades• Born through Fire*
(Unique)
• Dragons Claw*

TYPHON, AIR MAGISTER COST: 175


POINTS Options
WS BS S T W I A Ld Sv May take a retinue of Cyclone Warriors.
Typhon 5 4 5 4 3 6 3 10 2+
Unit Special Rules:
Wargear:
composition: • Independent Character
• Artificer Armour
• Typhon • And They Shall Know No
• Wind pistol*
Fear
Unit Type: • Flame Blade*
• Fearless
• Jump Infantry • Frag and Krak
Grenades
• Born through Fire*
(unique)
• Jump Pack • Dragons Wings*
• Wind Shield* • Wind Tunnel*
• Wind Artist*

CHIEF LIBRARIAN DRACOLAS COST: Options


170 POINTS May take a retinue with a total of 10
WSBSSTWIALdSvDracolas5444342103+ Elemental Warriors. These warriors
are as follows:
Flame Veterans
Unit composition: Earth Champions
Special Rules:
Dracolas Cyclone Warriors
Independent Character
And They Shall Know No Fear Hydromarines
Unit Type: All warriors are bought using points to buy
Born through Fire*
Infantry (Unique) extra squad members of each squad.
Elemental Master*
Master Psyker* Upgrades can be bought as normal for
Wargear: each type of member. To a maximum of 2
Power Armour special weapons. The retinue must move
Options
Hand Storm* at the slowest models pace.
May Take one of the following:
Force Weapon
- Space Marine Bike +35 pts.
Frag and Krak Grenades
- Jump Pack +25 pts.Options
Psychic hood 5
May Exchange Chainsword and/or bolt
pistol for:
Boltgun
Weapon or Plasma Pistol
+15 pts.
Power Fist
+25 Pts.
STORM DRAGON CAPTAIN COST: 100
Thunderhammer or Twin Lightning
Claws
POINTS +30 Pts.
WSBSSTWIALdSvCaptain6544353103+ Hellfire Bolts
+10 Pts.
Artificer Armour
Unit composition: Special Rules: +15 Pts.
Captain Independent Character Digital Weapons
And They Shall Know No Fear +10 Pts.
Unit Type: Born through Fire* Meltabombs
Infantry +5 Pts.
Options Auxiliary Grenade Launcher
Wargear: The Captain may be one of the +15 Pts.
Power Armour following Elemental Artists:
Bolt Pistol - Fire Artist +30 pts. May Replace Power armour, chainsword
Chainsword - Wind Artist +25 pts. and Bolt pistol for terminator armour,
Frag and Krak Grenades - Water Artist +25 Pts. Power Sword and Storm Bolter
Iron Halo +40 Pts.
- Earth Artist +35 Pts.
Replace Terminators Storm Bolter with:
Combi-Flamer, -Melta or –Plasma
+5 Pts.
Lightning Claw
+10 Pts.
Thunder Hammer
+20 Pts.
Options
Replace
UpgradeTerminator Power Sword with:
to Epistolary
Lightning+50
ClawPts.
+5 Pts.
Replace Boltgun with:
Power FistBolter
A Storm or Storm Shield
+10 Pts.
+3 pts.
STORM DRAGON LIBRARIAN COST: Thunder Hammer or
A Combi-Flamer, Chainfist
-Melta or -plasma
100 POINTS +15
+15Pts.
Pts.
WSBSSTWIALdSvLibrarian4444242103+ A Plasma Pistol
+15 Pts.
My replace Power Armour, Boltgun, Frag
Unit composition: Special Rules: and Krak Grenades for Terminator
Librarian Independent Character Armour and:
And They Shall Know No Fear No additional Weapon
Unit Type: Psyker +25 Pts.
Infantry Born through Fire* a Storm Bolter
+30 Pts.
Wargear: Options A Combi-Flamer, -Melta or -plasma
Power Armour The Librarian may be one of the +35 Pts.
Boltgun Or Bolt Pistol following Elemental Artists: Storm Shield
Force Weapon - Fire Artist +30 pts. +40 Pts.
Frag and Krak Grenades - Wind Artist +25 pts. If Terminator Armour is not chosen, may
Psychic Hood - Water Artist +25 Pts. have one of the following
- Earth Artist +35 Pts. Jump Pack
+25 Pts.
Space Marine Bike
+35 Pts.

