Professional Documents
Culture Documents
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Blue marked lists are officially published by Rob Broom, with version at the end.
Those amazing cover painting isfrom Guiseppe Rava. Many thanks for let us use it.
You can find it and more here :
http://myworld.ebay.com/g.ravahistoricalprints or http://www.g-rava.it/
The army-numbers and -names and unit names of the generic lists are taken from the
DBM Army Books.
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
WARHOUNDS
RIDING HORSES OR CAMELS CA SA KA Mo Pts
Up to 8” with horses or 6” with camels a unit can move prior the Packmaster 4 4 3 6 8
battle after deployment. 0-6 Warhounds 4 - 3 3 5
UNMOTIVATED
Units not allowed to use SIP for.
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ALLIES
CHARIOTS & CAVALRY
Dry Steppe Nomad Allies, I/6
ONAGER CHARIOTS
Zagros Highlander Allies, I/4
CA SA KA Mo S D Pts
Elamite Allies, I/5
Chariot 3 3 3 8 2 8 29 Only after 2500BC: Syrian City-State Allies, I/9
Only 2250BC: Melukhkhan Allies, I/10
Equipment: Hand weapon and javelins. Armour value: 2
Special Rules: Four-Horse Chariot, Unruly. Only after 2800BC
Onager Chariots count as a Battle Formation where Battle
Objectives are concerned.
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
INFANTRY
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
BEDOUIN SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling,
Special Rules: Skirmishers
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
3. NUBIAN 3000-1480BC
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 75%
SIP: not pooled
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
INFANTRY
WARRIORS
CA SA KA Mo Pts
Warrior 3 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
JAVELINMEN
CA SA KA Mo Pts
Javelinman 2 2 2 5 3
Equipment: Javelins,
Special Rules: Skirmishers
EGYPTIAN MERCENARIES
CA SA KA Mo Pts
Egyptian 4 3 3 7 11
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment: Hand weapon and javelins. Armour value: 1 Equipment: Thrusting spear, hand weapon
Special Rules: Two-Horse Chariots, Only Hurrian after 1780BC May have light armour (+1) and large shield (+3).
or Early Kassites, Gasgans, Nairi lands or similar after 1650BC, Special Rules: Early Phalanx , Only Guti from 2193-2112BC
replace Bodyguards with Two- Horse Chariots.
ALLIES
INFANTRY
Only Guti in 2250BC: Anatolian/Mariote Allies, I/9
BODYGUARDS Only Guti in 2250BC: Elamite Allies, I/5
CA SA KA Mo Pts Only Guti from 2193-2112BC: Subject Sumero-Akkadian city-
Guard 4 3 3 7 12 state Allies, I/11
WARRIORS
CA SA KA Mo Pts
Warrior 3 3 3 6 8
JAVELINMEN
CA SA KA Mo Pts
Javelinman 2 2 2 5 3
Equipment: Javelins,
Only from 1500BC: Have buckler (+1)
Special Rules: Skirmishers
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
INFANTRY
CHARACTERS
ARCHERS
CA SA KA Mo L S Pts CA SA KA Mo Pts
Archer 2 2 2 5 4
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140 Equipment: Bow,
Brigade Com. - - - 8 1 +1 90 May have SA3 and Mo6 (+2)
Special Rules: Light Formation
Army Standard - - - 8 2 +1 90
HOUSEHOLD RETINUES
Equipment and Armor Value: as unit CA SA KA Mo Pts
Special Rules: Zone of Command 10”. Retinue 4 4 3 7 13
Only from 2600BC: Army General can be upgraded to Mo 10
and Zone of Command 15” (60pts). Equipment: Hand weapon, double-handed weapon.
Only 2600-1400BC: May ride a Straddle Car (Armour Value of May have shield (+1), light armour (+2) and bow (+2).
2, D7). Special Rules: from 2600-1600BC
After 1400BC: May ride a Two-Horse chariot (Armour Value
of 3, D8). HOUSEHOLD SPEARMEN
CA SA KA Mo Pts
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. Spearman 3 3 3 7 9
Ally General 1 SIP, may add up to 2 SIP for 20 points each.
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Equipment: Hand weapon, thrusting spear
May have light armour (+1) and large shield (+3).
Special Rules: Early Phalanx, Only from 2600-2100BC
CAVALRY&CHARIOTS
HOUSEHOLD ARCHERS
CA SA KA Mo Pts
ONAGER CHARIOTS
Archer 3 4 3 7 11
CA SA KA Mo S D Pts
Chariot 3 3 3 8 2 8 29 Equipment: Hand weapon, bow
May have light armour (+1).
Equipment: Hand weapon and javelins. Armour value: 2 Special Rules: Only from 2600-2100BC
Special Rules: Four-Horse Chariot, Unruly. Only from 2600-
1400BC.
After 1400BC: Up to four infantry units may have Kallapani
0-1 EQUID MOUNTED SCOUTS transport for +1 per model.
CA SA KA Mo Pts
Scout 2 3 3 5 11
ALLIES
Equipment: Hand weapon and javelins.
Special Rules: Skirmishers, Unruly. Only from 2600-1400BC
Zagros Highlander Allies, I/4
From 2100-1850BC: Amurru Allies, I/6
0-1 STRADDLE CARS
From 2100-1850BC : Melukhkhan Allies, I/10
CA SA KA Mo S D Pts
Scout 4 4 3 7 1 7 13
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ARCHERS
CHARACTERS
CA SA KA Mo Pts
Archer 2 2 3 6 6
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170 Equipment: Bow, hand weapon
Ally-General - - - 8 2 +2 140 Special Rules: Light Formation
Brigade Com. - - - 8 1 +1 90 SLINGERS
Army Standard - - - 8 2 +1 90 CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment and Armor Value: as unit
Equipment: Sling,
Special Rules: Zone of Command 10”.
Special Rules: Skirmishers
Only Hapiru, Sutu or Early Arameans from 1500-900BC:
May ride a light chariot (Armour Value of 3, D8).
Only Early Arameans, Midianites or Amalekites from 1500-
1000BC: May ride a camel ALLIES
After 1000BC: May ride a camel
Subject Mesopotamian City Allies, I/11
Army General 1 SIP, may add up to 2 SIP for 20. From 2200-1894BC: Subject Syrian City Allies, I/9
Ally General 1 SIP, may add up to 2 SIP for 20 points each.
