Professional Documents
Culture Documents
User
Experience
Research
101
Introduction 3
Planning UX research 6
Start now, whatever the status of your product or service 7
Get to know your users 8
Four stages in the early UX research lifecycle 9
Making a UX research plan 10
Using time wisely 11
How many users do you need to recruit? 12
What Sample Size do I need? 13
Criteria for selecting users 13
Using personas 14
Choosing a UX research method 14
Quantitative 14
Qualitative 15
Unmoderated vs. moderated 15
Unmoderated testing 15
Moderated testing 16
Common UX research methods 17
Doing UX research 21
How to ask questions 22
Asking users about their expectations 23
Making questions relevant and actionable 24
Three stages of questioning 25
Removing bias 26
How to observe 27
Understanding users and their mental models 27
Contextual enquiry 28
Checklist for effective interviewing 29
Pitfalls to avoid when interviewing 31
Examples of UX research questions 32
Conclusion 45
Introduction
Let’s start with a simple question:
Or to be more accurate…
It stops you from making a product that your customers might want at first,
but after using it a couple of times and getting so frustrated with it, they try to
set it on fire.
Then they tell everyone they know that your product is responsible for
burning off their eyebrows.
3
For any product or service to succeed,
you need to know what your users
want as early as possible in your
design process. This is where UX
research comes in.
4
Who should
read this guide?
User experience is important enough to justify everybody in your
organization taking 30 minutes out of the day to find out how user-focused
design can benefit the business. Seriously.
UX isn’t just the concern of the design team. Your sales team makes
connections every day with real-life humans, so they’ll be particularly
receptive to your customers’ frustrations. Your marketing team should
know that your customer’s experience is ultimately what will make or break
your product upon launch. Your dev team will momentarily glance your way
without removing their headphones and carry on keeping your product from
falling off a cliff – but they know how important usability is.
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THE UX INSIGHTS COMPANY
Planning UX
research
Part One
planning UX research
Simply guessing what people want or merely copying your competitors isn’t
designing for your customers.
It’s the same with just adding features because they look cool.
If your friend gave themselves an Iron Maiden tattoo, would you do the same?
No, you don’t even like Iron Maiden – you like Slayer. But can you guarantee
you’d still like Slayer in 10 years time?
Even if your product finds an audience - and there are plenty of badly
designed products out there used by some very masochistic people - you’ll
be cursed to round after round of expensive product fixes as you play
catch-up with your users’ expectations and their many complaints.
However, there is some good news. Yes you will still like Slayer in 10 years
time. Phew. But more importantly UX research can be straightforward,
effective, time-saving and cost efficient.
If you’re reading this and your product is already out there – then keep
reading. Honestly, it’s not too late!
Yes, it’s true that the earlier you find mistakes, the easier and cheaper they
are to correct (sadly, the same can’t be said for that Iron Maiden tattoo), but it
is never too late to benefit from UX research.
Whether you apply the insights from your research to improve a product
you’re selling today or a product you want to build tomorrow, you can always
increase value by making it more user-focused.
part one
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planning UX research
The great thing about our digital-first, service-led economy is that fixes and
improvements can be delivered immediately to your customers. It’s
not like when your 1980s’ He-Man action figure didn’t fit through the Castle
Grayskull entrance because he was too wide. That was just tough luck and
nothing would ever change it.
Sure, your intention may have been to develop a ‘Massively Multiplayer Online
Role Playing Game’, but maybe your true destiny is to become a photo-
sharing network (see the pivot of Flickr).
The most useful UX research is facilitated with specific tools and methods to
help you acquire the maximum amount of understanding. Your research also
needs to be well-planned and organized, so you can have confidence that
insights are derived fairly and accurately.
Gaining real observations from the real people using your product is
one of the best methods of testing, rather than just indirectly analyzing data
about them.