Special Characters (Original)


The army may include Vulkan
He’stan
(See space marine codex for points

6
TROOPS
STORM MARINE SQUAD COST: 90 Pts.
Options:
• May include up to 5 extra Storm Marines:
WS BS S T W I A Ld Sv +16 Pts. Per model.
Storm Marine 4 4 4 4 1 4 1 8 3+ • For every 5 Members in the squad, they may
take 1 of the following:
Storm Sergeant 4 4 4 4 1 4 2 9 3+
-A flamer Free
-A meltagun +5 Pts.
Unit composition: Special Rules:
-A plasma gun +10 Pts.
• 4 Storm Marines • And They Shall Know No Fear
• If the squad numbers 10 models, one of the following
• 1 Storm Sergeant • Combat Squads may be taken:
• Born through Fire*
Unit Type: -A heavy flamer, missile launcher, or multi-melta
Free
• Infantry Dedicated Transport
-A heavy bolter +5 pts.
The squad may select a Rhino or
-Plasma cannon or lascannon +10 pts.
Wargear Razorback. If the squad numbers 10
models, it may take a Drop Pod. • The Storm Sergeant may replace his boltgun/bolt
• Power Armour
pistol with:
• Bolt Pistol
• Frag and Krak
- a chainsword free
Grenades - Combi-melta, -flamer or -plasma +10 Pts.
• Boltgun - Storm Bolter +10 Pts.
- A power weapon +15 Pts.
- A plasma pistol +15 Pts.
- A powerfist +25 Pts.
• Storm Sergeant may take:
STORM SCOUT SQUAD COST: 75 Pts. - Melta bombs
Options (Combat Scouts):
+5 Pts.
WS BS S T W I A Ld Sv
•May include up to 5 extra Storm Scouts
Sniper Scout 2 4 2 5 1 3 1 7 4+ +13 Pts. Per
model.
Sniper Sergeant 2 5 2 5 1 3 1 9 4+
• Any scout may exchange their Combat Blade
Combat Scout 4 2 4 4 1 5 1 7 4+ and Bolt Pistol for:
Combat Sergeant 5 2 4 4 1 5 2 9 4+ -Blast Shotgun* +5 Pts.
-Meltagun +10 Pts.
• The Combat Sergeant may replace his Combat
Unit composition: Special Rules blade/Bolt Pistol with:
• 4 Sniper Scouts • And They Shall Know No Fear - Combi-
• 1 Sniper Sergeant • Combat Squads melta, -flamer or -plasma +10 Pts.
OR • Born through Fire* - Plasma
• 4 Combat Scouts • Scouts Pistol +15 Pts.
• 1 Combat Sergeant • Infiltrate - Power
• Move through cover Weapon +15 Pts.
NOTE: The squad MUST consist - Power Fist
of only either combat or sniper Dedicated Transport +25 Pts.
scouts If the squad numbers 5 models, it • Combat Sergeant may take:
may take a Land Speeder Storm as - Melta bombs +5 Pts.
Unit Type: a dedicated transport. - Teleport Homer +15 Pts.
• Infantry If they squad numbers 10 models,
it may take 2 Land Speeder Options (Sniper Scouts):
Wargear Storms, however it MUST split into •May include up to 5 extra Storm Scouts +13 Pts.
• Scout Armour two combat squads. Per model.
• Bolt Pistol Only one Double Speeder transport
•For every 5 models in the squad, one Sniper Scout may
• Frag and Krak Grenades option may be taken per army.
exchange his Sniper Rifle for a Heavy Bolter with
• Sniper Rifle (Sniper hellfire shells or a Missile Launcher +10 Pts.
Scouts only) • The Sniper Sergeant may replace his Bolt Pistol with:
• Combat Blade (Combat - Plasma
Scouts Only)

7
DEDICATED TRANSPORT
RHINO COST: 35 Pts.
BS Front Side Options
Rear
Rhino 4 11 11 10 • May take any of the following:
-a storm bolter +10 pts.
Unit Wargear Special Rules -a hunter-killer missile
composition: +10 pts.
• Storm Bolter • Repair
-a dozer blade +5 pts.
• 1 Rhino • Smoke Launchers • Scorching Metal* -extra armour +15 Pts.
• Searchlight
Unit Type:
• Vehicle (Tank) Transport Capacity
• Ten models

RAZORBACK COST: 40 Pts.