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
CAVALRY
CAMELRY
CA SA KA Mo Pts
Camelrider 3 3 3 7 14
INFANTRY
RETAINERS
CA SA KA Mo Pts
Retainer 3 3 3 7 7
JAVELINMEN
CA SA KA Mo Pts
Javelinman 2 2 2 5 3
Equipment: Javelin,
May be upgraded after 2800BC to CA/SA3 and Mo6 (+3), then
may have shield (+1). Only Early Arameans, Midianites or
Amalekites from 1500-1000BC: May have Riding Camels (+1)
Special Rules: Skirmishers
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
0-1 WARHOUNDS
Equipment and Armor Value: as unit
Only Garamantes from 200BC-70AD
Special Rules: Zone of Command 10”.
From 1250-660BC: the general may ride a two-horse chariot
(Armour Value of 4, D8).and after 660BC a Four-Horse chariot
(Armour Value of 4, D8). ALLIES
Army General 1 SIP, may add up to 2 SIP for 20. From 1208-1176BC: Seapeoples Allies, I/28
Ally General 1 SIP, may add up to 2 SIP for 20 points each.
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
CAVALRY&CHARIOTS
MOUNTED SCOUTS
CA SA KA Mo Pts
Scout 3 3 3 7 14
INFANTRY
BODYGUARDS
CA SA KA Mo Pts
Bodyguard 3 3 3 7 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
JAVELINMEN
CA SA KA Mo Pts
CHARACTERS
Javelinman 2 2 2 5 3
CA SA KA Mo L S Pts Equipment: Javelin,
Army General - - - 9 3 +2 170 After 2000BC: May be upgraded to CA/SA3, Mo 6 (+3)
Ally-General - - - 8 2 +2 140 Only from 1500BC: Have buckler (+1)
Special Rules: Skirmishers
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90 MELUKHKHAN MEN-AT-ARMS
CA SA KA Mo Pts
Warrior 4 3 3 8 14
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10”.
Equipment: Hand weapon, double-handed weapon
After 1000BC: May ride a horse (Armour Value of 3).
May have light armour (+1) and thrusting spear instead of
double-handed weapon (free)
Army General 1 SIP, may add up to 2 SIP for 20.
Only from 2000-1900BC: May be Drilled (+4).
Ally General 1 SIP, may add up to 2 SIP for 20 points each.
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
ALLIES
CAVALRY
Only Dilmun from 1300-1000BC: Babylonian Allies, I/21
Only Saba, Ma’in, Qataban after 700BC: Central Arabian Allies,
0-1 EQUID MOUNTED SCOUTS
I/6
CA SA KA Mo Pts
Scout 2 3 3 5 11
CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 6 12
CAMELRY
CA SA KA Mo Pts
Camelrider 3 3 3 7 14
INFANTRY
WARRIORS
CA SA KA Mo Pts
Warrior 2 2 3 6 6
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ONAGER CHARIOTS
CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 26
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
INFANTRY
0-1 MEN-AT-ARMS
CA SA KA Mo Pts
Man-at-Arms 4 3 3 8 14
SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
WARRIORS
CA SA KA Mo Pts
Warrior 2 2 3 6 6
PEASANT SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling,
Special Rules: Skirmisher
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LEVY RESERVES
CA SA KA Mo Pts
CHARACTERS
Reserve 2 2 3 5 3
CA SA KA Mo L S Pts Equipment: Hand weapon
Army General - - - 9 3 +2 170 Special Rules: Undisciplined
Ally-General - - - 8 2 +2 140
MILITIA JAVELINMEN
Brigade Com. - - - 8 1 +1 90 CA SA KA Mo Pts
Army Standard - - - 8 2 +1 90 Javelinman 2 2 2 5 3
Equipment: Javelins,
Equipment and Armor Value: as unit
Special Rules: Skirmishers
Special Rules: Zone of Command 10”. Army General can be
upgraded to Mo 10 and Zone of Command 15” (60pts).
MILITIA ARCHERS
May ride an Onager Chariot or Straddle car (Armour Value of 3,
CA SA KA Mo Pts
D8).
Archer 2 2 3 5 5
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20.
Equipment: Bow, hand weapon
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Special Rules: Skirmishers
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
MILITIA SLINGERS
CA SA KA Mo Pts
CHARIOTS & CAVALRY Slinger 2 2 2 5 3
Equipment: Hand weapon and javelins. Only until 2193BC: Sumerian Subject Allies, I/1
Special Rules: Skirmishers, Unruly Only until 2193BC: Early Susiana and Elam Subject Allies, I/5
Only until 2193BC: Early Syrian Subject Allies, I/9
Only after 2028BC: Early Bedouin (Amurru) Allies, I/6
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment: Hand weapon and javelins. Armour value: 1 Equipment: Javelins, hand weapon
Special Rules: Two-Horse Chariots, Only after 1760BC Special Rules: Light Formation
Chariots count as a Battle Formation where Battle Objectives are
concerned. ZAGROS HIGHLANDER MERCENARY ARCHER
CA SA KA Mo Pts
Archer 2 3 3 5 6
INFANTRY Equipment: Bow, hand weapon
Special Rules: Skirmishers
0-1 ROYAL RETINUE
CA SA KA Mo Pts
Household 4 3 3 8 14 ALLIES
Equipment: Thrusting Spear, hand weapon
May have light armour (+1) and large shield (+3). Early Susiana and Elam, I/5
May be Drilled (+4) Assyrian AlliesLater Amorite, I/15
Early Bedouin (Amurru), I/6
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS
ALLIES
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170 Jung or I Allies: Early Northern Barbarian, I/14
From 1100BC: Western Chou, Spring/Autumn Chinese I/32
Ally-General - - - 8 2 +2 140
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
INFANTRY
0-1 NOBLES
CA SA KA Mo Pts
Noble 3 3 3 7 9
DAGGERAXEMEN
CA SA KA Mo Pts
Trooper 3 3 3 7 9
SPEARMEN
CA SA KA Mo Pts
Spearman 2 3 3 6 7
ARCHERS
CA SA KA Mo Pts
Archer 2 2 3 6 6
SPECIAL
0-1 ELEPHANT
CA SA KA Mo L S D Pts
Elephant 4 3 4 7 6 5 8 190
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
SLINGERS
CA SA KA Mo Pts
CHARACTERS
Slinger 2 2 2 5 3
CA SA KA Mo L S Pts Equipment: Sling,
Army General - - - 9 3 +2 170 Special Rules: Skirmisher
Ally-General - - - 8 2 +2 140
LEVY RESERVES
Brigade Com. - - - 8 1 +1 90 CA SA KA Mo Pts
Army Standard - - - 8 2 +1 90 Reserve 2 2 3 5 3
CAVALRY&CHARIOTS
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
HORSE ARCHER
CA SA KA Mo Pts
Horseman 2 3 3 7 14
INFANTRY
WARRIORS
CA SA KA Mo Pts
Warrior 3 3 3 6 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
INFANTRY
RETINUE ARCHERS
CA SA KA Mo Pts
Archer 3 4 3 7 11
SABUM QALLATUM
CA SA KA Mo Pts
Warror 3 3 3 6 7
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
HUPSHU CONSCRIPTS
CHARACTERS
CA SA KA Mo Pts
Conscript 2 2 3 5 3
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170 Equipment: Hand weapon
Brigade Com. - - - 8 1 +1 90 Special Rules: Undisciplined
Army Standard - - - 8 2 +1 90
INFANTRY
0-1 GUARDSMEN
CA SA KA Mo Pts
Guard 4 3 3 8 14
SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling,
Special Rules: Skirmisher
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
AAMU WARRIOR
CA SA KA Mo Pts
CHARACTERS
Warrior 3 3 3 7 8
CA SA KA Mo L S Pts Equipment: Hand weapon, javelins
Army General - - - 9 3 +2 170 May have shield (+1)
Ally-General - - - 8 2 +2 140 Special Rules: Light Formation, Warband
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90 ALLIES
Equipment and Armor Value: as unit Only before 1541BC: Early Egyptian Allies, I/2
Special Rules: Zone of Command 10”.
