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Journal of Interactive Marketing 37 (2017) 133 – 148
www.elsevier.com/locate/intmar

Experiential Engagement and Active vs. Passive Behavior in


Mobile Location-based Social Networks:
The Moderating Role of Privacy
Margherita Pagani a,⁎& Giovanni Malacarne b
a
UPR Markets & Innovation, EMLYON Business School, 23 Avenue Guy de Collongue, 69134 Ecully Cedex, France
b
Via Baldissera, 5, 20129 Milan, Italy

Available online 13 January 2017

Abstract

The study aims to understand how social media and mobile change customer experiences and influence the online active behavior. We explore
how leveraging differently on experiences that the users live online helps to increase experiential engagement and mitigate the negative influence
of privacy concern on the active use of location-based social networking applications. We conceptualize experiential engagement as a second-order
construct that is manifested in two first-order “experience” constructs (Personal Engagement and Social Interactive Engagement). We theorize that
our engagement constructs are causally related to consumer active and passive use of a mobile location-based social network and we test (n = 379)
the moderating role of privacy concern on this relation in EU and the US. Findings show that Personal Engagement plays an important role
influencing active usage when users are more concerned with privacy issues. Social Interactive Engagement shows a significant effect on passive
usage meaning that the more people experience a deep sense of community the more they are interested in reading other comments or collecting
information. Managerial implications are discussed.
© 2017 Direct Marketing Educational Foundation, Inc., dba Marketing EDGE. All rights reserved.

Keywords: Personal Engagement; Social Interactive Engagement; Mobile location-based social networks; Experiential engagement; Privacy concern

Introduction and then instantly share the information with friends and
connections also on social networks. Customers can share tips,
Internet-capable mobile phones have changed the way people reviews and other feedback that can boost a business's public
communicate, interact and take advantage of the Internet, profile and generate positive word of mouth. LBS has
allowing them to access the Web whenever they want and substantial implications for how people shop, how data is
wherever they are. With the growth of mobile, it's more and more collected and analyzed, and online word of mouth as a tool
important for marketers to participate in this rapidly evolving for decision making via uncertainty reduction. Moreover,
channel. In recent years new applications specifically designed location-based social networking applications offer inexpen-
for mobile devices, such as location-based social networking sive, quick and effective means of engaging customers and
(LBS) applications, have been gaining notoriety. These applica- build a strong relationship with them. A driving force for
tions combine location specificity and interactivity, allowing engagement seems to be a reward system within the applica-
users to connect with others based on their current locations. tion, which allows users to receive points or awards for
These applications open up new business opportunities by accruing a certain number of “check-ins.” It helps that users
allowing customers to “check in” to businesses or addresses who participate in these location-based social networks seem to
be extremely “social” by nature, more than those who use
⁎ Corresponding author. traditional social networks (Butcher 2011). They tend to be
E-mail addresses: pagani@em-lyon.com (M. Pagani), opinionated and do not mind being vocal and outspoken when
Malacarne.giovanni@gmail.com (G. Malacarne). it comes to brand loyalty.

http://dx.doi.org/10.1016/j.intmar.2016.10.001
1094-9968/© 2017 Direct Marketing Educational Foundation, Inc., dba Marketing EDGE. All rights reserved.
134 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

Despite their numerous advantages and data analytics im- the state of being involved, occupied, and interested in
plications, practitioners and users have raised concerns about something (Calder and Malthouse 2008; Higgins 2006; Judd
privacy and data security within these applications. Whenever a and McClelland 1989; Laurel 1993; Malthouse, Calder, and
user checks in with his/her application he/she makes his/her Tamhane 2007; O'Brien and Toms 2008).
position potentially identifiable to everyone, privacy concerns In marketing it is commonly referred to as ‘customer
have been long believed to be the primary reason for users not engagement’ (Bowden 2009) defined as “a psychological
participating in location-based social networks. This issue is process that models the underlying mechanisms by which
becoming more and more relevant for researchers as well as customer loyalty forms for new customers of a service brand as
practitioners as consumer privacy concerns can influence well as the mechanisms by which loyalty may be maintained
behavior in the mobile context. The Federal Trade Commission for repeat purchase customers of a service brand” (Bowden
(FTC) has worked on privacy issues for more than forty years, 2009, p. 65). In his model Bowden (2009) proposes customer
and in 2000 began considering the privacy implications raised by engagement as a process which includes: (1) the formation of
consumers' growing use of mobile devices. Most recently, in a state of calculative commitment for new customers which
May 2012, the FTC hosted a mobile privacy panel discussion that is considered to be a largely cognitive basis for purchase;
focused on transparency (Federal Trade Commission 2013). (2) increased levels of involvement concomitantly supported by
Most Internet users are acutely aware that their digital increased levels of trust for repeat purchase customers, and
activities leave many kinds of information behind, and that data (3) the development of affective commitment toward the
may be used and shared in ways they know nothing about. service brand which is considered to be a more emotive basis
Many consumers in Western Europe are especially sensitive for purchase and which may ultimately eventuate in a state of
about data derived from mobile devices, including details of enduring brand loyalty.
their location (eMarketer 2016). Customer engagement has been used as a synonym of other
In this paper, we explore how location-based social media and constructs: involvement (Sawhney, Verona, and Prandelli
mobile change customer experiences and the online consumer 2005), activation (Etgar 2008), commitment as a consequence
behavior. While LBS has been widely studied in more utilitarian of engagement and a permanent positive disposition by the user
mobile computing contexts (i.e. finding things and finding (Moorman, Deshpande, and Zaltman 1993), empowerment
places), there has been relatively less focusing on social network (Shaw, Newholm, and Dickinson 2006), and as an antecedent
LBS. Moreover, this type of service is permission-based as the of loyalty (Bowden 2009).
users through the check in give the business permission to send a Bowden (2009) clearly positions the two constructs of
message or collect data. involvement and commitment as conceptually distinct when
The purpose of this study is to understand how leveraging compared to the process of customer engagement.
differently on experiences that the users live helps to mitigate the In the literature, involvement has typically been defined as a
negative moderating influence of privacy concern on the relation- goal-directed motivation that is indicative of the extent to
ship between engagement and stimulate the active use of location- which the decision is viewed as personally relevant to the
based social networking applications. Companies are more and customer (Mittal and Lee 1989). It relates to an internal state of
more interested in collecting quantitative and qualitative data in arousal (i.e., intensity direction, and persistence of that arousal)
order to better profile their customers and it is more and more (Warrington and Shim 2000) or a perceived importance of that
important to identify which experiences (influencing the personal product class in relation to his or her self-concept, ego, and
or social interactive engagement) may stimulate the active value system (Beatty, Kahle, and Homer 1988; Crosby and
behavior of the customers. In this paper, we first conceptualize Taylor 1983; Delgado-Ballester and Munuera-Aleman 2001).
engagement as a second-order construct that is manifested in Conversely, commitment is often couched in the context of
various first-order “experience” constructs (Calder and Malthouse entrenched psychological attachment whereby the object to
2008). We consider two types of engagement: Personal Engage- which the customer is committed is considered as the only
ment and Social Interactive Engagement. We theorize that our acceptable choice within a specific product class (Crosby and
engagement constructs are causally related to consumer active and Taylor 1983; Muncy and Hunt 2001; Warrington and Shim
passive use of a location-based social networking application and 2000).
we explore the moderating role of privacy in this relationship. However, involvement has been found to precede the
Then, we test our hypotheses on a sample of 379 location-based development of commitment as customers with high levels of
social networking applications users in Europe and the US. Our commitment were also found to be more highly involved
paper concludes with a discussion of results, their implications, (Beatty, Kahle, and Homer 1988).
limitations, and suggestions for future research. The concept of engagement has been explored in the
organizational behavior literature as a means to explain
Theoretical Framework and Hypotheses organizational commitment and organizational citizenship
behavior (Bowden 2009; Saks 2006). Literature has typically
Consumer Engagement discussed engagement in the context of customer experience
(Johnson and Mathews 1997; Patterson 2000), customer
Engagement has been described as users' activities, attitudes familiarity (Soderlund 2002), customer expertise (Alba and
(Kappelman 1995), goals and mental models (Said 2004), or as Hutchinson 1987; Matilla and Wirtz 2002), and cognitive
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 135