BS Front Side Rear Options
• Replace twin-linked Heavy Flamer with:
Razorback 4 11 11 10
-Twin-linked Heavy Bolter +25 Pts.
-Twin-Linked Assault Cannon +35 Pts.
Unit composition: Transport Capacity -Twin-Linked Lascannon +35 Pts.
• 1 Razorback • Six models
• May take any of the following:
Unit Type: Special Rules -a storm bolter +10 pts.
-a hunter-killer missile +10 pts.
• Vehicle (Tank) • Scorching Metal* -a dozer blade +5 pts.
Wargear -extra armour +15 Pts.
• Twin-Linked Heavy
Flamer
• Smoke Launchers
• Searchlight

DROP POD COST: 35 Pts.


BS Front Side Rear Options
Drop Pod 4 12 12 12 • Replace Storm Bolter with:
-Deathwind Missile Launcher +20 Pts.
•Take a locator beacon +10 pts.
Unit composition: Transport Capacity
• 1 Drop Pod • Twelve models, one
Dreadnought or one
Unit Type: Thunderfire Cannon
• Vehicle (Open-topped)
Special Rules
Wargear
• Inertial Guidance System
• Storm Bolter
• Immobile
• Drop Pod Assault
• Scorching Metal*

8
ELITES
FLAME VETERAN SQUAD COST: 110
Pts. Options:
WS BS S T W I A Ld Sv
• May include up to 5 extra Flame Veterans:
+20 Pts. Per
Flame Veteran 4 4 4 5 1 4 2 9 3+ model
Flame Veteran Sgt. 4 4 4 5 1 4 2 9 3+ • Up to 4 members can replace their
Unit Wargear Special Rules: boltguns with:
composition: • Power Armour • Combat Squads -A flamer, meltagun or a multi-melta +10 Pts.
-Heavy flamer +15 Pts.
• 4 Flame • Frag and Krak • And They Shall Know No
Veterans Grenades Fear • The Storm Sergeant may replace his
• boltgun/bolt pistol with:
• 1 Storm Bolt pistol • Born through Fire*
Sergeant • Boltgun • Flame Artists*
-a chainsword free
• Hellfire Bolts -A power weapon or lighting claw +15 Pts.
Unit Type: -A plasma pistol +15 Pts.
Dedicated Transport
-A powerfist +25 Pts.
If not wearing Jump Packs,
the squad may select a Drop • Storm Sergeant may take:
Pod, Rhino or Razorback -Melta bombs +5 Pts.
• The entire squad may take:
Options:
-Artificer Armour +5 Pts. per model
May
-Jumpinclude
Packsup to 5 extra Hydro
+10Marines:
Pts. Per
+20
HYDRO MARINE SQUAD COST: 110 Pts. Per model
Pts. If the squad numbers 10 models. 2 may
WSBSSTWIALdSvHydro Marine343424193+Hydro
replace their boltguns with:
Unit A flamer, meltagun or plasma gun
Sergeant343424293+
composition: +10 Pts.
4 Hydro Heavy flamer, multi-melta or
Marines Wargear
Special Rules: missile launcher
1 Hydro Power Armour
Combat Squads +15 Pts.
Sergeant Frag and Krak
And They Shall Know No Plasma Cannon or Lascannon
Grenades
Fear +20 Pts.
Unit Type: Bolt pistol
Born through Fire* The Hydro Sergeant may replace his
Infantry Boltgun
Water Artists* boltgun/bolt pistol with:
Water Crest* a chainsword
Dedicated Transport free
May select a Drop Pod, A power weapon or lighting claw
Rhino or Razorback +15 Pts.
A plasma pistol
Options:+15 Pts.
MayA include
powerfist
up to 5 extra Terminators:+25 Pts.
+40
STORM TERMINATOR SQUAD Pts. Per model
For every 5 models in the unit, one Terminator
COST: 200 Pts. may choose one of the following:
WSBSSTWIALdSvTerminator444414292+/5+(I)Terminator Replace Storm Bolter with a Heavy Flamer
Unit Sergeant444414292+/5+(I) +5 Pts.
composition: Wargear Replace Storm Bolter with an Assault
4 Terminators Terminator Armour Cannon
Special Rules:
1 Terminator Frag and Krak +30 Pts.
Combat Squads
Sergeant Grenades Take a Cyclone Missile Launcher
And They Shall Know No
Storm Bolter +30 Pts.
Fear
Unit Type: Power Fist Any Terminator may replace their power fist
Born through Fire*
Infantry (Terminators) with a chain fist: +5 Pts. Per
Deep Strike
Power Weapon model
(Sergeant) Any Terminator may replace their Storm Bolter
Dedicated Transport
and Power Fist with:
One Storm Terminator
A Thunder Hammer and Storm Shield Free
squad may select a Land
Twin Lightning Claws Free
Raider of any type.
The Terminator Sergeant may instead replace
his Power Weapon and/or Storm Bolter with:
A Power Fist
+5 Pts.
A Thunder hammer or Storm Shield
+10 Pts.
A single Lightning claw 9
+10 Pts.
Options:
Replace Storm Bolter with a Heavy Flamer
VENERABLE DREADNOUGHT COST: Free
165 Pts. Replace Multi-Melta with:
Twin-linked Heavy Flamer Free
UnitWSBSFrontSideRearIAVenerable Dreadnought5512121042
Twin-linked Heavy Bolter +5 Pts.
composition: Special Rules:
Twin-linked Autocannon +10 Pts.
1 Venerable Wargear Venerable
Plasma Cannon or Assault Cannon +10 pts.
Dreadnought Multi-Melta Scorching Meta*
Twin-linked lascannon +30 Pts.
Dreadnought Close May replace Dreadnuought Close Combat
Unit Type: Combat Weapon (with Dedicated
Weapon and Storm Bolter for:
Vehicle built in Storm Bolter)Transport Twin-linked autocannon or Missile launcher
(Walker) Smoke launchers May select a Drop
+10 Pts.
Searchlight Pod
Take extra Armour
+15 Pts.