Data may tell you what people do with your product and where they stumble,
but it takes the people themselves to tell you why.
part one
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planning UX research
You’ll ask different questions and use different approaches depending on the
users, your product and the stage of your product lifecycle.
#1 Discovery
You don’t yet know what people need, so this is where you’ll find out.
Understanding a user’s expectations could mean the difference between
continuing to develop a project or changing course entirely.
#2 Exploration
User expectations and your product can work together, but now you need to
understand the scope of your design and how it can really help people.
#3 Testing
Here you’ll check your product designs, either during development or after your
launch, to ensure that it works for users while noting aspects to fix or improve.
#4 Listening
Monitor comments to see if there are bugs or issues that have cropped up,
but also listen out for patterns or trends which may inform new designs and
help evolve future projects.
part one
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planning UX research
The very first thing you need is a plan. Without a plan, your team will be
unfocused, you’ll forget what you’re doing and the whole thing will descend
into chaos – which is exactly how camels were first designed.
The goal will likely be a problem that your users have experienced that your
product will heroically solve.
This plan will be a constant reference for you and anybody else contributing
to your UX research.
Remember that plans can, and often do, change for a variety of reasons.
If your plan needs to change remember to give your colleagues and
stakeholders enough warning to adapt.
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planning UX research
However, you can mitigate some of this panic and frustration by factoring-in
the following time-sucks in your initial plan:
#1 Stakeholder time
The results of your research should be available to stakeholders as early as
possible. Never underestimate the power of quick-wins to buy yourself some
bonus breathing room. Find out what your stakeholders need first, then work
backwards to figure out how everything else fits into your timeline.
#2 Recruiting time
You’ll need to find suitable users AND you have to make sure there are
enough of them. A UX research platform can make recruitment easier by
offering access to larger communities of testers.
#3 User time
The availability of testers can be a challenge. Some research approaches
allow users to try products and give feedback at their own convenience, over
a period of time, without you being present. Others, like interviews, must be
scheduled for specific dates and times.
part one
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planning UX research
At some point in your UX career you will likely hear UX guru Jakob Nielsen’s
advice that, ‘Testing with FIVE users is enough!’
You may also hear the following contradictory information from the other UX
guru Jared Spool stating, ‘EIGHT is NOT enough!’
As Kuldeep Kelkar points out in his article on sample size, if you read Jakob
Nielsen’s article closely it’s clear that sample size of five is enough to identify
85% of the problems. What’s not always clear is that this 85% only applies to
high probability problems that have a 31% chance or higher of occurring
with at least one participant.
If your objective is just to identify low hanging fruits, a sample size of five is
enough. But if you want to go beyond that, and there is a business value
to fixing and optimizing several workflows, you’ll want to go with larger
sample sizes.
The higher the sample size the more issues you will find.
In many cases, especially where design has matured and lots of optimization
is needed (ecommerce, B2C websites, etc) its recommended to test with
larger sample sizes of 20, 30 or even more per segment.
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planning UX research
All of this is, of course, budget and resource dependent. If you find
recruitment difficult, remember that testing with only a handful of people
is better than no testing at all.
• Use (or will likely use) your product to be more effective or efficient at work
The term ‘best’ here means relevant, useful and objective. Users should tell
you honestly what they think about using your product.
But that doesn’t mean you don’t deserve a nice cup-of-tea/stiff-drink in a quiet
room after you’re done.
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planning UX research
Using personas
Personas can be useful in identifying users to recruit.
The two criteria mentioned in the previous section (they use the product
often, they use it to do more efficient work) already define two specific
personas. Either a potential user matches one or both of these criteria or
they don’t, in which case they shouldn’t be recruited.
The next step in planning UX research is deciding which research methods you
will use. There are two main categories of research methods to choose from:
Quantitative
Quantitative refers to any kind of research where the results can be
presented in numbers, i.e. ‘how many, how often or how much’.
