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[ae Introduction Gomes for Gramma Practice i carefully designed selection of wee forty games and acta, fr intensive and interactive gamma practice with basic to advanced laamers of Engch Because it fellows closely the grammar syllabus of moet EFL/ESL courses, itis a mest useful complement to many course and ggemmarbooks in use today THE IDEAS BEHIND THE ACTIVITIES Cooperative learning You wil probably notice that, in mast games, knowing the language isnot the main factor that leads to winning; actully luck strategy and creativity play important roles This has been done on purpose to foster a cooperative rather then competitive atmosphere, end to meke sure weeker leamers canalo patcipate and win, Also, in some of the games there is sno wir ata, Teaching, not testing Tho scviios in the book aro meant to give leamers an opportunity to practise and experiment with language. For thi reason many of them present lt of input while requiing relatively litle production inthe target structure “This encourges learners to concentrate on processing the mening of trget stuctutes instead of pressuring then to Produce such constructions before they are ready to Self and peer correction Our experience tolls us that self and peer conection are often more effective than teacher correction in helping students to take responsibilty for their own learning. Thus mest ofthe gome res end ecvity procedures urge the pertipants to monitor their own as well as ther peers’ language production Practica The activites have been designed to make sure that leamers gt plenty of practice in the target structures Personalization The‘eis plenty of room for learners to estabish rapport with their classmates by sharing thei expenences, values and belts Oral interaction Al the octvities ere interetve to encourege learners to attend to mezring and form as they interpret and produce languane. Information gap It exchange of information ws one of the basic reasons why peaple communicate in real fe then classoom actvtios should alco urge leamers to seek and provide information. Taskorientation As in eal if, earners will be wing the information obtained from others to accomplish tsk. Variety You wil find alt of variety a to contest, activity type, ‘ype of interaction and materials, because novelty helps to sWstoin interest. Enjoyment fun and pleasure in eaming are probably the strongest motwvation farts. In our activities, they take the fox of challenge, humour and acknowledgement of learnet'cretvity PRACTICAL TIPS Re-using the material iis probably best to have the boards and cards laminated. Homever, as this may hun outta be pte expensive, you may instead photocopy the pages directly onto cardboard or paste the photacopies onto cheets of cardboard. As for the boards, another inexpensive solution isto keep thern ineide plastic bags. Sorting out sets of cards This task will be much easier for you and your student if you distinguish the sets by colour So, eithe: Photocopy the pages ontn coloured sheets or draw straight Ines fight across or down the back ofthe sheets with coloured felt tipped pone before cutting up the cards. You may ako want to store them anzay in coloured envelopes or bags. Substituting materlal In case you do not have enous counters, use coloured paper dips instead. They are e29y to find and inexpensive Preparing for activities Reod the instructions corefully ond inake sure you have the necessary material. Either demonstate low the gaine oF ectvty works, Use LI ifnecessany especialy with beginners, Note thatthe vocabulary lists prowided in the instruction sheets reflect what we think might be new to students. Aways check the boards, cards, oF eid for vocabulary items, and pre-teach them i necessary 'Games for Grammar Practice Map of the book KEY: B = BEGININER; & = ELEMENTARY, P = PREINTERMEDIATE, |= INTERMEDIATE; U = UPPERINTERMEDIATE; A= ADVANCED ry errr corr ae on rr (croc) UNIT 1 Present 41.1 Boon tours Present simple of be ration pool Countie 2 wis 8 T2Adayathome Present continuous Board game Aciwtes doneathome £& 10-20 10 $s Lookngore flatmate Present simp Inteniew Hobitsandroutnes, = E2012 1 LaLend a hand sresent sole problem song Age. occupations. «= P20 E 3c pesson singular and hobbies 1s Tine ond ognin ——Advetils frequency Deting game Activites ond EP 20-50 16 + UNIT2 Past ¥ 2.1 Go1ce! ot Acviies and £ wo 2 events 2 2.2 everyday hazards A/past Funny accidents 22 4 -23Sweetmemones Used 10 Board game gupmemores -U 20-5024 4 UNIT3 Present perfect and past perfect : 3.1 Around town Present pertect simple Board game Recent expenences ' * 3,2Snoopingaround Present perk iruth or dare Life experie A 30 30 133 Bdoreor ator Card gare Causes and 670 UNIT 4 Future 4 L1Whatoneath..0 Going to Boar Intended acon pi wm ie 4.2 Make it snappy wal Card game Unplenned decisions: P-i 0 40 A UNIT § Mixed tenses | Si asynder ped tenses rave 4 5 Map of the book ra peers cro UNIT 6 Conditional and wish constructions 6. Nothing's perfect! First con 6.2 Vietch your step Second conditional 6.3 Pick my good deed rd condivonat 6A The wish race Wish constructions UNIT 7 Reported speech 7.1 Who's got my Reported speech UNIT 8 Modals 8.1 Cexy cans Can for ability 8.2 Let's go tor Like v. would ike 833 Spring dow Modal (simple) 84 Tough ck Models (perfec) UNIT 9 Passive and causative 91 Something in Simple present and common past passive Pascive + infinitive Causative with have Simuiaton Boi Grid game Card gam Crazy eights Find someone who Scattergories Trivia pursuit Discussion Role play UNIT 10 Questions and auxiliaries 1041 Making ends \Wh- questions with Present simple 10.2 What's my anewer? — Ves/no queztione with present simple 103 Al about us, \Wh-questions with mined tenses 10.4 Unique me Ausliaries too, either, 59, neither (6 Find someone who Botting game Personal trivia Sharing Unusual behaviour Justifng actions Rogrets and comphints Telephone messages Conetrainte and porebilities World knowledge Growing up experiences Etrands and senices Personal information Open (Open/personel Open/personal vA bw 10-15 10-20 15-20 10-20 15-20 20-30 10-15 80 82

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