DREADNOUGHT COST: 105 Pts.


Options:
•Replace Storm Bolter with a Heavy Flamer
WS BS Front Side Rear I A Free
Dreadnought 4 4 12 12 10 4 2 •Replace Multi-Melta with:
-Twin-linked Heavy Flamer Free
Unit Wargear Special Rules -Twin-linked Heavy Bolter +5 Pts.
composition: • Multi-Melta •Scorching Metal* -Twin-linked Autocannon +10 Pts.
• 1 -Plasma Cannon or Assault Cannon+10 pts.
• Dreadnought
-Twin-linked lascannon +30 Pts.
Dreadnought Close Combat Weapon Dedicated
(with built in Storm Transport • May replace Dreadnuought Close Combat
Unit Type: Bolter) May select a Drop Weapon and Storm Bolter for:
• Vehicle (Walker)• Pod -Twin-linked autocannon or Missile launcher
Smoke launchers
+10 Pts.
Options:
• Searchlight
•Take extra
Replace Armour
Storm +15 Pts.
Bolter with a Heavy Flamer
Free
Replace Meltagun with a Heavy Flamer
IRONCLAD DREADNOUGHT COST: 135 Free
Pts. Replace Dreadnought Close Combat Weapon
Unit WSBSFrontSideRearIAIronclad Dreadnought4413131042 with a hurricane Bolter
composition: Special Rules: Free
1 Ironclad Move Through Replace Seismic Hammer with a Chainfist
Dreadnought Wargear Cover Free
Seismic Hammer (With Scorching Metal* Take up to two hunter-killer missiles +10
Unit Type: built in meltagun) pts. Each
Vehicle Dreadnought Close Dedicated Take Ironclad Assault launchers
(Walker) Combat Weapon (with Transport +15 Pts.
built in Storm Bolter) May select a Drop
Smoke launchers Pod
Searchlight Options (Techmarine):
Extra Armour Upgrade servo-arm to servo harness
+25 Pts.
Replace Boltgun with:
A Storm Bolter
+3 Pts
TECHMARINE SQUAD Servitors are A Combi-flamer, -melta or -plasma
counted as a separate unit COST: 50 Pts. +10 pts.
WSBSSTWIALdSvTechmarine444414182+Servitors333313184+ A plasma Pistol
+15 Pts.
Take Either:
A power weapon
Unit Wargear
Special Rules: +15 Pts.
composition: Artificer Armour
And They Shall Know No A Thunder Hammer
1 Techmarine Frag and Krak
Fear +30 Pts.
Grenades May have a Space Marine Bike
Unit Type: Born through Fire*
Servo-arm (Also +35 Pts.
Infantry Independent character (if
servitors)
no servitors)
Boltgun or bolt pistol Options (Servitors):
Blessing of the Omnissiah
Bolster defences You may include up to 5 servitors
Mindlock (Servitors only) +14
Pts. Per model
Up to two Servitors may replace their servo-
arms with:
Multi-melta
+20 pts. 10
Heavy Bolter or Plasma Cannon
+30 Pts.
FAST ATTACK
Options:
May include up to 5 extra Cyclone Warriors:
+25 Pts. Per
CYCLONE WARRIOR SQUAD COST: model
110 Pts. Up to 2 members can replace their Wind
WSBSSTWIALdSvCyclone Warriors434415293+Cyclone Pistol/Chainsword with:
Unit A flamer or meltagun
Sergeant434415293+
composition: +5 Pts.
4 Cyclone Wind Blade*
Warriors Wargear Special Rules: +15 Pts.
1 Cyclone Power Armour Combat Squads Plasma Pistol
Sergeant Frag and Krak And They Shall Know No +15 Pts.
Grenades Fear The Cyclone Sergeant may replace his
Unit Type: Wind pistol* Born through Fire* Wind Pistol/Chainsword with:
Jump Infantry Chainsword Wind Artists* Wind Blade* or lighting claw
Jump Pack
+15 Pts.
Options:
a plasma pistol
May include up to 5 extra Space Marines:
+15 Pts.
a powerfist +18 Pts. +25
Per Pts.
model Cyclone Sergeant may take:
Up to Melta
2 members
bombscan replace their Bolt pistol
with:+5 Pts.
BLAZE ASSAULT SQUAD COST: 100 A flamer
Pts. +5 Pts.
WSBSSTWIALdSvSpace Marine444414183+Space Marine Meltagun
Sgt.444414293+ +10 Pts.
Unit Plasma Pistol
composition: +15 Pts.