For a complex example of quantitative data, just take a look inside the
analytics of your website – pageviews, sessions, bounce-rate, frequency of
visits over time – are all quantitative data.
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planning UX research
Qualitative
Qualitative refers to any kind of research where the results take the form
of observations, comments, thoughts and feelings, instead of cold, hard
numerical data.
This can be further subdivided into behavioral and attitudinal methods. For
instance, a behavioral method examines how people use your product. An
attitudinal method would then investigate what people think of your product.
Unmoderated testing
These sessions can be recorded for later viewing as part of a qualitative study,
or the data is collected and analysed as part of quantitative research.
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planning UX research
In an unmoderated test, a participant will interact with a digital product, while being
prompted with questions or tasks. A UX researcher will then look at the results of
the project and take note of where the participant is experiencing problems.
You will need a specific online platform or service to help you accomplish
unmoderated tests. The service will also help you build the study, find
participants and analyse the data. This can be a lot easier, cheaper and
quicker than running moderated sessions.
However as you will be reviewing the results ‘after the fact’, you’ll be missing
the chance to ask more in-depth questions. So if something unexpected
crops up, you’ll have to launch another round of tests to investigate.
Moderated testing
Here the participants are observed by a researcher, in-person or remotely.
Moderated tests tend to be used when testing more complex websites or
incomplete prototypes, as you can probe a little more and ask users more ‘in-
depth’ questions.
Many of the following methods on the next page can be run as either moderated
or unmoderated...
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planning UX research
A/B Testing: A/B testing requires you to use a third-party piece of software
that helps you set up two different web pages, where one page has an
element that’s slightly altered from the other. For instance, if you can’t
decide on the text for a ‘buy’ button, you could use an A/B test to present
one version of the button that says ‘add to cart’ to half your traffic, and the
other version that says ’buy now’ to the other half of your traffic. Then you
can then see whether or not changing the text of this button has made any
difference to the number of people clicking on it.
Card sorting: In a card sort, participants are presented with a list of items
(for example, all the products featured in an online supermarket) and
asked to group them in a way that makes the most logical sense to them.
Depending on the type of card sort, participants can also choose names
for the groups they’ve put together, forming the potential categories and
subcategories of a website.
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planning UX research
Desirability Studies: Desirability studies help you identify and define some
quality of your product or brand. You will show your participants your
product (whether it’s a prototype, live website or even some marketing
copy or images), you then ask them to describe what they see using a list of
pre-selected words.
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planning UX research
Tree testing: Tree testing is typically used to validate the results of a card
sort. In tree testing, the main categories and subcategories for a website
are already established. Your participants are asked to explore these
categories in order to find a particular item or piece of content. They click
through the various links until they find the category where they expect the
item to reside.
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planning UX research
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THE UX INSIGHTS COMPANY
Doing UX
research
Part Two
doing UX research
If you’re planning on going down the unmoderated route, you’ll want to look
for a flexible UX testing platform that can help you manage usability studies,
schedules and information. It can also offer additional UX research tools like
remote testing, benchmarking, card sorting, tree testing and other survey and
ranking methods.
You can then save time and effort in automatically collecting data from different
UX research techniques, so that you can rapidly and accurately assess the
overall satisfaction of the user experience.
However if you’re going down the moderated route, you’ll need to think about
how you’re going to interview and observe your chosen test participants.
Much of the next section can be summed up as – don’t terrify your users; do
placate them with sweet things.
It’s a skill that takes time, practice and experience. It can also mean the
difference between a useful test and a complete waste of time and money.
If you’re a UX research newbie though, there are helpful rules to get started in
writing useful questions.
Mainly it’s about asking things that encourage users to share their point
of view, without your influence or bias.
part two
22
doing UX research
To ask good questions – the ones that get to the heart of the user experience
– consider the aim and scope of your UX research.
The aim is the problem or issue you want to solve, or the information you
want to obtain.
The scope is the extent of your research, including the number of users
involved and the different research methods applied.
