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Rifle Company HQ p.21 2 Cmd Rifle team 30
COMBAT PLATOONS
Machine-gun Platoon p.24 1 Cmd Rifle team 75
2 Vickers HMG
SUPPORT PLATOONS
Carrier Patrols operate as separate platoons, each with their own Command team.
Field Battery, Royal Artillery ‑ p.32
Each Gun Troop operates as a separate platoon with its own Command team.
The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the
game before deployment (see page 248 of the rulebook).
Medium Battery, Royal Artillery ‑ p.33
Each Gun Troop operates as a separate platoon with its own Command team.
The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the
game before deployment (see page 248 of the rulebook).
You may not field a Medium Battery, Royal Artillery unless you are also fielding an artillery battery with at least as many
OQF 25 pdr guns or Sexton self‑propelled guns.
Rifle Company HQ ‑ p.21
A Rifle Company (page 20) uses all of the British special rules found on pages 246‑248 of the rulebook. They also use the
following special rules below.
At the start of the game a player may elect to fit all of the following tank types in their force with Duckbills:
Ram Kangaroo APC
Sherman DD
Sherman I or V
Firefly IC
M10C 17pdr SP
Sexton self‑propelled gun
This gives them Wide Tracks (see page 61 of the rulebook) but makes their mobility rating Slow Tank.