4 Space Marines Wargear The Space Marine Sergeant may replace
1 Space Marine Power Armour Special Rules:
Combat Squads his Bolt Pistol/Chainsword with:
Sergeant Frag and Krak
And They Shall Know No Storm Shield
Grenades
Fear +15 Pts.
Unit Type: Bolt Pistol
Born through Fire* Power Weapon or Lightning Claw
Jump Infantry Chainsword
+15 Pts.
Jump Pack
Plasma Pistol
+15 Pts.
Options:
Power Fist
May +25
include
Pts.up to 5 extra Space Marine Bikers:
Thunder +25 Pts. Perormodel
Hammer pair of Lighting Claws
Up to+30
2 Bikers
Pts. may replace their Bolt pistols
with:
Space Marine Sergeant may take:
A flamer
Melta bombs or meltagun
+5 Pts.
+5 Pts.
INFERNO BIKE SQUAD COST: 90 Pts. Plasma gun
+15 Pts.
WSBSSTWIALdSvBiker4444(5)14183+Biker The Biker Sergeant replace his Bolt
Sergeant4444(5)14293+Attack Bike4444(5)24283+ Pistol with:
Combi-melta, -flamer, -plasma
Unit +10 Pts.
composition: Power Weapon
2 Space Marine Wargear +15 Pts.
Bikers Special Rules: Plasma Pistol
Power Armour Combat Squads
1 Biker Sergeant Frag and Krak +15 Pts.
And They Shall Know No Power Fist
Grenades Fear
Unit Type: Bolt Pistol +25 Pts.
Bike Born through Fire* Biker Sergeant may take:
Space Marine Bike
Melta bombs
+5 Pts.
Add one Heavy Flamer armed Attack Bike:
+40 Pts.
Attack Bike may upgrade its Heavy Flamer to:
Heavy Bolter
+5 Pts.
Multi-melta
+10 Pts. 11
Options:
May include up to 5 extra Incineration
Marines:
+18 Pts. Per
model
Any member in the Squad may replace
INCINERATION SQUAD COST: 100 their Famer with a Meltagun
Pts. Free
WSBSSTWIALdSvIncineration Marine443424183+Incineration For every 5 models in the squad, One
Unit composition: Sergeant443424293+ model may replace their Flamer with:
4 Incineration A Heavy Flamer
Marines Special Rules: +5 Pts.
1 Incineration Combat Squads Multi-Melta
Sergeant And They Shall Know No +10 Pts.
Wargear
Fear The Incineration Sergeant may
Power Armour
Unit Type: Born through Fire* replace his Bolt Pistol/Flamer with:
Frag and Krak
Infantry Chainsword
Grenades
Free
Bolt Pistol
Power Weapon or Lightning Claw
Flamer
+15 Pts.
Plasma Pistol
+15 Pts.
Power Fist
+25 Pts.
Incineration Sergeant may take:
Melta bombs
+5 Pts.
INFERNO ATTACK BIKE SQUADRON Locator Beacon
COST: 40 Pts. Per Model +15 Pts.
WSBSSTWIALdSvAttack Bike4444(5)24283+
Unit
composition: Options:
1-3 Attack Bikes Wargear Any Attack Bike may upgrade its Heavy Flamer
Power Armour Special Rules: to:
Unit Type: Frag and Krak And They Shall Know No Heavy Bolter
Bikes Grenades Fear +5 Pts.
Bolt Pistol Born through Fire* Multi-melta
Space Marine Bike +10 Pts.
Options:
Heavy Flamer
Any Land Speeder may replace its Heavy
Flamer with:
Heavy Bolter
Free
LAND SPEEDER SQUADRON COST: 50 Multi-melta
Pts. Per Model +5 Pts.
Unit BSFrontSideRearLand Speeder4101010 Any Land Speeder may be upgraded with one
composition: of the following:
1-3 Land Wargear A Typhoon Missile Launcher +
Speeders Heavy Flamer 40 Pts.
A Tornado Pattern:
Unit Type: Special Rules: Heavy Flamer
Skimmer, Fast Deep Strike +5 Pts.
Scorching Metal* Heavy Bolter
+10 Pts.
Multi-melta+10 Pts.
Assault Cannon
Transport Capacity
+40 Pts.
LAND SPEEDER STORM Unit Type:
Skimmer, Fast,
Five Models (Scouts Only)
COST: 50 Pts. Options:
Open-topped
BSFrontSideRearLand Speeder Storm3101010 Replace Heavy Flamer with:
Wargear Heavy Bolter
Unit Special Rules:
Heavy Flamer Free
composition: Deep Strike
Cerberus Launcher Multi-melta
1 Land Speeder Scouts
Jamming Beacon +15 Pts.
Storm Scorching Metal* Assault Cannon
+35 Pts.