knowledge structures (Matilla and Wirtz 2002; Moreau, psychological drivers as the need for interaction with others. A
Lehmann, and Markman 2001). media brand can elicit multiple experiences and experiences are
Hollebeek (2011) refers to customer engagement as a not mutually exclusive (Malthouse, Calder, and Mersey 2010).
customer's individual engagement with a brand, product or Hence, engagement can occur as a consequence of different
organization. However, the meaning of engagement varies experiences.
according to the specific context (Little and Little 2006). Within Calder, Malthouse, and Schaedel (2009) differentiate between
the field of marketing six major forms of engagement have been two types of engagement: Personal and Social-Interactive
established: customer, consumer, user, brand, advertising and Engagement. The former describes how users seek stimulation,
media (Bowden 2009; Gambetti and Graffigna 2010; Heath inspiration and a reflection of their own values from a medium
2009; Malthouse, Calder, and Mersey 2010; Neff 2007; O'Brien and it is measured by the following experiences: 1) stimulation
and Toms 2010; Tripathi 2014). Customer, consumer, and user and inspiration, 2) social facilitation, 3) temporal experience,
engagement are concerned with individuals being engaged by a 4) self-esteem, 5) civic-mindedness, 6) intrinsic enjoyment, and
brand, advertisement or communication medium (Gambetti and 7) utilitarian perception. Personal Engagement is reflected by
Graffigna 2010). experiences people can also have with off-line media. Items, such
Brand, advertising, and media engagement, on the other as ‘This site makes me think of things in new ways’ or ‘This site
hand, adopt the opposite approach. These three types of often gives me something to talk about’ are typical of experiences
engagement revolve around brands, advertising and media and belonging to personal engagement (Malthouse, Calder, and
how they stimulate engagement within the consumer. The Mersey 2010). The latter manifests experiences that users have
terms brand, customer and user engagement became of specific with socializing and participating in an online community, blog
interest to researchers with the rise of social media marketing or forum. ‘I do quite a bit of socializing on this site’ and ‘I
(Brodie et al. 2011). Since then customer engagement has been contribute to the conversation on this site’ are representative of
a buzzword closely related to the Web 2.0, i.e. blogs, wikis, social-interactive experiences. In addition, Social Interactive
social networks and media sharing sites. Nevertheless, there is Engagement is measured by three experiences: 1) perception,
still a broad range of interpretations of engagement (Sashi 2) participation and socializing, and 3) community. This
2012) and neither practitioners nor scholars agree on one construct reflects intrinsic enjoyment (‘It's a treat for me’), the
definition (Malthouse, Calder, and Mersey 2010). sense of the community (‘I'd like to meet other people who
regularly visit this site’) and utilitarian aspects (‘This site helps
Experiential Engagement me make good purchase decisions’) of using a website.
Social Interactive Engagement is more specific to websites,
In the online media context, engagement is described as the whereas Personal Engagement exists predominantly in maga-
mental state of being involved and interested and devoting zines and newspapers (Malthouse, Calder, and Mersey 2010)
attention to something (Chapman 1997; Malthouse, Calder, and and offline media.
Tamhane 2007; O'Brien and Toms 2010; Webster and Ho Online experiences and feelings connected with them
1997). heavily depend also on the content and the attributes of
Some scholars (Calder and Malthouse 2005; Malthouse, the user interface, which connote the term usability (Curtis
Calder, and Mersey 2010, p. 40; Malthouse, Calder, and and Hefley 1994, p. 28). Laurel (1993) states that usability
Tamhane 2007) have conceptualized engagement as the collec- (i.e. attributes of the user interface) alone is not sufficient to the
tive experiences that readers or viewers have with an online design of successful applications, therefore the focus should not
media brand (a media brand stands for any channel-centered be primarily on how to accomplish real-world objectives, but
term, such as newspaper, magazine, TV program or website). An how to accomplish them in a way that is pleasing, enjoyable
experience can be defined as a specific set of beliefs that a and invigorating.
consumer has about how a media brand fits into his/her life Quesenberry (2003) defines engagement as one of the five
(Calder and Malthouse 2008) or it can be specified by the dimensions of website usability, together with effectiveness,
thoughts, emotions, activities and appraisals that occur during or efficiency, error tolerance and ease of learning. It is influenced
as a consequence of an event (Pagani and Mirabello 2011). Both by users' first impression of an application and the enjoyment
qualitative and quantitative research (Malthouse, Calder, and they derive from usage (Quesenberry 2003). This definition
Mersey 2010) revealed eight distinct experiences (stimulation clearly states the importance of a proper user interface in order
and inspiration, social facilitation, temporal experience, self- to attract and possibly engage and retain users. Webster and
esteem civic-mindedness, intrinsic enjoyment, utilitarian percep- Ahuja (2004) conceptualize engagement as an emotional com-
tion, participation and socializing, community) representatives of ponent that will make people more likely to return to a certain
the engagement construct domain. Users' experiences with a product or company website.
brand were found to vary significantly as they are associated with
how members use a particular site. Some media may play a Active and Passive Use with Location Based Services
utilitarian role, providing the individual with useful advice and
tips (e.g.: Tripadvisor) and reinforcing the utilitarian experience. Restaurants, retailers, small businesses but also big multi-
Others may include more hedonic values helping the user to relax national companies are becoming more and more interested in
and escape the stress of daily life (e.g.: Facebook) or social– the opportunities offered by location based social networks.
136 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

