You are on page 1of 1

Song of Ice and Fire RPG: Player's Aid

Intrigue pg 135 Combat pg 148 Spending Destiny Points


4 Initiative (roll status (reputation Point is gone for the session
1. Type (simple, standard, complex) 1. Initiative (roll agility (quickness
bonus dice) to see who goes first).
bonus dice) to see who goes first) • Gain +1 bonus die on a test. This die can
2. Objective (choose one) exceed the normal limits on bonus dice.
5. Choose Technique (roll your
2. Action (you have two lesser action • Convert one of your bonus dice into a test
- Friendship technique vs opponants defense.
or one greater. Choose actions from die.
- Information Damage = Influence x deg of succ)
below, detail on pg 159). • Remove –1 penalty die.
- Service 6. Actions (choose an action) • Take an extra Lesser Action.
- Standard attack (lesser)
- Assist Roll attack. If attack > combat defense • Ignore your Armor Penalty for one round.
- Deceit
than damage = weapon damage x deg of • Negate another character’s use of a spent
3. Disposition (how do you feel about - Consider succ) Destiny Point.
your opponent) - Fast Talk • Add a minor detail to a scene.
- Divided attack (greater)
- affectionate (DR:1, -2 dec, +5 pers) - Influence (standard) - Two weapon attack (greater) Burning Destiny Points
- friendly (DR:2, -1 dec, +3 per) - Manipulate Point is gone for forever
- Combining attacks (greater)
- amiable (DR: 3, 0 dec, +1 per) - Mollify • Convert all of your bonus dice into test dice
- Pull rider from mount (greater)
for one test.
- indifferent (DR: 4, dec 0, per 0) - Quit - Pin (greater) • Add +5 to one of your test results.
- dislike (DR:5, dec +1, per -2) - Read Target • Automatically succeed on one test as if you
- Assist (lesser)
had rolled the Difficulty exactly
- unfriendly (DR:6, dec +2, per -4) - Shield and Reputation
3. Resolution – deal damage to (without any extra degrees of success).
- malicious (DR:7, dec +3, per -6) - Switch to Combat opponents Health. When Health < 0 • Remove all damage and injuries (not
wounds).
than player has lost and winning
• When defeated, decide the consequences of
player chooses Consequences. your own defeat.
Intrigue Techniques - Death • Transform another character’s successful test
into a failed test.
Techniques Influence Persuasion Deception - Maimed
• Automatically compel another character in
Specialty Specialty
- Ransom an intrigue.
Bargain Cunning Rank Bargain Bluff • Permanently remove the penalties associated
- Take the Black with a negative quality.
Charm Persuasion Rank Charm Act
- Unconscious • Negate the effects of another character’s
Convince Will Rank Convince Act burned Destiny Point.
Injury – reduce damage = Edurance • Add a significant detail to a scene.
Incite Cunning Rank Incite Bluff
rank. Receive -1 penalty to all rolls. • Avoid certain death. When you use this
Intimidate Will Rank Intimidate Act or Bluff option, you character is presumed dead
Wound – take no damage from a hit. and is removed from the story until
Seduce Persuasion Rank Seduce Bluff Receive -1 die to all rolls. such time as the Narrator deems it
Taunt Awareness Rank Taunt Bluff appropriate for the character’s return.

You might also like