12
HEAVY SUPPORT Options:
May include up to 5 extra Earth Champions:
+20
Pts. Per model
For every 5 models in the unit, one may
EARTH CHAMPION SQUAD COST:
replace their boltgun/bolt pistol with:
A flamer, meltagun, heavy flamer, a
110 Pts. multi-melta, Missile launcher or Heavy
WSBSSTWIALdSvEarth Champion4445(6)24(2)193+/5+(I)Earth Bolter+5 Pts.
Sergeant4445(6)24(2)293+/5+(I) A Plasma gun, Plasma Cannon
+10 Pts.
Unit composition: Lascannon
4 Earth Champions Special Rules: +15 Pts.
1 Earth Sergeant Combat Squads Any model in the unit may replace their
And They Shall Know No boltgun/bolt pistol with:
Unit Type: Fear Chainsword
Infantry Born through Fire* Free
Earth Artists* Power Weapon
Wargear +10 Pts.
Terra Armour* Dedicated Transport Terrafist*
Frag and Krak May select a Drop Pod, +25 Pts.
Grenades Rhino or Razorback The Earth Sergeant may replace his
Bolt pistol boltgun/bolt pistol with:
Boltgun a chainsword
free
A power weapon or lighting claw
+15 Pts.
A plasma pistol
+15 Pts.
DEVASTORM SQUAD COST: 90 Pts.
Options:Terrafist*
• May
The include
Earth
+25 Pts.
up to may
Sergeant 5 extra Space Marines
take:
WS BS S T W I A Ld Sv Meltabombs +5 Pts. +16 Pts. Per
Space Marine 4 4 4 4 1 4 1 8 3+ model
• 4 Models in the squad may replace their
Marine Sergeant 4 4 4 4 1 4 2 9 3+ Boltguns with:
-A Missile launcher, Heavy Flamer or Multi-
Unit composition: Special Rules: Melta +15
• 4 Space Marines • Combat Squads Pts.
• 1 Space Marine • And They Shall Know No -A Plasma Cannon or Heavy Bolter +25 Pts.
Sergeant Fear -Lascannon +35 Pts.
• Born through Fire* • The Space Marine Sergeant may replace his
Unit Type: boltgun/bolt pistol with:
• Infantry Dedicated Transport -a chainsword free
May select a Drop Pod, Rhino -A power weapon or lighting claw +15 Pts.
Wargear or Razorback -A plasma pistol +15 Pts.
• Power Armour -Powerfist +25 Pts.
• Frag and Krak • The Space Marine Sergeant may take:
Grenades -Meltabombs +5 Pts.
• Bolt pistol • One Devastorm squad in the army may upgrade
• Boltgun their Sergeant with a Mobile Autocannon Pack. If
• Signum this option is chosen, the Sergeant may NOT

