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Random Adventure Generator

Comedy
Theme This adventure is fun for fun's sake. Its basic purpose is to provide humorous
entertainment with a minimum of actual danger or tragedy.
Explore a New Area
The heroes are hired or convinced to enter an unmapped area and explore it. They may
Goal be making a map; they may be trying to find someone who disappeared into this area
in the past; they may be following legends that tell of treasure in the unexplored
interior.
Dying Delivery
Story Hook On some occassion when the hero is out wandering the streets or is otherwise all
alone, a dying man bumbs into him, hands him something, says a few words, and dies.
Event
Plot For this plot, choose some sort of event -- a tournament, a holiday, a celebration called
by the king, a masked ball, or whatever -- and set the commencement of the Master
Villain's plan against that backdrop.
Prevented Deed
Here, the heroes have been defeated -- captured by the Master Villain, or so thoroughly
cut up by his minions that all believe them to be dead. And the heroes have learned,
from the bragging of the villain, loose talk of his minions, or examination of clues,
Climax what is the crucial event of his master plan. In any case, the battered and bruised
heroes must race to this site and have their final confrontation with the villain, bursting
in on him and his minions just as the knife or final word or key is poised, and prevent
the awful deed from taking place -- and, incidentally, defeat the master villain and
minions who beat them previously.
Exotic Distant Land
General The adventure will take the heroes to some fascinating and exotic distant country,
Setting where they'll have to cope with new customs, monsters unfamiliar to them, and very
colorful NPC encounters; choose one of the more fascinating foreign lands from your
campaign world.
Legendary Forest
Specific This classic adventure site is the sometimes dark and fearsom, sometimes light and
Setting I cheerful, always magical and incomprehensible forest inhabited by the oldest elven
trives and most terrifying monsters.
Catacombs
Specific
Setting II These can be catacombs beneath a living city or a ruined one; they can be long-
forgotten or still in use.
Zealot
This villain is like the Conqueror, but he's not trying to conquer to own; he's trying to
Master purge the world of something he feels is pure evil (another religion, a human, demi-
Villain human, or nonhuman race of sentient beings, a custom). He operates just like the
Conqueror, enslaving or killing all those who belong to the "wrong" race or
philosophy.
Minor Mistress with a Heart of Gold
Villain I This character is much like the "Lover or Daughter of Villain" type of Mystery Woman
from the Story Hooks section. In this case, she usually accompanies the Master Villain,
but sometimes goes on missions of her own, where she runs into and develops
affection for one of the player-characters.
Mistress with a Heart of Gold
Minor This character is much like the "Lover or Daughter of Villain" type of Mystery Woman
Villain II from the Story Hooks section. In this case, she usually accompanies the Master Villain,
but sometimes goes on missions of her own, where she runs into and develops
affection for one of the player-characters.
Romantic Loony
Somewhere, the heroes bump into a lunatic who falls immediately in love with a
Ally/Neutra player-character and won't leave him or her alone. This character may be a love-
l smitten village lass or nebbishy adventurer. Whatever the origin, this character must be
hopelessly in love with the character but have some trait which keeps the character
from reciprocating; perhaps the loony is too plain, too crazed, or too stupid. Whatever,
he or she really is sincere in his affection for the character.
Ravager
Monster This is another classic monster encounter; the monster which is bedeviling a
Encounter community or local area and will continue to do so unless the heroes destroy or defeat
it. Yes, this is similar to the Master Villain of the same name, but the Ravager usually
has no master plan -- it just wants to kill, destroy, or eat.
Truthful Accuser
This encounter is like the Lying Accuser except that the accuser is telling the truth. Dig
Character through your characters' pasts, uncover a misdeed or two, and, when the heroes are at a
Encounter critical point in their adventure, confront them with someone they actually have
wronged. This person has found them and appealed to sympathetic local authorities.
The heroes will have to make good or have the authorities on their backs for some
time to come.
Stampede
Should the heroes ever cross plains or prairies, their villainous enemies may wish to
Deathtrap stampede a herd of large animals at them. Alternatively, beasts in the forest may be
stampeded by fires set by the villains; in this case, it will not be one sort of animal
charging through, but a mixture of terrified forest animals, from the smallest fox-cub
to the largest bear.
Aerial
Chase The heroes could be riding pegasi or friendly griffons or allied great eagles; the
villains could be carried aloft by gargoyles or demons. The prospect of taking a mile-
long fall if one's mount is hit is a very daunting and challenging one for the hero.
Comet's Progress
Events during the adventure may be enlivened by a large and menacing comet which
Omen/Prop appears in the night sky for several days during the scenario; the locals take it for an
hesy omen of doom. The comet may be the result of magic being used by the Master
Villain, or the comet's appearance can pertain to an old legend involving the Master
Villain.
Lack of Familiarity
Secret The Master Villain, if he comes from the past or another dimension, or belongs to an
Weakness alien race, might be sufficiently unfamiliar with this world that he essentially defeats
himself. How? By making incorrect guesses about human behaviour. One classic error
involves underestimating the human capacity for self-sacrifice.
Special No Lawbreaking
For some reason, at one point in the story, the heroes cannot allow themselves to break
the law -- even when it would help them greatly to do so. For instance, the heroes may
be asking for the help of a king whose word is law and whose power is immense.
Condition
When they arrive for their audience, an emissary of the Master Villain is making a
similar plea for help. If the heroes attack and kill that emissary, they will lose any
chance at the king's help -- in fact, he may order their execution.
Honor Quandry
You want to use this on the character with the most strongly developed sense of
Moral personal honor -- someone who has lived all his life by a strict code. Toward the end of
Quandry the adventure, this character realizes that the best way to defeat the Master Villain is a
violation of that code. For instance, the character might be a paladin, who discovers
that the only possible way for the heroes to defeat the Master Villain is to sneak up on
him and stab him in the back.
False Path to the Artifact
Once again, if the heroes have had too easy a time finding the artifact capable of
Red destroying the villain, give them trouble this way: When they get to the place where
Herring the artifact is supposed to be contained, they find the coffer or chamber or whatever
empty, obviously looted by robbers, who have scrawled such remarks as "Kelrog was
here!" upon the walls.
Wanted by the Law
Cruel Trick One final complication, one which occurs pretty frequently, is when the heroes are
wanted by the law. When they're wanted by the law, they have to travel in secret and
very limited in the resources they can acquire.
Based upon tables from the Dungeon Master's Design Kit by TSR, Inc.

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