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Action
You may perform only one Action during your turn unless an action or ability allows for more.
Attack or otherwise perform a combat check.
Spend an Action to take a Manoeuvre (limit of 2 Manoeuvres during turn).
Activate an ability, talent or Force Power which costs an Action.
Perform a skill check.
Manoeuvres
You may perform one free Manoeuvre on your turn, and may take a second by spending 2 Strain.
Maximum of 2 Manoeuvres during your turn.
Aim
Between Aiming and the combat check you must not have performed a different Manoeuvre/Action,
or taken damage greater than your Soak.
- Gain to your next combat check. Two consecutive aim manoeuvres grant .
- Target specific item held by or on a person, or a particular body part. Suffer , or if you spent
two consecutive manoeuvres aiming.
Manage Gear
Draw, holster, or load a weapon. Retrieve or stow an item from a pouch, bandoleer, or backpack.
Move
Engage or disengage an opponent who is within short range.
Move to another position that is within short range.
Moving between medium and short range relative to an encounter, person or object.
Moving between medium and long or between long and extreme requires two manoeuvres. These
manoeuvres do not need to be performed on the same turn.
Spending and in Combat
or Recover 1 Strain.
Add to the next allied character’s check.
Notice a single important detail.
or Negate the target's defensive bonuses until the end of the current round.
Ignore penalizing environmental effects until the end of your next turn.
Gain +1 melee or ranged defence until the end of your next turn.
Force the target to drop a melee or ranged weapon he is wielding.
Temporarily disable character/equipment rather than dealing damage (see criticals).
When dealing damage, have the attack destroy a piece of the target's equipment.
Active character’s ranged weapon runs out of ammunition (extra ammo or unusable
for the rest of the encounter).
Upgrade difficulty of allied character’s next check, can be active character.
Tool or melee weapon the character is using becomes damaged.