Since these applications allow customers to “check in” to O'Guinn 2001) refers to the passive behavior in online social
businesses or addresses and then instantly share that informa- networks. This type of Consumer's Online Activities refers
tion with friends and connections also on social networks, they to consumers who passively consume brand-related media
represent an opportunity for free publicity. What's more, once without participating (Muntinga, Moorman, and Smit 2011;
those customers check in, they can leave tips, mini-reviews and Shao 2009) and was found to represent a minimum level of
other feedbacks that could boost a business's public profile and engagement (Schivinski, Christodoulides, and Dabrowski
improve the image of a company. Location Based Applications 2016).
Social Network offer inexpensive, quick and effective new The contributing dimension includes both peer-to-peer and
ways for engaging customers and build a strong relationship peer-to-content interactions about brands (Dickinson-Delaporte
with them, thanks also to the numerous partnership programs and Kerr 2014; Shao 2009), and finding a relationship with
that have been developed for businesses. With Foursquare, for the level of engagement (Schivinski, Christodoulides, and
example, businesses can offer rewards to customers for their Dabrowski 2016). Research on this type of consumer online
check in through free gifts and discounted products to people brand-related activity can be traced back to studies on brand-
who visit and check in with their smartphone. Rewards are related electronic word of mouth (Chevalier and Mayzlin 2006;
promised also to loyal customers; for example, many coffee Dellarocas, Zhang, and Awad 2007; Hennig-Thurau et al.
shops and restaurants often give their Foursquare “Mayor” 2004; Hung and Li 2007) and online customer reviews
(people that have checked in more often with respect to other (Ho-Dac, Carson, and Moore 2013; Zhu and Zhang 2010) or
customers) free drinks and discounts. on consumers who “Like” brands (Nelson-Field, Riebe, and
The Social Technographics Ladder (Li and Bernoff 2008) Sharp 2012; Wallace et al. 2014) or share brand-related content
classifies users according to the way they use online technologies, on social media (Brettel et al. 2015; Shi, Rui, and Whinston
showing different levels of behavior. With specific focus on 2014).
location-based services we adapted the Social Technographics Finally, the creating dimension involves consumers' crea-
Profile Ladder to include the following groups: tion and online publication of brand-related content. Studies on
consumer involvement in the creation of brand-related content
1. Creators are the most engaged online customers. They, are grounded in product co-creation (Fuller et al. 2006, 2009)
at least once in a month, leave tips/mini review online, and consumer empowerment (Pires, Stanton, and Rita 2006;
maintain a profile, or upload videos or photos. Wathieu et al. 2002; Wright, Newman, and Dennis 2006). The
2. Critics react to the online content shared by other users creating dimension, therefore, represents the strongest level
giving feedbacks. They rate and review products or services. of online brand related engagement (Muntinga, Moorman, and
3. Collectors organize the huge amount of content using tags, Smit 2011) in that the content consumers generate may
RSS (Really Simple Syndication) feeds, and bookmarks. be a stimulus for further consumption and/or contribution
4. Joiners participate checking in and maintaining a profile on by other peers. Conceptually this research draws from the
a social network. “Consumer's Online Brand-Related Activities” (COBRAs)
5. Spectators consume what the rest of the users produce. framework (Muntinga, Moorman, and Smit 2011), which
Specifically, they read online tips or reviews or watch videos finds that different brand-related activities on social media
from the other users. They show a low level of engagement platforms (consuming, contributing and creating) are driven by
with the website's activities. different motivations.
6. Inactives don't undertake any of the above activities. The knowledge of different sets of motivations gives
brand managers the opportunity to anticipate and stimulate
In line with the purpose of this work we have set a threshold consumers' online brand experience and ultimately enable
in terms of active and passive usage by claiming that users them to direct their outcomes (Cray 2012). Following this
classified as spectators show a passive behavior while the other theoretical perspective, this work extends this framework
groups show a more active behavior. Previous studies (Calder specifically measuring online experiences and different
and Malthouse 2008; Calder, Malthouse, and Schaedel 2009) online activities on social media platforms. Therefore we
show a positive correlation between experiences and usage propose:
demonstrating that the stronger the experience, the higher the
H1. Personal Engagement has a positive effect on active use
usage (i.e. the time spent reading a newspaper or visiting a
(H1a) and on passive use (H1b) of location-based social
certain website). Middleton and Leith (2007) found a positive
networks.
correlation between engagement and the frequency of Internet
usage. The same result was also found in a study related to H2. Social Interactive Engagement has a positive effect on
engagement and social TV usage (Pagani and Mirabello 2011). active use (H2a) and on passive use (H2b) of location-based
Schivinski, Christodoulides, and Dabrowski (2016) distinguish social networks.
different levels of consumer engagement with different levels
of online activities such as consumption, contribution, and the Online Privacy and Location Based Applications
creation of brand-related social media content.
The consuming dimension (Armstrong and Hagel 1996; Privacy intrusiveness refers to an individual's ability to
Dolakia, Bagozzi, and Pearo 2004; Kozinets 1999; Muniz and control when, how, and to what extent his or her personal
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 137

information is communicated to others (Stone et al. 1983; Spitzmueller (2008) suggest that widening the scope of their
Westin 1967). The notion of information privacy has recently sample and including mandatory users of a technology can
come to be viewed as a critical ethical issue that deserves glean potential value. Finally, Xu et al. (2009) examine privacy
attention from both scholars and practitioners (Lankshear and calculus (benefits and risks) within the context of general
Mason 2001; Smith, Dinev, and Xu 2011; Smith, Milberg, and push-and-pull-based LBS and the effect on intentions to dis-
Burke 1996). The Internet has revolutionized the concept of close personal information.
privacy that is often related to the desire of remaining Although there are several foundational studies that examine
unidentified in the public realm, therefore to the concept of privacy within the context of LBS technologies, previous
anonymity (Dinev and Hart 2004; Juang, Lei, and Liaw 2002; literature doesn't consider the effect of engagement on privacy
Metzger and Docter 2003). concern and the role that engagement could play in motivating
Internet users' concerns for information privacy have people to have an active use with LBS.
received considerable attention as a salient belief that deter- To establish our theoretical framework, we view the
mines their willingness to divulge personal information to relationships between mobile users and mobile advertisers as
online companies (Chellappa and Shivendu 2008; Earp and an implicit social contract (Okazaky, Li, and Hirose 2009).
Payton 2006; Jensen, Potts, and Jensen 2005; Malhotra, Sung, Consumers provide information and are active online in
and Agarwal 2004; Smith, Milberg, and Burke 1996; Stewart exchange for solicitations, but if marketers break from the
and Segars 2002). Concerns about online privacy can be expected pattern of behavior, consumers believe their rights
divided into two main categories: the intrusion of privacy that have been violated (Milne and Gordon 1993). Internet
pertains to companies that try to obtain and use personal advertising researchers (Cho and Cheon 2004; Okazaky, Li,
information for marketing purposes (Smith, Milberg, and Burke and Hirose 2009) establish that even if mobile users have
1996) and more generally intrusion of privacy by spammers, mostly positive experiences, a single event that induces a
hackers, viruses and government monitoring. Smith, Milberg, negative experience can heighten privacy concerns. With
and Burke (1996) identified four main factors influencing specific reference to location-based services, previous studies
online privacy: (1) unauthorized secondary use of personal (Chen, Ross, and Huang 2008; Reedy 2008) found that
information, (2) improper access to digitally stored personal although they may offer benefits to mobile users, the con-
information, (3) collection of personal information and (4) errors cerns they provoke pertaining to user privacy are significant.
in collected personal information. Thus, we speculate that privacy concerns may make con-
Individuals with high levels of concern about information sumers more cautious and suspicious about the collection
privacy believe that online companies' misuse of their personal of personal information without users' awareness. Privacy
information can result in a considerable loss (Dinev and Hart concerns may moderate the influence of experiential engagement
2006; Van Slyke et al. 2006). With respect to gender, women (Personal Engagement and Social Interactive Engagement)
were found to have more concerns with privacy compared to on active and passive use in a location-based mobile social
men (Kehoe, Pitkow, and Morton 2011; Milne and Rohm network context. Specifically, we postulate that when there is a
2000). Moreover, experience with the media negatively high level of privacy concern, as measured by the extent to which
influences privacy concern, meaning that when the user users consider the features of the Location Based Application
shows a high prior experience with the media, he/she is less intrusive of their privacy, the strength of relationships among
concerned with privacy and more willing to disclose personal Personal Engagement, Social Interactive Engagement and active
information. This result is also confirmed by a survey and passive use should change, as follows:
conducted by Madden et al. (2013) on teens, social media,
and privacy. We can also argue that the number of online H3. Privacy concern negatively moderates the influence of
activities that a user performs online can strongly predict their experiential engagement (Personal and Social Interactive
attitudes about online privacy (Rice 2006). Engagement) on active use (H3a) and passive use (H3b).
Location based services (LBSs) provide the opportunity
to have two-way interactions between human beings and The conceptual framework of the study is showed in
technologies: whenever a user reveals his or her position Fig. 1.
through the GPS system the service provider gives back
information that is relevant and useful for the user. According
to many practitioners, however, the features offered by LBS Methodology
could be offset by the user's concerns for privacy. Barkhuus
and Dey (2003) examine the relationship of several mobile The aim of this study is to explore how Personal
location services and concern for information privacy and they Engagement and Social Interactive Engagement influence
find that location-tracking services generate a higher privacy active and passive use of location-based social networking
concern than do position aware services. applications, and the moderating role of privacy concerns on
Junglas, Johnson, and Spitzmueller (2008) examine the link these influences. For this reason, we needed to adopt an
between several antecedents focusing on personality traits and approach to measuring the two engagement constructs and to
concern for information privacy within the area of cellular test the effects of these experiences and privacy concerns on
phones. As a result of their findings, Junglas, Johnson, and online consumer behavior.
138 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