May ride a Two-horse chariot option (Armour Value of 4, D8).
CAVALRY&CHARIOTS
LIGHT CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 28
INFANTRY
RETINUE ARCHERS
CA SA KA Mo Pts
Archer 3 4 3 7 11
JAVELINMEN
CA SA KA Mo Pts
Javelinman 3 3 3 6 7
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CHARIOTS
LIGHT CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 34
INFANTRY
LINE SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 7 9
LINE ARCHERS
CA SA KA Mo Pts
Archer 3 3 3 7 9
PYLIANS
CA SA KA Mo Pts
Pylian 3 3 3 6 6
ARCHERS
CA SA KA Mo Pts
Archer 2 4 3 6 9
SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling
Special Rules: Skirmisher
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment and Armor Value: as unit Nomad Allies: Early Bedouin, I/6
Special Rules: Zone of Command 10”. Army General can be Only before 1340BC: Syro-Cannaite Allies, I/20
upgraded to Mo 10 and Zone of Command 15” (60pts). Only after 1340BC: Hittite Empire Allies, I/24
May ride two-horse chariot (Armour Value of 4, D8).
CAVALRY&CHARIOTS
MARYANNU CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 34
VASSAL CHARIOTS
CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 25
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
INFANTRY
ALLIES
0-1 ROYAL GUARDS
CA SA KA Mo Pts After 1550BC: New Kingdom Egypt Allies, I/22
Guard 4 4 3 8 16 Only before 1340BC: Mitanni Allies, I/19
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
MILITIA SLINGERS
CA SA KA Mo Pts
CHARACTERS
Slinger 2 2 2 5 3
CA SA KA Mo L S Pts Equipment: Sling,
Army General - - - 9 3 +2 170 Special Rules: Skirmishers
Ally-General - - - 8 2 +2 140
SUTU, AKHALAMU, KALDU OR ARAMEAN
Brigade Com. - - - 8 1 +1 90 WARRIORS
Army Standard - - - 8 2 +1 90 CA SA KA Mo Pts
Warrior 2 2 3 5 4
Equipment and Armor Value: as unit
Equipment: Hand weapon, javelins
Special Rules: Zone of Command 10”. Army General can be
May have shield (+1).
upgraded to Mo 10 and Zone of Command 15” (60pts).
May be upgraded to CA/SA3 and Mo6 (+3)
May ride two-horse chariot (Armour Value of 4, D8). May ride a
Special Rules: Light Formation
heavy chariot after 890BC.
SUTU, AKHALAMU, KALDU OR ARAMEAN
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20.
JAVELINMEN
Ally General 1 SIP, may add up to 2 SIP for 20 points each
CA SA KA Mo Pts
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
Javelinman 2 2 2 5 3
Equipment: Javelins
CAVALRY&CHARIOTS May be upgraded to CA/SA3 and Mo6 (+3)
Only from 1500BC: Have buckler (+1)
IRREGULAR LIGHT CHARIOTS Special Rules: Skirmishers
CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 25
ALLIES
Equipment: Hand weapon and javelins. Armour value: 1
May be upgraded to CA/SA4, Mo8 (+7), but only before 890BC After 1100BC : Neo-Hittite and Later Aramean Allies, I/31
Special Rules: Two-Horse Chariot After 890BC: Early Bedouin Allies, I/6
From 851-824BC: Assyrian Allies, I/25
MOUNTED SCOUTS
CA SA KA Mo Pts
Horseman 2 3 3 6 12
HEAVY CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 35
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
MILITIA SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 7 9
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
You may not take more units of marines than units of warriors SUPPORT
and archers, unless all your infantry are marine units. If your
units from the Infantry section are all marines, you may only SHERDEN ROYAL GUARDS
take one unit of chariots. CA SA KA Mo Pts
Royal Guard 4 3 3 8 16
CHARACTERS
Equipment: Light Armour, shield, throwing spear, hand weapon
CA SA KA Mo L S Pts and javelins.
Special Rules: Regular
0-1 Pharao - - - 9 3 +2 190
Prince - - - 9 2 +2 160 LIBYANS
Army General - - - 9 2 +2 150 CA SA KA Mo Pts
Tribesman 3 3 3 6 7
Brigade Com. - - - 8 1 +1 70
Army Standard - - - 8 2 +1 90 Equipment: Hand weapon and shield
May have throwing spear (+1). Unit may have darts (+10)
Special Rules: Light, Undisciplined, Warband.
Equipment and Armor Value: as unit
Special Rules: All may have a two-horse chariot (Armour Value
LIBYAN SKIRMISHERS
of 3, D8). Pharao/Prince Zone of Command 15”, 10” otherwise.
CA SA KA Mo Pts
Tribesman 3 3 3 6 7
Pharaoh 2SIP, may add up to 2 SIP for 20 points each.
Prince 1 SIP, may add up to 2 SIP for 20 points each.
Equipment: Hand weapon
Army General 1 SIP, may add up to 2 SIP for 20 points each
May have short bows (+1). Unit may have darts (+10)
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
Special Rules: Skirmishers, Undisciplined.
You may take up to 4 brigade commanders per Pharaoh, Prince
or Army General.
NUBIANS
Pharaoh, Prince or Army General can be Army General.
