Professional Documents
Culture Documents
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Kate Addison WSU Student #17249166
Body Teacher demonstrations of FMSs and exercises Teaching Strategies for teaching FMSs FMS teaching guidlelines cited
5 min Explain and revise the components involved in performing Begin first by demonstrating a poor attempt at each skill, from NSW Department of
the following movements according to the strategies. whilst inviting the students to describe your errors. Ask three Education and Training, (2000).
students to volunteer and demonstrate for each action at a Get Skilled: Get Active. A k-6
Running/ Lands on ball of the foot on bent knee, high time, whilst asking the class to observe and describe the three resource to support the teaching of
knees, strong trunk, bent arms move opposite to legs. key components to each skill. Scaffold the students along the fundamental movement skills.
Side Gallop/ side on stance, step on leading leg, slide recommended components noted and published by the NSW Curriculum Support Directorate.
lagging leg and clap feet together, hands on hips. Department of Education and Training (2000).
Hop/ Support leg bends on landing, then straightens to
push off, lands and pushes off on the ball of the foot,
non-support leg bent and swings in rhythm with the
support leg, arms bent and swing forward as support leg
pushes off.
Skip/ Lands on ball of the foot, knee of support leg
bends to prepare for hop, arms swing in opposition to
legs.
Students are now asked to return their hoops and Instruction of activity:
beanbags to the side and relocate their teams to line up “ Now we are going to move onto a similar game of team
from a starting point indicated by the teacher. relay running. This game is just like Rob the Nest,
The teacher will give the instruction with a however instead of steeling eggs you will be running
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Kate Addison WSU Student #17249166
demonstration. Students will play a short trial game first around the cone opposite your team and back, to high
to ensure their understanding of the game. five the next runner on your team, so they can run. You
must get through all of your team players before the
If time persists this game can be played twice more with timer runs out at 2 minutes.”
variations, changing the FMS to jumping and skipping, and
reducing the time to 1.5 minutes and 1 minute. It may also be After the first game teacher will ask evaluation questions to
possible to add cones as obstacles. ensure understanding and self-assessment.
Spy Kids
10 min Students practise FMSs including sprint running, hopping, Instruction of activity:
skipping, side gallop, and jumping, “This last game today will be much like the relay game
we have just played. This game is called Burglar Bust. I 12 ✕Ground markers/Cones.
The students are to stay seated at their cones, ask one will explain the rules of the game to you.
student from each team to space out one extra cone and 1) The aim of the game is to get all of your team and 8 ✕Hoops.
the two hoops according to the designated paces, and stolen jewels (beanbags) safely in and out of the bad 16 ✕ Beanbags.
according to the space. In case of indoor location the guys club house before the timer runs out, and before
Time keeper/ stop watch.
course can be adapted and decreased in size. you are noticed.
The teacher will give the instruction with a 2) One at a time beginning with the first runner on
demonstration. Students will play a short trial game first your team you will skip across the coded floor to the
to ensure their understanding of the game. first cone.
If timing persists the game will be played once or twice 3) You will then side gallop past the guards to the
more. first hoop.
4) You will then jump in and out of the hoop three
times to break the first security code.
5) You will then walk heel to toe past the sensory
cameras to the second hoop.
6) You will jump in and out of the hoop again to
break the second code.
7) And finally you will hop over the laser beams to
the stolen jewels before taking back a jewel and
running back to your team for the next runner to go.
Your team has 4 minutes to steel all the jewels.”
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Kate Addison WSU Student #17249166
LESSON THEME: Games and Sports STAGE & YEAR: Stage 1
LESSON NAME: 2016 1/2Y Olympics training. Lesson 2/2.
FMS: Locomotor and Manipulative Skills - Years 1 and 2.
“I will be your Captain and you will be the crew. When I give the
direction you must run to that direction. When I say scrub the deck
you must scrub the deck. (etc.) The aim of this game is to listen
carefully.”