Stimulation
& Inspiration Privacy
Creators

Temporal
Experience H3a
H3b Critics

Intrinsic
Enjoyment Active Collectors
H1a
Personal Use
Engagement
Social
Facilitation
H1b Joiners

Self-Esteem Passive
H2a
Use P1
Social-
Interactive
Utilitarian Engagement
Perception P2
H2b

Participation P3
Socializaing

Community P4

Fig. 1. Conceptual framework.

Development of Measures Based Application (Keith 2011) was intrusive of their privacy
(1 this feature is intrusive of my privacy, 7 this feature is not
We derived measures for several constructs in our frame- intrusive of my privacy).
work from existing scales or studies in the literature, and we
adapted them to suit the context of our study (Table 1). In Participants Recruitment
accordance with the Engagement Measurement Model, we
considered a set of eight online experiences as indicators of the Subjects were recruited among people using location-based
engagement construct (Calder and Malthouse 2004, 2005, social networking applications through the mobile device. The
2008). Respondents were asked the extent to which they agreed respondents had been recruited from five different channels:
or disagreed with each of the individual statements, represen-
tative of the eight online experiences people might have with
1. 500 employees of a large multinational IT company (350 in
the LBS Application, on a seven-point Likert scale, where one
Europe and in 150 in the US) received a personal invitation
is “strongly disagree” and seven “strongly agree” (Table 1).
to fill in the online survey;
The scale for active use was adapted from the Social
2. 1,250 invitations sent to an initial sample of location-based
Technographics methodology (Li and Bernoff 2008; Teo, Lim,
social networking application users reached through Twitter,
and Lai 1997) and consisted of 11 items. We included the
Buzz, and Facebook, asking them to forward the invitation
following social technographic profiles: (1) creators, (2) critics,
to their contacts (a snowball technique) as well as to fill in
(3) collectors and (4) joiners. The scale for passive use
the survey themselves.
consisted of four items, from the “spectators” cluster of
3. Link to the survey posted on Gowalla, Google Hotpot,
activities (Li and Bernoff 2008). All of the measures were
Foursquare, Loopt and Whrrl and the related fan pages on
rated on a seven-point scale: never/almost never; a few times a
Facebook;
year; less than once a month; a few times a month; a few times a
4. Blog posts by influential EU and US bloggers;
week; about once a day; several times a day.
5. Ad hoc advertising campaign on Facebook that generated
For privacy concerns, we adopted the scale suggested by
hundreds of millions of impressions.
Barkhuus and Dey (2003) and considered the six reasons why
users adopt location based social network applications (Keith
2011). Users were asked to rate on a seven-point Likert scale Given the length of the survey, two respondents were
the degree to which they thought that each feature of Location randomly rewarded with a 25 dollar iTunes Card. We did this
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 139

Table 1
Question wording, means and standard deviations for construct measures a.
Std Mean Std Squared multiple
loading deviation correlation
Consumer experience (Calder and Malthouse 2008)
Stimulation and inspiration This application makes me think of things in new ways. .81 3.96 1.64 .72
This application inspires me in my own life. .83 3.96 1.66 .65
This application stimulates my thinking about lots of different topics. .83 3.63 1.61 .59
This application makes me a more interesting person. .78 3.34 1.68 .48
Some tips and reviews I read on this application are very insightful .68 2.81 1.68 .32
Social facilitation This application often gives me something to talk about. .89 3.92 1.67 .68
I bring up things I have seen or read on this application in conversations .88 4.10 1.77 .67
with many other people.
I use things from this application in discussions or arguments with people I know. .91 3.99 1.72 .74
Temporal experience Using this application is part of my routine .78 4.30 1.84 .90
This is one of the applications I always use when I am using my mobile phone .77 4.49 1.89 .65
I use this application a big part to collect tips suggestions about the places .76 3.12 1.68 .59
I visit or see where are my friends.
Using this application and keeping in touch with my friends or collecting .73 2.70 1.73 .44
rewards helps me to get my day started in the morning
Self-esteem and civic Using this application makes a difference in my life .88 3.17 1.69 .74
mindedness Using this application makes me feel like a better citizen .82 3.17 1.73 .61
This application reflects my values .86 3.33 1.62 .65
Using this application makes me more a part of my community .74 4.03 1.69 .44
I am a better person for using this application .82 2.88 1.68 .61
Intrinsic enjoyment Using this application is a treat for me .74 3.44 1.75 .44
Using this application improves my mood, makes me happier .84 3.44 1.64 .72
I like to kick back and wind down with this application .82 3.27 1.59 .50
I like to use this application when I am eating or taking a break .57 4.28 1.67 .24
While I am on this application I don't think other apps I could use .74 3.21 1.76 .44
Utilitarian perception Using this application helps me in making good decisions .84 3.41 1.74 .69
You learn how to improve yourself from this application .74 2.88 1.66 .49
This application provides information that helps me in making decisions .82 3.90 1.72 .60
This app helps me better managing my money .79 3.08 1.75 .50
I give advice and tips to people I know based on things I see/read with this application .73 4.15 1.72 .43
Participation and socializing I do quite a bit of socializing with through application .81 3.91 1.65 .63
I contribute to the conversation on this application .83 3.89 1.77 .88
I often feel guilty about the amount of time I spend using this application .66 3.02 1.82 .23
I should probably cut back on the amount of time I spend using this application .56 3.10 1.74 .15
Community I am as interested in inputs from other users of this application .78 4.25 1.64 .58
A big reason I like this application is the content I get from other users .81 4.41 1.63 .56
This application does a good job of getting visitors to contribute or provide feedback .76 4.43 1.66 .49
I've got interested in things I otherwise I wouldn't have because of other users .76 3.97 1.58 .49
of this application
Overall other users of this application are pretty knowledgeable about .79 3.89 1.54 .52
the topics it cover so you can trust their advices
I'd like to meet other people that regularly use this application .68 4.65 1.74 .54