MOBILE AUTOCANNON PACK


COST: 40 Pts.
WSBSSTWIALdSvAutocannon Pack Marine453522193+
Unit composition:
1 Space Marine with
Wargear
the Autocannon
Power Armour Special Rules:
Pack*
Frag and Krak Grenades And They Shall Know No
Bolt pistol Fear
Unit Type:
Autocannon Pack* Born through Fire*
Infantry
Slow and Purposefull

13
THUNDERFIRE CANNON COST: 100
Pts.
WSBSSTWIALdSvTechmarine444414182+ Special Rules:
Unit composition: And They Shall Know No
1 Thunderfire Cannon Wargear Fear
1 Techmarine Artificer Armour Born through Fire*
Frag and Krak Grenades
Unit Type: Bolt pistol Dedicated Transport
Artillery Servo-harness May select a Drop Pod

LAND RAIDER REDEEMER COST:


Special Rules: Transport Capacity
240 Pts. Power of the Machine Spirit Can carry twelve Models
BSFrontSideRearLand Raider Redeemer4141414 Assault Vehicle
Unit Scorching Metal*
Wargear Options:
composition:
Twin-Linked Assault May Take any of the following:
1 Land Raider
Cannon A Storm Bolter
Redeemer
Two Flamestorm Cannons +10 pts.
Smoke Launchers A Hunter-killer missile
Unit Type:
Searchlight +10 Pts.
Vehicle (Tank)
Frag Assault Launchers A Multi-Melta
+10 pts.
A Dozer Blade
+5 Pts.
PREDATOR COST: 60 Pts. Special Rules
• Replace Autocannon with a Twin-
linked Lascannon +45 Pts.
BS Front Side Rear • Scorching Metal* • May take side sponsons of:
Predator 4 13 11 10 - Heavy Bolters +45 Pts.
Options: - Lascannons +60 Pts.
Unit composition: Wargear • May Take any of the following:
- A Storm Bolter +10 pts.
• 1 Predator • Autocannon
- A Hunter-killer missile +10 Pts.
• Smoke
- Extra Armour +15 Pts.
Unit Type: Launchers
- A Dozer Blade +5 Pts.
• Vehicle (Tank) • Searchlight

Special Rules
Scorching Metal*

VINDICATOR COST: 115 Pts.


Options:
May Take any of the following:
BSFrontSideRearVindicator4131110
Unit A Storm Bolter
composition: +10 pts.
1 Vindicator Wargear A Hunter-killer missile
Demolisher cannon +10 Pts.
Unit Type: Smoke Launchers Extra Armour
Vehicle (Tank) Searchlight +15 Pts.
Storm Bolter A Dozer Blade
+5 Pts.
Siege Shield
Special
+10 Rules
Pts.
Scorching Metal
WHIRLWIND COST: 85 Pts.
BSFrontSideRearWhirlwind4111110
Options:
Unit May Take any of the following:
composition: A Storm Bolter
1 Whirlwind Wargear +10 pts.
Whirlwind multiple missile A Hunter-killer missile
Unit Type: launcher +10 Pts.
Vehicle (Tank) Smoke Launchers Extra Armour
Searchlight +15 Pts.
A Dozer Blade
+5 Pts. 14
Troop Types
Sv(Ar+
Unit WS BS S T W I A Ld Iv)
Attack Bike 4 4 4(5) 4 2 4 1 8 3+
Autocannon Pack
Marine 4 5 3 5 2 2 1 9 3+
Biker 4 4 4(5) 4 1 4 1 8 3+
Biker Sergeant 4 4 4(5) 4 1 4 2 9 3+
Captain 6 5 4 4 3 5 3 10 3+
Combat Scout 4 2 4 4 1 5 1 7 4+
Combat Scout
Sergeant 5 2 4 4 1 5 2 9 4+
Cyclone Sergeant 5 3 4 5 1 5 2 9 3+
Cyclone Warrior 5 3 4 5 1 5 2 9 3+
Dracolas 5 4 4 4 3 4 2 10 3+
Earth Champion 4 4 4 5(6) 2 4(2) 1 9 3+/5+
Earth Sergeant 4 4 4 5(6) 2 4(2) 1 9 3+/5+
Flame Veteran 4 4 4 5 1 4 2 9 3+
Flame Veteran
Sergeant 4 4 4 5 1 4 2 9 3+
Hydro Marine 3 4 3 4 2 4 1 9 3+
Hydro Sergeant 3 4 3 4 2 4 2 9 3+
Incineration Marine 4 4 3 4 2 4 1 8 3+
Incineration
Sergeant 4 4 3 4 2 4 2 9 3+
Inferath 7 4 5 6 3 3 3 10 2+/4+
Librarian 4 4 4 4 2 4 2 10 3+
Servitor 3 3 3 3 1 3 1 8 4+
Sniper Scout 2 4 2 5 1 3 1 7 4+
Sniper Scout
Sergeant 2 5 2 5 1 3 1 9 4+
Storm Marine 4 4 4 4 1 4 1 8 3+
Storm Marine
Sergeant 4 4 4 4 1 4 2 9 3+
Strom 6 5 5 5 3 5 3 10 2+/4+
Techmarine 4 4 4 4 1 4 1 8 2+
Terminator 4 4 4 4 1 4 2 9 2+/5+
Terminator Sergeant 4 4 4 4 1 4 2 9 2+/5+
Typhon 5 4 5 4 3 6 3 10 2+
Vehicles
W Fro Si Re
Unit S BS nt de ar I A
Dreadnought 4 4 12 12 10 4 2
Drop Pod - 4 12 12 12 - -
Ironclad 2(3
Dreadnought 4 4 13 13 10 4 )
Land Raider
Redeemer - 4 14 14 14 - -
Land Speeder - 4 10 10 10 - -

