Professional Documents
Culture Documents
1 Creativity 3-9
2. Innovation 10 - 25
1. Creativity
Critical Thinking Versus Creative Thinking
Both concepts are different – one requires logic the other requires going out of the box
CRITICAL THINKING
• Critical thinking refers to a methodical progression of
thought through evaluation and analysis of options, choices
and scenarios on the route to problems solving, decision
generation and arrival at solutions
CREATIVE THINKING
• Creative thinking refers to decision making not driven by
existent empirical examples but rather on intuition and gut
feelings based on experiences, encounters and patterns
not previously codified or defined which delivers on
purpose and target.
A Critical Thinker is not necessarily a Creative Thinker – but a Creative Thinker needs to have Critical Thinking Skills
Left Brain Versus Right Brain
Intuition
Logic Imagination
Process
Analysis Creativity
Sequencing
Emotions
Computation
Visualisation
Creative Thinking Defined
“The attitude to accept change and new ideas, a willingness to play with
ideas and possibilities, a flexibility of outlook.”
- Harris, 1998
COMPONENTS OF CREATIVITY
Aptitude for innovation and ideas
by combining hitherto unrelated
Aptitude to imagine and draw
things, changing sequence of
inferences from unnoticed patterns
actions and patterns or reimagining
old ideas and concepts
Stages in the Creative Process
Defeat of
Break through
conventional
solution
wisdom
Impact of Creativity
Creativity Drives:
Innovation is an
opportunity for
something new and
different.
Coming up with a
New Product or a Redefining market
New Way of Doing space
Things
Radically
reconceiving
products and Redrawing
services, not just industry
developing new boundaries
products and
services
What innovation Entails?
Insight and
• Capacity to imagine and Foresight • Ability to create
quickly adapt previously unthought-
• Ability to identify needs about Possibilities - new
and opportunity products or processes
and new business
models
2. Ideation
Imagining routes to filling the need or tapping into the opportunity
3. Development
Creation of a model which addresses the problem or delivers the solution.
4. Prototyping
The initial innovation product arising from the earlier developed model.
5. Production Perfection and upgrading of prototype through a firmer and more articulated
process
6. Commercialisation Market roll-out of the fully developed product - this includes pricing, marketing
and sales.
7. Review
Review of product based on market response.
Sources of Innovation
Rapidly
Changing Economy Technology Customers Competitors
Environment
Financial pressures Increased competition Shorter product life cycles Value migration
• Need to reduce costs, increase • Greater availability of potentially • Arising from adaptive competitors • Demographic, social and maket
efficiency or do more with less, etc useful technologies coupled with a and Consumer sophistication. changes
need to exceed the competition in • Rising customer expectations
these technologies regarding service and quality
INCREMENTAL RADICAL
“do better what we “new for the company” “new for the world”
already do”
SYSTEM New series of cars, New generation (MP3 Steam engine, ICT,
planes, computers, TV and download as biotechnology,
substitution of CD) nanotechnology
Creating the Innovation DNA
Reinvent the
• To allow, and Business • To provide insights on
encourage, community people’s ethnos,
to share experiences • To understand, engage behavior and other
and affect product and retail to customer required metrics .
offering and delivery base and primary
market via digital
tools.
Understand Build Eco-
the Customer systems
The Path from Innovation to Transformation in Service
Businesses
Curating Delivering a
Delivering Taking an
and flexible Optimising
the New Ecosystem
Managing Business Processes
Vision Approach
Information Model
Delivering
Growing not just
precise insights
the customer Being able to
Aligning the from tracking Doing things
base for the core learn, unlearn,
entire communities easier, quicker
of the business relearn and retool
Organization interaction with and cheaper.
but an aligned quickly.
products and
community
other activities
Thank You.