CA SA KA Mo Pts
Tribesman 2 3 2 6 5
CHARIOTS
Equipment: Hand weapon, short bow
CHARIOTS Special Rules: Skirmishers
CA SA KA Mo S D Pts
Chariot 4 4 3 8 1 8 35 ALLIES
Equipment: Throwing spear, shield and hand weapon Equipment: Throwing spear, shield and hand weapon
May have light armor (+1). One unit may replace the throwing May have light armor (+1)
spear with a mace-axe (+1). This is treated as a halberd. Special Rules: Regular
Special Rules: Regular
Equipment: Bow and hand weapon Equipment: Bow and hand weapon
May have light armor (+1). Special Rules: Regular
Special Rules: Light Infantry
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
OPTIONAL
Steady
Egyptian Marines fought on board ships. Therefore they may
move and shoot without their Shooting Ability being reduced for
1 point per model. All marines must receive the upgrade,
regardless of their armament.
Living God
Pharaoh was considered a living god. He may have his Morale
value increased to 10 for an additional 30 points.
Communications
The Egyptians, like other ancient armies used some command
and control systems. They may pool all their Strategy
Intervention Points for 50 points. Should they do this, any
personality that may take SIPs may use them, even if they took
none to begin with.
Weapons
When playing out of period against later opponents of more than
500 years, javelins should be treated as darts, to make some
allowance for the improved armour of the later periods.
(Therefore, treat darts as stones) 6
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CAVALRY&CHARIOTS
CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 28
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
0-1 BODYGUARDS
CA SA KA Mo Pts
Guard 4 3 3 8 14
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
MOUNTAINEERS
CA SA KA Mo Pts
Mountaineer 2 2 2 5 3
Equipment: Sling
Special Rules: Skirmishers
FOLLOWERS
CA SA KA Mo Pts
Levy 2 2 3 5 3
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. ANATOLIAN VASSAL OR GASGAN SKIRMISHERS
Ally General 1 SIP, may add up to 2 SIP for 20 points each CA SA KA Mo Pts
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Skirmisher 2 2 3 5 4
Equipment: Hand weapon and bow. Armour value: 2 Equipment: Hand weapon
May have thrusting spear (+2) May have light armour (+2) and shield (+1). May be Drilled (+4)
Only after 1275BC: May add a crew member (+10, S3)
Special Rules: Two-Horse Chariot SYRIAN VASSAL SPEARMEN
CA SA KA Mo Pts
0-1 HITTITE MOUNTED SCOUTS Spearman 2 3 3 6 7
CA SA KA Mo Pts
Horseman 2 3 3 7 13 Equipment: Thrusting Spear, hand weapon
May have shield (+1) and javelins (+1)
Equipment: Hand weapon, javelins. Special Rules: Light Formation
Special Rules: Light Formation
SYRIAN VASSAL ARCHERS
ANATOLIAN OR GASGAN CHARIOTS CA SA KA Mo Pts
CA SA KA Mo S D Pts Archer 2 3 3 6 7
Chariot 3 3 3 7 2 8 25
Equipment: Bow, hand weapon
Equipment: Hand weapon and javelins. Armour value: 1 Special Rules: Light Formation
Special Rules: Two-Horse Chariot
SKIRMISHERS
SYRIAN CHARIOTS CA SA KA Mo Pts
CA SA KA Mo S D Pts Skirmisher 2 3 2 5 4
Chariot 3 3 3 7 2 8 25
Equipment: Sling
Equipment: Hand weapon and javelins. Armour value: 1 May have bow instead of sling (+1)
May be upgraded to CA/SA4, Mo8 (+7) Special Rules: Skirmishers
Only after 1275BC: May add a crew member (+10, S3)
Special Rules: Two-Horse Chariot
ALLIES
0-1 SYRIAN MOUNTED SCOUTS
CA SA KA Mo Pts After 1348BC: Mitanni Allies, I/19
Horseman 2 3 3 6 12
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CAVALRY&CHARIOTS
MOUNTED SCOUTS
CA SA KA Mo Pts
Horseman 2 3 3 6 12
PETHALLE CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
HUPSHU
CA SA KA Mo Pts
Warrior 3 3 3 6 6
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment and Armor Value: as unit Equipment: Throwing weapon, javelins, shield and hand
Special Rules: Zone of Command 10”. weapon.
King and Minor King may ride in a two-horse chariot (Armour May have light armour (+1)
Value of 3, D8). Noble and Sea Peoples Noble must be placed in Special Rules: Light Infantry, Undisciplined
a unit at the start of the battle and remain there throughout. A
Sea Peoples Noble point value is taken from the Allies
contingent and he has Warband and Undisciplined SKIRMISHERS
CAVALRY&CHARIOTS ARCHERS
CA SA KA Mo Pts
Archer 2 3 2 5 5
DENDRA CHARIOTS
CA SA KA Mo S D Pts Equipment: Hand weapon, bow.
Special Rules: Skirmishers
Chariot 4 3 3 8 2 8 33
JAVELINMEN
Equipment: Hand weapon and thrusting spear Armour value: 3
CA SA KA Mo Pts
Special Rules: Two-Horse Chariot
Javelinman 2 3 2 5 4
CHARIOTS
Equipment: Hand weapon, javelins.
CA SA KA Mo S D Pts
Special Rules: Skirmishers
Chariot 4 4 3 8 2 8 34
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LEGENDS
CA SA KA Mo L S Pts
Achilles - - - 10 1 +4 180
Feature Rule
Achilles was a child of a god but only has one life. However,
Divine Intervention will always be successful on a D6 roll of 2
or more.
CA SA KA Mo L S Pts
Odysseus - - - 9 3 +2 220
Feature Rule
A master communicator and wily fox. If Odysseus is in your
army you may pool all your Strategy Intervention Points. Should
they do this, any personality that may take SIPs may use them,
even if they took none to begin with.
