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COMPLETE HALF-RACES

Fifteen genasi subraces for 5th Edition Dungeons and Dragons


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Art from stevepb on Pixabay (page 1) and DM’s Guild Resource (page 4)
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Complete Half-Races
This expansion allows for new half-race Elf. You gain the following traits from “Elf
combinations. A player must pick a base Traits” (p. 23): Ability Score Increase, Size,
Speed, Darkvision, Fey Ancestry and
race and a specialty race. Base races Languages.
generally represent the basic physiology of
a creature. Each standard race, as well as a Halfling. You gain the following traits from
few extras from sources such as Volo’s “Halfling Traits” (p. 28): Ability Score
Guide to Monsters and Unearthed Arcana Increase, Size, Speed, Brave, Halfling
Nimbleness and Languages.
has a base race presented. Specialty races
tend to represent the more extraneous Human. You gain the following traits from
features of a creature. All the standard races “Human Traits” (p. 31): Size, Speed and
and their subraces have specialty races Languages. You also gain the following traits
(with the exception of dragonborn, for rules from “Variant Human Traits” (p. 31): Ability
Score Increase and Skills.
reasons), as well as some of the more
uncommon races which do not have a base Dragonborn. You gain the following traits from
race. If a trait is followed by text in brackets, “Dragonborn Traits” (p. 34): Ability Score
the player only benefits from the element of Increase (Strength), Size, Speed, Draconic
Ancestry (Damage Resistance), Damage
that trait which is stated in the brackets.
Resistance, and Languages.
Age and alignment are not listed, as they are
likely to be the average or balance of those Gnome. You gain the following traits from
of the two races picked. You may not gain a “Gnome Traits” (p. 36): Ability Score
total Ability Score Increase greater than 2 Increase, Size, Speed, Darkvision, Gnome
Cunning and Languages.
– if this would be the case, choose a
different ability score to increase. All page Tiefling. You gain the following traits from
references refer to the Player’s Handbook, “Tiefling Traits” (p. 43): Ability Score
unless otherwise stated (EEPC – Elemental Increase (Charisma), Size, Speed,
Evil Player’s Companion, SCAG – Swords Darkvision, Hellish Resistance and
Languages. You may exchange your Ability
Coast Adventurer’s Guide, VGtM – Volo’s Score Increase for an increase of 2 to your
Guide to Monsters, UA – Unearthed Arcana). Dexterity score.

Base Races Goliath. You gain the following traits from


“Goliath Traits” (p. 10, EEPC): Ability Score
Increase (Strength), Size, Speed, Natural
Dwarf. You gain the following traits from Athlete, Mountain Born and Languages.
“Dwarf Traits” (p. 20): Ability Score Increase,
Size, Speed, Darkvision, Dwarven
Resilience and Languages.

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Aasimar. You gain the following traits from
“Aasimar Traits” (p. 105, VGtM): Ability Score Specialty Races
Increase, Size, Speed, Darkvision, Celestial
Resistance and Languages. Hill Dwarf. You gain the following traits from
Firbolg. You gain the following traits from “Dwarf Traits” (p. 20): Stonecunning and
“Firbolg Traits” (p. 107, VGtM): Ability Score Languages. You also gain all the traits from
Increase (Wisdom), Size, Speed, Speech of the Subrace “Hill Dwarf” (p. 20).
Beast and Leaf and Languages.
Mountain Dwarf. You gain the following traits
Kenku. You gain the following traits from from “Dwarf Traits” (p. 20): Stonecunning and
“Kenku Traits” (p. 111, VGtM): Ability Score Languages. You also gain all the traits from
Increase (Dexterity), Size, Speed, Expert the Subrace “Mountain Dwarf” (p. 20), except
Forgery, Mimicry and Languages. that your Strength score only increases by 1.