With these in mind, you can plan questions that will help you discover
what your user’s goal is when using a product and how they go about
achieving it.
With this information in place, you can begin to explore what works well, what
works not so well and what doesn’t work at all for users.
Remember to explore all three of these areas as fully as possible. The point is
to discover problems that currently exist, but it’s also good to highlight what
is working well. Don’t dwell on them too long, but it’s good to report positives
back to stakeholders, as these can help ‘cushion the blow’.
Your time with the user will be limited, so you’ll want to stick to the task at
hand, but always keep an ear out for behavior or comments you weren’t
expecting – as ultimately these can all help improve the overall experience of
your product.
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doing UX research
Knowing what your user’s expectations are will help you build
workflows and customer journey maps to match them.
And the only way to find out what those expectations are is to ask
users directly.
If you cannot see how you will practically use the responses to improve user
experience, then think of a different question.
Analysis of quantitative data may be easy (count the number of yes and no
replies), but this is more complicated to action. Information from qualitative
questions may be harder to analyze but can give you a clearer picture of how
to improve your product.
part two
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doing UX research
You start with a broad introduction, then a focus on the specifics, before
ending with a more general perspective.
#1 Opening section
These are broad questions, where you find out about your users’ work, use of
the product and any overall feedback they may have. “Tell me about a typical
day for you at work?” and “What are your biggest daily challenges at work?” are
typical icebreakers.
#2 Middle section
This is more focused. Ask for opinions on specific features of interest that are
tied to your research goals, why they hold these opinions and what they expect
to see or achieve.
#3 Closing section
When announcing the end of the session, you can open opportunities to gain
extra information and insights. Users often feel more able to express themselves
freely at the end of a session as though the pressure is off, so don’t ignore the
value of the closing section. Instead, use it to ask pivotal questions like “If you
could change one thing, what would it be?” or to rate their experience, or ask
how useful they think a specific function or feature will be for them.
part two
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doing UX research
Removing bias
Often without meaning to, we can influence people’s answers by the way
we phrase a question.
Here’s an example of two very similar questions that could lead to wildly
different answers:
In the first question, we’re restricting the answer to only the good things
they’ve discovered about your product.
In the second question, the field is open: the user can reply with good things,
bad things, or both, depending on the feature.
We might not like the answer to question 2 as much as question 1, but it’s
the answer to question 2 that’s the one we need to hear and will make
a difference.
Also keep in mind that what users say and what users do may be two
completely different things. Remote observation of how someone uses a
product or service may uncover important truths that simply talking about it
may not have revealed.
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doing UX research
How to observe
Uncertainty and stress can skew what you observe, so this should be reduced
or eliminated where possible. Likewise, be alert to any thoughts, opinions or
preconceptions that the interviewee has, as these should be probed further.
You should always include in your preamble before the session that
you are testing the website and NOT the user!
Reassure them that there is no ‘right’ or ‘wrong’ and that all feedback is
appreciated and will only help to improve the website.
Recording the session (with the interviewee’s prior permission) is one way
to capture as many signals as possible. Objective observation, attention to
detail and taking notes are good practices while interviewing, whether you’re
recording the session or not.
Remember that practice makes perfect – you can hone your skills in any of
these areas by practicing in simulations with colleagues, before doing real
interviews with users.
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doing UX research
In these cases, you may have to ‘walk a mile in their shoes’ to understand
how users relate to your product in their own environment and how that
affects their user experience.
Contextual enquiry
Contextual enquiry is a method that allows you to gain deeper understanding
of users’ wants and needs.
Context - Go to their place of work. Even if their office is very similar to yours,
being in their own environment can make a significant difference. Bring
doughnuts.
Participation - With your users’ permission, do the things they do, like
handling service calls or managing inventory. Experience their pain points for
yourself - you’ll find out far more about the usability required.
