[ae Introduction
Gomes for Gramma Practice i carefully designed selection of
wee forty games and acta, fr intensive and interactive
gamma practice with basic to advanced laamers of Engch
Because it fellows closely the grammar syllabus of moet EFL/ESL
courses, itis a mest useful complement to many course and
ggemmarbooks in use today
THE IDEAS BEHIND THE ACTIVITIES
Cooperative learning You wil probably notice that, in mast
games, knowing the language isnot the main factor that leads to
winning; actully luck strategy and creativity play important roles
This has been done on purpose to foster a cooperative rather
then competitive atmosphere, end to meke sure weeker leamers
canalo patcipate and win, Also, in some of the games there is
sno wir ata,
Teaching, not testing Tho scviios in the book aro meant to
give leamers an opportunity to practise and experiment with
language. For thi reason many of them present lt of input
while requiing relatively litle production inthe target structure
“This encourges learners to concentrate on processing the
mening of trget stuctutes instead of pressuring then to
Produce such constructions before they are ready to
Self and peer correction Our experience tolls us that self and
peer conection are often more effective than teacher correction
in helping students to take responsibilty for their own learning.
Thus mest ofthe gome res end ecvity procedures urge the
pertipants to monitor their own as well as ther peers’ language
production
Practica The activites have been designed to make sure that
leamers gt plenty of practice in the target structures
Personalization The‘eis plenty of room for learners to
estabish rapport with their classmates by sharing thei
expenences, values and belts
Oral interaction Al the octvities ere interetve to encourege
learners to attend to mezring and form as they interpret and
produce languane.
Information gap It exchange of information ws one of the basic
reasons why peaple communicate in real fe then classoom
actvtios should alco urge leamers to seek and provide information.
Taskorientation As in eal if, earners will be wing the
information obtained from others to accomplish tsk.
Variety You wil find alt of variety a to contest, activity type,
‘ype of interaction and materials, because novelty helps to
sWstoin interest.
Enjoyment fun and pleasure in eaming are probably the
strongest motwvation farts. In our activities, they take the fox of
challenge, humour and acknowledgement of learnet'cretvity
PRACTICAL TIPS
Re-using the material iis probably best to have the boards
and cards laminated. Homever, as this may hun outta be pte
expensive, you may instead photocopy the pages directly onto
cardboard or paste the photacopies onto cheets of cardboard. As
for the boards, another inexpensive solution isto keep thern
ineide plastic bags.
Sorting out sets of cards This task will be much easier for you
and your student if you distinguish the sets by colour So, eithe:
Photocopy the pages ontn coloured sheets or draw straight Ines
fight across or down the back ofthe sheets with coloured felt
tipped pone before cutting up the cards. You may ako want to
store them anzay in coloured envelopes or bags.
Substituting materlal In case you do not have enous
counters, use coloured paper dips instead. They are e29y to find
and inexpensive
Preparing for activities Reod the instructions corefully ond
inake sure you have the necessary material. Either
demonstate low the gaine oF ectvty works, Use LI ifnecessany
especialy with beginners, Note thatthe vocabulary lists prowided
in the instruction sheets reflect what we think might be new to
students. Aways check the boards, cards, oF eid for vocabulary
items, and pre-teach them i necessary'Games for
Grammar Practice
Map of the book
KEY: B = BEGININER; & = ELEMENTARY, P = PREINTERMEDIATE, |= INTERMEDIATE; U = UPPERINTERMEDIATE; A= ADVANCED
ry errr corr ae on rr
(croc)
UNIT 1 Present
41.1 Boon tours Present simple of be ration pool Countie 2 wis 8
T2Adayathome Present continuous Board game Aciwtes doneathome £& 10-20 10
$s Lookngore flatmate Present simp Inteniew Hobitsandroutnes, = E2012
1 LaLend a hand sresent sole problem song Age. occupations. «= P20
E 3c pesson singular and hobbies
1s Tine ond ognin ——Advetils frequency Deting game Activites ond EP 20-50 16
+ UNIT2 Past
¥ 2.1 Go1ce! ot Acviies and £ wo 2
events
2 2.2 everyday hazards A/past Funny accidents 22
4 -23Sweetmemones Used 10 Board game gupmemores -U 20-5024
4 UNIT3 Present perfect and past perfect
: 3.1 Around town Present pertect simple Board game Recent expenences '
* 3,2Snoopingaround Present perk iruth or dare Life experie A 30 30
133 Bdoreor ator Card gare Causes and 670
UNIT 4 Future
4 L1Whatoneath..0 Going to Boar Intended acon pi wm
ie 4.2 Make it snappy wal Card game Unplenned decisions: P-i 0 40
A UNIT § Mixed tenses
| Si asynder ped tenses rave
4 5Map of the book
ra peers
cro
UNIT 6 Conditional and wish constructions
6. Nothing's perfect! First con
6.2 Vietch your step Second conditional
6.3 Pick my good deed rd condivonat
6A The wish race Wish constructions
UNIT 7 Reported speech
7.1 Who's got my Reported speech
UNIT 8 Modals
8.1 Cexy cans Can for ability
8.2 Let's go tor Like v. would ike
833 Spring dow Modal (simple)
84 Tough ck Models (perfec)
UNIT 9 Passive and causative
91 Something in Simple present and
common past passive
Pascive + infinitive
Causative with have
Simuiaton
Boi
Grid game
Card gam
Crazy eights
Find someone who
Scattergories
Trivia pursuit
Discussion
Role play
UNIT 10 Questions and auxiliaries
1041 Making ends \Wh- questions with
Present simple
10.2 What's my anewer? — Ves/no queztione with
present simple
103 Al about us, \Wh-questions with
mined tenses
10.4 Unique me Ausliaries too, either,
59, neither
(6
Find someone who
Botting game
Personal trivia
Sharing
Unusual behaviour
Justifng actions
Rogrets and comphints
Telephone messages
Conetrainte and
porebilities
World knowledge
Growing up experiences
Etrands and senices
Personal information
Open
(Open/personel
Open/personal
vA
bw
10-15
10-20
15-20
10-20
15-20
20-30
10-15
80
82