MYRMIDONS
CA SA KA Mo Pts
Myrmidon 3 3 3 7 10
KINGS GUARD
CA SA KA Mo Pts
Guard 4 3 3 8 15
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS: Up to 25%
INFANTRY: At least 75%
SIP: not pooled
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
INFANTRY
BENJAMITES ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
BENJAMITE SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling
Special Rules: Skirmishers
GADITES
CA SA KA Mo Pts
Javelinman 3 3 3 6 8
ISSACHARIAN
CA SA KA Mo Pts
Javelinman 3 3 3 6 8
TRIBESMEN
CA SA KA Mo Pts
Warrior 3 3 3 6 6
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY&CHARIOTS
INFANTRY
COMMON WARRIORS
CA SA KA Mo Pts
Retinue 3 3 3 7 8
Equipment: Javelins
Special Rules: Light Formation
MIGRANT FAMILIES
CA SA KA Mo Pts
Levy 2 2 2 5 2
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
MOUNTED SCOUTS
CA SA KA Mo Pts
Horseman 2 3 3 6 12
INFANTRY
WARRIOR
CA SA KA Mo Pts
Warrior 3 3 3 7 7
JAVELINMEN
CA SA KA Mo Pts
Javelinman 3 3 3 7 8
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS: Up to 25%
CAVALRY&CHARIOTS: Up to 25%
INFANTRY: At least 50%
SIP: not pooled
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY&CHARIOTS
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
FOOT WARRIORS
CA SA KA Mo Pts
Warrior 3 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
JAVELINMEN
CA SA KA Mo Pts
Javelinman 2 2 2 5 3
Equipment: Javelins
Special Rules: Skirmishers
0-1 WARHOUNDS
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LIGHT CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 34
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
INFANTRY
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
SKIRMISHING ARCHERS
CA SA KA Mo Pts
Archer 2 2 2 5 4
Equipment: Bow,
Special Rules: Skirmishers
INFANTRY
CA SA KA Mo Pts
Trooper 3 3 3 7 7
PICKED TROOPS
CA SA KA Mo Pts
Trooper 3 3 3 7 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS: Up to 25%
CAVALRY: Up to 15%
INFANTRY: At least 60%
SIP: not pooled
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 7 10
JAVELINMEN
CA SA KA Mo Pts
Javelinman 3 3 3 6 7
SKIRMISHERS
CA SA KA Mo Pts
Skirmisher 2 2 2 5 3
Equipment: Sling,
May have bow instead of sling (+1)
Special Rules: Skirmishers
AXEMEN
CA SA KA Mo Pts
Axeman 4 3 3 7 10
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
MILITIA SLINGERS
CAVALRY&CHARIOTS CA SA KA Mo Pts
Slinger 2 2 2 5 3
LIGHT CHARIOTS
Equipment: Sling,
CA SA KA Mo S D Pts
Special Rules: Skirmishers
Chariot 4 4 3 8 2 8 34
HEAVY CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 35
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS ARCHERS
CA SA KA Mo Pts
CA SA KA Mo L S Pts Archer 2 3 3 7 8
Army General - - - 9 3 +2 170 Equipment: Bow, hand weapon
Ally-General - - - 8 2 +2 140 Special Rules: Light Formation
Brigade Com. - - - 8 1 +1 90
SKIRMISHERS
Army Standard - - - 8 2 +1 90
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10”. Army General can be Equipment: Sling,
upgraded to Mo 10 and Zone of Command 15” (60pts). May have javelins instead of sling (free)
May ride two-horse chariot (Armour Value of 4, D8). Special Rules: Skirmishers
Only after 900BC: May ride a four horse chariot (Armour
Value of 4, D8). SARDINIAN OR SPANISH MERCENARY WARRIORS
CA SA KA Mo Pts
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. Warrior 3 3 3 7 10
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Equipment: Hand weapon, thrusting spear, shield
Special Rules: Only Phoenician colonial armies in the West
800-550BC
CAVALRY&CHARIOTS
GREEK MERCENARY HOPLITES
CA SA KA Mo Pts
IRREGULAR LIGHT CHARIOTS
Spearman 4 3 3 7 13
CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 25 Equipment: Hand weapon, thrusting spear, large shield
Special Rules: Phalanx, Only Phoenician in 353BC
Equipment: Hand weapon and javelins. Armour value: 1
May have thrusting spear (+5)
Special Rules: Two-Horse Chariot 0-2 LIGHT BOLT THROWER
Special Rules: Only Phoenician after 350BC
HEAVY CHARIOTS
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 35 ALLIES
Equipment: Hand weapon and bow. Armour value: 3 Only Cypriots after 700BC: Early Greek Hoplite Allies, I/52
May have thrusting spear (+2).
Special Rules: Four-Horse Chariot, Only after 900BC
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
SIP: not pooled
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
0-1 CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
INFANTRY
CA SA KA Mo Pts
Warrior 3 3 3 6 8
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
SKIRMISHERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling
May have javelins & buckler instead of sling (+1)
Special Rules: Skirmishers
ALLIES
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment and Armor Value: as unit Aramean Allies: Early Bedouin List, I/6
Special Rules: Zone of Command 10”. Only Kumme from 895-894BC: Assyrian Allies, I/25
May ride two-horse chariot (Armour Value of 4, D8). Only after 800BC: Zikirtu Allies, I/40 and Urartian Allies, I/39
Only after 750BC: May ride a four horse chariot (Armour Only after 750BC: Kimmerian, I/43 and Assyrian, I/45 Allies
Value of 4, D8).
CAVALRY&CHARIOTS
CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 6 12
INFANTRY
SPEARMEN
CA SA KA Mo Pts
Warrior 3 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LIGHT CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 6 12
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ARMENIANS
CA SA KA Mo Pts
CHARACTERS
Armenian 3 3 3 6 6
CA SA KA Mo L S Pts Equipment: Hand weapon
Army General - - - 9 3 +2 170 May have shield (+1)
Ally-General - - - 8 2 +2 140 Special Rules: Only Median Empire from 620BC
Brigade Com. - - - 8 1 +1 90 PARTHIANS
Army Standard - - - 8 2 +1 90 CA SA KA Mo Pts
Parthian 2 3 3 7 8
Equipment and Armor Value: as unit
Equipment: Bow, hand weapon
Special Rules: Zone of Command 10”.
Special Rules: Only Median Empire from 620BC
May ride two-horse chariot (Armour Value of 4, D8). May ride a
horse (+8, M8).
KASPIAN OR PARIKANIAN SKIRMISHERS
Only Median Empire from 620BC: Army General can be
upgraded to Mo 10 and Zone of Command 15” (60pts).
CA SA KA Mo Pts
Skirmisher 2 2 2 5 3
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20.
