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Growth Point 0
Growth Point 0 Growth Point 1
Not yet able to state the sequence of number Focus on Achieving Rote counts the number sequence to at least
names to 20. 20, but is not yet able to reliably count a
collection of that size.
Steps:
Show students a bag of number cards and demonstrate pulling one out. Look at the
number and then say the number out loud. Hold up the number to the number line that
you have previously made and locate where the number goes (think aloud moments are
key in this part of the activity). Repeat the process a few more times. Ask the students to
come up the front of the class to place the number on the number line. Ask the students
to explain their thinking. Students will go back to their desks and order a bag of numbers.
Adapt if necessary: students can work with numbers to ten before they get to twenty or
students can work in pairs, tell one of the pairs to flip over one of the cards in the number
line and the other student looks at the number and says what card is flipped.
Steps:
Students will roll a die too collect as many Unfix Blocks as they can. For example, if a student rolls a six, they will collect
six blocks.
Students will roll a die. Students will collect the Unfix Blocks of that size. They will then make as many groups of this size
as possible by the time the timer goes off. Students will have thirty seconds/one minute to do this.
Steps:
Place 11 Unfix blocks in the centre of the circle. Ask students to close their eyes and while they are doing this, place a
container over 3 blocks. Invite students to count the blocks that are not covered. Ask, ‘How many blocks have I covered?’
Have students suggest ways of finding the solution, for example, counting on from 8 to 11.
Have students work in pairs to complete the above activity using 12 blocks.
Materials: A set of cards, with the numbers and the number amounts in dots
Steps:
Students will shuffle the cards and match the number on the cards to the number of dots on another card.
Steps:
Place the paper plates on the floor in order from 1-20. Students will throw the die and move the correct number of places
until reaching 20. Ask the students to explain what they are doing, for example “I have rolled a two, I will move two steps”.
Some questions before moving: “How many steps willy you take?” “What do you need to remember?” “do you count the
number you are standing on?”
Growth Point 2
Growth Point 2 Growth Point 3
Confidently counts a collection of around 20 Focus on Achieving Counts forwards and backwards from
objects. various starting points between 1 and 100;
knows numbers before and after a given
number.
Steps:
Students will roll the wooden/foam die on the grass, depending on the number that the die produces, the students will jump
that many places. For example, if the student rolls a six, they will jump six places following the paper plate route.
Adaption: When the students rolls the die, and reveals the number of spaces they must jump, they will also need to spin a
spinner that reveals whether they need to jump backwards or forwards. Whoever gets to the targeted number first wins. If
students are close to the finish line, discuss: how many space they need to win? What is the lowest number on the dice they
need to get to get to the finish line?
Materials: N/A
Steps:
Students stand in a circle and one person begins by saying “10”. Move around the circle, each student saying the next
number in the backwards sequence. The student who would say “zero” calls out “Zero, Zap!” and sits down. Repeat the
process with the standing students until one student remains.
remains.
Steps:
Teacher will shuffle, the Number War cards, each student will pick up a card and place it on the number line with a peg.
Students will not need pick up all of the cards, but the cards that they pick up students need to anticipate where to place
number on the number line with discussions with other peers.
Steps:
Place large number cards in order along the floor. Turn numbers 1–19 face down, leaving the numbers 0 and 20 face up.
Choose one student at a time to come up and stand on 20 and step backwards to a card of their choice. Students suggest
what number the student is standing on.
Divide the class into two equal teams and give each student a number card (numbers 10–20). On ‘Go!’, teams race to order
themselves in a backward sequence.
Students work in pairs racing against other pairs to sequence each set of number cards (numerals, words then counting
frames) in a backward sequence. Ask the students, ‘What is the number before...?’.
Activity 5: Counting Forwards and Backwards (Great Assessment piece)
Materials: 2 decks of cards (remove, Jokers, Jacks, Queen, King, 1x 10), Game Board, Red/Green Arrows.
Steps:
Students will flip over two cards and using these will create a number. They will flip over an arrow (red: backwards, green:
forwards). Student will begin counting either forwards or backwards and when their partner says stop, they will stop.
Growth Point 3
Growth Point 3 Growth Point 4
Counts forwards and backwards from Focus on Achieving Can count from 0 by 2s, 5s, and 10s to a
various starting points between 1 and given target.
100; knows numbers before and after a
given number.
Materials: Bingo Boards, pencil, Random Number Generator (Recommendation: Pretty Random App).
Steps:
Students will fill in a bingo board with numbers between 0-120. Teacher will use the Random Number Generator to select a
number. Students will place the number before or after the number that is said with a counter. The student who fills a row
diagonally, vertically or horizontally is the winner. Keep playing until the second/third winner is revealed (depending on the
group size).
Steps:
Students will have a number line in front of them, they will need to create each number with the unfix blocks. Students will
need to find out what happens to the number and when you begin taking every second number away, how much does it go
up by.
Activity 3: Buzz
Materials: N/A
Steps:
Teacher announces the starting and finishing numbers and which numbers will be the “buzz” numbers. For example,
students might start at 1 and finish on 100, and the buzz numbers are multiple of five. Students stand in a circle and count
up by ones, but instead of saying 5, the student will say buzz. If a student forgets to buzz, they are out of the game.