Active use (Li and Bernoff 2008)


Creators I publish tips reviews and feedbacks or update my profile .62 3.92 2.00 .30
I upload videos I created .75 2.42 1.50 .30
I share videos/photos .75 3.67 1.89 .26
Critics I post comments/Feedbacks/ratings .73 3.55 1.77 .58
I give feedbacks on someone other's comment .52 3.75 1.77 .66
I contribute sharing tips .69 3.59 1.88 .43
Collectors I use the RSS feeds b .41 3.89 2.42 .50
I check in in order to get discounts/gifts/badges .78 3.22 1.93 .50
I check in the places I've visited .74 2.79 1.88 .37
Joiners I update/maintain my profile b .39 5.40 1.60 .22
I check in b .38 5.30 1.62 .24

Passive use (Li and Bernoff 2008)


Spectators I watch videos from other users .68 5.24 1.41 .26
I read the online forum discussion groups .79 4.87 1.71 .19
I read the users feedback/ratings/online reviews .87 5.00 1.52 .24
I read someone else's comments .71 5.21 1.60 .18
(continued on next page)
140 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

Table 1 (continued)
Std Mean Std Squared multiple
loading deviation correlation
Privacy concern (Barkhuus and Dey 2003)
Localization of restaurants/bar/shops/venues close to the place where I am .71 2.79 1.88 .41
My friend can see where I am b .39 3.75 2.04 .35
I can see where my friends are .55 3.24 1.96 .58
I can read tips and reviews left from other people about the place I've planned to go to .94 2.21 1.67 .80
I can leave tips and reviews on every venue .91 2.30 1.62 .40
I can record the places I have visited .71 2.81 1.89 .52
I need to check in in order to get discounts/gifts/badges .69 2.43 1.72 .62
I can see where people I don't know b personally are and they can see me b .09 4.77 2.11 .59
a
All of the measures are rated on a 7-point scale.
b
This item was dropped from the analysis as the std. loading is less than .05.

to incentivize people to take the survey more seriously and to come from Europe (77%) and the US (19%). 42% of the
ensure the highest rate of completion. The survey was in English. respondents are employed full time and 35% are students.
Facebook Places (61.5%) and Foursquare (61.3%) emerged
as the most downloaded location-based applications followed
Sample Characteristics by Google Hotpot and Latitude. Foursquare in turn is the
application actively used by the majority of respondents,
Of the 583 users that filled in the questionnaire, a total of followed by Facebook Places.
359 completed the survey, representing a conversion ratio of
62%. The resulting sample (Table 2) was 70% male and 30% Results
female. Of the sample 50% were between 25 and 34 years old,
34% were between 18 and 24 years old and 16% between 35 We followed the first step of Anderson and Gerbing's
and 44 years old. The level of education of the sample is high (1988) two-step procedure by assessing the measurement
as the majority of respondents have at least a bachelor or master model with respect to engagement and usage. We first
degree. The sample has an international distribution. The performed a CFA using maximum likelihood estimation to
respondents come from 27 different countries but most of them study the psychometric properties of our experience measures
(first-order constructs); second, we developed second-order
Table 2 engagement factors to the eight experiences (as we can see in
Sample demographics. Fig. 2) and then fitting a second-order confirmatory factor
Variable Demographic statistics analysis model.
Gender 70% were male and 30% were female
Age 50% belonged to the 18–24 age group, while 16% Measurement Model Evaluation
was between 25 and 34. Only 34% of the sample
was over 35
Internal Consistency
Nationality 19% were American, 77% were European from
14 countries a and 4% Asian. We used two measures to evaluate the internal consistency of
Education 2% primary school; 10% secondary; the constructs. The coefficient Cronbach Alpha (α) is a measure
31% pre-university; 9% diploma; 29% Bachelor of reliability (Fornell and Larcker 1981) whereas the average
Degree; 14% Master Degree; 4% PhD; 1% other variance extracted (AVE) estimates the amount of variance
Occupation 43% full time employed; 12% self employed;
captured by a construct's measure relative to random measure-
4% part-time employed; 35% student;
1% housewives; 1% retired; 2% unemployed. ment error. Estimates of α greater than .6 (Hair et al. 2010) and
Location based social Facebook Places 61.5%, Foursquare 61.3% AVE greater than .5 are usually considered to support internal
networking applications consistency (Bagozzi and Yi 1988). As Tables 1 and 3 show, all
Frequency of check in 30% checks in almost every time or every time, values are significantly greater than these stipulated criteria and
17% about once a day, 18% a few times in a
therefore are indicative of good internal consistency. Factor
month, 5% less than once in a month, 14%
sometimes, 5% almost never or never, 11% do loadings less than .5 were not considered for further analysis
not check in based on Hair et al.'s (2010) suggestion that this cut-off point was
Frequency of Sharing 16% share their location almost every time or appropriate for interpretative purposes. Therefore we didn't
every time they check in, 7% share their location consider the three items measuring active use, which showed
about once a day, 25% share their location a few
factor loadings less than .5 and two items measuring Privacy
times in a month, 6% share the location less than
once in a month, 14% share their location (Table 1). Outliers on the x- and y-space were detected via
sometimes, 9% share their location almost never or Cook's Distance values. There were, however, cases with Cook's
never, 23% do not share their location D values above .01 and they were deemed to be outliers. In total
a
Denmark, France, Germany, Hungary, Ireland, Italy, Luxembourg, 17 cases had values above .01 and were thus deleted from
Netherlands, Poland, Portugal, Scotland, Slovenia, Spain, Switzerland, UK. subsequent analyses.
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 141