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Equipment: Sling
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
May have javelins &buckler instead of sling (+1)
Special Rules: Skirmishers, Only Median Empire from 620BC
CAVALRY LEVIES
CA SA KA Mo Pts
CAVALRY Levy 2 2 3 5 3
CA SA KA Mo Pts
Horseman 3 3 3 7 14 Equipment: Hand weapon
Special Rules: Undisciplined, Only Median Empire from
Equipment: Hand weapon, javelins. 620BC
May have thrusting spear (+1) and shield (+1)
INFANTRY
SPEARMEN
CA SA KA Mo Pts
Spearman 2 3 3 6 7
SKIRMISHING ARCHERS
CA SA KA Mo Pts
Archer 2 2 2 6 5
Equipment: Bow
Only Median Empire from 620BC : May be upgraded to
SA3/Mo7 (+2)
Special Rules: Skirmishers, Combined Formation
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
SKIRMISHERS
CHARACTERS
CA SA KA Mo Pts
Skirmisher 2 3 2 5 4
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170 Equipment: Sling
Ally-General - - - 8 2 +2 140 May have javelins &buckler instead of sling (+1)
Special Rules: Skirmishers
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
ALLIES
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10”. Urartian Allies, I/39
May ride two-horse chariot (Armour Value of 4, D8). Kimmerian Allies, I/43
CAVALRY&CHARIOTS
CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
LIGHT CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 6 12
INFANTRY
SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 6 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS ALLIES
CAVALRY&CHARIOTS
CAVALRY
CA SA KA Mo Pts
Horseman 3 4 3 7 16
INFANTRY
SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 6 8
SHIELDED ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 9
ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CAVALRY
HORSE ARCHERS
CA SA KA Mo Pts
Horseman 2 3 3 6 13
NOBLE CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 16
INFANTRY
FOOT ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
SLINGERS
CA SA KA Mo Pts
Slinger 2 2 2 5 3
Equipment: Sling
Special Rules: Skirmishers
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment: Hand weapon and bow. Armour value: 3 Equipment: Hand weapon
May have thrusting spear (+2). Special Rules: Undisciplined,
After 704BC: May have an additional crew member (+10, S3)
Special Rules: Four-Horse Chariot KING’S MAN INFANTRY
CA SA KA Mo Pts
ELITE CAVALRY Kisir 3 3 3 6 6
CA SA KA Mo Pts
Elite 4 3 3 8 20 Equipment: Hand weapon
May have shield (+1)
Equipment: Hand weapon, thrusting spear Special Rules: Light Formation
May have shield (+2) and light armour (+2)
KING’S AN TRIBAL LEVIES
CAVALRY CA SA KA Mo Pts
CA SA KA Mo Pts Skirmisher 2 3 2 5 4
Horseman 2 3 3 6 12
Equipment: Sling,
Equipment: Hand weapon, javelins. May have javelin &shield (+1) or bow (+1) instead of sling
May have shield (+2) and thrusting spear (+2) Special Rules: Skirmishers
From 626BC: May be upgraded to CA3/Mo7 (+3)
Special Rules: Light Formation ELAMITE ARCHERS
CA SA KA Mo Pts
LEVY CAMELRY Archer 2 3 3 6 7
CA SA KA Mo Pts
Camelrider 2 2 3 6 11 Equipment: Bow, hand weapon
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS INFANTRY
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. KUSHITE SLINGERS
Ally General 1 SIP, may add up to 2 SIP for 20 points each CA SA KA Mo Pts
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Skirmisher 2 2 2 5 3
Equipment: Sling,
CAVALRY&CHARIOTS Special Rules: Skirmishers
Equipment: Hand weapon and bow. Armour value: 1 Equipment: Bow, hand weapon
Special Rules: Two-Horse Chariot May have light armour (+2)
EGYPTIAN CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 15
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CA SA KA Mo L S Pts ARCHERS
CA SA KA Mo Pts
0-1 Warlord - - - 9 3 +2 180 Archers 2 3 2 5 4
Chieftain - - - 8 2 +2 140
Army Standard - - - 8 2 +1 90 Equipment: Hand weapon, short bow
May have buckler (+1)
Special Rules: Skirmishers, Undisciplined
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10”. SKIRMISH CAVALRY
May ride a horse (Armour Value of 3). CA SA KA Mo Pts
Archers 2 3 2 6 12
Warlord 2 SIP, may add up to one SIP for 20 points.
Chieftain 1 SIP, may add up to 2 SIP for 20 points each Equipment: Hand weapon, shield and javelins.
May have buckler (+1)
Special Rules: Skirmishers, Undisciplined
WARRIORS
WARRIORS
CA SA KA Mo Pts
Warrior 2 3 3 6 8
SLAVE WARRIORS
CA SA KA Mo Pts
Warrior 2 3 3 4 5
CAVALRY
LIGHT CAVALRY
CA SA KA Mo Pts
Light cavylry 3 3 3 7 16
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ALLIES
CAVALRY
Only Lowland Tribes: Hill Tribe Allies, I/48
CAVALRY
Only Lowland Tribes: Greek Mercenary Allies, II/
CA SA KA Mo Pts
Horseman 2 3 3 6 11
NOBLE CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
LIGHT CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 7 13
INFANTRY
PELTASTS
CA SA KA Mo Pts
Peltast 3 3 3 6 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ARCHERS SPECIAL
CA SA KA Mo Pts
Archer 2 3 3 7 8 0-2 ELEPHANTS
CA SA KA Mo L S D Pts
Bow, hand weapon Elephant 4 3 4 7 6 5 8 190
May have light armour (+2) and crossbow instead of bow (+3)
Special Rules: Light Formation Equipment: Two warriors are armed with javelins and bow. A
third warrior may be added for 10 points.
Armour value: 1
Special Rules: Elephant, Only after 247AD
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LYDIAN CHARIOTS
CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 25 ALLIES
Equipment: Hand weapon and javelins. Armour value: 1 Asiatic Greek Allies: Early Hoplite Greek List, I/52
May have thrusting spear (+2)
Special Rules: Two-Horse Chariot
INFANTRY
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ELAMITE ARCHERS
CAVALRY&CHARIOTS CA SA KA Mo Pts
Archer 2 3 3 6 7
HEAVY CHARIOTS
Equipment: Bow, hand weapon
CA SA KA Mo S D Pts
Chariot 4 4 3 8 2 8 35 RESERVES OF BATTLE ARRAY
CA SA KA Mo Pts
Equipment: Hand weapon and bow. Armour value: 3 Reserve 3 3 3 7 9
May have thrusting spear (+2).
Special Rules: Four-Horse Chariot Equipment: Thrusting spear, hand weapon.
May have shield (+1)
CAVALRY
CA SA KA Mo Pts LEVIED TROOPS OF THE BATTLE ARRAY
Horseman 3 3 3 7 4 CA SA KA Mo Pts
Reserve 2 2 3 5 3
Equipment: Hand weapon, light armour. May have thrusting
spear (+1) and shield (+1). May be upgraded to CA4, Mo8 (+5) Equipment: Hand weapon. May have shield (+1)
After 668BC: May have cloth barding (+3) Special Rules: Undisciplined
Equipment: Hand weapon, javelins. Equipment: Hand weapon, javelins and buckler
May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers
Special Rules: Light Formation, Camelry
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ALLIES
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
LIGHT CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS INFANTRY
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. LEVY SPEARMEN
Ally General 1 SIP, may add up to 2 SIP for 20 points each CA SA KA Mo Pts
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Spearman 3 3 3 6 8
LEVY ARCHERS
CAVALRY
CA SA KA Mo Pts
CA SA KA Mo Pts
Archer 2 3 3 6 8
Horseman 3 3 3 6 12
Equipment: Bow, hand weapon
Equipment: Hand weapon
May have thrusting spear (+1) and shield (+1).
