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Paper of Linear Programming

ENGINEERING IDEAS

GRAPHICAL METHOD
Budi Halomoan Siregar, S.Pd.,M.Sc

By :
Putri Indah Lestari (4163312022)
Bilingual Mathematics Education 2016

MATHEMATICS DEPARTEMENT
FACULTY OF MATHEMATICS AND NATURAL
SCIENCES
STATE UNIVERSITY OF MEDAN
2018
PREFACE

Alhamdulilah, praise and gratitude I pray the presence of Allah SWT, because thanks
to His grace and grace, I can complete engineering ideas task course LINEAR
PROGRAMMING by lecturer sir Budi Halomoan Siregar, S.Pd.,M.Sc, I hope with the
existence of this engineering ideas can be useful to add insight and our knowledge of Graphical
Method
But I realize that this task is far from perfection. Therefore, I strongly expect
constructive advice and criticism from readers for the perfection of this task. Before I also
apologize if there are mistakes - words that are less amused readers heart. Finally I say thank
you, hopefully can be useful and can increase knowledge for readers.

Medan, October 16th


2018

Author

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TABLE OF CONTENT

PREFACE............................................................................................................................................... i
TABLE OF CONTENT ........................................................................................................................ ii
CHAPTER I .......................................................................................................................................... 1
INTRODUCTION................................................................................................................................. 1
1.1 BACKGROUND ................................................................................................................... 1
1.2 PURPOSE .............................................................................................................................. 1
CHAPTER II ......................................................................................................................................... 2
DISCUSSION ........................................................................................................................................ 2
2.1 GENERAL PROBLEM IN LINEAR PROGRAMMING ................................................ 2
2.2 SOME EXCEPTIONAL CASES IN GRAPHICAL METHOD ....................................... 6
2.2.1. Alternative Optimal Solution ....................................................................................... 6
2.2.2. Infeasible(or non-existing) solution ........................................................................... 10
2.2.3. Unbounded solution .................................................................................................... 13

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CHAPTER I

INTRODUCTION
1.1 BACKGROUND
Linear programming in general is one technique for completing special
operations research to solve optimization problems (maximizing or minimizing) but
only limited to problems that can be converted into linear functions. In particular, linear
program problems are a matter of determining the amount of each variable value so that
the value of a linear objective or objective function becomes optimum (maximizing or
minimizing) by observing the existing constraints, namely constraints that must be
expressed in the form of linear inequalities. In this paper will discuss the graphical
methods contained in linear programs. Graph method is one method that can be used to
solve linear programming problems. Graph method is also used to solve optimization
problems in linear programs. This method uses a graphical approach in decision making,
where all constraint functions are made in one part of the image and then the optimum
decision is taken.

1.2 PURPOSE
 To train students' skills in making problems

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CHAPTER II
DISCUSSION
2.1 GENERAL PROBLEM IN LINEAR PROGRAMMING
Example from book

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Problem :
sebuah ternak sapi yang mengelolah susu memproduksi keju untuk menambahkan
keungtungannya. untuk membuat keju tersebut dibutuhkan susu dan tenaga kerja yang
bekerja setiap harinya untuk memerah susu dah membuat keju. Maksimum susu yang di
perah setiap harinya sebanyak 60 liter. dan minumum keju yang dihasilkan sebanyak 10
kg, dengan tenaga kerja maksimal 80 jam per harinya,
dengan data dibawah ini

Produksi Bahan Baku


Susu(liter) Tenaga Kerja(jam) Keju (kg)
Susu 1 liter 2 jam -
Keju 3 liter 3 jam 1 kg
Maximum dan
Munimum 60 liter 90 jam 10 kg
Penyediaan

dengan keuntungan susu dan keju berturut-turut adalah $12 dan $16

Solution :

Menentukan variabel

susu = x, keju = y

Fungsi tujuan

Max Z = 12x + 16y

Dengan fungsi kendala sebagai berikut:

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 x + 3y ≤ 60 (susu)
 2x + 3y ≤ 90 (Tenaga Kerja)
 y ≥ 10

Syarat Non-Negativ

Solution Using Autograph

Solution Using Lingo

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Solution Using LiPS

Solution Using Tora

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2.2 SOME EXCEPTIONAL CASES IN GRAPHICAL METHOD
a. Alternative optimal solution.
b. Infeasible (or non-existing) solution.
c. Unbounded solution.

2.2.1. Alternative Optimal Solution

The other Problem :


sebuah taman bermain anak-anak mengadakan acara lomba memasukan bola warna
dalam sebuah keranjang besar, dimana keranjang tersebut berwarna hijau dan kuning
untuk menarik perhatian anak-anak.
dengan peraturan bermain sebagai berikut :
 untuk masing-masing keranjang tidak diperbolehkan memasukan warna lebih
dari 6 warna,
 banyaknya keranjang hijau dan kuning berturut-turut adalah 10 dan 10
keranjang,
 total bola warna adalah lebih dari 150 bola,
 terdapat 3 bola pada keranjang hijau dan 9 bola pada keranjang kuning yang
disebar secara acak pada awal permainan dimulai,
 jumlah bola warna yang disebar secara acak berjumlah 27.
dimana :
satu anak haya dapat melempar 1 bola pada keranjang kuning dan 1 bola pada keranjang
hijau,

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tentukan maksimum banyaknya bola yang akan masuk pada keranjang
Solution :
Menentukan variabel :
keranjang hijau = x, keranjang kuning = y
Fungsi Tujuan :
Max Z = x + y
Fungsi Kendala :
 x + y ≥ 6 (banyaknya warna tiap keranjang)
 3x +9y ≥ 27 (banyaknya bola di keranjang pada awal permainan)
 10x + 10y ≤ 150 (total bola)

dengan Syarat Non-Negative

x,y ≥ 0

Solution Using Autograph

Solution Using Lingo

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Solution Using LiPS

Solution Using Tora

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Solution Using Tora

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2.2.2. Infeasible(or non-existing) solution

The othe Problem :


lihatlah masalah program linear berikut ini lalu temukan solusinya dengan menggnakan
graphical Method
yang memiliki fungsi kendala:
 3x + 5y ≤ 75
 8x + 12 y ≤ 240
 5x + 7y ≥ 210
 10x + 16 y ≥ 320

dengan Syarat Non-Negative

x,y ≥ 0
Solution Using Autograph

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Solution Using Autograph

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Solution Using LiPS

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2.2.3. Unbounded solution

Problem :
lihatlah masalah program linear berikut ini lalu temukan solusinya dengan menggnakan
graphical Method
fungsi kendala:
Max Z = 2x + 2y
memiliki kendala:
 8x ≤ 64
 x≥6
 10y ≥ 10

dengan Syarat Non-Negative

x,y ≥ 0

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Solution UsingAutograph

Solution Using Lingo

Solution Using LiPS

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