Stimulation &
power function (Judd and McClelland 1989) while items that
Inspiration were positively skewed were transformed using either a square
root or natural log function (Judd and McClelland 1989).
Temporal The skew indices of the transformed variables fell below
Experience .78*** three, and these transformed variables were used in subsequent
.63*** procedures.
Intrinsic .77***
Enjoyement Discriminant Validity
Personal We evaluated the discriminant validity of the model constructs
.83*** Engagement
using two different approaches. We built a confirmatory factor
Social
Facilitation
analysis model with 14 latent constructs and a total of 60 items.
The results show that the model fits the data well. The goodness-
.86***
of-fit statistics for the model are as follows: χ2 (181.00) =
Self-Esteem 413.40, p = .000, CFI = .95, TLI = .93; and RMSEA = .06.
The Ф matrix (correlations between constructs) appears in
Social- Table 3. As the first test of discriminant validity, we checked
Interactive
Utilitarian .71*** Engagement whether the correlations among the latent constructs were
Perception
significantly less than one. Because none of the confidence
.85*** intervals of the Ф values (± two standard errors) included
Participation the value of one (Bagozzi and Yi 1988), this test provides
Socializaing .80*** evidence of discriminant validity. In addition, for each pair
of latent constructs, we compared the chi-square value for
Community a measurement model and constrained the correlation to
equal one to a baseline model without these constraints.
We performed a chi-square difference test for each pair of
p<.05, ** p<.001, *** p<.0001
2
(200) = 556.90; p=.00; CFI=.92; GFI=.86; RMSEA= .07; SRMR=.02. factors and every case resulted in a significant difference,
again suggesting that all the measures of constructs in the
Fig. 2. Second order confirmatory factor model. measurement model achieve discriminant validity. We also
assessed discriminant validity (Fornell and Larcker 1981) by
Although the Kurtosis indices of all of the items were all comparing the squared correlations (between the constructs)
within the acceptable range, the skew indices of 13 items were and the average variance extracted for a construct. Constructs
above three. Thus, these variables were transformed accordingly: have discriminant validity when the squared correlations are
items that were negatively skewed were transformed using a lower than the average variance extracted for a construct. All

Table 3
Matrix of latent constructs for full sample.
SI TEM IE PS UT CIV COM SF CREA CRI COL JOIN SPET PRI USE
SI (.65)
TEM .28 ⁎⁎ (.75)
IE .31 ⁎⁎ .26 ⁎⁎ (.61)
PS .37 ⁎⁎ .44 ⁎⁎ .48 ⁎⁎ (.65)
UT .26 ⁎⁎ .08 ⁎⁎ .36 ⁎⁎ .28 ⁎⁎ (.60)
CIV .40 ⁎⁎ .19 ⁎⁎ .54 ⁎⁎ .44 ⁎⁎ .51 ⁎⁎ (.76)
COM .46 ⁎⁎ .24 ⁎⁎ .26 ⁎⁎ .44 ⁎⁎ .40 ⁎⁎ .39 ⁎⁎ (.82)
SF .45 ⁎⁎ .35 ⁎⁎ .31 ⁎⁎ .50 ⁎⁎ .29 ⁎⁎ .39 ⁎⁎ .46 ⁎⁎ (.87)
CREA .18 ⁎⁎ .08 −.15 ⁎⁎ .18 ⁎⁎ .18 ⁎⁎ .23 ⁎⁎ .19 ⁎⁎ .06 (.95)
CRI .24 ⁎⁎ .21 ⁎⁎ .00 .32 ⁎⁎ .26 ⁎⁎ .28 ⁎⁎ .36 ⁎⁎ .19 ⁎⁎ .66 ⁎⁎ (.97)
COL .25 ⁎⁎ .15 ⁎⁎ −.03 .23 ⁎⁎ .22 ⁎⁎ .23 ⁎⁎ .25 ⁎⁎ .15 ⁎⁎ .60 ⁎⁎ .63 ⁎⁎ (.95)
JOIN .25 ⁎⁎ .14 ⁎⁎ −.07 .28 ⁎⁎ .23 ⁎⁎ .23 ⁎⁎ .27 ⁎⁎ .11 ⁎ .64 ⁎⁎ .71 ⁎⁎ .65 ⁎⁎ (.97)
SPET .17 ⁎⁎ .22 ⁎⁎ .06 .27 ⁎⁎ .24 ⁎⁎ .23 ⁎⁎ .40 ⁎⁎ .13 ⁎⁎ .52 ⁎⁎ .66 ⁎⁎ .57 ⁎⁎ .57 ⁎⁎ (.97)
PRI (.76)
USE .28 ⁎⁎ (.72)
Coefficient Alpha .85 .86 .79 .79 .82 .88 .83 .87 .75 .82 .65 .84 .78 .89 .81
Composite reliability .85 .86 .75 .79 .82 .88 .79 .87 .98 .99 .98 .99 .99 .77 .82
Notes: Zero order correlations below diagonal. Average variance extracted (AVE) appears on the diagonal in parentheses.
SI = stimulation and inspiration, TEM = temporal experience, IE = intrinsic enjoyment, PS = participation and socializing, UT = utilitarian perception, CIV =
self-esteem and civic mindedness, COM = community, SF = social facilitation, CREA = creators, CRI = critics, COL = collectors, JOIN = joiners, SPET =
spectators, PRI = privacy concern, USE = use.
⁎⁎ p b .001
⁎ p b .05
142 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

squared correlations were lower than the average variance was the baseline model. In the second procedure, all
extracted values (Table 1). Thus, all constructs demonstrated hypothesized paths were constrained to be equal — this was
discriminant validity. the constrained model. If the change in chi-square was not
statistically significant, the simultaneous group analysis was
Convergent Validity stopped at this point. If the change in chi-square between the
We considered only items with standardized factor loadings baseline and constrained model was statistically or marginally
above .50 and squared multiple correlations above .50 (Hair significant, further tests were conducted to determine which
et al. 2010). Five items were therefore dropped from the paths were not invariant across groups.
analysis as showed standardized loading below .50 (Table 1). The results of the simultaneous group analysis for privacy
Therefore, the constructs demonstrated the convergent are summarized in Tables 4 and 5. The findings reveal that the
validity and were correlated with the measures they were change in chi-square from the baseline model to the constrained
theoretically predicted to be correlated with. But with respect to model was not statistically significant (Δχ2 (2) = 5.72, NS),
the constructs of active and passive usage, although the consequently further tests were conducted to determine which
standardized factor loadings of the items were above .50 not paths were not invariant across groups. Findings in Table 5
all the squared multiple correlations were above .50, therefore reveal that only the path coefficient between engagement
they demonstrated mediocre convergent validity. and active usage varied significantly across low and high
privacy groups (Δχ2 (1) = 5.67, p b .05). Specifically, the
Second-order Confirmatory Factor Analysis path coefficient between engagement and active usage was
stronger in the high privacy group (β = .45 p = .000) than in the
Once we assessed the validity of the first-order construct low privacy group (β = .28 p = .005). Thus, it appears that
model we performed a second-order Confirmatory Factor experiential engagement plays an important role influencing
Analysis for the engagement model in order to test how the active usage when users are more concerned with privacy issues
eight users' experiences taken into consideration for this study than when they are less concerned with privacy issues. Contrary
relate to the second-order factors: Personal Engagement ad to our expectations privacy concerns were found to positively
Social Interactive Engagement. The model fit resulting from (not negatively) moderate the relationship between experiential
the second order CFA was found to be acceptable χ2 (200) = engagement and active usage.
556.90; p = .00; CFI = .92; GFI = .86; RMSEA = .07; and We further ran an analysis of the moderating effect of the
SRMR = .02. All the relationships were found to be highly privacy on the sub-dimensions Personal Engagement and Social
significant (p b .001) (Fig. 2). Only the relationship between Interactive Engagement using SmartPLS. Privacy shows a
utilitarian experience and Personal Engagement had a low significant positive effect on the relationship between Personal
factor loading (.22 p b .00) and was dropped from the analysis Engagement on active use (β = .29 p = .001) but a negative not
making the two constructs mutually exclusive. significant moderating effect on the relationship between Social
Interactive Engagement and active use (β = −.17 p = .06). We
Structural Model Estimation didn't find any significant moderating effect of privacy on
Personal Engagement (β = .10 p = .25) and Social Interactive
We fit the model and tested the hypotheses using Smart PLS Engagement (β = −.00 p = .99) on passive use.
SEM path coefficients (Fig. 3). Personal Engagement showed a We also controlled for the direct effect of privacy and found
positive and significant effect on active use (β = .26 p b .05) a statistically significant negative effect of privacy only on
but a negative not significant impact on passive use (β = −.09 passive use (β = −.16 p b .05). Privacy has not a direct effect
p = .36). Social Interactive Engagement showed a positive on active use (β = −.10 p = .10). We also ran a post-hoc test in
significant effect only on passive use (β = .25 p b .05) and order to compare the EU and US groups. We ran a multi-group
a positive but not significant effect on active use (β = .12 analysis (using Smart PLS) in order to compare the effects of
p = .23). The model yields an SRMR Composite Model = .06 the different experiences on active and passive use in Europe
and SRMR Common Factor Model = .08 showing an acceptable and the US. We also considered the moderating effect of
fit (Hu and Bentler 1999). privacy concerns on active and passive use. As indicated in
Table 6, we didn't find significant differences between the two
The Moderating Effect of Privacy groups. Only the effects of some experiences on active and
passive use appear more significant for the EU group compared
We then decided to perform a moderating effect analysis to to the US. The moderating effect of privacy appears positive on
see whether and how the privacy concern of users plays any the relationship between Personal Engagement and active and
moderating role on the relationship between experiential passive use for the EU but significant only for the active use
engagement and active and passive usage. In order to do so, (Table 6). For the US group, the moderating effect of privacy
the sample was divided into two groups using the median of on the relationship between Personal Engagement and active
the privacy composite (Median = 3.60). Simultaneous group use is still positive but not significant. Privacy plays a negative
procedures were then conducted to determine whether privacy not significant moderating effect in Europe and the US on the
moderated the effect of engagement on passive and active relationship between Social Interactive Engagement and active
usage. In the first procedure, all paths were free to vary — this use. No significant moderating effects were found for both the
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 143