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Kate Addison WSU Student #17249166
Body Teach the FMS of the Over Arm Throw and the Catch Teaching Strategies for teaching the Over Arm Throw FMS teaching guidlelines cited from
10min Over Arm Throw/ Throwing arm bent at the elbow • Begin first by demonstrating a poor attempt at the Over Arm NSW Department of Education and
behind you, point and aim with other arm and leg Throw, whilst inviting the students to describe your errors. Ask Training, (2000). Get Skilled: Get
together, remember aiming one side of the body, twist at three students to volunteer and demonstrate for Active. A k-6 resource to support
the hips, extend throwing arm up and out. each action at a time, whilst asking the class to observe and the teaching of fundamental
Catch/ Eyes on the object, hands together to form a cup, describe the three key components to each skill. Scaffold the movement skills. Curriculum
placed at chests, trap the object and bring into chest. students along the recommended components noted and published Support Directorate.
by the NSW Department of Education and Training (2000).
14 ✕ Beanbags.
Students will form two lines and practise their over arm If required spend more time on this activity as opposed to the
throwing and catching opposite each other. Add variations to following, unless student engagement is declining. 14 ✕ Balls.
the throwing and catching including;
throwing and catching on their knees, Instruction:
with one hand behind their backs, “May I have two straight lines, (indicating the line) may I have
standing a further three steps from each other, this line take three steps back. Using the bean bags you will know
using a ball. practice over arm throwing and catching keeping in mind the
components we have discussed. Who can remind us the key
components we need to remember to use?”
10min Relays Game 2.0 (Over Arm Throwing) After two minutes ask the students to change their action
The game involves relay throwing a ball until the timer runs according to the listed variations. 8 ✕Ground markers/ cones.
out. The first student runs out to their opposite cone, the
Time keeper/ stop watch.
second student then throws the ball to the first student. Once
the ball is thrown the second student runs to take the first 14 ✕ Balls.
students position. This action is continued until all students Teaching Strategies
have had their turn. Ask for one student to mark out eight coloured cones in a
line, two cones per group. Students are then arranged into
Arrange students into groups before the instruction is groups. Once students are seated give the instruction. During
given. Students are given a number they must sit behind the instruction ask the line leaders to run one of the coloured
the coloured cones, e.g. 1’s will sit behind the red cone, cones out into the activity area, ensure the students have kept
2’s will site behind the blue cone, 3’s behind the green the cones inline and allocate the distance.
and 4’s behind the yellow. Give the students their Intentionally arrange the students using the numbering
numbers to ensure inclusivity. system to appropriately equalise and support students with
Students first race against a timer and then each other. challenging behaviours and students with learning
The game can be varied including FMSs of skipping and difficulties.
jumping.
Instruction:
“Who can remember what games we played last week? Who can
explain how we played the relay games? Does anyone have
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Kate Addison WSU Student #17249166
anything else they would like to add? Today we are going to play
relay games, however this time we are going to include throwing
and catching. When the timer begins, your line leader will run out
to the opposite cone, the person next in line will throw the ball out
to the first person, once they have caught the ball the second
person will run out behind the person they threw the ball to and so
on.”
“Now we know how the game works, the aim is to get through
every person on your team before the timer runs out. Once you
have taken your turn you must sit down, once everyone in your
team is seated then I will know your team has finished.”
10min Rob The Nest 2.0 (Over Arm Throwing) Teaching and Behaviour Strategies
Players break into four teams grouped in the shape of four Ask two students to arrange the games space using the map 4 ✕Hoops.
corners of a large square, each with their own holla hoop of provided with 40 paces between the coloured cones. These two
beanbags symbolising eggs. When the game begins the first students could be selected as model students with a privilege, or 16 ✕ Beanbags.
two players of each team steel an egg, passing the ball to students who are having trouble with concentration. Overall select Time keeper/ stop watch.
each other using their over arm throwing and catching skills. students that have demonstrated competency in the previous
Players are not allowed to move when they are holding the games lesson as they will be missing out on the instruction.
egg.