Focus - It’s good to keep an open mind, but it’s also good to plan the areas,
tasks, and behaviors you need to observe to maximize the benefits of the study.
part two
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doing UX research
Think of the following list as the basics you always need to cover, no matter
what specific area or product you’re working on.
Build rapport - Trust, empathy and freedom of choice are critical. Be sure
that your interviewee knows that the usability testing is voluntary and not
imposed.
Focus on outcomes - How does the participant feel when using or after
having used your solution? What useful feedback can you get to help
develop or modify product design accordingly?
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doing UX research
WHY? - When all else fails during the interview (if the user has a question, if
the user is stuck, or the user makes a comment about something that’s not
working) always ask WHY? Asking “Why?” is a researcher’s best friend -
“Why did you do that?” “Why did you have that expectation?” etc.
part two
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doing UX research
There are four pitfalls that commonly undermine effective interviewing and
UX research testing.
Taking over the user’s role - Your point of view will never be (exactly) the
same as somebody else’s, and you are not the user. Listen actively to your
interviewees, but do not usurp their role.
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doing UX research
Examples of UX research
questions
The important thing here is to build rapport with your interviewees, while
also helping to set the scene and position your main objective.
There is no standard set of questions that can be used for any given test,
because every product, user group and test objective is different.
Your questions should be related to what your testing. They should begin
by warming up your user, before transitioning to more specific enquiries
about the product or service.
• What are the biggest challenges for you in your daily work?
• If there was something you could change about your job, what would it be?
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THE UX INSIGHTS COMPANY
The results
are in!
Part Three
the results are in
Also your research plan only allowed budget for one confetti cannon, so
you’d better save it till after you’ve collated, analyzed and delivered your
recommendations.
Now you have this massive bundle of notes and records from your UX
interviews and tests, you’ll need to find a way to extract all the useful and
relevant information.
Your first step might be to go back over your notes and refresh your
memory – this will help put them into context. Remember that your main
goal is to get actionable insights.
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the results are in
First, they can easily be altered. This can lead to several different versions
of your spreadsheet in circulation at the same time. Second, they don’t
always integrate directly with other tools that are useful for UX research.
Third, user errors are all too frequent. This leads to distorted results and
erroneous conclusions.
The immediate advantage is that it offers ‘one truth’ for all, as well as
protecting you from unfortunate Excel-formula errors.
part three
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the results are in
• Useful data analytics are part of the package. No need to be a data scientist
– common sense and curiosity are enough. By combining UX metrics with
analytics, you get better insights into what is or isn’t working, and why.
User experience data on its own is lifeless; it can’t tell you anything other than
somebody really likes data-entry.
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THE UX INSIGHTS COMPANY
Acting on
UX research
results
Part Four
acting on UX research results
This is the final stage of your UX research and the reason why you started it in
the first place.
This is where you can turn surveys, interviews, tests, trends and insights into
product or service improvements and competitive advantages.
This is also where your abilities as a master show-person are put to the test as
well as your research. And yes you should definitely wear a top hat and tuxedo.
One of the hardest things once we’ve finished all the interviews and data
gathering is deciding how to prioritize issues.
Its will help if you begin by summarizing all the issues found and deciding
which ones are a priority.
If you’ve forgotten, take a look back at why your research was performed
in the first place. What were your research questions? If there’s something
specific you wanted to explore then only look at issues related to that issue.
Often we notice many other issues when undergoing user testing, and we
want to put those all findings into the report, but then we need to remind
ourselves that we’re going beyond the scope of the project and need to
stay focused.
• High severity (show stoppers, things that prevent users from completing
a task)
• Medium severity
• Low severity
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acting on UX research results
Also keep track of how many users are being affected by the issue. You
could have one issue that’s low severity but if it’s affecting every single user
then it may be something you want to take a look at.