Stimulation &
Inspiration

Temporal
experience .28***
.19***

Intrinsic .23***
Enjoyement
y .26*
Personal Active
.19*** Engagement Use
-.09
Social
Facilitation
.31***

.12
Self-Esteem Passive
Use
Social- .26*
Interactive
Utilitarian Engagement
.42***
perception

.26***
Participation
Socializing
.48***

Community

SRMR Composite Model =.06; SRMR Common Factor Model = .08

Fig. 3. Measurement model.

samples on the relationship between Engagement (Personal and feature of their LBS Application was intrusive of their privacy
Socio Interactive) and passive use even if the effect is positive (1 low privacy intrusiveness, 7 high privacy intrusiveness). As
in Europe and negative in the US. The differences in the shown in Table 7 most of the services performed by LBS
moderating effects (even not significant) indicate also that there Applications are perceived, on average, as not privacy in-
are some cultural differences between the US and EU in trusive, with the exception of the possibility to be localized by
privacy attitudes, experiential engagement and behaviors as unknown people. Females seem more concerned with their
highlighted in previous studies (IBM 1999). Culture can affect online privacy since the ratings expressed on the perceived
the relationships among components of emotional responding privacy intrusiveness of each item were generally higher with
(Kitayama, Mesquita, and Karasawa 2006; Matsumoto, Yoo, respect to the ratings expressed by males.
and Nakagawa 2008). Results confirm that the higher the perceived locational
As a second post-hoc test we measured the correlation privacy intrusiveness is, the lower the frequency of usage of
between the frequency of usage and the perceived privacy LBS Applications. The highest level of correlations between
intrusiveness of each function of LBS Applications. For what privacy intrusiveness and usage is shown for functions that
concerns the privacy intrusiveness, respondents were asked to allow the possibility to see the geographical position of
rate from 1 to 7 the degree to which they thought that each friends (−.31 p b .000) and unknown people (−.23 p b .000).

Table 4 Table 5
Simultaneous group analysis results for privacy. Path coefficients for low and high privacy groups.
Model χ2 df Δχ2 Δdf Path B SE Beta C.R. Sig.
a
Unconstrained 2,552.05 1,238 Low privacy concern
Constrained 2,557.77 1,240 5.72 2 Engagement to passive use .24 .08 .29 2.86 .00
Engagement to passive use constrained 2,552.09 1,239 .04 1 Engagement to active use .28 .10 .28 2.79 .01
Engagement to active use constrained 2,557.72 1,239 5.67 1 High privacy concern
Engagement to passive use .27 .10 .27 2.69 .01
Note. Critical χ2 (1) = 3.84, p b .05. Critical χ2 (2) = 5.99, p b .05.
a Engagement to active use .75 .18 .45 4.16 .00
Constrained models were compared to this unconstrained baseline model.
144 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

Table 6 consider specifically the mobile platform and location-based


Testing results of main effect structural equation model by market. mobile social networks. Previous studies (Metzger 2004; Rice
Parameter Multi-Group 2006; Yao, Rice, and Wallis 2007) focused more on the
estimates Analysis relationships between previous online activities and Internet
Europe US US vs. Europe attitudes.
Stimulation and inspiration ➔ active use .26 ⁎ .33 .06
Temporal experience ➔ active use .05 .01 .05 Discussion
Intrinsic enjoyment ➔ active use −.07 −.05 .02
Social facilitation ➔ active use −.04 .25 .29
Results obtained in this study suggest that with reference to
Self esteem and civic mindedness ➔ −.07 −.32 .25
active use location-based social networks, the “utilitarian” experience
Utilitarian perception ➔ active use .17 ⁎ .22 .05 only shows a relationship with Social-Interactive Engagement.
Participation socializing ➔ active use .25 ⁎ .19 .06 The relationship between utilitarian experience and Personal
Community ➔ active use −.09 −.05 .03 Engagement is not considered due to a low factor loading,
Stimulation and inspiration ➔ passive use .01 −.10 .11
even if this result seems to contradict previous evidence,
Temporal experience ➔ passive use −.08 .07 .15
Intrinsic enjoyment ➔ passive use −.11 −.01 .10 i.e., Calder, Malthouse, and Schaedel (2009) which suggested
Social facilitation ➔ passive use .13 .13 .00 the relationship between this utilitarian experience and Personal
Self esteem and civic mindedness ➔ .03 −.02 .05 Engagement dimension. It confirms that social networks LBSs
passive use are less utilitarian compared to other mobile computing contexts
Utilitarian perception ➔ passive use −.06 .15 .21
(i.e., finding things and finding places).
Participation socializing ➔ passive use −.02 .32 .34
Community ➔ passive use 25 ⁎ −.20 .44 Personal Engagement showed a significant positive relation-
Moderating effect of privacy concern .33 ⁎ .12 ship with active usage, while Social Interactive Engagement
on PE ➔ active use showed a significant positive relationship with passive usage.
Moderating effect of privacy concern −.23 −.07 This means that leveraging on experiences pertaining to how
on SIE ➔ active use
users seek stimulation, inspiration and a reflection of their own
Moderating effect of privacy concern .10 −.01
on PE ➔ passive use values from a medium, impacts more on active as they are
Moderating effect of privacy concern .00 −.12 stimulated to check in or comment on the feedback posted by
on SIE ➔ passive use other people. The social experience, such as the sense of
⁎⁎⁎ p b .0001. ⁎⁎ p b .001. community or being part of a social group, influences more
⁎ p b .05. passive behavior as it increases the interest in reading other
comments or collecting information.
Social Interactive Engagement on the other hand shows
a significant positive effect on passive usage (β = −.60;
These findings confirm that in location based social network p b .000), meaning that the more people experience a deep
application context, the customers may perceive high concerns sense of community, enjoy spending time socializing with other
for their privacy as not only posted or blogged information users or give advice and tips to people based on things they
(where a customer has control of what to post) but also when read from the applications they use, the more they show a
the behavior (i.e. walking paths etc.) may be measured by a passive behavior.
firm. This could indicate that results coming from this work are If so, this might be an interesting implication for research
very specific for high privacy concern context where you can and management since it indicates that management has to win
follow a “customer's walks” by tracking the GPS data. This not only active LBS users, but also passive LBS users who
means that the privacy concern may be different if we test would read/view what others have posted.
the same model on social media where the risk to be located With regard to the third hypothesis, which assumed that
is lower. This study is also the first, to our knowledge, to privacy concerns moderate the relationship between engagement