Materials: N/A
Steps:
Students will begin counting from the starting number to the finishing number the students whisper the numbers that are not
part of the count and say loudly the numbers that are part of the count. For example: If counting by twos the students would
whisper the odd numbers and say loudly the even numbers (in bold): 1 2 3 4 5 6 7 8 9 10.
Steps:
Students are given a strip of coloured paper or a roll of paper. Students record a counting sequence as far as they can.
Teachers may assign the counting sequence and starting number or may allow students to choose their own. Teachers can
restrict the amount of time spent on this activity or allow students to explore the pattern as far as they are able.
After students have completed their strips teacher may ask these questions:
o What pattern did you notice when counting by fives?
o When counting by fives would the number 70 be part of your counting pattern? How do you know?
o What if you were counting by fives and started at 135 what would the next few numbers be?
o What if you were counting backwards by fives from 90 what would the next few numbers be?
Steps:
Ask the students to close their eyes and listen as each marble drops into the tin, counting silently to themselves as they
go. When the teacher stops dropping marbles asks students to volunteer the number that they had counted. To check answer,
whole class can orally count as they are dropped again.
Variation: Begin with a number of marbles already in the tin, to allow students practise at not always starting from zero
Growth Point 4
Growth Point 4 Growth Point 5
Can count from 0 by 2s, 5s, and 10s to a Focus on Achieving Given a non-zero starting point, can
given target. count by 2s, 5s, and 10s to a given
target.
Steps:
Students are given a strip of coloured paper or a roll of paper. Students record a counting sequence as far as they can.
Teachers may assign the counting sequence and starting number or may allow students to choose their own. Teachers can
restrict the amount of time spent on this activity or allow students to explore the pattern as far as they are able.
After students have completed their strips teacher may ask these questions:
Activity 2: Walking
Steps:
Each child uses the paint to make their own footprints on the paper, recorded in a walking pattern. Teacher can number the
feet (1,2, 3 etc.) and then small groups can “do the 5s walk”, counting toes in groups of five as they step on each foot.
Variation: Doing the “10s jump”. Feet can be recorded side by side and then students jump from pair to pair, counting by
10s as they go.
Steps:
Students will receive a starting number and a hundred grid. They must skip count by twos, fives or tens (teacher decides).
The student will record the answers by placing a counting on the numbers. The teacher may ask these questions:
Materials: hula hoops, sets of cards with numerals counting by twos, fives and tens
Steps:
Students lie the hoops in a random pattern on the floor, with a card face up inside each. Select a focus for the session i.e.
counting by 2s, 5s or 10s; and place the cards in counting order with hoops adjacent to each other. The student becomes the
frog who must leap from “lily pad” to “lily pad” in counting order. Other students check for accuracy.
Growth Point 5
Growth Point 5 Growth Point 6
Given a non-zero starting point, can Focus on Achieving Can count from a non-zero starting point
count by 2s, 5s, and 10s to a given by any single digit number, and can
target. apply counting skills in practical task.
Steps:
Students roll the dice, total the score on both dice and add this to their running total. They may continue having turns until
they decide to “bank” their score and pass their turn onto the next student. If, however, before they “bank” their score they
roll a double (i.e. two 2s, two 5s or two 10s) or they lose all of their points for this turn. The first student to reach 100 points
wins.
Steps:
Place a divided tray and on that tray, label each section $2, $1, 50c, 20c, 10c and 5c. Then, place all of the coins in the
middle circle and have students sort money into the appropriate sections on the tray.
Steps:
As a class, decide upon how much each item will sell for. Once the items are labelled, tagged, and in place, set up a play
cash register and let students shop. Give each student a small bag of play money and allow them to take turns shopping for
an item. Teacher can designate a student to be at the cash register or the teacher can be.
Steps:
Divide students into small groups, about four to a group works well. Give each group a bag of coins, paper and a pencil, a
bowl, and a piece of tape. Students must adhere the tape to the floor and take about five steps back (how far back depends
on the student’s age) and then place the bowl on the floor. To play, one student sits by the bowl and is the “counter,” while
the other students stand behind the tape and are the “throwers.” Students take turns tossing coins into the bowl. If the coin
lands in the bowl, the counter adds the value to their count. Each group continues playing until they reach the desired
amount set by the teacher. Then, a new counter is picked and play continues.
Growth Point 6
Growth Point 6 Growth Point 7
Can count from a non-zero starting point Focus on Achieving Extending and applying counting skills
by any single digit number, and can – fractions and decimals
apply counting skills in practical task.
Steps:
Students are given a strip of coloured paper or a roll of paper. Students record a counting sequence as far as they can.
Teachers may assign the counting sequence and starting number or may allow students to choose their own. Teachers can
restrict the amount of time spent on this activity or allow students to explore the pattern as far as they are able.
After students have completed their strips teacher may ask these questions:
Steps:
As a class, decide upon how much each item will sell for. Once the items are labelled, tagged, and in place, set up a play
cash register and let students shop. Give each student a small bag of play money with notes and coins and allow them to
take turns shopping for an item. Teacher can designate a student to be at the cash register or the teacher can be.