15
Land Speeder
Storm - 3 10 10 10 - -
Predator - 4 13 11 10 - -
Razorback - 4 11 11 10 - -
Rhino - 4 11 11 10 - -
Venerable
Dreadnought 5 5 12 12 10 4 2
Vindicator - 4 13 11 10 - -
Whirlwind - 4 11 11 10 - -

Weapon Types
Unit Range S AP Type
Assault Cannon 24" 6 4 Heavy 4, rending
Autocannon 36" 7 4 Heavy 2
Auxiliary Grenade
Launcher - - - -
(Frag) 12" 3 6 Assault 1, Blast
(Krak) 12" 6 4 Assault 1
Boltgun 24" 4 5 Rapid Fire
Cyclone Missile
Launcher
(Frag) 48" 4 6 Heavy 2, Blast
(Krak) 48" 8 3 Heavy 2
Templa
Blast Shotgun te 4 - Assault 1
Bolt Pistol 12" 4 5 Pistol
Deathwind Missile
launcher 12" 5 - Heavy 1, Large Blast
Templa
Flamer te 4 5 Assault 1
Flame Pattern Storm
Bolter 24" 5 3 Assault 2
Templa
Flamestorm Cannon te 6 3 Heavy 1
Heavy Bolter 36" 5 4 Heavy 3
Templa
Heavy Flamer te 5 4 Assault 1
Rapid Fire, Poisoned
Hellfire Round 24" X 5 (2+)
Heavy 1, Blast,
Hellfire Shell 36" X 4 Poisoned (2+)
Lascannon 48" 9 2 Heavy 1
Meltagun 12" 8 1 Assault 1, Melta
Missile Launcher - - - -
(Frag) 36" 4 6 Heavy 1, Blast
(Krak) 36" 8 3 Heavy 1
Multi-Melta 24" 8 1 Heavy 1, Melta
Plasma Cannon 36" 7 2 Heavy 1, Gets Hot!
Plasma Gun 24" 7 2 Rapid Fire, Gets Hot!
Plasma Pistol 12" 7 2 Pistol, Gets Hot!

16
Sniper Rifle 36" X 6 Heavy 1, Sniper
Storm Bolter 24" 4 5 Assault 2
Stormfire Cannon - - - -
Surface 60" 6 5 Heavy 4, Blast
Heavy 4, Blast, Ignores
Airburst 60" 5 6 Cover
Subterranean 60" 4 - Heavy 4, Blast, Tremor
Typhoon Missile
Launcher - - - -
(Frag) 48" 4 6 Heavy 2, Blast
(Krak) 48" 8 3 Heavy 2
Wind Pistol 18" 4 5 Pistol

17

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