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Ranger 1 Vector1979

CLASS & LEVEL PLAYER NAME


Vendir
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 11 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +3 Athletics STR Three-Dragon Ante Set, Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Elvish, Infernal
INTELLIGENCE
+2 Insight WIS
35 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX
CHARISMA P +4 Survival WIS

+0
10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 Vector1979
CLASS & LEVEL PLAYER NAME
Vendir
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You have proficiency in the Perception skill.

* Hit Points • PHB 90 * Fey Ancestry • PHB 23


You have advantage on saves against being charmed,
* Proficiencies • PHB 90 and magic can’t put you to sleep.

* Favored Enemy • PHB 91 * Trance • PHB 23


You have advantage on Survival checks to track your You don't need to sleep, but meditate semiconsciously
favored enemies, as well as on INT checks to recall for 4 hours a day. While meditating, you can dream
information about them. You also learn one language after a fashion; such dreams are actually mental
of your choice that is spoken by your favored enemies, exercises that have become reflexive through years of
if they speak one at all. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| Dragons • PHB
Dragons are large reptilian creatures of ancient origin * Mask of the Wild • PHB 24
and tremendous power. True dragons are highly You can attempt to hide even when you are only lightly
intelligent and have innate magic. obscured.

* Natural Explorer • PHB 91


You have a favored terrain type. Your proficiency
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Desert • PHB

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • PHB 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 400 20 lb.

Backpack 2 10 lb.
GP 0 Bedroll 2 14 lb.

Mess Kit 2 2 lb.


PP 0 Rations (1 day) 20 40 lb.

Rope, Hempen (50 feet) 2 20 lb.


WEIGHT CARRIED

154 lb. Tinderbox 2 2 lb.

ENCUMBERED Torch 20 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Waterskin 2 10 lb.

PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Vendir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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