• Students play in their same groups. Instruction:
Students have 3 minutes to complete each round. “Hands up if you remember how we played Rob The Nest in our
In the final round students compete against each other to last lesson. Hands up if you would like to explain how we played
win the game. this game? Does anyone have anything they would like to add?
The game can be varied including FMSs of skipping, This time we play Rob The Nest we will be playing it a little bit
hopping and extending the size of the space. differently. Instead of running to another teams’ nest to steel eggs
you will be passing the eggs back through your team members,
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Kate Addison WSU Student #17249166
just like players do in Basketball. Who can tell me the rules of
Netball?”
Students identify that they can not run with the ball.
Teaching Strategy
Allow students to play one mockup game to develop further
understandings.
After the first game teacher will ask evaluation questions to
ensure understanding and self-assessment.
Instruction:
“Thank you for your efforts today. I hope to see you all in four
years time representing Australia at the Olympics in Tokyo. Now
we will cool down. May everyone form a circle, holding hands
with the person next to you, let go, and take 3 big steps back.”
Include:
Breathing in and out for five seconds each time, include
using arms and standing firmly feet shoulder width apart.
Students stand firmly with hands out either side and lean to
both sides.
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Kate Addison WSU Student #17249166
Students slowly bend down to the ground, starting from their
head to chest until hand to the ground, relaxing the whole
way through.
Instruction:
“Going around the circle can each person share one skill they
have learnt or improved on today. This can include a physical
action or how we work in a team.”
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Kate Addison WSU Student #17249166
Assignment One: PDHPE Lesson Reflection
For the purpose of this assignment I have prepared two sequential Physical Education (PE)
lessons, teaching the Fundamental Movement Skills (FMSs), recommended by the NSW Department
of Education and Training (2000), through structured games as required in the NSW Personal
Development, Health and Physical Education (PDHPE) syllabus (Board of Studies, NSW, 2007).
These lessons were prepared and taught to a combined year one and two class at Springwood Public
School. The lessons were taught two weeks apart alongside the supervising class teacher.
As a result of incorporating the Games Sense approach to teaching PE, I found the teaching
strategies advocated were commonly student centred as students were enabled to explore the FMSs of
PE through play and participate in their own development and assessment through scaffold self-
evaluation strategies. As discussed by Georgakis, Wilson and Evans (2015), prioritising a Games
Sense pedagogy over a skill and drill based approach, repetitive practice of skills through drills, takes
away from the general activity of students, social constructs, and solely depends the learning focus
onto the teacher, allowing for greater possibilities for student disengagement. Therefore, when
executing the lessons, I utilised signs of disengagement as a prompt for varying the current action or
changing the game activity altogether. Responding to these signs supported the structure of the lesson
and the essence of the Games Sense pedagogy as the students remained the centre of the learning
experience. These signs worked as indicators to measure and control the pace of the lesson. From the
first lesson taught I found the timing of activities did not run according to the plan, as less time was
spent on one activity over the other. This was mostly due to gauging student engagement and keeping
the direction of the game in their favour. Therefore, in the planning of my second lesson I had
indicated activities that may be disregarded if timing proved more valuable spent on the catching and
throwing FMSs activity.
In conjunction with sustaining a student centred approach to learning, Georgakis et al., (2015)
raised concerns of promoting assessment through self-evaluation strategies to ensure the process
remained authentic. In particular, the topic of authentic assessment was highlighted as an issue across
the board of all physical education pedagogies, as assessment and evaluation of activities has been
poorly missed. As recommended I incorporated strategies from Gulikers, Bastiaens and Kirschner’s
(2004) structure, promoting Authentic Assessment, by constantly raising questions and encouraging
prompts, allowing the students to evaluate where they believe improvement is required and how it is
relevant to their personal experiences. From the experience of the first lesson I found the cooling
down activity to be a valuable time frame for running a scaffold group discussion on what each
student had learnt from the lesson. Incorporating this strategy assisted in both the assessment of
achieved outcomes and the tailored directed of the lesson.