Lizardfolk. You gain the following traits from Duergar. You gain the following traits from
“Lizardfolk Traits” (p. 113, VGtM): Ability “Dwarf Traits” (p. 20): Stonecunning and
Score Increase (Constitution), Size, Speed, Languages. You also gain the following traits
Cunning Artisan, Hold Breath and from “Duergar Subrace Traits” (p. 31): Ability
Languages. Score Increase, Duergar Resilience and
Extra Language.
Tabaxi. You gain the following traits from
“Tabaxi Traits” (p. 115, VGtM): Ability Score Elf. You gain one of the sets of traits usually
Increase (Dexterity), Size, Speed, exchanged for Skill Versatility in “Half-Elf
Darkvision, Feline Agility and Languages. Traits” (p. 116, SCAG). You also gain the
corresponding Ability Score Increase from
Bugbear. You gain the following traits from your relevant Subrace (p. 24), with an
“Bugbear Traits” (p. 119, VGtM): Ability Score increase of 1 to your Constitution score for the
Increase (Strength), Size, Speed, aquatic elf subrace. In addition, you can
Darkvision, Sneaky and Languages. speak, read and write in Elvish.

Orc. You gain the following traits from “Orc Halfling. You gain the following traits from
Traits” (p. 120, VGtM): Ability Score Increase “Halfling Traits” (p.28): Lucky and
(Strength), Size, Speed, Darkvision, Languages. You also gain all the traits from
Powerful Build and Languages. your chosen halfling Subrace (p. 20/p. 110,
SCAG).
Minotaur. You gain the following traits from
“Minotaur Traits” (p. 2, Waterborne Human. You gain the Skill Versatility trait
Adventures, UA): Ability Score Increase, from “Half-Elf Traits” (p. 31). You also increase
Conqueror’s Virtue, Size, Speed, one of your ability score by 1.
Labyrinthine Recall, Sea Reaver and
Languages. Gnome. You gain the Languages trait from
“Gnome Traits” (p. 36). You also gain all the
Changeling. You gain the following traits from traits from your chosen gnome Subrace (p.
“Changeling” (p. 1, Eberron, UA): Ability 37/p. 115, SCAG).
Score Increase, Size, Speed, Duplicity and
Languages. Tiefling. You gain the following traits from
“Tiefling Traits” (p. 43): Ability Score
Increase (Intellegence) and Languages. You
also gain either the Infernal Legacy trait from
“Tiefling Traits” (p. 43), or the Devil’s Tongue
trait from “Tiefling Variants” (p. 118, SCAG)

Aarakocra. You gain the following traits from


“Aarakocra Traits” (p. 4, EEPC): Ability Score
Increase (+1 Dexterity), Talons and
Languages.
Genasi. You gain the Languages trait from Kobold. You gain the following traits from
“Genasi Traits” (p. 8, EEPC). You also gain the “Kobold Traits” (p. 119, VGtM): Ability Score
Ability Score Increase trait and last listed trait Increase (+1 Dexterity), Grovel, Cower, and
from your chosen genasi Subrace (p. 8, Beg and Languages.
EEPC).
Yuan-ti. You gain the following traits from
Triton. You gain the following traits from “Yuan-ti Traits” (p. 120, VGtM): Ability Score
“Triton Traits” (p. 117, VGtM): Ability Score Increase (+1 Charisma) and Innate
Increase (Charisma), Control Air and Water Spellcasting. In addition, you can speak, read
and Languages. and write in either Abyssal or Draconic.

Hobgoblin. You gain the following traits from Death-touched. You gain the following traits:
“Hobgoblin Traits” (p. 119, VGtM): Ability Ability Score Increase (+1 Charisma) and
Score Increase (+1 Constitution), Martial proficiency in Intimidation and Stealth skills.
Training and Languages. You also know the chill touch cantrip.
Charisma is your spellcasting ability for it.
Goblin. You gain the following traits from
“Goblin Traits” (p. 119, VGtM): Ability Score
Increase (+1 Dexterity), Fury of the Small
and Languages.

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