Table 7
Privacy intrusiveness and usage for each LBS function.
Privacy concern Use
Mean SD Skewness Kurtosis Mean SD Skewness Kurtosis
Localization of venues close to the place where I am 2.79 1.88 .83 −.48 2.70 2.07 .91 −.60
My friends can see where I am 3.75 2.04 .23 − 1.21 3.36 1.74 .39 −.67
I can see where my friends are 3.24 1.96 .52 −.85 3.23 1.75 .47 −.68
I can read tips and reviews left from other people 2.21 1.67 1.50 1.39 2.82 1.98 .80 −.68
I can leave tips and reviews on every venue 2.30 1.62 1.29 .96 2.95 1.84 .70 −.57
I can record the places I have visited 2.81 1.89 .82 −.41 3.14 1.81 .49 −.80
I need to check in in order to get discounts gifts and badges 2.43 1.72 1.13 .33 2.89 1.90 .67 −.75
I can see where people I don't personally know are and they can see where I am 4.77 2.11 −.46 − 1.16 4.40 2.14 −.24 − 1.29
M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148 145

and active use, we found that users are somehow concerned with and more businesses aiming at implementing their marketing
the potential loss of privacy. Even though they frequently use strategies through social media. In order to stimulate the
their applications, they are more reluctant to share their location Social-Interactive Engagement, it appears critical for software
within their social networks. Contrary to our expectations, companies and developers to implement features that allow the
privacy concerns were found to positively (not negatively) social activities that users can undertake while using their
moderate the relationship between experiential engagement applications. For example, developers might add real-time
and active usage. It appears that experiential engagement plays chats that connect users in the same location. In order to
an important role influencing active usage when users are stimulate the use of these features, and to overcome privacy
more concerned with privacy issues than when they are concerns, strong marketing efforts are also needed. Existing
less concerned with privacy issues. This means that when location based social network applications have tried to face
customers show a high level of privacy concern, the active the privacy issue by giving users more options to control
behavior is more influenced by experiential engagement the disclosure of location information (i.e. Glympse or
(Personal and Social Interactive Engagement). In particular, Foursquare). In this study, we demonstrate that leveraging
we found that privacy has a positive moderating role on the experiences that influence personal engagement could also
relationship between Personal Engagement and active use. be a good way to stimulate active use and overcome privacy
This result highlights the importance for LBS Application issues.
providers and retailers to work carefully on experiences related Secondly, notwithstanding the fact that locational privacy
to Personal Engagement. This would explain the success of intrusiveness does not appear to be an issue when users are
many companies that leverage on users' experiences, require in highly engaged with the application they use, it is also true
exchange, some information overcoming privacy concerns. that it could be a barrier for potential wider adoption of the
This is the case of Pokemon Go (Nintendo) based on location application (by users who have a lower frequency of use or
based game commerce or other companies such as Starbucks, are not engaged). A possible solution for convincing users
H&M, NorthFace, and Louis Vuitton. worried about the loss of their privacy to use location-based
Results confirm the hybrid nature of LBS Applications that applications could be the implementation of an opt-in program
enjoy high levels of both Personal and Social-Interactive (i.e., a program that allows to “block” spatial location).
Engagement. On the one hand, these applications allow users Leveraging on personalization, a company can finely target
to interact with others, leaving reviews, sharing their location, people with content, features, and applications that suit
thoughts, and pictures; on the other, they can also be seen their individual needs. The concept is based on “pulling” the
as social city guides containing information, so therefore consumer to the mobile space by providing value while at
users can certainly experience them in a way that is similar the same time maintaining privacy and building trust (Sultan
to reading magazines and newspapers. Considering that it is and Rohm 2005). Another approach could be to recognize
the personal engagement that affects in the strongest way who shares information with some rewards such as an
“active use” and that brands are seeking active use, there incentive-based model in which consumers agree to accept
is no reason for a LBS app to serve only as a city guide. advertising “pushed” to them in return for free access or mobile
Companies should multiply experiences that stimulate jointly content.
both Personal and Social-Interactive Engagement. In manage- The outcome of this research was in identifying issues that
rial parlance, companies can create personal experiences need to be addressed by LBSN-related entities in order to
through this application to stimulate people to be active and improve their interactive marketing programs and overcome
collect data about the customers in order to better profile and privacy concerns.
segment them. In summary, the communications channel created by
It is also worth mentioning, the negative etc. correlation integrating digital (mobile) and experiential not only allows
between the intrinsic enjoyment experience and creator activities. the continuation of a brand–consumer conversation, but also
This result shows that creation is not intrinsically motivated. encourages advocates to relay their experience to friends
In order to validate this result, we conducted three personal and colleagues via digital word-of-mouth (social interactive
interviews with three bloggers (two of them in the fashion engagement) and helps overcome privacy concerns.
industry). They confirmed that their active and creative behavior Furthermore, the outcomes can be applied to various entities,
is mainly led by external factors (participation and keeping notably:
relations with fans) and only at the beginning of their activity,
was it motivated by intrinsic enjoyment. • The research community to further increase their under-
As the scale of active use adopted in this study implies standing of LBSN and related privacy and experiential
different levels of activity (Li and Bernoff 2008) and creators engagement issues;
appear to be the most interesting customers for companies, this • LBSN service providers to aid in prioritizing the effect of
result opens up interesting implications for companies and some experiences on the active and passive behavior of the
shows the significant role of social experiences in generating a final customer;
creative behavior. • Retailers in order to identify the role of personal engagement
Managerial implications emerging from the study are sig- and social interactive engagement in overcoming privacy
nificant for location based application companies, advertisers concerns that can influence online behavior.
146 M. Pagani, G. Malacarne / Journal of Interactive Marketing 37 (2017) 133–148

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