As the facilitator of the learning environment, and for the success of Games Sense strategies,
it is important to involve creativity in the process of lesson planning. As emphasised by McNeill, Fry
and Hairil (2011), high levels of student engagement and motivation stem from the reliance of
imagination and structured play. As exemplified in my deliverance of activities such as Spy Kids,
Pirate Ship and Rob the Nest, when elements of imagination and play were condoned, in particular
with Spy Kids a game unknown to them, their motivation and levels of engagement improved as the
aims and desired success of the skills appealed and proved relevant to their experiences (Webb &
Pearson, 2012).
Strategies that proved successful throughout both lessons included establishing behavioural
management standards prior to the beginning of the lesson and leaving the classroom. Before both
lessons I spoke with the class about expected and crucial behaviour required to successfully
participating in the upcoming lessons. Topics discussed included expected behaviour such as respect,
listening, cooperation, and taking safety precautions including wearing appropriate head wear and
bringing drinking water. The introductory discussion included an explicit explanation of the
consequences at stake, including a time out zone deciphered by myself, if students could not
demonstrate the standards of the expected behaviour. Establishing these behaviour standards and
bringing attention to the students understanding and implementation of cooperation and team work
proved crucial to the operations of the lesson. Setting these social frameworks allowed for students to
further explore and develop these important PE skills such as patience, cooperation and team problem
solving (Georgakis et al., 2015, Butler, 2013). As revised from my first lesson, I found the lessons and
the games sense approach incorporates and allows for achievement in most skills outcomes from the
NSW PDHPE syllabus (Board of Studies, NSW, 2007), including communicating, interacting,
moving, and problem solving. As a result, I emphasised how these skills are crucial to the operation of
the games and encouraged these behaviours throughout.
Overall I found the profound presence of creativity and themes throughout the games, and the
early establishment of positive behavior expectations and social responsibilities to be highly
successful. Both these strategies were notably valuable when reflecting on the progress between
lessons. During the first lesson I had included these strategies, however without consistency. Though,
during the second lesson, and when adjusting my plan, I heavily endorsed these strategies throughout
the duration and noticed a considerable difference in student engagement and success in students’
learning of the intended outcomes.
Board of Studies, NSW. (2007). Personal development, health and physical education k-6 syllabus.
Retrieved from http://syllabus.bos.nsw.edu.au/pdhpe/
Butler, J. (2013). Situating ethics in games education. Canadian journal of education, 36(4), 93-114.
Retrieved from
http://search.proquest.com.ezproxy.uws.edu.au/docview/1562044854?accountid=36155
Georgakis, S., Wilson, R., & Evans, J. (2015). Authentic assessment in physical education: A case
study of game sense pedagogy. Physical Educator, 72(1), 67-86. Retrieved from
http://search.proquest.com.ezproxy.uws.edu.au/docview/1700478916?accountid=36155
Gulikers, J., Bastiaens, T., & Kirschner, P. (2004). A five dimensional framework for authentic
assessment. Educational Technology Research and Development, 52(3), 73. Retrieved from
http://ltc.nutes.ufrj.br/constructore/objetos/obj3406.pdf
McNeill, M., Fry, J., & Hairil, J. (2011). Motivational climate in games concept lessons. The
ICHPER-SD Journal of Research in Health, Physical Education, Recreation, Sport & Dance,
6(1), 34-39. Retrieved from
http://search.proquest.com.ezproxy.uws.edu.au/docview/917531947?accountid=36155
NSW Department of Education and Training. (2000). Get skilled: Get active. A k-6 resource to
support the teaching of fundamental movement skills. Curriculum Support Directorate.
Webb, P., & Pearson, P. (2012). Creative unit and lesson planning through a thematic/integrated
approach to teaching games for understanding (TGfU). New Zealand Physical Educator, 45(3),
17-22. Retrieved from
http://search.proquest.com.ezproxy.uws.edu.au/docview/1240560188?accountid=36155