One that makes them sit up and pay attention, one that gets them going
“ooh” and “ah,” one that leads them directly to the truths you’ve
uncovered, one that makes them say “this is the greatest story I’ve ever seen,
and I’ve seen Jaws and Terminator 2!”
Too much? Yeah probably too much. Nothing’s better than Terminator 2. But
you get the idea.
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acting on UX research results
It’s also crucial to understand that, at this final stage, you are responsible
for a providing a great user experience for the people who are listening to
your report.
If you want to improve the UX of a product, then make sure the UX of your
presentation is crystal clear.
2. They must have the authority to say, “Yes, we’ll take it and
anything else you have on offer!”
3. They must have the right resources (whether it’s budget, time,
tools, or probably all three)
It may be the R&D or Production Manager who wants better quality ratings
from users or fewer product returns because of user dissatisfaction. It may
be the CEO of your company. It may be a combination of any of these people.
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acting on UX research results
Your company may already have a process in place for reviewing and deciding
on product changes, with the stakeholders already identified. If it doesn’t,
then look for the people who need to know about product improvements,
who have the authority to say yes, and have control of the resources to make
it happen.
It’s often better they know upfront, instead of surprising them with an
unexpected conclusion and provoking a reaction you hadn’t expected. You
are not M. Night Shyalaman. Well I suppose there’s a chance you could be.
Ooooooh TWIST!
Before you bring people together to tell them your UX research story,
find out if the people in your audience are likely to be receptive or
unreceptive to your conclusion. Then construct your story to reassure
them as needed.
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acting on UX research results
Theatricals aren’t necessary if you know which buttons to push (woah, keep
your hand away from that confetti cannon – this is just a metaphor). You need
to find out what these are for your own organization.
Save money - Cut costs through better products that need less support.
Decrease usage - Products that help customers faster can also help justify
higher prices.
Brand building - Better UX for one key product can boost the image of the
entire brand.
Or perhaps it’s a video clip in which a user gives sincere, relevant and useful
feedback. Decide which data does the job best and use it.
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acting on UX research results
But do be prepared to drill down into data to answer any pointed questions, or
to satisfy their need to see that your UX research has been done methodically.
Story structure
While your aim should be to keep your audience’s attention throughout your
presentation, you need to start strong.
You want to quickly capture their interest and make the promise of a
helpful, logical solution to a pressing problem or business opportunity.
“Over the last 12 months, customer calls for support for our flagship product
have increased by 25%. Yet repeat sales have dipped by the same amount.
This means costs have gone up and profits have gone down. In the UX team,
our mission is to find out what users think of our products as they use them
and to help optimize that user experience for business benefit and customer
satisfaction. To see why support has risen while repeat sales have declined,
we interviewed and observed a group of end-users. We gathered input and
feedback to see how to improve and cut support costs, while encouraging more
repeat sales. Here is what we did and what we found.”
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acting on UX research results
The main sections of your presentation then might look like this:
• Briefly introduce yourself, then describe the user group and how you
collected the users’ observations. Mention any overall trends that are
relevant for setting the scene.
• Offer a solution. An effective user comment will put the message directly
across to your audience, and the stronger your case will be for moving
towards a solution.
Remember that you may need to present more than once. Your audience
may not be together at the same time, or it may change, bringing in new
stakeholders to whom you have to present.
The more you give your presentation, the better you will know your audience
and how to play to their emotions.
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Conclusion
UX research can be described as plan, do, check and act.
First, you plan your UX research – decide what you want to find out, who you
will ask and how.
Next, do the data and insight collection – whether it’s via interviews or UX tests.
After that, check what you have collected to see what insights you have on
where to improve the UX.
Finally, act to make recommendations based on your insights and present them to
the people in a position to transform the product or service accordingly.
The by-product of this user-focused way of doing things is that you end up
making better stuff – stuff that people really want to use; stuff that makes
people happy.
Oh you already pressed the button on page 34. Well that wasn’t very
good planning.
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acting on UX research results
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