LEVY JAVELINMEN
CA SA KA Mo Pts
LIGHT CAVALRY
Javelinman 3 3 3 6 8
CA SA KA Mo Pts
Horseman 2 3 3 7 12
Equipment: Javelins, hand weapon and buckler
Equipment: Hand weapon,
NUBIAN ARCHERS
May have bow (+2) and shield (+1)
CA SA KA Mo Pts
Special Rules: Light Formation
Archer 2 2 2 5 4
ASSYRIAN GARRISON CAVALRY
Equipment: Bow
CA SA KA Mo Pts
Special Rules: Skirmishers
Horseman 3 3 3 7 14
LIBYAN JAVELINMEN
Equipment: Hand weapon, thrusting spear
CA SA KA Mo Pts
May have bow (+2) and shield (+1).
Javelinman 2 2 2 5 3
Special Rules: Only from 650-600BC
Equipment: Javelins
HEAVY CHARIOTS
After 475BC: May be upgraded to SA3 (+1)
CA SA KA Mo S D Pts
Special Rules: Skirmishers
Chariot 4 4 3 8 2 8 35
IONIAN, KARIAN OR OTHER GREEK HOPLITES
Equipment: Hand weapon and bow. Armour value: 3 CA SA KA Mo Pts
Special Rules: Four-Horse Chariot, Only before 524BC Hoplite 3 3 3 7 10
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
ATHENIAN HOPLITES
CA SA KA Mo Pts
Hoplit 3 3 3 7 11
ATHENIAN OARSMEN
CA SA KA Mo Pts
Oarsman 2 2 3 6 5
ALLIES
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CAVALRY
COMPANIONS
CA SA KA Mo Pts
Horseman 4 3 3 7 16
INFANTRY
PEASANT LEVIES
CA SA KA Mo Pts
Levy 2 2 3 5 3
SKIRMISHERS
CA SA KA Mo Pts
Skirmisher 2 2 3 5 4
ILLYRIAN MERCENARIES
CA SA KA Mo Pts
Illyrian 3 3 3 7 8
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
JAVELINMEN
CHARACTERS
CA SA KA Mo Pts
Javelinman 2 2 2 5 4
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170 Equipment: Javelins and buckler
Ally-General - - - 8 2 +2 140 Special Rules: Skirmishers
Brigade Com. - - - 8 1 +1 90 MACEDONIAN GARRISON
Army Standard - - - 8 2 +1 90 CA SA KA Mo Pts
Garrison 3 3 3 7 11
Equipment and Armor Value: as unit
Equipment: Equipment: Pikes, hand weapon
Special Rules: Zone of Command 10”. May ride a horse
May have light armour (+2) and shield (+1)
(Armour Value of 3). Before 275BC: May ride in a four-horse
Special Rules: Phalanx, Only from 313-308BC
chariot (Armour Value of 3, D8).
Only after 308BC: General may be upgraded to Ld10 (+40).
MERCENARY PELTASTS
CA SA KA Mo Pts
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20.
Peltast 3 3 3 7 9
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
Equipment: Hand weapon, javelins, buckler.
Special Rules: Light Formation, Only from 313-308BC
CAVALRY&CHARIOTS MERCENARY SKIRMISHERS
CA SA KA Mo Pts
CAVALRY Skirmisher 2 2 2 5 3
CA SA KA Mo Pts
Horseman 2 3 3 6 12 Equipment: Sling. May have bow (+1) instead of sling
Special Rules: Skirmishers, Only from 313-308BC
Equipment: Hand weapon, javelins. May have a shield (+2).
0-1 OPHELLAS ATHENIAN VOLUNTEERS
IRREGULAR HEAVY CHARIOTS CA SA KA Mo Pts
CA SA KA Mo S D Pts Volunteer 4 3 3 8 16
Chariot 3 3 3 7 2 8 26
Equipment: Equipment: Pike, hand weapon
Equipment: Hand weapon and javelins. Armour value: 2 May have light armour (+2) and shield (+1)
Special Rules: Four-Horse Chariot, Only before 275BC Special Rules: Phalanx, Only from 313-308BC
Equipment: Hand weapon, xyston. May have light armour (+2) Equipment: Pike, hand weapon
Special Rules: Only from 313-308BC May have light armour (+2) and shield (+1)
Special Rules: Phalanx, Only from 313-308BC
MERCENARY OR ATHENIAN CAVALRY
CA SA KA Mo Pts CRETAN MERCENARIES
Horseman 3 3 3 7 14 CA SA KA Mo Pts
Skirmisher 2 3 3 6 7
Equipment: Hand weapon, javelins
May have bow (+2) and shield (+2). Equipment: Hand weapon, bow
Special Rules: Light Formation, Only from 313-308BC Special Rules: Skirmishers, Only after 308BC
INFANTRY
ALLIES
HOPLITES
CA SA KA Mo Pts Libyan Allies, I/7
Hoplite 3 3 3 7 10 In 332BC Early Carthaginian Allies, I/61
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ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment: Hand weapon, javelins. May have shield (+2). 0-1 FANATIC PRIESTS
Special Rules: Light Formation CA SA KA Mo Pts
Fanatic 2 2 3 5 3
CAVALRY
CA SA KA Mo Pts Equipment: Hand weapon. May have shield (+1)
Horseman 3 3 3 7 14 Special Rules: Undisciplined, Warband, Only after 400BC
INFANTRY
HOPLITES
CA SA KA Mo Pts
Hoplite 3 3 3 7 10
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ARMIES OF THE CHARIOT ERA 3000-500BC
CA SA KA Mo L S Pts
ALLIES
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140 After 300BC: Desert Blemmye Subject Allies, II/55
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
MEROITIC CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 14
INFANTRY
MEROITIC ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 7 8
TRIBAL SPEARMEN
CA SA KA Mo Pts
Spearman 3 3 3 6 8
TRIBAL ARCHERS
CA SA KA Mo Pts
Archer 2 3 3 6 7
SKIRMISHERS
CA SA KA Mo Pts
Skirmisher 2 2 2 6 5
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ARMIES OF THE CHARIOT ERA 3000-500BC
ALLIES
CHARACTERS
Hernician Allies, I/36
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
ROMAN CAVALRY
CA SA KA Mo Pts
Horseman 3 3 3 7 13
INFANTRY
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WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
BEDOUIN CAMELRY
CA SA KA Mo Pts
CHARACTERS
Camelrider 3 3 3 7 14
CA SA KA Mo L S Pts Equipment: Hand weapon, javelins.
Army General - - - 9 3 +2 170 May have shield (+2) and short bow (+1) or bow (+2)
Ally-General - - - 8 2 +2 140 Special Rules: Light Formation, Camelry, Only after 546BC
Brigade Com. - - - 8 1 +1 90 0-1 LIBYAN CHARIOTS
Army Standard - - - 8 2 +1 90 CA SA KA Mo S D Pts
Chariot 3 3 3 7 2 8 25
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10”. General may be Equipment: Hand weapon and javelins. Armour value: 1
upgraded to Ld10 (+50). May ride a horse (Armour Value of 3). Special Rules: Two-Horse Chariot, Only after 526BC
May ride in a two-horse chariot (Armour Value of 3, D8).
0-1 INDIAN CHARIOTS
CA SA KA Mo S D Pts
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20. Chariot 4 4 3 8 2 8 35
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Brigade Commander 1 SIP, may add up to one SIP for 20 points. Equipment: Hand weapon and bow. Armour value: 3
Special Rules: Four-Horse Chariot, Only after 526BC
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ARMIES OF THE CHARIOT ERA 3000-500BC
Equipment: Hand weapon, bow Equipment: Hand weapon. May have shield (+1)
0-1 May be upgraded to CA4 (+2)
LEVIES Special Rules: Only from 492-466BC
CA SA KA Mo Pts
Levy 2 2 3 5 3 MEDIZING GREEK HOPLITES
CA SA KA Mo Pts
Equipment: Hand weapon Hoplit 3 3 3 7 9
Special Rules: Undisciplined
Equipment: Thrusting Spear, hand weapon
May have light armour (+2) and shield (+1)
0-1 CYRUS MOBILE TOWER Special Rules: Phalanx, Only in 479BC
Special Rules: War Wagon, Only in 546BC
MEDIZING GREEK JAVELINMEN
CA SA KA Mo Pts
SKIRMISHERS Javelinman 2 2 2 6 4
CA SA KA Mo Pts
Skirmisher 2 2 2 5 3 Equipment: Javelins
May have shield (+1)
Equipment: Javelins Special Rules: Only in 479BC
May have shield (+1). May have sling instead of javelins (free)
Special Rules: Skirmishers, Only after 546BC
ALLIES
LYDIAN OR IONIAN HOPLITES
CA SA KA Mo Pts In 550BC: Mede Rebel Allies, I/40
Hoplit 3 3 3 6 9 In 530BC Saka Allies, I/43
Equipment: Thrusting Spear, hand weapon., shield
Special Rules: Early Phalanx, Only after 546BC
LYKIAN MARINES
CA SA KA Mo Pts
Marine 3 3 3 7 9
PHOENICIAN MARINES
CA SA KA Mo Pts
Marine 3 3 3 7 7
LIBYAN JAVELINMEN
CA SA KA Mo Pts
Javelinman 2 2 2 5 3
INDIAN ARCHERS
CA SA KA Mo Pts
Archer 3 4 3 7 11
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ARMIES OF THE CHARIOT ERA 3000-500BC
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
GALLIC INFANTRY
CA SA KA Mo Pts
Gaul 4 3 3 8 13
ALLIES
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
MERCENARY HOPLITES
CA SA KA Mo Pts
CHARACTERS
Hoplit 3 3 3 7 10
CA SA KA Mo L S Pts Equipment: Thrusting Spear, hand weapon, shield
Army General - - - 9 3 +2 170 May have light armour (+2)
Ally-General - - - 8 2 +2 140 Special Rules: Phalanx
Brigade Com. - - - 8 1 +1 90 MERCENARY PELTASTS
Army Standard - - - 8 2 +1 90 CA SA KA Mo Pts
Peltast 3 3 3 7 9
Equipment and Armor Value: as unit
Equipment: Hand weapon, throwing spear, buckler
Special Rules: Zone of Command 10”. May ride a horse
May have shield (+1)
(Armour Value of 3).
Special Rules: Light Formation
Army General 1 SIP, may add up to 2 SIP for 20.
MERCENARY SKIRMISHERS
Ally General 1 SIP, may add up to 2 SIP for 20 points each
CA SA KA Mo Pts
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
Skirmisher 2 2 2 6 4
Equipment: Sling.
CAVALRY&CHARIOTS May have bow instead of sling (+1)
Special Rules: Skirmishers
CAVALRY
CA SA KA Mo Pts THRACIANS
Horseman 3 3 3 7 14 CA SA KA Mo Pts
Thracian 3 3 3 7 7
Equipment: Hand weapon, thrusting spear.
May have shield (+2) Equipment: Hand weapon. May have shield (+1)
Special Rules: Only after 500BC 0-1 May be upgraded to CA4 (+2)
Equipment: Hand weapon and javelins. Armour value: 1 Equipment: Hand weapon, bow
Special Rules: Two-Horse Chariot, Only before 500BC
PIRATES
CA SA KA Mo Pts
INFANTRY Peasant 2 2 3 5 4
DREPANON WARRIORS
CA SA KA Mo Pts
Warrior 4 3 3 7 10
ARCHERS
CA SA KA Mo Pts
Archer 2 2 2 5 4
Equipment: Bow.
Special Rules: Skirmishers
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
CHARACTERS
CA SA KA Mo L S Pts
Army General - - - 9 3 +2 170
Ally-General - - - 8 2 +2 140
Brigade Com. - - - 8 1 +1 90
Army Standard - - - 8 2 +1 90
CAVALRY
CAVALRY
CA SA KA Mo Pts
Horseman 2 3 3 7 12
INFANTRY
HYPASPISTS
CA SA KA Mo Pts
Hoplit 4 3 3 7 16
WARRIORS
CA SA KA Mo Pts
Warrior 3 3 3 6 7
SKIRMISHERS
CA SA KA Mo Pts
Skirmisher 2 2 2 5 3
Equipment: Sling.
May have bow instead of sling (+1)
Special Rules: Skirmishers
LEVIES
CA SA KA Mo Pts
Levy 2 2 3 5 3
0-1 WARHOUNDS
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
COMMUNITY
http://scarabminiatures.com/forum (english)
http://wabforum.co.uk (english)
http://wab-portal.forumperso.com/ (french)
http://www.wab-forum.de (german)
MANUFACTURERS
http://cuttingedgeminiatures.com/
http://www.essexminiatures.co.uk/
http://www.newlinedesigns.co.uk/
http://www.oldgloryminiatures.com/
http://scarabminiatures.com/
http://wargamesfoundry.com/
http://www.warlordgames.com/
SPECIAL THANKS
BOOKS
V4
WAR & CONQUEST
ARMIES OF THE CHARIOT ERA 3000-500BC
scarabminiatures.com/forum (english)
wabforum.co.uk (english)
wab-portal.forumperso.com/ (french) V4
wab-forum.de (german)